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Mar 3rd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8. New = function(Object, Parent, Name, Data)
  9. local Object = Instance.new(Object)
  10. for Index, Value in pairs(Data or {}) do
  11. Object[Index] = Value
  12. end
  13. Object.Parent = Parent
  14. Object.Name = Name
  15. return Object
  16. end
  17.  
  18.  
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Cam = workspace.CurrentCamera
  22. Backpack = Player.Backpack
  23. Character = Player.Character
  24. Humanoid = Character.Humanoid
  25. Mouse = Player:GetMouse()
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. local sick = Instance.new("Sound",Character)
  40. sick.SoundId = "rbxassetid://1235780656"
  41. sick.Looped = true
  42. sick.Pitch = 1
  43. sick.Volume = 1
  44. sick:Play()
  45. Humanoid.DisplayDistanceType = "None"
  46. game.Lighting.ClockTime = 20000000000000000000000
  47.  
  48. IT = Instance.new
  49. CF = CFrame.new
  50. VT = Vector3.new
  51. RAD = math.rad
  52. C3 = Color3.new
  53. UD2 = UDim2.new
  54. BRICKC = BrickColor.new
  55. ANGLES = CFrame.Angles
  56. EULER = CFrame.fromEulerAnglesXYZ
  57. COS = math.cos
  58. ACOS = math.acos
  59. SIN = math.sin
  60. ASIN = math.asin
  61. ABS = math.abs
  62. MRANDOM = math.random
  63. FLOOR = math.floor
  64.  
  65. local Sky = IT("Sky")
  66. Sky.Parent = game.Lighting
  67. Sky.SunAngularSize = 100
  68. Sky.SunTextureId = "http://www.roblox.com/asset/?id=857674426"
  69.  
  70. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  71. local NEWMESH = IT(MESH)
  72. if MESH == "SpecialMesh" then
  73. NEWMESH.MeshType = MESHTYPE
  74. if MESHID ~= "nil" and MESHID ~= "" then
  75. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  76. end
  77. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  78. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  79. end
  80. end
  81. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  82. NEWMESH.Scale = SCALE
  83. NEWMESH.Parent = PARENT
  84. return NEWMESH
  85. end
  86.  
  87. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  88. local NEWPART = IT("Part")
  89. NEWPART.formFactor = FORMFACTOR
  90. NEWPART.Reflectance = REFLECTANCE
  91. NEWPART.Transparency = TRANSPARENCY
  92. NEWPART.CanCollide = false
  93. NEWPART.Locked = true
  94. NEWPART.Anchored = true
  95. if ANCHOR == false then
  96. NEWPART.Anchored = false
  97. end
  98. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  99. NEWPART.Name = NAME
  100. NEWPART.Size = SIZE
  101. NEWPART.Position = Torso.Position
  102. NEWPART.Material = MATERIAL
  103. NEWPART:BreakJoints()
  104. NEWPART.Parent = PARENT
  105. return NEWPART
  106. end
  107.  
  108. --//=================================\\
  109. --|| CUSTOMIZATION
  110. --\\=================================//
  111.  
  112. Player_Size = 1 --Size of the player.
  113. Animation_Speed = 3
  114. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  115.  
  116. local Speed = 16
  117. local Effects2 = {}
  118.  
  119. --//=================================\\
  120. --|| END OF CUSTOMIZATION
  121. --\\=================================//
  122. Shade = New("Part",Character,"Shade",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  123. Mesh = New("SpecialMesh",Shade,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  124. Weld = New("ManualWeld",Shade,"Weld",{Part0 = Shade,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  125.  
  126.  
  127. local function weldBetween(a, b)
  128. local weldd = Instance.new("ManualWeld")
  129. weldd.Part0 = a
  130. weldd.Part1 = b
  131. weldd.C0 = CFrame.new()
  132. weldd.C1 = b.CFrame:inverse() * a.CFrame
  133. weldd.Parent = a
  134. return weldd
  135. end
  136.  
  137. --//=================================\\
  138. --|| USEFUL VALUES
  139. --\\=================================//
  140.  
