gecksad

Master of Time Require

Dec 20th, 2018
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  1.  
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. Character.Archivable = true
  23. Player:ClearCharacterAppearance()
  24.  
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  42. --//=================================\\
  43. --|| USEFUL VALUES
  44. --\\=================================//
  45.  
  46. Animation_Speed = 3
  47. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  48. local Speed = 20
  49. local SIZE = 1.4
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = "inf"
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local ROBLOXIDLEANIMATION = IT("Animation")
  68. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  69. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  70. local ATANIM = IT("Animation")
  71. ATANIM.Name = "Attack Animation"
  72. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Model")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local CLOCKLOOP = 0
  84. local SONG = 492070484
  85. local CLOCKTARGET = nil
  86. local CLOCKSPEED = 4
  87. script.Parent = WEAPONGUI
  88. local CLONE = Character:Clone()
  89. CLONE.Parent = nil
  90. Character.Archivable = false
  91. local sick = Instance.new("Sound",Character)
  92. --//=================================\\
  93. --\\=================================//
  94.  
  95.  
  96. --//=================================\\
  97. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  98. --\\=================================//
  99.  
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "ArtificialHB"
  102.  
  103. script:WaitForChild("ArtificialHB")
  104.  
  105. frame = Frame_Speed
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109. lastframe = tick()
  110. script.ArtificialHB:Fire()
  111.  
  112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  113. tf = tf + s
  114. if tf >= frame then
  115. if allowframeloss then
  116. script.ArtificialHB:Fire()
  117. lastframe = tick()
  118. else
  119. for i = 1, math.floor(tf / frame) do
  120. script.ArtificialHB:Fire()
  121. end
  122. lastframe = tick()
  123. end
  124. if tossremainder then
  125. tf = 0
  126. else
  127. tf = tf - frame * math.floor(tf / frame)
  128. end
  129. end
  130. end)
  131.  
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135. --//=================================\\
  136. --|| SOME FUNCTIONS
  137. --\\=================================//
  138.  
  139. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  140. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  141. end
  142.  
  143. function PositiveAngle(NUMBER)
  144. if NUMBER >= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function NegativeAngle(NUMBER)
  151. if NUMBER <= 0 then
  152. NUMBER = 0
  153. end
  154. return NUMBER
  155. end
  156.  
  157. function Swait(NUMBER)
  158. if NUMBER == 0 or NUMBER == nil then
  159. ArtificialHB.Event:wait()
  160. else
  161. for i = 1, NUMBER do
  162. ArtificialHB.Event:wait()
  163. end
  164. end
  165. end
  166.  
  167. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  168. local NEWMESH = IT(MESH)
  169. if MESH == "SpecialMesh" then
  170. NEWMESH.MeshType = MESHTYPE
  171. if MESHID ~= "nil" and MESHID ~= "" then
  172. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  173. end
  174. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  175. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  176. end
  177. end
  178. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  179. NEWMESH.Scale = SCALE
  180. NEWMESH.Parent = PARENT
  181. return NEWMESH
  182. end
  183.  
  184. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  185. local NEWPART = IT("Part")
  186. NEWPART.formFactor = FORMFACTOR
  187. NEWPART.Reflectance = REFLECTANCE
  188. NEWPART.Transparency = TRANSPARENCY
  189. NEWPART.CanCollide = false
  190. NEWPART.Locked = true
  191. NEWPART.Anchored = true
  192. if ANCHOR == false then
  193. NEWPART.Anchored = false
  194. end
  195. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  196. NEWPART.Name = NAME
  197. NEWPART.Size = SIZE
  198. NEWPART.Position = Torso.Position
  199. NEWPART.Material = MATERIAL
  200. NEWPART:BreakJoints()
  201. NEWPART.Parent = PARENT
  202. return NEWPART
  203. end
  204.  
  205. local function weldBetween(a, b)
  206. local weldd = Instance.new("ManualWeld")
  207. weldd.Part0 = a
  208. weldd.Part1 = b
  209. weldd.C0 = CFrame.new()
  210. weldd.C1 = b.CFrame:inverse() * a.CFrame
  211. weldd.Parent = a
  212. return weldd
  213. end
  214.  
  215.  
  216. function QuaternionFromCFrame(cf)
  217. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  218. local trace = m00 + m11 + m22
  219. if trace > 0 then
  220. local s = math.sqrt(1 + trace)
  221. local recip = 0.5 / s
  222. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  223. else
  224. local i = 0
  225. if m11 > m00 then
  226. i = 1
  227. end
  228. if m22 > (i == 0 and m00 or m11) then
  229. i = 2
  230. end
  231. if i == 0 then
  232. local s = math.sqrt(m00 - m11 - m22 + 1)
  233. local recip = 0.5 / s
  234. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  235. elseif i == 1 then
  236. local s = math.sqrt(m11 - m22 - m00 + 1)
  237. local recip = 0.5 / s
  238. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  239. elseif i == 2 then
  240. local s = math.sqrt(m22 - m00 - m11 + 1)
  241. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245.  
  246. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  247. local xs, ys, zs = x + x, y + y, z + z
  248. local wx, wy, wz = w * xs, w * ys, w * zs
  249. local xx = x * xs
  250. local xy = x * ys
  251. local xz = x * zs
  252. local yy = y * ys
  253. local yz = y * zs
  254. local zz = z * zs
  255. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  256. end
  257.  
  258. function QuaternionSlerp(a, b, t)
  259. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  260. local startInterp, finishInterp;
  261. if cosTheta >= 0.0001 then
  262. if (1 - cosTheta) > 0.0001 then
  263. local theta = ACOS(cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((1 - t) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = 1 - t
  269. finishInterp = t
  270. end
  271. else
  272. if (1 + cosTheta) > 0.0001 then
  273. local theta = ACOS(-cosTheta)
  274. local invSinTheta = 1 / SIN(theta)
  275. startInterp = SIN((t - 1) * theta) * invSinTheta
  276. finishInterp = SIN(t * theta) * invSinTheta
  277. else
  278. startInterp = t - 1
  279. finishInterp = t
  280. end
  281. end
  282. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  283. end
  284.  
  285. function Clerp(a, b, t)
  286. local qa = {QuaternionFromCFrame(a)}
  287. local qb = {QuaternionFromCFrame(b)}
  288. local ax, ay, az = a.x, a.y, a.z
  289. local bx, by, bz = b.x, b.y, b.z
  290. local _t = 1 - t
  291. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  292. end
  293.  
  294. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  295. local frame = IT("Frame")
  296. frame.BackgroundTransparency = TRANSPARENCY
  297. frame.BorderSizePixel = BORDERSIZEPIXEL
  298. frame.Position = POSITION
  299. frame.Size = SIZE
  300. frame.BackgroundColor3 = COLOR
  301. frame.BorderColor3 = BORDERCOLOR
  302. frame.Name = NAME
  303. frame.Parent = PARENT
  304. return frame
  305. end
  306.  
  307. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  308. local label = IT("TextLabel")
  309. label.BackgroundTransparency = 1
  310. label.Size = UD2(1, 0, 1, 0)
  311. label.Position = UD2(0, 0, 0, 0)
  312. label.TextColor3 = TEXTCOLOR
  313. label.TextStrokeTransparency = STROKETRANSPARENCY
  314. label.TextTransparency = TRANSPARENCY
  315. label.FontSize = TEXTFONTSIZE
  316. label.Font = TEXTFONT
  317. label.BorderSizePixel = BORDERSIZEPIXEL
  318. label.TextStrokeColor3 = C3(1,1,1)
  319. label.TextScaled = false
  320. label.Text = TEXT
  321. label.Name = NAME
  322. label.Parent = PARENT
  323. return label
  324. end
  325.  
  326. function NoOutlines(PART)
  327. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  328. end
  329.  
  330. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  331. local NEWWELD = IT(TYPE)
  332. NEWWELD.Part0 = PART0
  333. NEWWELD.Part1 = PART1
  334. NEWWELD.C0 = C0
  335. NEWWELD.C1 = C1
  336. NEWWELD.Parent = PARENT
  337. return NEWWELD
  338. end
  339.  
