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Christoffer07700Extr

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Aug 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168.  
  169. game:GetService("StarterGui"):SetCore("SendNotification", {
  170. Title = "Grand - Conjourer";
  171. Text = "Gunjourer edit.. and actually it'll be a switcher script but.(Messed up gift for 2018 christmas)";
  172. Duration = 10;
  173. Button1 = "Shackluster(Shucc)/wanTH092";
  174. })
  175.  
  176.  
  177. wait(1.5)
  178.  
  179. --//====================================================\\--
  180. --|| GUNJOURER BY SHACKLUSTER
  181. --\\====================================================//--
  182.  
  183.  
  184. Player = game:GetService("Players").LocalPlayer
  185. PlayerGui = Player.PlayerGui
  186. Cam = workspace.CurrentCamera
  187. Backpack = Player.Backpack
  188. Character = Player.Character
  189. Humanoid = Character.Humanoid
  190. Mouse = Player:GetMouse()
  191. RootPart = Character["HumanoidRootPart"]
  192. Torso = Character["Torso"]
  193. Head = Character["Head"]
  194. RightArm = Character["Right Arm"]
  195. LeftArm = Character["Left Arm"]
  196. RightLeg = Character["Right Leg"]
  197. LeftLeg = Character["Left Leg"]
  198. RootJoint = RootPart["RootJoint"]
  199. Neck = Torso["Neck"]
  200. RightShoulder = Torso["Right Shoulder"]
  201. LeftShoulder = Torso["Left Shoulder"]
  202. RightHip = Torso["Right Hip"]
  203. LeftHip = Torso["Left Hip"]
  204.  
  205. IT = Instance.new
  206. CF = CFrame.new
  207. VT = Vector3.new
  208. RAD = math.rad
  209. C3 = Color3.new
  210. UD2 = UDim2.new
  211. BRICKC = BrickColor.new
  212. ANGLES = CFrame.Angles
  213. EULER = CFrame.fromEulerAnglesXYZ
  214. COS = math.cos
  215. ACOS = math.acos
  216. SIN = math.sin
  217. ASIN = math.asin
  218. ABS = math.abs
  219. MRANDOM = math.random
  220. FLOOR = math.floor
  221.  
  222. --//=================================\\
  223. --|| USEFUL VALUES
  224. --\\=================================//
  225.  
  226. Animation_Speed = 3
  227. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  228. local Speed = 10.75
  229. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  231. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  232. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  233. local DAMAGEMULTIPLIER = 1
  234. local ANIM = "Idle"
  235. local ATTACK = false
  236. local EQUIPPED = false
  237. local HOLD = false
  238. local COMBO = 1
  239. local Rooted = false
  240. local SINE = 0
  241. local KEYHOLD = false
  242. local CHANGE = 2 / Animation_Speed
  243. local WALKINGANIM = false
  244. local VALUE1 = false
  245. local VALUE2 = false
  246. local ROBLOXIDLEANIMATION = IT("Animation")
  247. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  248. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  249. --ROBLOXIDLEANIMATION.Parent = Humanoid
  250. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  251. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  252. local Effects = IT("Folder", Character)
  253. Effects.Name = "Effects"
  254. local ANIMATOR = Humanoid.Animator
  255. local ANIMATE = Character.Animate
  256. local UNANCHOR = true
  257. local STOCKING = false
  258.  
  259. local MADNESS = false
  260.  
  261. --//=================================\\
  262. --\\=================================//
  263.  
  264.  
  265. --//=================================\\
  266. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  267. --\\=================================//
  268.  
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "ArtificialHB"
  271.  
  272. script:WaitForChild("ArtificialHB")
  273.  
  274. frame = Frame_Speed
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278. lastframe = tick()
  279. script.ArtificialHB:Fire()
  280.  
  281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  282. tf = tf + s
  283. if tf >= frame then
  284. if allowframeloss then
  285. ArtificialHB:Fire()
  286. lastframe = tick()
  287. else
  288. for i = 1, math.floor(tf / frame) do
  289. ArtificialHB:Fire()
  290. end
  291. lastframe = tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf / frame)
  297. end
  298. end
  299. end)
  300.  
  301. --//=================================\\
  302. --\\=================================//
  303.  
  304. --//=================================\\
  305. --|| SOME FUNCTIONS
  306. --\\=================================//
  307.  
  308. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  309. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  310. end
  311.  
  312. function PositiveAngle(NUMBER)
  313. if NUMBER >= 0 then
  314. NUMBER = 0
  315. end
  316. return NUMBER
  317. end
  318.  
  319. function NegativeAngle(NUMBER)
  320. if NUMBER <= 0 then
  321. NUMBER = 0
  322. end
  323. return NUMBER
  324. end
  325.  
  326. function Swait(NUMBER)
  327. if NUMBER == 0 or NUMBER == nil then
  328. ArtificialHB.Event:wait()
  329. else
  330. for i = 1, NUMBER do
  331. ArtificialHB.Event:wait()
  332. end
  333. end
  334. end
  335.  
