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ArcDesLHK

Celestial Spirit

Jun 28th, 2023 (edited)
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  1. Celestial Spirit Adelina
  2. Level 2 LIGHT Fairy/Effect
  3. 800/500
  4. You can target 1 "Celestial Spirit" monster in your GY, except "Celestial Spirit Adelina"; Special Summon this card from your hand, and if you do, add that monster to your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "Celestial Spirit" monster in your GY, except "Celestial Spirit Adelina"; Special Summon it in Defense Position. You can only use each effect of "Celestial Spirit Adelina" once per turn.
  5.  
  6. Celestial Spirit Alette
  7. Level 3 FIRE Fairy/Effect
  8. 1400/500
  9. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Celestial Spirit" monster you control; it gains 1400 ATK until the end of this turn. If this card is sent from the Monster Zone to the GY by a Spell effect: You can Special Summon 1 "Celestial Spirit" monster from your Deck, except "Celestial Spirit Alette". You can only use each effect of "Celestial Spirit Alette" once per turn.
  10.  
  11. Celestial Spirit Avery
  12. Level 3 WIND Fairy/Tuner/Effect
  13. 1400/1000
  14. If you control a "Celestial Spirit" monster, you can Special Summon this card (from your hand). You can only Special Summon "Celestial Spirit Avery" once per turn this way. If this card is sent from the Monster Zone to the GY by a Spell effect: You can add 1 "Celestial Spirit" card from your Deck to your hand, except "Celestial Spirit Avery". You can only use this effect of "Celestial Spirit Avery" once per turn.
  15.  
  16. Celestial Spirit Brucie
  17. Level 4 EARTH Fairy/Effect
  18. 1800/800
  19. If this card is Normal or Special Summoned, while you control another "Celestial Spirit" monster: You can add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 face-up monster your opponent controls; return that target to the hand. You can only use each effect of "Celestial Spirit Brucie" once per turn.
  20.  
  21. Celestial Spirit Calliope
  22. Level 4 EARTH Fairy/Effect
  23. 800/1500
  24. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. If this card is Normal or Special Summoned: You can add 1 "Celestial Spirit" monster from your Deck to your hand, except "Celestial Spirit Calliope". If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 Spell/Trap on the field; destroy that target. You can only use each effect of "Celestial Spirit Calliope" once per turn.
  25.  
  26. Celestial Spirit Celeste
  27. Level 4 LIGHT Fairy/Effect
  28. 1600/400
  29. If this card is Normal or Special Summoned: You can Special Summon 1 "Celestial Spirit" monster from your hand in Defense Position. If this card is sent from the Monster Zone to the GY by a Spell effect, and you control a "Celestial Spirit" Fusion or Synchro Monster: You can target 1 "Polymerization" Spell or 1 "Fusion" Spell in your GY; add it to your hand. You can only use each effect of "Celestial Spirit Celeste" once per turn.
  30.  
  31. Celestial Spirit Dela
  32. Level 2 WATER Fairy/Effect
  33. 800/800
  34. During your Main Phase, you can Normal Summon 1 "Celestial Spirit" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the Monster Zone to the GY by a Spell effect: You can Special Summon 1 "Celestial Spirit Dela" from your Deck. You can only use this effect of "Celestial Spirit Dela" once per turn.
  35.  
  36. Celestial Spirit Dianthe
  37. Level 4 LIGHT Fairy/Effect
  38. 1500/1200
  39. If this card is in your hand: You can target 1 "Celestial Spirit" monster you control, except "Celestial Spirit Dianthe"; destroy that monster, and if you do, Special Summon this card. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 face-up monster your opponent controls; halve its ATK. You can only use each effect of "Celestial Spirit Dianthe" once per turn.
  40.  
  41. Celestial Spirit Elga
  42. Level 4 WIND Fairy/Effect
  43. 1500/0
  44. If this card is in your hand or GY: You can target 1 "Celestial Spirit" monster you control, except "Celestial Spirit Elga"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 face-up monster your opponent controls; negate its effects. You can only use each effect of "Celestial Spirit Elga" once per turn.
  45.  