  340. local S = IT("Sound")
  341. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  342. local NEWSOUND = nil
  343. coroutine.resume(coroutine.create(function()
  344. NEWSOUND = S:Clone()
  345. NEWSOUND.Parent = PARENT
  346. NEWSOUND.Volume = VOLUME
  347. NEWSOUND.Pitch = PITCH
  348. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  349. NEWSOUND:play()
  350. if DOESLOOP == true then
  351. NEWSOUND.Looped = true
  352. else
  353. repeat wait(1) until NEWSOUND.Playing == false
  354. NEWSOUND:remove()
  355. end
  356. end))
  357. return NEWSOUND
  358. end
  359.  
  360. function CFrameFromTopBack(at, top, back)
  361. local right = top:Cross(back)
  362. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  363. end
  364.  
  365. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  366. function WACKYEFFECT(Table)
  367. local TYPE = (Table.EffectType or "Sphere")
  368. local SIZE = (Table.Size or VT(1,1,1))
  369. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  370. local TRANSPARENCY = (Table.Transparency or 0)
  371. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  372. local CFRAME = (Table.CFrame or Torso.CFrame)
  373. local MOVEDIRECTION = (Table.MoveToPos or nil)
  374. local ROTATION1 = (Table.RotationX or 0)
  375. local ROTATION2 = (Table.RotationY or 0)
  376. local ROTATION3 = (Table.RotationZ or 0)
  377. local MATERIAL = (Table.Material or "Neon")
  378. local COLOR = (Table.Color or C3(1,1,1))
  379. local TIME = (Table.Time or 45)
  380. local SOUNDID = (Table.SoundID or nil)
  381. local SOUNDPITCH = (Table.SoundPitch or nil)
  382. local SOUNDVOLUME = (Table.SoundVolume or nil)
  383. coroutine.resume(coroutine.create(function()
  384. local PLAYSSOUND = false
  385. local SOUND = nil
  386. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("New Yeller"), "Effect", VT(1,1,1), true)
  387. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  388. PLAYSSOUND = true
  389. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  390. end
  391. EFFECT.Color = COLOR
  392. local MSH = nil
  393. if TYPE == "Sphere" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Block" then
  396. MSH = IT("BlockMesh",EFFECT)
  397. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  398. elseif TYPE == "Wave" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  400. elseif TYPE == "Ring" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  402. elseif TYPE == "Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Round Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406. elseif TYPE == "Swirl" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Skull" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Crystal" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  412. end
  413. if MSH ~= nil then
  414. local MOVESPEED = nil
  415. if MOVEDIRECTION ~= nil then
  416. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  417. end
  418. local GROWTH = SIZE - ENDSIZE
  419. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  420. if TYPE == "Block" then
  421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  422. else
  423. EFFECT.CFrame = CFRAME
  424. end
  425. for LOOP = 1, TIME+1 do
  426. Swait()
  427. MSH.Scale = MSH.Scale - GROWTH/TIME
  428. if TYPE == "Wave" then
  429. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  430. end
  431. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  436. end
  437. if MOVEDIRECTION ~= nil then
  438. local ORI = EFFECT.Orientation
  439. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  440. EFFECT.Orientation = ORI
  441. end
  442. end
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. repeat Swait() until SOUND.Playing == false
  447. EFFECT:remove()
  448. end
  449. else
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. repeat Swait() until SOUND.Playing == false
  454. EFFECT:remove()
  455. end
  456. end
  457. end))
  458. end
  459.  
  460. function MakeForm(PART,TYPE)
  461. if TYPE == "Cyl" then
  462. local MSH = IT("CylinderMesh",PART)
  463. elseif TYPE == "Ball" then
  464. local MSH = IT("SpecialMesh",PART)
  465. MSH.MeshType = "Sphere"
  466. elseif TYPE == "Wedge" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Wedge"
  469. end
  470. end
  471.  
  472. Debris = game:GetService("Debris")
  473.  
  474. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  475. local DIRECTION = CF(StartPos,EndPos).lookVector
  476. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  477. end
  478.  
  479. function turnto(position)
  480. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  481. end
  482.  
  483. --//=================================\\
  484. --|| WEAPON CREATION
  485. --\\=================================//
  486.  
  487. Humanoid.Parent = nil
  488. RootPart.Size = RootPart.Size*SIZE
  489. Torso.Size = Torso.Size*SIZE
  490. RightArm.Size = RightArm.Size*SIZE
  491. RightLeg.Size = RightLeg.Size*SIZE
  492. LeftArm.Size = LeftArm.Size*SIZE
  493. LeftLeg.Size = LeftLeg.Size*SIZE
  494. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  495. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  496. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  497. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  498. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  499. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  500. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  502. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. Head.Size = Head.Size*SIZE
  505. RootJoint.Parent = RootPart
  506. Neck.Parent = Torso
  507. RightShoulder.Parent = Torso
  508. LeftShoulder.Parent = Torso
  509. RightHip.Parent = Torso
  510. LeftHip.Parent = Torso
  511. function swait(num)
  512. if num == 0 or num == nil then
  513. ArtificialHB.Event:wait()
  514. else
  515. for i = 0, num do
  516. ArtificialHB.Event:wait()
  517. end
  518. end
  519. end
  520.  
  521. function chatfunc(text)
  522. local chat = coroutine.wrap(function()
  523. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  524. Character:FindFirstChild("TalkingBillBoard"):destroy()
  525. end
  526. local Bill = Instance.new("BillboardGui",Character)
  527. Bill.Size = UDim2.new(0,100,0,40)
  528. Bill.StudsOffset = Vector3.new(0,3,0)
  529. Bill.Adornee = Character.Head
  530. Bill.Name = "TalkingBillBoard"
  531. local Hehe = Instance.new("TextLabel",Bill)
  532. Hehe.BackgroundTransparency = 1
  533. Hehe.BorderSizePixel = 0
  534. Hehe.Text = ""
  535. Hehe.Font = "Garamond"
  536. Hehe.TextSize = 40
  537. Hehe.TextStrokeTransparency = 0
  538. Hehe.Size = UDim2.new(1,0,0.5,0)
  539. coroutine.resume(coroutine.create(function()
  540. while Hehe ~= nil do
  541. swait()
  542. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  543. Hehe.Rotation = math.random(-5,5)
  544. Hehe.TextColor3 = Color3.new(255,255,0)
  545. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  546. end
  547. end))
  548. for i = 1,string.len(text),1 do
  549. swait()
  550. Hehe.Text = string.sub(text,1,i)
  551. end
  552. swait(90)--Re[math.random(1, 93)]
  553. for i = 0, 1, .025 do
  554. swait()
  555. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  556. Hehe.TextStrokeTransparency = i
  557. Hehe.TextTransparency = i
  558. end
  559. Bill:Destroy()
  560. end)
  561. chat()
  562. end
  563.  
  564. function onChatted(msg)
  565. chatfunc(msg)
  566. end
  567.  
  568. Player.Chatted:connect(onChatted)
  569.  