  141. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  144. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  145. local CHANGEDEFENSE = 0
  146. local CHANGEDAMAGE = 0
  147. local CHANGEMOVEMENT = 0
  148. local ANIM = "Idle"
  149. local ATTACK = false
  150. local EQUIPPED = false
  151. local HOLD = false
  152. local COMBO = 1
  153. local Rooted = false
  154. local SINE = 0
  155. local KEYHOLD = false
  156. local CHANGE = 2 / Animation_Speed
  157. local WALKINGANIM = false
  158. local WALK = 0
  159. local VALUE1 = false
  160. local VALUE2 = false
  161. local ROBLOXIDLEANIMATION = IT("Animation")
  162. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  163. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  164. --ROBLOXIDLEANIMATION.Parent = Humanoid
  165. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  166. WEAPONGUI.Name = "Weapon GUI"
  167. local Weapon = IT("Model")
  168. Weapon.Name = "Adds"
  169. local Effects = IT("Folder", Weapon)
  170. Effects.Name = "Effects"
  171. local ANIMATOR = Humanoid.Animator
  172. local ANIMATE = Character.Animate
  173. local HITPLAYERSOUNDS = {"130770514"}
  174. local HITARMORSOUNDS = {"130770514"}
  175. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  176. local HITBLOCKSOUNDS = {"130770514"}
  177. local UNANCHOR = true
  178. local KILLINSTINCT = 0
  179.  
  180. local SKILLTEXTCOLOR = C3(1,0,0)
  181.  
  182. --//=================================\\
  183. --\\=================================//
  184.  
  185.  
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.ArtificialHB:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.ArtificialHB:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225.  
  226.  
  227.  
  228.  
  229. --//=================================\\
  230. --|| SOME FUNCTIONS
  231. --\\=================================//
  232.  
  233. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  234. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  235. end
  236.  
  237. function PositiveAngle(NUMBER)
  238. if NUMBER >= 0 then
  239. NUMBER = 0
  240. end
  241. return NUMBER
  242. end
  243.  
  244. function NegativeAngle(NUMBER)
  245. if NUMBER <= 0 then
  246. NUMBER = 0
  247. end
  248. return NUMBER
  249. end
  250.  
  251. function Swait(NUMBER)
  252. if NUMBER == 0 or NUMBER == nil then
  253. ArtificialHB.Event:wait()
  254. else
  255. for i = 1, NUMBER do
  256. ArtificialHB.Event:wait()
  257. end
  258. end
  259. end
  260.  
  261. function QuaternionFromCFrame(cf)
  262. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  263. local trace = m00 + m11 + m22
  264. if trace > 0 then
  265. local s = math.sqrt(1 + trace)
  266. local recip = 0.5 / s
  267. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  268. else
  269. local i = 0
  270. if m11 > m00 then
  271. i = 1
  272. end
  273. if m22 > (i == 0 and m00 or m11) then
  274. i = 2
  275. end
  276. if i == 0 then
  277. local s = math.sqrt(m00 - m11 - m22 + 1)
  278. local recip = 0.5 / s
  279. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  280. elseif i == 1 then
  281. local s = math.sqrt(m11 - m22 - m00 + 1)
  282. local recip = 0.5 / s
  283. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  284. elseif i == 2 then
  285. local s = math.sqrt(m22 - m00 - m11 + 1)
  286. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  287. end
  288. end
  289. end
  290.  
  291. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  292. local xs, ys, zs = x + x, y + y, z + z
  293. local wx, wy, wz = w * xs, w * ys, w * zs
  294. local xx = x * xs
  295. local xy = x * ys
  296. local xz = x * zs
  297. local yy = y * ys
  298. local yz = y * zs
  299. local zz = z * zs
  300. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  301. end
  302.  
