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- print("a")
- function getplrsname()
- for i,v in pairs(game:GetChildren()) do
- if v.ClassName == "Players" then
- return v.Name
- end
- end
- end
- local players = getplrsname()
- local plr = game[players].LocalPlayer
- coroutine.resume(coroutine.create(function()
- while wait(1) do
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game[players]:GetPlayers()) do
- if v.Name ~= plr.Name and v.Character then
- v.Character.LowerTorso.CanCollide = false
- v.Character.LowerTorso.Material = "Neon"
- v.Character.LowerTorso.Size = Vector3.new(30,30,30)
- v.Character.HumanoidRootPart.Size = Vector3.new(30,30,30)
- end
- end
- end))
- end
- end))
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