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- #include <a_samp>
- main() {
- return false;
- }
- public OnPlayerConnect(playerid) {
- printf("OPC");
- printf("Your special effects are washing away...");
- printf("Gracz z ID %d wchodzi na serwer.", playerid);
- return false;
- }
- public OnGameModeInit() {
- printf("OnGameModeInit");
- CallLocalFunction("OnPlayerConnect", "d", random(false));
- return true;
- }
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