  303. function QuaternionSlerp(a, b, t)
  304. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  305. local startInterp, finishInterp;
  306. if cosTheta >= 0.0001 then
  307. if (1 - cosTheta) > 0.0001 then
  308. local theta = ACOS(cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((1 - t) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = 1 - t
  314. finishInterp = t
  315. end
  316. else
  317. if (1 + cosTheta) > 0.0001 then
  318. local theta = ACOS(-cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((t - 1) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = t - 1
  324. finishInterp = t
  325. end
  326. end
  327. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  328. end
  329.  
  330. function Clerp(a, b, t)
  331. local qa = {QuaternionFromCFrame(a)}
  332. local qb = {QuaternionFromCFrame(b)}
  333. local ax, ay, az = a.x, a.y, a.z
  334. local bx, by, bz = b.x, b.y, b.z
  335. local _t = 1 - t
  336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  337. end
  338.  
  339. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  340. local frame = IT("Frame")
  341. frame.BackgroundTransparency = TRANSPARENCY
  342. frame.BorderSizePixel = BORDERSIZEPIXEL
  343. frame.Position = POSITION
  344. frame.Size = SIZE
  345. frame.BackgroundColor3 = COLOR
  346. frame.BorderColor3 = BORDERCOLOR
  347. frame.Name = NAME
  348. frame.Parent = PARENT
  349. return frame
  350. end
  351.  
  352. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  353. local label = IT("TextLabel")
  354. label.BackgroundTransparency = 1
  355. label.Size = UD2(1, 0, 1, 0)
  356. label.Position = UD2(0, 0, 0, 0)
  357. label.TextColor3 = TEXTCOLOR
  358. label.TextStrokeTransparency = STROKETRANSPARENCY
  359. label.TextTransparency = TRANSPARENCY
  360. label.FontSize = TEXTFONTSIZE
  361. label.Font = TEXTFONT
  362. label.BorderSizePixel = BORDERSIZEPIXEL
  363. label.TextScaled = false
  364. label.Text = TEXT
  365. label.Name = NAME
  366. label.Parent = PARENT
  367. return label
  368. end
  369.  
  370. function NoOutlines(PART)
  371. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  372. end
  373.  
  374.  
  375. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  376. local NEWWELD = IT(TYPE)
  377. NEWWELD.Part0 = PART0
  378. NEWWELD.Part1 = PART1
  379. NEWWELD.C0 = C0
  380. NEWWELD.C1 = C1
  381. NEWWELD.Parent = PARENT
  382. return NEWWELD
  383. end
  384.  
  385. function CreateSound(ID, PARENT, VOLUME, PITCH)
  386. local NEWSOUND = nil
  387. coroutine.resume(coroutine.create(function()
  388. NEWSOUND = IT("Sound", PARENT)
  389. NEWSOUND.Volume = VOLUME
  390. NEWSOUND.Pitch = PITCH
  391. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  392. Swait()
  393. NEWSOUND:play()
  394. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  395. end))
  396. return NEWSOUND
  397. end
  398.  
  399. function CFrameFromTopBack(at, top, back)
  400. local right = top:Cross(back)
  401. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  402. end
  403.  
  404. function MakeForm(PART,TYPE)
  405. if TYPE == "Cyl" then
  406. local MSH = IT("CylinderMesh",PART)
  407. elseif TYPE == "Ball" then
  408. local MSH = IT("SpecialMesh",PART)
  409. MSH.MeshType = "Sphere"
  410. elseif TYPE == "Wedge" then
  411. local MSH = IT("SpecialMesh",PART)
  412. MSH.MeshType = "Wedge"
  413. end
  414. end
  415.  
  416. Debris = game:GetService("Debris")
  417. --//=================================\\
  418. --|| WEAPON CREATION
  419. --\\=================================//
  420.  
  421. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  422. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "555090434", VT(1,1,1), VT(0, 0, 0))
  423. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  424.  
  425. local DECAL = IT("Decal",HandlePart)
  426. DECAL.Texture = "http://www.roblox.com/asset/?id=555090434"
  427.  
  428. for _, c in pairs(Weapon:GetChildren()) do
  429. if c.ClassName == "Part" then
  430. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  431. end
  432. end
  433.  
