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cross sans script

Feb 4th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local s = Instance.new("Sound",char)
  88. s.Name = "BGMusic"
  89. s.SoundId = "http://www.roblox.com/asset/?id=573660225"
  90. s.Pitch = 1
  91. s.Volume = 1
  92. s.Looped = true
  93. wait(0.1)
  94. s:play()
  95.  
  96. p = owner
  97. char = p.Character
  98. torso = char.Torso
  99. neck = char.Torso.Neck
  100. hum = char.Humanoid
  101. hum.MaxHealth = 987654321987654321987654321987654321987654321
  102. wait()
  103. hum.Health =hum.MaxHealth
  104. char.Head.face.Texture = "rbxassetid://515293110"
  105.  
  106. for i,v in pairs(char:children()) do
  107. if v:IsA("Accessory") then
  108. v:Destroy()
  109. end
  110. end
  111.  
  112. ypcall(function()
  113. char.Shirt:Destroy()
  114. char.Pants:Destroy()
  115. shirt = Instance.new("Shirt", char)
  116. shirt.Name = "Shirt"
  117. pants = Instance.new("Pants", char)
  118. pants.Name = "Pants"
  119. char.Shirt.ShirtTemplate = "rbxassetid://519610322"
  120. char.Pants.PantsTemplate = "rbxassetid://515125291"
  121. end)
  122.  
  123. local BC = char["Body Colors"]
  124. BC.HeadColor = BrickColor.new("White")
  125. BC.LeftArmColor = BrickColor.new("White")
  126. BC.LeftLegColor = BrickColor.new("White")
  127. BC.RightArmColor = BrickColor.new("White")
  128. BC.RightLegColor = BrickColor.new("White")
  129. BC.TorsoColor = BrickColor.new("White")
  130.  
  131. CV="Maroon"
  132.  
  133. local txt = Instance.new("BillboardGui", char)
  134. txt.Adornee = char .Head
  135. txt.Name = "_status"
  136. txt.Size = UDim2.new(2, 0, 1.2, 0)
  137. txt.StudsOffset = Vector3.new(-9, 8, 0)
  138. local text = Instance.new("TextLabel", txt)
  139. text.Size = UDim2.new(10, 0, 7, 0)
  140. text.FontSize = "Size24"
  141. text.TextScaled = true
  142. text.TextTransparency = 0
  143. text.BackgroundTransparency = 1
  144. text.TextTransparency = 0
  145. text.TextStrokeTransparency = 0
  146. text.Font = "Bodoni"
  147. text.TextStrokeColor3 = Color3.new(0,0,0)
  148.  
  149. v=Instance.new("Part")
  150. v.Name = "ColorBrick"
  151. v.Parent=p.Character
  152. v.FormFactor="Symmetric"
  153. v.Anchored=true
  154. v.CanCollide=false
  155. v.BottomSurface="Smooth"
  156. v.TopSurface="Smooth"
  157. v.Size=Vector3.new(10,5,3)
  158. v.Transparency=1
  159. v.CFrame=char.Torso.CFrame
  160. v.BrickColor=BrickColor.new(CV)
  161. v.Transparency=1
  162. text.TextColor3 = Color3.new(255,0,0)
  163. v.Shape="Block"
  164. text.Text = "Cross!Sans"
  165.  
  166. Player = owner
  167. Character = Player.Character
  168. PlayerGui = Player.PlayerGui
  169. Backpack = Player.Backpack
  170. Torso = Character.Torso
  171. Head = Character.Head
  172. Humanoid = Character.Humanoid
  173. Face = Head.face
  174. LeftArm = Character["Left Arm"]
  175. LeftLeg = Character["Left Leg"]
  176. RightArm = Character["Right Arm"]
  177. RightLeg = Character["Right Leg"]
  178. LS = Torso["Left Shoulder"]
  179. LH = Torso["Left Hip"]
  180. RS = Torso["Right Shoulder"]
  181. RH = Torso["Right Hip"]
  182. Neck = Torso.Neck
  183. it = Instance.new
  184. vt = Vector3.new
  185. cf = CFrame.new
  186. euler = CFrame.fromEulerAnglesXYZ
  187. angles = CFrame.Angles
  188. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  189. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  190. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  191. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  192. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  193. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  194. RootPart = Character.HumanoidRootPart
  195. RootJoint = RootPart.RootJoint
  196. RootCF = euler(-1.57, 0, 3.14)
  197. Reaper = Instance.new("Model")
  198. Reaper.Parent = Player.Character
  199. Reaper.Name = "Reaper"
  200. rh = Instance.new("Part")
  201. rh.Parent = Reaper
  202. rh.Locked = true
  203. rh.CanCollide = false
  204. mesh = Instance.new("SpecialMesh")
  205. rh.formFactor = "Symmetric"
  206. mesh.MeshType = "FileMesh"
  207. mesh.MeshId = "http://www.roblox.com/asset/?id=99856331"
  208. mesh.TextureId = "http://www.roblox.com/asset/?id=34644652"
  209. mesh.Parent = rh
  210. local weld = Instance.new("Weld")
  211. weld.Parent = rh
  212. rh.Transparency = 0
  213. weld.Part0 = rh
  214. weld.Part1 = Player.Character.Head
  215. weld.C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, 0.85, 0)
  216. Reaper2 = Instance.new("Model")
  217. Reaper2.Parent = Player.Character
  218. Reaper2.Name = "Reaper2"
  219. rh1 = Instance.new("Part")
  220. rh1.Parent = Reaper2
  221. rh1.Locked = true
  222. rh1.CanCollide = false
  223. mesh2 = Instance.new("SpecialMesh")
  224. rh1.formFactor = "Symmetric"
  225. mesh2.MeshType = "FileMesh"
  226. mesh2.MeshId = "http://www.roblox.com/asset/?id=136756097"
  227. mesh2.TextureId = "http://www.roblox.com/asset/?id=4770560"
  228. mesh2.Parent = rh1
  229. local weld2 = Instance.new("Weld")
  230. weld2.Parent = rh1
  231. rh1.Transparency = 0
  232. weld2.Part0 = rh1
  233. weld2.Part1 = Player.Character.Head
  234. weld2.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  235. e1 = Instance.new("Part")
  236. e1.Parent = Reaper
  237. e1.Locked = true
  238. e1.CanCollide = false
  239. e1.formFactor = "Symmetric"
  240. e1.Size = Vector3.new(-3.05,-5.05, -3.05)
  241. e1.Material = "Neon"
  242. e1.BrickColor = BrickColor.new("Smokey grey")
  243. e1.Shape = "Ball"
  244. e1.Transparency = 1
  245. local weld = Instance.new("Weld")
  246. weld.Parent = e1
  247. weld.Part0 = e1
  248. weld.Part1 = Player.Character.Head
  249. weld.C0 = CFrame.new(0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0)
  250. e2 = Instance.new("Part")
  251. e2.Parent = Reaper
  252. e2.Locked = true
  253. e2.CanCollide = false
  254. e2.formFactor = "Symmetric"
  255. e2.Size = Vector3.new(-3.05,-5.05, -3.05)
  256. e2.Material = "Neon"
  257. e2.BrickColor = BrickColor.new("Smokey grey")
  258. e2.Shape = "Ball"
  259. e2.Transparency = 1
  260. local weld = Instance.new("Weld")
  261. weld.Parent = e2
  262. weld.Part0 = e2
  263. weld.Part1 = Player.Character.Head
  264. weld.C0 = CFrame.new(-0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0)
  265. attack = false
  266. attackdebounce = false
  267. MMouse = nil
  268. combo = 0
  269. local hitfloor, posfloor = nil, nil
  270. local idle = 0
  271. local Anim = "Idle"
  272. local Effects = {}
  273. local Weapon = {}
  274. local Welds = {}
  275. local invisible = false
  276. local doing2 = false
  277. local doing4 = false
  278. local Marked = {}
  279. local MarkedGUI = {}
  280. local decreaseatk = 0
  281. local decreasedef = 0
  282. local decreasemvmt = 0
  283. local pursuitnum = 0
  284. local arcorb = false
  285. local move1 = "(Z)\nSoul Taker"
  286. local move2 = "(X)\nGaster Shot"
  287. local move3 = "(C)\nGaster Beam"
  288. local move4 = "(V)\nThe X-Event"
  289. local cooldowns = {}
  290. local cooldown1 = 0
  291. table.insert(cooldowns, cooldown1)
  292. local cooldown2 = 0
  293. table.insert(cooldowns, cooldown2)
  294. local cooldown3 = 0
  295. table.insert(cooldowns, cooldown3)
  296. local cooldown4 = 0
  297. table.insert(cooldowns, cooldown4)
  298. local cooldownsadd = {}
  299. local cooldownadd1 = 100
  300. table.insert(cooldownsadd, cooldownadd1)
  301. local cooldownadd2 = 100
  302. table.insert(cooldownsadd, cooldownadd2)
  303. local cooldownadd3 = 100
  304. table.insert(cooldownsadd, cooldownadd3)
  305. local cooldownadd4 = 100
  306. table.insert(cooldownsadd, cooldownadd4)
  307. local cooldownmax = 100
  308. player = nil
  309. RSH = nil
  310. RW = Instance.new("Motor")
  311. LW = Instance.new("Motor")
  312. RW.Name = "Right Shoulder"
  313. LW.Name = "Left Shoulder"
  314. LH = Torso["Left Hip"]
  315. RH = Torso["Right Hip"]
  316. TorsoColor = Torso.BrickColor
  317. TorsoRed = TorsoColor.Color.r
  318. TorsoGreen = TorsoColor.Color.g
  319. TorsoBlue = TorsoColor.Color.b
  320. NewCol = Color3.new(255, 0, 0)
  321. NewCol2 = Color3.new(255, 0, 0)
  322. if Player:findFirstChild("Color1") ~= nil then
  323. NewCol = Player.Color1.Value
  324. end
  325. if Player:findFirstChild("Color2") ~= nil then
  326. NewCol2 = Player.Color2.Value
  327. end
  328. print(BrickColor.new(NewCol))
  329. local mdec = Instance.new("NumberValue", Decrease)
  330. mdec.Name = "DecreaseDef"
  331. mdec.Value = 0.4
  332. local mdec2 = Instance.new("NumberValue", Decrease)
  333. mdec2.Name = "DecreaseMvmt"
  334. mdec2.Value = 0.1
  335. if Character:findFirstChild("Effects", true) ~= nil then
  336. Character:findFirstChild("Effects", true).Parent = nil
  337. end
  338. local effects = it("Model", Character)
  339. effects.Name = "Effects"
  340. local Animate = Humanoid.Animator
  341. local canjump = true
  342. removeControl = function()
  343. canjump = false
  344. end
  345. resumeControl = function()
  346. canjump = true
  347. end
  348. Player.Character.Humanoid.Changed:connect(function()
  349. if canjump == false then
  350. Player.Character.Humanoid.Jump = false
  351. end
  352. end)
  353. ArtificialHB = Instance.new("BindableEvent", script)
  354. ArtificialHB.Name = "Heartbeat"
  355.  
  356. script:WaitForChild("Heartbeat")
  357.  
  358. frame = 1 / 30
  359. tf = 0
  360. allowframeloss = true
  361. tossremainder = false
  362. lastframe = tick()
  363. script.Heartbeat:Fire()
  364.  
  365. game:GetService("RunService").Heartbeat:connect(function(s, p)
  366. tf = tf + s
  367. if tf >= frame then
  368. if allowframeloss then
  369. script.Heartbeat:Fire()
  370. lastframe = tick()
  371. else
  372. for i = 1, math.floor(tf / frame) do
  373. script.Heartbeat:Fire()
  374. end
  375. lastframe = tick()
  376. end
  377. if tossremainder then
  378. tf = 0
  379. else
  380. tf = tf - frame * math.floor(tf / frame)
  381. end
  382. end
  383. end)
  384.  