  336. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  337. local NEWMESH = IT(MESH)
  338. if MESH == "SpecialMesh" then
  339. NEWMESH.MeshType = MESHTYPE
  340. if MESHID ~= "nil" and MESHID ~= "" then
  341. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  342. end
  343. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  344. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  345. end
  346. end
  347. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  348. NEWMESH.Scale = SCALE
  349. NEWMESH.Parent = PARENT
  350. return NEWMESH
  351. end
  352.  
  353. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  354. local NEWPART = IT("Part")
  355. NEWPART.formFactor = FORMFACTOR
  356. NEWPART.Reflectance = REFLECTANCE
  357. NEWPART.Transparency = TRANSPARENCY
  358. NEWPART.CanCollide = false
  359. NEWPART.Locked = true
  360. NEWPART.Anchored = true
  361. if ANCHOR == false then
  362. NEWPART.Anchored = false
  363. end
  364. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  365. NEWPART.Name = NAME
  366. NEWPART.Size = SIZE
  367. NEWPART.Position = Torso.Position
  368. NEWPART.Material = MATERIAL
  369. NEWPART:BreakJoints()
  370. NEWPART.Parent = PARENT
  371. return NEWPART
  372. end
  373.  
  374. local function weldBetween(a, b)
  375. local weldd = Instance.new("ManualWeld")
  376. weldd.Part0 = a
  377. weldd.Part1 = b
  378. weldd.C0 = CFrame.new()
  379. weldd.C1 = b.CFrame:inverse() * a.CFrame
  380. weldd.Parent = a
  381. return weldd
  382. end
  383.  
  384.  
  385. function QuaternionFromCFrame(cf)
  386. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  387. local trace = m00 + m11 + m22
  388. if trace > 0 then
  389. local s = math.sqrt(1 + trace)
  390. local recip = 0.5 / s
  391. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  392. else
  393. local i = 0
  394. if m11 > m00 then
  395. i = 1
  396. end
  397. if m22 > (i == 0 and m00 or m11) then
  398. i = 2
  399. end
  400. if i == 0 then
  401. local s = math.sqrt(m00 - m11 - m22 + 1)
  402. local recip = 0.5 / s
  403. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  404. elseif i == 1 then
  405. local s = math.sqrt(m11 - m22 - m00 + 1)
  406. local recip = 0.5 / s
  407. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  408. elseif i == 2 then
  409. local s = math.sqrt(m22 - m00 - m11 + 1)
  410. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  411. end
  412. end
  413. end
  414.  
  415. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  416. local xs, ys, zs = x + x, y + y, z + z
  417. local wx, wy, wz = w * xs, w * ys, w * zs
  418. local xx = x * xs
  419. local xy = x * ys
  420. local xz = x * zs
  421. local yy = y * ys
  422. local yz = y * zs
  423. local zz = z * zs
  424. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  425. end
  426.  
  427. function QuaternionSlerp(a, b, t)
  428. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  429. local startInterp, finishInterp;
  430. if cosTheta >= 0.0001 then
  431. if (1 - cosTheta) > 0.0001 then
  432. local theta = ACOS(cosTheta)
  433. local invSinTheta = 1 / SIN(theta)
  434. startInterp = SIN((1 - t) * theta) * invSinTheta
  435. finishInterp = SIN(t * theta) * invSinTheta
  436. else
  437. startInterp = 1 - t
  438. finishInterp = t
  439. end
  440. else
  441. if (1 + cosTheta) > 0.0001 then
  442. local theta = ACOS(-cosTheta)
  443. local invSinTheta = 1 / SIN(theta)
  444. startInterp = SIN((t - 1) * theta) * invSinTheta
  445. finishInterp = SIN(t * theta) * invSinTheta
  446. else
  447. startInterp = t - 1
  448. finishInterp = t
  449. end
  450. end
  451. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  452. end
  453.  
  454. function Clerp(a, b, t)
  455. local qa = {QuaternionFromCFrame(a)}
  456. local qb = {QuaternionFromCFrame(b)}
  457. local ax, ay, az = a.x, a.y, a.z
  458. local bx, by, bz = b.x, b.y, b.z
  459. local _t = 1 - t
  460. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  461. end
  462.  
  463. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  464. local frame = IT("Frame")
  465. frame.BackgroundTransparency = TRANSPARENCY
  466. frame.BorderSizePixel = BORDERSIZEPIXEL
  467. frame.Position = POSITION
  468. frame.Size = SIZE
  469. frame.BackgroundColor3 = COLOR
  470. frame.BorderColor3 = BORDERCOLOR
  471. frame.Name = NAME
  472. frame.Parent = PARENT
  473. return frame
  474. end
  475.  
