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Nov 7th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84.  
  85. print([[
  86. ___________________________________
  87.  
  88. Kyutatsuki13's Chara script
  89. Build 0002
  90. Don't even mind why I did this, it was a challenge !
  91.  
  92. ___________________________________
  93. ]])
  94.  
  95.  
  96. warn("You're whitelisted, "..owner.Name.." :)")
  97.  
  98. local p = owner
  99. local char = p.Character
  100. local larm = char:WaitForChild("Left Arm")
  101. local rarm = char:WaitForChild("Right Arm")
  102. local lleg = char:WaitForChild("Left Leg")
  103. local rleg = char:WaitForChild("Right Leg")
  104. local hed = char:WaitForChild("Head")
  105. local torso = char:WaitForChild("Torso")
  106. local root = char:WaitForChild("HumanoidRootPart")
  107. local hum = char:FindFirstChildOfClass("Humanoid")
  108. local debris = game:GetService("Debris")
  109. local input = game:GetService("UserInputService")
  110. local run = game:GetService("RunService")
  111. local rs = run.RenderStepped
  112. local wingpose = "Idle"
  113. local DebrisModel = Instance.new("Model",char)
  114. DebrisModel.Name = "Debris"
  115. repeat rs:wait() until p.CharacterAppearanceLoaded
  116.  
  117. noidle = false
  118. shift = false
  119. control = false
  120. no_nosound_able = false
  121. kills = 0
  122.  
  123. ----------------------------------------------------------------------------
  124.  
  125. function rswait(value)
  126. if value ~= nil and value ~= 0 then
  127. for i=1,value do
  128. rs:wait()
  129. end
  130. else
  131. rs:wait()
  132. end
  133. end
  134.  
  135. ----------------------------------------------------------------------------
  136.  
  137. local timeposition = 0
  138.  
  139. function music(id)
  140. if not torso:FindFirstChild("MusicRuin") then
  141. soundz = Instance.new("Sound",torso)
  142. end
  143. soundz.Volume = 10
  144. soundz.Name = "MusicRuin"
  145. soundz.Looped = true
  146. soundz.PlaybackSpeed = 1
  147. soundz.SoundId = "rbxassetid://"..id
  148. soundz:Stop()
  149. soundz:Play()
  150. if no_nosound_able == true then
  151. soundz.TimePosition = timeposition
  152. end
  153. end
  154.  
  155. ----------------------------------------------------------------------------
  156.  
  157. function lerp(a, b, t)
  158. return a + (b - a)*t
  159. end
  160.  
  161. ----------------------------------------------------------------------------
  162.  
  163. function Lerp(c1,c2,al)
  164. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  165. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  166. for i,v in pairs(com1) do
  167. com1[i] = v+(com2[i]-v)*al
  168. end
  169. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  170. end
  171.  
  172. ----------------------------------------------------------------------------
  173.  
  174. function slerp(a, b, t)
  175. dot = a:Dot(b)
  176. if dot > 0.99999 or dot < -0.99999 then
  177. return t <= 0.5 and a or b
  178. else
  179. r = math.acos(dot)
  180. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  181. end
  182. end
  183.  
  184. ----------------------------------------------------------------------------
  185.  
  186. function clerp(c1,c2,al)
  187.  
  188. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  189.  
  190. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  191.  
  192. for i,v in pairs(com1) do
  193.  
  194. com1[i] = lerp(v,com2[i],al)
  195.  
  196. end
  197.  
  198. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  199.  
  200. end
  201.  
  202. ----------------------------------------------------------------------------
  203.  
  204. function findAllNearestTorso(pos,dist)
  205. local list = workspace:children()
  206. local torso = {}
  207. local temp = nil
  208. local human = nil
  209. local temp2 = nil
  210. for x = 1, #list do
  211. temp2 = list[x]
  212. if (temp2.className == "Model") and (temp2 ~= char) then
  213. temp = temp2:findFirstChild("Torso")
  214. human = temp2:findFirstChildOfClass("Humanoid")
  215. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  216. if (temp.Position - pos).magnitude < dist then
  217. table.insert(torso,temp)
  218. dist = (temp.Position - pos).magnitude
  219. end
  220. end
  221. end
  222. end
  223. return torso
  224. end
  225.  