  385. function swait(num)
  386. if num == 0 or num == nil then
  387. ArtificialHB.Event:wait()
  388. else
  389. for i = 0, num do
  390. ArtificialHB.Event:wait()
  391. end
  392. end
  393. end
  394. if Character:findFirstChild("Carnufico", true) ~= nil then
  395. Character:findFirstChild("Carnufico", true).Parent = nil
  396. end
  397. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  398. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  399. end
  400. if Character:findFirstChild("Stats", true) ~= nil then
  401. Character:findFirstChild("Stats", true).Parent = nil
  402. end
  403. local Stats = Instance.new("BoolValue")
  404. Stats.Name = "Stats"
  405. Stats.Parent = Character
  406. local Atk = Instance.new("NumberValue")
  407. Atk.Name = "Damage"
  408. Atk.Parent = Stats
  409. Atk.Value = 1
  410. local Def = Instance.new("NumberValue")
  411. Def.Name = "Defense"
  412. Def.Parent = Stats
  413. Def.Value = 1
  414. local Mvmt = Instance.new("NumberValue")
  415. Mvmt.Name = "Movement"
  416. Mvmt.Parent = Stats
  417. Mvmt.Value = 1
  418. local Block = Instance.new("BoolValue")
  419. Block.Name = "Block"
  420. Block.Parent = Stats
  421. Block.Value = false
  422. local Stun = Instance.new("NumberValue")
  423. Stun.Name = "Stun"
  424. Stun.Parent = Stats
  425. Stun.Value = 0
  426. local StunT = Instance.new("NumberValue")
  427. StunT.Name = "StunThreshold"
  428. StunT.Parent = Stats
  429. StunT.Value = 100
  430. local Rooted = Instance.new("BoolValue")
  431. Rooted.Name = "Rooted"
  432. Rooted.Parent = Stats
  433. Rooted.Value = false
  434. local Stunned = Instance.new("BoolValue")
  435. Stunned.Name = "Stunned"
  436. Stunned.Parent = Stats
  437. Stunned.Value = false
  438. local Stagger = Instance.new("BoolValue")
  439. Stagger.Name = "Stagger"
  440. Stagger.Parent = Stats
  441. Stagger.Value = false
  442. local StaggerHit = Instance.new("BoolValue")
  443. StaggerHit.Name = "StaggerHit"
  444. StaggerHit.Parent = Stats
  445. StaggerHit.Value = false
  446. local RecentEnemy = Instance.new("ObjectValue")
  447. RecentEnemy.Name = "RecentEnemy"
  448. RecentEnemy.Parent = Stats
  449. RecentEnemy.Value = nil
  450. local Decrease = Instance.new("BoolValue")
  451. Decrease.Name = "Decrease"
  452. Decrease.Parent = Stats
  453. Decrease.Value = false
  454. local mana = Instance.new("NumberValue")
  455. mana.Name = "Mana"
  456. mana.Parent = Stats
  457. mana.Value = 0
  458. local invisnum = Instance.new("NumberValue")
  459. invisnum.Name = "Pursuit"
  460. invisnum.Parent = Stats
  461. invisnum.Value = 0
  462. local isinvis = Instance.new("BoolValue")
  463. isinvis.Name = "IsInvisible"
  464. isinvis.Parent = Stats
  465. isinvis.Value = false
  466. local passive = Instance.new("NumberValue", Decrease)
  467. passive.Name = "DecreaseAtk"
  468. passive.Value = 0
  469. local passive2 = Instance.new("NumberValue", nil)
  470. passive2.Name = "DecreaseDef"
  471. passive2.Value = 0.2
  472. local passive3 = Instance.new("NumberValue", nil)
  473. passive3.Name = "DecreaseMvmt"
  474. passive3.Value = -0.2
  475. NoOutline = function(Part)
  476. Part.TopSurface = 10
  477. end
  478. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  479. local fp = it("Part")
  480. fp.formFactor = formfactor
  481. fp.Parent = parent
  482. fp.Reflectance = reflectance
  483. fp.Transparency = transparency
  484. fp.CanCollide = false
  485. fp.Locked = true
  486. fp.BrickColor = brickcolor
  487. fp.Name = name
  488. fp.Size = size
  489. fp.Position = Torso.Position
  490. NoOutline(fp)
  491. fp.Material = "SmoothPlastic"
  492. fp:BreakJoints()
  493. return fp
  494. end
  495. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  496. local mesh = it(Mesh)
  497. mesh.Parent = part
  498. if Mesh == "SpecialMesh" then
  499. mesh.MeshType = meshtype
  500. if meshid ~= "nil" then
  501. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  502. end
  503. end
  504. mesh.Offset = offset
  505. mesh.Scale = scale
  506. return mesh
  507. end
  508. weld = function(parent, part0, part1, c0)
  509. local weld = it("Motor")
  510. weld.Parent = parent
  511. weld.Part0 = part0
  512. weld.Part1 = part1
  513. weld.C0 = c0
  514. return weld
  515. end
  516. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  517. local gui = it(GuiType)
  518. gui.Parent = parent
  519. gui.Text = text
  520. gui.BackgroundTransparency = backtrans
  521. gui.BackgroundColor3 = backcol
  522. gui.SizeConstraint = "RelativeXY"
  523. gui.TextXAlignment = "Center"
  524. gui.TextYAlignment = "Center"
  525. gui.Position = pos
  526. gui.Size = size
  527. gui.Font = "Bodoni"
  528. gui.FontSize = "Size14"
  529. gui.TextWrapped = false
  530. gui.TextStrokeTransparency = 0
  531. gui.TextColor = BrickColor.new("White")
  532. return gui
  533. end
  534. local Color1 = Torso.BrickColor
  535. local fengui = it("GuiMain")
  536. fengui.Parent = Player.PlayerGui
  537. fengui.Name = "WeaponGUI"
  538. local fenframe = it("Frame")
  539. fenframe.Parent = fengui
  540. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  541. fenframe.BackgroundTransparency = 1
  542. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  543. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  544. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  545. local fenframe2 = it("Frame")
  546. fenframe2.Parent = fengui
  547. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  548. fenframe2.BackgroundTransparency = 1
  549. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  550. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  551. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  552. local fenframe3 = it("Frame")
  553. fenframe3.Parent = fengui
  554. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  555. fenframe3.BackgroundTransparency = 1
  556. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  557. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  558. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  559. fenframe3.Name = "MoveFrame"
  560. local fenframe4 = it("Frame")
  561. fenframe4.Parent = fengui
  562. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  563. fenframe4.BackgroundTransparency = 1
  564. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  565. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  566. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  567. local pressedf = false
  568. local fenframe5 = it("Frame")
  569. fenframe5.Parent = fengui
  570. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  571. fenframe5.BackgroundTransparency = 1
  572. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  573. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  574. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  575. fenframe5.ZIndex = 2
  576. local tellbar = gui("TextLabel", fenframe5, "Press F if you ready to fight everyone.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  577. tellbar.Font = "Bodoni"
  578. tellbar.TextScaled = true
  579. tellbar.TextTransparency = 1
  580. tellbar.TextStrokeTransparency = 1
  581. tellbar.ZIndex = 2
  582. local fnumb = 0
  583. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  584. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  585. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  586. local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  587. local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  588. local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  589. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  590. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  591. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  592. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  593. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  594. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  595. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  596. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  597. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  598. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  599. fenbarmove1.ZIndex = 2
  600. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  601. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  602. fenbarmove2.ZIndex = 2
  603. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  604. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  605. fenbarmove3.ZIndex = 2
  606. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  607. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  608. fenbarmove4.ZIndex = 2
  609. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  610. local testpart = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
  611. testpart.Anchored = true
  612. local scarfp2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
  613. scarfp2.Anchored = true
  614. local modelzorz = Instance.new("Model")
  615. modelzorz.Parent = Character
  616. modelzorz.Name = "Carnufico"
  617. local handle = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Handle", vt())
  618. local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part01", vt())
  619. local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt())
  620. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part03", vt())
  621. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part04", vt())
  622. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part05", vt())
  623. local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part06", vt())
  624. local prt7 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium stone grey"), "Part07", vt())
  625. local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part07", vt())
  626. local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new("Medium stone grey"), "Part09", vt())
  627. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part10", vt())
  628. msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2))
  629. msh2 = mesh("SpecialMesh", prt2, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 1))
  630. msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3))
  631. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1))
  632. msh5 = mesh("SpecialMesh", prt5, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1))
  633. msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 1))
  634. msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2))
  635. msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2))
  636. msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
  637. msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
  638. local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6))
  639. local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
  640. local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0))
  641. local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0))
  642. local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1))
  643. local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1))
  644. local wld6 = weld(prt1, prt6, prt3, euler(4.55, 0, 0) * cf(0, -0.2, 0.1))
  645. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2))
  646. local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2))
  647. local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7))
  648. local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7))
  649. for i = 0, 2.355, 0.785 do
  650. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
  651. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 0.2))
  652. local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0))
  653. end
  654. oldprt = prt9
  655. oldprt2 = prt10
  656. cff = 0.1
  657. eul = 0.02
  658. siz = 0.99
  659. for i = 1, 6 do
  660. local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part11", vt())
  661. msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
  662. local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  663. if i < 4 then
  664. num = 6
  665. if i == 3 then
  666. num = 6.8
  667. end
  668. local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Black"), "Part12", vt())
  669. msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num))
  670. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  671. end
  672. do
  673. do
  674. oldprt = prt11
  675. cff = 0.6
  676. eul = 0.15
  677. siz = siz - 0.1
  678. -- DECOMPILER ERROR at PC2114: LeaveBlock: unexpected jumping out DO_STMT
  679.  
  680. end
  681. end
  682. end
  683. modelzorz.Name = "Chakra Gauntlets"
  684. local rprt1 = part(3, modelzorz, 0, 0, BrickColor.new("Really red"), "Right Part01", vt())
  685. local rprt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part02", vt())
  686. local rprt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really red"), "Right Part03", vt())
  687. local rprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really red"), "Right Part04", vt())
  688. local rprt5 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Right Part05", vt())
  689. local rprt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really red"), "Right Part06", vt())
  690. d = Instance.new("Decal", rprt5)
  691. d.Face = "Top"
  692. d.Texture = "rbxassetid://333659455"
  693. rgui = Instance.new("BillboardGui")
  694. rgui.Parent = rprt5
  695. rgui.Size = UDim2.new(3, 0, 2.4, 0)
  696. rgui.AlwaysOnTop = false
  697. rimg = Instance.new("ImageLabel")
  698. rimg.Parent = rgui
  699. rimg.BackgroundTransparency = 1
  700. rimg.Size = UDim2.new(1, 0, 1, 0)
  701. rimg.Image = "rbxassetid://200369289"
  702. rimg.ImageColor3 = BrickColor.new(NewCol).Color
  703. local lprt1 = part(3, modelzorz, 0, 0, BrickColor.new("Really red"), "Left Part01", vt())
  704. local lprt2 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part02", vt())
  705. local lprt3 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really red"), "Left Part03", vt())
  706. local lprt4 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really red"), "Left Part04", vt())
  707. local lprt5 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Left Part05", vt())
  708. local lprt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really red"), "Left Part06", vt())
  709. d = Instance.new("Decal", lprt5)
  710. d.Face = "Bottom"
  711. d.Texture = "rbxassetid://333659455"
  712. lgui = Instance.new("BillboardGui")
  713. lgui.Parent = lprt5
  714. lgui.Size = UDim2.new(3, 0, 2.4, 0)
  715. lgui.AlwaysOnTop = false
  716. limg = Instance.new("ImageLabel")
  717. limg.Parent = lgui
  718. limg.BackgroundTransparency = 1
  719. limg.Size = UDim2.new(1, 0, 1, 0)
  720. limg.Image = "rbxassetid://200369289"
  721. limg.ImageColor3 = BrickColor.new(NewCol).Color
  722. lgui = Instance.new("BillboardGui")
  723. lgui.Parent = prt3
  724. lgui.Size = UDim2.new(3, 0, 2.4, 3)
  725. lgui.AlwaysOnTop = false
  726. timg = Instance.new("ImageLabel")
  727. timg.Parent = lgui
  728. timg.BackgroundTransparency = 1
  729. timg.Size = UDim2.new(1, 0, 1, 0)
  730. timg.Image = "rbxassetid://200369289"
  731. timg.ImageColor3 = BrickColor.new(NewCol).Color
  732. rimg.Rotation = rimg.Rotation + 2
  733. limgRotation = limg.Rotation + 2
  734. timg.Rotation = timg.Rotation + -2
  735. local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
  736. local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
  737. local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
  738. local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
  739. local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
  740. local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  741. local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "3270017", vt(0, 0, 0), vt(1.2, 1.2, 2))
  742. local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
  743. local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
  744. local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
  745. local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
  746. local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  747. local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
  748. local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0))
  749. local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
  750. local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
  751. local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0))
  752. local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
  753. local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
  754. local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0))
  755. local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
  756. local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
  757. local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0))
  758. local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
  759. for _,c in pairs(modelzorz:children()) do
  760. table.insert(Weapon, c)
  761. end
  762. for _,c in pairs(rprt1:children()) do
  763. if c.className == "Motor" then
  764. table.insert(Welds, c)
  765. end
  766. end
  767. oldprt2 = prt10
  768. cff = 0.1
  769. eul = 0.02
  770. siz = 0.99
  771. for i = 1, 7 do
  772. local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part13", vt())
  773. msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
  774. local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  775. oldprt2 = prt13
  776. cff = 0.6
  777. eul = 0.14
  778. siz = siz - 0.1
  779. end
  780. for _,c in pairs(modelzorz:children()) do
  781. table.insert(Weapon, c)
  782. end
  783. for _,c in pairs(prt1:children()) do
  784. if c.className == "Motor" then
  785. table.insert(Welds, c)
  786. end
  787. end
  788. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  789. hitbox.Anchored = false
  790. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  791. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  792. hitbox2.Anchored = true
  793. local hitboxCF = cf(0, 0, 0)
  794. hboxpos = Instance.new("BodyPosition", nil)
  795. hboxpos.P = 2000
  796. hboxpos.D = 100
  797. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  798. hitboxweld = function()
  799. hbwld.Parent = modelzorz
  800. hbwld.Part0 = hitbox
  801. hbwld.Part1 = prt6
  802. end
  803. if script.Parent.className ~= "HopperBin" then
  804. Tool = Instance.new("HopperBin")
  805. Tool.Parent = Backpack
  806. Tool.Name = "Carnufico"
  807. script.Parent = Tool
  808. end
  809. Bin = script.Parent
  810. if Bin.Name == "Renegade: Adjudicator" then
  811. Bin.Name = "Carnufico"
  812. end
  813. local bodvel = Instance.new("BodyVelocity")
  814. local bg = Instance.new("BodyGyro")
  815. so = function(id, par, vol, pit)
  816. local sou = Instance.new("Sound", par or workspace)
  817. sou.Volume = vol
  818. sou.Pitch = pit or 1
  819. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  820. coroutine.resume(coroutine.create(function(Sound)
  821. swait()
  822. Sound:play()
  823. end), sou)
  824. game:GetService("Debris"):AddItem(sou, 6)
  825. end
  826. function clerp(a,b,t)
  827. local qa = {QuaternionFromCFrame(a)}
  828. local qb = {QuaternionFromCFrame(b)}
  829. local ax, ay, az = a.x, a.y, a.z
  830. local bx, by, bz = b.x, b.y, b.z
  831. local _t = 1-t
  832. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  833. end
  834.  
  835. function QuaternionFromCFrame(cf)
  836. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  837. local trace = m00 + m11 + m22
  838. if trace > 0 then
  839. local s = math.sqrt(1 + trace)
  840. local recip = 0.5/s
  841. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  842. else
  843. local i = 0
  844. if m11 > m00 then
  845. i = 1
  846. end
  847. if m22 > (i == 0 and m00 or m11) then
  848. i = 2
  849. end
  850. if i == 0 then
  851. local s = math.sqrt(m00-m11-m22+1)
  852. local recip = 0.5/s
  853. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  854. elseif i == 1 then
  855. local s = math.sqrt(m11-m22-m00+1)
  856. local recip = 0.5/s
  857. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  858. elseif i == 2 then
  859. local s = math.sqrt(m22-m00-m11+1)
  860. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  861. end
  862. end
  863. end
  864.  
  865. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  866. local xs, ys, zs = x + x, y + y, z + z
  867. local wx, wy, wz = w*xs, w*ys, w*zs
  868. local xx = x*xs
  869. local xy = x*ys
  870. local xz = x*zs
  871. local yy = y*ys
  872. local yz = y*zs
  873. local zz = z*zs
  874. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  875. end
  876.  
