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ArcDesLHK

More Console Warfare

Mar 16th, 2022 (edited)
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  1. Yusega
  2.  
  3. Chaos Hedgehog
  4. Level 4 WIND Beast/Effect
  5. 1300/0
  6. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  7. [EFFECT] Special Summon 1 WIND Attribute Beast Type Normal Monster from your Graveyard to your field face-up.
  8.  
  9. Ninja Chameleon
  10. Level 3 WIND Beast/Effect
  11. 1000/0
  12. [REQUIREMENT] Send 1 Beast Type monster from your hand to the Graveyard.
  13. [EFFECT] Draw 1 card.
  14.  
  15. Esper Hedgehog
  16. Level 7 WIND Beast/Effect
  17. 2300/1300
  18. [REQUIREMENT] Shuffle 2 WIND Attribute Beast Type monsters from your Graveyard into the Deck.
  19. [EFFECT] This card gains 1000 ATK until the end of this turn.
  20.  
  21. Thief Bat
  22. Level 5 WIND Beast/Effect
  23. 1500/1000
  24. [REQUIREMENT] During the turn you Normal Summoned this card.
  25. [EFFECT] Send 2 face-up Beast Type monsters from your field to the Graveyard. Then draw 2 cards.
  26.  
  27. Omega Robot
  28. Level 8 WIND Beast/Effect
  29. 2500/2000
  30. [REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard.
  31. [EFFECT] This card gains ATK equal to [the number of WIND Attribute Beast Type monsters with different names in your Graveyard] x 200, until the end of this turn.
  32.  
  33. Piko Piko Hedgehog
  34. Level 2 WIND Beast/Effect
  35. 100/400
  36. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  37. [EFFECT] Special Summon 1 Level 5 or higher Beast Type monster from your hand to your field, face-up. If you Special Summoned a Normal Monster this way, it gains 1000 ATK until the end of this turn.
  38.  
  39. Tail Wind
  40. Spell Card
  41. [REQUIREMENT] You have a face-up WIND Attribute Beast Type monster on your field.
  42. [EFFECT] Change 1 face-up monster on your opponent's field to face-down Defense Position.
  43.  
  44. Ring Booster
  45. Spell Card
  46. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  47. [EFFECT] Choose 1 face-up WIND Attribute Beast Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  48.  
  49. Blue Progress World
  50. Field Spell Card
  51. [REQUIREMENT] None
  52. [EFFECT] While this card is face-up in the Field Zone, face-up WIND Attribute Beast Type Effect Monsters on your field gain 100 ATK/DEF [for each WIND Attribute Beast Type Normal Monster in your Graveyard].
  53.  
  54. Homing Speed
  55. Trap Card
  56. [REQUIREMENT] When your opponent Normal or Special Summons a Level 7 or higher monster face-up while you have a face-up Level 7 or higher Beast Type monster on your field.
  57. [EFFECT] Gain 1000 LP. This turn, your opponent's monsters with 2500 or more ATK cannot attack.
  58.  
  59. Chaos Time Stop
  60. Trap Card
  61. [REQUIREMENT] When an opponent's monster declares an attack.
  62. [EFFECT] Return 1 face-up Field Spell Card from your Field Zone to the hand. If you returned a card to the hand by this effect, negate that attack.
  63.  
  64. Yutendo
  65.  
  66. Hand of Craziness
  67. Level 3 DARK Fiend/Effect
  68. 1000/1000
  69. [REQUIREMENT] During the turn you Normal Summoned this card.
  70. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you have "Hand of Mastery" in your Graveyard, you can destroy 1 Spell/Trap Card on your opponent's field.
  71.  
  72. Hand of Mastery
  73. Level 3 DARK Fiend/Effect
  74. 1000/1000
  75. [REQUIREMENT] During the turn you Normal Summoned this card.
  76. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you have "Hand of Craziness" in your Graveyard, you can add 1 "Respawn", "Continuation" or "Mute" from your Graveyard to your hand.
  77.  
  78. Stage Selection
  79. Spell Card
  80. [REQUIREMENT] None
  81. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, if you have a Field Spell Card in your Graveyard, you can add 1 Field Spell Card from your Graveyard to your hand.
  82.  
  83. Boarding Platforms
  84. Spell Card
  85. [REQUIREMENT] Shuffle 2 monsters with the same Level from your Graveyard into the Deck.
  86. [EFFECT] Special Summon 1 Level 7 monster from your hand. Then, if "Hand of Craziness" and "Hand of Mastery" were shuffled into the Deck by this effect, the Special Summoned monster gains 700 ATK/DEF until the end of this turn.
  87.  