  434. local A = IT("Attachment",HandlePart)
  435. A.Position = VT(0, -1.5, 0)
  436. local B = IT("Attachment",HandlePart)
  437. B.Position = VT(0, 2.2, 0.2)
  438. local Trail = IT("Trail",HandlePart)
  439. Trail.Attachment0 = A
  440. Trail.Attachment1 = B
  441. Trail.Lifetime = 0.1
  442. Trail.Transparency = NumberSequence.new(0.8, 1)
  443. Trail.Enabled = false
  444.  
  445. Weapon.Parent = Character
  446.  
  447. Humanoid.Died:connect(function()
  448. ATTACK = true
  449. end)
  450.  
  451. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  452. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  453. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  454. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  455. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  456.  
  457. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  458. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  459. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  460. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  461. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  462.  
  463. --//=================================\\
  464. --|| DAMAGING
  465. --\\=================================//
  466.  
  467. local asd = Instance.new("ParticleEmitter")
  468. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  469. asd.LightEmission = .1
  470. asd.Size = NumberSequence.new(0.2)
  471. asd.Texture = "http://www.roblox.com/asset/?ID=243043575"
  472. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  473. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  474. asd.Transparency = bbb
  475. asd.Size = aaa
  476. asd.ZOffset = .9
  477. asd.Acceleration = Vector3.new(0, -5, 0)
  478. asd.LockedToPart = false
  479. asd.EmissionDirection = "Back"
  480. asd.Lifetime = NumberRange.new(1, 2)
  481. asd.Rotation = NumberRange.new(-100, 100)
  482. asd.RotSpeed = NumberRange.new(-100, 100)
  483. asd.Speed = NumberRange.new(2)
  484. asd.Enabled = false
  485. asd.VelocitySpread = 10000
  486.  
  487. function getbloody(victim,amount)
  488. local prtcl = asd:Clone()
  489. prtcl.Parent = victim
  490. prtcl:Emit(amount)
  491. end
  492.  
  493. local TORSOVELOCITY = 0
  494.  
  495. function Ragdoll(Character2,CharTorso)
  496. local svch = Character2
  497. local hum = Character2:findFirstChild("Humanoid")
  498. local q = Character2:GetChildren()
  499. local CLONE = IT("Model",Effects)
  500. local DummyHead = nil
  501. for i = 1,#q do
  502. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  503. q[i].Parent = CLONE
  504. if q[i].Name == "Head" then
  505. DummyHead = CLONE.Head:Clone()
  506. q[i]:ClearAllChildren()
  507. q[i].Transparency = 1
  508. end
  509. else
  510. if q[i].ClassName ~= "Humanoid" then
  511. q[i]:remove()
  512. end
  513. end
  514. end
  515. local chrclone = CLONE
  516.  
  517. for _, c in pairs(Character2:GetChildren()) do
  518. if c.ClassName == "Accessory" then
  519. c:remove()
  520. end
  521. end
  522.  
  523. local ch = chrclone:GetChildren()
  524. local i
  525. for i = 1,#ch do
  526. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  527. ch[i]:remove()
  528. end
  529. end
  530. local function Scan(ch)
  531. local e
  532. for e = 1,#ch do
  533. Scan(ch[e]:GetChildren())
  534. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  535. ch[e]:remove()
  536. end
  537. end
  538. end
  539. Scan(chrclone:GetChildren())
  540.  
  541. local ch = Character2:GetChildren()
  542. local i
  543. for i = 1,#ch do
  544. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  545. ch[i]:remove()
  546. end
  547. end
  548.  
  549. local ch = Character2:GetChildren()
  550. local i
  551. for i = 1,#ch do
  552. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  553. ch[i]:remove()
  554. end
  555. end
  556. Character2 = chrclone
  557. local Torso2 = Character2.Torso
  558. local movevector = Vector3.new()
  559.  
  560. if Torso2 then
  561. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  562. local Head = Character2:FindFirstChild("Head")
  563. if Head then
  564. local Neck = Instance.new("Weld")
  565. Neck.Name = "Neck"
  566. Neck.Part0 = Torso2
  567. Neck.Part1 = Head
  568. Neck.C0 = CFrame.new(0, 1.5, 0)
  569. Neck.C1 = CFrame.new()
  570. Neck.Parent = Torso2
  571. Head:ClearAllChildren()
  572. Head.Transparency = 1
  573.  