  877. function QuaternionSlerp(a, b, t)
  878. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  879. local startInterp, finishInterp;
  880. if cosTheta >= 0.0001 then
  881. if (1 - cosTheta) > 0.0001 then
  882. local theta = math.acos(cosTheta)
  883. local invSinTheta = 1/math.sin(theta)
  884. startInterp = math.sin((1-t)*theta)*invSinTheta
  885. finishInterp = math.sin(t*theta)*invSinTheta
  886. else
  887. startInterp = 1-t
  888. finishInterp = t
  889. end
  890. else
  891. if (1+cosTheta) > 0.0001 then
  892. local theta = math.acos(-cosTheta)
  893. local invSinTheta = 1/math.sin(theta)
  894. startInterp = math.sin((t-1)*theta)*invSinTheta
  895. finishInterp = math.sin(t*theta)*invSinTheta
  896. else
  897. startInterp = t-1
  898. finishInterp = t
  899. end
  900. end
  901. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  902. end
  903. hideanim = function()
  904. equipped = false
  905. for i = 0, 1, 0.5 do
  906. swait()
  907. handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
  908. wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
  909. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  910. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  911. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4)
  912. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  913. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  914. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  915. end
  916. for i = 0, 1, 0.2 do
  917. swait()
  918. handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
  919. wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
  920. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  922. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
  923. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  924. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  925. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  926. RH.C0 = clerp(RH.C0, RHC0, 0.4)
  927. LH.C0 = clerp(LH.C0, LHC0, 0.4)
  928. end
  929. mdec2.Parent = nil
  930. handlewld.Part1 = Torso
  931. handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)
  932. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  933. for i = 0, 1, 0.3 do
  934. swait()
  935. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  937. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  938. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  939. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  940. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  941. end
  942. mdec.Parent = Decrease
  943. end
  944. mdec.Parent = Decrease
  945. equipanim = function()
  946. equipped = true
  947. mdec.Parent = nil
  948. for i = 0, 1, 0.5 do
  949. swait()
  950. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  952. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4)
  953. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  954. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  955. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  956. end
  957. for i = 0, 1, 0.2 do
  958. swait()
  959. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  960. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  961. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
  962. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  963. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  964. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  965. end
  966. mdec2.Parent = Decrease
  967. handlewld.Part1 = RightArm
  968. handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0)
  969. wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4)
  970. end
  971. StaggerAnim = function()
  972. attack = true
  973. removeControl()
  974. if invisible == true then
  975. Clone(0.1)
  976. end
  977. for i = 1, math.random(2, 4) do
  978. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  979. end
  980. for i = 0, 1, 0.35 do
  981. swait()
  982. if Rooted.Value == false then
  983. Torso.Velocity = RootPart.CFrame.lookVector * -40
  984. end
  985. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  987. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  988. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  989. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  990. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  991. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  992. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  993. end
  994. for i = 0, 1, 0.2 do
  995. swait()
  996. if Rooted.Value == false then
  997. Torso.Velocity = RootPart.CFrame.lookVector * -40
  998. end
  999. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  1000. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  1001. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  1002. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1003. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  1004. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1005. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  1006. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  1007. end
  1008. for i = 0, 1, 0.1 do
  1009. swait()
  1010. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  1011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  1012. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  1013. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1014. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  1015. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1016. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  1017. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  1018. end
  1019. for i = 1, 50 do
  1020. swait()
  1021. if StunT.Value <= Stun.Value then
  1022. break
  1023. end
  1024. end
  1025. do
  1026. resumeControl()
  1027. combo = 0
  1028. attack = false
  1029. end
  1030. end
  1031. StaggerHitt = function()
  1032. attack = true
  1033. if invisible == true then
  1034. Clone(0.1)
  1035. end
  1036. for i = 1, math.random(2, 4) do
  1037. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  1038. end
  1039. for i = 0, 1, 0.1 do
  1040. swait()
  1041. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  1042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  1043. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  1044. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1045. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  1046. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1047. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  1048. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  1049. end
  1050. attack = false
  1051. end
  1052. StunAnim = function()
  1053. attack = true
  1054. removeControl()
  1055. Stunned.Value = true
  1056. showDamage(Character, "Stunned", "Interrupt")
  1057. local dec = Instance.new("NumberValue", Decrease)
  1058. dec.Name = "DecreaseMvmt"
  1059. dec.Value = 10
  1060. for i = 0, 1, 0.3 do
  1061. swait()
  1062. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  1063. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
  1064. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  1065. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  1066. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  1067. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1068. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  1069. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1070. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  1071. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  1072. end
  1073. for i = 0, 1, 0.3 do
  1074. swait()
  1075. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  1076. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
  1077. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  1078. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  1079. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  1080. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1081. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  1082. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1083. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  1084. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  1085. end
  1086. for i = 0, 1, 0.3 do
  1087. swait()
  1088. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  1089. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  1090. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  1091. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1092. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  1093. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1094. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  1095. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  1096. end
  1097. local gairost = Instance.new("BodyGyro")
  1098. gairost.Parent = RootPart
  1099. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  1100. gairost.P = 20000
  1101. gairost.cframe = cf(0, 0, 0)
  1102. for i = 0, 1, 0.1 do
  1103. swait()
  1104. if hitfloor ~= nil then
  1105. Torso.Velocity = vt(0, 0, 0)
  1106. end
  1107. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  1108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  1109. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  1110. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1111. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  1112. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1113. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  1114. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  1115. end
  1116. for i = 1, 70 do
  1117. swait()
  1118. gairost.cframe = RootPart.CFrame
  1119. if hitfloor ~= nil then
  1120. Torso.Velocity = vt(0, 0, 0)
  1121. end
  1122. end
  1123. for i = 0, 1, 0.2 do
  1124. swait()
  1125. Stun.Value = 0
  1126. gairost.cframe = RootPart.CFrame
  1127. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  1129. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  1130. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1131. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  1132. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1133. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  1134. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  1135. end
  1136. resumeControl()
  1137. gairost.Parent = nil
  1138. dec.Parent = nil
  1139. Stun.Value = 0
  1140. combo = 0
  1141. Stunned.Value = false
  1142. attack = false
  1143. for i = 1, 10 do
  1144. swait()
  1145. Stun.Value = 0
  1146. end
  1147. end
  1148. attackone = function()
  1149. attack = true
  1150. for i = 0, 1, 0.2 do
  1151. swait()
  1152. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5)
  1153. wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.5)
  1154. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5)
  1155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5)
  1156. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5)
  1157. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1158. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.5)
  1159. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1160. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5)
  1161. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5)
  1162. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1163. do
  1164. if StaggerHit.Value == true then
  1165. break
  1166. end
  1167. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1168.  
  1169. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
  1170.  
  1171. end
  1172. end
  1173. end
  1174. so("92597369", prt6, 1, 0.6)
  1175. hbwld.Parent = nil
  1176. hboxpos.Parent = hitbox
  1177. hitbox.Parent = modelzorz
  1178. hitbox.Size = vt(3, 2, 7)
  1179. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1180. hitbox.CFrame = hitboxCF
  1181. for i = 0, 1, 0.15 do
  1182. swait()
  1183. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1184. hitbox.CFrame = hitboxCF
  1185. MagniDamage(hitbox, 4, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
  1186. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1187. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.4)
  1188. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
  1189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
  1190. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4)
  1191. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1192. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4)
  1193. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1194. RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
  1195. LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
  1196. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1197. do
  1198. if StaggerHit.Value == true then
  1199. break
  1200. end
  1201. -- DECOMPILER ERROR at PC546: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1202.  
  1203. -- DECOMPILER ERROR at PC546: LeaveBlock: unexpected jumping out IF_STMT
  1204.  
  1205. end
  1206. end
  1207. end
  1208. hitbox.Parent = modelzorz
  1209. hitbox.Size = vt()
  1210. hitboxweld()
  1211. hboxpos.Parent = nil
  1212. attack = false
  1213. end
  1214. attacktwo = function()
  1215. attack = true
  1216. for i = 0, 1, 0.15 do
  1217. swait()
  1218. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1219. wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0) * euler(2.5, 0, 0), 0.4)
  1220. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
  1221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
  1222. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.7) * euler(0, 1.8, 0), 0.4)
  1223. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1224. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.5), 0.4)
  1225. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1226. RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
  1227. LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
  1228. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1229. do
  1230. if StaggerHit.Value == true then
  1231. break
  1232. end
  1233. -- DECOMPILER ERROR at PC177: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1234.  
  1235. -- DECOMPILER ERROR at PC177: LeaveBlock: unexpected jumping out IF_STMT
  1236.  
  1237. end
  1238. end
  1239. end
  1240. so("92597369", prt6, 1, 0.8)
  1241. so("92597296", prt6, 1, 1)
  1242. hbwld.Parent = nil
  1243. hboxpos.Parent = hitbox
  1244. hitbox.Parent = modelzorz
  1245. hitbox.Size = vt(1, 2, 7)
  1246. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1247. hitbox.CFrame = hitboxCF
  1248. for i = 0, 1, 0.05 do
  1249. swait()
  1250. if (i >= 0.3 and i <= 0.33) or i >= 0.7 and i <= 0.73 then
  1251. so("92597369", prt6, 1, 0.8)
  1252. so("92597296", prt6, 1, 1)
  1253. end
  1254. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1255. hitbox.CFrame = hitboxCF
  1256. MagniDamage(hitbox, 4, 4, 6, math.random(5, 10), "Normal", RootPart, 0.2, 2, (math.random(2, 5)), nil, true)
  1257. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5)
  1258. wld1.C0 = euler(22 * i, -1.57 + 1.7 * i, 0) * euler(0, 0, 0) * cf(0, 0, 0) * euler(2.5 - 0.93 * i, 0, 0)
  1259. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0, 0, 0), 0.5)
  1260. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.5)
  1261. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 0, 0), 0.3)
  1262. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1263. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.3), 0.5)
  1264. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1265. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
  1266. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.5)
  1267. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1268. do
  1269. if StaggerHit.Value == true then
  1270. break
  1271. end
  1272. -- DECOMPILER ERROR at PC353: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1273.  
  1274. -- DECOMPILER ERROR at PC353: LeaveBlock: unexpected jumping out IF_STMT
  1275.  
  1276. end
  1277. end
  1278. end
  1279. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1280. ref.Anchored = true
  1281. ref.CFrame = RootPart.CFrame * cf(0, 0.5, -5)
  1282. game:GetService("Debris"):AddItem(ref, 1)
  1283. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 30, 30, 30, 3, 3, 3, 0.05)
  1284. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 60, 60, 60, 6, 6, 6, 0.075)
  1285. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 90, 90, 90, 9, 9, 9, 0.1)
  1286. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 15, 0, 15, 0.05)
  1287. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 2, 2, 2, 4, 4, 4, 0.05)
  1288. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 60, 60, 60, -2, -2, -2, 0.05)
  1289. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 90, 90, 90, -4, -4, -4, 0.05)
  1290. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 120, 120, 120, -6, -6, -6, 0.05)
  1291. MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 2.5, 0, 2.5, 0.05)
  1292. hbwld.Parent = nil
  1293. hboxpos.Parent = hitbox
  1294. hitbox.Parent = modelzorz
  1295. hitbox.Size = vt(6, 6, 6)
  1296. hitboxCF = cf(ref.Position)
  1297. hitbox.CFrame = hitboxCF
  1298. so("200633327", ref, 2, 1.2)
  1299. so("183763487", ref, 3, 1)
  1300. so("183763487", ref, 1, 0.75)
  1301. for i = 1, 10 do
  1302. swait()
  1303. hitboxCF = cf(ref.Position)
  1304. hitbox.CFrame = hitboxCF
  1305. MagniDamage(ref, 5, 2, 4, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
  1306. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1307. do
  1308. if StaggerHit.Value == true then
  1309. break
  1310. end
  1311. -- DECOMPILER ERROR at PC518: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1312.  
  1313. -- DECOMPILER ERROR at PC518: LeaveBlock: unexpected jumping out IF_STMT
  1314.  
  1315. end
  1316. end
  1317. end
  1318. hitbox.Parent = modelzorz
  1319. hitbox.Size = vt()
  1320. hitboxweld()
  1321. hboxpos.Parent = nil
  1322. attack = false
  1323. end
  1324. attackthree = function()
  1325. attack = true
  1326. for i = 0, 1, 0.2 do
  1327. swait()
  1328. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5)
  1329. wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.5)
  1330. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5)
  1331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5)
  1332. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5)
  1333. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1334. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0.1, 57, 0), 0.5)
  1335. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1336. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5)
  1337. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5)
  1338. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1339. do
  1340. if StaggerHit.Value == true then
  1341. break
  1342. end
  1343. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1344.  
  1345. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
  1346.  
  1347. end
  1348. end
  1349. end
  1350. so("92597369", prt6, 1, 0.5)
  1351. hbwld.Parent = nil
  1352. hboxpos.Parent = hitbox
  1353. hitbox.Parent = modelzorz
  1354. hitbox.Size = vt(1, 2, 7)
  1355. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1356. hitbox.CFrame = hitboxCF
  1357. for i = 0, 1, 0.05 do
  1358. swait()
  1359. if i >= 0.7 and i <= 0.73 then
  1360. so("92597369", prt6, 1, 0.5)
  1361. end
  1362. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1363. hitbox.CFrame = hitboxCF
  1364. MagniDamage(hitbox, 4, 5, 6, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
  1365. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1366. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.4)
  1367. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
  1368. RootJoint.C0 = RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4 - 9.28 * i)
  1369. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4)
  1370. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1371. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4)
  1372. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1373. RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
  1374. LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
  1375. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1376. do
  1377. if StaggerHit.Value == true then
  1378. break
  1379. end
  1380. -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1381.  
  1382. -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_STMT
  1383.  
  1384. end
  1385. end
  1386. end
  1387. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1388. ref.Anchored = true
  1389. ref.CFrame = RootPart.CFrame * cf(0, 0.5, -5)
  1390. game:GetService("Debris"):AddItem(ref, 1)
  1391. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 60, 60, 60, 3, 3, 3, 0.05)
  1392. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 90, 90, 90, 6, 6, 6, 0.075)
  1393. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 2, 0, 30, 0, 30, 0.05)
  1394. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 4, 4, 4, 6, 6, 6, 0.05)
  1395. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 0, 0, 0, 15, 15, 15, 0.05)
  1396. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 90, 90, 90, -2, -2, -2, 0.05)
  1397. MagicBlock(BrickColor.new(NewCol), cf(ref.Position), 120, 120, 120, -4, -4, -4, 0.05)
  1398. MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 5, 0, 5, 0.05)
  1399. hbwld.Parent = nil
  1400. hboxpos.Parent = hitbox
  1401. hitbox.Parent = modelzorz
  1402. hitbox.Size = vt(6, 6, 6)
  1403. hitboxCF = cf(ref.Position)
  1404. hitbox.CFrame = hitboxCF
  1405. so("200633327", ref, 2, 0.75)
  1406. so("183763487", ref, 3, 0.75)
  1407. so("183763487", ref, 2, 0.5)
  1408. for i = 1, 10 do
  1409. swait()
  1410. hitboxCF = cf(ref.Position)
  1411. hitbox.CFrame = hitboxCF
  1412. MagniDamage(ref, 10, 3, 6, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
  1413. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1414. do
  1415. if StaggerHit.Value == true then
  1416. break
  1417. end
  1418. -- DECOMPILER ERROR at PC518: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1419.  
  1420. -- DECOMPILER ERROR at PC518: LeaveBlock: unexpected jumping out IF_STMT
  1421.  