  476. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  477. local label = IT("TextLabel")
  478. label.BackgroundTransparency = 1
  479. label.Size = UD2(1, 0, 1, 0)
  480. label.Position = UD2(0, 0, 0, 0)
  481. label.TextColor3 = TEXTCOLOR
  482. label.TextStrokeTransparency = STROKETRANSPARENCY
  483. label.TextTransparency = TRANSPARENCY
  484. label.FontSize = TEXTFONTSIZE
  485. label.Font = TEXTFONT
  486. label.BorderSizePixel = BORDERSIZEPIXEL
  487. label.TextScaled = false
  488. label.Text = TEXT
  489. label.Name = NAME
  490. label.Parent = PARENT
  491. return label
  492. end
  493.  
  494. function NoOutlines(PART)
  495. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  496. end
  497.  
  498. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  499. local NEWWELD = IT(TYPE)
  500. NEWWELD.Part0 = PART0
  501. NEWWELD.Part1 = PART1
  502. NEWWELD.C0 = C0
  503. NEWWELD.C1 = C1
  504. NEWWELD.Parent = PARENT
  505. return NEWWELD
  506. end
  507.  
  508. local S = IT("Sound")
  509. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  510. local NEWSOUND = nil
  511. coroutine.resume(coroutine.create(function()
  512. NEWSOUND = S:Clone()
  513. NEWSOUND.Parent = PARENT
  514. NEWSOUND.Volume = VOLUME
  515. NEWSOUND.Pitch = PITCH
  516. NEWSOUND.SoundId = "rbxassetid://"..ID
  517. NEWSOUND:play()
  518. if DOESLOOP == true then
  519. NEWSOUND.Looped = true
  520. else
  521. repeat wait(1) until NEWSOUND.Playing == false
  522. NEWSOUND:remove()
  523. end
  524. end))
  525. return NEWSOUND
  526. end
  527.  
  528. function CFrameFromTopBack(at, top, back)
  529. local right = top:Cross(back)
  530. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  531. end
  532.  
  533. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  534. function WACKYEFFECT(Table)
  535. local TYPE = (Table.EffectType or "Sphere")
  536. local SIZE = (Table.Size or VT(1,1,1))
  537. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  538. local TRANSPARENCY = (Table.Transparency or 0)
  539. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  540. local CFRAME = (Table.CFrame or Torso.CFrame)
  541. local MOVEDIRECTION = (Table.MoveToPos or nil)
  542. local ROTATION1 = (Table.RotationX or 0)
  543. local ROTATION2 = (Table.RotationY or 0)
  544. local ROTATION3 = (Table.RotationZ or 0)
  545. local MATERIAL = (Table.Material or "Neon")
  546. local COLOR = (Table.Color or C3(1,1,1))
  547. local TIME = (Table.Time or 45)
  548. local SOUNDID = (Table.SoundID or nil)
  549. local SOUNDPITCH = (Table.SoundPitch or nil)
  550. local SOUNDVOLUME = (Table.SoundVolume or nil)
  551. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  552. local BOOMERANG = (Table.Boomerang or 0)
  553. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  554. coroutine.resume(coroutine.create(function()
  555. local PLAYSSOUND = false
  556. local SOUND = nil
  557. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  558. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  559. PLAYSSOUND = true
  560. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  561. end
  562. EFFECT.Color = COLOR
  563. local MSH = nil
  564. if TYPE == "Sphere" then
  565. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  566. elseif TYPE == "Block" or TYPE == "Box" then
  567. MSH = IT("BlockMesh",EFFECT)
  568. MSH.Scale = SIZE
  569. elseif TYPE == "Wave" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  571. elseif TYPE == "Ring" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  573. elseif TYPE == "Slash" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  575. elseif TYPE == "Round Slash" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  577. elseif TYPE == "Swirl" then
  578. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  579. elseif TYPE == "Skull" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  581. elseif TYPE == "Crystal" then
  582. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  583. end
  584. if MSH ~= nil then
  585. local BOOMR1 = 1+BOOMERANG/50
  586. local BOOMR2 = 1+SIZEBOOMERANG/50
  587. local MOVESPEED = nil
  588. if MOVEDIRECTION ~= nil then
  589. if USEBOOMERANGMATH == true then
  590. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  591. else
  592. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  593. end
  594. end
  595. local GROWTH = nil
  596. if USEBOOMERANGMATH == true then
  597. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  598. else
  599. GROWTH = (SIZE - ENDSIZE)
  600. end
  601. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  602. if TYPE == "Block" then
  603. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  604. else
  605. EFFECT.CFrame = CFRAME
  606. end
  607. if USEBOOMERANGMATH == true then
  608. for LOOP = 1, TIME+1 do
  609. Swait()
  610. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  611. if TYPE == "Wave" then
  612. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  613. end
  614. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  615. if TYPE == "Block" then
  616. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  617. else
  618. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  619. end
  620. if MOVEDIRECTION ~= nil then
  621. local ORI = EFFECT.Orientation
  622. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  623. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  624. end
  625. end
  626. else
  627. for LOOP = 1, TIME+1 do
  628. Swait()
  629. MSH.Scale = MSH.Scale - GROWTH/TIME
  630. if TYPE == "Wave" then
  631. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  632. end
  633. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  634. if TYPE == "Block" then
  635. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  636. else
  637. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  638. end
  639. if MOVEDIRECTION ~= nil then
  640. local ORI = EFFECT.Orientation
  641. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  642. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  643. end
  644. end
  645. end
  646. EFFECT.Transparency = 1
  647. if PLAYSSOUND == false then
  648. EFFECT:remove()
  649. else
  650. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  651. EFFECT:remove()
  652. end
  653. else
  654. if PLAYSSOUND == false then
  655. EFFECT:remove()
  656. else
  657. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  658. EFFECT:remove()
  659. end
  660. end
  661. end))
  662. end
  663.  