  226. ----------------------------------------------------------------------------
  227.  
  228. function checkIfNotPlayer(model)
  229. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  230. return true
  231. else
  232. return false
  233. end
  234. end
  235.  
  236. ----------------------------------------------------------------------------
  237.  
  238. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  239.  
  240. local wld = Instance.new("Weld", wp1)
  241.  
  242. wld.Part0 = wp0
  243.  
  244. wld.Part1 = wp1
  245.  
  246. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  247.  
  248. return wld
  249.  
  250. end
  251.  
  252. function weld(model)
  253. local parts,last = {}
  254. local function scan(parent)
  255. for _,v in pairs(parent:GetChildren()) do
  256. if (v:IsA("BasePart")) then
  257. if (last) then
  258. local w = Instance.new("Weld")
  259. w.Name = ("%s_Weld"):format(v.Name)
  260. w.Part0,w.Part1 = last,v
  261. w.C0 = last.CFrame:inverse()
  262. w.C1 = v.CFrame:inverse()
  263. w.Parent = last
  264. end
  265. last = v
  266. table.insert(parts,v)
  267. end
  268. scan(v)
  269. end
  270. end
  271. scan(model)
  272. for _,v in pairs(parts) do
  273. v.Anchored = false
  274. v.Locked = true
  275. v.Anchored = false
  276. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  277. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  278. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  279. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  280. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  281. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  282. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  283. end
  284. end
  285.  
  286. ----------------------------------------------------------------------------
  287.  
  288. function calculate(part,asd)
  289. local Head = hed
  290. local RightShoulder = asd
  291. local RightArm = part
  292. local MousePosition = mouse.Hit.p
  293. local ToMouse = (MousePosition - Head.Position).unit
  294. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  295. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  296. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  297. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  298. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  299. if tostring(LateralAngle) == "-1.#IND" then
  300. LateralAngle = 0
  301. end
  302. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  303. if LateralAngle > (math.pi / 2) then
  304. LateralAngle = (math.pi / 2)
  305. local Torso = root
  306. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  307. if Point.Z > 0 then
  308. if Point.X > -0 and RightArm == rarm then
  309. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  310. elseif Point.X < 0 and RightArm == rarm then
  311. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  312. end
  313. end
  314. end
  315. if Cross.Y < 0 then
  316. LateralAngle = -LateralAngle
  317. end
  318. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  319. end
  320.  
  321. ----------------------------------------------------------------------------
  322.  
  323. function sound(id,position,vol,pitch,start,finish)
  324. coroutine.resume(coroutine.create(function()
  325.  
  326. local part = Instance.new("Part",workspace)
  327. part.Position = position
  328. part.Size = Vector3.new(0,0,0)
  329. part.CanCollide = false
  330. part.Transparency = 1
  331.  
  332. local sound = Instance.new("Sound",part)
  333.  
  334. sound.SoundId = "rbxassetid://"..id
  335.  
  336. repeat rs:wait() until sound.IsLoaded
  337.  
  338. if vol ~= nil then
  339. sound.Volume = vol
  340. end
  341.  
  342. if pitch ~= nil then
  343. sound.PlaybackSpeed = pitch
  344. end
  345.  
  346. if start ~= nil then
  347. sound.TimePosition = start
  348. end
  349.  
  350. if finish ~= nil then
  351. debris:AddItem(part,finish-start)
  352. else
  353. debris:AddItem(part,sound.TimeLength)
  354. end
  355.  
  356. sound:Play()
  357.  
  358. return sound
  359.  
  360. end))
  361. end
  362.  
  363. ----------------------------------------------------------------------------
  364.  
  365. function computeDirection(vec)
  366. local lenSquared = vec.magnitude * vec.magnitude
  367. local invSqrt = 1 / math.sqrt(lenSquared)
  368. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  369. end
  370.  
  371. ----------------------------------------------------------------------------
  372.  
  373. local shaking = 0
  374. function shake(num) if num > shaking then shaking = num end end
  375. game:GetService("RunService").RenderStepped:connect(function()
  376. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  377. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  378. end)
  379.  
  380. plr = owner
  381. DebrisModel = Instance.new("Model",plr.Character)
  382. DebrisModel.Name = "DebrisModel"
  383.  