  570. Humanoid.DisplayDistanceType = "None"
  571. local naeeym2 = IT("BillboardGui",Character)
  572. naeeym2.AlwaysOnTop = true
  573. naeeym2.Size = UDim2.new(5,35,2,15)
  574. naeeym2.StudsOffset = Vector3.new(0,2,0)
  575. naeeym2.MaxDistance = 75
  576. naeeym2.Adornee = Character.Head
  577. naeeym2.Name = "Name"
  578. local tecks2 = IT("TextLabel",naeeym2)
  579. tecks2.BackgroundTransparency = 1
  580. tecks2.TextScaled = true
  581. tecks2.BorderSizePixel = 0
  582. tecks2.Text = "Master of Time"
  583. tecks2.Font = "Fantasy"
  584. tecks2.TextSize = 30
  585. tecks2.TextStrokeTransparency = 0
  586. tecks2.TextColor3 = C3(0,0,0)
  587. tecks2.TextStrokeColor3 = C3(225/255, 225/255, 0/255)
  588. tecks2.Size = UDim2.new(1,0,0.5,0)
  589. tecks2.Parent = naeeym2
  590. local top = Instance.new("Shirt")
  591. top.ShirtTemplate = "rbxassetid://45695443"
  592. top.Parent = Character
  593. top.Name = "Cloth"
  594. local bottom = Instance.new("Pants")
  595. bottom.PantsTemplate = "rbxassetid://45696190"
  596. bottom.Parent = Character
  597. bottom.Name = "Cloth"
  598. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  599. PRT.Color = C3(0,0,0)
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  601. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  602. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  603. PRT.Color = C3(0,0,0)
  604. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  605. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  606. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  607. PRT.Color = C3(255/255, 0/255, 0/255)
  608. MakeForm(PRT,"Ball")
  609. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  610. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  611. PRT.Color = C3(255/255, 255/255, 0/255)
  612. MakeForm(PRT,"Ball")
  613. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  614. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  615. PRT.Color = C3(255/255, 255/255, 0/255)
  616. MakeForm(PRT,"Ball")
  617. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  618. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  619. PRT.Color = C3(255/255, 255/255, 0/255)
  620. MakeForm(PRT,"Ball")
  621. local Aura = Instance.new('ParticleEmitter')
  622. Aura.Name = "Aura"
  623. Aura.Texture = "rbxassetid://131765579"
  624. Aura.Parent = PRT
  625. Aura.LightEmission = 0.3
  626. Aura.Transparency = NumberSequence.new(0,0.6,1)
  627. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  628. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  629. Aura.LockedToPart = false
  630. Aura.Lifetime = NumberRange.new(2)
  631. Aura.Rate = 30
  632. Aura.Speed = NumberRange.new(1)
  633. Aura.EmissionDirection = "Top"
  634. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  635. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  636. PRT.Color = C3(255/255, 255/255, 0/255)
  637. MakeForm(PRT,"Ball")
  638. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  639. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  640. PRT.Color = C3(255/255, 255/255, 0/255)
  641. MakeForm(PRT,"Ball")
  642. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  643.  
  644. local LASTPART = Head
  645. for i = 1, 24 do
  646. local MATH = (1-(i/30))
  647. if LASTPART == Head then
  648. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  649. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  650. LASTPART = Horn
  651. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  652. else
  653. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  654. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  655. LASTPART = Horn
  656. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  657. end
  658. end
  659. local LASTPART = Head
  660. for i = 1, 24 do
  661. local MATH = (1-(i/30))
  662. if LASTPART == Head then
  663. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  664. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  665. LASTPART = Horn
  666. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  667. else
  668. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  669. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  670. LASTPART = Horn
  671. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  672. end
  673. end
  674. local LASTPART = Head
  675. for i = 1, 8 do
  676. local MATH = (1-(i/14))
  677. if LASTPART == Head then
  678. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  679. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  680. LASTPART = Horn
  681. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  682. else
  683. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  684. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  685. LASTPART = Horn
  686. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  687. end
  688. end
  689. local LASTPART = Head
  690. for i = 1, 8 do
  691. local MATH = (1-(i/14))
  692. if LASTPART == Head then
  693. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  694. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  695. LASTPART = Horn
  696. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  697. else
  698. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  699. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  700. LASTPART = Horn
  701. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  702. end
  703. end
  704. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  705. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  707. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  708. MakeForm(PRT,"Cyl")
  709. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  710. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  711. MakeForm(PRT,"Cyl")
  712. PRT.Color = C3(255/255, 255/255, 0/255)
  713. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  714. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  715. MakeForm(RING,"Cyl")
  716. RING.Color = C3(0,0,0)
  717. for i = 1, 12 do
  718. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  719. PRT.Color = C3(0,0,0)
  720. local MSH = IT("BlockMesh",PRT)
  721. MSH.Scale = VT(0.6,1,1)
  722. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  723. end
  724. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  725. PRT.Color = C3(0,0,0)
  726. local MSH = IT("BlockMesh",PRT)
  727. MSH.Scale = VT(0.4,1,1)
  728. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  729. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  730. PRT.Color = C3(0,0,0)
  731. local MSH = IT("BlockMesh",PRT)
  732. MSH.Scale = VT(0.4,1,1)
  733. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  734. coroutine.resume(coroutine.create(function()
  735. while true do
  736. Swait()
  737. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  738. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  739. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  740. if CLOCKLOOP <= -150 then
  741. if VALUE1 == false then
  742. CLOCKLOOP = 0
  743. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  744. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  745. ApplyAoE(HITPOS,10,15,45,75,false)
  746. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  747. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  748. if CLOCKTARGET ~= nil then
  749. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  750. if CLOCKTARGET.Torso ~= nil then
  751. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  752. end
  753. if CLOCKTARGET.Health == 0 then
  754. CLOCKTARGET = nil
  755. end
  756. end
  757. end
  758. end
  759. end
  760. end))
  761. chatfunc("Gentlemen, you just annoyed me")
  762. warn("deivis97 edit")
  763. for _, c in pairs(Weapon:GetChildren()) do
  764. if c.ClassName == "Part" then
  765. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  766. end
  767. end
  768.  
  769. Neck.Name = "Weld"
  770. RootJoint.Name = "Weld"
  771. RightShoulder.Name = "Weld"
  772. LeftShoulder.Name = "Weld"
  773. RightHip.Name = "Weld"
  774. LeftHip.Name = "Weld"
  775.  
  776. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  777. local SKILLFONT = "Fantasy"
  778. local SKILLTEXTSIZE = 7
  779.  
  780. Weapon.Parent = Character
  781. Humanoid.Parent = Character
  782.  
  783. Humanoid.Died:connect(function()
  784. ATTACK = true
  785. end)
  786.  
  787. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  788. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  789. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  790. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  791. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  792. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  793.  
  794.  
  795. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  796. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  797. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  798. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  799. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  800. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  801.  
  802. --//=================================\\
  803. --|| DAMAGING
  804. --\\=================================//
  805.  
  806. function ApplyDamage(Humanoid,Damage,TorsoPart)
  807. local defence = Instance.new("BoolValue",Humanoid.Parent)
  808. defence.Name = ("HitBy"..Player.Name)
  809. game:GetService("Debris"):AddItem(defence, 0.001)
  810. Damage = Damage * DAMAGEMULTIPLIER
  811. if Humanoid.Health ~= 0 then
  812. local CritChance = MRANDOM(1,2)
  813. if Damage > Humanoid.Health then
  814. Damage = math.ceil(Humanoid.Health)
  815. if Damage == 0 then
  816. Damage = "inf"
  817. end
  818. end
  819. Humanoid.Health = Humanoid.Health - Damage
  820. end
  821. end
  822.  
  823. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  824. local CHILDREN = workspace:GetDescendants()
  825. for index, CHILD in pairs(CHILDREN) do
  826. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  827. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  828. if HUM then
  829. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  830. if TORSO then
  831. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  832. if INSTAKILL == true then
  833. CHILD:BreakJoints()
  834. else
  835. local DMG = MRANDOM(MINDMG,MAXDMG)
  836. ApplyDamage(HUM,DMG,TORSO)
  837. end
  838. if FLING > 0 then
  839. for _, c in pairs(CHILD:GetChildren()) do
  840. if c:IsA("BasePart") then
  841. local bv = Instance.new("BodyVelocity")
  842. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  843. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  844. bv.Parent = c
  845. Debris:AddItem(bv,0.05)
  846. end
  847. end
  848. end
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855.  
  856. --//=================================\\
  857. --|| ATTACK FUNCTIONS AND STUFF
  858. --\\=================================//
  859. Circle = nil
  860. CircleParts = {}
  861. Equipped = false
  862.  