  664. function MakeForm(PART,TYPE)
  665. if TYPE == "Cyl" then
  666. local MSH = IT("CylinderMesh",PART)
  667. elseif TYPE == "Ball" then
  668. local MSH = IT("SpecialMesh",PART)
  669. MSH.MeshType = "Sphere"
  670. elseif TYPE == "Wedge" then
  671. local MSH = IT("SpecialMesh",PART)
  672. MSH.MeshType = "Wedge"
  673. end
  674. end
  675.  
  676. Debris = game:GetService("Debris")
  677.  
  678. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  679. local DIRECTION = CF(StartPos,EndPos).lookVector
  680. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  681. end
  682.  
  683. function OhnoItsAShotgun()
  684. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  685. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  686. return SHOOTgun
  687. end
  688.  
  689. function CamShake(SHAKE,TIMER)
  690. coroutine.resume(coroutine.create(function()
  691. local FADER = SHAKE/TIMER
  692. for i = 1, TIMER do
  693. wait()
  694. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  695. end
  696. Humanoid.CameraOffset = VT(0,0,0)
  697. end))
  698. end
  699.  
  700. --//=================================\\
  701. --|| GUIS AND MISC
  702. --\\=================================//
  703. function createBGCircle(size,parent,color)
  704. local bgui = Instance.new("BillboardGui",parent)
  705. bgui.Size = UDim2.new(size, 0, size, 0)
  706. local imgc = Instance.new("ImageLabel",bgui)
  707. imgc.BackgroundTransparency = 1
  708. imgc.ImageTransparency = 0
  709. imgc.Size = UDim2.new(1,0,1,0)
  710. imgc.Image = "rbxassetid://997291547" --997291547,521073910
  711. imgc.ImageColor3 = color
  712. return bgui,imgc
  713. end
  714.  
  715. function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
  716. local bgui,imgc = createBGCircle(size,guipar,color)
  717. bgui.AlwaysOnTop = true
  718. imgc.Image = "rbxassetid://" ..img
  719. local rrot = math.random(1,2)
  720. CreateSound(soundid, spar, vol, pit,false)
  721. coroutine.resume(coroutine.create(function()
  722. for i = 0, 24*delay do
  723. Swait()
  724. if rotationenabled == true then
  725. if rrot == 1 then
  726. imgc.Rotation = imgc.Rotation + rotsp
  727. elseif rrot == 2 then
  728. imgc.Rotation = imgc.Rotation - rotsp
  729. end
  730. end
  731. bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
  732. imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
  733. end
  734. bgui:Destroy()
  735. end))
  736. end
  737.  
  738. local SKILLTEXTCOLOR = BRICKC"Daisy orange".Color
  739. local SKILLFONT = "Arcade"
  740. local SKILLTEXTSIZE = 1.5
  741.  
  742. local ATTACKS = {"Conjour - C","Aerial AirBlast - V","Suicide Blank - B","GunStock - F","Regain - R"}
  743.  
  744.  
  745. for i = 1, #ATTACKS do
  746. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  747. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  748. SKILLTEXT.TextXAlignment = "Right"
  749. SKILLTEXT.Rotation = i*3
  750. end
  751.  
  752.  
  753. local SKILLFRAME2 = CreateFrame(WEAPONGUI, 1, 2, UD2(0.6375, 0, 0.97-0.0375, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame2")
  754. local SKILLTEXT2 = CreateLabel(SKILLFRAME2, "[".."GunMadness - G".."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text2")
  755. SKILLTEXT2.TextXAlignment = "Right"
  756.  
  757. local BMUSIC = IT("Sound",RootPart)
  758. local VOLUME = 3
  759. local PITCH = 1
  760. local SONGID = 554435540
  761.  
  762. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  763. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Cool yellow".Color, C3(0, 0, 0),"Health Cover")
  764. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health"..Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  765. Character.Health:remove()
  766. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  767. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  768. WHOAMI.Rotation = (#ATTACKS*3)+3
  769. CreateLabel(WHOAMI, "Grand - Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  770.  
  771. Humanoid.MaxHealth = 2000
  772. Humanoid.Health = 2000
  773.  
  774. Humanoid.Died:Connect(function()
  775. RootPart:remove()
  776. CreateSound(160718677, Head, 4, 1, false)
  777. BMUSIC:remove()
  778. Effects:remove()
  779. WEAPONGUI:remove()
  780. end)
  781. local GRUNTS = {1146556975,1146556706,1278006076}
  782.  
