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- -- https://discord.gg/Hr4XUzC
- -- ^ All updates will go there ^
- --[[
- Blacklist feature:
- Just released, you may or may not encounter problems.
- Full player name is NOT requried.
- Saving blacklist table to a .txt file REQURIES SYNAPSE!
- ]]
- --[[
- Aimbot:
- Enable, hold Right Click to auto lock. It'll only focus enemies. (Anyone marked in red)
- P.S If your bullets miss: blame the autisitc developers, who think bullets go left/right of the barrel when fired.
- ]]
- -- Issues:
- -- I'm still working on Tracers, I know they can cause huge frame rate drops. (I think I got it running as smooth as it's going to get.)
- -- Phantom Forces: Weird positioning bug with tracers? Tracer positions a bit behind localplayer. (Maybe make the update faster? > RenderPriority.First ?
- -- Settings can be found on line: 51
- -- Don't change anything if you don't understand.
- local Plrs = game:GetService("Players")
- local Run = game:GetService("RunService")
- local CoreGui = game:GetService("CoreGui")
- local StartGui = game:GetService("StarterGui")
- local Teams = game:GetService("Teams")
- local UserInput = game:GetService("UserInputService")
- local Light = game:GetService("Lighting")
- local HTTP = game:GetService("HttpService")
- local RepStor = game:GetService("ReplicatedStorage")
- function GetCamera() -- Just in case some game renames the player's camera.
- return workspace:FindFirstChildOfClass("Camera")
- end
- local ChamsFolder = Instance.new("Folder", CoreGui)
- ChamsFolder.Name = "Chams"
- local MyPlr = Plrs.LocalPlayer
- local MyChar = MyPlr.Character
- local MyMouse = MyPlr:GetMouse()
- local MyCam = GetCamera()
- if MyCam == nil then
- error("WHAT KIND OF BLACK MAGIC IS THIS, CAMERA NOT FOUND.")
- return
- end
- local Tracers = Instance.new("Folder", MyCam)
- Tracers.Name = "Tracers"
- local TracerData = { }
- local TracerMT = setmetatable(TracerData, {
- __newindex = function(tab, index, val)
- rawset(tab, index, val)
- end
- })
- local Bullshit = {
- ESPEnabled = false, -- Self explanatory. LEAVE OFF BY DEFAULT.
- CHAMSEnabled = false, -- Self explanatory. LEAVE OFF BY DEFAULT.
- TracersEnabled = false, -- Self explanatory. LEAVE OFF BY DEFAULT.
- DebugInfo = false, -- Self explanatory. LEAVE OFF BY DEFAULT.
- OutlinesEnabled = false,
- FullbrightEnabled = false,
- CrosshairEnabled = false,
- AimbotEnabled = false,
- Aimbot = false,
- TracersLength = 500, -- MAX DISTANCE IS 2048 DO NOT GO ABOVE OR YOU'LL ENCOUNTER PROBLEMS.
- ESPLength = 2048,
- CHAMSLength = 500,
- PlaceTracersUnderCharacter = false, -- Change to true if you want tracers to be placed under your character instead of at the bottom of your camera.
- FreeForAll = false, -- use for games that don't have teams (Apocalypse Rising)
- Colors = {
- Enemy = Color3.new(1, 0, 0),
- Ally = Color3.new(0, 1, 0),
- Friend = Color3.new(1, 1, 0),
- Neutral = Color3.new(1, 1, 1), -- Jailbreak only.
- Crosshair = Color3.new(1, 0, 0),
- ColorOverride = nil, -- Every player will have the chosen color regardless of enemy or ally.
- },
- -- VVVV DON'T EDIT BELOW VVVV --
- ClosestEnemy = nil,
- CharAddedEvent = { },
- OutlinedParts = { },
- WorkspaceChildAddedEvent = nil,
- LightingEvent = nil,
- AmbientBackup = Light.Ambient,
- ColorShiftBotBackup = Light.ColorShift_Bottom,
- ColorShiftTopBackup = Light.ColorShift_Top,
- FPSAverage = { },
- Blacklist = { },
- CameraModeBackup = MyPlr.CameraMode,
- BlacklistSettings = {
- RemovePlayerFromBlacklistAponLeavingGame_JesusFuckingChristThisIsABigAssVariable = false,
- SaveBlacklist = true, -- Saves blacklist to a file. Synapse ONLY
- },
- GameSpecificCrap = { },
- }
- -- Load blacklist file if it exists
- fuck = pcall(function()
- Bullshit.Blacklist = HTTP:JSONDecode(Synapse:ReadFile("Blacklist.txt"))
- end)
- local DebugMenu = { }
- DebugMenu["SC"] = Instance.new("ScreenGui", CoreGui)
- DebugMenu["SC"].Name = "Debug"
- DebugMenu["Main"] = Instance.new("Frame", DebugMenu["SC"])
- DebugMenu["Main"].Name = "Debug Menu"
- DebugMenu["Main"].Position = UDim2.new(0, 20, 1, -220)
- DebugMenu["Main"].Size = UDim2.new(1, 0, 0, 200)
- DebugMenu["Main"].BackgroundTransparency = 1
- DebugMenu["Main"].Visible = false
- if game.PlaceId == 606849621 then
- DebugMenu["Main"].Position = UDim2.new(0, 230, 1, -220)
- end
- DebugMenu["Main"].Draggable = true
- DebugMenu["Main"].Active = true
- DebugMenu["Position"] = Instance.new("TextLabel", DebugMenu["Main"])
- DebugMenu["Position"].BackgroundTransparency = 1
- DebugMenu["Position"].Position = UDim2.new(0, 0, 0, 0)
- DebugMenu["Position"].Size = UDim2.new(1, 0, 0, 15)
- DebugMenu["Position"].Font = "Arcade"
- DebugMenu["Position"].Text = ""
- DebugMenu["Position"].TextColor3 = Color3.new(1, 1, 1)
- DebugMenu["Position"].TextSize = 15
- DebugMenu["Position"].TextStrokeColor3 = Color3.new(0, 0, 0)
- DebugMenu["Position"].TextStrokeTransparency = 0.3
- DebugMenu["Position"].TextXAlignment = "Left"
- DebugMenu["FPS"] = Instance.new("TextLabel", DebugMenu["Main"])
- DebugMenu["FPS"].BackgroundTransparency = 1
- DebugMenu["FPS"].Position = UDim2.new(0, 0, 0, 15)
- DebugMenu["FPS"].Size = UDim2.new(1, 0, 0, 15)
- DebugMenu["FPS"].Font = "Arcade"
- DebugMenu["FPS"].Text = ""
- DebugMenu["FPS"].TextColor3 = Color3.new(1, 1, 1)
- DebugMenu["FPS"].TextSize = 15
- DebugMenu["FPS"].TextStrokeColor3 = Color3.new(0, 0, 0)
- DebugMenu["FPS"].TextStrokeTransparency = 0.3
- DebugMenu["FPS"].TextXAlignment = "Left"
- DebugMenu["PlayerSelected"] = Instance.new("TextLabel", DebugMenu["Main"])
- DebugMenu["PlayerSelected"].BackgroundTransparency = 1
- DebugMenu["PlayerSelected"].Position = UDim2.new(0, 0, 0, 35)
- DebugMenu["PlayerSelected"].Size = UDim2.new(1, 0, 0, 15)
- DebugMenu["PlayerSelected"].Font = "Arcade"
- DebugMenu["PlayerSelected"].Text = ""
- DebugMenu["PlayerSelected"].TextColor3 = Color3.new(1, 1, 1)
- DebugMenu["PlayerSelected"].TextSize = 15
- DebugMenu["PlayerSelected"].TextStrokeColor3 = Color3.new(0, 0, 0)
- DebugMenu["PlayerSelected"].TextStrokeTransparency = 0.3
- DebugMenu["PlayerSelected"].TextXAlignment = "Left"
- DebugMenu["PlayerTeam"] = Instance.new("TextLabel", DebugMenu["Main"])
- DebugMenu["PlayerTeam"].BackgroundTransparency = 1
- DebugMenu["PlayerTeam"].Position = UDim2.new(0, 0, 0, 50)
- DebugMenu["PlayerTeam"].Size = UDim2.new(1, 0, 0, 15)
- DebugMenu["PlayerTeam"].Font = "Arcade"
- DebugMenu["PlayerTeam"].Text = ""
- DebugMenu["PlayerTeam"].TextColor3 = Color3.new(1, 1, 1)
- DebugMenu["PlayerTeam"].TextSize = 15
- DebugMenu["PlayerTeam"].TextStrokeColor3 = Color3.new(0, 0, 0)
- DebugMenu["PlayerTeam"].TextStrokeTransparency = 0.3
