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FloweyTheFlower

XD

Aug 22nd, 2017
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  1. local s = Instance.new("Sound")
  2. s.Name = "BGMusic"
  3. s.SoundId = "https://www.roblox.com/asset/?id=690672961"
  4. s.Pitch = 1
  5. s.Volume = 10
  6. s.Looped = true
  7. s.archivable = false
  8. s.Parent = game.Workspace
  9. wait(0.1)
  10. s:play()
  11.  
  12. math.randomseed(tick())
  13. plr = game:service("Players").LocalPlayer
  14. ch, char = plr.Character, plr.Character
  15. hum = ch.Humanoid
  16. tor, torso, rootpart, rj = ch.Torso, ch.Torso, ch.HumanoidRootPart, ch.HumanoidRootPart.RootJoint
  17. m, mouse = plr:GetMouse(), plr:GetMouse()
  18. cfn, ang, mr, int = CFrame.new, CFrame.Angles, math.rad, Instance.new
  19. bc = BrickColor.new
  20. head = ch.Head
  21. cam = workspace.CurrentCamera
  22. rj.C0 = cfn()
  23. rj.C1 = cfn()
  24. lib = {}
  25. lib.cone = "1033714"
  26. lib.ring = "3270017"
  27. lib.yato = "579392805"
  28. rbx = "rbxassetid://"
  29. v3 = Vector3.new
  30. cn = CFrame.new
  31. ca2 = CFrame.Angles
  32. mf = math.floor
  33. mran = math.random
  34. rn = mran
  35. mrad = math.rad
  36. rd = mrad
  37. mdeg = math.deg
  38. dg = mdeg
  39. function ca(x, y, z)
  40. return ca2(mrad(x), mrad(y), mrad(z))
  41. end
  42. function mran2(a, b)
  43. return mran(a * 100000, b * 100000) / 100000
  44. end
  45. ud = UDim2.new
  46. bn = BrickColor.new
  47. c3 = Color3.new
  48. function getSound(id)
  49. game:service("ContentProvider"):Preload("rbxassetid" .. tostring(id))
  50. local s = int("Sound", ch.Head)
  51. s.SoundId = "rbxassetid://" .. tostring(id - 1)
  52. s.Volume = 1
  53. return s
  54. end
  55. local combostring = ""
  56. local attackstring = ""
  57. blocksound = getSound(260433722)
  58. blocksound.Pitch = 1
  59. startsound = getSound(588738950)
  60. startsound.Pitch = 1
  61. endsound = getSound(588736246)
  62. endsound.Pitch = 1
  63. endsound.Volume = 2
  64. swsound = getSound(588736970)
  65. swexp = getSound(365002939)
  66. swexp.Pitch = 1
  67. spexp = getSound(365002939)
  68. spexp.Pitch = 1.2
  69. startsound2 = getSound(260433769)
  70. startsound2.Pitch = 0.8
  71. startsound3 = getSound(260433769)
  72. startsound3.Pitch = 0.89
  73. chargesound = getSound(181004944)
  74. chargesound.Pitch = 1
  75. basicsound = getSound(588736246)
  76. basicsound.Pitch = 1.2
  77. dodgesound = getSound(177162407)
  78. dodgesound.Pitch = 1.4
  79. landsound = getSound(315775190)
  80. rushsound = getSound(134012323)
  81. swoosh = getSound(231917988)
  82. swoosh.Volume = 2
  83. aerialcharge = getSound(265109959)
  84. aerialcharge.Pitch = 1.1
  85. curse = getSound(231917971)
  86. glass = getSound(130779172)
  87. magictone1 = getSound(588738950)
  88. tweenTable = {}
  89. altTweenTable = {}
  90. local alljoints = {}
  91. textTable = {}
  92. local fx = {}
  93. moves = {}
  94. connectlist = {}
  95. cooldowns = {}
  96. movers = {}
  97. local linetable = {}
  98. local run = false
  99. idle = false
  100. local animPlaying = false
  101. local runLeg = false
  102. canRunLeg = false
  103. local deb = false
  104. local basicswitch = false
  105. local canExecuteMoves = true
  106. maxmana = 90000
  107. mana = 90000
  108. chain = 0
  109. hum.MaxHealth = 90000
  110. spawn(function()
  111. wait()
  112. hum.Health = 90000
  113. end)
  114. local managui = int("ScreenGui", plr.PlayerGui)
  115. managui.Name = "Mana Gui"
  116. local frame = int("Frame", managui)
  117. frame.Size = UDim2.new(0.15, 0, 0.02, 0)
  118. frame.Position = UDim2.new(0.83, 0, 0.7, 0)
  119. frame.BackgroundColor3 = BrickColor.new("Black").Color
  120. frame.BorderColor3 = BrickColor.new("Really black").Color
  121. frame.BorderSizePixel = 6
  122. local manabartext = int("TextLabel", frame)
  123. manabartext.ZIndex = 2
  124. manabartext.Size = UDim2.new(1, 0, 1, 0)
  125. manabartext.TextColor3 = BrickColor.new("White").Color
  126. manabartext.TextStrokeTransparency = 1
  127. manabartext.Font = "SourceSansLight"
  128. manabartext.Text = tostring(mana) .. "/" .. tostring(maxmana)
  129. manabartext.FontSize = "Size18"
  130. manabartext.BackgroundTransparency = 1
  131. local manabar = int("Frame", frame)
  132. manabar.Size = UDim2.new(1, 0, 1, 0)
  133. manabar.BorderSizePixel = 0
  134. manabar.BackgroundColor3 = BrickColor.new("Bright blue").Color
  135. manabar.Size = UDim2.new(mana / maxmana, 0, 1, 0)
  136. local chainframe = int("Frame", managui)
  137. chainframe.Size = frame.Size
  138. chainframe.BackgroundTransparency = 1
  139. chainframe.Position = frame.Position + UDim2.new(0.07, 0, -0.05, 0)
  140. local chaintext = int("TextLabel", chainframe)
  141. chaintext.BackgroundTransparency = 1
  142. chaintext.TextStrokeColor3 = BrickColor.new("White").Color
  143. chaintext.TextStrokeTransparency = 0
  144. chaintext.Size = UDim2.new(1, 0, 1, 0)
  145. chaintext.Font = "Antique"
  146. chaintext.FontSize = "Size48"
  147. chaintext.Text = "0x"
  148. ypcall(function()
  149. ch.Animate:Destroy()
  150. ch.Humanoid.Animator:Destroy()
  151. end)
  152. if ch:findFirstChild("Riven") then
  153. ch.Riven:Destroy()
  154. end
  155. local tube = int("Model", ch)
  156. tube.Name = "Riven"
  157. script.Parent = tube
  158. function Weld(p0, p1, x, y, z, rx, ry, rz, par)
  159. p0.Position = p1.Position
  160. local w = Instance.new("Motor", par or p0)
  161. w.Part0 = p1
  162. w.Part1 = p0
  163. w.C0 = CFrame.new(x or 0, y or 0, z or 0) * CFrame.Angles(rx or 0, ry or 0, rz or 0)
  164. w.MaxVelocity = 0.1
  165. return w
  166. end
  167. function clerp(c1, c2, sp)
  168. local R1, R2, R3 = c1:toEulerAnglesXYZ()
  169. local R21, R22, R23 = c2:toEulerAnglesXYZ()
  170. return CFrame.new(c1.X + (c2.X - c1.X) * sp, c1.Y + (c2.Y - c1.Y) * sp, c1.Z + (c2.Z - c1.Z) * sp) * CFrame.Angles(R1 + (R21 - R1) * sp, R2 + (R22 - R2) * sp, R3 + (R23 - R3) * sp)
  171. end
  172. function Tween(Weld, Stop, Step, a)
  173. ypcall(function()
  174. local function func()
  175. local Start = Weld.C1
  176. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  177. local Stop = Stop
  178. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  179. if not Step then
  180. Step = 0.1
  181. end
  182. table.insert(tweenTable, {
  183. th = 0,
  184. Weld = Weld,
  185. Step = Step,
  186. Start = Start,
  187. X1 = X1,
  188. Y1 = Y1,
  189. Z1 = Z1,
  190. Stop = Stop,
  191. X2 = X2,
  192. Y2 = Y2,
  193. Z2 = Z2
  194. })
  195. end
  196. if a then
  197. coroutine.wrap(func)()
  198. else
  199. func()
  200. end
  201. end)
  202. end
  203. function altTween(Weld, Stop, Step, a)
  204. ypcall(function()
  205. local function func()
  206. local Start = Weld.C1
  207. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  208. local Stop = Stop
  209. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  210. if not Step then
  211. Step = 0.1
  212. end
  213. table.insert(altTweenTable, {
  214. th = 0,
  215. Weld = Weld,
  216. Step = Step,
  217. Start = Start,
  218. X1 = X1,
  219. Y1 = Y1,
  220. Z1 = Z1,
  221. Stop = Stop,
  222. X2 = X2,
  223. Y2 = Y2,
  224. Z2 = Z2
  225. })
  226. end
  227. if a then
  228. coroutine.wrap(func)()
  229. else
  230. func()
  231. end
  232. end)
  233. end
  234. function weld(p0, p1, c0)