  783. --//=================================\\
  784. --|| DAMAGING
  785. --\\=================================//
  786.  
  787. function ApplyDamage(Humanoid,Damage)
  788. Damage = Damage * DAMAGEMULTIPLIER
  789. if Humanoid.Health < 2000 then
  790. if Humanoid.Health - Damage > 0 then
  791. Humanoid.Health = Humanoid.Health - Damage
  792. else
  793. Humanoid.Parent:BreakJoints()
  794. end
  795. else
  796. Humanoid.Parent:BreakJoints()
  797. end
  798. end
  799.  
  800. function PAW_HAHA(LOC,AIMTO,OUCH)
  801. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  802. for i = 1, 4 do
  803. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  804. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  805. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  806. local DISTANCE = (POS - LOC).Magnitude
  807. if HIT then
  808. local HUM = nil
  809. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  810. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  811. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  812. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  813. end
  814. if HUM then
  815. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  816. end
  817. end
  818. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  819. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  820. end
  821. end
  822.  
  823. --//=================================\\
  824. --|| ATTACK FUNCTIONS AND STUFF
  825. --\\=================================//
  826.  
  827. function Conjour()
  828. local SHOOT = OhnoItsAShotgun()
  829. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  830. local ORI = 90
  831. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  832. local GOODRIDDANCE = false
  833. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  834. coroutine.resume(coroutine.create(function()
  835. repeat
  836. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  837. Swait()
  838. until GOODRIDDANCE == true
  839. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  840. SHOOT.CanCollide = true
  841. SHOOT.Anchored = false
  842. SHOOT.Parent = workspace
  843. local bv = Instance.new("BodyVelocity",SHOOT)
  844. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  845. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  846. Debris:AddItem(bv,0.1)
  847. wait(5)
  848. for i = 1, 45 do
  849. Swait()
  850. SHOOT.Transparency = SHOOT.Transparency + 1/45
  851. end
  852. SHOOT:remove()
  853. end))
  854. for i = 1, 15 do
  855. Swait()
  856. SHOOT.Transparency = SHOOT.Transparency - 1/15
  857. ORI = ORI - 3
  858. end
  859. for i = 1, 15 do
  860. Swait()
  861. ORI = ORI - 3
  862. end
  863. wait(MRANDOM(2,8)/10)
  864. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  865. CamShake(4,4)
  866. GOODRIDDANCE = true
  867. end
  868.  
  869. function Conjour2()
  870. local SHOOT = OhnoItsAShotgun()
  871. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(MRANDOM(-65,65),MRANDOM(20,65),MRANDOM(-65,65))
  872. local ORI = 90
  873. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  874. local GOODRIDDANCE = false
  875. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  876. coroutine.resume(coroutine.create(function()
  877. repeat
  878. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  879. Swait()
  880. until GOODRIDDANCE == true
  881. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  882. SHOOT.CanCollide = true
  883. SHOOT.Anchored = false
  884. SHOOT.Parent = workspace
  885. local bv = Instance.new("BodyVelocity",SHOOT)
  886. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  887. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  888. Debris:AddItem(bv,0.1)
  889. wait(5)
  890. for i = 1, 45 do
  891. Swait()
  892. SHOOT.Transparency = SHOOT.Transparency + 1/45
  893. end
  894. SHOOT:remove()
  895. end))
  896. for i = 1, 15 do
  897. Swait()
  898. SHOOT.Transparency = SHOOT.Transparency - 1/15
  899. ORI = ORI - 3
  900. end
  901. for i = 1, 15 do
  902. Swait()
  903. ORI = ORI - 3
  904. end
  905. wait(MRANDOM(2,8)/10)
  906. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  907. CamShake(4,4)
  908. GOODRIDDANCE = true
  909. end
  910.  
  911. function GunMadness()
  912. ATTACK = true
  913. Rooted = true
  914. CreateSound(1278010413, Torso, 9, 1.1, false)
  915. coroutine.resume(coroutine.create(function()
  916. MADNESS = true
  917. wait(0.9)
  918. for i = 1, 163 do
  919. Swait(2.5)
  920. coroutine.resume(coroutine.create(function()
  921. Conjour2()
  922. end))
  923. end
  924. MADNESS = false
  925. end))
  926. for i=0, 1.85, 0.1 / Animation_Speed do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 5 * SIN(SINE / 3)), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. end
  935. for i=0, 0.15, 0.1 / Animation_Speed do
  936. Swait()
  937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. end
  944. symbolizeBlink(RootPart,0,2109052855,BrickColor.new("Daisy orange").Color,25,0,0,0,RootPart,false,0,1)
  945.  
  946. Humanoid.Health = Humanoid.Health - 0
  947. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.25,0.55,0.25), Size2 = VT(0.175,4,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  948. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.25,0.25), Size2 = VT(4,0.175,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  949. for i=0, 1, 0.1 / Animation_Speed do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. end
  958. ATTACK = false
  959. Rooted = false
  960. end
  961.  