  863. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  864. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  865. end
  866. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  867. Torso = Character:FindFirstChild("Torso")
  868. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  869. return
  870. end
  871. Equipped = true
  872. Circle = Instance.new("Model")
  873. Circle.Name = "Circle"
  874. Angle = 0
  875. for i = 1, 1 do
  876. local CirclePart = Instance.new("Part")
  877. CirclePart.Name = "CirclePart"
  878. CirclePart.Transparency = 1
  879. CirclePart.BrickColor = BrickColor.new("Really black")
  880. CirclePart.Material = Enum.Material.Plastic
  881. CirclePart.Shape = Enum.PartType.Block
  882. CirclePart.FormFactor = Enum.FormFactor.Custom
  883. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  884. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  885. CirclePart.Anchored = true
  886. CirclePart.CanCollide = false
  887. CirclePart.Locked = true
  888. CirclePart.Size = Vector3.new(10, 0.2, 10)
  889. local Aura = Instance.new('ParticleEmitter')
  890. Aura.Name = "Aura"
  891. Aura.Texture = "rbxassetid://641078192"
  892. Aura.Parent = CirclePart
  893. Aura.LightEmission = 0
  894. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  895. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/255, 0/255, 0/255))
  896. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  897. Aura.LockedToPart = false
  898. Aura.Lifetime = NumberRange.new(1)
  899. Aura.Rate = 50
  900. Aura.Speed = NumberRange.new(2.5)
  901. Aura.SpreadAngle = Vector2.new(80,80)
  902. local BlockMesh = Instance.new("BlockMesh")
  903. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  904. BlockMesh.Parent = CirclePart
  905. CirclePart.Parent = Circle
  906. local Star = Instance.new("Decal", CirclePart)
  907. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  908. Star.Face = "Top"
  909. local Light = Instance.new("PointLight", CirclePart)
  910. Light.Color = Color3.new(.20,0,0)
  911. Light.Brightness = 100
  912. Light.Range = 15
  913. table.insert(CircleParts, CirclePart)
  914. end
  915. Spawn(function()
  916. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  917. if Angle == 360 then
  918. Angle = 0
  919. end
  920. Angle = Angle + 0.05
  921. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  922. if Hit then
  923. if not Circle.Parent then
  924. Circle.Parent = Character
  925. end
  926. for i, v in pairs(CircleParts) do
  927. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  928. end
  929. else
  930. Circle.Parent = nil
  931. end
  932. wait()
  933. end
  934. end)
  935. local BODY = {}
  936. for _, c in pairs(Character:GetDescendants()) do
  937. if c:IsA("BasePart") and c.Name ~= "Handle" then
  938. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  939. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  940. end
  941. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  942. elseif c:IsA("JointInstance") then
  943. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  944. end
  945. end
  946. for e = 1, #BODY do
  947. if BODY[e] ~= nil then
  948. local STUFF = BODY[e]
  949. local PART = STUFF[1]
  950. local PARENT = STUFF[2]
  951. local MATERIAL = STUFF[3]
  952. local COLOR = STUFF[4]
  953. local TRANSPARENCY = STUFF[5]
  954. if PART.ClassName == "Part" and PART ~= RootPart then
  955. PART.Material = MATERIAL
  956. PART.Color = COLOR
  957. PART.Transparency = TRANSPARENCY
  958. end
  959. PART.AncestryChanged:Connect(function()
  960. PART.Parent = PARENT
  961. end)
  962. end
  963. end
  964. function refit()
  965. Character.Parent = workspace
  966. for e = 1, #BODY do
  967. if BODY[e] ~= nil then
  968. local STUFF = BODY[e]
  969. local PART = STUFF[1]
  970. local PARENT = STUFF[2]
  971. local MATERIAL = STUFF[3]
  972. local COLOR = STUFF[4]
  973. local TRANSPARENCY = STUFF[5]
  974. if PART.ClassName == "Part" and PART ~= RootPart then
  975. PART.Material = MATERIAL
  976. PART.Color = COLOR
  977. PART.Transparency = TRANSPARENCY
  978. end
  979. if PART.Parent ~= PARENT then
  980. Humanoid:remove()
  981. PART.Parent = PARENT
  982. Humanoid = IT("Humanoid",Character)
  983. end
  984. end
  985. end
  986. end
  987. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  988. local SKILLFONT = "Bodoni"
  989. local SKILLTEXTSIZE = 7
  990.  
  991. Humanoid.Died:connect(function()
  992. refit()
  993. end)
  994.  
  995. function MagicMissiles()
  996. ATTACK = true
  997. Rooted = true
  998. local SELECTING = true
  999. local SPOTS = {}
  1000. coroutine.resume(coroutine.create(function()
  1001. local LOOP = 0
  1002. repeat
  1003. LOOP = LOOP + 1
  1004. Swait()
  1005. if LOOP >= 10 then
  1006. LOOP = 0
  1007. for i = 1, #SPOTS do
  1008. if SPOTS[i] ~= nil then
  1009. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1010. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1011. end
  1012. end
  1013. end
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. until SELECTING == false
  1021. Rooted = false
  1022. repeat
  1023. LOOP = LOOP + 1
  1024. Swait()
  1025. if LOOP >= 10 then
  1026. LOOP = 0
  1027. for i = 1, #SPOTS do
  1028. if SPOTS[i] ~= nil then
  1029. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1030. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1031. end
  1032. end
  1033. end
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. until ATTACK == false
  1041. end))
  1042. repeat
  1043. repeat Swait() until HOLD == true
  1044. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1045. if DIST > 65 then
  1046. DIST = 65
  1047. end
  1048. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1049. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1050. if HITFLOOR ~= nil then
  1051. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1052. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1053. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1054. end
  1055. repeat Swait() until HOLD == false
  1056. until #SPOTS == 5
  1057. SELECTING = false
  1058. for i = 1, #SPOTS do
  1059. if SPOTS[i] ~= nil then
  1060. local POS = SPOTS[i]
  1061. coroutine.resume(coroutine.create(function()
  1062. local MISSILE = IT("Model",Effects)
  1063. MISSILE.Name = "Missile"
  1064. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1065. MakeForm(BASEPART,"Cyl")
  1066. MISSILE.PrimaryPart = BASEPART
  1067. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1068. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1069. MakeForm(HEAD,"Ball")
  1070. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1071. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1072. MakeForm(TAIL,"Cyl")
  1073. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1074. for i = 1, 10 do
  1075. Swait()
  1076. for _, c in pairs(MISSILE:GetChildren()) do
  1077. if c.ClassName == "Part" then
  1078. c.Transparency = c.Transparency - 1/10
  1079. end
  1080. end
  1081. end
  1082. for i = 1, 15*1.5 do
  1083. Swait()
  1084. chatfunc("you like nukes?")
  1085. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1086. end
  1087. ApplyAoE(BASEPART.CFrame.p,200,305,450,750,false)
  1088. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1089. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1090. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1091. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1092. MISSILE:remove()
  1093. end))
  1094. end
  1095. end
  1096. wait(0.6)
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100.  
  1101. function TimesUp()
  1102. CLOCKTARGET = nil
  1103. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1104. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1105. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1106. if TORSO then
  1107. ATTACK = true
  1108. Rooted = false
  1109. coroutine.resume(coroutine.create(function()
  1110. repeat
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. until ATTACK == false
  1119. end))
  1120. if Effects:FindFirstChild("NeonDoll") then
  1121. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1122. end
  1123. wait(0.5)
  1124. local FAKECHARACTER = IT("Model",Effects)
  1125. FAKECHARACTER.Name = "NeonDoll"
  1126. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  1127. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1128. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1129. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1130. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1131. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1132. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1133. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1134. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  1135. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1136. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  1137. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1138. CreateSound(201858045, TORS, 5, 0.4, false)
  1139. for i = 1, 150 do
  1140. Swait()
  1141. CLOCKSPEED = 6
  1142. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1143. if c.ClassName == "Part" then
  1144. c.Transparency = c.Transparency - 0.5/150
  1145. end
  1146. end
  1147. end
  1148. CLOCKTARGET = HUM
  1149. coroutine.resume(coroutine.create(function()
  1150. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1151. for i = 1, 25 do
  1152. Swait()
  1153. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1154. if c.ClassName == "Part" then
  1155. c.Transparency = c.Transparency + 0.5/25
  1156. end
  1157. end
  1158. end
  1159. CLOCKSPEED = 1
  1160. FAKECHARACTER:remove()
  1161. end))
  1162. wait(0.5)
  1163. ATTACK = false
  1164. Rooted = false
  1165. end
  1166. end
  1167. end
  1168.  