  235. local w = Instance.new("Weld", p0)
  236. w.Part0 = p0
  237. w.Part1 = p1
  238. w.C0 = c0
  239. return w
  240. end
  241. function cp(parent, color, size, anchored, cancollide)
  242. local newp = Instance.new("Part", parent)
  243. newp.TopSurface = "SmoothNoOutlines"
  244. newp.BottomSurface = "SmoothNoOutlines"
  245. newp.FrontSurface = "SmoothNoOutlines"
  246. newp.BackSurface = "SmoothNoOutlines"
  247. newp.RightSurface = "SmoothNoOutlines"
  248. newp.LeftSurface = "SmoothNoOutlines"
  249. newp.FormFactor = "Custom"
  250. newp.BrickColor = bc(color)
  251. local rn = math.random(3)
  252. if rn == 1 then
  253. end
  254. newp.Size = size
  255. newp.Anchored = anchored
  256. newp.CanCollide = cancollide
  257. newp:BreakJoints()
  258. return newp
  259. end
  260. function destroyJoints()
  261. for i = 1, 5 do
  262. for _, v in pairs(alljoints) do
  263. ypcall(function()
  264. v:Destroy()
  265. table.remove(alljoints, _)
  266. end)
  267. end
  268. end
  269. end
  270. function initializeJoints()
  271. destroyJoints()
  272. rabr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  273. rabr.Transparency = 1
  274. rabr.Name = "Locker"
  275. rabr.Position = torso.Position
  276. rw = Weld(rabr, torso, 1.5, 0.5, 0, 0, 0, 0)
  277. rw.Parent = tube
  278. rw.Name = "rw"
  279. w = Instance.new("Weld", tube)
  280. w.Part0, w.Part1 = ch["Right Arm"], rabr
  281. w.C1 = CFrame.new(0, -0.5, 0)
  282. labr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  283. labr.Transparency = 1
  284. labr.Name = "Locker"
  285. labr.Position = torso.Position
  286. lw = Weld(labr, torso, -1.5, 0.5, 0, 0, 0, 0)
  287. lw.Parent = tube
  288. lw.Name = "lw"
  289. ww = Instance.new("Weld", tube)
  290. ww.Part0, ww.Part1 = ch["Left Arm"], labr
  291. ww.C1 = CFrame.new(0, -0.5, 0)
  292. rlabr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  293. rlabr.Transparency = 1
  294. rlabr.Name = "Locker"
  295. rlabr.Position = torso.Position
  296. rlw = Weld(rlabr, torso, 0.5, -1.5, 0, 0, 0, 0)
  297. rlw.Parent = tube
  298. rlw.Name = "rlw"
  299. wl = Instance.new("Weld", tube)
  300. wl.Part0, wl.Part1 = ch["Right Leg"], rlabr
  301. wl.C1 = CFrame.new(0, -0.5, 0)
  302. llabr = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  303. llabr.Transparency = 1
  304. llabr.Name = "Locker"
  305. llabr.Position = torso.Position
  306. llw = Weld(llabr, torso, -0.5, -1.5, 0, 0, 0, 0)
  307. llw.Parent = tube
  308. llw.Name = "llw"
  309. wwl = Instance.new("Weld", tube)
  310. wwl.Part0, wwl.Part1 = ch["Left Leg"], llabr
  311. wwl.C1 = CFrame.new(0, -0.5, 0)
  312. nk = cp(tube, "White", Vector3.new(1, 1, 1), false, false)
  313. nk.Transparency = 1
  314. nk.Name = "Locker"
  315. nk.Position = torso.Position
  316. neck = Weld(nk, torso, 0, 2, 0, 0, 0, 0)
  317. neck.Parent = tube
  318. neck.Name = "neck"
  319. www = Instance.new("Weld", tube)
  320. www.Part0, www.Part1 = ch.Head, nk
  321. www.C1 = CFrame.new(0, -0.5, 0)
  322. table.insert(alljoints, rabr)
  323. table.insert(alljoints, labr)
  324. table.insert(alljoints, rw)
  325. table.insert(alljoints, lw)
  326. table.insert(alljoints, w)
  327. table.insert(alljoints, ww)
  328. table.insert(alljoints, rlabr)
  329. table.insert(alljoints, llabr)
  330. table.insert(alljoints, rlw)
  331. table.insert(alljoints, llw)
  332. table.insert(alljoints, wl)
  333. table.insert(alljoints, wwl)
  334. table.insert(alljoints, nk)
  335. table.insert(alljoints, neck)
  336. table.insert(alljoints, www)
  337. end
  338. function cyl(prt)
  339. local c = int("CylinderMesh", prt)
  340. return c
  341. end
  342. function blo(prt)
  343. local c = int("BlockMesh", prt)
  344. c.Name = "bmsh"
  345. return c
  346. end
  347. function sphere(prt)
  348. local c = int("SpecialMesh", prt)
  349. c.MeshType = "Sphere"
  350. return c
  351. end
  352. initializeJoints()
  353. function reset()
  354. if run == false and animPlaying == false then
  355. altTweenTable = {}
  356. Tween(llw, cfn(0, -0.08 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(5)))
  357. Tween(rlw, cfn(0, -0.08 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(-5)))
  358. Tween(rw, cfn(0, 0.1 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(-15) + mr(-5 * math.sin(tick() * 1.5))))
  359. Tween(lw, cfn(0, 0.1 * math.sin(tick() * 1.5), 0) * ang(0, 0, mr(15) + mr(5 * math.sin(tick() * 1.5))))
  360. Tween(neck, cfn())
  361. Tween(rj, cfn(0, 0.08 * math.sin(tick() * 1.5), 0), 0.3)
  362. end
  363. end
  364. function resetLegs()
  365. altTweenTable = {}
  366. Tween(llw, cfn())
  367. Tween(rlw, cfn())
  368. end
  369. function walkCycle()
  370. if run == true and animPlaying == false then
  371. tweenTable = {}
  372. Tween(rj, cfn())
  373. Tween(llw, cfn(0, 0, -0.2 * math.sin(tick() * 8)) * ang(mr(10) + mr(40 * math.sin(tick() * 8)), 0, 0), 0.6)
  374. Tween(rlw, cfn(0, 0, 0.2 * math.sin(tick() * 8)) * ang(mr(10) + mr(-40 * math.sin(tick() * 8)), 0, 0), 0.6)
  375. Tween(rw, cfn() * ang(mr(-40), 0, mr(-30)), 0.07)
  376. Tween(lw, cfn() * ang(mr(20), 0, mr(20)), 0.07)
  377. end
  378. end
  379. function walkLegs()
  380. if runLeg == true then
  381. altTweenTable = {}
  382. altTween(llw, cfn(0, 0, -0.2 * math.sin(tick() * 8)) * ang(mr(20) + mr(50 * math.sin(tick() * 8)), 0, 0), 0.6)
  383. altTween(rlw, cfn(0, 0, 0.2 * math.sin(tick() * 8)) * ang(mr(20) + mr(-50 * math.sin(tick() * 8)), 0, 0), 0.6)
  384. end
  385. end
  386. function dealDamage(man, damage, crit, multi, lifesteal)
  387. if man and man:findFirstChild("Humanoid") and man.Head then
  388. local dm = damage
  389. local cr = false
  390. local hm = man.Humanoid
  391. if crit and crit > 0 then
  392. local c = math.random(crit)
  393. if c == 1 then
  394. cr = true
  395. end
  396. end
  397. if cr == true then
  398. if not multi then
  399. dm = dm * 1.5
  400. else
  401. dm = dm * multi
  402. end
  403. end
  404. hm:TakeDamage(dm)
  405. if lifesteal then
  406. local plife = lifesteal * dm
  407. if hum.Health < hum.MaxHealth then
  408. hum.Health = hum.Health + plife
  409. local bbg = int("BillboardGui", tube)
  410. bbg.Size = UDim2.new(1, 0, 1, 0)
  411. bbg.StudsOffset = Vector3.new(0, 2, 0)
  412. bbg.StudsOffset = bbg.StudsOffset + Vector3.new(math.random(-math.random(50) / 10, math.random(50) / 10), 0, math.random(-math.random(50) / 10, math.random(50) / 10))
  413. bbg.Adornee = ch.Head
  414. bbg.AlwaysOnTop = true
  415. local tlabl = int("TextLabel", bbg)
  416. tlabl.Size = UDim2.new(1, 0, 1, 0)
  417. tlabl.Text = tostring(plife)
  418. tlabl.BackgroundTransparency = 1
  419. tlabl.TextColor3 = BrickColor.new("Bright green").Color
  420. tlabl.TextStrokeColor3 = BrickColor.new("White").Color
  421. tlabl.TextStrokeTransparency = 0
  422. tlabl.Font = "Antique"
  423. tlabl.FontSize = "Size60"
  424. table.insert(textTable, bbg)
  425. end
  426. end
  427. chain = chain + 1
  428. if hm.MaxHealth >= 99999 then
  429. hm.Parent:BreakJoints()
  430. end
  431. local bbg = int("BillboardGui", tube)
  432. bbg.Size = UDim2.new(1, 0, 1, 0)
  433. bbg.StudsOffset = Vector3.new(0, 2, 0)
  434. bbg.StudsOffset = bbg.StudsOffset + Vector3.new(math.random(-math.random(50) / 10, math.random(50) / 10), 0, math.random(-math.random(50) / 10, math.random(50) / 10))