  384. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  385.  
  386. local part = Instance.new("Part",DebrisModel)
  387. part.Anchored = true
  388. part.CanCollide = false
  389. part.Size = Vector3.new(1,1,1)
  390. part.Transparency = transparency
  391. part.Material = material
  392. part.Color = color
  393. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  394.  
  395. local partmesh = Instance.new("SpecialMesh",part)
  396. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  397. partmesh.Scale = size
  398.  
  399. local pvalue = Instance.new("Vector3Value",part)
  400. pvalue.Name = "Position"
  401. pvalue.Value = part.Position
  402.  
  403. local svalue = Instance.new("Vector3Value",part)
  404. svalue.Name = "Size"
  405. svalue.Value = sizechange
  406.  
  407. local rvalue = Instance.new("Vector3Value",part)
  408. rvalue.Name = "Rotation"
  409. rvalue.Value = rotationchange
  410.  
  411. local tvalue = Instance.new("NumberValue",part)
  412. tvalue.Name = "Transparency"
  413. tvalue.Value = transparencychange
  414.  
  415. local avalue = Instance.new("NumberValue",part)
  416. avalue.Name = "Acceleration"
  417. avalue.Value = acceleration
  418.  
  419. part.Name = "EFFECT"
  420.  
  421. return part
  422.  
  423. end
  424.  
  425. game:GetService("RunService").RenderStepped:connect(function()
  426.  
  427.  
  428. if not plr.Character:FindFirstChild("DebrisModel") then
  429. DebrisModel = Instance.new("Model",plr.Character)
  430. DebrisModel.Name = "DebrisModel"
  431. end
  432.  
  433. for i,v in pairs(DebrisModel:GetChildren()) do
  434. if v:IsA("BasePart") and v.Name == "EFFECT" then
  435. local pvalue = v:FindFirstChild("Position").Value
  436. local svalue = v:FindFirstChild("Size").Value
  437. local rvalue = v:FindFirstChild("Rotation").Value
  438. local tvalue = v:FindFirstChild("Transparency").Value
  439. local avalue = v:FindFirstChild("Acceleration").Value
  440. local mesh = v:FindFirstChild("Mesh")
  441. mesh.Scale = mesh.Scale + svalue
  442. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  443. v.Transparency = v.Transparency + tvalue
  444. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  445. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  446. v:Destroy()
  447. end
  448. end
  449. end
  450.  
  451.  
  452. end)
  453.  
  454. ----------------------------------------------------------------------------
  455. skin_color = BrickColor.new("Light orange")
  456. p:ClearCharacterAppearance()
  457. --hed:WaitForChild("face"):Destroy()
  458.  
  459. ----------------------------------------------------------------------------
  460. music(540857600)
  461. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  462.  
  463. local size = 1
  464.  
  465. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  466. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  467. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  468. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  469. newWeld(torso, hed, 0, 1.5*size, 0)
  470. newWeld(torso, lleg, -0.5*size, -1, 0)
  471. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  472. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  473. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  474. newWeld(root, torso, 0, -1*size, 0)
  475. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  476.  
  477. emitters={}
  478. for i,v in pairs(char:GetChildren()) do
  479. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  480. local emitter = Instance.new("ParticleEmitter",v)
  481. emitter.LightEmission = 1
  482. emitter.Transparency = NumberSequence.new(0.95,1)
  483. emitter.Size = NumberSequence.new(2,5)
  484. emitter.SpreadAngle = Vector2.new(360,360)
  485. emitter.Speed = NumberRange.new(1)
  486. emitter.Lifetime = NumberRange.new(0.75)
  487. emitter.Texture = "rbxassetid://133619974"
  488. emitter.Rate = 20
  489. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  490. emitter.LockedToPart = true
  491. table.insert(emitters,emitter)
  492. end
  493. end
  494. ----------------------------------------------------------------------------------------
  495. hair = Instance.new("Part",char)
  496. hair.Color = Color3.fromRGB(30,10,0)
  497. hair.CanCollide = false
  498. meshhair = Instance.new("SpecialMesh",hair)
  499. meshhair.MeshId = "rbxassetid://431809364"
  500. meshhair.Scale = Vector3.new(1,1,1)*1.1
  501. newWeld(hed,hair,0,0.22,0)
  502.  
