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ArcDesLHK

Amoray

Jun 4th, 2023
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  1. Amoray Daeda'Alus
  2. Quality 6 WATER Sea Serpent/Composition/Effect
  3. 2800/2500
  4. 1 Quality 5 or lower WATER Base Composition Monster + 1-5 WATER monsters in your GY
  5. You can deactivate any number of materials from this card, then target that many cards on the field; destroy them. You can send 1 "Amoray" card from your hand or face-up field to the GY and declare 1 type of card (Monster/Spell/Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. You can only use each effect of "Amoray Daeda'Alus" once per turn.
  6.  
  7. Amoray Medu'Usa
  8. Quality 3 WATER Sea Serpent/Composition/Effect
  9. 2200/1900
  10. 1 Level 3 Base + 3+ monsters in your GY
  11. If this card is Composition Summoned using a "Amoray" Base as material, it is treated as a Base while face-up on the field. You can only use each of the following effects of "Amoray Medu'Usa" once per turn. You can deactivate 1 material from this card, then target 1 face-up monster on the field; negate that target's effects until the end of this turn. If this card is sent from your field to the GY: You can target 1 Sea Serpent monster in your GY; add it to your hand.
  12.  
  13. Amoray Kra'Aken
  14. Quality 3 WATER Sea Serpent/Composition/Effect
  15. 2000/1900
  16. 1 Level 3 Base + 3+ monsters in your GY
  17. If this card is Composition Summoned using a "Amoray" Base as material, it is treated as a Base while face-up on the field. You can only use each of the following effects of "Amoray Kra'Aken" once per turn. You can deactivate 1 material from this card; it gains 1000 ATK. If this card is sent from your field to the GY: You can add 1 "Amoray" card from your Deck to your hand.
  18.  
  19. Amoray Aspidochelone
  20. Level 3 WATER Sea Serpent/Base/Effect
  21. 1300/300
  22. You can discard 1 other "Amoray" card; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Amoray" card from your Deck to the GY, except "Amoray Aspidochelone". You can only use each effect of "Amoray Aspidochelone" once per turn.
  23.  
  24. Amoray Cetos
  25. Level 3 WATER Sea Serpent/Base/Effect
  26. 1500/900
  27. If this card is Normal or Special Summoned: You can send 1 "Amoray" card from your Deck to the GY, except "Amoray Cetos". If this card is in your GY, except the turn it was sent there: You can banish 1 "Amoray" Composition Monster from your GY; Special Summon this card. You can only use each effect of "Amoray Cetos" once per turn.
  28.  
  29. Amoray Ceyrean
  30. Level 2 WATER Sea Serpent/Effect
  31. 800/1500
  32. When your opponent activates a card or effect that targets an "Amoray" Base(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is sent to the GY, except from your hand: You can send 1 "Amoray" Spell/Trap from your Deck to the GY. You can only use each effect of "Amoray Ceyrean" once per turn.
  33.  
  34. Amoray Glashtyn
  35. Level 6 WATER Sea Serpent/Effect
  36. 2200/1700
  37. If a face-up "Amoray" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can add 1 Sea Serpent monster from your Deck to your hand with less ATK than 1 of those destroyed "Amoray" monsters, except "Amoray Glashtyn". You can only use this effect of "Amoray Glashtyn" once per turn.
  38.  
  39. Amoray Hafgufa
  40. Level 4 WATER Sea Serpent/Effect
  41. 1800/100
  42. You can banish 1 "Amoray" Composition Monster from your GY; Special Summon this card from your hand, and if you do, it becomes Level 3, also treat it as a Base. If this card is sent to the GY, except from your hand: You can send 1 "Amoray" monster from your Deck to the GY, except "Amoray Hafgufa". You can only use each effect of "Amoray Hafgufa" once per turn.
  43.  
  44. Amoray Taniwha
  45. Level 1 WATER Sea Serpent/Effect
  46. 0/500
  47. If you control no monsters: You can reveal this card in your hand, then target 1 Quality 3 "Amoray" Composition Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, and if you do, treat it as a Base. You can only use this effect of "Amoray Taniwha" once per turn. While you control a Composition Monster, this card cannot be destroyed by battle.
  48.  
  49. Amoray Zara'Atan
  50. Quality 3 WATER Sea Serpent/Composition/Effect
  51. 2100/200
  52. 1 Level 3 Base + 3+ monsters in your GY
  53. If this card is Composition Summoned using a "Amoray" Base as material, it is treated as a Base while face-up on the field. You can only use each of the following effects of "Amoray Zara'Atan" once per turn. You can deactivate 1 material from this card, then target 1 Set card your opponent controls; destroy it. If this card is sent from your field to the GY: You can 1 Level 6 or lower "Amoray" monster in your GY; Special Summon that target.
  54.  
  55. Arctic Amoray
  56. Normal Trap
  57. Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a Composition Monster, inflict damage to your opponent equal to that targeted monster's original ATK. If you control an "Amoray" Base, you can activate this card the turn it was Set. You can only activate 1 "Arctic Amoray" per turn.
  58.  
  59. Frozen Amoray
  60. Normal Trap
  61. Special Summon this card in Defense Position as a Normal Monster (Sea Serpent/WATER/Level 4/ATK 0/DEF 2200). (This card is NOT treated as a Trap.) If you control an "Amoray" Base, you can activate this card the turn it was Set. You can only activate 1 "Frozen Amoray" per turn.
  62.  
  63. Scary Amoray
  64. Normal Spell
  65. Send 1 "Amoray" monster from your hand to the GY; draw 2 cards, then you can send 1 "Amoray" monster from your Deck to the GY, with a different name from the card you sent from your hand to the GY. You can only activate 1 "Scary Amoray" per turn.
  66.  
  67. Marine Amoray
  68. Continuous Spell
  69. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Amoray" monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Sea Serpent monsters (even if this card leaves the field). You can only use this effect of "Marine Amoray" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Send 1 Sea Serpent monster from your Deck to the GY.
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