  435. bbg.Adornee = man.Head
  436. bbg.AlwaysOnTop = true
  437. local tlabl = int("TextLabel", bbg)
  438. tlabl.Size = UDim2.new(1, 0, 1, 0)
  439. tlabl.Text = tostring(dm)
  440. tlabl.BackgroundTransparency = 1
  441. tlabl.TextColor3 = BrickColor.new("Really black").Color
  442. tlabl.TextStrokeColor3 = BrickColor.new("White").Color
  443. if cr == true then
  444. tlabl.TextColor3 = BrickColor.new("Really red").Color
  445. tlabl.TextStrokeColor3 = BrickColor.new("Really black").Color
  446. end
  447. tlabl.TextStrokeTransparency = 0
  448. tlabl.Font = "Antique"
  449. tlabl.FontSize = "Size60"
  450. table.insert(textTable, bbg)
  451. return dm
  452. end
  453. end
  454. local tp = cp(tube, "White", Vector3.new(1, 1, 1))
  455. tp.Transparency = 1
  456. weld(ch["Right Arm"], tp, cfn(0, -1, 0))
  457. function addFx(item, int, final, func)
  458. table.insert(fx, {
  459. item = item,
  460. int = int,
  461. func = func,
  462. final = final,
  463. stepval = 0
  464. })
  465. end
  466. function addMove(name, key, cooldown, func, manacost)
  467. moves[name] = {
  468. key = key,
  469. cooldown = cooldown,
  470. func = func,
  471. manacost = manacost
  472. }
  473. end
  474. function drawLine(point_a, point_b, bc_code, angle)
  475. local dist = (point_a - point_b).magnitude
  476. if dist > 1 then
  477. local rad = dist / 2
  478. local line = Instance.new("Part", tube)
  479. line.Anchored = true
  480. line.FormFactor = "Custom"
  481. line.BrickColor = BrickColor.new(bc_code)
  482. line.TopSurface = "SmoothNoOutlines"
  483. line.BottomSurface = "SmoothNoOutlines"
  484. line.LeftSurface = "SmoothNoOutlines"
  485. line.RightSurface = "SmoothNoOutlines"
  486. line.FrontSurface = "SmoothNoOutlines"
  487. line.BackSurface = "SmoothNoOutlines"
  488. line.Material = "Neon"
  489. line.CanCollide = false
  490. line.Size = Vector3.new(0.7, 0.7, dist)
  491. Instance.new("BlockMesh", line).Name = "blok"
  492. line.CFrame = CFrame.new(point_a, point_b) * CFrame.new(0, 0, -rad)
  493. return line
  494. end
  495. end
  496. function depleteMana(amount)
  497. if mana > 0 then
  498. if mana - amount > 0 then
  499. mana = mana - amount
  500. return true
  501. else
  502. return false
  503. end
  504. end
  505. end
  506. function executeMove(name)
  507. if canExecuteMoves == true and ch and hum and hum.Health > 0 then
  508. local can = true
  509. for _, v in pairs(cooldowns) do
  510. if v.move == name then
  511. can = false
  512. break
  513. end
  514. end
  515. if can == true then
  516. local can2 = true
  517. if moves[name].manacost then
  518. local a = depleteMana(moves[name].manacost)
  519. if not a then
  520. can2 = false
  521. end
  522. end
  523. if can2 then
  524. moves[name].func()
  525. end
  526. end
  527. end
  528. end
  529. function addToCList(what, key)
  530. local a = {
  531. what,
  532. key = key,
  533. up = false
  534. }
  535. table.insert(connectlist, a)
  536. return a
  537. end
  538. function waitForUp(what)
  539. repeat
  540. wait()
  541. until what.up == true
  542. end
  543. function addMover(what, step, func)
  544. table.insert(movers, {
  545. mover = what,
  546. step = step,
  547. lastpoint = what.CFrame,
  548. func = func
  549. })
  550. end
  551. local CreateRegion3FromLocAndSize = function(Position, Size)
  552. local SizeOffset = Size / 2
  553. local Point1 = Position - SizeOffset
  554. local Point2 = Position + SizeOffset
  555. return Region3.new(Point1, Point2)
  556. end
  557. local righthandle = cp(tube, "White", Vector3.new(1, 1, 1))
  558. weld(ch["Right Arm"], righthandle, cfn(0, -1, 0))
  559. righthandle.Transparency = 1
  560. local lefthandle = cp(tube, "White", Vector3.new(1, 1, 1))
  561. weld(ch["Left Arm"], lefthandle, cfn(0, -1, 0))
  562. lefthandle.Transparency = 1
  563. function addCoolDown(move)
  564. local a = {
  565. timeleft = moves[move].cooldown,
  566. move = move
  567. }
  568. table.insert(cooldowns, a)
  569. end
  570. addMove("block_normal", "f", 0.5, function()
  571. deb = true
  572. idle = false
  573. local ws = hum.WalkSpeed
  574. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  575. hum.WalkSpeed = 0
  576. tweenTable = {}
  577. animPlaying = true
  578. local pcf = tor.CFrame
  579. Tween(rj, cfn() * ang(0, mr(-45), 0), 0.2)
  580. Tween(rw, cfn() * ang(mr(-86), mr(-15), 0), 0.2)
  581. Tween(lw, cfn() * ang(0, mr(5), mr(20)), 0.2)
  582. blocksound:Play()
  583. local block = cp(workspace, "Really black", Vector3.new(8, 6, 1), true, true)
  584. block.CFrame = pcf * CFrame.new(0, 0, -5)
  585. block.Material = "Neon"
  586. local bm = blo(block)
  587. bm.Scale = Vector3.new(0, 0, 0.9)
  588. addFx(block, 0.05, nil, function()
  589. bm.Scale = bm.Scale + Vector3.new(0.05, 0.05, 0)
  590. end)
  591. local a = addToCList("block_connect", "f")
  592. waitForUp(a)
  593. addCoolDown("block_normal")
  594. hum.WalkSpeed = ws
  595. deb = false
  596. addFx(block, 0.05, "destroy", function()
  597. block.Transparency = block.Transparency + 0.05
  598. block.bmsh.Scale = block.bmsh.Scale + Vector3.new(0.07, 0.07, 0)
  599. end)
  600. idle = true
  601. reset()
  602. animPlaying = false
  603. end, 15)
  604. addMove("curse", "g", 10, function()
  605. deb = true
  606. idle = false
  607. animPlaying = true
  608. canRunLeg = true
  609. tweenTable = {}
  610. altTweenTable = {}
  611. Tween(rj, cfn() * ang(0, mr(-90), 0), 0.2)
  612. Tween(rw, cfn() * ang(0, 0, mr(-90)), 0.2)
  613. Tween(lw, cfn() * ang(0, mr(5), mr(20)), 0.2)
  614. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  615. wait(0.15)
  616. curse:Play()
  617. addCoolDown("curse")
  618. local bullet = cp(tube, "Really black", Vector3.new(1, 1, 1))
  619. bullet.CFrame = CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  620. bullet.Transparency = 1
  621. local bulletfx = bullet:clone()
  622. bulletfx.Transparency = 1
  623. bulletfx.Parent = bullet
  624. bulletfx.Anchored = true
  625. sphere(bulletfx)
  626. local angle = 0
  627. local lastpoint = bullet.CFrame
  628. addMover(bullet, 0.8, function()
  629. angle = angle + 1
  630. local angles = CFrame.Angles(0, 0, mr(angle))
  631. bulletfx.CFrame = bullet.CFrame
  632. local fxp = cp(tube, "Really black", Vector3.new(1, 1, 1), true)
  633. fxp.CFrame = bulletfx.CFrame
  634. local bmesh = int("SpecialMesh", fxp)
  635. bmesh.MeshType = "FileMesh"
  636. bmesh.MeshId = rbx .. lib.ring
  637. bmesh.Scale = Vector3.new(2, 2, 2)
  638. addFx(fxp, 0.07, "destroy", function()
  639. bulletfx.CFrame = bullet.CFrame
  640. bmesh.Scale = bmesh.Scale - Vector3.new(0.1, 0.1, 0)
  641. fxp.Transparency = fxp.Transparency + 0.07
  642. end)
  643. end)
  644. bullet.Touched:connect(function(p)
  645. if not p:isDescendantOf(ch) then
  646. do
  647. local thing
  648. local region = CreateRegion3FromLocAndSize(bullet.Position, bullet.Size * 2)
  649. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 50)) do
  650. if v.Parent and v.Parent:findFirstChild("Humanoid") then
  651. thing = v
  652. break
  653. end
  654. end
  655. local mgp = cp(tube, "White", Vector3.new(1, 1, 1), true)
  656. mgp.Transparency = 1
  657. mgp.CFrame = bullet.CFrame
  658. game.Debris:AddItem(mgp, 3)
  659. local tsound = glass:clone()
  660. tsound.Volume = 2
  661. tsound.Parent = mgp