  88. Target Breaking
  89. Spell Card
  90. [REQUIREMENT] None
  91. [EFFECT] Destroy 1 face-up Level 7 monster on your field and 1 face-up Normal Monster on your opponent's field.
  92.  
  93. Red Serene World
  94. Field Spell Card
  95. [REQUIREMENT] None
  96. [EFFECT] While this card is face-up in the Field Zone, face-up Level 7 monsters on your field gain 100 ATK/DEF [for each different Type in your Graveyard].
  97.  
  98. Finish the Race
  99. Trap Card
  100. [REQUIREMENT] When your opponent Normal or Special Summons a Level 7 or higher monster while you have a face-up Level 7 monster on your field and "Red Serene World" is on the field.
  101. [EFFECT] 1 face-up monster on your opponent's field cannot activate its effects until the end of this turn.
  102.  
  103. Yupla
  104.  
  105. Purple Dragomecha
  106. Level 3 DARK Machine/Effect
  107. 1000/300
  108. [REQUIREMENT] During your turn that you Normal Summoned this card, send the top card of your Deck to the Graveyard.
  109. [EFFECT] Change 1 Attack Position monster on your opponent's field to face-up Defense Position.
  110.  
  111. Orange Bandimecha
  112. Level 4 DARK Machine/Effect
  113. 1300/500
  114. [REQUIREMENT] During the turn you Normal Summoned this card.
  115. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you have only DARK Attribute Machine Type monsters in your Graveyard, 1 face-up Defense Position monster on your opponent's field loses 600 DEF until the end of this turn.
  116.  
  117. Polygonal Head
  118. Level 7 DARK Machine/Effect
  119. 2400/1000
  120. [REQUIREMENT] During the turn you Normal Summoned this card by Tributing a DARK Attribute Machine Type monster.
  121. [EFFECT] Destroy all face-down Defense Position monsters on your opponent's field. This turn, you can only attack with this card.
  122.  
  123. Destructive Demi-Warrior
  124. Level 7 DARK Machine/Effect
  125. 2300/1000
  126. [REQUIREMENT] During the turn you Normal Summoned this card by Tributing a DARK Attribute Machine Type monster.
  127. [EFFECT] This card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster this turn. Then, if you Normal Summoned this card by Tributing a Level 5 or higher monster, this card gains 300 ATK/DEF until the end of this turn.
  128.  
  129. Black Regal World
  130. Field Spell Card
  131. [REQUIREMENT] None
  132. [EFFECT] While this card is face-up in the Field Zone, face-up DARK Attribute Machine Type monsters on the field gain 400 ATK and lose 400 DEF.
  133.  
  134. Portable Unity
  135. Spell Card
  136. [REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard.
  137. [EFFECT] This turn, 1 face-up Level 7 or 8 Machine Type monster on your field gains 800 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  138.  
  139. Play Fortress
  140. Trap Card
  141. [REQUIREMENT] When an opponent's monster declares an attack.
  142. [EFFECT] 1 Attack Position Machine Type monster on your field cannot be destroyed by battle this turn.
  143.  
  144. Yubo
  145.  
  146. Space Naval Lord
  147. Level 3 EARTH Warrior/Effect
  148. 1200/300
  149. [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card, shuffle 1 Warrior Type monster from your Graveyard into the Deck.
  150. [EFFECT] Inflict 300 damage to your opponent [for each Warrior Type monster on your field].
  151.  
  152. Key Commander
  153. Level 2 EARTH Warrior/Effect
  154. 700/700
  155. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  156. [EFFECT] Inflict 300 damage to your opponent.
  157.  
  158. Green Pastured World
  159. Field Spell Card
  160. [REQUIREMENT] None
  161. [EFFECT] While this card is face-up in the Field Zone, face-up EARTH Attribute Warrior Type monsters on the field cannot be destroyed by Trap Card effects.
  162.  
  163. Maximum Acceleration Cannon
  164. Spell Card
  165. [REQUIREMENT] Send 1 Level 4 or lower Warrior Type monster from your field to the Graveyard.
  166. [EFFECT] Special Summon 1 Level 7 or higher Warrior Type monster with the same Attribute as the sent monster from your hand to your field, face-up.
  167.  
  168. Mysterious Halo
  169. Trap Card
  170. [REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 Level 7 or higher Warrior Type monster from your Graveyard into the Deck.
  171. [EFFECT] Negate the attack.
  172.  
  173. Earth Defense Force
  174. Trap Card
  175. [REQUIREMENT] When an opponent's monster declares an attack, send the top 7 cards of your Deck to the Graveyard.
  176. [EFFECT] Destroy the attacking monster.
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