  1169. function ChainPunch()
  1170. ATTACK = true
  1171. Rooted = false
  1172. local GYRO = IT("BodyGyro",RootPart)
  1173. GYRO.D = 25
  1174. GYRO.P = 2000
  1175. GYRO.MaxTorque = VT(0,40000,0)
  1176. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1177. repeat
  1178. Swait()
  1179. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. until HOLD == true
  1187. local POS = Mouse.Hit.p
  1188. local CHAINS = false
  1189. local CHAINLINKS = {}
  1190. local A = IT("Attachment",RightArm)
  1191. A.Position = VT(1,-1,0)*SIZE
  1192. A.Orientation = VT(-90, -89.982, 0)
  1193. local B = IT("Attachment",RightArm)
  1194. B.Position = VT(-1,-1,0)*SIZE
  1195. B.Orientation = VT(-90, 89.988, 0)
  1196. local C = IT("Attachment",RightArm)
  1197. C.Position = VT(0.5,-1.3,0)*SIZE
  1198. C.Orientation = VT(-90, -89.982, 0)
  1199. local D = IT("Attachment",RightArm)
  1200. D.Position = VT(-0.5,-1.3,0)*SIZE
  1201. D.Orientation = VT(-90, 89.988, 0)
  1202. local LIGHT = IT("Attachment",RightArm)
  1203. LIGHT.Position = VT(0,-1,0)*SIZE
  1204. local LIGHT2 = IT("PointLight",LIGHT)
  1205. LIGHT2.Range = 7
  1206. LIGHT2.Brightness = 5
  1207. LIGHT2.Color = SKILLTEXTCOLOR
  1208. chatfunc("Falcon...")
  1209. for i = 1, 2 do
  1210. local TWIST = -2
  1211. local START = A
  1212. local END = B
  1213. if i == 1 then
  1214. START = B
  1215. END = A
  1216. end
  1217. local ChainLink = IT("Beam",Torso)
  1218. ChainLink.Texture = "rbxassetid://73042633"
  1219. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1220. ChainLink.TextureSpeed = 1
  1221. ChainLink.Width0 = 1
  1222. ChainLink.Width1 = 1
  1223. ChainLink.TextureLength = 2.5
  1224. ChainLink.Attachment0 = START
  1225. ChainLink.Attachment1 = END
  1226. ChainLink.CurveSize0 = TWIST
  1227. ChainLink.CurveSize1 = TWIST
  1228. --ChainLink.FaceCamera = true
  1229. ChainLink.Segments = 45
  1230. ChainLink.Transparency = NumberSequence.new(1)
  1231. table.insert(CHAINLINKS,ChainLink)
  1232. end
  1233. for i = 1, 2 do
  1234. local TWIST = -1
  1235. local START = C
  1236. local END = D
  1237. if i == 1 then
  1238. START = D
  1239. END = C
  1240. end
  1241. local ChainLink = IT("Beam",Torso)
  1242. ChainLink.Texture = "rbxassetid://73042633"
  1243. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1244. ChainLink.TextureSpeed = 1
  1245. ChainLink.Width0 = 1
  1246. ChainLink.Width1 = 1
  1247. ChainLink.TextureLength = 5
  1248. ChainLink.Attachment0 = START
  1249. ChainLink.Attachment1 = END
  1250. ChainLink.CurveSize0 = TWIST
  1251. ChainLink.CurveSize1 = TWIST
  1252. --ChainLink.FaceCamera = true
  1253. ChainLink.Segments = 25
  1254. ChainLink.LightEmission = 0.5
  1255. ChainLink.Transparency = NumberSequence.new(1)
  1256. table.insert(CHAINLINKS,ChainLink)
  1257. end
  1258. coroutine.resume(coroutine.create(function()
  1259. repeat
  1260. Swait()
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. until CHAINS == true
  1268. repeat
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. until ATTACK == false
  1277. for e = 1, 15 do
  1278. Swait()
  1279. chatfunc("PUNCH!!!")
  1280. for i = 1, #CHAINLINKS do
  1281. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1282. end
  1283. end
  1284. A:remove()
  1285. B:remove()
  1286. C:remove()
  1287. D:remove()
  1288. end))
  1289. CreateSound(233856115, RightArm, 5, 1.2, false)
  1290. for e = 1, 15 do
  1291. Swait()
  1292. for i = 1, #CHAINLINKS do
  1293. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1294. end
  1295. end
  1296. CHAINS = true
  1297. Rooted = true
  1298. wait(0.25)
  1299. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1300. FIST.Color = C3(1, 215/255, 1)
  1301. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1302. local LIGHT3 = IT("PointLight",FIST)
  1303. LIGHT3.Range = 7
  1304. LIGHT3.Brightness = 5
  1305. LIGHT3.Color = SKILLTEXTCOLOR
  1306. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1307. local FISTA = IT("Attachment",FIST)
  1308. FISTA.Position = VT(0.062, 0.977, 0)
  1309. local ChainLink = IT("Beam",Torso)
  1310. ChainLink.Texture = "rbxassetid://73042633"
  1311. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1312. ChainLink.TextureSpeed = 2
  1313. ChainLink.Width0 = 3
  1314. ChainLink.Width1 = 3
  1315. ChainLink.TextureLength = 12
  1316. ChainLink.Attachment0 = LIGHT
  1317. ChainLink.Attachment1 = FISTA
  1318. ChainLink.FaceCamera = true
  1319. ChainLink.Segments = 45
  1320. ChainLink.LightEmission = 0.5
  1321. ChainLink.Transparency = NumberSequence.new(0.25)
  1322. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1323. for i = 1, 85 do
  1324. Swait()
  1325. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1326. ChainLink.TextureLength = 12+(i*2)
  1327. ApplyAoE(FIST.Position,10,15,25,100,false)
  1328. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1329. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1330. if HITFLOOR ~= nil then
  1331. HITFLOOR:BreakJoints()
  1332. coroutine.resume(coroutine.create(function()
  1333. for i = 1, 15 do
  1334. Swait()
  1335. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1336. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1337. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1338. end
  1339. end))
  1340. break
  1341. end
  1342. end
  1343. coroutine.resume(coroutine.create(function()
  1344. for i = 1, 50 do
  1345. Swait()
  1346. FIST.Transparency = FIST.Transparency + 0.5/50
  1347. LIGHT3.Range = LIGHT3.Range - 7/50
  1348. end
  1349. FIST:remove()
  1350. end))
  1351. LIGHT:remove()
  1352. GYRO:remove()
  1353. ATTACK = false
  1354. Rooted = false
  1355. end
  1356.  