  503. Model0 = Instance.new("Model")
  504. Part1 = Instance.new("Part")
  505. Part2 = Instance.new("Part")
  506. Part3 = Instance.new("Part")
  507. Part4 = Instance.new("Part")
  508. Part5 = Instance.new("Part")
  509. Part6 = Instance.new("Part")
  510. Part7 = Instance.new("Part")
  511. Model0.Parent = char
  512. Part1.Parent = Model0
  513. Part1.Anchored = true
  514. Part1.CanCollide = false
  515. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  516. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  517. Part1.BottomSurface = Enum.SurfaceType.Smooth
  518. Part1.TopSurface = Enum.SurfaceType.Smooth
  519. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  520. Part1.Color = Color3.new(0, 1, 0)
  521. Part2.Parent = Model0
  522. Part2.Anchored = true
  523. Part2.CanCollide = false
  524. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  525. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  526. Part2.BottomSurface = Enum.SurfaceType.Smooth
  527. Part2.TopSurface = Enum.SurfaceType.Smooth
  528. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  529. Part2.Color = Color3.new(0, 1, 0)
  530. Part3.Parent = Model0
  531. Part3.Anchored = true
  532. Part3.CanCollide = false
  533. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  534. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  535. Part3.BottomSurface = Enum.SurfaceType.Smooth
  536. Part3.TopSurface = Enum.SurfaceType.Smooth
  537. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  538. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  539. Part4.Parent = Model0
  540. Part4.Anchored = true
  541. Part4.CanCollide = false
  542. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  543. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  544. Part4.BottomSurface = Enum.SurfaceType.Smooth
  545. Part4.TopSurface = Enum.SurfaceType.Smooth
  546. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  547. Part4.Color = Color3.new(0, 1, 0)
  548. Part5.Parent = Model0
  549. Part5.Anchored = true
  550. Part5.CanCollide = false
  551. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  552. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  553. Part5.BottomSurface = Enum.SurfaceType.Smooth
  554. Part5.TopSurface = Enum.SurfaceType.Smooth
  555. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  556. Part5.Color = Color3.new(0, 1, 0)
  557. Part6.Name = "asd"
  558. Part6.Parent = Model0
  559. Part6.Transparency = 1
  560. Part6.Anchored = true
  561. Part6.CanCollide = false
  562. Part6.Size = Vector3.new(2, 2, 1)
  563. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  564. Part6.BottomSurface = Enum.SurfaceType.Smooth
  565. Part6.TopSurface = Enum.SurfaceType.Smooth
  566. Part6.Position = Vector3.new(87.5, 18, 83.5)
  567. Part7.Parent = Model0
  568. Part7.Anchored = true
  569. Part7.CanCollide = false
  570. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  571. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  572. Part7.BottomSurface = Enum.SurfaceType.Smooth
  573. Part7.TopSurface = Enum.SurfaceType.Smooth
  574. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  575. Part7.Color = Color3.new(0, 1, 0)
  576. weld(Model0)
  577. newWeld(torso,Model0.asd)
  578.  
  579. Model0 = Instance.new("Model")
  580. Part1 = Instance.new("Part")
  581. Part2 = Instance.new("Part")
  582. Model0.Parent = char
  583. Part1.Parent = Model0
  584. Part1.Anchored = true
  585. Part1.CanCollide = false
  586. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  587. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. Part1.BottomSurface = Enum.SurfaceType.Smooth
  589. Part1.TopSurface = Enum.SurfaceType.Smooth
  590. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  591. Part1.Color = Color3.new(0, 1, 0)
  592. Part2.Name = "asd"
  593. Part2.Parent = Model0
  594. Part2.Transparency = 1
  595. Part2.Anchored = true
  596. Part2.CanCollide = false
  597. Part2.Size = Vector3.new(1, 2, 1)
  598. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  599. Part2.BottomSurface = Enum.SurfaceType.Smooth
  600. Part2.TopSurface = Enum.SurfaceType.Smooth
  601. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  602. weld(Model0)
  603. Model1=Model0:Clone()
  604. Model1.Parent=char
  605. newWeld(larm,Model0.asd,0,0,0)
  606. newWeld(rarm,Model1.asd,0,0,0)
  607.  