- DebugMenu["PlayerTeam"].TextXAlignment = "Left"
- DebugMenu["PlayerHealth"] = Instance.new("TextLabel", DebugMenu["Main"])
- DebugMenu["PlayerHealth"].BackgroundTransparency = 1
- DebugMenu["PlayerHealth"].Position = UDim2.new(0, 0, 0, 65)
- DebugMenu["PlayerHealth"].Size = UDim2.new(1, 0, 0, 15)
- DebugMenu["PlayerHealth"].Font = "Arcade"
- DebugMenu["PlayerHealth"].Text = ""
- DebugMenu["PlayerHealth"].TextColor3 = Color3.new(1, 1, 1)
- DebugMenu["PlayerHealth"].TextSize = 15
- DebugMenu["PlayerHealth"].TextStrokeColor3 = Color3.new(0, 0, 0)
- DebugMenu["PlayerHealth"].TextStrokeTransparency = 0.3
- DebugMenu["PlayerHealth"].TextXAlignment = "Left"
- DebugMenu["PlayerPosition"] = Instance.new("TextLabel", DebugMenu["Main"])
- DebugMenu["PlayerPosition"].BackgroundTransparency = 1
- DebugMenu["PlayerPosition"].Position = UDim2.new(0, 0, 0, 80)
- DebugMenu["PlayerPosition"].Size = UDim2.new(1, 0, 0, 15)
- DebugMenu["PlayerPosition"].Font = "Arcade"
- DebugMenu["PlayerPosition"].Text = ""
- DebugMenu["PlayerPosition"].TextColor3 = Color3.new(1, 1, 1)
- DebugMenu["PlayerPosition"].TextSize = 15
- DebugMenu["PlayerPosition"].TextStrokeColor3 = Color3.new(0, 0, 0)
- DebugMenu["PlayerPosition"].TextStrokeTransparency = 0.3
- DebugMenu["PlayerPosition"].TextXAlignment = "Left"
- DebugMenu["BehindWall"] = Instance.new("TextLabel", DebugMenu["Main"])
- DebugMenu["BehindWall"].BackgroundTransparency = 1
- DebugMenu["BehindWall"].Position = UDim2.new(0, 0, 0, 95)
- DebugMenu["BehindWall"].Size = UDim2.new(1, 0, 0, 15)
- DebugMenu["BehindWall"].Font = "Arcade"
- DebugMenu["BehindWall"].Text = ""
- DebugMenu["BehindWall"].TextColor3 = Color3.new(1, 1, 1)
- DebugMenu["BehindWall"].TextSize = 15
- DebugMenu["BehindWall"].TextStrokeColor3 = Color3.new(0, 0, 0)
- DebugMenu["BehindWall"].TextStrokeTransparency = 0.3
- DebugMenu["BehindWall"].TextXAlignment = "Left"
- local LastTick = tick()
- local FPSTick = tick()
- if #Teams:GetChildren() <= 0 then
- Bullshit.FreeForAll = true
- end
- if Bullshit.TracersLength > 2048 then
- Bullshit.TracersLength = 2048
- end
- if Bullshit.CHAMSLength > 2048 then
- Bullshit.CHAMSLength = 2048
- end
- function GetTeamColor(Plr)
- local PickedColor = Bullshit.Colors.Enemy
- if Plr ~= nil then
- if game.PlaceId == 606849621 then
- if Bullshit.Colors.ColorOverride == nil then
- if not Bullshit.FreeForAll then
- if MyPlr.Team ~= nil and Plr.Team ~= nil then
- if MyPlr.Team.Name == "Prisoner" then
- if Plr.Team == MyPlr.Team or Plr.Team.Name == "Criminal" then
- PickedColor = Bullshit.Colors.Ally
- else
- PickedColor = Bullshit.Colors.Enemy
- end
- elseif MyPlr.Team.Name == "Criminal" then
- if Plr.Team == MyPlr.Team or Plr.Team.Name == "Prisoner" then
- PickedColor = Bullshit.Colors.Ally
- else
- PickedColor = Bullshit.Colors.Enemy
- end
- elseif MyPlr.Team.Name == "Police" then
- if Plr.Team == MyPlr.Team then
- PickedColor = Bullshit.Colors.Ally
- else
- if Plr.Team.Name == "Criminal" then
- PickedColor = Bullshit.Colors.Enemy
- elseif Plr.Team.Name == "Prisoner" then
- PickedColor = Bullshit.Colors.Neutral
- end
- end
- end
- end
- else
- if MyPlr:IsFriendsWith(Plr.userId) then
- PickedColor = Bullshit.Colors.Friend
- else
- PickedColor = Bullshit.Colors.Enemy
- end
- end
- else
- PickedColor = Bullshit.Colors.ColorOverride
- end
- elseif game.PlaceId == 746820961 then
- if Bullshit.Colors.ColorOverride == nil then
- if MyPlr:FindFirstChild("TeamC") and Plr:FindFirstChild("TeamC") then
- if Plr.TeamC.Value == MyPlr.TeamC.Value then
- PickedColor = Bullshit.Colors.Ally
- else
- PickedColor = Bullshit.Colors.Enemy
- end
- end
- else
- PickedColor = Bullshit.Colors.ColorOverride
- end
- elseif game.PlaceId == 1382113806 then
- if Bullshit.Colors.ColorOverride == nil then
- if MyPlr:FindFirstChild("role") and Plr:FindFirstChild("role") then
- if MyPlr.role.Value == "assassin" then
- if Plr.role.Value == "target" then
- PickedColor = Bullshit.Colors.Enemy
- elseif Plr.role.Value == "guard" then
- PickedColor = Color3.new(1, 135 / 255, 0)
- else
- PickedColor = Bullshit.Colors.Neutral
- end
- elseif MyPlr.role.Value == "target" then
- if Plr.role.Value == "guard" then
- PickedColor = Bullshit.Colors.Ally
- elseif Plr.role.Value == "assassin" then
- PickedColor = Bullshit.Colors.Enemy
- else
- PickedColor = Bullshit.Colors.Neutral
- end
- elseif MyPlr.role.Value == "guard" then
- if Plr.role.Value == "target" then
- PickedColor = Bullshit.Colors.Friend
- elseif Plr.role.Value == "guard" then
- PickedColor = Bullshit.Colors.Ally
- elseif Plr.role.Value == "assassin" then
- PickedColor = Bullshit.Colors.Enemy
- else
- PickedColor = Bullshit.Colors.Neutral
- end
- else
- if MyPlr.role.Value == "none" then
- PickedColor = Bullshit.Colors.Neutral
- end
- end
- end
- else
- PickedColor = Bullshit.Colors.ColorOverride
- end
- elseif game.PlaceId == 1072809192 then
- if MyPlr:FindFirstChild("Backpack") and Plr:FindFirstChild("Backpack") then
- if MyPlr.Backpack:FindFirstChild("Knife") or MyChar:FindFirstChild("Knife") then
- if Plr.Backpack:FindFirstChild("Revolver") or Plr.Character:FindFirstChild("Revolver") then
- PickedColor = Bullshit.Colors.Enemy
- else
- PickedColor = Color3.new(1, 135 / 255, 0)
- end
- elseif MyPlr.Backpack:FindFirstChild("Revolver") or MyChar:FindFirstChild("Revolver") then
- if Plr.Backpack:FindFirstChild("Knife") or Plr.Character:FindFirstChild("Knife") then
- PickedColor = Bullshit.Colors.Enemy
- elseif Plr.Backpack:FindFirstChild("Revolver") or Plr.Character:FindFirstChild("Revolver") then
- PickedColor = Bullshit.Colors.Enemy
- else
- PickedColor = Bullshit.Colors.Ally
- end
- else
- if Plr.Backpack:FindFirstChild("Knife") or Plr.Character:FindFirstChild("Knife") then
- PickedColor = Bullshit.Colors.Enemy
- elseif Plr.Backpack:FindFirstChild("Revolver") or Plr.Character:FindFirstChild("Revolver") then
- PickedColor = Bullshit.Colors.Ally
- else
- PickedColor = Bullshit.Colors.Neutral
- end
- end
- end
- elseif game.PlaceId == 142823291 then
- if MyPlr:FindFirstChild("Backpack") and Plr:FindFirstChild("Backpack") then
- if MyPlr.Backpack:FindFirstChild("Knife") or MyChar:FindFirstChild("Knife") then
- if (Plr.Backpack:FindFirstChild("Gun") or Plr.Backpack:FindFirstChild("Revolver")) or (Plr.Character:FindFirstChild("Gun") or Plr.Character:FindFirstChild("Revolver")) then
- PickedColor = Bullshit.Colors.Enemy
- else
- PickedColor = Color3.new(1, 135 / 255, 0)
- end
- elseif (MyPlr.Backpack:FindFirstChild("Gun") or MyPlr.Backpack:FindFirstChild("Revolver")) or (MyChar:FindFirstChild("Gun") or MyChar:FindFirstChild("Revolver")) then
- if Plr.Backpack:FindFirstChild("Knife") or Plr.Character:FindFirstChild("Knife") then