  46. Celestial Spirit Feya
  47. Level 1 WATER Fairy/Tuner/Effect
  48. 100/100
  49. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished, while you control a "Celestial Spirit" Fusion Monster: You can Special Summon this card. You can only use this effect of "Celestial Spirit Feya" once per Duel.
  50.  
  51. Celestial Spirit Lanette
  52. Level 3 FIRE Fairy/Tuner/Effect
  53. 1200/600
  54. You can Tribute this card; Special Summon 1 "Celestial Spirit" monster from your Deck, except "Celestial Spirit Lanette". If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "Celestial Spirit" monster you control; it cannot be destroyed by card effects. You can only use each effect of "Celestial Spirit Lanette" once per turn.
  55.  
  56. Celestial Spirit Mariam
  57. Level 5 LIGHT Fairy/Effect
  58. 1800/2300
  59. You can Special Summon this card (from your hand) by Tributing 1 "Celestial Spirit" monster. You can only Special Summon "Celestial Spirit Mariam" once per turn this way. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "Celestial Spirit" monster you control; it cannot be destroyed by battle. You can only use this effect of "Celestial Spirit Mariam" once per turn.
  60.  
  61. Celestial Spirit Virgo
  62. Level 6 LIGHT Fairy/Fusion/Effect
  63. 2100/800
  64. 2 "Celestial Spirit" monsters
  65. If this card is Special Summoned: You can add 1 "Celestial Spirit" card from your Deck to your hand. You can target 1 "Celestial Spirit" monster in your GY, except "Celestial Spirit Virgo"; Special Summon it. If this card is sent to the GY as Synchro Material: You can target 1 card on the field; destroy it. You can only use each effect of "Celestial Spirit Virgo" once per turn.
  66.  
  67. Celestial Spirit Capricorn
  68. Level 7 EARTH Fairy/Fusion/Effect
  69. 2600/1400
  70. 1 EARTH "Celestial Spirit" monster + 1 "Celestial Spirit" monster
  71. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. You can only use each of the following effects of "Celestial Spirit Capricorn" once per turn. If this card is Special Summoned: You can add 1 "Celestial Spirit" card from your GY to your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Celestial Spirit" monster from your hand.
  72.  
  73. Celestial Spirit Cancer
  74. Level 7 WATER Fairy/Fusion/Effect
  75. 2500/2000
  76. 1 WATER "Celestial Spirit" monster + 1 "Celestial Spirit" monster
  77. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, then, destroy 1 random card in your opponent's hand. If a card(s) is sent from your opponent's hand to the GY by a card effect while you control this monster: You can inflict 1000 damage to your opponent. You can only use this effect of "Celestial Spirit Cancer" once per turn.
  78.  
  79. Celestial Spirit Aquarius
  80. Level 7 WATER Fairy/Synchro/Effect
  81. 2300/2000
  82. 1 Tuner + 1+ non-Tuner Fairy monsters
  83. Once per turn: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can send 1 other "Celestial Spirit" card from your hand or field to the GY; this card's ATK becomes double its original ATK during that damage calculation only.
  84.  
  85. Celestial Spirit Leo
  86. Level 8 FIRE Fairy/Synchro/Effect
  87. 2800/2100
  88. 1 Tuner + 1+ non-Tuner Fairy monsters
  89. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can send 1 other "Celestial Spirit" card from your hand or field to the GY; that opponent's monster's ATK becomes half its original ATK during that damage calculation only. Banish any monster destroyed by battle with this card. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Celestial Spirit" card from your Deck or GY to your hand.
  90.  
  91. Celestial Spirit Aries
  92. Level 6 LIGHT Fairy/Synchro/Effect
  93. 2200/1400
  94. 1 Tuner + 1+ non-Tuner monsters
  95. If this card is Special Summoned: You can target 1 "Celestial Spirit" monster in your GY, except "Celestial Spirit Aries"; Special Summon that target. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "Celestial Spirit" monsters you control. If this card is sent to the GY as Synchro Material: You can inflict 1000 damage to your opponent. You can only use each effect of "Celestial Spirit Aries" once per turn.
  96.  