  662. tsound:Play()
  663. local position = bullet.CFrame
  664. if thing and thing.Parent then
  665. dealDamage(thing.Parent, 50000, 50000)
  666. do
  667. local humin = thing.Parent.Humanoid
  668. spawn(function()
  669. for i = 1, 10 do
  670. wait(1)
  671. if thing.Parent then
  672. dealDamage(thing.Parent, 0.05 * humin.MaxHealth, 10000, 10000, 10000)
  673. end
  674. end
  675. end)
  676. end
  677. end
  678. local blast = cp(tube, "Really black", Vector3.new(2, 2, 2), true, false)
  679. blast.Material = "Neon"
  680. local spm2 = blo(blast)
  681. spm2.Name = "mesh"
  682. blast.CFrame = CFrame.new(position.X, position.Y, position.Z) * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  683. if p.Name == "Torso" or p.Parent and p.Parent:findFirstChild("Torso") then
  684. blast.CFrame = p.Parent.Torso.CFrame * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  685. end
  686. for i = 1, 5 do
  687. do
  688. local fx = blast:clone()
  689. fx.Parent = tube
  690. fx.CFrame = blast.CFrame * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  691. addFx(fx, 0.05, "destroy", function()
  692. fx.mesh.Scale = fx.mesh.Scale + Vector3.new(0.1, 0.1, 0.1)
  693. fx.Transparency = fx.Transparency + 0.05
  694. end)
  695. end
  696. end
  697. addFx(blast, 0.05, "destroy", function()
  698. spm2.Scale = spm2.Scale + Vector3.new(0.1, 0.1, 0.1)
  699. blast.Transparency = blast.Transparency + 0.05
  700. end)
  701. bullet:Destroy()
  702. bulletfx:Destroy()
  703. end
  704. end
  705. end)
  706. game.Debris:AddItem(bullet, 3)
  707. local bv = int("BodyVelocity", bullet)
  708. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  709. bv.Velocity = bullet.CFrame.lookVector * 150
  710. wait(0.5)
  711. reset()
  712. deb = false
  713. canRunLeg = false
  714. animPlaying = false
  715. end, 60)
  716. local bg = false
  717. addMove("beam", "e", 5, function()
  718. tweenTable = {}
  719. animPlaying = true
  720. idle = false
  721. deb = true
  722. local pcf = tor.CFrame
  723. canRunLeg = true
  724. startsound:Play()
  725. chargesound.Looped = true
  726. chargesound:Play()
  727. Tween(rj, cfn() * ang(0, mr(-90), 0), 0.2)
  728. Tween(rw, cfn() * ang(0, 0, mr(-90)), 0.2)
  729. Tween(lw, cfn() * ang(0, mr(5), mr(20)), 0.2)
  730. bg = true
  731. local a = addToCList("beam_connect", "e")
  732. local charge = cp(tube, "Really black", Vector3.new(1, 1, 1))
  733. charge.Material = "Neon"
  734. local spm = int("SpecialMesh", charge)
  735. spm.MeshType = "Sphere"
  736. spm.Name = "sphere"
  737. weld(ch["Right Arm"], charge, cfn(0, -2, 0))
  738. local up = false
  739. local multiplier = 1
  740. local cn = chargesound.DidLoop:connect(function()
  741. local fx = charge:clone()
  742. fx.Parent = tube
  743. fx.CFrame = charge.CFrame
  744. weld(charge, fx, cfn())
  745. addFx(fx, 0.07, "destroy", function()
  746. if fx and fx:findFirstChild("sphere") then
  747. fx.sphere.Scale = fx.sphere.Scale + Vector3.new(0.1, 0.1, 0.1)
  748. fx.Transparency = fx.Transparency + 0.07
  749. end
  750. end)
  751. end)
  752. spawn(function()
  753. repeat
  754. wait()
  755. if spm.Scale.X < 2 then
  756. spm.Scale = spm.Scale + Vector3.new(0.05, 0.05, 0.05)
  757. multiplier = multiplier + 0.1
  758. end
  759. until up == true
  760. end)
  761. waitForUp(a)
  762. cn:Disconnect()
  763. up = true
  764. addCoolDown("beam")
  765. chargesound:Stop()
  766. endsound:Play()
  767. local ringFx = cp(tube, "Really black", Vector3.new(2, 2, 2), true, false)
  768. ringFx.CFrame = charge.CFrame * ang(mr(-90), 0, 0)
  769. ringFx.Material = "Neon"
  770. local spm = int("SpecialMesh", ringFx)
  771. spm.MeshId = rbx .. lib.ring
  772. spm.Scale = Vector3.new(2, 2, 2)
  773. addFx(ringFx, 0.08, "destroy", function()
  774. spm.Scale = spm.Scale + Vector3.new(0.2, 0.2, 0)
  775. ringFx.Transparency = ringFx.Transparency + 0.08
  776. end)
  777. local beam = cp(tube, "Really black", Vector3.new(1, 1, 1), true, false)
  778. local ray = Ray.new(charge.CFrame.p, (mouse.Hit.p - charge.CFrame.p).unit * 300)
  779. local part, position = workspace:FindPartOnRay(ray, ch, false, true)
  780. local distance = (charge.CFrame.p - position).magnitude
  781. beam.Size = Vector3.new(1, 1, distance)
  782. beam.Material = "Neon"
  783. beam.CFrame = CFrame.new(charge.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  784. local blast = cp(tube, "Really black", Vector3.new(8, 8, 8), true, false)
  785. blast.Material = "Neon"
  786. blast.CFrame = CFrame.new(position.X, position.Y, position.Z)
  787. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 2)
  788. local people = {}
  789. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  790. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  791. local can = false
  792. if not v.Parent:findFirstChild("HitDeb") then
  793. can = true
  794. end
  795. if can == true then
  796. local db = Instance.new("StringValue", v.Parent)
  797. db.Name = "HitDeb"
  798. game.Debris:AddItem(db, 0.5)
  799. local humin = v.Parent.Humanoid
  800. if humin then
  801. local php = humin.Health
  802. dealDamage(humin.Parent, 20 * multiplier, 10000)
  803. humin.Sit = true
  804. humin.PlatformStand = true
  805. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  806. print("equal")
  807. humin:TakeDamage(20 * multiplier)
  808. end
  809. end
  810. end
  811. end
  812. end
  813. local blastsound = getSound(262562443)
  814. blastsound.Parent = blast
  815. blastsound.Volume = 5
  816. blastsound:Play()
  817. blastsound:Stop()
  818. blastsound:Play()
  819. canRunLeg = false
  820. runLeg = false
  821. animPlaying = false
  822. tweenTable = {}
  823. local spm2 = int("SpecialMesh", blast)
  824. spm2.MeshType = "Sphere"
  825. addFx(blast, 0.008, "destroy", function()
  826. spm2.Scale = spm2.Scale + Vector3.new(0.05, 0.05, 0.05)
  827. blast.Transparency = blast.Transparency + 0.008
  828. end)
  829. addFx(beam, 0.1, "destroy", function()
  830. beam.Transparency = beam.Transparency + 0.1
  831. end)
  832. addFx(charge, 0.1, "destroy", function()
  833. charge.Transparency = charge.Transparency + 0.1
  834. end)
  835. bg = false
  836. run = false
  837. idle = true
  838. reset()
  839. deb = false
  840. end, 60)
  841. addMove("downslam", "q", 4, function()
  842. currentkey = key
  843. deb = true
  844. animPlaying = true
  845. altTweenTable = {}
  846. tweenTable = {}
  847. local rv = tor.CFrame.upVector
  848. local bv = int("BodyVelocity", tor)
  849. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  850. bv.Velocity = rv * -150
  851. rushsound:Play()
  852. Tween(rj, cfn() * ang(mr(180), 0, 0))
  853. Tween(rw, cfn() * ang(mr(-180), 0, 0))
  854. Tween(lw, cfn() * ang(mr(-180), 0, 0))
  855. addCoolDown("downslam", 4)
  856. spawn(function()
  857. while true do
  858. wait()
  859. do
  860. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  861. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  862. local b = blo(cfx)
  863. addFx(cfx, 0.05, "destroy", function()
  864. cfx.Transparency = cfx.Transparency + 0.05
  865. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  866. end)
  867. if Vector3.new(0, tor.Velocity.Y, 0).magnitude < 2 then
  868. break
  869. end
  870. end
  871. end
  872. end)
  873. wait()
  874. bv:Destroy()