  574. end
  575. local Limb = Character2:FindFirstChild("Right Arm")
  576. if Limb then
  577.  
  578. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  579. local Joint = Instance.new("Glue")
  580. Joint.Name = "RightShoulder"
  581. Joint.Part0 = Torso2
  582. Joint.Part1 = Limb
  583. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  584. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  585. Joint.Parent = Torso2
  586.  
  587. local B = Instance.new("Part")
  588. B.TopSurface = 0
  589. B.BottomSurface = 0
  590. B.formFactor = "Symmetric"
  591. B.Size = Vector3.new(1, 1, 1)
  592. B.Transparency = 1
  593. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  594. B.Parent = Character2
  595. local W = Instance.new("Weld")
  596. W.Part0 = Limb
  597. W.Part1 = B
  598. W.C0 = CFrame.new(0, -0.5, 0)
  599. W.Parent = Limb
  600.  
  601. end
  602. local Limb = Character2:FindFirstChild("Left Arm")
  603. if Limb then
  604.  
  605. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  606. local Joint = Instance.new("Glue")
  607. Joint.Name = "LeftShoulder"
  608. Joint.Part0 = Torso2
  609. Joint.Part1 = Limb
  610. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  611. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  612. Joint.Parent = Torso2
  613.  
  614. local B = Instance.new("Part")
  615. B.TopSurface = 0
  616. B.BottomSurface = 0
  617. B.formFactor = "Symmetric"
  618. B.Size = Vector3.new(1, 1, 1)
  619. B.Transparency = 1
  620. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  621. B.Parent = Character2
  622. local W = Instance.new("Weld")
  623. W.Part0 = Limb
  624. W.Part1 = B
  625. W.C0 = CFrame.new(0, -0.5, 0)
  626. W.Parent = Limb
  627.  
  628. end
  629. local Limb = Character2:FindFirstChild("Right Leg")
  630. if Limb then
  631.  
  632. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  633. local Joint = Instance.new("Glue")
  634. Joint.Name = "RightHip"
  635. Joint.Part0 = Torso2
  636. Joint.Part1 = Limb
  637. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  638. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  639. Joint.Parent = Torso2
  640.  
  641. local B = Instance.new("Part")
  642. B.TopSurface = 0
  643. B.BottomSurface = 0
  644. B.formFactor = "Symmetric"
  645. B.Size = Vector3.new(1, 1, 1)
  646. B.Transparency = 1
  647. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  648. B.Parent = Character2
  649. local W = Instance.new("Weld")
  650. W.Part0 = Limb
  651. W.Part1 = B
  652. W.C0 = CFrame.new(0, -0.5, 0)
  653. W.Parent = Limb
  654.  
  655. end
  656. local Limb = Character2:FindFirstChild("Left Leg")
  657. if Limb then
  658.  
  659. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  660. local Joint = Instance.new("Glue")
  661. Joint.Name = "LeftHip"
  662. Joint.Part0 = Torso2
  663. Joint.Part1 = Limb
  664. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  665. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  666. Joint.Parent = Torso2
  667.  
  668. local B = Instance.new("Part")
  669. B.TopSurface = 0
  670. B.BottomSurface = 0
  671. B.formFactor = "Symmetric"
  672. B.Size = Vector3.new(1, 1, 1)
  673. B.Transparency = 1
  674. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  675. B.Parent = Character2
  676. local W = Instance.new("Weld")
  677. W.Part0 = Limb
  678. W.Part1 = B
  679. W.C0 = CFrame.new(0, -0.5, 0)
  680. W.Parent = Limb
  681.  