  1357. function WarpMeteor()
  1358. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1359. if DIST > 180 then
  1360. DIST = 180
  1361. end
  1362. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1363. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1364. if HITFLOOR then
  1365. local POS = HITPOS
  1366. ATTACK = true
  1367. Rooted = true
  1368. local WARPED = false
  1369. local SMASHED = false
  1370. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1371. coroutine.resume(coroutine.create(function()
  1372. repeat
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. until WARPED == true
  1381. repeat
  1382. Swait()
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. until SMASHED == true
  1390. repeat
  1391. Swait()
  1392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. until ATTACK == false
  1399. end))
  1400. VALUE1 = true
  1401. CreateSound(233856115, Torso, 5, 1.6, false)
  1402. chatfunc("This hurt more than you think")
  1403. for i = 1, 25 do
  1404. Swait()
  1405. for _, c in pairs(Character:GetChildren()) do
  1406. if c.ClassName == "Part" then
  1407. c.Transparency = c.Transparency + 1/25
  1408. end
  1409. end
  1410. for _, c in pairs(Weapon:GetChildren()) do
  1411. if c.ClassName == "Part" then
  1412. c.Transparency = c.Transparency + 1/25
  1413. end
  1414. end
  1415. end
  1416. UNANCHOR = false
  1417. RootPart.Anchored = true
  1418. RootPart.Velocity = VT(0,0,0)
  1419. local ROOTPOS = RootPart.Position
  1420. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1421. WARPED = true
  1422. for i = 1, 25 do
  1423. Swait()
  1424. for _, c in pairs(Character:GetChildren()) do
  1425. if c.ClassName == "Part" then
  1426. c.Transparency = c.Transparency - 1/25
  1427. end
  1428. end
  1429. for _, c in pairs(Weapon:GetChildren()) do
  1430. if c.ClassName == "Part" then
  1431. c.Transparency = c.Transparency - 1/25
  1432. end
  1433. end
  1434. end
  1435. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1436. SHELL.CFrame = RootPart.CFrame
  1437. MakeForm(SHELL,"Ball")
  1438. CreateSound(402981977, SHELL, 5, 1.6, false)
  1439. for i = 1, 10 do
  1440. Swait()
  1441. SHELL.Transparency = SHELL.Transparency - 1/10
  1442. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1443. end
  1444. for i = 1, math.ceil(75/2) do
  1445. Swait()
  1446. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1447. SHELL.CFrame = CF(RootPart.Position)
  1448. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1449. end
  1450. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1451. SHELL.CFrame = CF(RootPart.Position)
  1452. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1453. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1454. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1455. for i = 1, 5 do
  1456. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1457. end
  1458. SHELL:remove()
  1459. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1460. SMASHED = true
  1461. wait(1)
  1462. VALUE1 = false
  1463. UNANCHOR = true
  1464. ATTACK = false
  1465. Rooted = false
  1466. end
  1467. end
  1468.  
  1469. function PandorasBox()
  1470. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1471. if HITFLOOR ~= nil then
  1472. ATTACK = true
  1473. Rooted = true
  1474. local RINGSPIN = true
  1475. local CONSTRUCTING = true
  1476. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1477. RING.Color = C3(0,0,0)
  1478. MakeForm(RING,"Cyl")
  1479. RING.CFrame = CF(HITPOS)
  1480. CreateSound(402981977, RING, 5, 1.2, false)
  1481. coroutine.resume(coroutine.create(function()
  1482. repeat
  1483. Swait()
  1484. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. until CONSTRUCTING == false
  1492. repeat
  1493. Swait()
  1494. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1495. until RINGSPIN == false
  1496. for i = 1, 25 do
  1497. Swait()
  1498. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1499. RING.Size = RING.Size - VT(0.15,0,0.15)
  1500. --DECAL.Transparency = DECAL.Transparency + 1/25
  1501. RING.Transparency = RING.Transparency + 1/25
  1502. end
  1503. RING:remove()
  1504. end))
  1505. for i = 1, 15 do
  1506. Swait()
  1507. RING.Size = RING.Size + VT(0.75,0,0.75)
  1508. RING.Transparency = RING.Transparency - 1/15
  1509. end
  1510. chatfunc("let's see your prize...")
  1511. local BOXSPIN = true
  1512. local PANDORASBOX = IT("Model",Effects)
  1513. PANDORASBOX.Name = "Pandora's Box"
  1514. local BOX = IT("Model",PANDORASBOX)
  1515. BOX.Name = "Body"
  1516. local LID = IT("Model",PANDORASBOX)
  1517. LID.Name = "Lid"
  1518. --BUILDING THE BOX--
  1519. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1520. BASE.Color = C3(0,0,0)
  1521. PANDORASBOX.PrimaryPart = BASE
  1522. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1523. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1524. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1525. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1526. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1527. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1528. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1529. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1530. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1531. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1532. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1533. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1534. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1535. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1536. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1537. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1538. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1539. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1540. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1541. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1542. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1543. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1544. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1545. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1546. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1547. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1548. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1549. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1550. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1551. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1552. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1553. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1554. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1555. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1556. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1557. -------------
  1558. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1559. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1560. LID.PrimaryPart = LIDPART
  1561. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1562. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1563. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1564. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1565. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1566. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1567. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1568. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1569. local DECAL = IT("Decal",LIDPART)
  1570. DECAL.Face = "Top"
  1571. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1572. DECAL.Color3 = C3(0,0,0)
  1573. --BUILDING THE BOX--
  1574. coroutine.resume(coroutine.create(function()
  1575. repeat
  1576. Swait()
  1577. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1578. until BOXSPIN == false
  1579. end))
  1580. for i = 1, 25 do
  1581. Swait()
  1582. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1583. end
  1584. wait(0.5)
  1585. BOXSPIN = false
  1586. CONSTRUCTING = false
  1587. coroutine.resume(coroutine.create(function()
  1588. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1589. --[[for i = 1, 45 do
  1590. Swait()
  1591. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1592. end-
  1593. LID:remove()]]--
  1594. for _, c in pairs(LID:GetChildren()) do
  1595. if c.ClassName == "Part" then
  1596. c.Anchored = false
  1597. c.CanCollide = true
  1598. if c ~= LIDPART then
  1599. weldBetween(LIDPART,c)
  1600. end
  1601. end
  1602. end
  1603. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1604. Debris:AddItem(LID,15)
  1605. wait(0.5)
  1606. local RANDOMEFFECT = MRANDOM(1,4)
  1607. if RANDOMEFFECT == 1 then
  1608. for i = 1, 45 do
  1609. wait((2-(i/15))/15)
  1610. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1611. end
  1612. wait(1)
  1613. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1614. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1615. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1616. for i = 1, 5 do
  1617. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1618. end
  1619. ApplyAoE(BASE.Position,50,1,200,375,false)
  1620. ApplyAoE(BASE.Position,250,35,75,175,false)
  1621. elseif RANDOMEFFECT == 2 then
  1622. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1623. FIELD.CFrame = BASE.CFrame
  1624. MakeForm(FIELD,"Ball")
  1625. for i = 1, 50 do
  1626. Swait()
  1627. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1628. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1629. end
  1630. wait(0.2)
  1631. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1632. coroutine.resume(coroutine.create(function()
  1633. for i = 1, 75 do
  1634. Swait()
  1635. LOOP.Volume = LOOP.Volume + 10/75
  1636. LOOP.Parent = FIELD
  1637. local CHILDREN = workspace:GetDescendants()
  1638. for index, CHILD in pairs(CHILDREN) do
  1639. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1640. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1641. if HUM then
  1642. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1643. if TORSO then
  1644. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1645. HUM.Health = HUM.Health - 1.5
  1646. TORSO.Velocity = VT(0,5,0)
  1647. HUM.PlatformStand = true