  875. multiplier = 1
  876. repeat
  877. wait()
  878. until Vector3.new(0, tor.Velocity.Y, 0).magnitude < 2
  879. local bhit, pos = FindGround(cn(tor.CFrame.p), ch)
  880. local blast = cp(tube, "Really black", Vector3.new(10, 10, 10), true, false)
  881. blast.CFrame = pos
  882. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 3)
  883. local people = {}
  884. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  885. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  886. local can = false
  887. if not v.Parent:findFirstChild("HitDeb") then
  888. can = true
  889. end
  890. if can == true then
  891. local db = Instance.new("StringValue", v.Parent)
  892. db.Name = "HitDeb"
  893. game.Debris:AddItem(db, 0.5)
  894. local humin = v.Parent.Humanoid
  895. if humin then
  896. local php = humin.Health
  897. dealDamage(humin.Parent, 20 * multiplier, 10000)
  898. humin.Sit = true
  899. humin.PlatformStand = true
  900. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  901. print("equal")
  902. humin:TakeDamage(20 * multiplier)
  903. end
  904. end
  905. end
  906. end
  907. end
  908. local sp = sphere(blast)
  909. blast.Material = "Neon"
  910. landsound:Play()
  911. addFx(blast, 0.02, "destroy", function()
  912. sp.Scale = sp.Scale + Vector3.new(0.1, 0.1, 0.1)
  913. blast.Transparency = blast.Transparency + 0.02
  914. end)
  915. animPlaying = false
  916. deb = false
  917. end, 40)
  918. addMove("aerialsword", "r", 15, function()
  919. deb = true
  920. animPlaying = true
  921. tweenTable = {}
  922. altTweenTable = {}
  923. canExecuteMoves = false
  924. idle = false
  925. run = false
  926. aerialcharge:Play()
  927. Tween(rw, cfn() * ang(mr(-90), 0, 0))
  928. local bp, bgg
  929. local a = addToCList("aerialsword", "r")
  930. local still = true
  931. bp = int("BodyPosition", tor)
  932. bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  933. bp.Position = tor.Position
  934. local sphr = cp(tube, "Really black", Vector3.new(8, 8, 8), true)
  935. sphr.Transparency = 1
  936. sphr.Material = "Neon"
  937. local spho = sphere(sphr)
  938. spho.Name = "spho"
  939. spho.Scale = Vector3.new(0, 0, 0)
  940. sphr.CFrame = tor.CFrame
  941. addFx(sphr, 0.07, nil, function()
  942. spho.Scale = spho.Scale + Vector3.new(0.1, 0.1, 0.1)
  943. sphr.Transparency = sphr.Transparency - 0.07
  944. end)
  945. Delay(6, function()
  946. if not a.up then
  947. a.up = true
  948. end
  949. end)
  950. repeat
  951. wait(0.3)
  952. local b = depleteMana(35)
  953. if b then
  954. swsound:Play()
  955. do
  956. local fx = sphr:clone()
  957. fx.Parent = tube
  958. fx.CFrame = sphr.CFrame
  959. addFx(fx, 0.07, "destroy", function()
  960. fx.spho.Scale = fx.spho.Scale + Vector3.new(0.1, 0.1, 0.1)
  961. fx.Transparency = fx.Transparency + 0.07
  962. end)
  963. local sw = int("Part")
  964. game.Debris:AddItem(sw, 6)
  965. sw.CanCollide = false
  966. sw.Anchored = false
  967. sw.BrickColor = BrickColor.new("Really black")
  968. sw.Material = "Neon"
  969. sw.Size = Vector3.new(1, 1, 2)
  970. sw.CFrame = CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  971. sw.Parent = tube
  972. sw.Transparency = 1
  973. addFx(sw, 0.1, nil, function()
  974. sw.Transparency = sw.Transparency - 0.1
  975. end)
  976. local spm = int("SpecialMesh", sw)
  977. spm.MeshType = "FileMesh"
  978. spm.MeshId = rbx .. lib.yato
  979. spm.Scale = Vector3.new(0.05, 0.05, 0.05)
  980. local vel = int("BodyVelocity", sw)
  981. vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  982. vel.Velocity = sw.CFrame.lookVector * 152
  983. sw.CFrame = sw.CFrame * ang(0, mr(180), 0)
  984. sw.Touched:connect(function(p)
  985. if p:IsDescendantOf(ch) == false then
  986. sw.Anchored = true
  987. do
  988. local mgp = cp(tube, "White", Vector3.new(1, 1, 1), true, false)
  989. mgp.CFrame = sw.CFrame
  990. mgp.Transparency = 1
  991. game.Debris:AddItem(mgp, 2)
  992. ssp = swexp:clone()
  993. ssp.Parent = mgp
  994. ssp.Volume = 2
  995. ssp:Play()
  996. local blast = cp(tube, "Really black", Vector3.new(8, 8, 8), true)
  997. blast.CFrame = sw.CFrame
  998. local sp = sphere(blast)
  999. addFx(sw, 0.05, "destroy", function()
  1000. sw.Transparency = sw.Transparency + 0.05
  1001. spm.Scale = spm.Scale + Vector3.new(0.01, 0.01, 0.01)
  1002. end)
  1003. addFx(blast, 0.07, "destroy", function()
  1004. blast.Transparency = blast.Transparency + 0.07
  1005. sp.Scale = sp.Scale + Vector3.new(0.1, 0.1, 0.1)
  1006. end)
  1007. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 2)
  1008. local people = {}
  1009. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  1010. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  1011. local can = false
  1012. if not v.Parent:findFirstChild("HitDeb") then
  1013. can = true
  1014. end
  1015. if can == true then
  1016. local db = Instance.new("StringValue", v.Parent)
  1017. db.Name = "HitDeb"
  1018. game.Debris:AddItem(db, 0.2)
  1019. local humin = v.Parent.Humanoid
  1020. if humin then
  1021. local php = humin.Health
  1022. dealDamage(humin.Parent, 20 + math.random(50000), 50000)
  1023. humin.Sit = true
  1024. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  1025. print("equal")
  1026. humin:TakeDamage(20000)
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end)
  1035. end
  1036. else
  1037. a.up = true
  1038. end
  1039. until a.up == true
  1040. addFx(sphr, 0.07, "destroy", function()
  1041. sphr.Transparency = sphr.Transparency + 0.07
  1042. spho.Scale = spho.Scale + Vector3.new(0.1, 0.1, 0.1)
  1043. end)
  1044. still = false
  1045. spawn(function()
  1046. wait(0.3)
  1047. canExecuteMoves = true
  1048. end)
  1049. bp:Destroy()
  1050. tor.Anchored = false
  1051. deb = false
  1052. animPlaying = false
  1053. reset()
  1054. end, 200)
  1055. addMove("basic", "mb1", 0.1, function()
  1056. tweenTable = {}
  1057. animPlaying = true
  1058. deb = true
  1059. canRunLeg = true
  1060. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1061. bg = true
  1062. idle = false
  1063. basicsound:Play()
  1064. if basicswitch == false then
  1065. Tween(rw, cfn() * ang(mr(-100), mr(45), 0), 0.2)
  1066. Tween(rj, cfn() * ang(0, mr(-45), 0), 0.2)
  1067. else
  1068. Tween(lw, cfn() * ang(mr(-100), mr(-45), 0), 0.2)
  1069. Tween(rj, cfn() * ang(0, mr(45), 0), 0.2)
  1070. end
  1071. wait(0.06)
  1072. local bullet = cp(tube, "Really black", Vector3.new(1, 1, 1), false, false)
  1073. bullet.Transparency = 1
  1074. if basicswitch == false then
  1075. bullet.CFrame = righthandle.CFrame
  1076. bullet.CFrame = CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  1077. basicswitch = true
  1078. else
  1079. bullet.CFrame = lefthandle.CFrame
  1080. bullet.CFrame = CFrame.new(lefthandle.CFrame.p, Vector3.new(m.Hit.p.X, m.Hit.p.Y, m.Hit.p.Z))
  1081. basicswitch = false
  1082. end
  1083. local bv = int("BodyVelocity", bullet)
  1084. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1085. bv.Velocity = bullet.CFrame.lookVector * 150
  1086. local bulletfx = cp(tube, "Really black", Vector3.new(1, 1, 1), true, false)
  1087. bulletfx.CFrame = bullet.CFrame
  1088. bulletfx.Material = "Neon"
  1089. sphere(bulletfx)
  1090. local angle = 0
  1091. local lastpoint = bulletfx.CFrame
  1092. addCoolDown("basic")