  682. end
  683. --[
  684. local Bar = Instance.new("Part")
  685. Bar.TopSurface = 0
  686. Bar.BottomSurface = 0
  687. Bar.formFactor = "Symmetric"
  688. Bar.Size = Vector3.new(1, 1, 1)
  689. Bar.Transparency = 1
  690. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  691. Bar.Parent = Character2
  692. local Weld = Instance.new("Weld")
  693. Weld.Part0 = Torso2
  694. Weld.Part1 = Bar
  695. Weld.C0 = CFrame.new(0, 0.5, 0)
  696. Weld.Parent = Torso2
  697. --]]
  698. end
  699. Character2.Parent = Weapon
  700. if movevector ~= Vector3.new() then
  701. for i = 1,10 do
  702. Torso2.Velocity = movevector * 30
  703. end
  704. end
  705. DummyHead.Name = "FakeHead"
  706. DummyHead.Parent = CLONE
  707. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  708. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  709. MakeForm(BLOOD,"Cyl")
  710. weldBetween(DummyHead,BLOOD)
  711. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  712. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  713. MakeForm(BLOOD,"Cyl")
  714. weldBetween(Torso2,BLOOD)
  715. Character2.Name = "Corpse"
  716. local hum2 = svch:findFirstChild("Humanoid")
  717.  
  718. return Character2,Torso2,DummyHead
  719. end
  720.  
  721. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  722. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  723. if HITFLOOR ~= nil then
  724. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  725. if HITFLOOR.Name == "BloodPuddle" then
  726. local DIST = (Position - HITFLOOR.Position).Magnitude
  727. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  728. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  729. end
  730. else
  731. if HITFLOOR.Anchored == true then
  732. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  733. BLOOD.CFrame = CF(HITPOS)
  734. MakeForm(BLOOD,"Cyl")
  735. coroutine.resume(coroutine.create(function()
  736. Swait(75)
  737. while true do
  738. Swait()
  739. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  740. if BLOOD.Size.Z < 0.051 then
  741. BLOOD:remove()
  742. break
  743. end
  744. end
  745. end))
  746. end
  747. end
  748. end
  749. end
  750. end
  751.  
  752. function SprayBlood(POSITION,DIRECTION,BloodSize)
  753. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  754. BLOOD.CFrame = CF(POSITION)
  755. MakeForm(BLOOD,"Ball")
  756. local bv = Instance.new("BodyVelocity",BLOOD)
  757. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  758. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  759. bv.Name = "MOVE"
  760. Debris:AddItem(bv,0.05)
  761. coroutine.resume(coroutine.create(function()
  762. local HASTOUCHEDGROUND = false
  763. local HIT = BLOOD.Touched:Connect(function(hit)
  764. if hit.Anchored == true then
  765. HASTOUCHEDGROUND = true
  766. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  767. end
  768. end)
  769. for i = 1, 50 do
  770. Swait()
  771. if HASTOUCHEDGROUND == true then
  772. break
  773. end
  774. BLOOD.Size = BLOOD.Size * 0.9
  775. end
  776. BLOOD:remove()
  777. end))
  778. end
  779.  
  780. function Kill(Target)
  781. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  782. Target:BreakJoints()
  783. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  784. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  785. getbloody(DummyHead,45)
  786. if TORS2 ~= nil then
  787. CreateSound("130770514", TORS2, 10, (math.random(8,12)/10))
  788. CreateSound("130770514", DummyHead, 5, (math.random(8,18)/10))
  789. local HUM = IT("Humanoid")
  790. HUM.MaxHealth = 0
  791. HUM.Health = 0
  792. HUM.Name = "CorpseHumanoid"
  793. HUM.PlatformStand = true
  794. HUM.Parent = CLONE
  795. KILLINSTINCT = KILLINSTINCT + 20
  796. TORS2.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function()
  798. for i = 1, 450 do
  799. wait()
  800. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  801. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  802. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  803. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  804. end
  805. CLONE:Remove()
  806. end))
  807. end
  808. end
  809. end
  810.  
  811. --//=================================\\
  812. --|| ATTACK FUNCTIONS AND STUFF
  813. --\\=================================//
  814.  
