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nuttanun734

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Dec 8th, 2018
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  1. --//====================================================\\--
  2. --|| Edited By nuttanun734 (follow me :D )
  3. --\\====================================================//--
  4.  
  5.  
  6. ----------skidded by blobgi jk
  7. local plr = owner
  8. local char = plr.Character
  9. local hum = char.Humanoid
  10. local hed = char.Head
  11. Character = char
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18.  
  19. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  20. particleemitter.VelocitySpread = 350
  21. particleemitter.Lifetime = NumberRange.new(1)
  22. particleemitter.Speed = NumberRange.new(0)
  23. cringememe= {}
  24. for i=0, 19 do
  25. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  26. end
  27. particleemitter.Size = NumberSequence.new(cringememe)
  28. particleemitter.Rate = 50
  29. particleemitter.LockedToPart = true
  30. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  31. particleemitter.LightEmission = 1
  32. particleemitter.Texture = "rbxassetid://584827399"
  33. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  34.  
  35. local particleemitter = Instance.new('ParticleEmitter', Torso)
  36. particleemitter.VelocitySpread = 250
  37. particleemitter.Lifetime = NumberRange.new(3)
  38. particleemitter.Speed = NumberRange.new(1.5)
  39. youAreATHOT = {}
  40. for i=0, 19 do
  41. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  42. end
  43. particleemitter.Size = NumberSequence.new(youAreATHOT)
  44. particleemitter.Rate = 50
  45. particleemitter.LockedToPart = false
  46. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  47. particleemitter.LightEmission = 1
  48. particleemitter.Texture = "rbxassetid://584827399"
  49. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  50.  
  51. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  52. particleemitter.VelocitySpread = 350
  53. particleemitter.Lifetime = NumberRange.new(1)
  54. particleemitter.Speed = NumberRange.new(0)
  55. cringememe2= {}
  56. for i=0, 19 do
  57. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  58. end
  59. particleemitter.Size = NumberSequence.new(cringememe2)
  60. particleemitter.Rate = 50
  61. particleemitter.LockedToPart = true
  62. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  63. particleemitter.LightEmission = 1
  64. particleemitter.Texture = "rbxassetid://584827399"
  65. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  66.  
  67. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  68. particleemitter.VelocitySpread = 350
  69. particleemitter.Lifetime = NumberRange.new(1)
  70. particleemitter.Speed = NumberRange.new(0)
  71. cringememe3= {}
  72. for i=0, 19 do
  73. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  74. end
  75. particleemitter.Size = NumberSequence.new(cringememe3)
  76. particleemitter.Rate = 50
  77. particleemitter.LockedToPart = true
  78. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  79. particleemitter.LightEmission = 1
  80. particleemitter.Texture = "rbxassetid://584827399"
  81. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  82.  
  83. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  84. particleemitter.VelocitySpread = 350
  85. particleemitter.Lifetime = NumberRange.new(1)
  86. particleemitter.Speed = NumberRange.new(0)
  87. cringememe4= {}
  88. for i=0, 19 do
  89. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  90. end
  91. particleemitter.Size = NumberSequence.new(cringememe4)
  92. particleemitter.Rate = 50
  93. particleemitter.LockedToPart = true
  94. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  95. particleemitter.LightEmission = 1
  96. particleemitter.Texture = "rbxassetid://584827399"
  97. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  98.  
  99.  
  100.  
  101. ---------------------------------
  102. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  103. textblin.Adornee = cykablyat
  104. textblin.Name = "ky"
  105. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  106. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  107. local textblin= Instance.new("TextLabel", textblin)
  108. textblin.Size = UDim2.new(6, 0, 1, 0)
  109. textblin.FontSize = "Size8"
  110. textblin.TextScaled = true
  111. textblin.TextTransparency = 0
  112. textblin.BackgroundTransparency = 1
  113. textblin.TextTransparency = 0
  114. textblin.TextStrokeTransparency = 0
  115. textblin.Font = "SciFi"
  116. textblin.TextStrokeColor3 = Color3.new(0, 0, 255)
  117. textblin.Text = "Future-eye"
  118. -------------------------
  119. TrailSettings = {
  120. Lifetime = 0.5,
  121. Texture = 'rbxassetid://31270182',
  122. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  123. Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
  124. Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
  125. AllBody = true,
  126. UpperBodyOnly = false,
  127. LowerBodyOnly = false,
  128. Accessories = false,
  129. Extras = true,
  130. R15 = false, --Change to true if you're using R15
  131. R15Parts = {
  132. 'UpperTorso',
  133. 'LowerTorso',
  134. }
  135. }
  136.  
  137. local Trail; --Making other Trails uses this in this Script
  138.  
  139. --UpperBody Function
  140. UpperBody = function()
  141. if TrailSettings.R15 == false then
  142. A0 = Instance.new('Attachment',Character.Torso)
  143. A1 = Instance.new('Attachment',Character.Head)
  144. A2 = Instance.new('Attachment',Character['Right Arm'])
  145. A3 = Instance.new('Attachment',Character['Left Arm'])
  146. Trail = Instance.new('Trail',Character)
  147. Trail.Attachment0 = A0
  148. Trail.Attachment1 = A1
  149. Trail.Texture = TrailSettings.Texture
  150. Trail.Color = TrailSettings.Color1
  151. Trail.Lifetime = TrailSettings.Lifetime
  152. local Trail2 = Trail:Clone()
  153. Trail2.Parent = Character
  154. Trail2.Attachment1 = A2
  155. local Trail3 = Trail:Clone()
  156. Trail3.Parent = Character
  157. Trail3.Attachment1 = A3
  158. local Trail6 = Trail:Clone()
  159. Trail6.Parent = Character
  160. Trail6.Attachment0 = A1
  161. Trail6.Attachment1 = A2
  162. local Trail7 = Trail:Clone()
  163. Trail7.Parent = Character
  164. Trail7.Attachment0 = A1
  165. Trail7.Attachment1 = A3
  166. else
  167. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  168. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  169. A1 = Instance.new('Attachment',Character.Head)
  170. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  171. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  172. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  173. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  174. Trail = Instance.new('Trail',Character)
  175. Trail.Attachment0 = A0
  176. Trail.Attachment1 = A1
  177. Trail.Texture = TrailSettings.Texture
  178. Trail.Color = TrailSettings.Color1
  179. Trail.Lifetime = TrailSettings.Lifetime
  180. local Trail2 = Trail:Clone()
  181. Trail2.Parent = Character
  182. Trail2.Attachment1 = A2
  183. local Trail3 = Trail:Clone()
  184. Trail3.Parent = Character
  185. Trail3.Attachment1 = A3
  186. local Trail6 = Trail:Clone()
  187. Trail6.Parent = Character
  188. Trail6.Attachment0 = A1
  189. Trail6.Attachment1 = A2
  190. local Trail7 = Trail:Clone()
  191. Trail7.Parent = Character
  192. Trail7.Attachment0 = A1
  193. Trail7.Attachment1 = A3
  194. --R15 Trails
  195. local Trail1R = Trail:Clone()
  196. Trail1R.Parent = Character
  197. Trail1R.Attachment1 = A2R
  198. local Trail2R = Trail:Clone()
  199. Trail2R.Parent = Character
  200. Trail2R.Attachment1 = A3R
  201. local Trail6R = Trail:Clone()
  202. Trail6.Parent = Character
  203. Trail6.Attachment0 = A1
  204. Trail6.Attachment1 = A2R
  205. local Trail7R = Trail:Clone()
  206. Trail7.Parent = Character
  207. Trail7.Attachment0 = A1
  208. Trail7.Attachment1 = A3R
  209. end
  210. end
  211.  