  1093. addMover(bullet, 0.8, function()
  1094. angle = angle + 1
  1095. local angles = CFrame.Angles(math.rad(angle), mr(angle), 0)
  1096. bulletfx.CFrame = bullet.CFrame
  1097. bulletfx.CFrame = bulletfx.CFrame * angles
  1098. if 1 < (lastpoint.p - bulletfx.CFrame.p).magnitude then
  1099. do
  1100. local line = drawLine(lastpoint.p, bulletfx.CFrame.p, "Really black", angles)
  1101. addFx(line, 0.05, "destroy", function()
  1102. line.blok.Scale = line.blok.Scale + Vector3.new(0.05, 0.05, 0)
  1103. line.Transparency = line.Transparency + 0.05
  1104. end)
  1105. lastpoint = bulletfx.CFrame
  1106. end
  1107. end
  1108. end)
  1109. bullet.Touched:connect(function(p)
  1110. if not p:isDescendantOf(ch) then
  1111. do
  1112. local thing
  1113. local region = CreateRegion3FromLocAndSize(bullet.Position, bullet.Size * 2)
  1114. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 50)) do
  1115. if v.Parent and v.Parent:findFirstChild("Humanoid") then
  1116. thing = v
  1117. break
  1118. end
  1119. end
  1120. local explosound = getSound(142070128)
  1121. explosound.Volume = 0.8
  1122. explosound.Pitch = 1.2
  1123. explosound.Parent = p
  1124. explosound:Play()
  1125. local position = bullet.CFrame
  1126. if thing and thing.Parent then
  1127. dealDamage(thing.Parent, 20000, 50000)
  1128. end
  1129. local blast = cp(tube, "Really black", Vector3.new(2, 2, 2), true, false)
  1130. blast.Material = "Neon"
  1131. local spm2 = sphere(blast)
  1132. blast.CFrame = CFrame.new(position.X, position.Y, position.Z)
  1133. addFx(blast, 0.05, "destroy", function()
  1134. spm2.Scale = spm2.Scale + Vector3.new(0.1, 0.1, 0.1)
  1135. blast.Transparency = blast.Transparency + 0.05
  1136. end)
  1137. bullet:Destroy()
  1138. bulletfx:Destroy()
  1139. end
  1140. end
  1141. end)
  1142. game.Debris:AddItem(bullet, 2.5)
  1143. game.Debris:AddItem(bulletfx, 2.5)
  1144. wait(0.1)
  1145. idle = true
  1146. reset()
  1147. deb = false
  1148. animPlaying = false
  1149. bg = false
  1150. end, 20)
  1151. local dumbbox, dhand
  1152. local darknum = 1
  1153. addMove("darkslash", "r", 2, function()
  1154. local oldspeed = hum.WalkSpeed
  1155. hum.WalkSpeed = 0
  1156. local meshd = "http://www.roblox.com/asset/?id=12171188"
  1157. tweenTable = {}
  1158. altTweenTable = {}
  1159. deb = true
  1160. animPlaying = true
  1161. canRunLeg = true
  1162. startsound2:Play()
  1163. local sp = cp(tube, "Really black", Vector3.new(10, 10, 10), false, false)
  1164. sp.CFrame = tor.CFrame
  1165. sp.Transparency = 0.5
  1166. local sph = sphere(sp)
  1167. addFx(sp, 0.07, "destroy", function()
  1168. sph.Scale = sph.Scale - Vector3.new(0.05, 0.05, 0.05)
  1169. sp.Transparency = sp.Transparency + 0.035
  1170. end)
  1171. spawn(function()
  1172. for i = 1, 10 do
  1173. wait()
  1174. do
  1175. local cool1 = cp(tube, "Really black", Vector3.new(1.5, 1.5, 1.5), true)
  1176. local ms1 = blo(cool1)
  1177. cool1.CFrame = righthandle.CFrame * ang(mr(math.random(90)), mr(math.random(90)), mr(math.random(90)))
  1178. addFx(cool1, 0.07, "destroy", function()
  1179. ms1.Scale = ms1.Scale + Vector3.new(0.08, 0.08, 0.08)
  1180. cool1.Transparency = cool1.Transparency + 0.07
  1181. end)
  1182. end
  1183. end
  1184. end)
  1185. addCoolDown("darkslash")
  1186. local allahsword = cp(tube, "White", Vector3.new(1, 1, 1))
  1187. local critmultiplier = 2.4
  1188. local spm = int("SpecialMesh", allahsword)
  1189. spm.MeshType = "FileMesh"
  1190. spm.MeshId = meshd
  1191. allahsword.Transparency = 1
  1192. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1193. local tv = Vector3.new(tor.CFrame.lookVector.X, 0, tor.CFrame.lookVector.Z)
  1194. local col = BrickColor.new("Really black").Color
  1195. spm.TextureId = rbx .. "132155326"
  1196. spm.Name = "mesh"
  1197. spm.VertexColor = Vector3.new(0, 0, 0)
  1198. spm.Scale = Vector3.new(1, 1, 1)
  1199. addFx(allahsword, 0.05, nil, function()
  1200. allahsword.Transparency = allahsword.Transparency - 0.05
  1201. end)
  1202. weld(ch["Right Arm"], allahsword, cfn(0, -4, -0.5) * ang(mr(110), 0, mr(180)))
  1203. Tween(rj, cfn() * ang(0, mr(-90), 0))
  1204. Tween(rw, cfn(0.5, 0.5, 0.5) * ang(mr(-55), mr(-35), 0))
  1205. Tween(lw, cfn(-0.5, 0.5, 0.5) * ang(mr(-55), mr(35), 0))
  1206. Delay(0.08, function()
  1207. local tstvel = int("BodyVelocity", tor)
  1208. tstvel.MaxForce = Vector3.new(math.huge, 0, math.huge)
  1209. tstvel.Velocity = tv * 35
  1210. game.Debris:AddItem(tstvel, 0.24)
  1211. end)
  1212. wait(0.22)
  1213. local hitbox = cp(tube, "White", Vector3.new(2, 12, 2))
  1214. hitbox.Transparency = 1
  1215. hitbox.CFrame = allahsword.CFrame
  1216. dumbbox = hitbox
  1217. dumbhand = allahsword
  1218. swoosh:Play()
  1219. spawn(function()
  1220. for i = 1, 10 do
  1221. wait()
  1222. do
  1223. local trl = allahsword:clone()
  1224. trl.Parent = tube
  1225. trl.CFrame = allahsword.CFrame
  1226. addFx(trl, 0.07, "destroy", function()
  1227. trl.Transparency = trl.Transparency + 0.07
  1228. end)
  1229. end
  1230. end
  1231. end)
  1232. addFx(allahsword, 0.05, "destroy", function()
  1233. allahsword.Transparency = allahsword.Transparency + 0.05
  1234. spm.Scale = spm.Scale + Vector3.new(0.1, 0.1, 0.1)
  1235. end)
  1236. hitbox.Touched:connect(function(v)
  1237. if v and v.Parent and v.Parent:findFirstChild("Humanoid") and not v:IsDescendantOf(ch) then
  1238. local can = false
  1239. if not v.Parent:findFirstChild("HitDeb") then
  1240. can = true
  1241. end
  1242. if can == true then
  1243. local sls = getSound(220834020)
  1244. sls.Pitch = 1 + math.random(3) / 10
  1245. sls.Parent = v
  1246. sls:Play()
  1247. local db = Instance.new("StringValue", v.Parent)
  1248. db.Name = "HitDeb"
  1249. game.Debris:AddItem(db, 0.5)
  1250. dealDamage(v.Parent, 20 + math.random(20000), 20000, critmultiplier)
  1251. end
  1252. end
  1253. end)
  1254. Tween(rj, cfn(0, 0, 0) * ang(mr(0), mr(90), 0))
  1255. Tween(rw, cfn(0.5, 0.8, 0) * ang(mr(-80), mr(-35), 0))
  1256. Tween(lw, cfn(-0.5, 0.8, 0) * ang(mr(-90), mr(35), 0))
  1257. wait(0.2)
  1258. hitbox:Destroy()
  1259. hum.WalkSpeed = oldspeed
  1260. reset()
  1261. animPlaying = false
  1262. canRunLeg = false
  1263. deb = false
  1264. end, 80)
  1265. addMove("darkspikes", "t", 0.4, function()
  1266. local lv = tor.CFrame
  1267. tweenTable = {}
  1268. animPlaying = true
  1269. deb = true
  1270. canRunLeg = true
  1271. magictone1:Play()
  1272. Tween(rj, cfn() * ang(0, mr(25), 0), 0.2)
  1273. Tween(rw, cfn() * ang(mr(25), mr(-20), 0), 0.2)
  1274. wait(0.2)
  1275. Tween(rj, cfn() * ang(0, mr(-55), 0), 0.15)
  1276. Tween(rw, cfn() * ang(mr(-115), mr(45), 0), 0.15)
  1277. Tween(neck, cfn() * ang(0, mr(55), 0))
  1278. local spot = 4
  1279. for i = 1, 10 do
  1280. wait(0.1)
  1281. do
  1282. local v = lv.lookVector * spot
  1283. spot = spot + 14
  1284. local spike = cp(tube, "Really black", Vector3.new(10, 1, 10), true, false)
  1285. spike.CFrame = lv * CFrame.new(0, 0, -spot)
  1286. local dam = cp(tube, "Really black", Vector3.new(7, 10, 7), true, false)
  1287. local dml = cyl(dam)
  1288. local angls = CFrame.Angles(spike.CFrame:toEulerAnglesXYZ())
  1289. local bhit, pos = FindGround(cn(spike.CFrame.p), ch)
  1290. if bhit then
  1291. spike.CFrame = pos * CFrame.new(0, 0, 0)
