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Physix Pac-Mac for smart devices

Dec 16th, 2022
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  1. // Initialize the Pac-Man character's position and velocity
  2. let x = 50;
  3. let y = 50;
  4. let vx = 0;
  5. let vy = 0;
  6.  
  7. // Set up the game loop
  8. function gameLoop() {
  9.   // Update the Pac-Man character's velocity based on the device's orientation
  10.   vx += acceleration.x;
  11.   vy += acceleration.y;
  12.  
  13.   // Update the Pac-Man character's position based on its velocity
  14.   x += vx;
  15.   y += vy;
  16.  
  17.   // Check for collisions with walls
  18.   if (x < 0 || x > gameBoardWidth || y < 0 || y > gameBoardHeight) {
  19.     // Reverse the direction of the velocity to bounce off the wall
  20.     vx = -vx;
  21.     vy = -vy;
  22.   }
  23.  
  24.   // Check for collisions with obstacles
  25.   for (let i = 0; i < obstacles.length; i++) {
  26.     const obstacle = obstacles[i];
  27.     if (x + characterWidth > obstacle.x && x < obstacle.x + obstacleWidth &&
  28.         y + characterHeight > obstacle.y && y < obstacle.y + obstacleHeight) {
  29.       // Reverse the direction of the velocity to bounce off the obstacle
  30.       vx = -vx;
  31.       vy = -vy;
  32.     }
  33.   }
  34.  
  35.   // Check for collisions with power pellets
  36.   for (let i = 0; i < powerPellets.length; i++) {
  37.     const powerPellet = powerPellets[i];
  38.     if (x + characterWidth > powerPellet.x && x < powerPellet.x + powerPelletWidth &&
  39.         y + characterHeight > powerPellet.y && y < powerPellet.y + powerPelletHeight) {
  40.       // Increase the score and remove the power pellet
  41.       score += powerPellet.points;
  42.       powerPellets.splice(i, 1);
  43.     }
  44.   }
  45.  
  46.   // Check for collisions with ghosts
  47.   for (let i = 0; i < ghosts.length; i++) {
  48.     const ghost = ghosts[i];
  49.     if (x + characterWidth > ghost.x && x < ghost.x + ghostWidth &&
  50.         y + characterHeight > ghost.y && y < ghost.y + ghostHeight) {
  51.       // Decrease the lives and reset the Pac-Man character's position
  52.       lives--;
  53.       x = startingX;
  54.       y = startingY;
  55.     }
  56.   }
  57.  
  58.   // Redraw the game board with the Pac-Man character at its new position
  59.   drawGameBoard();
  60. }
  61.  
  62. // Set up the DeviceOrientation event listener to detect changes in the device's orientation
  63. window.addEventListener('deviceorientation', (event) => {
  64.   // Update the acceleration based on the device's alpha, beta, and gamma values
  65.   acceleration.x = event.alpha;
  66.   acceleration.y = event.beta;
  67. });
  68.  
  69. // Start the game loop
  70. setInterval(gameLoop, 1000 / 60); // 60 FPS
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