  212. --Lower Body Function
  213. LowerBody = function()
  214. if TrailSettings.R15 == false then
  215. A4 = Instance.new('Attachment',Character['Right Leg'])
  216. A5 = Instance.new('Attachment',Character['Left Leg'])
  217. local Trail4 = Trail:Clone()
  218. Trail4.Parent = Character
  219. Trail4.Attachment1 = A4
  220. local Trail5 = Trail:Clone()
  221. Trail5.Parent = Character
  222. Trail5.Attachment1 = A5
  223. local Trail8 = Trail:Clone()
  224. Trail8.Parent = Character
  225. Trail8.Attachment0 = A2
  226. Trail8.Attachment1 = A4
  227. Trail8.Color = TrailSettings.Color2
  228. local Trail9 = Trail:Clone()
  229. Trail9.Parent = Character
  230. Trail9.Attachment0 = A3
  231. Trail9.Attachment1 = A5
  232. Trail9.Color = TrailSettings.Color2
  233. local FT = Trail:Clone()
  234. FT.Parent = Character
  235. FT.Attachment0 = A4
  236. FT.Attachment1 = A5
  237. FT.Color = TrailSettings.Color2
  238. else
  239. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  240. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  241. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  242. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  243. local Trail4 = Trail:Clone()
  244. Trail4.Parent = Character
  245. Trail4.Attachment1 = A4
  246. local Trail5 = Trail:Clone()
  247. Trail5.Parent = Character
  248. Trail5.Attachment1 = A5
  249. local Trail8 = Trail:Clone()
  250. Trail8.Parent = Character
  251. Trail8.Attachment0 = A2
  252. Trail8.Attachment1 = A4
  253. Trail8.Color = TrailSettings.Color2
  254. local Trail9 = Trail:Clone()
  255. Trail9.Parent = Character
  256. Trail9.Attachment0 = A3
  257. Trail9.Attachment1 = A5
  258. Trail9.Color = TrailSettings.Color2
  259. local FT = Trail:Clone()
  260. FT.Parent = Character
  261. FT.Attachment0 = A4
  262. FT.Attachment1 = A5
  263. FT.Color = TrailSettings.Color2
  264. --R15 Trails
  265. local Trail3R = Trail:Clone()
  266. Trail3R.Parent = Character
  267. Trail3R.Attachment1 = A4R
  268. local Trail4R = Trail:Clone()
  269. Trail4R.Parent = Character
  270. Trail4R.Attachment1 = A5R
  271. local Trail8 = Trail:Clone()
  272. Trail8.Parent = Character
  273. Trail8.Attachment0 = A2R
  274. Trail8.Attachment1 = A4R
  275. Trail8.Color = TrailSettings.Color2
  276. local Trail9 = Trail:Clone()
  277. Trail9.Parent = Character
  278. Trail9.Attachment0 = A3R
  279. Trail9.Attachment1 = A5R
  280. Trail9.Color = TrailSettings.Color2
  281. local FT2R = Trail:Clone()
  282. FT2R.Parent = Character
  283. FT2R.Attachment0 = A4R
  284. FT2R.Attachment1 = A5R
  285. FT2R.Color = TrailSettings.Color2
  286. end
  287. end
  288.  
  289. --All Body Function calling Both Functions
  290. AllBody = function()
  291. UpperBody()
  292. LowerBody()
  293. end
  294.  
  295. --Checking to make sure that Only some Variables are Selected else do All Body
  296. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  297. TrailSettings.UpperBodyOnly = false
  298. TrailSettings.LowerBodyOnly = false
  299. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  300. TrailSettings.UpperBodyOnly = false
  301. TrailSettings.LowerBodyOnly = false
  302. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  303. TrailSettings.UpperBodyOnly = false
  304. TrailSettings.LowerBodyOnly = false
  305. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  306. TrailSettings.AllBody = true
  307. TrailSettings.UpperBodyOnly = false
  308. TrailSettings.LowerBodyOnly = false
  309. end
  310.  
  311. --Call Trail Functions
  312. if TrailSettings.UpperBodyOnly == true then
  313. UpperBody()
  314. print('Called Upper Body Trail')
  315. elseif TrailSettings.LowerBodyOnly == true then
  316. LowerBody()
  317. print('Called Lower Body Trail')
  318. elseif TrailSettings.AllBody == true then
  319. AllBody()
  320. print('Called Full Body Trail')
  321. end
  322.  
  323. --Trails for Accessories
  324. if TrailSettings.Accessories == true then
  325. for Index,Item in pairs(Character:GetChildren()) do
  326. if Item:IsA'Accessory' then
  327. local AA = Instance.new('Attachment',Item.Handle)
  328. local ATrail = Trail:Clone()
  329. ATrail.Parent = Character
  330. ATrail.Attachment1 = AA
  331. end
  332. end
  333. end
  334.  
  335. --Extras
  336. if TrailSettings.Extras == true then
  337. --Making an Invisible Platform Part
  338. local a = Instance.new('Part',Character)
  339. a.CanCollide = false
  340. a.Size = Vector3.new(2,.2,2)
  341. a.Transparency = 1
  342.  
  343. --Constantly putting it under your feet
  344. if TrailSettings.R15 == false then
  345. spawn(function()
  346. game:GetService('RunService').RenderStepped:connect(function()
  347. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  348. end)
  349. end)
  350. else
  351. spawn(function()
  352. game:GetService('RunService').RenderStepped:connect(function()
  353. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  354. end)
  355. end)
  356. end
  357.  
  358. --Make a Trail from both feet to the Platform
  359. spawn(function()
  360. repeat wait() until Trail
  361. local AB = Instance.new('Attachment',a)
  362. local ABT = Trail:Clone()
  363. ABT.Parent = Character
  364. ABT.Attachment0 = A4
  365. ABT.Attachment1 = AB
  366. ABT.Color = TrailSettings.Color2
  367. local ABT2 = Trail:Clone()
  368. ABT2.Parent = Character
  369. ABT2.Attachment0 = A5
  370. ABT2.Attachment1 = AB
  371. ABT2.Color = TrailSettings.Color2
  372. end)
  373. end
  374. --
  375.  
  376. wait(0.2)
  377.  
  378. Player = game:GetService("Players").LocalPlayer
  379. PlayerGui = Player.PlayerGui
  380. Cam = workspace.CurrentCamera
  381. Backpack = Player.Backpack
  382. Character = Player.Character
  383. Humanoid = Character.Humanoidcf
  384. RootPart = Character["HumanoidRootPart"]
  385. Torso = Character["Torso"]
  386. Head = Character["Head"]
  387. RightArm = Character["Right Arm"]
  388. LeftArm = Character["Left Arm"]
  389. RightLeg = Character["Right Leg"]
  390. LeftLeg = Character["Left Leg"]
  391. RootJoint = RootPart["RootJoint"]
  392. Neck = Torso["Neck"]
  393. RightShoulder = Torso["Right Shoulder"]
  394. LeftShoulder = Torso["Left Shoulder"]
  395. RightHip = Torso["Right Hip"]
  396. LeftHip = Torso["Left Hip"]
  397. local sick = Instance.new("Sound",Torso)
  398. sick.SoundId = "rbxassetid://848439234"
  399. sick.Looped = true
  400. sick.Pitch = 1
  401. sick.Volume = 5
  402. sick:Play()
  403.  
  404. IT = Instance.new
  405. CF = CFrame.new
  406. VT = Vector3.new
  407. RAD = math.rad
  408. C3 = Color3.fromRGB
  409. UD2 = UDim2.new
  410. BRICKC = BrickColor.new
  411. ANGLES = CFrame.Angles
  412. EULER = CFrame.fromEulerAnglesXYZ
  413. COS = math.cos
  414. ACOS = math.acos
  415. SIN = math.sin
  416. ASIN = math.asin
  417. ABS = math.abs
  418. MRANDOM = math.random
  419. FLOOR = math.floor
  420.  