- PickedColor = Bullshit.Colors.Enemy
- else
- PickedColor = Bullshit.Colors.Ally
- end
- else
- if Plr.Backpack:FindFirstChild("Knife") or Plr.Character:FindFirstChild("Knife") then
- PickedColor = Bullshit.Colors.Enemy
- elseif (Plr.Backpack:FindFirstChild("Gun") or Plr.Backpack:FindFirstChild("Revolver")) or (Plr.Character:FindFirstChild("Gun") or Plr.Character:FindFirstChild("Revolver")) then
- PickedColor = Bullshit.Colors.Ally
- else
- PickedColor = Bullshit.Colors.Neutral
- end
- end
- end
- else
- if Bullshit.Colors.ColorOverride == nil then
- if not Bullshit.FreeForAll then
- if MyPlr.Team ~= Plr.Team and not MyPlr:IsFriendsWith(Plr.userId) then
- PickedColor = Bullshit.Colors.Enemy
- elseif MyPlr.Team == Plr.Team and not MyPlr:IsFriendsWith(Plr.userId) then
- PickedColor = Bullshit.Colors.Ally
- else
- PickedColor = Bullshit.Colors.Friend
- end
- else
- if MyPlr:IsFriendsWith(Plr.userId) then
- PickedColor = Bullshit.Colors.Friend
- else
- PickedColor = Bullshit.Colors.Enemy
- end
- end
- else
- PickedColor = Bullshit.Colors.ColorOverride
- end
- end
- end
- return PickedColor
- end
- function GetSizeOfObject(Obj)
- if Obj:IsA("BasePart") then
- return Obj.Size
- elseif Obj:IsA("Model") then
- return Obj:GetExtentsSize()
- end
- end
- function GetClosestPlayerNotBehindWall()
- local Players = { }
- local CurrentClosePlayer = nil
- local SelectedPlr = nil
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- local IsAlly = GetTeamColor(v)
- if IsAlly ~= Bullshit.Colors.Ally and IsAlly ~= Bullshit.Colors.Friend and IsAlly ~= Bullshit.Colors.Neutral then
- local GetChar = v.Character
- if MyChar and GetChar then
- local MyHead, MyTor = MyChar:FindFirstChild("Head"), MyChar:FindFirstChild("HumanoidRootPart")
- local GetHead, GetTor, GetHum = GetChar:FindFirstChild("Head"), GetChar:FindFirstChild("HumanoidRootPart"), GetChar:FindFirstChild("Humanoid")
- if MyHead and MyTor and GetHead and GetTor and GetHum then
- if game.PlaceId == 455366377 then
- if not GetChar:FindFirstChild("KO") and GetHum.Health > 1 then
- local Ray = Ray.new(MyCam.CFrame.p, (GetHead.Position - MyCam.CFrame.p).unit * 2048)
- local part = workspace:FindPartOnRayWithIgnoreList(Ray, MyChar:GetDescendants())
- if part ~= nil then
- if part:IsDescendantOf(GetChar) then
- local Dist = (MyTor.Position - GetTor.Position).magnitude
- Players[v] = Dist
- end
- end
- end
- else
- if GetHum.Health > 1 then
- local Ray = Ray.new(MyCam.CFrame.p, (GetHead.Position - MyCam.CFrame.p).unit * 2048)
- local part = workspace:FindPartOnRayWithIgnoreList(Ray, MyChar:GetDescendants())
- if part ~= nil then
- if part:IsDescendantOf(GetChar) then
- local Dist = (MyTor.Position - GetTor.Position).magnitude
- Players[v] = Dist
- end
- end
- end
- end
- end
- end
- end
- end
- end
- for i, v in next, Players do
- if CurrentClosePlayer ~= nil then
- if v <= CurrentClosePlayer then
- CurrentClosePlayer = v
- SelectedPlr = i
- end
- else
- CurrentClosePlayer = v
- SelectedPlr = i
- end
- end
- return SelectedPlr
- end
- function GetClosestPlayer()
- local Players = { }
- local CurrentClosePlayer = nil
- local SelectedPlr = nil
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- local IsAlly = GetTeamColor(v)
- if IsAlly ~= Bullshit.Colors.Ally and IsAlly ~= Bullshit.Colors.Friend and IsAlly ~= Bullshit.Colors.Neutral then
- local GetChar = v.Character
- if MyChar and GetChar then
- local MyTor = MyChar:FindFirstChild("HumanoidRootPart")
- local GetTor = GetChar:FindFirstChild("HumanoidRootPart")
- local GetHum = GetChar:FindFirstChild("Humanoid")
- if MyTor and GetTor and GetHum then
- if game.PlaceId == 455366377 then
- if not GetChar:FindFirstChild("KO") and GetHum.Health > 1 then
- local Dist = (MyTor.Position - GetTor.Position).magnitude
- Players[v] = Dist
- end
- else
- if GetHum.Health > 1 then
- local Dist = (MyTor.Position - GetTor.Position).magnitude
- Players[v] = Dist
- end
- end
- end
- end
- end
- end
- end
- for i, v in next, Players do
- if CurrentClosePlayer ~= nil then
- if v <= CurrentClosePlayer then
- CurrentClosePlayer = v
- SelectedPlr = i
- end
- else
- CurrentClosePlayer = v
- SelectedPlr = i
- end
- end
- return SelectedPlr
- end
- function FindPlayer(Txt)
- local ps = { }
- for _, v in next, Plrs:GetPlayers() do
- if string.lower(string.sub(v.Name, 1, string.len(Txt))) == string.lower(Txt) then
- table.insert(ps, v)
- end
- end
- if #ps == 1 then
- if ps[1] ~= MyPlr then
- return ps[1]
- else
- return nil
- end
- else
- return nil
- end
- end
- function UpdateESP(Plr)
- local Find = CoreGui:FindFirstChild("ESP Crap_" .. Plr.Name)
- if Find then
- local PickColor = GetTeamColor(Plr)
- Find.Frame.Names.TextColor3 = PickColor
- Find.Frame.Dist.TextColor3 = PickColor
- Find.Frame.Health.TextColor3 = PickColor
- --Find.Frame.Pos.TextColor3 = PickColor
- local GetChar = Plr.Character
- if MyChar and GetChar then
- local Find2 = MyChar:FindFirstChild("HumanoidRootPart")
- local Find3 = GetChar:FindFirstChild("HumanoidRootPart")
- local Find4 = GetChar:FindFirstChildOfClass("Humanoid")
- if Find2 and Find3 then
- local pos = Find3.Position
- local Dist = (Find2.Position - pos).magnitude
- if Dist > Bullshit.ESPLength or Bullshit.Blacklist[Plr.Name] then
- Find.Frame.Names.Visible = false
- Find.Frame.Dist.Visible = false
- Find.Frame.Health.Visible = false
- return
- else
- Find.Frame.Names.Visible = true
- Find.Frame.Dist.Visible = true
- Find.Frame.Health.Visible = true
- end
- Find.Frame.Dist.Text = "Distance: " .. string.format("%.0f", Dist)
- --Find.Frame.Pos.Text = "(X: " .. string.format("%.0f", pos.X) .. ", Y: " .. string.format("%.0f", pos.Y) .. ", Z: " .. string.format("%.0f", pos.Z) .. ")"
- if Find4 then
- Find.Frame.Health.Text = "Health: " .. string.format("%.0f", Find4.Health)
- else
- Find.Frame.Health.Text = ""
- end
- end
- end
- end
- end
- function RemoveESP(Plr)
- local ESP = CoreGui:FindFirstChild("ESP Crap_" .. Plr.Name)
- if ESP then
- ESP:Destroy()
- end
- end
- function CreateESP(Plr)
- if Plr ~= nil then
- local GetChar = Plr.Character
- if not GetChar then return end
- local GetHead do
- repeat wait() until GetChar:FindFirstChild("Head")
- end
- GetHead = GetChar.Head
- local bb = Instance.new("BillboardGui", CoreGui)
- bb.Adornee = GetHead
- bb.ExtentsOffset = Vector3.new(0, 1, 0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0, 5, 0, 5)
- bb.StudsOffset = Vector3.new(0, 3, 0)
- bb.Name = "ESP Crap_" .. Plr.Name
- local frame = Instance.new("Frame", bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 1
- frame.Size = UDim2.new(1, 0, 1, 0)
- local TxtName = Instance.new("TextLabel", frame)