  1422. end
  1423. end
  1424. end
  1425. hitbox.Parent = modelzorz
  1426. hitbox.Size = vt()
  1427. hitboxweld()
  1428. hboxpos.Parent = nil
  1429. attack = false
  1430. end
  1431. attackfour = function()
  1432. attack = true
  1433. local dec = Instance.new("NumberValue", Decrease)
  1434. dec.Name = "DecreaseMvmt"
  1435. dec.Value = 10
  1436. for i = 0, 1, 0.2 do
  1437. swait()
  1438. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
  1439. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
  1440. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
  1441. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1442. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
  1443. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1444. RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
  1445. LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
  1446. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1447. do
  1448. if StaggerHit.Value == true then
  1449. break
  1450. end
  1451. end
  1452. end
  1453. end
  1454. for i = 1, 21, 4 do
  1455. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1456. if StaggerHit.Value == true then
  1457. break
  1458. end
  1459. local rref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1460. rref.Anchored = true
  1461. rref.CFrame = RootPart.CFrame * cf(0, -1.5, -(i * 2))
  1462. so("200633377", rref, 1, 1.4)
  1463. so("183763487", rref, 1, 1)
  1464. game:GetService("Debris"):AddItem(rref, 1)
  1465. hitfloor2 = rayCast(rref.Position, CFrame.new(rref.Position, rref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1466. if hitfloor2 ~= nil then
  1467. swait()
  1468. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1469. ref.Anchored = true
  1470. ref.CFrame = cf(rref.Position) --(posfloor2)
  1471. game:GetService("Debris"):AddItem(ref, 1)
  1472. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 60, 1, 60, -3, 500, -3, 0.05)
  1473. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 5, 1, 5, 5, 0, 5, 0.05)
  1474. MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 2, 0, 2, 0.075)
  1475. MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 3, 0, 3, 0, 3, 0.075)
  1476. MagicCircle2(BrickColor.new(NewCol), cf(ref.Position), 0, 0, 0, 0, 0, 0, 0.05, "200367539")
  1477. hbwld.Parent = nil
  1478. hboxpos.Parent = hitbox
  1479. hitbox.Parent = modelzorz
  1480. hitbox.Size = vt(5, 5, 5)
  1481. hitboxCF = cf(ref.Position)
  1482. hitbox.CFrame = hitboxCF
  1483. for i = 1, 2 do
  1484. swait()
  1485. hitboxCF = cf(ref.Position)
  1486. hitbox.CFrame = hitboxCF
  1487. MagniDamage(rref, 9, 5, 7, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
  1488. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1489. do
  1490. if StaggerHit.Value == true then
  1491. break
  1492. end
  1493. -- DECOMPILER ERROR at PC386: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1494.  
  1495. -- DECOMPILER ERROR at PC386: LeaveBlock: unexpected jumping out IF_STMT
  1496.  
  1497. end
  1498. end
  1499. end
  1500. hitbox.Parent = modelzorz
  1501. hitbox.Size = vt()
  1502. hitboxweld()
  1503. hboxpos.Parent = nil
  1504. else
  1505. do
  1506. do
  1507. for i = 1, 2 do
  1508. swait()
  1509. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1510. do
  1511. if StaggerHit.Value == true then
  1512. break
  1513. end
  1514. -- DECOMPILER ERROR at PC420: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1515.  
  1516. -- DECOMPILER ERROR at PC420: LeaveBlock: unexpected jumping out IF_STMT
  1517.  
  1518. end
  1519. end
  1520. end
  1521. -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out DO_STMT
  1522.  
  1523. -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1524.  
  1525. -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_STMT
  1526.  
  1527. -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1528.  
  1529. -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_STMT
  1530.  
  1531. end
  1532. end
  1533. end
  1534. end
  1535. end
  1536. dec.Parent = nil
  1537. attack = false
  1538. end
  1539.  
  1540. Invisibility = function()
  1541. if invisible == false then
  1542. so("2767090", Torso, 1, 1)
  1543. MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1)
  1544. MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1)
  1545. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 10, 10, 10, 0.05)
  1546. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 5, 5, 5, 0.05)
  1547. invisnum.Value = invisnum.Value - 10
  1548. for _,c in pairs(Decrease:children()) do
  1549. if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then
  1550. c.Parent = nil
  1551. end
  1552. end
  1553. d = Instance.new("NumberValue", Decrease)
  1554. d.Name = "DecreaseAtk"
  1555. d.Value = -5
  1556. dur = Instance.new("NumberValue", d)
  1557. dur.Name = "Duration"
  1558. dur.Value = 420
  1559. display = "+Damage"
  1560. showDamage(Character, display, "Debuff")
  1561. da = Instance.new("BoolValue", d)
  1562. da.Name = "Renegade"
  1563. DecreaseStat(Character, "Defense", 0.1, 80)
  1564. invisible = true
  1565. isinvis.Value = true
  1566. passive3.Parent = Decrease
  1567. else
  1568. invisible = false
  1569. isinvis.Value = false
  1570. passive3.Parent = nil
  1571. end
  1572. end
  1573.  
  1574. Runes = {"rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455", "rbxassetid://333659455"}
  1575. ContentProvider = game:GetService("ContentProvider")
  1576. for _,v in pairs(Runes) do
  1577. ContentProvider:Preload(v)
  1578. end
  1579. do1 = function()
  1580. if attack == true then
  1581. return
  1582. end
  1583. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1584. return
  1585. end
  1586. if cooldownmax <= cooldowns[1] and mana.Value >= 10 then
  1587. attack = true
  1588. cooldowns[1] = 0
  1589. local doinvisatk = false
  1590. if doinvisatk == false then
  1591. for i = 0, 1, 0.1 do
  1592. swait()
  1593. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  1594. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
  1595. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0, 0, 0), 0.3)
  1596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
  1597. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1.5, 0), 0.3)
  1598. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1599. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.3)
  1600. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1601. RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1.57, -0.3), 0.3)
  1602. LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1.57, 0.1), 0.3)
  1603. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1604. do
  1605. if StaggerHit.Value == true then
  1606. break
  1607. end
  1608. end
  1609. end
  1610. end
  1611. mana.Value = mana.Value - 10
  1612. CF = LeftArm.CFrame * cf(0, -2, 0)
  1613. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1614. ref.Anchored = true
  1615. ref.CFrame = CF
  1616. game:GetService("Debris"):AddItem(ref, 2)
  1617. so("160772554", ref, 1, 0.5)
  1618. so("87767777", ref, 1, 1)
  1619. hbwld.Parent = nil
  1620. hboxpos.Parent = hitbox
  1621. hitbox.Parent = modelzorz
  1622. hitbox.Size = vt(2, 2, 2)
  1623. MagicSkull(BrickColor.new("Really red"), CF * euler(-1.57, 0, 0), 1, 1, 1, 3, 3, 3, 0.05, 0.1)
  1624. MagicCylinder2(BrickColor.new("Really red"), CF, 5, 5, 5, 2, -0.05, 2, 0.02, 0.1)
  1625. MagicCircle(BrickColor.new("Really red"), CF * euler(-1.57, 0, 0), 2, 2, 0.4, 4, 4, 0, 0.025)
  1626. MagicCircle(BrickColor.new("Really red"), CF * euler(-1.57, 0, 0), 100, 100, 0, -2, -2, 10, 0.025)
  1627. MagicCircle(BrickColor.new("Really red"), CF * euler(-1.57, 0, 0), 104, 104, 0, -2, -2, 14, 0.025)
  1628. hitboxCF = CF
  1629. hitbox.CFrame = hitboxCF
  1630. DecreaseStat(Character, "Damage", -0.1, 200)
  1631. for i = 0, 1, 0.05 do
  1632. swait()
  1633. MagicBlock(BrickColor.new("Really black"), CF, 0.5, 0.5, 0.5, 0.2, 0.2, 0.2, 0.05, 3)
  1634. CF = CF * cf(0, -0.4, 0)
  1635. hitboxCF = CF
  1636. hitbox.CFrame = hitboxCF
  1637. hitbox.Size = hitbox.Size + vt(0.6, 0.6, 0.6)
  1638. if i == 0.6 then
  1639. MagniDamage(hitbox, hitbox.Size.Y, 19, 32, math.random(20, 40), "Knockdown2", ref, 1, 2, (math.random(5, 8)), nil, false, true)
  1640. end
  1641. end
  1642. hitbox.Parent = modelzorz
  1643. hitbox.Size = vt()
  1644. hitboxweld()
  1645. hboxpos.Parent = nil
  1646. attack = false
  1647. -- u can choose to miss out the line above me and below me using -- so that it does 2 terrors
  1648. elseif doinvisatk == true then
  1649. for i = 0, 1, 0.2 do
  1650. swait()
  1651. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  1652. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0.8, 1, 0), 0.3)
  1653. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0.2), 0.4)
  1654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, -0.5), 0.4)
  1655. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.4), 0.4)
  1656. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1657. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.5), 0.4)
  1658. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1659. RH.C0 = clerp(RH.C0, RHC0 * cf(0.5, 1, 0) * euler(0.5, 0, 0.5), 0.4)
  1660. LH.C0 = clerp(LH.C0, LHC0 * cf(0, 0, 0) * euler(0, 0.5, 0.5), 0.4)
  1661. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1662. do
  1663. if StaggerHit.Value == true then
  1664. break
  1665. end
  1666. end
  1667. end
  1668. end
  1669. mana.Value = mana.Value - 20
  1670. CF = LeftArm.CFrame * cf(0, -1, 0) * euler(2.5, 0, 0)
  1671. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1672. ref.Anchored = true
  1673. ref.CFrame = CF
  1674. game:GetService("Debris"):AddItem(ref, 2)
  1675. so("160772554", ref, 1, 0.6)
  1676. hbwld.Parent = nil
  1677. hboxpos.Parent = hitbox
  1678. hitbox.Parent = modelzorz
  1679. hitbox.Size = vt(2, 2, 2)
  1680. MagicSkull(BrickColor.new("Black"), CF * euler(-1.57, 0, 0), 1, 1, 1, 1.5, 1.5, 1.5, 0.05, 0.1)
  1681. MagicCylinder2(BrickColor.new("Really black"), CF, 5, 5, 5, 3, -0.05, 3, 0.02, 0)
  1682. MagicCircle(BrickColor.new("Really black"), CF * euler(-1.57, 0, 0), 1, 1, 0.2, 5, 5, 0, 0.025)
  1683. MagicCircle(BrickColor.new("Really black"), CF * euler(-1.57, 0, 0), 1, 1, 0, 2, 2, 5, 0.025)
  1684. MagicCircle(BrickColor.new("Really black"), CF * euler(-1.57, 0, 0), 1, 1, 0, 3, 3, 7, 0.025)
  1685. hitboxCF = CF
  1686. hitbox.CFrame = hitboxCF
  1687. for i = 0, 1, 0.05 do
  1688. swait()
  1689. MagicBlock(BrickColor.new("Really black"), CF, 0.5, 0.5, 0.5, 0.2, 0.2, 0.2, 0.05, 3)
  1690. CF = CF * cf(0, -0.2, 0)
  1691. hitboxCF = CF
  1692. hitbox.CFrame = hitboxCF
  1693. hitbox.Size = hitbox.Size + vt(0.8, 0.8, 0.8)
  1694. MagniDamage(hitbox, hitbox.Size.Y, 5, 10, math.random(20, 40), "Knockdown2", ref, 1, 2, (math.random(5, 8)), nil, false, true, "Movement", 0.4, 200)
  1695. end
  1696. hitbox.Parent = modelzorz
  1697. hitbox.Size = vt()
  1698. hitboxweld()
  1699. hboxpos.Parent = nil
  1700. attack = false
  1701. end
  1702. end
  1703. end
  1704. do2 = function()
  1705. if attack == true then
  1706. return
  1707. end
  1708. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1709. return
  1710. end
  1711. if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
  1712. deb = 0.2
  1713. attack = true
  1714. cooldowns[1] = 100
  1715. mana.Value = mana.Value - 20
  1716. local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt())
  1717. do
  1718. swait()
  1719. local dec = Instance.new("NumberValue", Decrease)
  1720. dec.Name = "DecreaseMvmt"
  1721. dec.Value = 0.2
  1722. for i = 0, 1, 0.2 do
  1723. swait()
  1724. handlewld.C0 = clerp(handlewld.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1725. wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1726. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1728. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1729. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1730. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1731. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1732. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1733. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1734. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1735. do
  1736. if StaggerHit.Value == true then
  1737. break
  1738. end
  1739. end
  1740. end
  1741. end
  1742. if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
  1743. if StaggerHit.Value ~= true then
  1744. swait()
  1745. arcorb = true
  1746. orb.Anchored = true
  1747. orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
  1748. so("200633529", orb, 1, 0.6)
  1749. do
  1750. local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
  1751. ogui = Instance.new("BillboardGui")
  1752. ogui.Parent = orb
  1753. ogui.Size = UDim2.new(5, 0, 5, 0)
  1754. oimg = Instance.new("ImageLabel")
  1755. oimg.Parent = ogui
  1756. oimg.BackgroundTransparency = 1
  1757. oimg.Size = UDim2.new(1, 0, 1, 0)
  1758. oimg.Image = Runes[math.random(1, #Runes)]
  1759. oimg.ImageColor3 = BrickColor.new(NewCol).Color
  1760. orbnum = 100
  1761. while arcorb==true do
  1762. if arcorb == true then
  1763. swait()
  1764. end
  1765. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1766. if StaggerHit.Value == true then
  1767. break
  1768. end
  1769. orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
  1770. MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
  1771. MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
  1772. MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 1, -1, -1, 0, 0.1)
  1773. if orbnum < 0 or MMouse == nil then
  1774. arcorb = false
  1775. end
  1776. swait()
  1777. orbnum = orbnum - 1
  1778. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1779. arcorb = false
  1780. break
  1781. end
  1782. end
  1783. end
  1784. if MMouse.Hit.p ~= nil then
  1785. swait()
  1786. local MainPos = orb.Position
  1787. local MainPos2 = MMouse.Hit.p
  1788. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1789. so("200633492", orb, 1, 0.75)
  1790. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1791. local num = 50
  1792. repeat
  1793. swait()
  1794. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  1795. orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
  1796. MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
  1797. MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 150, 150, 150, -8, -8, -8, 0.05)
  1798. MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.075)
  1799. Pos1 = Pos1 + Look.lookVector * 5
  1800. orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
  1801. if ohit ~= nil then
  1802. num = 0
  1803. end
  1804. num = num - 1
  1805. until num <= 0
  1806. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1807. ref.Anchored = true
  1808. ref.CFrame = cf(orb.Position)
  1809. so("165970126", ref, 10, 0.5)
  1810. so("153832545", ref, 5, 1)
  1811. game:GetService("Debris"):AddItem(ref, 0.5)
  1812. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 160, 160, 160, 120, 120, 120, 0.065)
  1813. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 80, 80, 80, 80, 80, 80, 0.065)
  1814. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 80, 0, 80, 0.025)
  1815. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
  1816. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
  1817. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
  1818. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
  1819. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
  1820. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
  1821. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
  1822. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
  1823. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
  1824. MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 25, 0, 25, 0.05)
  1825. for i = 1, 4 do
  1826. MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 0, 0, 0, 25, 25, 25, 0.05)
  1827. end
  1828. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 70, 70, 70, 40, 40, 40, 0.065)
  1829. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 1000, 1000, 1000, -50, -50, -50, 0.065)
  1830. MagniDamage(ref, 150, 10, 17, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
  1831. if isjugg == false then
  1832. end
  1833. orb.Parent = nil
  1834. end
  1835. ), MainPos, MainPos2, MouseLook)
  1836. end
  1837. do
  1838. dec.Parent = nil
  1839. swait()
  1840. attack = false
  1841. end
  1842. end
  1843. end
  1844. end
  1845. end
  1846. end
  1847. end
  1848. do3 = function()
  1849. if attack == true then
  1850. return
  1851. end
  1852. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1853. return
  1854. end
  1855. if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1856. attack = true
  1857. cooldowns[3] = 0
  1858. local doinvisatk = false
  1859. for i = 0, 1, 0.1 do
  1860. swait()
  1861. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
  1862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
  1863. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
  1864. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1865. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
  1866. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1867. RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
  1868. LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
  1869. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1870. do
  1871. if StaggerHit.Value == true then
  1872. break
  1873. end
  1874. end
  1875. end
  1876. end
  1877. so("92597369", prt6, 0.6, 1)
  1878. blcf = nil
  1879. scfr = nil
  1880. for i = 0, 1, 0.1 do
  1881. swait()
  1882. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
  1883. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
  1884. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
  1885. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1886. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
  1887. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1888. RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
  1889. LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
  1890. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1891. do
  1892. if StaggerHit.Value == true then
  1893. break
  1894. end
  1895. end
  1896. end
  1897. end
  1898. attack = false
  1899. CF = RootPart.CFrame * cf(0, 0, -30)
  1900. ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1901. ref2.Anchored = true
  1902. ref2.CFrame = CF
  1903. game:GetService("Debris"):AddItem(ref2, 5)
  1904. so("2101137", ref2, 5, 1)
  1905. so("167115397", ref2, 5, 1)
  1906. hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1907. if hitfloor2 ~= nil then
  1908. mana.Value = mana.Value - 30
  1909. ref2.CFrame = cf(posfloor2)
  1910. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 800, 5, 800, 0, 0, 0, 0.05)
  1911. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 800, 10, 800, -40, 0, -40, 0.025)
  1912. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 800, 10, 800, -42, 1000, -42, 0.05)
  1913. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 1000, 10, 1000, -62, 1200, -62, 0.05)
  1914. for i = 0, 1, 0.05 do