  815. function Swing()
  816. ATTACK = true
  817. Rooted = false
  818. for i=0, 1, 0.1 / Animation_Speed do
  819. Swait()
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  826. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  827. end
  828. Trail.Enabled = true
  829. HandlePart.CanCollide = true
  830. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  831. local HIT = HandlePart.Touched:Connect(function(hit)
  832. Kill(hit.Parent)
  833. end)
  834. for i=0, 0.8, 0.1 / Animation_Speed do
  835. Swait()
  836. if Speed == 25 and TORSOVELOCITY > 0.3 then
  837. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  838. end
  839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  845. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  846. end
  847. Trail.Enabled = false
  848. HandlePart.CanCollide = false
  849. HIT:disconnect()
  850. ATTACK = false
  851. Rooted = false
  852. end
  853.  
  854. function Laugh()
  855. ATTACK = true
  856. Rooted = true
  857. CreateSound("1238240145", Torso, 6, 1)
  858. for i=0, 3.5, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  866. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  867. end
  868. ATTACK = false
  869. Rooted = false
  870. end
  871.  
  872. --//=================================\\
  873. --|| ASSIGN THINGS TO KEYS
  874. --\\=================================//
  875.  
  876. function MouseDown(Mouse)
  877. if ATTACK == false then
  878. Swing()
  879. end
  880. end
  881.  
  882. function MouseUp(Mouse)
  883. HOLD = false
  884. end
  885.  
  886. function KeyDown(Key)
  887. KEYHOLD = true
  888. if Key == "b" and ATTACK == false then
  889. if Speed == 10 then
  890. Speed = 25
  891. elseif Speed == 25 then
  892. Speed = 10
  893. end
  894. end
  895.  
  896. if Key == "t" and ATTACK == false then
  897. Laugh()
  898. end
  899. end
  900.  
  901. function KeyUp(Key)
  902. KEYHOLD = false
  903. end
  904.  
  905. Mouse.Button1Down:connect(function(NEWKEY)
  906. MouseDown(NEWKEY)
  907. end)
  908. Mouse.Button1Up:connect(function(NEWKEY)
  909. MouseUp(NEWKEY)
  910. end)
  911. Mouse.KeyDown:connect(function(NEWKEY)
  912. KeyDown(NEWKEY)
  913. end)
  914. Mouse.KeyUp:connect(function(NEWKEY)
  915. KeyUp(NEWKEY)
  916. end)
  917.  
  918. --//=================================\\
  919. --\\=================================//
  920.  
  921.  
  922. function unanchor()
  923. if UNANCHOR == true then
  924. g = Character:GetChildren()
  925. for i = 1, #g do
  926. if g[i].ClassName == "Part" then
  927. g[i].Anchored = false
  928. end
  929. end
  930. end
  931. end
  932.  
  933.  
  934. --//=================================\\
  935. --|| WRAP THE WHOLE SCRIPT UP
  936. --\\=================================//
  937.  
  938. Humanoid.Changed:connect(function(Jump)
  939. if Jump == "Jump" and (Disable_Jump == true) then
  940. Humanoid.Jump = false
  941. end
  942. end)
  943.  
  944. Speed = 10
  945.  
  946. local naeeym2 = Instance.new("BillboardGui",Character)
  947. naeeym2.AlwaysOnTop = true
  948. naeeym2.Size = UDim2.new(5,35,2,35)
  949. naeeym2.StudsOffset = Vector3.new(0,1,0)
  950. naeeym2.Adornee = Character.Head
  951. naeeym2.Name = "Name"
  952. naeeym2.PlayerToHideFrom = Player
  953. local tecks2 = Instance.new("TextLabel",naeeym2)
  954. tecks2.BackgroundTransparency = 1
  955. tecks2.TextScaled = true
  956. tecks2.BorderSizePixel = 0
  957. tecks2.Text = game.Players.LocalPlayer.Character.Name.." Its Free axe user"
  958. tecks2.Font = "Antique"
  959. tecks2.TextSize = 30
  960. tecks2.TextStrokeTransparency = 0
  961. tecks2.TextColor3 = Color3.new(0.8,0,0)
  962. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  963. tecks2.Size = UDim2.new(1,0,0.5,0)
  964. tecks2.Parent = naeeym2
  965.  