- TxtName.Name = "Names"
- TxtName.ZIndex = 10
- TxtName.Text = Plr.Name
- TxtName.BackgroundTransparency = 1
- TxtName.Position = UDim2.new(0, 0, 0, -45)
- TxtName.Size = UDim2.new(1, 0, 10, 0)
- TxtName.Font = "SourceSansBold"
- TxtName.TextSize = 13
- TxtName.TextStrokeTransparency = 0.5
- local TxtDist = Instance.new("TextLabel", frame)
- TxtDist.Name = "Dist"
- TxtDist.ZIndex = 10
- TxtDist.Text = ""
- TxtDist.BackgroundTransparency = 1
- TxtDist.Position = UDim2.new(0, 0, 0, -35)
- TxtDist.Size = UDim2.new(1, 0, 10, 0)
- TxtDist.Font = "SourceSansBold"
- TxtDist.TextSize = 13
- TxtDist.TextStrokeTransparency = 0.5
- local TxtHealth = Instance.new("TextLabel", frame)
- TxtHealth.Name = "Health"
- TxtHealth.ZIndex = 10
- TxtHealth.Text = ""
- TxtHealth.BackgroundTransparency = 1
- TxtHealth.Position = UDim2.new(0, 0, 0, -25)
- TxtHealth.Size = UDim2.new(1, 0, 10, 0)
- TxtHealth.Font = "SourceSansBold"
- TxtHealth.TextSize = 13
- TxtHealth.TextStrokeTransparency = 0.5
- --[[local TxtPos = Instance.new("TextLabel", frame)
- TxtPos.Name = "Pos"
- TxtPos.ZIndex = 10
- TxtPos.Text = ""
- TxtPos.BackgroundTransparency = 1
- TxtPos.Position = UDim2.new(0, 0, 0, 100)
- TxtPos.Size = UDim2.new(1, 0, 10, 0)
- TxtPos.Font = "SourceSansBold"
- TxtPos.TextSize = 13
- TxtPos.TextStrokeTransparency = 0.5]]
- local PickColor = GetTeamColor(Plr)
- TxtName.TextColor3 = PickColor
- TxtDist.TextColor3 = PickColor
- TxtHealth.TextColor3 = PickColor
- --TxtPos.TextColor3 = PickColor
- end
- end
- function UpdateTracer(Plr)
- if Bullshit.TracersEnabled then
- if MyChar then
- local MyTor = MyChar:FindFirstChild("HumanoidRootPart")
- local GetTor = TracerData[Plr.Name]
- if MyTor and GetTor ~= nil and GetTor.Parent ~= nil then
- local Dist = (MyTor.Position - GetTor.Position).magnitude
- if (Dist < Bullshit.TracersLength and not Bullshit.Blacklist[Plr.Name]) and not (MyChar:FindFirstChild("InVehicle") or GetTor.Parent:FindFirstChild("InVehicle")) then
- if not Bullshit.PlaceTracersUnderCharacter then
- local R = MyCam:ScreenPointToRay(MyCam.ViewportSize.X / 2, MyCam.ViewportSize.Y, 0)
- Dist = (R.Origin - (GetTor.Position - Vector3.new(0, 3, 0))).magnitude
- Tracers[Plr.Name].Transparency = 1
- Tracers[Plr.Name].Size = Vector3.new(0.05, 0.05, Dist)
- Tracers[Plr.Name].CFrame = CFrame.new(R.Origin, (GetTor.Position - Vector3.new(0, 4.5, 0))) * CFrame.new(0, 0, -Dist / 2)
- Tracers[Plr.Name].BrickColor = BrickColor.new(GetTeamColor(Plr))
- Tracers[Plr.Name].BoxHandleAdornment.Transparency = 0
- Tracers[Plr.Name].BoxHandleAdornment.Size = Vector3.new(0.001, 0.001, Dist)
- Tracers[Plr.Name].BoxHandleAdornment.Color3 = GetTeamColor(Plr)
- else
- Dist = (MyTor.Position - (GetTor.Position - Vector3.new(0, 3, 0))).magnitude
- Tracers[Plr.Name].Transparency = 1
- Tracers[Plr.Name].Size = Vector3.new(0.3, 0.3, Dist)
- Tracers[Plr.Name].CFrame = CFrame.new(MyTor.Position - Vector3.new(0, 3, 0), (GetTor.Position - Vector3.new(0, 4.5, 0))) * CFrame.new(0, 0, -Dist / 2)
- Tracers[Plr.Name].BrickColor = BrickColor.new(GetTeamColor(Plr))
- Tracers[Plr.Name].BoxHandleAdornment.Transparency = 0
- Tracers[Plr.Name].BoxHandleAdornment.Size = Vector3.new(0.05, 0.05, Dist)
- Tracers[Plr.Name].BoxHandleAdornment.Color3 = GetTeamColor(Plr)
- end
- else
- Tracers[Plr.Name].Transparency = 1
- Tracers[Plr.Name].BoxHandleAdornment.Transparency = 1
- end
- end
- end
- end
- end
- function RemoveTracers(Plr)
- local Find = Tracers:FindFirstChild(Plr.Name)
- if Find then
- Find:Destroy()
- end
- end
- function CreateTracers(Plr)
- local Find = Tracers:FindFirstChild(Plr.Name)
- if not Find then
- local P = Instance.new("Part")
- P.Name = Plr.Name
- P.Material = "Neon"
- P.Transparency = 1
- P.Anchored = true
- P.Locked = true
- P.CanCollide = false
- local B = Instance.new("BoxHandleAdornment", P)
- B.Adornee = P
- B.Size = GetSizeOfObject(P)
- B.AlwaysOnTop = true
- B.ZIndex = 5
- B.Transparency = 0
- B.Color3 = GetTeamColor(Plr)
- P.Parent = Tracers
- coroutine.resume(coroutine.create(function()
- while Tracers:FindFirstChild(Plr.Name) do
- UpdateTracer(Plr)
- Run.RenderStepped:wait()
- end
- end))
- end
- end
- function UpdateChams(Plr)
- local Find = ChamsFolder:FindFirstChild(Plr.Name)
- local GetChar = Plr.Character
- local Trans = 0
- if GetChar and MyChar then
- local GetHead = GetChar:FindFirstChild("Head")
- local GetTor = GetChar:FindFirstChild("HumanoidRootPart")
- local MyHead = MyChar:FindFirstChild("Head")
- local MyTor = MyChar:FindFirstChild("HumanoidRootPart")
- if GetHead and GetTor and MyHead and MyTor then
- if (MyTor.Position - GetTor.Position).magnitude > Bullshit.CHAMSLength or Bullshit.Blacklist[Plr.Name] then
- Trans = 1
- else
- local MyCharStuff = MyChar:GetDescendants()
- local Ray = Ray.new(MyCam.CFrame.p, (GetTor.Position - MyCam.CFrame.p).unit * 2048)
- local part = workspace:FindPartOnRayWithIgnoreList(Ray, MyCharStuff)
- if part ~= nil then
- if part:IsDescendantOf(GetChar) then
- Trans = 0.9
- else
- Trans = 0
- end
- end
- end
- end
- end
- if Find then
- for i, v in next, Find:GetChildren() do
- v.Color3 = GetTeamColor(Plr)
- v.Transparency = Trans
- end
- end
- end
- function RemoveChams(Plr)
- local Cham = ChamsFolder:FindFirstChild(Plr.Name)
- if Cham then
- Cham:Destroy()
- end
- end
- function CreateChams(Plr)
- if Plr ~= nil then
- local GetChar = Plr.Character
- if not GetChar then return end
- local GetTor do
- repeat wait() until GetChar:FindFirstChild("HumanoidRootPart")
- end
- GetTor = GetChar.HumanoidRootPart
- local GetHum do
- repeat wait() until GetChar:FindFirstChild("Humanoid")
- end
- GetHum = GetChar.Humanoid
- local PlrCham = ChamsFolder:FindFirstChild(Plr.Name)
- if not PlrCham then
- PlrCham = Instance.new("Folder", ChamsFolder)
- PlrCham.Name = Plr.Name
- end
- for _, P in next, GetChar:GetChildren() do
- if P:IsA("PVInstance") then
- local Box = Instance.new("BoxHandleAdornment")
- Box.Size = GetSizeOfObject(P)
- Box.Name = "Cham"
- Box.Adornee = P
- Box.AlwaysOnTop = true
- Box.ZIndex = 5
- Box.Transparency = 0
- Box.Color3 = GetTeamColor(Plr)
- Box.Parent = PlrCham
- end
- end
- end
- end
- function CreateChildAddedEventFor(Obj)
- Obj.ChildAdded:connect(function(Obj2)
- if Bullshit.OutlinesEnabled then
- if Obj2:IsA("BasePart") and not Plrs:GetPlayerFromCharacter(Obj2.Parent) and not Obj2.Parent:IsA("Hat") and not Obj2.Parent:IsA("Accessory") and Obj2.Parent.Name ~= "Tracers" then
- local Data = { }
- Data[2] = Obj2.Transparency
- Obj2.Transparency = 1
- local outline = Instance.new("SelectionBox")
- outline.Name = "Outline"
- outline.Color3 = Color3.new(0, 0, 0)
- outline.SurfaceColor3 = Color3.new(0, 1, 0)