  608. Model0 = Instance.new("Model")
  609. Part1 = Instance.new("Part")
  610. Part2 = Instance.new("Part")
  611. Part3 = Instance.new("Part")
  612. Model0.Parent = char
  613. Part1.Parent = Model0
  614. Part1.Anchored = true
  615. Part1.CanCollide = false
  616. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  617. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  618. Part1.BottomSurface = Enum.SurfaceType.Smooth
  619. Part1.TopSurface = Enum.SurfaceType.Smooth
  620. Part1.Position = Vector3.new(28, 17.125, 83.5)
  621. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  622. Part2.Parent = Model0
  623. Part2.Anchored = true
  624. Part2.CanCollide = false
  625. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  626. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. Part2.BottomSurface = Enum.SurfaceType.Smooth
  628. Part2.TopSurface = Enum.SurfaceType.Smooth
  629. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  630. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  631. Part3.Name = "asd"
  632. Part3.Parent = Model0
  633. Part3.Transparency = 1
  634. Part3.Anchored = true
  635. Part3.CanCollide = false
  636. Part3.Size = Vector3.new(1, 2, 1)
  637. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  638. Part3.BottomSurface = Enum.SurfaceType.Smooth
  639. Part3.TopSurface = Enum.SurfaceType.Smooth
  640. Part3.Position = Vector3.new(28, 18, 83.5)
  641. weld(Model0)
  642. Model1=Model0:Clone()
  643. Model1.Parent=char
  644. newWeld(lleg,Model0.asd,0,0,0)
  645. newWeld(rleg,Model1.asd,0,0,0)
  646.  
  647. ----------------------------------------------------------------------------
  648. HitBox = Instance.new("Part",DebrisModel)
  649. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  650. HitBox.CanCollide = false
  651. HitBox:BreakJoints()
  652. HitBox.Transparency = 1
  653. newWeld(rarm,HitBox,0,-0.95,-1.9)
  654. atch0 = Instance.new("Attachment",HitBox)
  655. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  656. atch1 = Instance.new("Attachment",HitBox)
  657. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  658. trail = Instance.new("Trail",HitBox)
  659. trail.Attachment0 = atch0
  660. trail.Attachment1 = atch1
  661. trail.Lifetime = 0.2
  662. trail.Enabled = true
  663. trail.LightEmission = 1
  664. trail.LightInfluence = 0
  665. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  666. trail.Transparency = NumberSequence.new(0,1)
  667.  
  668. function ded(model)
  669. kills = kills + 1
  670. model.Archivable = true
  671. model.Head:ClearAllChildren()
  672. local clone = model:Clone()
  673. clone.Parent = workspace
  674. clone.Name = "DED"
  675. model:Destroy()
  676. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  677. local emitters={}
  678. for i,v in pairs(clone:GetChildren()) do
  679. if v:IsA("Accoutrement") then
  680. v:Destroy()
  681. end
  682. if v:IsA("Part") then
  683. v.Anchored = true
  684. v.CanCollide = false
  685. v.Transparency = 1
  686. local emitter = Instance.new("ParticleEmitter",v)
  687. emitter.LightEmission = 1
  688. emitter.Transparency = NumberSequence.new(0,1)
  689. emitter.Size = NumberSequence.new(0,0.8)
  690. emitter.SpreadAngle = Vector2.new(360,360)
  691. emitter.Speed = NumberRange.new(0.5)
  692. emitter.Lifetime = NumberRange.new(0.75)
  693. emitter.Texture = "rbxassetid://744949545"
  694. emitter.Rate = 20
  695. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  696. emitter.LockedToPart = false
  697. table.insert(emitters,emitter)
  698. end
  699. end
  700. delay(1, function()
  701. sound(427025525,clone.Head.Position,10,1)
  702. for i,v in pairs(emitters) do
  703. v.Speed = NumberRange.new(4)
  704. v.Acceleration = Vector3.new(0,10,0)
  705. delay(0.5, function()
  706. v.Enabled = false
  707. debris:AddItem(clone,0.75)
  708. end)
  709. end
  710. end)
  711. end
  712.  