  962. function Aerial_AirBlast()
  963. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  964. if HITFLOOR then
  965. ATTACK = true
  966. Rooted = true
  967. local bv = Instance.new("BodyVelocity")
  968. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  969. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  970. bv.Parent = RootPart
  971. local GYRO = IT("BodyGyro",RootPart)
  972. GYRO.D = 2
  973. GYRO.P = 20000
  974. GYRO.MaxTorque = VT(0,4000000,0)
  975. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  976. CreateSound(145486992,Torso,10,0.85,false)
  977. Humanoid.Health = Humanoid.Health - 0
  978. for i=0, 0.05, 0.1 / Animation_Speed do
  979. Swait()
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  984. if ANIM == "Fall" or ANIM == "Jump" then
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. else
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. end
  991. end
  992. bv:Remove()
  993. local E = 360/15
  994. for i = 1, 15 do
  995. Swait()
  996. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. end
  1004. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1005. for i = 1, 45 do
  1006. coroutine.resume(coroutine.create(function()
  1007. Conjour2()
  1008. end))
  1009. end
  1010. local LANDED = nil
  1011. local POS = nil
  1012. coroutine.resume(coroutine.create(function()
  1013. repeat
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. until LANDED ~= nil
  1022. end))
  1023. repeat
  1024. Swait()
  1025. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  1026. if HITFLOOR then
  1027. LANDED = HITFLOOR
  1028. POS = HITPOS
  1029. end
  1030. until LANDED ~= nil
  1031. GYRO:remove()
  1032. CamShake(6,3)
  1033. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  1034. ATTACK = false
  1035. Rooted = false
  1036. end
  1037. end
  1038. function Suicide_Blank()
  1039. ATTACK = true
  1040. Rooted = true
  1041. local HIT = nil
  1042. local HUMAN = nil
  1043. local ROOT = nil
  1044. CreateSound(145486992,Torso,10,0.85,false)
  1045. for i=0, 0.5, 0.1 / Animation_Speed do
  1046. Swait()
  1047. if HIT ~= nil then
  1048. break
  1049. end
  1050. for index, CHILD in pairs(workspace:GetDescendants()) do
  1051. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1052. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1053. if HUM then
  1054. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1055. if TORSO and HUM.Health > 0 then
  1056. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  1057. ROOT = TORSO
  1058. HUMAN = HUM
  1059. HIT = CHILD
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. end
  1073. if HIT then
  1074. local bv = Instance.new("BodyVelocity")
  1075. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1076. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  1077. bv.Parent = RootPart
  1078. Debris:AddItem(bv,0.1)
  1079. Humanoid.Health = Humanoid.Health - 0
  1080. coroutine.resume(coroutine.create(function()
  1081. local GUNS = {}
  1082. for i = 1, math.random(2,5) + HUMAN.Health/math.random(35,50) do
  1083. local SHOOT = OhnoItsAShotgun()
  1084. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  1085. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  1086. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  1087. table.insert(GUNS,SHOOT)
  1088. end
  1089. for i = 1, 12.5 do
  1090. Swait()
  1091. for E = 1, #GUNS do
  1092. GUNS[E].Transparency = GUNS[E].Transparency - 1/12.5
  1093. end
  1094. end
  1095. wait(0.7)
  1096. CamShake(8,15)
  1097. for E = 1, #GUNS do
  1098. local SHOOT = GUNS[E]
  1099. coroutine.resume(coroutine.create(function()
  1100. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  1101. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1102. SHOOT.CanCollide = true
  1103. SHOOT.Anchored = false
  1104. SHOOT.Parent = workspace
  1105. local bv = Instance.new("BodyVelocity",SHOOT)
  1106. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1107. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1108. Debris:AddItem(bv,0.1)
  1109. wait(3)
  1110. for i = 1, 45 do
  1111. Swait()
  1112. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1113. end
  1114. end))
  1115. wait()
  1116. end
  1117. end))
  1118. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.075, false)
  1119. for i=0, 1, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. end
  1128. end
  1129. ATTACK = false
  1130. Rooted = false
  1131. end
  1132. function GunStock()
  1133. ATTACK = true
  1134. Rooted = true
  1135. STOCKING = true
  1136. coroutine.resume(coroutine.create(function()
  1137. repeat
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. until ATTACK == false
  1146. end))
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 30 do
  1149. local SHOOT = OhnoItsAShotgun()
  1150. local CFRAME = CF(MRANDOM(-2,2),0 + MRANDOM(-2,2),3 + MRANDOM(-1,1.5)) * ANGLES(RAD(MRANDOM(20,35)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)))
  1151. SHOOT.CFrame = Torso.CFrame*CFRAME
  1152. coroutine.resume(coroutine.create(function()
  1153. repeat
  1154. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  1155. Swait()
  1156. until HOLD == true
  1157. local LOC = SHOOT.CFrame*CF(MRANDOM(-7.5,7.5),MRANDOM(5,7.5),MRANDOM(-7.5,7.5)).p
  1158. for i = 1, 15 do
  1159. Swait()
  1160. SHOOT.Transparency = SHOOT.Transparency - 1/15
  1161. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1162. end
  1163. SHOOT.Transparency = 0
  1164. for i = 1, 2 do
  1165. Swait()
  1166. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1167. end
  1168. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1169. CamShake(8,9)
  1170. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1171. SHOOT.CanCollide = false
  1172. SHOOT.Anchored = false
  1173. SHOOT.Parent = workspace
  1174. local bv = Instance.new("BodyVelocity",SHOOT)
  1175. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1176. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1177. Debris:AddItem(bv,0.1)
  1178. wait(2.5)
  1179. STOCKING = false
  1180. wait(3.5)
  1181. for i = 1, 45 do
  1182. Swait()
  1183. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1184. end
  1185. end))
  1186. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1187. coroutine.resume(coroutine.create(function()
  1188. for i = 1, 15 do
  1189. Swait()
  1190. SHOOT.Transparency = SHOOT.Transparency - 0.125/150
  1191. end
  1192. ATTACK = false
  1193. Rooted = false
  1194. end))
  1195. end
  1196. end))
  1197. end
  1198.  
