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- /*****************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String arg1, String suffix, boolean arg3, boolean arg4, ServerDataContext$LoadingProgressFrameCallback arg5) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*****************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String arg1 */
- /* [ 3] String suffix */
- /* [ 4] boolean arg3 */
- /* [ 5] boolean arg4 */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback arg5 */
- /* > [ 7] Array result <capture> */
- /* [ 8] - */
- /* [ 9] - */
- /* [ 10] - */
- /* [ 11] - */
- /*****************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String arg1, String suffix, boolean arg3, boolean arg4, ServerDataContext$LoadingProgressFrameCallback arg5, CallbackInfoReturnable<Array> cir, Array result) { */
- /* // Method body */
- /* } */
- /* */
- /*****************************************************************************************************************************************************************************************************************/
- /******************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /******************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] - */
- /* [ 9] - */
- /* [ 10] - */
- /* [ 11] - */
- /******************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result) { */
- /* // Method body */
- /* } */
- /* */
- /******************************************************************************************************************************************************************************************************************************************************/
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] - */
- /* [ 10] - */
- /* [ 11] - */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i) { */
- /* // Method body */
- /* } */
- /* */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] - */
- /* [ 10] - */
- /* [ 11] - */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i) { */
- /* // Method body */
- /* } */
- /* */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] - */
- /* [ 10] - */
- /* [ 11] - */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i) { */
- /* // Method body */
- /* } */
- /* */
- /*************************************************************************************************************************************************************************************************************************************************************/
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] - */
- /* [ 11] - */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry) { */
- /* // Method body */
- /* } */
- /* */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] - */
- /* [ 11] - */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry) { */
- /* // Method body */
- /* } */
- /* */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] - */
- /* [ 11] - */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry) { */
- /* // Method body */
- /* } */
- /* */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] - */
- /* [ 11] - */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry) { */
- /* // Method body */
- /* } */
- /* */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] - */
- /* [ 11] - */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry) { */
- /* // Method body */
- /* } */
- /* */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] - */
- /* [ 11] - */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry) { */
- /* // Method body */
- /* } */
- /* */
- /*********************************************************************************************************************************************************************************************************************************************************************************************/
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] String modId <capture> */
- /* [ 11] - */
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry, String modId) { */
- /* // Method body */
- /* } */
- /* */
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
- /* Target Class : com.worldwalkergames.legacy.server.context.ServerDataContext */
- /* Target Method : public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback) */
- /* Target Max LOCALS : 12 */
- /* Initial Frame Size : 7 */
- /* Callback Name : globalLoadAllObjects */
- /* Instruction : InjectionNode GETFIELD */
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
- /* LOCAL TYPE NAME */
- /* [ 0] ServerDataContext this */
- /* [ 1] Class type */
- /* [ 2] String folderPath */
- /* [ 3] String suffix */
- /* [ 4] boolean recursive */
- /* [ 5] boolean allowComments */
- /* [ 6] ServerDataContext$LoadingProgressFrameCallback progressFrameCallback */
- /* > [ 7] Array result <capture> */
- /* [ 8] int i <capture> */
- /* [ 9] GameSettings$ModEntry modEntry <capture> */
- /* [ 10] String modId <capture> */
- /* [ 11] - */
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
- /* */
- /* /** */
- /* * Expected callback signature */
- /* * / */
- /* public Array globalLoadAllObjects(Class type, String folderPath, String suffix, boolean recursive, boolean allowComments, ServerDataContext$LoadingProgressFrameCallback progressFrameCallback, CallbackInfoReturnable<Array> cir, Array result, int i, GameSettings$ModEntry modEntry, String modId) { */
- /* // Method body */
- /* } */
- /* */
- /***********************************************************************************************************************************************************************************************************************************************************************************************************/
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