  1915. swait()
  1916. MagicBlock(BrickColor.new("Bright red"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, -3, -3, -3, 0.1, 1)
  1917. MagicBlock(BrickColor.new("Black"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 3, 3, 3, 1, 1, 1, 0.1, 3)
  1918. end
  1919. so("165969964", ref2, 10, 0.9)
  1920. so("167115397", ref2, 10, 1)
  1921. so("134854740", ref2, 5, 0.75)
  1922. so("138186576", ref2, 8, 0.75)
  1923. so("87767777", ref2, 10, 1)
  1924. MagniDamage(ref2, 250, 12, 24, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
  1925. MagicBlock(BrickColor.new("Really red"), cf(posfloor2), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
  1926. MagicBlock(BrickColor.new("Really red"), cf(posfloor2), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
  1927. MagicBlock(BrickColor.new("Really red"), cf(posfloor2), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
  1928. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 800, 2, 800, 150, 2, 150, 0.05)
  1929. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 800, 2, 800, 100, 4, 100, 0.05)
  1930. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 800, 2, 800, 50, 6, 50, 0.05)
  1931. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05)
  1932. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 0, 0, 0, 200, 200, 200, 0.05)
  1933. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 0, 0, 0, 300, 300, 300, 0.05)
  1934. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 0, 0, 0, 400, 400, 400, 0.05)
  1935. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 800, 2, 800, 4, 350, 4, 0.005)
  1936. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 600, 2, 600, 4, 300, 4, 0.005)
  1937. MagicCircle(BrickColor.new("Really red"), cf(posfloor2), 400, 2, 400, 4, 250, 4, 0.005)
  1938. end
  1939. end
  1940. end
  1941. do4 = function()
  1942. if attack == true then
  1943. return
  1944. end
  1945. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1946. return
  1947. end
  1948. if cooldownmax <= cooldowns[4] and mana.Value >= 50 then
  1949. attack = true
  1950. cooldowns[4] = 0
  1951. mana.Value = mana.Value - 50
  1952. for i = 0, 1, 0.05 do
  1953. swait()
  1954. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15)
  1955. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0) * euler(2.2, 0, 0), 0.15)
  1956. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1), 0.15)
  1957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.15)
  1958. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.8, 0, 0.5) * euler(0, -1, 0), 0.15)
  1959. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  1960. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.4, 0, 0.8) * euler(0, -1, 0), 0.15)
  1961. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  1962. RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.15)
  1963. LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.15)
  1964. end
  1965. doing4 = true
  1966. so("28144425", prt6, 1, 0.5)
  1967. hbwld.Parent = nil
  1968. hboxpos.Parent = hitbox
  1969. hitbox.Parent = modelzorz
  1970. hitbox.Size = vt(1, 2, 7)
  1971. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1972. hitbox.CFrame = hitboxCF
  1973. blcf = nil
  1974. scfr = nil
  1975. for i = 0, 1, 0.05 do
  1976. swait()
  1977. if i > 0.18 and i <= 0.2 then
  1978. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 10, 10, 10, -0.01, 20, -0.01, 0.01)
  1979. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 10, 50, 10, 0.05)
  1980. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 6, 60, 6, 0.025)
  1981. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 1, 0, 4, 0, 4, 0.015)
  1982. end
  1983. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1984. hitbox.CFrame = hitboxCF
  1985. if i == 0.2 then
  1986. MagniDamage(hitbox, 12, 20, 40, 0, "Knockdown2", RootPart, 1, 1, (math.random(10, 20)), nil, nil, false, nil, nil, nil, true, true)
  1987. end
  1988. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1989. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.2, 0, 0), 0.4)
  1990. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, -1), 0.4)
  1991. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4)
  1992. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -0.5) * euler(0, -0.5, 0), 0.4)
  1993. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1994. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, 0.6) * euler(0, 1, 0), 0.4)
  1995. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1996. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
  1997. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.4)
  1998. end
  1999. hitbox.Parent = modelzorz
  2000. hitbox.Size = vt()
  2001. hitboxweld()
  2002. hboxpos.Parent = nil
  2003. for i = 0, 1, 0.05 do
  2004. swait()
  2005. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15)
  2006. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -1, 0) * euler(2.2, 0, 0), 0.15)
  2007. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4, 0, -1.3), 0.15)
  2008. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.3), 0.15)
  2009. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.3, 0, -0.5) * euler(0, 1.8, 0), 0.15)
  2010. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.4, 0, 0.4) * euler(0, 1, 0), 0.15)
  2011. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.3, -0.1), 0.15)
  2012. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.3, 0.3), 0.15)
  2013. end
  2014. so("28144425", prt6, 1, 0.5)
  2015. hbwld.Parent = nil
  2016. hboxpos.Parent = hitbox
  2017. hitbox.Parent = modelzorz
  2018. hitbox.Size = vt(1, 2, 7)
  2019. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  2020. hitbox.CFrame = hitboxCF
  2021. blcf = nil
  2022. scfr = nil
  2023. daa = 0
  2024. for i = 0, 1, 0.05 do
  2025. swait()
  2026. daa = daa + 1
  2027. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  2028. hitbox.CFrame = hitboxCF
  2029. if daa == 4 then
  2030. print("rekt")
  2031. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 10, 10, 10, -0.1, 20, -0.1, 0.01)
  2032. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 10, 50, 10, 0.05)
  2033. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 6, 60, 6, 0.025)
  2034. MagicCircle(BrickColor.new("Really red"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 1, 0, 4, 0, 4, 0.015)
  2035. end
  2036. if i == 0.05 then
  2037. MagniDamage(hitbox, 12, 20, 40, math.random(30, 50), "Knockdown2", RootPart, 1, 1, (math.random(10, 20)), nil, nil, false, nil, nil, nil, true, true)
  2038. end
  2039. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.35)
  2040. wld1.C0 = clerp(wld1.C0, euler(0, -0.5, 0) * cf(0, -2, 0) * euler(2.2, 0, 0), 0.35)
  2041. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1.3), 0.35)
  2042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.3), 0.35)
  2043. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 2.5, 0), 0.35)
  2044. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.4, 0, 0.4) * euler(0, 0, 0), 0.35)
  2045. RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.35)
  2046. LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.35)
  2047. end
  2048. swait(10)
  2049. doing4 = false
  2050. attack = false
  2051. end
  2052. end
  2053. DecreaseStat = function(Model, Stat, Amount, Duration, cangui)
  2054. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  2055. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  2056. d = Instance.new("NumberValue", Model.Stats.Decrease)
  2057. dur = Instance.new("NumberValue", d)
  2058. dur.Name = "Duration"
  2059. dur.Value = Duration
  2060. game:GetService("Debris"):AddItem(d, 20)
  2061. if Stat == "Damage" then
  2062. d.Name = "DecreaseAtk"
  2063. else
  2064. if Stat == "Defense" then
  2065. d.Name = "DecreaseDef"
  2066. else
  2067. if Stat == "Movement" then
  2068. d.Name = "DecreaseMvmt"
  2069. end
  2070. end
  2071. end
  2072. if Model:findFirstChild("Torso") ~= nil then
  2073. display = ""
  2074. if Stat == "Damage" then
  2075. if Amount > 0 then
  2076. display = "-Damage"
  2077. else
  2078. display = "+Damage"
  2079. end
  2080. else
  2081. if Stat == "Defense" then
  2082. if Amount > 0 then
  2083. display = "-Defense"
  2084. else
  2085. display = "+Defense"
  2086. end
  2087. else
  2088. if Stat == "Movement" then
  2089. if Amount > 0 then
  2090. display = "-Movement"
  2091. else
  2092. display = "+Movement"
  2093. end
  2094. end
  2095. end
  2096. end
  2097. if cangui ~= true then
  2098. showDamage(Model, display, "Debuff")
  2099. end
  2100. end
  2101. d.Value = Amount
  2102. end
  2103. end
  2104. GetDist = function(Part1, Part2, magni)
  2105. local targ = Part1.Position - Part2.Position
  2106. local mag = targ.magnitude
  2107. if mag <= magni then
  2108. return true
  2109. else
  2110. return false
  2111. end
  2112. end
  2113. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2114. for _,c in pairs(workspace:children()) do
  2115. local hum = c:findFirstChild("Humanoid")
  2116. if hum ~= nil then
  2117. local head = nil
  2118. for _,d in pairs(c:children()) do
  2119. if d.className == "Model" and ranged ~= true then
  2120. head = d:findFirstChild("Hitbox")
  2121. if d.Parent == Character then
  2122. break
  2123. end
  2124. if head ~= nil then
  2125. local targ = head.Position - Part.Position
  2126. local mag = targ.magnitude
  2127. if mag <= magni and c.Name ~= Player.Name then
  2128. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2129. ref.Anchored = true
  2130. ref.CFrame = cf(head.Position)
  2131. game:GetService("Debris"):AddItem(ref, 1)
  2132. hitnum = math.random(1, 5)
  2133. if hitnum == 1 then
  2134. so("199148971", ref, 1, 1)
  2135. else
  2136. if hitnum == 2 then
  2137. so("199149025", ref, 1, 1)
  2138. else
  2139. if hitnum == 3 then
  2140. so("199149072", ref, 1, 1)
  2141. else
  2142. if hitnum == 4 then
  2143. so("199149109", ref, 1, 1)
  2144. else
  2145. if hitnum == 5 then
  2146. so("199149119", ref, 1, 1)
  2147. end
  2148. end
  2149. end
  2150. end
  2151. end
  2152. StaggerHit.Value = true
  2153. end
  2154. end
  2155. end
  2156. do
  2157. if d.className == "Part" and d.Name=="Torso" then
  2158. head = d
  2159. if head ~= nil then
  2160. local targ = head.Position - Part.Position
  2161. local mag = targ.magnitude
  2162. if mag <= magni and c.Name ~= Player.Name then
  2163. if stun == nil then
  2164. stun = math.random(5, 10)
  2165. end
  2166. local Rang = nil
  2167. if Ranged == false then
  2168. Rang = true
  2169. end
  2170. local stag = nil
  2171. if shbash == true then
  2172. stag = true
  2173. end
  2174. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2175. end
  2176. end
  2177. end
  2178. do
  2179. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  2180.  
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187. rayCast = function(Pos, Dir, Max, Ignore)
  2188. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2189. end
  2190. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  2191. LastPoint = Point
  2192. effect = function(Color, Ref, LP, P1, returnn)
  2193. if LP == nil or P1 == nil then
  2194. return
  2195. end
  2196. local effectsmsh = Instance.new("CylinderMesh")
  2197. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2198. effectsmsh.Name = "Mesh"
  2199. local effectsg = Instance.new("Part")
  2200. NoOutline(effectsg)
  2201. effectsg.formFactor = 3
  2202. effectsg.CanCollide = false
  2203. effectsg.Name = "Eff"
  2204. effectsg.Locked = true
  2205. effectsg.Anchored = true
  2206. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  2207. effectsg.Parent = workspace
  2208. effectsmsh.Parent = effectsg
  2209. effectsg.BrickColor = BrickColor.new(Color)
  2210. effectsg.Reflectance = Ref
  2211. local point1 = P1
  2212. local mg = (LP.p - point1.p).magnitude
  2213. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  2214. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  2215. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2216. game:GetService("Debris"):AddItem(effectsg, 2)
  2217. if returnn then
  2218. return effectsg
  2219. end
  2220. if not returnn then
  2221. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  2222. end
  2223. end
  2224. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  2225. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2226. prt.Anchored = true
  2227. prt.CFrame = cframe
  2228. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2229. game:GetService("Debris"):AddItem(prt, 10)
  2230. if Type == 1 or Type == nil then
  2231. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2232. else
  2233. if Type == 2 then
  2234. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2235. else
  2236. if Type == 3 then
  2237. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
  2238. end
  2239. end
  2240. end
  2241. end
  2242. MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  2243. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2244. prt.Anchored = true
  2245. prt.CFrame = cframe
  2246. msh = mesh("SpecialMesh", prt, "FileMesh", "4770583", vt(0, 0, 0), vt(x1, y1, z1))
  2247. game:GetService("Debris"):AddItem(prt, 10)
  2248. table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
  2249. end
  2250. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2251. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2252. prt.Anchored = true
  2253. prt.CFrame = cframe
  2254. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2255. game:GetService("Debris"):AddItem(prt, 10)
  2256. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2257. end
  2258. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2259. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2260. prt.Anchored = true
  2261. prt.CFrame = cframe * cf(x2, y2, z2)
  2262. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2263. game:GetService("Debris"):AddItem(prt, 10)
  2264. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2265. end
  2266. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  2267. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2268. prt.Anchored = true
  2269. prt.CFrame = cframe
  2270. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2271. game:GetService("Debris"):AddItem(prt, 10)
  2272. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  2273. end
  2274. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2275. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2276. prt.Anchored = true
  2277. prt.CFrame = cframe
  2278. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2279. game:GetService("Debris"):AddItem(prt, 10)
  2280. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2281. end
  2282. MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  2283. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2284. prt.Anchored = true
  2285. prt.CFrame = cframe
  2286. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2287. game:GetService("Debris"):AddItem(prt, 10)
  2288. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
  2289. end
  2290. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2291. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2292. prt.Anchored = true
  2293. prt.CFrame = cframe
  2294. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2295. game:GetService("Debris"):AddItem(prt, 10)
  2296. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2297. end
  2298. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2299. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2300. prt.Anchored = true
  2301. prt.CFrame = cframe
  2302. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2303. game:GetService("Debris"):AddItem(prt, 10)
  2304. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2305. end
  2306. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2307. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2308. prt.Anchored = true
  2309. prt.CFrame = cframe
  2310. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2311. game:GetService("Debris"):AddItem(prt, 10)
  2312. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2313. end
  2314. MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
  2315. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2316. prt.Anchored = true
  2317. prt.CFrame = cframe
  2318. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2319. game:GetService("Debris"):AddItem(prt, 10)
  2320. table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
  2321. end
  2322. MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
  2323. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2324. prt.Anchored = true
  2325. prt.CFrame = cframe
  2326. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2327. d = Instance.new("Decal")
  2328. d.Parent = prt
  2329. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  2330. d.Face = "Top"
  2331. d = Instance.new("Decal")
  2332. d.Parent = prt
  2333. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  2334. d.Face = "Bottom"
  2335. game:GetService("Debris"):AddItem(prt, 10)
  2336. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  2337. end
  2338. ElecEffect = function(cff, x, y, z)
  2339. local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
  2340. prt.Anchored = true
  2341. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  2342. prt.CFrame = cf(prt.Position)
  2343. game:GetService("Debris"):AddItem(prt, 10)
  2344. xval = math.random() / 3
  2345. yval = math.random() / 3
  2346. zval = math.random() / 3
  2347. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  2348. Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
  2349. end
  2350. CloneBody = function()
  2351. for _,v in pairs(Torso.Parent:children()) do
  2352. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2353. local c = part(3, workspace, 0, 0.5, BrickColor.new("Really black"), "Effect", v.Size)
  2354. c.Anchored = true
  2355. c.CFrame = v.CFrame
  2356. game:GetService("Debris"):AddItem(c, 5)
  2357. if v.Name == "Head" then
  2358. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2359. end
  2360. table.insert(Effects, {c, "Disappear", 0.05})
  2361. end
  2362. end
  2363. end
  2364. Clone = function(duration)
  2365. for _,v in pairs(Torso.Parent:children()) do
  2366. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2367. local c = part(3, workspace, 0, 0, BrickColor.new("Really black"), "Effect", v.Size)
  2368. c.Anchored = true
  2369. c.CFrame = v.CFrame
  2370. game:GetService("Debris"):AddItem(c, 5)
  2371. if v.Name == "Head" then
  2372. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2373. end
  2374. table.insert(Effects, {c, "Disappear", duration})
  2375. else
  2376. do
  2377. do
  2378. if v.className == "Hat" then
  2379. n = v.Handle:clone()
  2380. n:BreakJoints()
  2381. n.archivable = true
  2382. n.Anchored = true
  2383. n.CanCollide = false
  2384. n.Name = "Effect"
  2385. n.BrickColor = BrickColor.new("Really black")
  2386. n.Parent = workspace
  2387. n.CFrame = v.Handle.CFrame
  2388. n.Transparency = 1
  2389. n:BreakJoints()
  2390. table.insert(Effects, {n, "Disappear", duration})
  2391. end
  2392. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT
  2393.  