  421. --//=================================\\
  422. --|| USEFUL VALUES
  423. --\\=================================//
  424.  
  425. Animation_Speed = 2
  426. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  427. local Speed = 50
  428. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  429. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  430. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  431. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  432. local DAMAGEMULTIPLIER = 1
  433. local ANIM = "Idle"
  434. local ATTACK = false
  435. local EQUIPPED = false
  436. local HOLD = false
  437. local COMBO = 1
  438. local Rooted = false
  439. local SINE = 0
  440. local KEYHOLD = false
  441. local CHANGE = 2 / Animation_Speed
  442. local WALKINGANIM = false
  443. local VALUE1 = false
  444. local VALUE2 = false
  445. local ROBLOXIDLEANIMATION = IT("Animation")
  446. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  447. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  448. --ROBLOXIDLEANIMATION.Parent = Humanoid
  449. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  450. WEAPONGUI.Name = "Weapon GUI"
  451. local Effects = IT("Folder", Character)
  452. Effects.Name = "Effects"
  453. local ANIMATOR = Humanoid.Animator
  454. local ANIMATE = Character.Animate
  455. local UNANCHOR = true
  456. local LAUGHS = {834001699,834001752,834001797,834001828}
  457. local SONGS = {1534958855}
  458. local CHOICE = MRANDOM(1)
  459.  
  460. --//=================================\\
  461. --\\=================================//
  462.  
  463.  
  464. --//=================================\\
  465. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  466. --\\=================================//
  467.  
  468. ArtificialHB = Instance.new("BindableEvent", script)
  469. ArtificialHB.Name = "ArtificialHB"
  470.  
  471. script:WaitForChild("ArtificialHB")
  472.  
  473. frame = Frame_Speed
  474. tf = 0
  475. allowframeloss = false
  476. tossremainder = false
  477. lastframe = tick()
  478. script.ArtificialHB:Fire()
  479.  
  480. game:GetService("RunService").Heartbeat:connect(function(s, p)
  481. tf = tf + s
  482. if tf >= frame then
  483. if allowframeloss then
  484. script.ArtificialHB:Fire()
  485. lastframe = tick()
  486. else
  487. for i = 1, math.floor(tf / frame) do
  488. script.ArtificialHB:Fire()
  489. end
  490. lastframe = tick()
  491. end
  492. if tossremainder then
  493. tf = 0
  494. else
  495. tf = tf - frame * math.floor(tf / frame)
  496. end
  497. end
  498. end)
  499.  
  500. --//=================================\\
  501. --\\=================================//
  502.  
  503. --//=================================\\
  504. --|| SOME FUNCTIONS
  505. --\\=================================//
  506.  
  507. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  508. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  509. end
  510.  
  511. function PositiveAngle(NUMBER)
  512. if NUMBER >= 0 then
  513. NUMBER = 0
  514. end
  515. return NUMBER
  516. end
  517.  
  518. function NegativeAngle(NUMBER)
  519. if NUMBER <= 0 then
  520. NUMBER = 0
  521. end
  522. return NUMBER
  523. end
  524.  
  525. function Swait(NUMBER)
  526. if NUMBER == 0 or NUMBER == nil then
  527. ArtificialHB.Event:wait()
  528. else
  529. for i = 1, NUMBER do
  530. ArtificialHB.Event:wait()
  531. end
  532. end
  533. end
  534.  
  535. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  536. local NEWMESH = IT(MESH)
  537. if MESH == "SpecialMesh" then
  538. NEWMESH.MeshType = MESHTYPE
  539. if MESHID ~= "nil" and MESHID ~= "" then
  540. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  541. end
  542. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  543. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  544. end
  545. end
  546. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  547. NEWMESH.Scale = SCALE
  548. NEWMESH.Parent = PARENT
  549. return NEWMESH
  550. end
  551.  
  552. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  553. local NEWPART = IT("Part")
  554. NEWPART.formFactor = FORMFACTOR
  555. NEWPART.Reflectance = REFLECTANCE
  556. NEWPART.Transparency = TRANSPARENCY
  557. NEWPART.CanCollide = false
  558. NEWPART.Locked = true
  559. NEWPART.Anchored = true
  560. if ANCHOR == false then
  561. NEWPART.Anchored = false
  562. end
  563. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  564. NEWPART.Name = NAME
  565. NEWPART.Size = SIZE
  566. NEWPART.Position = Torso.Position
  567. NEWPART.Material = MATERIAL
  568. NEWPART:BreakJoints()
  569. NEWPART.Parent = PARENT
  570. return NEWPART
  571. end
  572.  
  573. local function weldBetween(a, b)
  574. local weldd = IT("Weld")
  575. weldd.Part0 = a
  576. weldd.Part1 = b
  577. weldd.C0 = CF()
  578. weldd.C1 = b.CFrame:inverse() * a.CFrame
  579. weldd.Parent = a
  580. return weldd
  581. end
  582.  
  583.  
  584. function QuaternionFromCFrame(cf)
  585. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  586. local trace = m00 + m11 + m22
  587. if trace > 0 then
  588. local s = math.sqrt(1 + trace)
  589. local recip = 0.5 / s
  590. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  591. else
  592. local i = 0
  593. if m11 > m00 then
  594. i = 1
  595. end
  596. if m22 > (i == 0 and m00 or m11) then
  597. i = 2
  598. end
  599. if i == 0 then
  600. local s = math.sqrt(m00 - m11 - m22 + 1)
  601. local recip = 0.5 / s
  602. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  603. elseif i == 1 then
  604. local s = math.sqrt(m11 - m22 - m00 + 1)
  605. local recip = 0.5 / s
  606. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  607. elseif i == 2 then
  608. local s = math.sqrt(m22 - m00 - m11 + 1)
  609. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  610. end
  611. end
  612. end
  613.  
  614. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  615. local xs, ys, zs = x + x, y + y, z + z
  616. local wx, wy, wz = w * xs, w * ys, w * zs
  617. local xx = x * xs
  618. local xy = x * ys
  619. local xz = x * zs
  620. local yy = y * ys
  621. local yz = y * zs
  622. local zz = z * zs
  623. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  624. end
  625.  
  626. function QuaternionSlerp(a, b, t)
  627. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  628. local startInterp, finishInterp;
  629. if cosTheta >= 0.0001 then
  630. if (1 - cosTheta) > 0.0001 then
  631. local theta = ACOS(cosTheta)
  632. local invSinTheta = 1 / SIN(theta)
  633. startInterp = SIN((1 - t) * theta) * invSinTheta
  634. finishInterp = SIN(t * theta) * invSinTheta
  635. else
  636. startInterp = 1 - t
  637. finishInterp = t
  638. end
  639. else
  640. if (1 + cosTheta) > 0.0001 then
  641. local theta = ACOS(-cosTheta)
  642. local invSinTheta = 1 / SIN(theta)
  643. startInterp = SIN((t - 1) * theta) * invSinTheta
  644. finishInterp = SIN(t * theta) * invSinTheta
  645. else
  646. startInterp = t - 1
  647. finishInterp = t
  648. end
  649. end
  650. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  651. end
  652.  
  653. function Clerp(a, b, t)
  654. local qa = {QuaternionFromCFrame(a)}
  655. local qb = {QuaternionFromCFrame(b)}
  656. local ax, ay, az = a.x, a.y, a.z
  657. local bx, by, bz = b.x, b.y, b.z
  658. local _t = 1 - t
  659. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  660. end
  661.  
  662. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  663. local frame = IT("Frame")
  664. frame.BackgroundTransparency = TRANSPARENCY
  665. frame.BorderSizePixel = BORDERSIZEPIXEL
  666. frame.Position = POSITION
  667. frame.Size = SIZE
  668. frame.BackgroundColor3 = COLOR
  669. frame.BorderColor3 = BORDERCOLOR
  670. frame.Name = NAME
  671. frame.Parent = PARENT
  672. return frame
  673. end
  674.  