  1292. do
  1293. local mgp = cp(tube, "White", Vector3.new(1, 1, 1), true, false)
  1294. mgp.Transparency = 1
  1295. mgp.CFrame = spike.CFrame
  1296. game.Debris:AddItem(mgp, 2)
  1297. local sn = spexp:clone()
  1298. sn.Parent = mgp
  1299. sn.Volume = 2
  1300. sn:Play()
  1301. dam.CFrame = spike.CFrame * CFrame.new(0, 5, 0)
  1302. local blast = dam
  1303. local region = CreateRegion3FromLocAndSize(blast.Position, blast.Size * 2)
  1304. local people = {}
  1305. for _, v in pairs(workspace:findPartsInRegion3WithIgnoreList(region, {ch}, 100)) do
  1306. if v and v.Parent and v.className == "Part" and v.Parent:findFirstChild("Humanoid") then
  1307. local can = false
  1308. if not v.Parent:findFirstChild("HitDeb") then
  1309. can = true
  1310. end
  1311. if can == true then
  1312. local db = Instance.new("StringValue", v.Parent)
  1313. db.Name = "HitDeb"
  1314. game.Debris:AddItem(db, 0.2)
  1315. local humin = v.Parent.Humanoid
  1316. if humin then
  1317. local php = humin.Health
  1318. dealDamage(humin.Parent, 10 + math.random(30000), 20000)
  1319. local testvel = int("BodyVelocity", v)
  1320. testvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1321. testvel.Velocity = lv.lookVector * 100
  1322. game.Debris:addItem(testvel, 1)
  1323. humin.Sit = true
  1324. if php <= humin.Health and humin.MaxHealth ~= math.huge then
  1325. print("equal")
  1326. humin:TakeDamage(20000)
  1327. end
  1328. end
  1329. end
  1330. end
  1331. end
  1332. local cl = cyl(spike)
  1333. addFx(spike, 0.05, "destroy", function()
  1334. cl.Scale = cl.Scale - Vector3.new(0.05, 0, 0.05)
  1335. spike.Transparency = spike.Transparency + 0.05
  1336. end)
  1337. addFx(dml, 0.05, "destroy", function()
  1338. dml.Scale = dml.Scale - Vector3.new(0.05, -0.05, 0.05)
  1339. dam.Transparency = dam.Transparency + 0.05
  1340. end)
  1341. end
  1342. else
  1343. spike:Destroy()
  1344. end
  1345. end
  1346. end
  1347. wait(0.7)
  1348. deb = false
  1349. canRunLeg = false
  1350. animPlaying = false
  1351. reset()
  1352. end, 30)
  1353. mouse.Button1Down:connect(function()
  1354. executeMove("basic")
  1355. end)
  1356. local vt
  1357. local dodgecool = false
  1358. function iPart(tab)
  1359. local v = Instance.new(tab.type or "Part")
  1360. if tab.type ~= "CornerWedgePart" then
  1361. v.formFactor = "Custom"
  1362. end
  1363. v.CanCollide = false
  1364. v.TopSurface = 0
  1365. v.BottomSurface = 0
  1366. v.Size = v3(tab[2], tab[3], tab[4])
  1367. if tab.co then
  1368. v.BrickColor = bn(tab.co)
  1369. end
  1370. if tab.tr then
  1371. v.Transparency = tab.tr
  1372. end
  1373. if tab.rf then
  1374. v.Reflectance = tab.rf
  1375. end
  1376. if tab.cf then
  1377. v.CFrame = tab.cf
  1378. end
  1379. if tab.an then
  1380. v.Anchored = tab.an
  1381. end
  1382. v.Parent = tab[1]
  1383. LastMade = v
  1384. return v
  1385. end
  1386. function iNew(tab)
  1387. local v = Instance.new(tab[1])
  1388. for Ind, Val in pairs(tab) do
  1389. if Ind ~= 1 and Ind ~= 2 then
  1390. v[Ind] = Val
  1391. end
  1392. end
  1393. v.Parent = tab[2] == 0 and LastMade or tab[2]
  1394. LastMade = v
  1395. return v
  1396. end
  1397. local ppart = iPart({
  1398. nil,
  1399. 0.2,
  1400. 0.2,
  1401. 0.2
  1402. })
  1403. ppart.Material = "SmoothPlastic"
  1404. ppart.TopSurface = "SmoothNoOutlines"
  1405. ppart.BottomSurface = "SmoothNoOutlines"
  1406. ppart.RightSurface = "SmoothNoOutlines"
  1407. ppart.LeftSurface = "SmoothNoOutlines"
  1408. ppart.Transparency = 0
  1409. ppart.Anchored = true
  1410. local CFrameFromTopBack = function(at, top, back)
  1411. local right = top:Cross(back)
  1412. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1413. end
  1414. function Triangle(a, b, c)
  1415. local edg1 = (c - a):Dot((b - a).unit)
  1416. local edg2 = (a - b):Dot((c - b).unit)
  1417. local edg3 = (b - c):Dot((a - c).unit)
  1418. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1419. a, b = a, b
  1420. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1421. a, b, c = b, c, a
  1422. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1423. a, b, c = c, a, b
  1424. else
  1425. print("unreachable")
  1426. end
  1427. local len1 = (c - a):Dot((b - a).unit)
  1428. local len2 = (b - a).magnitude - len1
  1429. local width = (a + (b - a).unit * len1 - c).magnitude
  1430. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1431. local list = {}
  1432. if len1 > 0.01 then
  1433. do
  1434. local w1 = iNew({
  1435. "WedgePart",
  1436. Pack,
  1437. FormFactor = "Custom",
  1438. BrickColor = ppart.BrickColor,
  1439. Transparency = ppart.Transparency,
  1440. Reflectance = ppart.Reflectance,
  1441. Material = ppart.Material,
  1442. CanCollide = ppart.CanCollide
  1443. })
  1444. w1.Parent = tube
  1445. local sz = v3(0.2, width, len1)
  1446. w1.Size = sz
  1447. local sp = iNew({
  1448. "SpecialMesh",
  1449. w1,
  1450. MeshType = "Wedge",
  1451. Scale = v3(0, 1, 1) * sz / w1.Size
  1452. })
  1453. w1:BreakJoints()
  1454. w1.Anchored = true
  1455. w1.Transparency = 0.7
  1456. Spawn(function()
  1457. for i = 0, 1, 0.1 do
  1458. wait()
  1459. w1.Transparency = w1.Transparency + 0.03
  1460. end
  1461. end)
  1462. w1.CFrame = maincf * ca2(math.pi, 0, math.pi / 2) * cn(0, width / 2, len1 / 2)
  1463. table.insert(list, w1)
  1464. end
  1465. end
  1466. if len2 > 0.01 then
  1467. do
  1468. local w2 = iNew({
  1469. "WedgePart",
  1470. Pack,
  1471. FormFactor = "Custom",
  1472. BrickColor = ppart.BrickColor,
  1473. Transparency = ppart.Transparency,
  1474. Reflectance = ppart.Reflectance,
  1475. Material = ppart.Material,
  1476. CanCollide = ppart.CanCollide
  1477. })
  1478. local sz = v3(0.2, width, len2)
  1479. w2.Size = sz
  1480. local sp = iNew({
  1481. "SpecialMesh",
  1482. w2,
  1483. MeshType = "Wedge",
  1484. Scale = v3(0, 1, 1) * sz / w2.Size
  1485. })
  1486. w2:BreakJoints()
  1487. w2.Anchored = true
  1488. w2.Transparency = 0.7
  1489. Spawn(function()
  1490. for i = 0, 1, 0.1 do
  1491. wait()
  1492. w2.Transparency = w2.Transparency + 0.03
  1493. end
  1494. end)
  1495. w2.CFrame = maincf * ca2(math.pi, math.pi, -math.pi / 2) * cn(0, width / 2, -len1 - len2 / 2)
  1496. w2.Parent = tube
  1497. table.insert(list, w2)
  1498. end
  1499. end
  1500. return unpack(list)
  1501. end
  1502. bclf = ch["Right Arm"].CFrame
  1503. scfr = bclf
  1504. ca = CFrame.Angles
  1505. cn = CFrame.new
  1506. v3 = Vector3.new
  1507. function Raycast(Pos, Dir, Ign)
  1508. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * 300), Ign)
  1509. end
  1510. function FindGround(cf, ig)
  1511. local ax, ay, az = cf:toEulerAnglesXYZ()
  1512. local bhit, bpos = Raycast(cf.p, cf.p - (cf.p + v3(0, 200, 0)), ig)
  1513. if bhit and bpos then
  1514. return bhit, cn(bpos) * ca(ax, ay, az)
  1515. end
  1516. end
  1517. currentkey = ""
  1518. mouse.KeyDown:connect(function(key)
  1519. if key == "q" and currentkey == "32" and Vector3.new(0, tor.Velocity.Y, 0).magnitude > 2 then
  1520. executeMove("downslam")
  1521. elseif key == "r" and currentkey == "32" and Vector3.new(0, tor.Velocity.Y, 0).magnitude > 2 then
  1522. executeMove("aerialsword")
  1523. end
  1524. if string.byte(key) == 32 and canExecuteMoves == true then
  1525. combostring = combostring .. "."
