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- wait(1)
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local plr = S.Players.LocalPlayer
- local char = plr.Character
- local hum = char:FindFirstChildOfClass'Humanoid'
- local rarm = char["Right Arm"]
- local larm= char["Left Arm"]
- local rleg= char["Right Leg"]
- local lleg = char["Left Leg"]
- local root = char:FindFirstChild'HumanoidRootPart'
- local torso = char.Torso
- local head = char.Head
- local sine = 0;
- local combo = 1;
- local lastClick = time()
- local change = 1;
- local runService = S.RunService
- local mouse = plr:GetMouse()
- local Attack = false
- local neutralAnims = true
- local GlitchTime = 0;
- local PaintBody = 'Black'
- local DeleteClothing = true
- local PlayerSize = 5
- local Debounces = {Debounces={}}
- local Hit = {}
- local BloodPuddles = {}
- local Teamed = {}
- hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- hum.MaxHealth = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hum.Health = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hum.Name = '13'
- Instance.new("ForceField",char).Visible = false
- function Debounces:New(name,cooldown)
- local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
- setmetatable(aaaaa,{__index = Debounces})
- Debounces.Debounces[name] = aaaaa
- return aaaaa
- end
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