  2394. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2395.  
  2396. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT
  2397.  
  2398. end
  2399. end
  2400. end
  2401. end
  2402. for _,v in pairs(modelzorz:children()) do
  2403. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  2404. n = v:clone()
  2405. for _,b in pairs(n:children()) do
  2406. if b.className == "Motor" then
  2407. b.Parent = nil
  2408. end
  2409. end
  2410. n.archivable = true
  2411. n.Anchored = true
  2412. n.CanCollide = false
  2413. n.Name = "Effect"
  2414. n.BrickColor = BrickColor.new("Really black")
  2415. n.Parent = workspace
  2416. n.CFrame = v.CFrame
  2417. n.Transparency = 0
  2418. n:BreakJoints()
  2419. table.insert(Effects, {n, "Disappear", duration})
  2420. end
  2421. end
  2422. end
  2423. Cloak = function()
  2424. so("2767090", Torso, 1, 1)
  2425. Face.Parent = nil
  2426. Clone(0.02)
  2427. for _,v in pairs(Torso.Parent:children()) do
  2428. do
  2429. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2430. coroutine.resume(coroutine.create(function()
  2431. for i = 0, 1, 0.1 do
  2432. wait()
  2433. v.Transparency = v.Transparency + 0.1
  2434. end
  2435. v.Transparency = 1
  2436. end))
  2437. end
  2438. if v.className == "Hat" then
  2439. do
  2440. hatp = v.Handle
  2441. coroutine.resume(coroutine.create(function(derp)
  2442. for i = 0, 1, 0.1 do
  2443. wait()
  2444. derp.Transparency = derp.Transparency + 0.1
  2445. end
  2446. derp.Transparency = 1
  2447. end), hatp)
  2448. -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2449.  
  2450. -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT
  2451.  
  2452. end
  2453. end
  2454. end
  2455. end
  2456. for _,v in pairs(modelzorz:children()) do
  2457. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  2458. coroutine.resume(coroutine.create(function()
  2459. for i = 0, 1, 0.1 do
  2460. wait()
  2461. v.Transparency = v.Transparency + 0.1
  2462. end
  2463. v.Transparency = 1
  2464. end))
  2465. end
  2466. end
  2467. end
  2468. UnCloak = function()
  2469. so("2767090", Torso, 1, 1.1)
  2470. Face.Parent = Head
  2471. for _,v in pairs(Torso.Parent:children()) do
  2472. do
  2473. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2474. coroutine.resume(coroutine.create(function()
  2475. for i = 0, 1, 0.1 do
  2476. wait()
  2477. v.Transparency = v.Transparency - 0.1
  2478. end
  2479. v.Transparency = 0
  2480. end))
  2481. end
  2482. if v.className == "Hat" then
  2483. do
  2484. hatp = v.Handle
  2485. coroutine.resume(coroutine.create(function(derp)
  2486. for i = 0, 1, 0.1 do
  2487. wait()
  2488. derp.Transparency = derp.Transparency - 0.1
  2489. end
  2490. derp.Transparency = 1
  2491. end), hatp)
  2492. -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2493.  
  2494. -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT
  2495.  
  2496. end
  2497. end
  2498. end
  2499. end
  2500. for _,v in pairs(modelzorz:children()) do
  2501. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  2502. coroutine.resume(coroutine.create(function()
  2503. for i = 0, 1, 0.1 do
  2504. wait()
  2505. v.Transparency = v.Transparency - 0.1
  2506. end
  2507. for i = 0, 1, 0.3 do
  2508. wait()
  2509. v.Transparency = 0
  2510. end
  2511. end))
  2512. end
  2513. end
  2514. end
  2515. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2516. if hit.Parent == nil then
  2517. return
  2518. end
  2519. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2520. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2521. ref.Anchored = true
  2522. ref.CFrame = cf(hit.Position)
  2523. game:GetService("Debris"):AddItem(ref, 1)
  2524. hitnum = math.random(1, 5)
  2525. if hitnum == 1 then
  2526. so("199148971", ref, 1, 1)
  2527. else
  2528. if hitnum == 2 then
  2529. so("199149025", ref, 1, 1)
  2530. else
  2531. if hitnum == 3 then
  2532. so("199149072", ref, 1, 1)
  2533. else
  2534. if hitnum == 4 then
  2535. so("199149109", ref, 1, 1)
  2536. else
  2537. if hitnum == 5 then
  2538. so("199149119", ref, 1, 1)
  2539. end
  2540. end
  2541. end
  2542. end
  2543. end
  2544. StaggerHit.Value = true
  2545. end
  2546. h = hit.Parent:FindFirstChild("Humanoid")
  2547. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2548. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2549. return
  2550. end
  2551. if Player.Neutral == false then
  2552. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2553. return
  2554. end
  2555. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2556. return
  2557. end
  2558. end
  2559. c = Instance.new("ObjectValue")
  2560. c.Name = "creator"
  2561. c.Value = owner
  2562. c.Parent = h
  2563. RecentEnemy.Value = hit.Parent
  2564. game:GetService("Debris"):AddItem(c, 0.5)
  2565. if doing4 == false then
  2566. minim = minim * Atk.Value
  2567. maxim = maxim * Atk.Value
  2568. end
  2569. Damage = 0
  2570. if minim == maxim then
  2571. Damage = maxim
  2572. else
  2573. Damage = math.random(minim, maxim)
  2574. end
  2575. blocked = false
  2576. enblock = nil
  2577. Stats = hit.Parent:findFirstChild("Stats")
  2578. if Stats == nil then
  2579. Character.Stats:Clone().Parent=hit.Parent
  2580. end
  2581. if Stats ~= nil then
  2582. Stats.Defense.Value=1
  2583. invis = Stats:findFirstChild("Invisibility")
  2584. if (ranged == false or ranged == nil) and invis ~= nil then
  2585. invis.Value = 0
  2586. end
  2587. enblock = Stats:findFirstChild("Block")
  2588. if enblock ~= nil and enblock.Value == true then
  2589. blocked = true
  2590. end
  2591. if Stats:findFirstChild("Defense") ~= nil then
  2592. if doing2 ~= true and doing4 ~= true then
  2593. local divide = Stats.Defense.Value
  2594. Damage = Damage / divide
  2595. end
  2596. do
  2597. Damage = Damage
  2598. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2599. hitnum = math.random(1, 5)
  2600. if hitnum == 1 then
  2601. so("199149321", hit, 1, 1)
  2602. else
  2603. if hitnum == 2 then
  2604. so("199149338", hit, 1, 1)
  2605. else
  2606. if hitnum == 3 then
  2607. so("199149367", hit, 1, 1)
  2608. else
  2609. if hitnum == 4 then
  2610. so("199149409", hit, 1, 1)
  2611. else
  2612. if hitnum == 5 then
  2613. so("199149452", hit, 1, 1)
  2614. end
  2615. end
  2616. end
  2617. end
  2618. end
  2619. else
  2620. if ranged == false or ranged == nil and blocked ~= true then
  2621. hitnum = math.random(1, 6)
  2622. if hitnum == 1 then
  2623. so("199149137", hit, 1, 1)
  2624. else
  2625. if hitnum == 2 then
  2626. so("199149186", hit, 1, 1)
  2627. else
  2628. if hitnum == 3 then
  2629. so("199149221", hit, 1, 1)
  2630. else
  2631. if hitnum == 4 then
  2632. so("199149235", hit, 1, 1)
  2633. else
  2634. if hitnum == 5 then
  2635. so("199149269", hit, 1, 1)
  2636. else
  2637. if hitnum == 6 then
  2638. so("199149297", hit, 1, 1)
  2639. end
  2640. end
  2641. end
  2642. end
  2643. end
  2644. end
  2645. end
  2646. end
  2647. if Damage <= 3 and staghit == true and ranged ~= true then
  2648. StaggerHit.Value = true
  2649. end
  2650. if Stats:findFirstChild("Stun") ~= nil then
  2651. if blocked == true then
  2652. incstun = incstun / 2
  2653. end
  2654. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2655. Stats.Stun.Value = Stats.Stun.Value + incstun
  2656. end
  2657. end
  2658. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2659. Stats.Stagger.Value = true
  2660. end
  2661. if blocked == true then
  2662. showDamage(hit.Parent, "Block", "Damage")
  2663. if ranged ~= true then
  2664. enblock.Value = false
  2665. Stagger.Value = true
  2666. hitnum = math.random(1, 2)
  2667. if hitnum == 1 then
  2668. so("199148933", hit, 1, 1)
  2669. else
  2670. if hitnum == 2 then
  2671. so("199148947", hit, 1, 1)
  2672. end
  2673. end
  2674. end
  2675. else
  2676. Damage = math.floor(Damage)
  2677. if hit.Parent:findFirstChild("Mark") == nil then
  2678. d = it("BoolValue", hit.Parent)
  2679. d.Name = "Mark"
  2680. b = it("NumberValue", d)
  2681. b.Name = "MarkTime"
  2682. b.Value = 200
  2683. v = it("NumberValue", d)
  2684. v.Name = "MarkValue"
  2685. v.Value = 0
  2686. if doing4 == true then
  2687. v.Value = 10
  2688. end
  2689. sz = it("NumberValue", d)
  2690. sz.Name = "MarkSize"
  2691. sz.Value = 5
  2692. st = it("StringValue", d)
  2693. st.Name = "MarkType"
  2694. st.Value = "Adjudicator"
  2695. local tehpart = hit.Parent:findFirstChild("HumanoidRootPart")
  2696. if tehpart == nil then
  2697. tehpart = hit.Parent:findFirstChild("Torso")
  2698. end
  2699. if hit.Parent.Name == "Neflhelm" then
  2700. tehpart = hit
  2701. end
  2702. if tehpart ~= nil then
  2703. markgui = it("BillboardGui", tehpart)
  2704. markgui.Name = "Mark Gui"
  2705. markgui.Size = UDim2.new(7, 0, 7, 0)
  2706. markgui.StudsOffset = vt(0, 10, 0)
  2707. markgui.AlwaysOnTop = true
  2708. markscy = it("ImageLabel", markgui)
  2709. markscy.Name = "Scythe"
  2710. markscy.BackgroundTransparency = 1
  2711. markscy.Image = "rbxassetid://278007861"
  2712. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2713. markscy.Size = UDim2.new(1, 0, 1, 0)
  2714. table.insert(MarkedGUI, {markgui, markscy})
  2715. end
  2716. table.insert(Marked, {d, b, v, sz})
  2717. else
  2718. mark = hit.Parent:findFirstChild("Mark")
  2719. if mark:findFirstChild("MarkTime") ~= nil then
  2720. mark.MarkTime.Value = 700
  2721. end
  2722. if mark:findFirstChild("MarkValue") ~= nil then
  2723. if mark.MarkValue.Value >= 10 then
  2724. if mark:findFirstChild("MarkTime") ~= nil then
  2725. mark.MarkTime.Value = 400
  2726. end
  2727. if mark.MarkType.Value == "Classic" then
  2728. mark.Parent = nil
  2729. Damage = Damage * 2
  2730. print("double damage")
  2731. if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2732. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2733. ref.Anchored = true
  2734. ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
  2735. game:GetService("Debris"):AddItem(ref, 5)
  2736. local nr = NumberRange.new
  2737. local ns = NumberSequence.new
  2738. local cs = ColorSequence.new
  2739. local parti = it("ParticleEmitter")
  2740. parti.Color = cs(NewCol, Color3.new(0, 0, 0))
  2741. parti.LightEmission = 0
  2742. parti.Size = ns(10)
  2743. parti.Texture = "http://www.roblox.com/asset/?id=243660364"
  2744. transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2745. parti.Transparency = transseq
  2746. parti.ZOffset = 1
  2747. parti.Acceleration = vt(0, 0, 0)
  2748. parti.Lifetime = nr(1)
  2749. parti.Rate = 20
  2750. parti.Rotation = nr(0, 360)
  2751. parti.Speed = nr(0)
  2752. parti.VelocitySpread = 0
  2753. parti.Parent = ref
  2754. parti.Enabled = true