  1199. --[[function Execute()
  1200. coroutine.resume(coroutine.create(function()
  1201. local SHOOT = OhnoItsAShotgun()
  1202. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  1203. SHOOT.CFrame = Torso.CFrame*CFRAME
  1204.  
  1205. local LOC = SHOOT.CFrame*CF(0,3,0).p
  1206. for i = 1, 15 do
  1207. Swait()
  1208. SHOOT.Transparency = SHOOT.Transparency - 1/15
  1209. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1210. end
  1211. SHOOT.Transparency = 0
  1212. for i = 1, 2 do
  1213. Swait()
  1214. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1215. end
  1216. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1217. CamShake(8,9)
  1218. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1219. SHOOT.CanCollide = false
  1220. SHOOT.Anchored = false
  1221. SHOOT.Parent = workspace
  1222. local bv = Instance.new("BodyVelocity",SHOOT)
  1223. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1224. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1225. Debris:AddItem(bv,0.1)
  1226. wait(5)
  1227. for i = 1, 45 do
  1228. Swait()
  1229. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1230. end
  1231. end))
  1232. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1233. for i = 1, 15 do
  1234. Swait()
  1235. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1236. end
  1237. end
  1238. end))
  1239. wait(0.9)
  1240. ATTACK = false
  1241. Rooted = false
  1242. end]]
  1243.  
  1244. function Regain()
  1245. if Humanoid.Health < Humanoid.MaxHealth then
  1246. ATTACK = true
  1247. Rooted = true
  1248. for i=0, 0.25, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. end
  1257. local LOOP = 0
  1258. repeat
  1259. LOOP = LOOP + 1
  1260. Swait()
  1261. Humanoid.Health = Humanoid.Health + 6
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1269. for i=0, 0.15, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. end
  1278. ATTACK = false
  1279. Rooted = false
  1280. end
  1281. end
  1282. function Taunt()
  1283. ATTACK = true
  1284. Rooted = true
  1285. local L = CreateSound(1278007556,Head,8,1,false)
  1286. L.EmitterSize = 25
  1287. for i = 1, 30 do
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. for i = 1, 60 do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. end
  1305. ATTACK = false
  1306. Rooted = false
  1307. end
  1308. function DoubleJump()
  1309. ATTACK = true
  1310. Rooted = false
  1311. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1312. CreateSound(159882477, Head, 4, 1, false)
  1313. CreateSound(1112042117, Torso, 2, 1, false)
  1314. local E = 360/12
  1315. for i=1, 12 do
  1316. Swait()
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1323. end
  1324. ATTACK = false
  1325. Rooted = false
  1326. end
  1327.  
  1328. --//=================================\\
  1329. --|| ASSIGN THINGS TO KEYS
  1330. --\\=================================//
  1331.  
  1332. function MouseDown(Mouse)
  1333. HOLD = true
  1334. if ATTACK == false then
  1335. end
  1336. end
  1337.  
  1338. function MouseUp(Mouse)
  1339. HOLD = false
  1340. end
  1341.  
  1342. local READYTODOUBLE = false
  1343. local DOUBLED = false
  1344.  
  1345. function KeyDown(Key)
  1346. KEYHOLD = true
  1347. if Key == "c" and ATTACK == false and Humanoid.Health > 50 then
  1348. Humanoid.Health = Humanoid.Health - 25
  1349. Conjour()
  1350. end
  1351.  
  1352. if Key == "g" and ATTACK == false and MADNESS == false and Humanoid.Health > 675 then
  1353. GunMadness()
  1354. end
  1355.  
  1356. if Key == "v" and ATTACK == false and Humanoid.Health > 225 then
  1357. Aerial_AirBlast()
  1358. end
  1359.  
  1360. if Key == "b" and ATTACK == false then
  1361. Suicide_Blank()
  1362. end
  1363.  
  1364. if Key == "f" and ATTACK == false and STOCKING == false and ANIM == "Idle" then
  1365. GunStock()
  1366. end
  1367.  