  675. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  676. local label = IT("TextLabel")
  677. label.BackgroundTransparency = 1
  678. label.Size = UD2(1, 0, 1, 0)
  679. label.Position = UD2(0, 0, 0, 0)
  680. label.TextColor3 = TEXTCOLOR
  681. label.TextStrokeTransparency = STROKETRANSPARENCY
  682. label.TextTransparency = TRANSPARENCY
  683. label.FontSize = TEXTFONTSIZE
  684. label.Font = TEXTFONT
  685. label.BorderSizePixel = BORDERSIZEPIXEL
  686. label.TextScaled = false
  687. label.Text = TEXT
  688. label.Name = NAME
  689. label.Parent = PARENT
  690. return label
  691. end
  692.  
  693. function NoOutlines(PART)
  694. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  695. end
  696.  
  697. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  698. local NEWWELD = IT(TYPE)
  699. NEWWELD.Part0 = PART0
  700. NEWWELD.Part1 = PART1
  701. NEWWELD.C0 = C0
  702. NEWWELD.C1 = C1
  703. NEWWELD.Parent = PARENT
  704. return NEWWELD
  705. end
  706.  
  707. local S = IT("Sound")
  708. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  709. local NEWSOUND = nil
  710. coroutine.resume(coroutine.create(function()
  711. NEWSOUND = S:Clone()
  712. NEWSOUND.Parent = PARENT
  713. NEWSOUND.Volume = VOLUME
  714. NEWSOUND.Pitch = PITCH
  715. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  716. NEWSOUND:play()
  717. if DOESLOOP == true then
  718. NEWSOUND.Looped = true
  719. else
  720. repeat wait(1) until NEWSOUND.Playing == false
  721. NEWSOUND:remove()
  722. end
  723. end))
  724. return NEWSOUND
  725. end
  726.  
  727. function CFrameFromTopBack(at, top, back)
  728. local right = top:Cross(back)
  729. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  730. end
  731.  
  732. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  733. function WACKYEFFECT(Table)
  734. local TYPE = (Table.EffectType or "Sphere")
  735. local SIZE = (Table.Size or VT(1,1,1))
  736. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  737. local TRANSPARENCY = (Table.Transparency or 0)
  738. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  739. local CFRAME = (Table.CFrame or Torso.CFrame)
  740. local MOVEDIRECTION = (Table.MoveToPos or nil)
  741. local ROTATION1 = (Table.RotationX or 0)
  742. local ROTATION2 = (Table.RotationY or 0)
  743. local ROTATION3 = (Table.RotationZ or 0)
  744. local MATERIAL = (Table.Material or "Neon")
  745. local COLOR = (Table.Color or C3(1,1,1))
  746. local TIME = (Table.Time or 45)
  747. local SOUNDID = (Table.SoundID or nil)
  748. local SOUNDPITCH = (Table.SoundPitch or nil)
  749. local SOUNDVOLUME = (Table.SoundVolume or nil)
  750. coroutine.resume(coroutine.create(function()
  751. local PLAYSSOUND = false
  752. local SOUND = nil
  753. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  754. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  755. PLAYSSOUND = true
  756. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  757. end
  758. EFFECT.Color = COLOR
  759. local MSH = nil
  760. if TYPE == "Sphere" then
  761. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  762. elseif TYPE == "Block" then
  763. MSH = IT("BlockMesh",EFFECT)
  764. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  765. elseif TYPE == "Wave" then
  766. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  767. elseif TYPE == "Ring" then
  768. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  769. elseif TYPE == "Slash" then
  770. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  771. elseif TYPE == "Round Slash" then
  772. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  773. elseif TYPE == "Swirl" then
  774. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  775. elseif TYPE == "Skull" then
  776. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  777. elseif TYPE == "Crystal" then
  778. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  779. end
  780. if MSH ~= nil then
  781. local MOVESPEED = nil
  782. if MOVEDIRECTION ~= nil then
  783. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  784. end
  785. local GROWTH = SIZE - ENDSIZE
  786. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  787. if TYPE == "Block" then
  788. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  789. else
  790. EFFECT.CFrame = CFRAME
  791. end
  792. for LOOP = 1, TIME+1 do
  793. Swait()
  794. MSH.Scale = MSH.Scale - GROWTH/TIME
  795. if TYPE == "Wave" then
  796. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  797. end
  798. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  799. if TYPE == "Block" then
  800. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  801. else
  802. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  803. end
  804. if MOVEDIRECTION ~= nil then
  805. local ORI = EFFECT.Orientation
  806. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  807. EFFECT.Orientation = ORI
  808. end
  809. end
  810. if PLAYSSOUND == false then
  811. EFFECT:remove()
  812. else
  813. SOUND.Stopped:Connect(function()
  814. EFFECT:remove()
  815. end)
  816. end
  817. else
  818. if PLAYSSOUND == false then
  819. EFFECT:remove()
  820. else
  821. repeat Swait() until SOUND.Playing == false
  822. EFFECT:remove()
  823. end
  824. end
  825. end))
  826. end
  827.  
  828. function MakeForm(PART,TYPE)
  829. if TYPE == "Cyl" then
  830. local MSH = IT("CylinderMesh",PART)
  831. elseif TYPE == "Ball" then
  832. local MSH = IT("SpecialMesh",PART)
  833. MSH.MeshType = "Sphere"
  834. elseif TYPE == "Wedge" then
  835. local MSH = IT("SpecialMesh",PART)
  836. MSH.MeshType = "Wedge"
  837. end
  838. end
  839.  
  840. Debris = game:GetService("Debris")
  841.  
  842. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  843. local DIRECTION = CF(StartPos,EndPos).lookVector
  844. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  845. end
  846.  
  847. function turnto(position)
  848. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  849. end
  850.  
  851. function SpawnTrail(FROM,TO,BIG)
  852. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  853. MakeForm(TRAIL,"Cyl")
  854. local DIST = (FROM - TO).Magnitude
  855. if BIG == true then
  856. TRAIL.Size = VT(0.5,DIST,0.5)
  857. else
  858. TRAIL.Size = VT(0.25,DIST,0.25)
  859. end
  860. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  861. coroutine.resume(coroutine.create(function()
  862. for i = 0, 5 do
  863. Swait()
  864. TRAIL.Transparency = TRAIL.Transparency + 0.1
  865. end
  866. TRAIL:remove()
  867. end))
  868. end
  869.  
  870. local asd = Instance.new("ParticleEmitter")
  871. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  872. asd.LightEmission = .1
  873. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  874. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  875. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  876. asd.Transparency = aaa
  877. asd.Size = bbb
  878. asd.ZOffset = .9
  879. asd.Acceleration = Vector3.new(0, -15, 0)
  880. asd.LockedToPart = false
  881. asd.EmissionDirection = "Back"
  882. asd.Lifetime = NumberRange.new(1, 2)
  883. asd.Rotation = NumberRange.new(-100, 100)
  884. asd.RotSpeed = NumberRange.new(-100, 100)
  885. asd.Speed = NumberRange.new(10)
  886. asd.Enabled = true
  887. asd.VelocitySpread = 999
  888.  
  889. function getbloody(victim,amount)
  890. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  891. PART.CFrame = victim.CFrame
  892. local HITPLAYERSOUNDS = {"356551938","264486467"}
  893. Debris:AddItem(PART,5)
  894. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  895. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  896. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  897. local prtcl = asd:Clone()
  898. prtcl.Parent = PART
  899. prtcl:Emit(amount*10)
  900. end
  901.  