- --outline.SurfaceTransparency = 0.9
- outline.LineThickness = 0.01
- outline.Transparency = 0.5
- outline.Transparency = 0.5
- outline.Adornee = Obj2
- outline.Parent = Obj2
- Data[1] = outline
- rawset(Bullshit.OutlinedParts, Obj2, Data)
- end
- for i, v in next, Obj2:GetDescendants() do
- if v:IsA("BasePart") and not Plrs:GetPlayerFromCharacter(v.Parent) and not v.Parent:IsA("Hat") and not v.Parent:IsA("Accessory") and v.Parent.Name ~= "Tracers" then
- local Data = { }
- Data[2] = v.Transparency
- v.Transparency = 1
- local outline = Instance.new("SelectionBox")
- outline.Name = "Outline"
- outline.Color3 = Color3.new(0, 0, 0)
- outline.SurfaceColor3 = Color3.new(0, 1, 0)
- --outline.SurfaceTransparency = 0.9
- outline.LineThickness = 0.01
- outline.Transparency = 0.5
- outline.Adornee = v
- outline.Parent = v
- Data[1] = outline
- rawset(Bullshit.OutlinedParts, v, Data)
- end
- CreateChildAddedEventFor(v)
- end
- end
- CreateChildAddedEventFor(Obj2)
- end)
- end
- function LightingHax()
- if Bullshit.OutlinesEnabled then
- Light.TimeOfDay = "00:00:00"
- end
- if Bullshit.FullbrightEnabled then
- Light.Ambient = Color3.new(1, 1, 1)
- Light.ColorShift_Bottom = Color3.new(1, 1, 1)
- Light.ColorShift_Top = Color3.new(1, 1, 1)
- end
- end
- Plrs.PlayerAdded:connect(function(Plr)
- if Bullshit.CharAddedEvent[Plr.Name] == nil then
- Bullshit.CharAddedEvent[Plr.Name] = Plr.CharacterAdded:connect(function(Char)
- if Bullshit.ESPEnabled then
- RemoveESP(Plr)
- CreateESP(Plr)
- end
- if Bullshit.CHAMSEnabled then
- RemoveChams(Plr)
- CreateChams(Plr)
- end
- if Bullshit.TracersEnabled then
- CreateTracers(Plr)
- end
- repeat wait() until Char:FindFirstChild("HumanoidRootPart")
- TracerMT[Plr.Name] = Char.HumanoidRootPart
- end)
- end
- end)
- Plrs.PlayerRemoving:connect(function(Plr)
- if Bullshit.CharAddedEvent[Plr.Name] ~= nil then
- Bullshit.CharAddedEvent[Plr.Name]:Disconnect()
- Bullshit.CharAddedEvent[Plr.Name] = nil
- end
- RemoveESP(Plr)
- RemoveChams(Plr)
- RemoveTracers(Plr)
- TracerMT[Plr.Name] = nil
- if Bullshit.BlacklistSettings.RemovePlayerFromBlacklistAponLeavingGame_JesusFuckingChristThisIsABigAssVariable then
- if Bullshit.Blacklist[Plr.Name] then
- Bullshit.Blacklist[Plr.Name] = nil
- end
- end
- end)
- function CreateGUI()
- -- Objects
- local SC = Instance.new("ScreenGui")
- local Background = Instance.new("Frame")
- local Blacklist = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local BlacklistList = Instance.new("ScrollingFrame")
- --local playername = Instance.new("TextLabel")
- local PlayerBox = Instance.new("TextBox")
- local BlacklistButton = Instance.new("TextButton")
- local ESPToggle = Instance.new("TextButton")
- local Title_2 = Instance.new("TextLabel")
- local ChamsToggle = Instance.new("TextButton")
- local TracersToggle = Instance.new("TextButton")
- local OutlineToggle = Instance.new("TextButton")
- local FullbrightToggle = Instance.new("TextButton")
- local DebugToggle = Instance.new("TextButton")
- local TracerPosition = Instance.new("TextButton")
- local ToggleFreeForAll = Instance.new("TextButton")
- local Crosshairs = Instance.new("TextButton")
- local BlacklistToggle = Instance.new("TextButton")
- local AimbotToggle = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- -- Properties
- SC.Name = "Bullshit"
- SC.Parent = CoreGui
- Background.Name = "Background"
- Background.Parent = SC
- Background.Active = true
- Background.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Background.BackgroundTransparency = 0.5
- Background.BorderSizePixel = 0
- Background.Draggable = true
- Background.Position = UDim2.new(0, 100, 0.100000001, 0)
- Background.Size = UDim2.new(0, 250, 0, 210)
- Blacklist.Name = "Blacklist"
- Blacklist.Visible = false
- Blacklist.Parent = Background
- Blacklist.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Blacklist.BackgroundTransparency = 0.5
- Blacklist.BorderSizePixel = 0
- Blacklist.Position = UDim2.new(0, 255, 0, 0)
- Blacklist.Size = UDim2.new(0, 250, 0, 180)
- Title.Name = "Title"
- Title.Parent = Blacklist
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.BorderSizePixel = 0
- Title.Size = UDim2.new(1, 0, 0, 25)
- Title.Font = Enum.Font.SourceSansBold
- Title.Text = "Blacklist"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextSize = 18
- Title.TextTransparency = 0.25
- BlacklistList.Name = "BlacklistList"
- BlacklistList.Parent = Blacklist
- BlacklistList.BackgroundColor3 = Color3.new(1, 1, 1)
- BlacklistList.BackgroundTransparency = 1
- BlacklistList.BorderSizePixel = 0
- BlacklistList.Position = UDim2.new(0, 0, 0, 30)
- BlacklistList.Size = UDim2.new(1, 0, 0, 75)
- --[[playername.Name = "playername"
- playername.Parent = BlacklistList
- playername.BackgroundColor3 = Color3.new(1, 1, 1)
- playername.BackgroundTransparency = 1
- playername.BorderSizePixel = 0
- playername.Position = UDim2.new(0, 5, 0, 0)
- playername.Size = UDim2.new(1, -25, 0, 15)
- playername.Font = Enum.Font.SourceSans
- playername.Text = "DangCoolIsReal3"
- playername.TextColor3 = Color3.new(1, 1, 1)
- playername.TextSize = 16
- playername.TextXAlignment = Enum.TextXAlignment.Left]]
- PlayerBox.Name = "PlayerBox"
- PlayerBox.Parent = Blacklist
- PlayerBox.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- PlayerBox.BackgroundTransparency = 0.5
- PlayerBox.BorderSizePixel = 0
- PlayerBox.Position = UDim2.new(0, 5, 0, 110)
- PlayerBox.Size = UDim2.new(1, -10, 0, 25)
- PlayerBox.Font = Enum.Font.SourceSansBold
- PlayerBox.Text = "Enter Player Name"
- PlayerBox.TextColor3 = Color3.new(0.811765, 0.811765, 0.811765)
- PlayerBox.TextSize = 16
- BlacklistButton.Name = "BlacklistButton"
- BlacklistButton.Parent = Blacklist
- BlacklistButton.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- BlacklistButton.BackgroundTransparency = 0.5
- BlacklistButton.BorderSizePixel = 0
- BlacklistButton.Position = UDim2.new(0, 5, 0, 140)
- BlacklistButton.Size = UDim2.new(1, -10, 0, 25)
- BlacklistButton.Font = Enum.Font.SourceSansBold
- BlacklistButton.Text = "Add / Remove From Blacklist"
- BlacklistButton.TextColor3 = Color3.new(0.811765, 0.811765, 0.811765)
- BlacklistButton.TextSize = 16
- ESPToggle.Name = "ESPToggle"
- ESPToggle.Parent = Background
- ESPToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- ESPToggle.BackgroundTransparency = 0.5
- ESPToggle.BorderSizePixel = 0
- ESPToggle.Position = UDim2.new(0, 5, 0, 30)
- ESPToggle.Size = UDim2.new(0.5, -10, 0, 25)
- ESPToggle.Font = Enum.Font.SourceSansBold
- ESPToggle.Text = "ESP"
- ESPToggle.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- ESPToggle.TextSize = 16
- Title_2.Name = "Title"
- Title_2.Parent = Background