  1368. if Key == "r" and ATTACK == false and Humanoid.Health < 2000 then
  1369. Regain()
  1370. end
  1371.  
  1372. if Key == "t" and ATTACK == false then
  1373. Taunt()
  1374. end
  1375.  
  1376. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1377. READYTODOUBLE = false
  1378. DOUBLED = true
  1379. DoubleJump()
  1380. end
  1381. end
  1382.  
  1383. function KeyUp(Key)
  1384. KEYHOLD = false
  1385. end
  1386.  
  1387. Mouse.Button1Down:connect(function(NEWKEY)
  1388. MouseDown(NEWKEY)
  1389. end)
  1390. Mouse.Button1Up:connect(function(NEWKEY)
  1391. MouseUp(NEWKEY)
  1392. end)
  1393. Mouse.KeyDown:connect(function(NEWKEY)
  1394. KeyDown(NEWKEY)
  1395. end)
  1396. Mouse.KeyUp:connect(function(NEWKEY)
  1397. KeyUp(NEWKEY)
  1398. end)
  1399.  
  1400. --//=================================\\
  1401. --\\=================================//
  1402.  
  1403. function unanchor()
  1404. for _, c in pairs(Character:GetChildren()) do
  1405. if c:IsA("BasePart") and c ~= RootPart then
  1406. c.Anchored = false
  1407. end
  1408. end
  1409. if UNANCHOR == true then
  1410. RootPart.Anchored = false
  1411. else
  1412. RootPart.Anchored = true
  1413. end
  1414. end
  1415.  
  1416. --//=================================\\
  1417. --|| WRAP THE WHOLE SCRIPT UP
  1418. --\\=================================//
  1419.  
  1420. Humanoid.Changed:connect(function(Jump)
  1421. if Jump == "Jump" and (Disable_Jump == true) then
  1422. Humanoid.Jump = false
  1423. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1424. wait(0.1)
  1425. READYTODOUBLE = true
  1426. end
  1427. end)
  1428.  
  1429. while true do
  1430. Swait()
  1431. script.Parent = WEAPONGUI
  1432. ANIMATE.Parent = nil
  1433. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1434. v:Stop();
  1435. end
  1436. SINE = SINE + CHANGE
  1437. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1438. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1439. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1440. local WALKSPEEDVALUE = 8 / (25 / 16)
  1441. local WALKSPEEDVALUE2 = 8 / (39 / 16)
  1442. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1443. if Humanoid.WalkSpeed < 25 then
  1444. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (25 / 16) / Animation_Speed)
  1445. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 25), 0.2 * (25 / 16) / Animation_Speed)
  1446. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1447. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1448. elseif Humanoid.WalkSpeed > 25 then
  1449. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE2/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (39 / 16) / Animation_Speed)
  1450. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 39), 0.2 * (39 / 16) / Animation_Speed)
  1451. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), 0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed)
  1452. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), -0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed)
  1453. end
  1454. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1455. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1456. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1457. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1458. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1459. end
  1460. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1461. ANIM = "Jump"
  1462. if ATTACK == false then
  1463. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. end
  1470. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1471. ANIM = "Fall"
  1472. if ATTACK == false then
  1473. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. end
  1480. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1481. ANIM = "Idle"
  1482. DOUBLED = false
  1483. READYTODOUBLE = false
  1484. if ATTACK == false then
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. end
  1492. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1493. ANIM = "Walk"
  1494. DOUBLED = false
  1495. READYTODOUBLE = false
  1496. if ATTACK == false then
  1497. if Humanoid.WalkSpeed < 25 then
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.3) * ANGLES(RAD(15), RAD(-5), RAD(-55)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1504. elseif Humanoid.WalkSpeed > 25 then
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE2 / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1511. end
  1512. end
  1513. end
  1514. unanchor()
  1515. if Rooted == false then
  1516. Disable_Jump = false
  1517. Humanoid.WalkSpeed = Speed - -Humanoid.Health/75
  1518. elseif Rooted == true then
  1519. Disable_Jump = true
  1520. Humanoid.WalkSpeed = 0
  1521. end
  1522. if Humanoid.Health < Humanoid.MaxHealth and ATTACK == false then
  1523. Humanoid.Health = Humanoid.Health + 0.1
  1524. end
  1525. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1526. BMUSIC.Looped = true
  1527. BMUSIC.Pitch = PITCH
  1528. BMUSIC.Volume = VOLUME
  1529. BMUSIC.Playing = true
  1530. if BMUSIC.Parent ~= RootPart then
  1531. BMUSIC = IT("Sound",RootPart)
  1532. end
  1533. Humanoid.Name = "NONHUM"
  1534. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1535. HEALTHTEXT.Text = "Stamina/Health "..math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1536. end
  1537.  
  1538. --//=================================\\
  1539. --\\=================================//
  1540.  
  1541.  
  1542.  
  1543.  
  1544.  
  1545. --//====================================================\\--
  1546. --|| END OF SCRIPT
  1547. --\\====================================================//--
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