  902. local Particle = IT("ParticleEmitter",nil)
  903. Particle.Enabled = true
  904. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  905. Particle.LightEmission = 1
  906. Particle.Rate = 800
  907. Particle.ZOffset = 1
  908. Particle.Rotation = NumberRange.new(-180, 180)
  909. Particle.RotSpeed = NumberRange.new(-180, 180)
  910. Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
  911. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
  912.  
  913. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  914. function ParticleEmitter(Table)
  915. local PRTCL = Particle:Clone()
  916. local Speed = Table.Speed or 5
  917. local Drag = Table.Drag or 0
  918. local Size1 = Table.Size1 or 1
  919. local Size2 = Table.Size2 or 5
  920. local Lifetime1 = Table.Lifetime1 or 1
  921. local Lifetime2 = Table.Lifetime2 or 1.5
  922. local Parent = Table.Parent or Torso
  923. local Emit = Table.Emit or 100
  924. local Offset = Table.Offset or 360
  925. local Acel = Table.Acel or VT(0,0,0)
  926. local Enabled = Table.Enabled or false
  927. PRTCL.Parent = Parent
  928. PRTCL.Size = NumberSequence.new(Size1,Size2)
  929. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  930. PRTCL.Speed = NumberRange.new(Speed)
  931. PRTCL.VelocitySpread = Offset
  932. PRTCL.Drag = Drag
  933. PRTCL.Acceleration = Acel
  934. if Enabled == false then
  935. PRTCL:Emit(Emit)
  936. Debris:AddItem(PRTCL,Lifetime2)
  937. else
  938. PRTCL.Enabled = true
  939. end
  940. return PRTCL
  941. end
  942.  
  943. --//=================================\\
  944. --|| WEAPON CREATION
  945. --\\=================================//
  946.  
  947. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  948. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  949. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  950. MakeForm(Part,"Wedge")
  951. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  952. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  953. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  954. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  955. MakeForm(Part,"Cyl")
  956. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  957. for i = 1, 8 do
  958. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  959. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  960. end
  961. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  962. MakeForm(Part,"Wedge")
  963. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  964. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  965. MakeForm(Part,"Cyl")
  966. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  967. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  968. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  969. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  970. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  971. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  972. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  973. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  974. MakeForm(RightBarrel,"Cyl")
  975. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  976. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  977. MakeForm(Part,"Wedge")
  978. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  979. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  980. MakeForm(RightHole,"Cyl")
  981. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  982. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  983. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  984. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  985. MakeForm(Part,"Wedge")
  986. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  987. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  988. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  989. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  990. MakeForm(Part,"Cyl")
  991. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  992. for i = 1, 8 do
  993. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  994. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  995. end
  996. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  997. MakeForm(Part,"Wedge")
  998. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  999. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1000. MakeForm(Part,"Cyl")
  1001. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1003. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1005. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1006. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1008. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1009. MakeForm(LeftBarrel,"Cyl")
  1010. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1011. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1012. MakeForm(Part,"Wedge")
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1015. MakeForm(LeftHole,"Cyl")
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1017. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1018. MakeForm(Eye,"Ball")
  1019. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1020. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1021. MakeForm(Eye,"Ball")
  1022. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1023. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1024. MakeForm(Eye,"Ball")
  1025. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1026. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1027. MakeForm(Eye,"Ball")
  1028. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1029. local A = IT("Attachment",Torso)
  1030. A.Position = VT(1,1.3,0)
  1031. A.Orientation = VT(-0.098, -89.999, 0.227)
  1032. local B = IT("Attachment",Torso)
  1033. B.Position = VT(-1.3,-0.6,0)
  1034. B.Orientation = VT(-88.911, -68.808, 158.782)
  1035. local ChainLink = IT("Beam",Torso)
  1036. ChainLink.Texture = "rbxassetid://73042633"
  1037. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1038. ChainLink.TextureSpeed = 1
  1039. ChainLink.FaceCamera = true
  1040. ChainLink.Width0 = 1
  1041. ChainLink.Width1 = 1
  1042. ChainLink.TextureLength = 3
  1043. ChainLink.Attachment0 = A
  1044. ChainLink.Attachment1 = B
  1045. ChainLink.CurveSize0 = 1.6
  1046. ChainLink.CurveSize1 = 1.6
  1047. ChainLink.FaceCamera = true
  1048. ChainLink.Transparency = NumberSequence.new(0)
  1049. local ChainLink = IT("Beam",Torso)
  1050. ChainLink.Texture = "rbxassetid://73042633"
  1051. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1052. ChainLink.TextureSpeed = 1
  1053. ChainLink.FaceCamera = true
  1054. ChainLink.Width0 = 1
  1055. ChainLink.Width1 = 1
  1056. ChainLink.TextureLength = 3
  1057. ChainLink.Attachment0 = B
  1058. ChainLink.Attachment1 = A
  1059. ChainLink.CurveSize0 = 2
  1060. ChainLink.CurveSize1 = 2
  1061. ChainLink.FaceCamera = true
  1062. ChainLink.Transparency = NumberSequence.new(0)
  1063. local A = IT("Attachment",Torso)
  1064. A.Position = VT(1.3,-0.85,0)
  1065. A.Orientation = VT(-0.098, -89.999, 0.227)
  1066. local B = IT("Attachment",Torso)
  1067. B.Position = VT(-1,2,0)
  1068. B.Orientation = VT(-88.911, -68.808, 158.782)
  1069. local ChainLink = IT("Beam",Torso)
  1070. ChainLink.Texture = "rbxassetid://73042633"
  1071. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1072. ChainLink.TextureSpeed = 1
  1073. ChainLink.FaceCamera = true
  1074. ChainLink.Width0 = 1
  1075. ChainLink.Width1 = 1
  1076. ChainLink.TextureLength = 3
  1077. ChainLink.Attachment0 = A
  1078. ChainLink.Attachment1 = B
  1079. ChainLink.CurveSize0 = 1.3
  1080. ChainLink.CurveSize1 = 1.3
  1081. ChainLink.FaceCamera = true
  1082. ChainLink.Transparency = NumberSequence.new(0)
  1083. local ChainLink = IT("Beam",Torso)
  1084. ChainLink.Texture = "rbxassetid://73042633"
  1085. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1086. ChainLink.TextureSpeed = 1
  1087. ChainLink.FaceCamera = true
  1088. ChainLink.Width0 = 1
  1089. ChainLink.Width1 = 1
  1090. ChainLink.TextureLength = 3
  1091. ChainLink.Attachment0 = B
  1092. ChainLink.Attachment1 = A
  1093. ChainLink.CurveSize0 = 1.5
  1094. ChainLink.CurveSize1 = 1.5
  1095. ChainLink.FaceCamera = true
  1096. ChainLink.Transparency = NumberSequence.new(0)
  1097.  
  1098. local A = IT("Attachment",LeftBarrel)
  1099. A.Position = VT(0,-2.5,0)
  1100. local B = IT("Attachment",LeftBarrel)
  1101. B.Position = VT(0,2.5,0)
  1102. local Trail = IT("Trail",LeftBarrel)
  1103. Trail.Attachment0 = A
  1104. Trail.Attachment1 = B
  1105. Trail.Lifetime = 0.5
  1106. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1107. Trail.Transparency = NumberSequence.new(0, 1)
  1108. Trail.Enabled = true
  1109. -------------------------------------------------------------
  1110. local A = IT("Attachment",RightBarrel)
  1111. A.Position = VT(0,-2.5,0)
  1112. local B = IT("Attachment",RightBarrel)
  1113. B.Position = VT(0,2.5,0)
  1114. local Trail = IT("Trail",RightBarrel)
  1115. Trail.Attachment0 = A
  1116. Trail.Attachment1 = B
  1117. Trail.Lifetime = 0.5
  1118. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1119. Trail.Transparency = NumberSequence.new(0, 1)
  1120. Trail.Enabled = true
  1121.  
