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it unlocks many cool features!
- local mt = getrawmetatable(game);
- local old = mt.__namecall
- local MarketplaceService = game:GetService("MarketplaceService");
- setreadonly(mt, false);
- mt.__namecall = function(self, ...)
- local args = {...}
- local method = table.remove(args)
- if (self == MarketplaceService and method:find("UserOwnsGamePassAsync")) then
- return true
- end
- return old(self, ...)
- end
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