  1648. if TORSO.RotVelocity.Magnitude < 15 then
  1649. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1650. end
  1651. end
  1652. end
  1653. end
  1654. end
  1655. end
  1656. FIELD.Size = FIELD.Size + VT(9,9,9)
  1657. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1658. end
  1659. for i = 1, 500 do
  1660. Swait()
  1661. LOOP.Parent = FIELD
  1662. local CHILDREN = workspace:GetDescendants()
  1663. for index, CHILD in pairs(CHILDREN) do
  1664. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1665. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1666. if HUM then
  1667. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1668. if TORSO then
  1669. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1670. TORSO.Velocity = VT(0,5,0)
  1671. HUM.Health = HUM.Health - 1.5
  1672. HUM.PlatformStand = true
  1673. if TORSO.RotVelocity.Magnitude < 15 then
  1674. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1675. end
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. for i = 1, 25 do
  1683. Swait()
  1684. LOOP.Volume = LOOP.Volume + 10/25
  1685. LOOP.Parent = FIELD
  1686. local CHILDREN = workspace:GetDescendants()
  1687. for index, CHILD in pairs(CHILDREN) do
  1688. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1689. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1690. if HUM then
  1691. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1692. if TORSO then
  1693. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1694. TORSO.Velocity = VT(0,5,0)
  1695. HUM.Health = HUM.Health - 1.5
  1696. HUM.PlatformStand = false
  1697. if TORSO.RotVelocity.Magnitude < 15 then
  1698. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704. end
  1705. FIELD.Size = FIELD.Size - VT(3,3,3)
  1706. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1707. end
  1708. FIELD:remove()
  1709. end))
  1710. elseif RANDOMEFFECT == 3 then
  1711. for i = 1, 10 do
  1712. wait(0.15)
  1713. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1714. coroutine.resume(coroutine.create(function()
  1715. local MINION = CLONE:Clone()
  1716. MINION.Parent = Effects
  1717. MINION.Name = "Shadow"
  1718. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1719. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1720. for _, c in pairs(MINION:GetChildren()) do
  1721. if c.ClassName == "Part" then
  1722. c.Material = "Neon"
  1723. c.Color = C3(0,0,0)
  1724. c.Transparency = 0.25
  1725. if c.Name == "Head" then
  1726. c:ClearAllChildren()
  1727. local MSH = IT("BlockMesh",c)
  1728. MSH.Scale = VT(0.5,1,1)
  1729. end
  1730. end
  1731. end
  1732. local TORSO = MINION.Torso
  1733. local HUMAN = MINION.Humanoid
  1734. HUMAN.WalkSpeed = 20
  1735. HUMAN.MaxHealth = math.huge
  1736. HUMAN.Health = math.huge
  1737. HUMAN.DisplayDistanceType = "None"
  1738. HUMAN.Died:connect(function()
  1739. MINION:remove()
  1740. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1741. end)
  1742. wait(1)
  1743. local findNearestTorso = function(POS)
  1744. local list = game.Workspace:GetDescendants()
  1745. local torso = nil
  1746. local dist = 500
  1747. local temp = nil
  1748. local human = nil
  1749. local temp2 = nil
  1750. for x = 1, #list do
  1751. temp2 = list[x]
  1752. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1753. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1754. human = temp2:findFirstChildOfClass("Humanoid")
  1755. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1756. if (temp.Position - POS).magnitude < dist then
  1757. torso = temp
  1758. dist = (temp.Position - POS).magnitude
  1759. end
  1760. end
  1761. end
  1762. end
  1763. return torso, dist
  1764. end
  1765. for i = 1, 40 do
  1766. if HUMAN.Health == 0 then
  1767. break
  1768. end
  1769. wait(0.3)
  1770. local target,dist= findNearestTorso(TORSO.Position)
  1771. if target then
  1772. HUMAN:MoveTo(target.Position)
  1773. if dist < 25 then
  1774. CreateSound(348663022, TORSO, 10, 1, true)
  1775. wait(2)
  1776. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1777. --ANIM:Play()
  1778. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1779. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1780. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1781. for i = 1, 5 do
  1782. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1783. end
  1784. break
  1785. end
  1786. end
  1787. end
  1788. MINION:remove()
  1789. end))
  1790. end
  1791. elseif RANDOMEFFECT == 4 then
  1792. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1793. FIELD.Color = C3(0,0,0)
  1794. FIELD.CFrame = BASE.CFrame
  1795. MakeForm(FIELD,"Ball")
  1796. FIELD.CanCollide = true
  1797. for i = 1, 50 do
  1798. Swait()
  1799. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1800. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1801. end
  1802. wait(0.2)
  1803. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1804. coroutine.resume(coroutine.create(function()
  1805. local E = 0
  1806. for i = 1, 75 do
  1807. E = E + 1
  1808. Swait()
  1809. if E >= 35 then
  1810. E = 0
  1811. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1812. end
  1813. LOOP.Volume = LOOP.Volume + 10/75
  1814. LOOP.Parent = FIELD
  1815. local CHILDREN = workspace:GetDescendants()
  1816. for index, CHILD in pairs(CHILDREN) do
  1817. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1818. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1819. if HUM then
  1820. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1821. if TORSO then
  1822. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1823. for _, c in pairs(CHILD:GetChildren()) do
  1824. if c:IsA("BasePart") then
  1825. local bv = Instance.new("BodyVelocity")
  1826. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1827. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1828. bv.Parent = c
  1829. Debris:AddItem(bv,0.05)
  1830. end
  1831. end
  1832. HUM.Health = HUM.Health - 0.3
  1833. end
  1834. end
  1835. end
  1836. end
  1837. end
  1838. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1839. end
  1840. for i = 1, 180 do
  1841. E = E + 1
  1842. Swait()
  1843. if E >= 35 then
  1844. E = 0
  1845. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1846. end
  1847. LOOP.Parent = FIELD
  1848. local CHILDREN = workspace:GetDescendants()
  1849. for index, CHILD in pairs(CHILDREN) do
  1850. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1851. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1852. if HUM then
  1853. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1854. if TORSO then
  1855. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1856. for _, c in pairs(CHILD:GetChildren()) do
  1857. if c:IsA("BasePart") then
  1858. local bv = Instance.new("BodyVelocity")
  1859. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1860. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1861. bv.Parent = c
  1862. Debris:AddItem(bv,0.05)
  1863. end
  1864. end
  1865. HUM.Health = HUM.Health - 0.3
  1866. end
  1867. end
  1868. end
  1869. end
  1870. end
  1871. end
  1872. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1873. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1874. for i = 1, 5 do
  1875. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1876. end
  1877. FIELD:remove()
  1878. end))
  1879. elseif RANDOMEFFECT == 5 then
  1880. end
  1881. wait(0.5)
  1882. for i = 1, 25 do
  1883. Swait()
  1884. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1885. end
  1886. PANDORASBOX:remove()
  1887. RINGSPIN = false
  1888. end))
  1889. ATTACK = false
  1890. Rooted = false
  1891. end
  1892. end
  1893.  
  1894. function Taunt()
  1895. ATTACK = true
  1896. local LAUGH = nil
  1897. coroutine.resume(coroutine.create(function()
  1898. repeat
  1899. Swait()
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. until LAUGH ~= nil
  1907. repeat
  1908. Swait()
  1909. LAUGH.Parent = Head
  1910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1914. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. until LAUGH.Playing == false
  1917. ATTACK = false
  1918. end))
  1919. wait(0.1)
  1920. sick:Pause()
  1921. chatfunc("You suck hahahahaha")
  1922. LAUGH = CreateSound(1399378075, Character, 99999, 1, false)
  1923. wait(6.6)
  1924. sick:Resume()
  1925. end
  1926.  
  1927. function TimeStop()
  1928. canworld = true
  1929. if canworld == false then return end
  1930. if canworld then
  1931. canworld = false
  1932. sptw = CreateSound.Sound.Create("1515909034")
  1933. sptw.Volume = 8
  1934. sptw.TimePosition = 0.05
  1935. chatfunc ("Za Warudo!!!")
  1936. wait(1.5)
  1937. lasers = CreateSound.Sound.Create("926382097")
  1938. lasers.Volume = 5
  1939.  
  1940. sick:Pause()
  1941.  
  1942. wait(1.5)
  1943.  
  1944.  
  1945. local function weld(lol)
  1946. local weld = Instance.new("Weld", Player.Character.Torso)
  1947. weld.Part0 = Player.Character.Torso
  1948. weld.Part1 = lol
  1949. weld.C0 = Player.Character.Torso.CFrame:inverse()
  1950. weld.C1 = lol.CFrame:inverse()
  1951. end
  1952. wait()
  1953.  
  1954. for i, v in pairs(game.Players:GetChildren()) do
  1955. h = v.Character:FindFirstChild("Head")
  1956. if h then
  1957. h.Anchored = true
  1958. Player.Character:FindFirstChild("Head").Anchored = false
  1959. end
  1960. t = v.Character:FindFirstChild("Torso")
  1961. if t then
  1962. t.Anchored = true
  1963. Player.Character:FindFirstChild("Torso").Anchored = false
  1964. end
  1965. RA = v.Character:FindFirstChild("Right Arm")
  1966. if RA then
  1967. RA.Anchored = true
  1968. Player.Character:FindFirstChild("Right Arm").Anchored = false
  1969. end
  1970. LA = v.Character:FindFirstChild("Left Arm")
  1971. if LA then
  1972. LA.Anchored = true
  1973. Player.Character:FindFirstChild("Left Arm").Anchored = false
  1974. end
  1975. RL = v.Character:FindFirstChild("Right Leg")
  1976. if RL then
  1977. RL.Anchored = true
  1978. Player.Character:FindFirstChild("Right Leg").Anchored = false
  1979. end
  1980. LL = v.Character:FindFirstChild("Left Leg")
  1981. if LL then
  1982. LL.Anchored = true
  1983. Player.Character:FindFirstChild("Left Leg").Anchored = false
  1984. end
  1985. end
  1986.  