  1122. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1123. PRT.LockedToPart = true
  1124. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1125. PRT.LockedToPart = true
  1126. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1127. PRT.LockedToPart = true
  1128. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1129. PRT.LockedToPart = true
  1130. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1131. PRT.LockedToPart = true
  1132. for _, c in pairs(Character:GetDescendants()) do
  1133. if c and c.Parent then
  1134. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1135. local ACCESSORY = c.Parent
  1136. c.Parent = Character
  1137. if c then
  1138. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1139. weldBetween(Head,c)
  1140. else
  1141. weldBetween(Torso,c)
  1142. end
  1143. end
  1144. ACCESSORY:remove()
  1145. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1146. c.Material = "Neon"
  1147. c.Color = C3(0,0,0)
  1148. if c:FindFirstChildOfClass("SpecialMesh") then
  1149. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1150. end
  1151. if c == Head then
  1152. if c:FindFirstChild("face") then
  1153. c.face:remove()
  1154. end
  1155. end
  1156. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1157. c.Color = C3(0,0,255)
  1158. c.Material = "Neon"
  1159. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1160. c:remove()
  1161. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1162. c:remove()
  1163. end
  1164. end
  1165. end
  1166. local BODY = {}
  1167. for _, c in pairs(Character:GetDescendants()) do
  1168. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1169. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1170. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1171. end
  1172. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1173. elseif c:IsA("JointInstance") then
  1174. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1175. end
  1176. end
  1177. function refit()
  1178. Character.Parent = workspace
  1179. for e = 1, #BODY do
  1180. if BODY[e] ~= nil then
  1181. local STUFF = BODY[e]
  1182. local PART = STUFF[1]
  1183. local PARENT = STUFF[2]
  1184. local MATERIAL = STUFF[3]
  1185. local COLOR = STUFF[4]
  1186. local TRANSPARENCY = STUFF[5]
  1187. --local SIZE = STUFF[6]
  1188. local NAME = STUFF[7]
  1189. if PART.ClassName == "Part" and PART ~= RootPart then
  1190. PART.Material = MATERIAL
  1191. PART.Transparency = TRANSPARENCY
  1192. PART.Name = NAME
  1193. end
  1194. if PART.Parent ~= PARENT then
  1195. Humanoid:remove()
  1196. PART.Parent = PARENT
  1197. Humanoid = IT("Humanoid",Character)
  1198. end
  1199. end
  1200. end
  1201. end
  1202.  
  1203. local SKILLTEXTCOLOR = C3(0,0,255)
  1204. local SKILLFONT = "Fantasy"
  1205. local SKILLTEXTSIZE = 6
  1206.  
  1207. Humanoid.Died:connect(function()
  1208. refit()
  1209. end)
  1210.  
  1211. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1212. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1213. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1214. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1215. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1216. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1217. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1218.  
  1219. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1220. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1221. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1222. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1223. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1224. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1225. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1226.  
  1227. --//=================================\\
  1228. --|| DAMAGE FUNCTIONS
  1229. --\\=================================//
  1230.  
  1231. function StatLabel(CFRAME, TEXT, COLOR)
  1232. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
  1233. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1234. local BODYGYRO = IT("BodyGyro", STATPART)
  1235. game:GetService("Debris"):AddItem(STATPART ,5)
  1236. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1237. BILLBOARDGUI.Adornee = STATPART
  1238. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1239. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1240. BILLBOARDGUI.AlwaysOnTop = false
  1241. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1242. TEXTLABEL.BackgroundTransparency = 1
  1243. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1244. TEXTLABEL.Text = TEXT
  1245. TEXTLABEL.Font = SKILLFONT
  1246. TEXTLABEL.FontSize="Size42"
  1247. TEXTLABEL.TextColor3 = COLOR
  1248. TEXTLABEL.TextStrokeTransparency = 0
  1249. TEXTLABEL.TextScaled = true
  1250. TEXTLABEL.TextWrapped = true
  1251. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1252. for i = 1, 50 do
  1253. Swait()
  1254. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1255. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1256. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1257. end
  1258. THEPART.Parent = nil
  1259. end),STATPART, TEXTLABEL)
  1260. end
  1261.  
  1262. --//=================================\\
  1263. --|| DAMAGING
  1264. --\\=================================//
  1265.  
  1266. function Kill(Char)
  1267. local NewCharacter = IT("Model",Effects)
  1268. NewCharacter.Name = "Ow im ded ;-;"
  1269. for _, c in pairs(Char:GetDescendants()) do
  1270. if c:IsA("BasePart") and c.Transparency == 0 then
  1271. if c.Parent == Char then
  1272. getbloody(c,5)
  1273. end
  1274. c:BreakJoints()
  1275. c.Material = "Glass"
  1276. c.Color = C3(0.5,0,0)
  1277. c.CanCollide = true
  1278. c.Transparency = 0.3
  1279. if c:FindFirstChildOfClass("SpecialMesh") then
  1280. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1281. end
  1282. if c.Name == "Head" then
  1283. c:ClearAllChildren()
  1284. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1285. end
  1286. if c.ClassName == "MeshPart" then
  1287. c.TextureID = ""
  1288. end
  1289. if c:FindFirstChildOfClass("BodyPosition") then
  1290. c:FindFirstChildOfClass("BodyPosition"):remove()
  1291. end
  1292. if c:FindFirstChildOfClass("ParticleEmitter") then
  1293. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1294. end
  1295. c.Parent = NewCharacter
  1296. c.Name = "DeadPart"
  1297. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1298. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1299. end
  1300. end
  1301. Char:remove()
  1302. Debris:AddItem(NewCharacter,5)
  1303. end
  1304.  
  1305. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1306. local CHILDREN = workspace:GetDescendants()
  1307. for index, CHILD in pairs(CHILDREN) do
  1308. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1309. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1310. if HUM then
  1311. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1312. if TORSO then
  1313. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1314. if BRUTAL == true then
  1315. Kill(CHILD)
  1316. else
  1317. CHILD:BreakJoints()
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323. end
  1324. end
  1325.  
  1326. function BulletDetection(FROM,TO,BRUTAL)
  1327. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1328. coroutine.resume(coroutine.create(function()
  1329. if AIMHIT ~= nil then
  1330. if AIMHIT.Parent ~= Character then
  1331. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1332. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1333. if BRUTAL == true then
  1334. Kill(AIMHIT.Parent)
  1335. else
  1336. getbloody(AIMHIT,15)
  1337. AIMHIT.Parent:BreakJoints()
  1338. if AIMHIT.Name == "Head" then
  1339. AIMHIT.Name = "HEADSHOT"
  1340. AIMHIT:remove()
  1341. end
  1342. end
  1343. else
  1344. if BRUTAL == true then
  1345. Kill(AIMHIT.Parent.Parent)
  1346. else
  1347. AIMHIT.Parent.Parent:BreakJoints()
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353. end))
  1354. SpawnTrail(FROM,AIMPOS)
  1355. return AIMHIT,AIMPOS,NORMAL
  1356. end
  1357.  
  1358. --//=================================\\
  1359. --|| ATTACK FUNCTIONS AND STUFF
  1360. --\\=================================//
  1361.  