- Title_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Title_2.BackgroundTransparency = 1
- Title_2.BorderSizePixel = 0
- Title_2.Size = UDim2.new(1, 0, 0, 25)
- Title_2.Font = Enum.Font.SourceSansBold
- Title_2.Text = "Made by @Racist Dolphin#5199"
- Title_2.TextColor3 = Color3.new(1, 1, 1)
- Title_2.TextSize = 18
- Title_2.TextTransparency = 0.25
- ChamsToggle.Name = "ChamsToggle"
- ChamsToggle.Parent = Background
- ChamsToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- ChamsToggle.BackgroundTransparency = 0.5
- ChamsToggle.BorderSizePixel = 0
- ChamsToggle.Position = UDim2.new(0.5, 5, 0, 30)
- ChamsToggle.Size = UDim2.new(0.5, -10, 0, 25)
- ChamsToggle.Font = Enum.Font.SourceSansBold
- ChamsToggle.Text = "Chams"
- ChamsToggle.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- ChamsToggle.TextSize = 16
- TracersToggle.Name = "TracersToggle"
- TracersToggle.Parent = Background
- TracersToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- TracersToggle.BackgroundTransparency = 0.5
- TracersToggle.BorderSizePixel = 0
- TracersToggle.Position = UDim2.new(0, 5, 0, 60)
- TracersToggle.Size = UDim2.new(0.5, -10, 0, 25)
- TracersToggle.Font = Enum.Font.SourceSansBold
- TracersToggle.Text = "Tracers"
- TracersToggle.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- TracersToggle.TextSize = 16
- OutlineToggle.Name = "OutlineToggle"
- OutlineToggle.Parent = Background
- OutlineToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- OutlineToggle.BackgroundTransparency = 0.5
- OutlineToggle.BorderSizePixel = 0
- OutlineToggle.Position = UDim2.new(0.5, 5, 0, 60)
- OutlineToggle.Size = UDim2.new(0.5, -10, 0, 25)
- OutlineToggle.Font = Enum.Font.SourceSansBold
- OutlineToggle.Text = "Outlines"
- OutlineToggle.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- OutlineToggle.TextSize = 16
- FullbrightToggle.Name = "FullbrightToggle"
- FullbrightToggle.Parent = Background
- FullbrightToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- FullbrightToggle.BackgroundTransparency = 0.5
- FullbrightToggle.BorderSizePixel = 0
- FullbrightToggle.Position = UDim2.new(0, 5, 0, 90)
- FullbrightToggle.Size = UDim2.new(0.5, -10, 0, 25)
- FullbrightToggle.Font = Enum.Font.SourceSansBold
- FullbrightToggle.Text = "Fullbright"
- FullbrightToggle.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- FullbrightToggle.TextSize = 16
- DebugToggle.Name = "DebugToggle"
- DebugToggle.Parent = Background
- DebugToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- DebugToggle.BackgroundTransparency = 0.5
- DebugToggle.BorderSizePixel = 0
- DebugToggle.Position = UDim2.new(0.5, 5, 0, 90)
- DebugToggle.Size = UDim2.new(0.5, -10, 0, 25)
- DebugToggle.Font = Enum.Font.SourceSansBold
- DebugToggle.Text = "Debug Info"
- DebugToggle.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- DebugToggle.TextSize = 16
- TracerPosition.Name = "TracerPosition"
- TracerPosition.Parent = Background
- TracerPosition.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- TracerPosition.BackgroundTransparency = 0.5
- TracerPosition.BorderSizePixel = 0
- TracerPosition.Position = UDim2.new(0, 5, 0, 120)
- TracerPosition.Size = UDim2.new(0.5, -10, 0, 25)
- TracerPosition.Font = Enum.Font.SourceSansBold
- TracerPosition.Text = "Tracer Position"
- TracerPosition.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- TracerPosition.TextSize = 16
- ToggleFreeForAll.Name = "ToggleFreeForAll"
- ToggleFreeForAll.Parent = Background
- ToggleFreeForAll.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- ToggleFreeForAll.BackgroundTransparency = 0.5
- ToggleFreeForAll.BorderSizePixel = 0
- ToggleFreeForAll.Position = UDim2.new(0.5, 5, 0, 120)
- ToggleFreeForAll.Size = UDim2.new(0.5, -10, 0, 25)
- ToggleFreeForAll.Font = Enum.Font.SourceSansBold
- ToggleFreeForAll.Text = "Free for All"
- ToggleFreeForAll.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- ToggleFreeForAll.TextSize = 16
- Crosshairs.Name = "Crosshairs"
- Crosshairs.Parent = Background
- Crosshairs.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Crosshairs.BackgroundTransparency = 0.5
- Crosshairs.BorderSizePixel = 0
- Crosshairs.Position = UDim2.new(0, 5, 0, 150)
- Crosshairs.Size = UDim2.new(0.5, -10, 0, 25)
- Crosshairs.Font = Enum.Font.SourceSansBold
- Crosshairs.Text = "Crosshair"
- Crosshairs.TextColor3 = Color3.new(0.811765, 0.811765, 0.811765)
- Crosshairs.TextSize = 16
- BlacklistToggle.Name = "BlacklistToggle"
- BlacklistToggle.Parent = Background
- BlacklistToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- BlacklistToggle.BackgroundTransparency = 0.5
- BlacklistToggle.BorderSizePixel = 0
- BlacklistToggle.Position = UDim2.new(0.5, 5, 0, 150)
- BlacklistToggle.Size = UDim2.new(0.5, -10, 0, 25)
- BlacklistToggle.Font = Enum.Font.SourceSansBold
- BlacklistToggle.Text = "Blacklist"
- BlacklistToggle.TextColor3 = Color3.new(0.815686, 0.815686, 0.815686)
- BlacklistToggle.TextSize = 16
- AimbotToggle.Name = "AimbotToggle"
- AimbotToggle.Parent = Background
- AimbotToggle.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- AimbotToggle.BackgroundTransparency = 0.5
- AimbotToggle.BorderSizePixel = 0
- AimbotToggle.Position = UDim2.new(0, 5, 0, 180)
- AimbotToggle.Size = UDim2.new(0.5, -10, 0, 25)
- AimbotToggle.Font = Enum.Font.SourceSansBold
- AimbotToggle.Text = "Aimlock"
- AimbotToggle.TextColor3 = Color3.new(0.811765, 0.811765, 0.811765)
- AimbotToggle.TextSize = 16
- Frame.Parent = Background
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BorderSizePixel = 0
- Frame.Size = UDim2.new(0, -2, 1, 0)
- function CreatePlayerLabel(Str)
- local n = #BlacklistList:GetChildren()
- local playername = Instance.new("TextLabel")
- playername.Name = Str
- playername.Parent = BlacklistList
- playername.BackgroundColor3 = Color3.new(1, 1, 1)
- playername.BackgroundTransparency = 1
- playername.BorderSizePixel = 0
- playername.Position = UDim2.new(0, 5, 0, (n * 15))
- playername.Size = UDim2.new(1, -25, 0, 15)
- playername.Font = Enum.Font.SourceSans
- playername.Text = Str
- playername.TextColor3 = Color3.new(1, 1, 1)
- playername.TextSize = 16
- playername.TextXAlignment = Enum.TextXAlignment.Left
- end
- function RefreshPlayerLabels()
- BlacklistList:ClearAllChildren()
- for i, v in next, Bullshit.Blacklist do
- CreatePlayerLabel(i)
- end
- end
- ESPToggle.MouseButton1Click:connect(function()
- Bullshit.ESPEnabled = not Bullshit.ESPEnabled
- if Bullshit.ESPEnabled then
- ESPToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- if Bullshit.CharAddedEvent[v.Name] == nil then
- Bullshit.CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
- if Bullshit.ESPEnabled then