  1526. if combostring:match("..") and dodgecool == false then
  1527. currentkey = tostring(string.byte(key))
  1528. animPlaying = true
  1529. altTween(rj, cfn() * ang(mr(-15), 0, 0))
  1530. altTween(rw, cfn() * ang(mr(10), 0, mr(-15)))
  1531. altTween(lw, cfn() * ang(mr(10), 0, mr(15)))
  1532. dodgecool = true
  1533. combostring = ""
  1534. local rv = tor.CFrame.upVector
  1535. local bv = int("BodyVelocity", tor)
  1536. dodgesound:Play()
  1537. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1538. bv.Velocity = rv * 150
  1539. spawn(function()
  1540. for i = 1, 14 do
  1541. wait()
  1542. do
  1543. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1544. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1545. local b = blo(cfx)
  1546. addFx(cfx, 0.05, "destroy", function()
  1547. cfx.Transparency = cfx.Transparency + 0.05
  1548. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1549. end)
  1550. end
  1551. end
  1552. end)
  1553. wait()
  1554. bv:Destroy()
  1555. wait(0.4)
  1556. reset()
  1557. dodgecool = false
  1558. wait(0.4)
  1559. if currentkey == "32" then
  1560. currentkey = ""
  1561. end
  1562. if not deb then
  1563. animPlaying = false
  1564. end
  1565. end
  1566. end
  1567. if key == "d" and canExecuteMoves == true then
  1568. combostring = combostring .. "d"
  1569. if combostring:match("dd") and dodgecool == false then
  1570. dodgecool = true
  1571. combostring = ""
  1572. local rv = cam.CFrame.rightVector
  1573. local bv = int("BodyVelocity", tor)
  1574. dodgesound:Play()
  1575. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1576. bv.Velocity = rv * 150
  1577. spawn(function()
  1578. for i = 1, 16 do
  1579. wait()
  1580. do
  1581. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1582. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1583. local b = blo(cfx)
  1584. addFx(cfx, 0.05, "destroy", function()
  1585. cfx.Transparency = cfx.Transparency + 0.05
  1586. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1587. end)
  1588. end
  1589. end
  1590. end)
  1591. wait()
  1592. bv:Destroy()
  1593. wait(0.4)
  1594. dodgecool = false
  1595. end
  1596. elseif key == "w" and canExecuteMoves == true then
  1597. combostring = combostring .. "w"
  1598. if combostring:match("ww") and dodgecool == false then
  1599. dodgecool = true
  1600. combostring = ""
  1601. local rv = cam.CFrame:vectorToWorldSpace(Vector3.new(0, 0, -1))
  1602. local bv = int("BodyVelocity", tor)
  1603. dodgesound:Play()
  1604. bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
  1605. bv.Velocity = rv * 150
  1606. spawn(function()
  1607. for i = 1, 16 do
  1608. wait()
  1609. do
  1610. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1611. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1612. local b = blo(cfx)
  1613. addFx(cfx, 0.05, "destroy", function()
  1614. cfx.Transparency = cfx.Transparency + 0.05
  1615. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1616. end)
  1617. end
  1618. end
  1619. end)
  1620. wait()
  1621. bv:Destroy()
  1622. wait(0.4)
  1623. dodgecool = false
  1624. end
  1625. elseif key == "s" and canExecuteMoves == true then
  1626. combostring = combostring .. "s"
  1627. if combostring:match("ss") and dodgecool == false then
  1628. dodgecool = true
  1629. combostring = ""
  1630. local rv = cam.CFrame:vectorToWorldSpace(Vector3.new(0, 0, 1))
  1631. local bv = int("BodyVelocity", tor)
  1632. dodgesound:Play()
  1633. bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
  1634. bv.Velocity = rv * 150
  1635. spawn(function()
  1636. for i = 1, 16 do
  1637. wait()
  1638. do
  1639. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1640. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1641. local b = blo(cfx)
  1642. addFx(cfx, 0.05, "destroy", function()
  1643. cfx.Transparency = cfx.Transparency + 0.05
  1644. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1645. end)
  1646. end
  1647. end
  1648. end)
  1649. wait()
  1650. bv:Destroy()
  1651. wait(0.4)
  1652. dodgecool = false
  1653. end
  1654. elseif key == "a" and canExecuteMoves == true then
  1655. combostring = combostring .. "a"
  1656. if combostring:match("aa") and dodgecool == false then
  1657. dodgecool = true
  1658. combostring = ""
  1659. local rv = cam.CFrame.rightVector
  1660. local bv = int("BodyVelocity", tor)
  1661. dodgesound:Play()
  1662. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1663. bv.Velocity = rv * -150
  1664. spawn(function()
  1665. for i = 1, 16 do
  1666. wait()
  1667. do
  1668. local cfx = cp(tube, "Really black", Vector3.new(6, 6, 6), true, false)
  1669. cfx.CFrame = tor.CFrame * CFrame.Angles(math.rad(math.random(90)), math.rad(math.random(90)), 0)
  1670. local b = blo(cfx)
  1671. addFx(cfx, 0.05, "destroy", function()
  1672. cfx.Transparency = cfx.Transparency + 0.05
  1673. b.Scale = b.Scale + Vector3.new(0.1, 0.1, 0.1)
  1674. end)
  1675. end
  1676. end
  1677. end)
  1678. wait()
  1679. bv:Destroy()
  1680. wait(0.4)
  1681. dodgecool = false
  1682. end
  1683. end
  1684. if key == "f" then
  1685. if deb == false then
  1686. executeMove("block_normal")
  1687. end
  1688. elseif key == "e" then
  1689. if deb == false then
  1690. executeMove("beam")
  1691. end
  1692. elseif key == "t" then
  1693. if deb == false then
  1694. executeMove("darkspikes")
  1695. end
  1696. elseif key == "g" then
  1697. if deb == false then
  1698. executeMove("curse")
  1699. end
  1700. elseif key == "r" and deb == false and Vector3.new(0, tor.Velocity.Y, 0).magnitude < 2 and currentkey ~= "32" then
  1701. executeMove("darkslash")
  1702. end
  1703. end)
  1704. mouse.KeyUp:connect(function(key)
  1705. for _, v in pairs(connectlist) do
  1706. if v.up == false and v.key == key then
  1707. v.up = true
  1708. table.remove(connectlist, _)
  1709. end
  1710. end
  1711. end)
  1712. mouse.Button1Up:connect(function()
  1713. for _, v in pairs(connectlist) do
  1714. if v.up == false then
  1715. v.up = true
  1716. table.remove(connectlist, _)
  1717. end
  1718. end
  1719. end)
  1720. local oldsize = mana / maxmana
  1721. local oldchain = 0
  1722. spawn(function()
  1723. while wait(1) do
  1724. if deb == false then
  1725. if chain == oldchain then
  1726. chain = 0
  1727. end
  1728. oldchain = chain
  1729. end
  1730. end
  1731. end)
  1732. game:service("RunService").Stepped:connect(function()
  1733. chaintext.Text = tostring(chain) .. "x"
  1734. manabartext.Text = tostring(mana) .. "/" .. tostring(maxmana)
  1735. if mana / maxmana ~= oldsize then
  1736. manabar:TweenSize(UDim2.new(mana / maxmana, 0, 1, 0), "Out", "Sine", 1, true)
  1737. oldsize = mana / maxmana
  1738. end
  1739. if dumbbox then
  1740. dumbbox.CFrame = dumbhand.CFrame * cfn(0, 0, 4) * ang(mr(-90), 0, 0)
  1741. end
  1742. for _, v in pairs(textTable) do
  1743. if 1 > v.TextLabel.TextTransparency then
  1744. v.TextLabel.TextTransparency = v.TextLabel.TextTransparency + 0.02
  1745. v.TextLabel.TextStrokeTransparency = v.TextLabel.TextStrokeTransparency + 0.02
  1746. v.StudsOffset = v.StudsOffset + Vector3.new(0, 0.02, 0)
  1747. else
  1748. v:Destroy()
  1749. table.remove(textTable, _)
  1750. end
  1751. end
  1752. if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude > 2 then
  1753. run = true
  1754. elseif Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude < 2 then
  1755. run = false
  1756. idle = true
  1757. end
  1758. if Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude > 2 and canRunLeg == true then
  1759. runLeg = true
  1760. elseif Vector3.new(tor.Velocity.X, 0, tor.Velocity.Z).magnitude < 2 and canRunLeg == true then
  1761. runLeg = false
  1762. resetLegs()
  1763. end
  1764. for _, v in pairs(movers) do
  1765. if v.mover and v.mover:IsDescendantOf(tube) then
  1766. v.func()
  1767. else
  1768. table.remove(movers, _)
  1769. end
  1770. end
  1771. if bg and 0 < hum.Health then
  1772. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1773. end
  1774. for _, v in pairs(fx) do
  1775. if 1 > v.stepval then
  1776. v.func()
  1777. v.stepval = v.stepval + v.int
  1778. elseif v.final then
  1779. if v.final == "destroy" then
  1780. v.item:Destroy()
  1781. table.remove(fx, _)
  1782. end
  1783. else
  1784. table.remove(fx, _)
  1785. end
  1786. end
  1787. for _, v in pairs(tweenTable) do
  1788. if v.Weld.C1 == v.Stop then
  1789. table.remove(tweenTable, _)
  1790. elseif v.th < 1 - v.Step then
  1791. v.th = v.th + v.Step
  1792. i = v.th
  1793. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new(v.Start.p.X * (1 - i) + v.Stop.p.X * i, v.Start.p.Y * (1 - i) + v.Stop.p.Y * i, v.Start.p.Z * (1 - i) + v.Stop.p.Z * i) * CFrame.fromEulerAnglesXYZ(v.X1 * (1 - i) + v.X2 * i, v.Y1 * (1 - i) + v.Y2 * i, v.Z1 * (1 - i) + v.Z2 * i), 1)
  1794. else
  1795. v.Weld.C1 = v.Stop
  1796. end
  1797. end
  1798. for _, v in pairs(altTweenTable) do
  1799. if v.Weld.C1 == v.Stop then
  1800. table.remove(tweenTable, _)
  1801. elseif v.th < 1 - v.Step then
  1802. v.th = v.th + v.Step
  1803. i = v.th
  1804. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new(v.Start.p.X * (1 - i) + v.Stop.p.X * i, v.Start.p.Y * (1 - i) + v.Stop.p.Y * i, v.Start.p.Z * (1 - i) + v.Stop.p.Z * i) * CFrame.fromEulerAnglesXYZ(v.X1 * (1 - i) + v.X2 * i, v.Y1 * (1 - i) + v.Y2 * i, v.Z1 * (1 - i) + v.Z2 * i), 1)
  1805. else
  1806. v.Weld.C1 = v.Stop
  1807. end
  1808. end
  1809. end)
  1810. local oldcombo
  1811. local thingz = false
  1812. spawn(function()
  1813. while wait(0.1) do
  1814. for _, v in pairs(cooldowns) do
  1815. if 0.1 > v.timeleft then
  1816. table.remove(cooldowns, _)
  1817. else
  1818. v.timeleft = v.timeleft - 0.1
  1819. end
  1820. end
  1821. end
  1822. end)
  1823. spawn(function()
  1824. while wait(0.1) do
  1825. if thingz == false then
  1826. oldcombo = combostring
  1827. thingz = true
  1828. else
  1829. if string.len(oldcombo) == string.len(combostring) then
  1830. combostring = ""
  1831. oldcombo = ""
  1832. end
  1833. thingz = false
  1834. end
  1835. end
  1836. end)
  1837. while wait() do
  1838. if mana < maxmana and not deb and not animPlaying then
  1839. mana = mana + 2
  1840. if mana == maxmana + 1 then
  1841. mana = maxmana
  1842. end
  1843. end
  1844. if animPlaying == true and runLeg == true then
  1845. walkLegs()
  1846. end
  1847. if run == true and animPlaying == false then
  1848. altTweenTable = {}
  1849. tweenTable = {}
  1850. walkCycle()
  1851. elseif idle == true and animPlaying == false then
  1852. tweenTable = {}
  1853. reset()
  1854. end
  1855. end
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