  966. while true do
  967. ANIMATE.Parent = nil
  968. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  969. IDLEANIMATION:Play()
  970. SINE = SINE + CHANGE
  971. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  972. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  973. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  974. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  975. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  976. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  977. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  978. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  979. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  980. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  981. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  982. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  983. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  984. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  985. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  986. end
  987. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  988. ANIM = "Jump"
  989. if ATTACK == false then
  990. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  996. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. end
  998. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  999. ANIM = "Fall"
  1000. if ATTACK == false then
  1001. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1007. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. end
  1009. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1010. ANIM = "Idle"
  1011. if ATTACK == false then
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. if VALUE1 == false then
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1015. end
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1022. coroutine.resume(coroutine.create(function()
  1023. VALUE1 = true
  1024. for i = 1, 25 do
  1025. Swait()
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1027. end
  1028. VALUE1 = false
  1029. end))
  1030. end
  1031. end
  1032. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1033. ANIM = "Walk"
  1034. WALK = WALK + 1 / Animation_Speed
  1035. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1036. WALK = 0
  1037. if WALKINGANIM == true then
  1038. WALKINGANIM = false
  1039. elseif WALKINGANIM == false then
  1040. WALKINGANIM = true
  1041. end
  1042. end
  1043. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1044. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1045. if ATTACK == false then
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1052. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. end
  1054. end
  1055. unanchor()
  1056. Humanoid.MaxHealth = "inf"
  1057. Humanoid.Health = "inf"
  1058. if Rooted == false then
  1059. Disable_Jump = false
  1060. Humanoid.WalkSpeed = Speed
  1061. elseif Rooted == true then
  1062. Disable_Jump = true
  1063. Humanoid.WalkSpeed = 0
  1064. end
  1065. if KILLINSTINCT > 0 then
  1066. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1067. KILLINSTINCT = KILLINSTINCT - 0.1
  1068. end
  1069. if Head:FindFirstChild("face") then
  1070. Head.face.Texture = "http://www.roblox.com/asset/?id=1033091735"
  1071. end
  1072. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1073. local MATHS = {"0","1"}
  1074. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1075. Humanoid.PlatformStand = false
  1076. script.Name = Humanoid.Name
  1077. if math.random(1,70-Speed) == 1 then
  1078. tecks2.Text = "FAILURE"
  1079. elseif math.random(1,70-Speed) == 2 then
  1080. tecks2.Text = "WHY BOTHER"
  1081. elseif math.random(1,70-Speed) == 3 then
  1082. tecks2.Text = "WORTHLESS"
  1083. else
  1084. if KILLINSTINCT > 0 then
  1085. if KILLINSTINCT < 100 then
  1086. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1087. tecks2.Text = "HA AH AHA HA HA HA HA"
  1088. else
  1089. tecks2.Text = "Guest 666."
  1090. end
  1091. elseif KILLINSTINCT >= 100 then
  1092. if MRANDOM(1,5) == 1 then
  1093. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1094. end
  1095. else
  1096. tecks2.Text = "Guest 666."
  1097. end
  1098. else
  1099. tecks2.Text = "Guest 666."
  1100. end
  1101. end
  1102. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1103. Swait()
  1104. if Head:FindFirstChildOfClass("Sound") then
  1105. Head:FindFirstChildOfClass("Sound"):remove()
  1106. end
  1107. if KILLINSTINCT > 100 then
  1108. KILLINSTINCT = 100
  1109. end
  1110. sick.Parent = Character
  1111. Sky.Parent = game.Lighting
  1112. game.Lighting.ClockTime = 22
  1113. script.Parent = PlayerGui
  1114. end
  1115.  
  1116. --//=================================\\
  1117. --\\=================================//
  1118.  
  1119.  
  1120.  
  1121.  
  1122.  
  1123. --//====================================================\\--
  1124. --|| END OF SCRIPT
  1125. --\\====================================================//--
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