- RemoveESP(v)
- CreateESP(v)
- end
- if Bullshit.CHAMSEnabled then
- RemoveChams(v)
- CreateChams(v)
- end
- if Bullshit.TracersEnabled then
- RemoveTracers(v)
- CreateTracers(v)
- end
- repeat wait() until Char:FindFirstChild("HumanoidRootPart")
- TracerMT[v.Name] = Char.HumanoidRootPart
- end)
- end
- RemoveESP(v)
- CreateESP(v)
- end
- end
- else
- ESPToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- for _, v in next, Plrs:GetPlayers() do
- RemoveESP(v)
- end
- end
- end)
- ChamsToggle.MouseButton1Click:connect(function()
- Bullshit.CHAMSEnabled = not Bullshit.CHAMSEnabled
- if Bullshit.CHAMSEnabled then
- ChamsToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- if Bullshit.CharAddedEvent[v.Name] == nil then
- Bullshit.CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
- if Bullshit.ESPEnabled then
- RemoveESP(v)
- CreateESP(v)
- end
- if Bullshit.CHAMSEnabled then
- RemoveChams(v)
- CreateChams(v)
- end
- if Bullshit.TracersEnabled then
- RemoveTracers(v)
- CreateTracers(v)
- end
- repeat wait() until Char:FindFirstChild("HumanoidRootPart")
- TracerMT[v.Name] = Char.HumanoidRootPart
- end)
- end
- RemoveChams(v)
- CreateChams(v)
- end
- end
- else
- ChamsToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- CoreGui.Chams:ClearAllChildren()
- end
- end)
- TracersToggle.MouseButton1Click:connect(function()
- Bullshit.TracersEnabled = not Bullshit.TracersEnabled
- if Bullshit.TracersEnabled then
- TracersToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- if Bullshit.CharAddedEvent[v.Name] == nil then
- Bullshit.CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
- if Bullshit.ESPEnabled then
- RemoveESP(v)
- CreateESP(v)
- end
- if Bullshit.CHAMSEnabled then
- RemoveChams(v)
- CreateChams(v)
- end
- if Bullshit.TracersEnabled then
- RemoveTracers(v)
- CreateTracers(v)
- end
- end)
- end
- if v.Character ~= nil then
- local Tor = v.Character:FindFirstChild("HumanoidRootPart")
- if Tor then
- TracerMT[v.Name] = Tor
- end
- end
- RemoveTracers(v)
- CreateTracers(v)
- end
- end
- else
- TracersToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- for _, v in next, Plrs:GetPlayers() do
- RemoveTracers(v)
- end
- end
- end)
- DebugToggle.MouseButton1Click:connect(function()
- Bullshit.DebugInfo = not Bullshit.DebugInfo
- DebugMenu["Main"].Visible = Bullshit.DebugInfo
- if Bullshit.DebugInfo then
- DebugToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- else
- DebugToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- end
- end)
- OutlineToggle.MouseButton1Click:connect(function()
- Bullshit.OutlinesEnabled = not Bullshit.OutlinesEnabled
- if Bullshit.OutlinesEnabled then
- OutlineToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- for _, v in next, workspace:GetDescendants() do
- if v:IsA("BasePart") and not Plrs:GetPlayerFromCharacter(v.Parent) and not v.Parent:IsA("Hat") and not v.Parent:IsA("Accessory") and v.Parent.Name ~= "Tracers" then
- local Data = { }
- Data[2] = v.Transparency
- v.Transparency = 1
- local outline = Instance.new("SelectionBox")
- outline.Name = "Outline"
- outline.Color3 = Color3.new(0, 0, 0)
- outline.SurfaceColor3 = Color3.new(0, 1, 0)
- --outline.SurfaceTransparency = 0.9
- outline.LineThickness = 0.01
- outline.Transparency = 0.3
- outline.Adornee = v
- outline.Parent = v
- Data[1] = outline
- rawset(Bullshit.OutlinedParts, v, Data)
- end
- CreateChildAddedEventFor(v)
- end
- CreateChildAddedEventFor(workspace)
- if Bullshit.LightingEvent == nil then
- Bullshit.LightingEvent = game:GetService("Lighting").Changed:connect(LightingHax)
- end
- else
- OutlineToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- for i, v in next, Bullshit.OutlinedParts do
- i.Transparency = v[2]
- v[1]:Destroy()
- end
- end
- end)
- FullbrightToggle.MouseButton1Click:connect(function()
- Bullshit.FullbrightEnabled = not Bullshit.FullbrightEnabled
- if Bullshit.FullbrightEnabled then
- FullbrightToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- if Bullshit.LightingEvent == nil then
- Bullshit.LightingEvent = Light.Changed:connect(LightingHax)
- end
- else
- FullbrightToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- Light.Ambient = Bullshit.AmbientBackup
- Light.ColorShift_Bottom = Bullshit.ColorShiftBotBackup
- Light.ColorShift_Top = Bullshit.ColorShiftTopBackup
- end
- end)
- TracerPosition.MouseButton1Click:connect(function()
- Bullshit.PlaceTracersUnderCharacter = not Bullshit.PlaceTracersUnderCharacter
- if Bullshit.PlaceTracersUnderCharacter then
- TracerPosition.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- else
- TracerPosition.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- end
- end)
- ToggleFreeForAll.MouseButton1Click:connect(function()
- if #Teams:GetChildren() > 0 then
- Bullshit.FreeForAll = not Bullshit.FreeForAll
- if Bullshit.FreeForAll then
- ToggleFreeForAll.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- else
- ToggleFreeForAll.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- end
- end
- end)
- Crosshairs.MouseButton1Click:connect(function()
- Bullshit.CrosshairEnabled = not Bullshit.CrosshairEnabled
- if Bullshit.CrosshairEnabled then
- local g = Instance.new("ScreenGui", CoreGui)
- g.Name = "Corsshair"
- local line1 = Instance.new("TextLabel", g)
- line1.Text = ""
- line1.Size = UDim2.new(0, 35, 0, 1)
- line1.BackgroundColor3 = Bullshit.Colors.Crosshair
- line1.BorderSizePixel = 0
- line1.ZIndex = 10
- local line2 = Instance.new("TextLabel", g)
- line2.Text = ""
- line2.Size = UDim2.new(0, 1, 0, 35)
- line2.BackgroundColor3 = Bullshit.Colors.Crosshair
- line2.BorderSizePixel = 0
- line2.ZIndex = 10
- local viewport = MyCam.ViewportSize
- local centerx = viewport.X / 2
- local centery = viewport.Y / 2
- line1.Position = UDim2.new(0, centerx - (35 / 2), 0, centery - 35)
- line2.Position = UDim2.new(0, centerx, 0, centery - (35 / 2) - 35)
- Crosshairs.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- else
- local find = CoreGui:FindFirstChild("Corsshair")
- if find then
- find:Destroy()
- end
- Crosshairs.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- end
- end)
- BlacklistToggle.MouseButton1Click:connect(function()
- Blacklist.Visible = not Blacklist.Visible
- if Blacklist.Visible then
- BlacklistToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- RefreshPlayerLabels()
- else
- BlacklistToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- end
- end)
- PlayerBox.FocusLost:connect(function()
- local FindPlr = FindPlayer(PlayerBox.Text)
- if FindPlr then
- PlayerBox.Text = FindPlr.Name
- elseif not Bullshit.Blacklist[PlayerBox.Text] then
- PlayerBox.Text = "Player not Found!"