  2755. table.insert(Effects, {parti, "PartiEmi", 20})
  2756. markscy = it("ImageLabel", markgui)
  2757. markscy.Name = "Scythe"
  2758. markscy.BackgroundTransparency = 1
  2759. markscy.Image = "rbxassetid://258927926"
  2760. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2761. markscy.Size = UDim2.new(1, 0, 1, 0)
  2762. table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
  2763. end
  2764. elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2765. da = math.random(1, 4)
  2766. inc = 1
  2767. if doing2 == true then
  2768. inc = 2
  2769. end
  2770. if da == 1 then
  2771. DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true)
  2772. DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
  2773. else
  2774. if da == 2 then
  2775. DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true)
  2776. DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
  2777. else
  2778. if da == 3 then
  2779. DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true)
  2780. DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
  2781. else
  2782. if da == 4 then
  2783. DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true)
  2784. DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
  2785. end
  2786. end
  2787. end
  2788. end
  2789. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2790. ref.Anchored = true
  2791. ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
  2792. game:GetService("Debris"):AddItem(ref, 5)
  2793. markgui = it("BillboardGui", ref)
  2794. markgui.Name = "Mark Gui"
  2795. markgui.Size = UDim2.new(7, 0, 7, 0)
  2796. markgui.StudsOffset = vt(0, 10, 0)
  2797. markgui.AlwaysOnTop = true
  2798. markscy = it("ImageLabel", markgui)
  2799. markscy.Name = "Scythe"
  2800. markscy.BackgroundTransparency = 1
  2801. markscy.Image = "rbxassetid://278007453"
  2802. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2803. markscy.Size = UDim2.new(1, 0, 1, 0)
  2804. table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
  2805. end
  2806. elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then
  2807. mark.MarkValue.Value = 10
  2808. else
  2809. mark.MarkValue.Value = mark.MarkValue.Value + 1
  2810. end
  2811. end
  2812. if mark:findFirstChild("MarkSize") ~= nil then
  2813. mark.MarkSize.Value = 5
  2814. end
  2815. coroutine.resume(coroutine.create(function(Hum, Dam)
  2816. hit.Parent.Humanoid:TakeDamage(Damage)
  2817. end), h, Damage)
  2818. pursuitnum = 0
  2819. if isinvis.Value == false then
  2820. invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5)
  2821. end
  2822. showDamage(hit.Parent, Damage, "Damage")
  2823. if DecreaseState ~= nil then
  2824. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2825. end
  2826. if Type == "NormalDecreaseMvmt1" then
  2827. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  2828. end
  2829. if Type == "Knockdown" then
  2830. hum = hit.Parent.Humanoid
  2831. hum.PlatformStand = true
  2832. coroutine.resume(coroutine.create(function(HHumanoid)
  2833. swait(1)
  2834. HHumanoid.PlatformStand = false
  2835. end), hum)
  2836. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2837. local bodvol = Instance.new("BodyVelocity")
  2838. bodvol.velocity = angle * knockback
  2839. bodvol.P = 500
  2840. bodvol.maxForce = Vector3.new(2000, 2000, 2000)
  2841. bodvol.Parent = hit
  2842. rl = Instance.new("BodyAngularVelocity")
  2843. rl.P = 3000
  2844. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2845. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2846. rl.Parent = hit
  2847. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2848. game:GetService("Debris"):AddItem(rl, 0.5)
  2849. else
  2850. do
  2851. if Type == "Knockdown2" then
  2852. hum = hit.Parent.Humanoid
  2853. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2854. local bodvol = Instance.new("BodyVelocity")
  2855. bodvol.velocity = angle * knockback
  2856. bodvol.P = 500
  2857. bodvol.maxForce = Vector3.new(2000, 2000, 2000)
  2858. bodvol.Parent = hit
  2859. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2860. else
  2861. do
  2862. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2863. vp = Instance.new("BodyVelocity")
  2864. vp.P = 500
  2865. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2866. if KnockbackType == 1 then
  2867. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2868. else
  2869. if KnockbackType == 2 then
  2870. vp.velocity = Property.CFrame.lookVector * knockback
  2871. end
  2872. end
  2873. game:GetService("Debris"):AddItem(vp, 0.5)
  2874. if knockback > 0 then
  2875. vp.Parent = hit.Parent.Torso
  2876. end
  2877. end
  2878. debounce = Instance.new("BoolValue")
  2879. debounce.Name = "DebounceHit"
  2880. debounce.Parent = hit.Parent
  2881. debounce.Value = true
  2882. game:GetService("Debris"):AddItem(debounce, Delay)
  2883. c = Instance.new("ObjectValue")
  2884. c.Name = "creator"
  2885. c.Value = Player
  2886. c.Parent = h
  2887. game:GetService("Debris"):AddItem(c, 0.5)
  2888. CRIT = false
  2889. end
  2890. end
  2891. end
  2892. end
  2893. end
  2894. end
  2895. end
  2896. end
  2897. end
  2898. end
  2899. end
  2900. -- end
  2901. --end
  2902. --end
  2903. --end
  2904. --end
  2905. showDamage = function(Char, Dealt, Type)
  2906. m = Instance.new("Model")
  2907. m.Name = "Effect"
  2908. c = Instance.new("Part")
  2909. c.Transparency = 1
  2910. c.Name = "Head"
  2911. c.TopSurface = 0
  2912. c.BottomSurface = 0
  2913. c.formFactor = "Plate"
  2914. c.Size = Vector3.new(1, 0.4, 1)
  2915. b = Instance.new("BillboardGui", c)
  2916. b.Size = UDim2.new(5, 0, 5, 0)
  2917. b.AlwaysOnTop = true
  2918. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2919. if Type == "Damage" then
  2920. damgui.Font = "Bodoni"
  2921. if Dealt == "Block" then
  2922. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2923. else
  2924. if Dealt < 3 then
  2925. damgui.TextColor3 = BrickColor.new("White").Color
  2926. else
  2927. if Dealt >= 3 and Dealt < 20 then
  2928. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2929. else
  2930. damgui.TextColor3 = BrickColor.new("Really red").Color
  2931. damgui.Font = "Bodoni"
  2932. end
  2933. end
  2934. end
  2935. else
  2936. if Type == "Debuff" then
  2937. damgui.TextColor3 = BrickColor.new("White").Color
  2938. else
  2939. if Type == "Interrupt" then
  2940. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2941. end
  2942. end
  2943. end
  2944. damgui.TextScaled = true
  2945. ms = Instance.new("CylinderMesh")
  2946. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2947. ms.Parent = c
  2948. c.Reflectance = 0
  2949. Instance.new("BodyGyro").Parent = c
  2950. c.Parent = m
  2951. if Char:findFirstChild("Head") ~= nil then
  2952. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2953. else
  2954. if Char.Parent:findFirstChild("Head") ~= nil then
  2955. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2956. end
  2957. end
  2958. f = Instance.new("BodyPosition")
  2959. f.P = 2000
  2960. f.D = 100
  2961. f.maxForce = Vector3.new(545000, 545000, 545000)
  2962. if Type == "Damage" then
  2963. f.position = c.Position + Vector3.new(0, 3, 0)
  2964. else
  2965. if Type == "Debuff" or Type == "Interrupt" then
  2966. f.position = c.Position + Vector3.new(0, 5, 0)
  2967. end
  2968. end
  2969. f.Parent = c
  2970. game:GetService("Debris"):AddItem(m, 5)
  2971. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2972. c.CanCollide = false
  2973. m.Parent = workspace
  2974. c.CanCollide = false
  2975. end
  2976. combo = 0
  2977.  
  2978. ob1d = function(mouse)
  2979. if arcorb == true then
  2980. arcorb = false
  2981. end
  2982. if attack == true or equipped == false then
  2983. return
  2984. end
  2985. deb = 0.5
  2986. hold = true
  2987. if combo == 0 then
  2988. combo = 1
  2989. attackone()
  2990. else
  2991. if combo == 1 then
  2992. combo = 2
  2993. attacktwo()
  2994. else
  2995. if combo == 2 then
  2996. combo = 3
  2997. attackthree()
  2998. else
  2999. if combo == 3 then
  3000. combo = 0
  3001. attackfour()
  3002. end
  3003. end
  3004. end
  3005. end
  3006. coroutine.resume(coroutine.create(function()
  3007. for i = 1, 50 do
  3008. if attack == false then
  3009. swait()
  3010. end
  3011. end
  3012. if attack == false then
  3013. combo = 0
  3014. end
  3015. end))
  3016. end
  3017. ob1u = function(mouse)
  3018. hold = false
  3019. end
  3020. buttonhold = false
  3021. fenbarmove1.MouseButton1Click:connect(do1)
  3022. fenbarmove2.MouseButton1Click:connect(do2)
  3023. fenbarmove3.MouseButton1Click:connect(do3)
  3024. fenbarmove4.MouseButton1Click:connect(do4)
  3025. eul = 0
  3026. equipped = false
  3027. key = function(key)
  3028. if attack == true then
  3029. return
  3030. end
  3031. if key == "f" then
  3032. pressedf = true
  3033. fnumb = 0
  3034. attack = true
  3035. if equipped == false then
  3036. equipped = true
  3037. RSH = ch.Torso["Right Shoulder"]
  3038. LSH = ch.Torso["Left Shoulder"]
  3039. RSH.Parent = nil
  3040. LSH.Parent = nil
  3041. RW.Name = "Right Shoulder"
  3042. RW.Part0 = ch.Torso
  3043. RW.C0 = cf(1.5, 0.5, 0)
  3044. RW.C1 = cf(0, 0.5, 0)
  3045. RW.Part1 = ch["Right Arm"]
  3046. RW.Parent = ch.Torso
  3047. LW.Name = "Left Shoulder"
  3048. LW.Part0 = ch.Torso
  3049. LW.C0 = cf(-1.5, 0.5, 0)
  3050. LW.C1 = cf(0, 0.5, 0)
  3051. LW.Part1 = ch["Left Arm"]
  3052. LW.Parent = ch.Torso
  3053. Animate.Parent = nil
  3054. equipanim()
  3055. else
  3056. equipped = false
  3057. hideanim()
  3058. LH.C1 = LHC1
  3059. RH.C1 = RHC1
  3060. Animate.Parent = Humanoid
  3061. swait(0)
  3062. RW.Parent = nil
  3063. LW.Parent = nil
  3064. RSH.Parent = player.Character.Torso
  3065. LSH.Parent = player.Character.Torso
  3066. end
  3067. attack = false
  3068. end
  3069. if equipped == false then
  3070. return
  3071. end
  3072. if key == "e" and invisnum.Value > 5 then
  3073. Invisibility()
  3074. end
  3075. if key == "z" then
  3076. do1()
  3077. end
  3078. if key == "x" then
  3079. do2()
  3080. end
  3081. if key == "c" then
  3082. do3()
  3083. end
  3084. if key == "v" then
  3085. do4()
  3086. end
  3087. end
  3088. key2 = function(key)
  3089. end
  3090. s = function(mouse)
  3091. mouse.Button1Down:connect(function()
  3092. ob1d(mouse)
  3093. end)
  3094. mouse.Button1Up:connect(function()
  3095. ob1u(mouse)
  3096. end)
  3097. mouse.KeyDown:connect(key)
  3098. mouse.KeyUp:connect(key2)
  3099. player = Player
  3100. ch = Character
  3101. MMouse = mouse
  3102. end
  3103. ds = function(mouse)
  3104. end
  3105. Bin.Selected:connect(s)
  3106. Bin.Deselected:connect(ds)
  3107. print("Renegade loaded.")