  1362. function Unload()
  1363. ATTACK = true
  1364. Rooted = false
  1365. repeat
  1366. local GYRO = IT("BodyGyro",RootPart)
  1367. GYRO.D = 175
  1368. GYRO.P = 20000
  1369. GYRO.MaxTorque = VT(0,40000,0)
  1370. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1371. if COMBO == 1 then
  1372. COMBO = 2
  1373. for i=0, 0, 0.1 / Animation_Speed do
  1374. Swait()
  1375. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1384. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1385. CreateSound(268761947, LeftHole, 7, 1, false)
  1386. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1387. for i=0, 0, 0.1 / Animation_Speed do
  1388. Swait()
  1389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. end
  1396. elseif COMBO == 2 then
  1397. COMBO = 1
  1398. for i=0, 0.1, 0.1 / Animation_Speed do
  1399. Swait()
  1400. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1409. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1410. CreateSound(268761947, RightHole, 7, 1, false)
  1411. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1412. for i=0, 0.1, 0.1 / Animation_Speed do
  1413. Swait()
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. end
  1421. end
  1422. GYRO:remove()
  1423. until KEYHOLD == false
  1424. ATTACK = false
  1425. Rooted = false
  1426. end
  1427. function Psyo()
  1428. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1429. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1430. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1431. if TORSO and HUM.Health > 0 then
  1432. ATTACK = true
  1433. Rooted = false
  1434. local GYRO = IT("BodyGyro",RootPart)
  1435. GYRO.D = 275
  1436. GYRO.P = 20000
  1437. GYRO.MaxTorque = VT(0,40000,0)
  1438. for i=0, 0.8, 0.1 / Animation_Speed do
  1439. Swait()
  1440. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. end
  1448. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1449. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1450. local grav = Instance.new("BodyPosition",TORSO)
  1451. grav.D = 1500
  1452. grav.P = 20000
  1453. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1454. grav.position = TORSO.Position+VT(0,15,0)
  1455. Debris:AddItem(grav,10)
  1456. Debris:AddItem(MAGIC,10)
  1457. CreateSound(429459101, Torso, 7, 1, false)
  1458. CreateSound(429459101, TORSO, 7, 1, false)
  1459. for i=0, 1, 0.1 / Animation_Speed do
  1460. Swait()
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. end
  1468. GYRO:remove()
  1469. ATTACK = false
  1470. Rooted = false
  1471. end
  1472. end
  1473. end
  1474. function Cleave()
  1475. ATTACK = true
  1476. Rooted = false
  1477. local TARGET = nil
  1478. local TORS = nil
  1479. local GYRO = IT("BodyGyro",RootPart)
  1480. GYRO.D = 175
  1481. GYRO.P = 20000
  1482. GYRO.MaxTorque = VT(0,40000,0)
  1483. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1484. local RANGE = 5
  1485. CreateSound(541909867, Torso, 7, 1, false)
  1486. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1487. for i=0, 1, 0.1 / Animation_Speed do
  1488. Swait()
  1489. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1490. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1491. local CHILDREN = workspace:GetDescendants()
  1492. for index, CHILD in pairs(CHILDREN) do
  1493. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1494. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1495. if HUM then
  1496. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1497. if TORSO then
  1498. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1499. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1500. TARGET = HUM
  1501. TORS = TORSO
  1502. end
  1503. end
  1504. end
  1505. end
  1506. end
  1507. if TARGET then
  1508. break
  1509. end
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. end
  1517. GYRO:remove()
  1518. if TORS and TARGET then
  1519. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1520. Rooted = true
  1521. local BODYPOSITION = IT("BodyPosition", TORS)
  1522. BODYPOSITION.P = 2000
  1523. BODYPOSITION.D = 100
  1524. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1525. for i=0, 1, 0.1 / Animation_Speed do
  1526. Swait()
  1527. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1528. BODYPOSITION.Position = TORS.Position
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. end
  1536. for i=0, 0.4, 0.1 / Animation_Speed do
  1537. Swait()
  1538. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1539. BODYPOSITION.Position = TORS.Position
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. end
  1547. local LOOP = 0
  1548. local LOOP2 = 0
  1549. for i=0, 5, 0.1 / Animation_Speed do
  1550. Swait()
  1551. LOOP = LOOP + 1
  1552. TORS.Anchored = true
  1553. LOOP2 = LOOP2 + 1
  1554. if LOOP2 >= 5 then
  1555. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1556. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1557. CreateSound(268761947, RightHole, 7, 1, false)
  1558. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1559. LOOP2 = 0
  1560. getbloody(TORS,1)
  1561. end
  1562. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1563. BODYPOSITION.Position = TORS.Position
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. end
  1571. BODYPOSITION:remove()
  1572. if TORS then
  1573. TORS.Anchored = false
  1574. Kill(TORS.Parent)
  1575. end
  1576. end
  1577. ATTACK = false
  1578. Rooted = false
  1579. end
  1580. function Lock_n_Load()
  1581. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1582. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1583. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1584. if TORSO and HUM.Health > 0 then
  1585. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1586. ATTACK = true
  1587. Rooted = true
  1588. local GYRO = IT("BodyGyro",RootPart)
  1589. GYRO.D = 175
  1590. GYRO.P = 20000
  1591. GYRO.MaxTorque = VT(0,40000,0)
  1592. if COMBO == 1 then
  1593. COMBO = 2
  1594. for i=0, 1, 0.1 / Animation_Speed do
  1595. Swait()
  1596. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. end
  1604. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1605. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1606. CreateSound(268761947, LeftHole, 7, 1, false)
  1607. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1608. for i=0, 0.4, 0.1 / Animation_Speed do
  1609. Swait()
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. end
  1617. elseif COMBO == 2 then
  1618. COMBO = 1
  1619. for i=0, 1, 0.1 / Animation_Speed do
  1620. Swait()
  1621. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. end
  1629. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1630. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1631. CreateSound(268761947, RightHole, 7, 1, false)
  1632. BulletDetection(RightHole.Position,TORSO.Position,false)
  1633. for i=0, 0.4, 0.1 / Animation_Speed do
  1634. Swait()
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. end
  1642. end
  1643. GYRO:remove()
  1644. ATTACK = false
  1645. Rooted = false
  1646. end
  1647. end
  1648. end
  1649. function Morning_Star()
  1650. ATTACK = true
  1651. Rooted = true
  1652. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1653. for i=0, 1, 0.1 / Animation_Speed do
  1654. Swait()
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. coroutine.resume(coroutine.create(function()
  1663. local POS = Mouse.Hit.p
  1664. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  1665. MakeForm(RAY,"Cyl")
  1666. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1667. MakeForm(SPHERE,"Ball")
  1668. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1669. MakeForm(SHIELD,"Ball")
  1670. SHIELD.CFrame = CF(POS)
  1671. RAY.CFrame = CF(POS)
  1672. SPHERE.CFrame = CF(POS)
  1673. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1674. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1675. for i = 1, 200 do
  1676. Swait()
  1677. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1678. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1679. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1680. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1681. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1682. end
  1683. for i = 1, 45 do
  1684. Swait()
  1685. RAY.Transparency = RAY.Transparency + 1/45
  1686. SPHERE.Transparency = RAY.Transparency
  1687. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1688. end
  1689. RAY:remove()
  1690. SHIELD:remove()
  1691. SPHERE:remove()
  1692. end))
  1693. for i=0, 1, 0.1 / Animation_Speed do
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. end
  1702. ATTACK = false
  1703. Rooted = false
  1704. end
  1705. function Deathbound()
  1706. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1707. ATTACK = true
  1708. Rooted = true
  1709. for i=0, 1, 0.1 / Animation_Speed do
  1710. Swait()
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. end
  1718. local DONE = false
  1719. local GATE = nil
  1720. local GATESPIN = true
  1721. coroutine.resume(coroutine.create(function()
  1722. repeat
  1723. Swait()
  1724. if GATE ~= nil then
  1725. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1726. end
  1727. until GATESPIN == false
  1728. end))
  1729. coroutine.resume(coroutine.create(function()
  1730. repeat
  1731. Swait()
  1732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. until DONE == true
  1739. Swait(50)
  1740. for i = 1, 35 do
  1741. Swait(4)
  1742. local FIRED = false
  1743. local CHILDREN = workspace:GetDescendants()
  1744. for index, CHILD in pairs(CHILDREN) do
  1745. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1746. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1747. if HUM then
  1748. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1749. if TORSO then
  1750. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1751. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1752. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1753. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
  1754. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1755. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1756. Kill(CHILD)
  1757. FIRED = true
  1758. break
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. if FIRED == false then
  1765. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1766. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  1767. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1768. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1769. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1770. if HITBOD ~= nil then
  1771. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1772. Kill(HITBOD.Parent)
  1773. end
  1774. end
  1775. end
  1776. end
  1777. for i = 1, 45 do
  1778. Swait()
  1779. GATE.Size = GATE.Size - VT(3,0,3)
  1780. end
  1781. GATESPIN = false
  1782. GATE:remove()
  1783. end))
  1784. Swait(15)
  1785. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1786. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1787. local DECAL = IT("Decal",GATE)
  1788. DECAL.Texture = "http://www.roblox.com/asset/?id=70345333"
  1789. DECAL.Face = "Top"
  1790. GATE.CFrame = CF(HITPOS)
  1791. CreateSound(160772554, GATE, 7, 1.3, false)
  1792. for i = 1, 45 do
  1793. Swait()
  1794. GATE.Size = GATE.Size + VT(3,0,3)
  1795. end
  1796. CreateSound(268761947, RightHole, 7, 1, false)
  1797. CreateSound(268761947, LeftHole, 7, 1, false)
  1798. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1799. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1800. ATTACK = false
  1801. Rooted = false
  1802. DONE = true
  1803. end
  1804. function Execute()
  1805. ATTACK = true
  1806. Rooted = false
  1807. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
  1808. Part.Color = C3(0,0,0)
  1809. MakeForm(Part,"Wedge")
  1810. Part.CanCollide = true
  1811. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1812. for i=0, 1, 0.1 / Animation_Speed do
  1813. Swait()
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. end
  1821. Trail.Enabled = true
  1822. CreateSound(541909867, RightBarrel, 7, 1, false)
  1823. local TOCH = Part.Touched:Connect(function(hit)
  1824. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1825. Kill(hit.Parent)
  1826. end
  1827. end)
  1828. for i=0, 0.35, 0.1 / Animation_Speed do
  1829. Swait()
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. end
  1837. TOCH:disconnect()
  1838. Trail.Enabled = true
  1839. for i=0, 0.35, 0.1 / Animation_Speed do
  1840. Swait()
  1841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. end
  1848. Part:remove()
  1849. ATTACK = false
  1850. Rooted = false
  1851. end
  1852.  