- wait(1)
- PlayerBox.Text = "Enter Player Name"
- end
- end)
- BlacklistButton.MouseButton1Click:connect(function()
- local FindPlr = FindPlayer(PlayerBox.Text)
- if FindPlr then
- if not Bullshit.Blacklist[FindPlr.Name] then
- Bullshit.Blacklist[FindPlr.Name] = true
- UpdateChams(FindPlr)
- CreatePlayerLabel(FindPlr.Name)
- else
- Bullshit.Blacklist[FindPlr.Name] = nil
- UpdateChams(FindPlr)
- RefreshPlayerLabels()
- end
- else
- if Bullshit.Blacklist[PlayerBox.Text] then
- Bullshit.Blacklist[PlayerBox.Text] = nil
- RefreshPlayerLabels()
- end
- end
- if Bullshit.BlacklistSettings.SaveBlacklist then
- local suc = pcall(function()
- Synapse:WriteFile("Blacklist.txt", HTTP:JSONEncode(Bullshit.Blacklist))
- end)
- if not suc then
- warn("Unable to save blacklist!")
- warn("You need Synapse for this feature!")
- end
- end
- end)
- AimbotToggle.MouseButton1Click:connect(function()
- Bullshit.AimbotEnabled = not Bullshit.AimbotEnabled
- if Bullshit.AimbotEnabled then
- AimbotToggle.BackgroundColor3 = Color3.new(0/255,171/255,11/255)
- else
- AimbotToggle.BackgroundColor3 = Color3.new(31/255,31/255,31/255)
- end
- end)
- UserInput.InputBegan:connect(function(input, ingui)
- if not ingui then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- if input.KeyCode == Enum.KeyCode.P then
- Background.Visible = not Background.Visible
- end
- elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
- Bullshit.Aimbot = true
- end
- end
- end)
- UserInput.InputEnded:connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton2 then
- Bullshit.Aimbot = false
- end
- end)
- end
- CreateGUI()
- Run:BindToRenderStep("UpdateESP", Enum.RenderPriority.Character.Value, function()
- for _, v in next, Plrs:GetPlayers() do
- UpdateESP(v)
- end
- end)
- Run:BindToRenderStep("UpdateInfo", 1000, function()
- Bullshit.ClosestEnemy = GetClosestPlayer()
- MyChar = MyPlr.Character
- if Bullshit.DebugInfo then
- local MyHead, MyTor, MyHum = MyChar:FindFirstChild("Head"), MyChar:FindFirstChild("HumanoidRootPart"), MyChar:FindFirstChild("Humanoid")
- local GetChar, GetHead, GetTor, GetHum = nil, nil, nil, nil
- if Bullshit.ClosestEnemy ~= nil then
- GetChar = Bullshit.ClosestEnemy.Character
- GetHead = GetChar:FindFirstChild("Head")
- GetTor = GetChar:FindFirstChild("HumanoidRootPart")
- GetHum = GetChar:FindFirstChild("Humanoid")
- DebugMenu["PlayerSelected"].Text = "Closest Enemy: " .. tostring(Bullshit.ClosestEnemy)
- if Bullshit.ClosestEnemy.Team ~= nil then
- DebugMenu["PlayerTeam"].Text = "Team: " .. tostring(Bullshit.ClosestEnemy.Team)
- else
- DebugMenu["PlayerTeam"].Text = "Team: nil"
- end
- if GetHum then
- DebugMenu["PlayerHealth"].Text = "Health: " .. string.format("%.0f", GetHum.Health)
- end
- if MyTor and GetTor then
- local Pos = GetTor.Position
- local Dist = (MyTor.Position - Pos).magnitude
- DebugMenu["PlayerPosition"].Text = "Position: (X: " .. string.format("%.3f", Pos.X) .. " Y: " .. string.format("%.3f", Pos.Y) .. " Z: " .. string.format("%.3f", Pos.Z) .. ") Distance: " .. string.format("%.0f", Dist) .. " Studs"
- local MyCharStuff = MyChar:GetDescendants()
- local GetCharStuff = GetChar:GetDescendants()
- for _, v in next, GetCharStuff do
- if v ~= GetTor then
- table.insert(MyCharStuff, v)
- end
- end
- local Ray = Ray.new(MyTor.Position, (Pos - MyTor.Position).unit * 300)
- local part = workspace:FindPartOnRayWithIgnoreList(Ray, MyCharStuff)
- if part == GetTor then
- DebugMenu["BehindWall"].Text = "Behind Wall: false"
- else
- DebugMenu["BehindWall"].Text = "Behind Wall: true"
- end
- end
- end
- -- My Position
- if MyTor then
- local Pos = MyTor.Position
- DebugMenu["Position"].Text = "My Position: (X: " .. string.format("%.3f", Pos.x) .. " Y: " .. string.format("%.3f", Pos.Y) .. " Z: " .. string.format("%.3f", Pos.Z) .. ")"
- end
- -- FPS
- local fps = math.floor(.5 + (1 / (tick() - LastTick)))
- local sum = 0
- local ave = 0
- table.insert(Bullshit.FPSAverage, fps)
- for i = 1, #Bullshit.FPSAverage do
- sum = sum + Bullshit.FPSAverage[i]
- end
- DebugMenu["FPS"].Text = "FPS: " .. tostring(fps) .. " Average: " .. string.format("%.0f", (sum / #Bullshit.FPSAverage))
- if (tick() - LastTick) >= 15 then
- Bullshit.FPSAverage = { }
- LastTick = tick()
- end
- LastTick = tick()
- end
- end)
- Run:BindToRenderStep("Aimbot", Enum.RenderPriority.First.Value, function()
- ClosestEnemy = GetClosestPlayerNotBehindWall()
- if Bullshit.AimbotEnabled and Bullshit.Aimbot then
- if ClosestEnemy ~= nil then
- local GetChar = ClosestEnemy.Character
- if MyChar and GetChar then
- local MyCharStuff = MyChar:GetDescendants()
- local MyHead = MyChar:FindFirstChild("Head")
- local MyTor = MyChar:FindFirstChild("HumanoidRootPart")
- local MyHum = MyChar:FindFirstChild("Humanoid")
- local GetHead = GetChar:FindFirstChild("Head")
- local GetTor = GetChar:FindFirstChild("HumanoidRootPart")
- local GetHum = GetChar:FindFirstChild("Humanoid")
- if MyHead and MyTor and MyHum and GetHead and GetTor and GetHum then
- if MyHum.Health > 1 and (GetHum.Health > 1 and not GetChar:FindFirstChild("KO")) then
- --[[local Ray = Ray.new(MyHead.Position, (GetHead.Position - MyHead.Position).unit * 2048)
- local part = workspace:FindPartOnRayWithIgnoreList(Ray, MyCharStuff)
- if part:IsDescendantOf(GetChar) then]]
- MyPlr.CameraMode = Enum.CameraMode.LockFirstPerson
- MyCam.CFrame = CFrame.new(MyHead.CFrame.p, GetHead.CFrame.p)
- pcall(function()
- mouse1click()
- end)
- --end
- end
- end
- end
- end
- else
- MyPlr.CameraMode = Bullshit.CameraModeBackup
- end
- end)
- local succ, out = coroutine.resume(coroutine.create(function()
- while true do
- for _, v in next, Plrs:GetPlayers() do
- UpdateChams(v)
- Run.RenderStepped:wait()
- end
- end
- end))
- if not succ then
- error(out)
- end
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