  3108. local mananum = 0
  3109. local donum = 0
  3110. local stunnum = 0
  3111. local staggeranim = false
  3112. local stunanim = false
  3113. local Point, LastPoint = nil, nil
  3114. local passivenum = 100
  3115. local pnum2 = 0
  3116. local walk = 0
  3117. local walkforw = true
  3118. local addpassive = 0
  3119. local gashnum = 0
  3120. while true do
  3121. swait()
  3122. if Humanoid.Health <= 0 then
  3123. attack = true
  3124. for i = 1, #Marked do
  3125. if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then
  3126. MarkedGUI[i][1].Parent = nil
  3127. end
  3128. table.remove(MarkedGUI, i)
  3129. table.remove(Marked, i)
  3130. end
  3131. resumeControl()
  3132. modelzorz.Parent = workspace
  3133. game:GetService("Debris"):AddItem(modelzorz, 30)
  3134. for i = 1, #Weapon do
  3135. Weapon[i].Parent = modelzorz
  3136. Weapon[i].CanCollide = true
  3137. end
  3138. for i = 1, #Welds do
  3139. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  3140. Welds[i].Parent = nil
  3141. else
  3142. Welds[i].Parent = prt1
  3143. end
  3144. end
  3145. end
  3146. do
  3147. if fnumb < 21 then
  3148. fnumb = fnumb + 1
  3149. if pressedf == false then
  3150. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  3151. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  3152. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  3153. else
  3154. if fnumb == 20 then
  3155. fenframe5.Parent = nil
  3156. print("daigui")
  3157. end
  3158. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  3159. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  3160. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  3161. end
  3162. end
  3163. rimg.Rotation = rimg.Rotation + 2
  3164. limg.Rotation = limg.Rotation + 2
  3165. timg.Rotation = rimg.Rotation + -2
  3166. if hbwld.Parent == nil then
  3167. hitbox2.Name = "Hitbox2"
  3168. else
  3169. hitbox2.Name = "Hitbox2"
  3170. end
  3171. if hbwld.Parent == nil then
  3172. hitbox2.Name = "Hitbox"
  3173. else
  3174. hitbox2.Name = "Hitbox2"
  3175. end
  3176. if doing2 == true then
  3177. gashnum = gashnum + 1
  3178. if (gashnum) % 10 == 0 then
  3179. if 0 < mana.Value then
  3180. mana.Value = mana.Value - -2
  3181. else
  3182. do2()
  3183. end
  3184. end
  3185. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 2, 2, 2, 0.05)
  3186. MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025)
  3187. MagicBlock(BrickColor.new("Really black"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1)
  3188. end
  3189. hitbox2.Parent = hitbox.Parent
  3190. hitbox2.Size = hitbox.Size
  3191. hitbox2.CFrame = hitboxCF
  3192. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  3193. hitbox.Transparency = 1
  3194. hitbox2.Transparency = 1
  3195. for i = 1, #Marked do
  3196. if Marked[i] ~= nil then
  3197. if Marked[i][1].Parent == nil then
  3198. MarkedGUI[i][1].Parent = nil
  3199. table.remove(MarkedGUI, i)
  3200. table.remove(Marked, i)
  3201. else
  3202. if MarkedGUI[i][1].Parent ~= nil then
  3203. MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0)
  3204. if 0 < Marked[i][4].Value then
  3205. Marked[i][4].Value = Marked[i][4].Value - 1
  3206. end
  3207. if MarkedGUI[i][2].Parent ~= nil then
  3208. if Marked[i][3].Value == 0 then
  3209. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3210. else
  3211. if Marked[i][3].Value == 1 then
  3212. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3213. else
  3214. if Marked[i][3].Value == 2 then
  3215. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3216. else
  3217. if Marked[i][3].Value == 3 then
  3218. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3219. else
  3220. if Marked[i][3].Value == 4 then
  3221. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3222. else
  3223. if Marked[i][3].Value == 5 then
  3224. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3225. else
  3226. if Marked[i][3].Value == 6 then
  3227. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3228. else
  3229. if Marked[i][3].Value == 7 then
  3230. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3231. else
  3232. if Marked[i][3].Value == 8 then
  3233. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3234. else
  3235. if Marked[i][3].Value == 9 then
  3236. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3237. else
  3238. if Marked[i][3].Value == 10 then
  3239. MarkedGUI[i][2].Image = "rbxassetid://333659455"
  3240. end
  3241. end
  3242. end
  3243. end
  3244. end
  3245. end
  3246. end
  3247. end
  3248. end
  3249. end
  3250. end
  3251. end
  3252. end
  3253. if Marked[i][2] ~= nil then
  3254. Marked[i][2].Value = Marked[i][2].Value - 1
  3255. if Marked[i][2].Value <= 0 then
  3256. Marked[i][1].Parent = nil
  3257. MarkedGUI[i][1].Parent = nil
  3258. table.remove(MarkedGUI, i)
  3259. table.remove(Marked, i)
  3260. end
  3261. end
  3262. end
  3263. end
  3264. end
  3265. scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0)
  3266. scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5
  3267. scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0)
  3268. testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0)
  3269. if invisible == true then
  3270. addpassive = addpassive + 1
  3271. for i = 1, 1 do
  3272. MagicCircle2(BrickColor.new("Black"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2)
  3273. end
  3274. if 50 <= addpassive then
  3275. addpassive = 0
  3276. for _,c in pairs(workspace:children()) do
  3277. local hum = (c:findFirstChild("Humanoid"))
  3278. if hum ~= nil then
  3279. local head = nil
  3280. for _,d in pairs(c:children()) do
  3281. if d.Name == "HumanoidRootPart" then
  3282. local targ = d.Position - RootPart.Position
  3283. local mag = targ.magnitude
  3284. if mag <= 60 and c.Name ~= Player.Name then
  3285. mark = d.Parent:findFirstChild("Mark")
  3286. if mark ~= nil then
  3287. if (mark:findFirstChild("MarkTime")) ~= nil then
  3288. mark.MarkTime.Value = 500
  3289. end
  3290. if (mark:findFirstChild("MarkValue")) ~= nil then
  3291. if (mark:findFirstChild("MarkSize")) ~= nil then
  3292. mark.MarkSize.Value = 5
  3293. end
  3294. if mark.MarkValue.Value < 10 then
  3295. mark.MarkValue.Value = mark.MarkValue.Value + 1
  3296. end
  3297. end
  3298. end
  3299. end
  3300. end
  3301. end
  3302. end
  3303. end
  3304. end
  3305. end
  3306. do
  3307. pursuitnum = pursuitnum + 1
  3308. if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then
  3309. invisnum.Value = invisnum.Value - 1
  3310. passivenum = 0
  3311. end
  3312. if 8 <= passivenum and invisible == true then
  3313. invisnum.Value = invisnum.Value - 1
  3314. pursuitnum = 0
  3315. passivenum = 0
  3316. end
  3317. if 100 <= invisnum.Value then
  3318. invisnum.Value = 100
  3319. end
  3320. if invisible == true and invisnum.Value <= 0 then
  3321. Invisibility()
  3322. end
  3323. passivenum = passivenum + 1
  3324. if Stagger.Value == true and staggeranim == false then
  3325. coroutine.resume(coroutine.create(function()
  3326. staggeranim = true
  3327. while attack == true do
  3328. swait()
  3329. end
  3330. StaggerAnim()
  3331. StaggerHit.Value = false
  3332. Stagger.Value = false
  3333. staggeranim = false
  3334. end))
  3335. end
  3336. if StaggerHit.Value == true and staggeranim == false then
  3337. coroutine.resume(coroutine.create(function()
  3338. staggeranim = true
  3339. while attack == true do
  3340. swait()
  3341. end
  3342. StaggerHitt()
  3343. StaggerHit.Value = false
  3344. Stagger.Value = false
  3345. staggeranim = false
  3346. end))
  3347. end
  3348. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  3349. Humanoid.WalkSpeed = 0
  3350. else
  3351. Humanoid.WalkSpeed = 16 * Mvmt.Value
  3352. end
  3353. if StunT.Value <= Stun.Value and stunanim == false then
  3354. coroutine.resume(coroutine.create(function()
  3355. stunanim = true
  3356. while attack == true do
  3357. swait()
  3358. end
  3359. StunAnim()
  3360. Stun.Value = 0
  3361. stunanim = false
  3362. end))
  3363. end
  3364. local stunnum2 = 30
  3365. if stunnum2 <= stunnum then
  3366. if 0 < Stun.Value then
  3367. Stun.Value = Stun.Value - 1
  3368. end
  3369. stunnum = 0
  3370. end
  3371. stunnum = stunnum + 1
  3372. if 0.5 <= donum then
  3373. handidle = true
  3374. else
  3375. if donum <= 0 then
  3376. handidle = false
  3377. end
  3378. end
  3379. if handidle == false then
  3380. donum = donum + 0.003
  3381. else
  3382. donum = donum - 0.003
  3383. end
  3384. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3385. local velderp = RootPart.Velocity.y
  3386. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3387. if equipped == true then
  3388. if attack == false then
  3389. idle = idle + 1
  3390. else
  3391. idle = 0
  3392. end
  3393. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  3394. if walkforw == true then
  3395. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3396. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3397. else
  3398. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3399. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3400. end
  3401. else
  3402. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  3403. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  3404. end
  3405. if 1 < RootPart.Velocity.y and hitfloor == nil then
  3406. Anim = "Jump"
  3407. if attack == false then
  3408. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  3409. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
  3410. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  3411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3412. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2)
  3413. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3414. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2)
  3415. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3416. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3417. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3418. end
  3419. else
  3420. if RootPart.Velocity.y < -1 and hitfloor == nil then
  3421. Anim = "Fall"
  3422. if attack == false then
  3423. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  3424. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
  3425. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3427. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2)
  3428. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3429. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2)
  3430. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3431. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3432. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3433. end
  3434. else
  3435. if torvel < 1 and hitfloor ~= nil then
  3436. Anim = "Idle"
  3437. if attack == false then
  3438. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  3439. wld1.C0 = clerp(wld1.C0, euler(0, -0.4 - (donum) / 2, 0) * cf(0, -2, 0) * euler(1, 0, 0), 0.2)
  3440. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.15)
  3441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.15)
  3442. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3 - (donum) / 4, 0, 0.5 - (donum) / 4), 0.15)
  3443. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  3444. LW.C0 = clerp(LW.C0, cf(-1.3 - (donum) / 3, 0.5, -0.4 + (donum) / 3) * euler(0.7 + (donum) / 6, 0, 0.4 + (donum) / 6) * euler(0, -1.57, 0), 0.15)
  3445. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  3446. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.2), 0.15)
  3447. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.15)
  3448. end
  3449. else
  3450. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  3451. Anim = "Walk"
  3452. walk = walk + 1
  3453. if 15 - 5 * Mvmt.Value <= walk then
  3454. walk = 0
  3455. if walkforw == true then
  3456. walkforw = false
  3457. else
  3458. if walkforw == false then
  3459. walkforw = true
  3460. end
  3461. end
  3462. end
  3463. if attack == false then
  3464. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  3465. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2)
  3466. Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2)
  3467. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3468. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2)
  3469. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3470. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2)
  3471. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3472. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
  3473. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
  3474. end
  3475. else
  3476. if 30 <= torvel and hitfloor ~= nil then
  3477. Anim = "Walk"
  3478. walk = walk + 1
  3479. if 15 - 5 * Mvmt.Value <= walk then
  3480. walk = 0
  3481. if walkforw == true then
  3482. walkforw = false
  3483. else
  3484. if walkforw == false then
  3485. walkforw = true
  3486. end
  3487. end
  3488. end
  3489. if attack == false then
  3490. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  3491. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2)
  3492. Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2)
  3493. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3494. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2)
  3495. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3496. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2)
  3497. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3498. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
  3499. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
  3500. end
  3501. end
  3502. end
  3503. end
  3504. end
  3505. end
  3506. end
  3507. if 0 < #Effects then
  3508. for e = 1, #Effects do
  3509. if Effects[e] ~= nil then
  3510. local Thing = Effects[e]
  3511. if Thing ~= nil then
  3512. local Part = Thing[1]
  3513. local Mode = Thing[2]
  3514. local Delay = Thing[3]
  3515. local IncX = Thing[4]
  3516. local IncY = Thing[5]
  3517. local IncZ = Thing[6]
  3518. if Thing[2] == "CylinderClang" then
  3519. if Thing[3] <= 1 then
  3520. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3521. Thing[7] = Thing[1].CFrame
  3522. effect("New Yeller", 0, Thing[8], Thing[7])
  3523. Thing[8] = Thing[7]
  3524. Thing[3] = Thing[3] + Thing[4]
  3525. else
  3526. Part.Parent = nil
  3527. table.remove(Effects, e)
  3528. end
  3529. end
  3530. if Thing[2] == "showDamage" then
  3531. if Thing[6] < Thing[5] then
  3532. Thing[6] = Thing[6] + 1
  3533. else
  3534. if Thing[6] < Thing[7] then
  3535. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  3536. Thing[6] = Thing[6] + 1
  3537. else
  3538. if Thing[6] < Thing[8] then
  3539. Thing[6] = Thing[6] + 1
  3540. else
  3541. if Thing[6] < Thing[9] then
  3542. Thing[6] = Thing[6] + 1
  3543. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  3544. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  3545. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  3546. else
  3547. Thing[1].Parent = nil
  3548. table.remove(Effects, e)
  3549. end
  3550. end
  3551. end
  3552. end
  3553. end
  3554. if Thing[2] == "PartiEmi" then
  3555. Thing[3] = Thing[3] - 1
  3556. if Thing[3] <= 0 then
  3557. Thing[1].Enabled = false
  3558. table.remove(Effects, e)
  3559. end
  3560. end
  3561. if Thing[2] == "AdjuEff" then
  3562. if 0 < Thing[3] then
  3563. Thing[3] = Thing[3] - 1
  3564. Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
  3565. Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
  3566. Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
  3567. else
  3568. Thing[1].Parent = nil
  3569. table.remove(Effects, e)
  3570. end
  3571. end
  3572. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
  3573. if Thing[1].Transparency <= 1 then
  3574. if Thing[2] == "Block1" then
  3575. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3576. Mesh = Thing[7]
  3577. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3578. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3579. else
  3580. if Thing[2] == "Block2" then
  3581. Thing[1].CFrame = Thing[1].CFrame
  3582. Mesh = Thing[7]
  3583. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3584. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3585. else
  3586. if Thing[2] == "Block3" then
  3587. Thing[9] = Thing[9] + 0.5
  3588. Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
  3589. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3590. Mesh = Thing[7]
  3591. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3593. else
  3594. if Thing[2] == "Skull" then
  3595. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
  3596. Mesh = Thing[7]
  3597. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3598. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3599. else
  3600. if Thing[2] == "Cylinder" then
  3601. Mesh = Thing[7]
  3602. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3603. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604. else
  3605. if Thing[2] == "Cylinder2" then
  3606. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  3607. Mesh = Thing[7]
  3608. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610. else
  3611. if Thing[2] == "Blood" then
  3612. Mesh = Thing[7]
  3613. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  3614. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3615. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3616. else
  3617. if Thing[2] == "Elec" then
  3618. Mesh = Thing[10]
  3619. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  3620. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3621. else
  3622. if Thing[2] == "Disappear" then
  3623. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3624. end
  3625. end
  3626. end
  3627. end
  3628. end
  3629. end
  3630. end
  3631. end
  3632. end
  3633. else
  3634. Part.Parent = nil
  3635. table.remove(Effects, e)
  3636. end
  3637. end
  3638. end
  3639. end
  3640. end
  3641. end
  3642. do
  3643. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3644. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  3645. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3646. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3647. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3648. fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true)
  3649. fenbarblock3.Text = "Power(" .. invisnum.Value .. ")"
  3650. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3651. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3652. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3653. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3654. for _,c in pairs(Decrease:children()) do
  3655. if (c:findFirstChild("Duration")) ~= nil then
  3656. c.Duration.Value = c.Duration.Value - 1
  3657. if c.Duration.Value <= 0 then
  3658. c.Parent = nil
  3659. end
  3660. end
  3661. if c.Name == "DecreaseAtk" then
  3662. decreaseatk = decreaseatk + c.Value
  3663. else
  3664. if c.Name == "DecreaseDef" then
  3665. decreasedef = decreasedef + c.Value
  3666. else
  3667. if c.Name == "DecreaseMvmt" then
  3668. decreasemvmt = decreasemvmt + c.Value
  3669. end
  3670. end
  3671. end
  3672. end
  3673. Atk.Value = 1 - (decreaseatk)
  3674. if Atk.Value <= 0 then
  3675. Atk.Value = 0
  3676. end
  3677. Def.Value = 1 - (decreasedef)
  3678. if Def.Value <= 0 then
  3679. Def.Value = 0.01
  3680. end
  3681. Mvmt.Value = 1 - (decreasemvmt)
  3682. if Mvmt.Value <= 0 then
  3683. Mvmt.Value = 0
  3684. end
  3685. decreaseatk = 0
  3686. decreasedef = 0
  3687. decreasemvmt = 0
  3688. AtkVal = Atk.Value * 100
  3689. AtkVal = math.floor(AtkVal)
  3690. AtkVal = AtkVal / 100
  3691. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3692. DefVal = Def.Value * 100
  3693. DefVal = math.floor(DefVal)
  3694. DefVal = DefVal / 100
  3695. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3696. MvmtVal = Mvmt.Value * 100
  3697. MvmtVal = math.floor(MvmtVal)
  3698. MvmtVal = MvmtVal / 100
  3699. if Rooted.Value == true then
  3700. MvmtVal = 0
  3701. end
  3702. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3703. if StunT.Value <= Stun.Value then
  3704. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3705. else
  3706. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3707. end
  3708. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3709. if 100 <= mana.Value then
  3710. mana.Value = 100
  3711. else
  3712. if mananum <= 12 then
  3713. mananum = mananum + 1
  3714. else
  3715. mananum = 0
  3716. mana.Value = mana.Value + 100
  3717. end
  3718. end
  3719. for i = 1, #cooldowns do
  3720. if cooldownmax <= cooldowns[i] then
  3721. cooldowns[i] = cooldownmax
  3722. else
  3723. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3724. end
  3725. end
  3726. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3727.  
  3728. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3729.  
  3730. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3731.  
  3732. end
  3733. end
  3734. end
  3735. end
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