  97. Celestial Spirit Gate
  98. Continuous Spell
  99. If your "Celestial Spirit" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use each of the following effects of "Celestial Spirit Gate" once per turn. You can target 1 other face-up card you control; destroy it, and if you do, Special Summon 1 "Celestial Spirit" monster from your Deck. If this card is in your GY: You can send 1 "Celestial Spirit" card from your hand or face-up field to the GY; place this card in your Spell & Trap Zone.
  100.  
  101. Celestial Spirit World
  102. Field Spell
  103. When this card is activated: You can add 1 "Celestial Spirit" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Fusion Summon 1 "Celestial Spirit" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Celestial Spirit World" once per turn. You can only activate 1 "Celestial Spirit World" per turn.
  104.  
  105. Celestial Spirit Twin Swords
  106. Equip Spell
  107. If this card is equipped to a "Celestial Spirit" monster, it can make up to 2 attacks during each Battle Phase. If this card is equipped to a non-"Celestial Spirit" monster, it cannot attack. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Celestial Spirit" Fusion or Synchro Monster you control; equip this card to that target. You can only use this effect of "Celestial Spirit Twin Swords" once per turn.
  108.  
  109. Celestial Spirit Reborn
  110. Normal Spell
  111. Target 1 "Celestial Spirit" monster in your GY; Special Summon it. If this card is in your GY, except the turn it was sent there: You can banish this card, then Tribute 1 "Celestial Spirit" monster; draw 2 cards. You can only use this effect of "Celestial Spirit Reborn" once per turn.
  112.  
  113. Celestial Spirit Eclipse
  114. Quick-Play Spell
  115. Fusion Summon 1 Fusion Monster from your Extra Deck, using "Celestial Spirit" monsters you control as Fusion Material. It gains ATK equal to its DEF, but destroy it during the End Phase. You can only activate 1 "Celestial Spirit Eclipse" per turn.
  116.  
  117. Celestial Spirit Star Dress
  118. Equip Spell
  119. Special Summon 1 Level 4 or lower "Celestial Spirit" monster from your hand, and if you do, equip it with this card, then you can gain 800 LP. During your Main Phase: You can Fusion Summon 1 "Celestial Spirit" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use each effect of "Celestial Spirit Star Dress" once per turn.
  120.  
  121. Celestial Spirit Binder
  122. Normal Spell
  123. Tribute 1 "Celestial Spirit" monster; gain LP equal to the ATK that monster had on the field, and if you do, draw 1 card.
  124.  
  125. Recompense Summoning
  126. Normal Trap
  127. When your opponent Summons a monster(s) with 1500 or more ATK: Target 1 of those monsters; Special Summon 1 "Celestial Spirit" monster from your Deck, then the targeted monster's ATK becomes equal to the Summoned monster's, until the end of this turn. You can only activate 1 "Recompense Summoning" per turn.
  128.  
  129. Force Gate Closure
  130. Normal Trap
  131. Target 1 "Celestial Spirit" monster you control; destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, the targeted monster gains ATK equal to the total number of cards destroyed by this effect x 500 until the end of this turn. You can only activate 1 "Force Gate Closure" per turn.
  132.  
  133. Celestial Spirit Multi Summoning
  134. Normal Trap
  135. When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a "Celestial Spirit" monster, Special Summon it, then end the Battle Phase.
  136.  
  137. Celestial Fireworks
  138. Counter Trap
  139. When your opponent Normal or Special Summons a monster(s), while you control a "Celestial Spirit" Fusion or Synchro Monster, or "Spirit Ark Dragon": Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Celestial Fireworks" per turn.
  140.  
  141. Contract Renewal
  142. Normal Trap
  143. During the Battle Phase: Fusion Summon 1 "Celestial Spirit" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials mentioned on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Contract Renewal" per turn.
  144.  
  145. Spirit Ark Dragon
  146. Level 7 LIGHT Dragon/Synchro/Effect
  147. 2400/1400
  148. 1 Tuner + 1+ non-Tuner monsters
  149. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Spirit Ark Dragon" once per turn. Negate the effects of a monster destroyed by battle with this card (including in the GY).
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