  1853. --//=================================\\
  1854. --|| ASSIGN THINGS TO KEYS
  1855. --\\=================================//
  1856.  
  1857. function MouseDown(Mouse)
  1858. if ATTACK == false then
  1859. Execute()
  1860. end
  1861. end
  1862.  
  1863. function MouseUp(Mouse)
  1864. HOLD = false
  1865. end
  1866.  
  1867. function KeyDown(Key)
  1868. KEYHOLD = true
  1869. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1870. if Key == "z" and ATTACK == false then
  1871. Unload()
  1872.  
  1873. elseif Key == "b" and ATTACK == false then
  1874. Psyo()
  1875.  
  1876. elseif Key == "c" and ATTACK == false then
  1877. Cleave()
  1878.  
  1879. elseif Key == "v" and ATTACK == false then
  1880. Lock_n_Load()
  1881.  
  1882. elseif Key == "g" and ATTACK == false then
  1883. Deathbound()
  1884.  
  1885. elseif Key == "x" and ATTACK == false then
  1886. Morning_Star()
  1887.  
  1888. elseif Key == "t" then
  1889. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1890. elseif Key == "1" and ATTACK == false then
  1891. if CHOICE ~= 1 then
  1892. CHOICE = 1
  1893. sick:Play()
  1894. end
  1895. elseif Key == "2" and ATTACK == false then
  1896. if CHOICE ~= 2 then
  1897. CHOICE = 2
  1898. sick:Play()
  1899. end
  1900. elseif Key == "3" and ATTACK == false then
  1901. if CHOICE ~= 3 then
  1902. CHOICE = 3
  1903. sick:Play()
  1904. end
  1905. elseif Key == "4" and ATTACK == false then
  1906. if CHOICE ~= 4 then
  1907. CHOICE = 4
  1908. sick:Play()
  1909. end
  1910. end
  1911. end
  1912. end
  1913.  
  1914. function KeyUp(Key)
  1915. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1916. KEYHOLD = false
  1917. end
  1918. end
  1919.  
  1920. Mouse.Button1Down:connect(function(NEWKEY)
  1921. MouseDown(NEWKEY)
  1922. end)
  1923. Mouse.Button1Up:connect(function(NEWKEY)
  1924. MouseUp(NEWKEY)
  1925. end)
  1926. Mouse.KeyDown:connect(function(NEWKEY)
  1927. KeyDown(NEWKEY)
  1928. end)
  1929. Mouse.KeyUp:connect(function(NEWKEY)
  1930. KeyUp(NEWKEY)
  1931. end)
  1932.  
  1933. --//=================================\\
  1934. --\\=================================//
  1935.  
  1936.  
  1937. function unanchor()
  1938. if UNANCHOR == true then
  1939. g = Character:GetChildren()
  1940. for i = 1, #g do
  1941. if g[i].ClassName == "Part" then
  1942. g[i].Anchored = false
  1943. end
  1944. end
  1945. end
  1946. end
  1947.  
  1948.  
  1949. --//=================================\\
  1950. --|| WRAP THE WHOLE SCRIPT UP
  1951. --\\=================================//
  1952.  
  1953. Humanoid.Changed:connect(function(Jump)
  1954. if Jump == "Jump" and (Disable_Jump == true) then
  1955. Humanoid.Jump = false
  1956. end
  1957. end)
  1958.  
  1959. while true do
  1960. Swait()
  1961. Humanoid.HipHeight = 1.5
  1962. script.Parent = WEAPONGUI
  1963. ANIMATE.Parent = nil
  1964. if Humanoid then
  1965. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1966. IDLEANIMATION:Play()
  1967. end
  1968. SINE = SINE + CHANGE
  1969. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1970. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1971. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1972. if ATTACK == false then
  1973. if TORSOVELOCITY < 1 then
  1974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. elseif TORSOVELOCITY > 1 then
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. end
  1988. end
  1989. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1990. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1991. unanchor()
  1992. Humanoid.MaxHealth = "inf"
  1993. Humanoid.Health = "inf"
  1994. if Rooted == false then
  1995. Disable_Jump = false
  1996. Humanoid.WalkSpeed = Speed
  1997. elseif Rooted == true then
  1998. Disable_Jump = true
  1999. Humanoid.WalkSpeed = 0
  2000. end
  2001. for _, c in pairs(Character:GetDescendants()) do
  2002. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2003. c.Material = "Neon"
  2004. c.Color = C3(0,0,0)
  2005. if c:FindFirstChildOfClass("SpecialMesh") then
  2006. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2007. end
  2008. if c == Head then
  2009. if c:FindFirstChild("face") then
  2010. c.face:remove()
  2011. end
  2012. end
  2013. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2014. c.Color = C3(0,0,255)
  2015. c.Material = "Neon"
  2016. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2017. c:remove()
  2018. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2019. c:remove()
  2020. end
  2021. end
  2022. refit()
  2023. Humanoid.Name = "Deadeyes"
  2024. sick.Parent = Torso
  2025. sick:resume()
  2026. sick.Volume = 5
  2027. sick.Pitch = 1
  2028. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2029. if Head:FindFirstChildOfClass("Sound") then
  2030. Head:FindFirstChildOfClass("Sound"):remove()
  2031. end
  2032. end
  2033.  
  2034. --//=================================\\
  2035. --\\=================================//
  2036.  
  2037.  
  2038.  
  2039.  
  2040.  
  2041. --//====================================================\\--
  2042. --|| END OF SCRIPT
  2043. --\\====================================================//--
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