  1987.  
  1988.  
  1989.  
  1990. game.Lighting.TimeOfDay="00:00:00"
  1991. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1992. wait(0.1)
  1993. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1994. wait(0.1)
  1995. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1996. wait(0.1)
  1997. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1998. wait(0.1)
  1999. game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355)
  2000. tiock = CreateSound.Sound.Create("627730102")
  2001. tiock.Looped = true
  2002.  
  2003. --game.Debris:AddItem(cce, 5)
  2004.  
  2005. wait()
  2006.  
  2007. end
  2008. --wait(5)
  2009. wait(5)
  2010.  
  2011.  
  2012.  
  2013. tiock:Stop()
  2014. tokiu = CreateSound.Sound.Create("923033530")
  2015. tokiu.Volume = 5
  2016. chatfunc ("..Time resumes once again")
  2017. wait(1.5)
  2018. brmpbrmp = CreateSound.Sound.Create("757514877")
  2019. brmpbrmp.Volume = 5
  2020. for i, v in pairs(game.Players:GetChildren()) do
  2021. h = v.Character:FindFirstChild("Head")
  2022. if h then
  2023. h.Anchored = false
  2024. end
  2025. t = v.Character:FindFirstChild("Torso")
  2026. if t then
  2027. t.Anchored = false
  2028. end
  2029. RA = v.Character:FindFirstChild("Right Arm")
  2030. if RA then
  2031. RA.Anchored = false
  2032. end
  2033. LA = v.Character:FindFirstChild("Left Arm")
  2034. if LA then
  2035. LA.Anchored = false
  2036. end
  2037. RL = v.Character:FindFirstChild("Right Leg")
  2038. if RL then
  2039. RL.Anchored = false
  2040. end
  2041. LL = v.Character:FindFirstChild("Left Leg")
  2042. if LL then
  2043. LL.Anchored = false
  2044. end
  2045. end
  2046.  
  2047. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  2048. wait(0.1)
  2049. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  2050. wait(0.1)
  2051. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  2052. wait(0.1)
  2053. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  2054.  
  2055. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  2056. game.Lighting.TimeOfDay="15:00:00"
  2057.  
  2058. canworld = true
  2059. sick:Resume()
  2060.  
  2061. end
  2062.  
  2063. --//=================================\\
  2064. --|| ASSIGN THINGS TO KEYS
  2065. --\\=================================//
  2066.  
  2067. function MouseDown(Mouse)
  2068. HOLD = true
  2069. if ATTACK == false then
  2070. end
  2071. end
  2072.  
  2073. function MouseUp(Mouse)
  2074. HOLD = false
  2075. end
  2076.  
  2077. function KeyDown(Key)
  2078. KEYHOLD = true
  2079. if Key == "z" and ATTACK == false then
  2080. MagicMissiles()
  2081. end
  2082.  
  2083. if Key == "g" and ATTACK == false then
  2084. TimeStop()
  2085. end
  2086.  
  2087. if Key == "b" and ATTACK == false then
  2088. TimesUp()
  2089. end
  2090.  
  2091. if Key == "c" and ATTACK == false then
  2092. ChainPunch()
  2093. end
  2094.  
  2095. if Key == "v" and ATTACK == false then
  2096. WarpMeteor()
  2097. end
  2098.  
  2099. if Key == "x" and ATTACK == false then
  2100. PandorasBox()
  2101. end
  2102.  
  2103. if Key == "t" and ATTACK == false then
  2104. Taunt()
  2105. end
  2106. end
  2107.  
  2108. function KeyUp(Key)
  2109. KEYHOLD = false
  2110. end
  2111.  
  2112. Mouse.Button1Down:connect(function(NEWKEY)
  2113. MouseDown(NEWKEY)
  2114. end)
  2115. Mouse.Button1Up:connect(function(NEWKEY)
  2116. MouseUp(NEWKEY)
  2117. end)
  2118. Mouse.KeyDown:connect(function(NEWKEY)
  2119. KeyDown(NEWKEY)
  2120. end)
  2121. Mouse.KeyUp:connect(function(NEWKEY)
  2122. KeyUp(NEWKEY)
  2123. end)
  2124.  
  2125. --//=================================\\
  2126. --\\=================================//
  2127.  
  2128.  
  2129. function unanchor()
  2130. if UNANCHOR == true then
  2131. RootPart.Anchored = false
  2132. end
  2133. g = Character:GetChildren()
  2134. for i = 1, #g do
  2135. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2136. g[i].Anchored = false
  2137. end
  2138. end
  2139. g = Weapon:GetChildren()
  2140. for i = 1, #g do
  2141. if g[i].ClassName == "Part" then
  2142. g[i].Anchored = false
  2143. end
  2144. end
  2145. end
  2146.  
  2147.  
  2148. --//=================================\\
  2149. --|| WRAP THE WHOLE SCRIPT UP
  2150. --\\=================================//
  2151.  
  2152. Humanoid.Changed:connect(function(Jump)
  2153. if Jump == "Jump" and (Disable_Jump == true) then
  2154. Humanoid.Jump = false
  2155. end
  2156. end)
  2157.  
  2158. while true do
  2159. Swait()
  2160. script.Parent = WEAPONGUI
  2161. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2162. v:Stop();
  2163. end
  2164. ANIMATE.Parent = nil
  2165. SINE = SINE + CHANGE*1.5
  2166. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2167. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2168. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2169. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2170. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2171. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2172. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2173. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2174. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2176. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2177. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2179. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. end
  2181. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2182. ANIM = "Jump"
  2183. if ATTACK == false then
  2184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2188. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2190. end
  2191. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2192. ANIM = "Fall"
  2193. if ATTACK == false then
  2194. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2200. end
  2201. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2202. ANIM = "Idle"
  2203. if ATTACK == false then
  2204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2208. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. end
  2211. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2212. ANIM = "Walk"
  2213. if ATTACK == false then
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2220. end
  2221. end
  2222. unanchor()
  2223. Humanoid.MaxHealth = "inf"
  2224. Humanoid.Health = "inf"
  2225. if Rooted == false then
  2226. Disable_Jump = false
  2227. Humanoid.WalkSpeed = Speed
  2228. elseif Rooted == true then
  2229. Disable_Jump = true
  2230. Humanoid.WalkSpeed = 0
  2231. end
  2232. for _, c in pairs(Character:GetChildren()) do
  2233. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2234. c.Material = "Fabric"
  2235. if c:FindFirstChildOfClass("ParticleEmitter") then
  2236. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2237. end
  2238. if c ~= Head then
  2239. c.Color = C3(0,0,0)
  2240. else
  2241. c.Color = C3(1,1,1)
  2242. end
  2243. if c == Head then
  2244. if c:FindFirstChild("face") then
  2245. c.face:remove()
  2246. end
  2247. end
  2248. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2249. c:remove()
  2250. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2251. c:remove()
  2252. end
  2253. end
  2254. sick.SoundId = "rbxassetid://"..SONG
  2255. sick.Looped = true
  2256. sick.Pitch = 1
  2257. sick.Volume = 910999
  2258. sick.Parent = Torso
  2259. sick:Resume()
  2260. refit()
  2261. Humanoid.Name = "Pandora = "..Player.Name
  2262. if Head:FindFirstChildOfClass("Sound") then
  2263. Head:FindFirstChildOfClass("Sound"):remove()
  2264. end
  2265. end
  2266.  
  2267. --//=================================\\
  2268. --\\=================================//
  2269.  
  2270.  
  2271.  
  2272.  
  2273.  
  2274. --//====================================================\\--
  2275. --|| END OF SCRIPT
  2276. --\\====================================================//--
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