  713. local alreadytouched = {}
  714. HitBox.Touched:connect(function(ht)
  715. coroutine.resume(coroutine.create(function()
  716. local hit = ht.Parent
  717. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  718. local hurt = true
  719. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  720. if hurt == true then
  721. table.insert(alreadytouched,hit)
  722. sound(388826051,ht.Position,10,1)
  723. ded(hit)
  724. end
  725. end
  726. end))
  727. end)
  728.  
  729. function createknife()
  730. Model0 = Instance.new("Model")
  731. Part1 = Instance.new("Part")
  732. BlockMesh2 = Instance.new("BlockMesh")
  733. Part3 = Instance.new("Part")
  734. BlockMesh4 = Instance.new("BlockMesh")
  735. Part5 = Instance.new("Part")
  736. Part6 = Instance.new("Part")
  737. BlockMesh7 = Instance.new("BlockMesh")
  738. Part8 = Instance.new("Part")
  739. Part9 = Instance.new("Part")
  740. Part10 = Instance.new("Part")
  741. SpecialMesh11 = Instance.new("SpecialMesh")
  742. Part12 = Instance.new("Part")
  743. Model0.Parent = char
  744. Part1.Parent = Model0
  745. Part1.Anchored = true
  746. Part1.CanCollide = false
  747. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  748. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  749. Part1.BottomSurface = Enum.SurfaceType.Smooth
  750. Part1.TopSurface = Enum.SurfaceType.Smooth
  751. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  752. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  753. BlockMesh2.Parent = Part1
  754. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  755. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  756. Part3.Parent = Model0
  757. Part3.Anchored = true
  758. Part3.CanCollide = false
  759. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  760. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  761. Part3.BottomSurface = Enum.SurfaceType.Smooth
  762. Part3.TopSurface = Enum.SurfaceType.Smooth
  763. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  764. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  765. BlockMesh4.Parent = Part3
  766. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  767. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  768. Part5.Parent = Model0
  769. Part5.Anchored = true
  770. Part5.CanCollide = false
  771. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  772. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  773. Part5.BottomSurface = Enum.SurfaceType.Smooth
  774. Part5.TopSurface = Enum.SurfaceType.Smooth
  775. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  776. Part5.Color = Color3.new(1, 0, 0)
  777. Part6.Parent = Model0
  778. Part6.Anchored = true
  779. Part6.CanCollide = false
  780. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  781. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  782. Part6.BottomSurface = Enum.SurfaceType.Smooth
  783. Part6.TopSurface = Enum.SurfaceType.Smooth
  784. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  785. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  786. BlockMesh7.Parent = Part6
  787. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  788. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  789. Part8.Name = "asd"
  790. Part8.Parent = Model0
  791. Part8.Anchored = true
  792. Part8.CanCollide = false
  793. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  794. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  795. Part8.BottomSurface = Enum.SurfaceType.Smooth
  796. Part8.TopSurface = Enum.SurfaceType.Smooth
  797. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  798. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  799. Part9.Parent = Model0
  800. Part9.Anchored = true
  801. Part9.CanCollide = false
  802. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  803. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  804. Part9.BottomSurface = Enum.SurfaceType.Smooth
  805. Part9.TopSurface = Enum.SurfaceType.Smooth
  806. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  807. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  808. Part10.Parent = Model0
  809. Part10.Rotation = Vector3.new(0, 0, 180)
  810. Part10.Anchored = true
  811. Part10.CanCollide = false
  812. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  813. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  814. Part10.BottomSurface = Enum.SurfaceType.Smooth
  815. Part10.TopSurface = Enum.SurfaceType.Smooth
  816. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  817. Part10.Color = Color3.new(1, 0, 0)
  818. SpecialMesh11.Parent = Part10
  819. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  820. Part12.Parent = Model0
  821. Part12.Anchored = true
  822. Part12.CanCollide = false
  823. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  824. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  825. Part12.BottomSurface = Enum.SurfaceType.Smooth
  826. Part12.TopSurface = Enum.SurfaceType.Smooth
  827. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  828. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  829. weld(Model0)
  830. for i,v in pairs(Model0:GetChildren()) do
  831. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  832. v.Material = Enum.Material.Neon
  833. end
  834. end
  835. return Model0
  836. end
  837.  
  838. knife = createknife()
  839. newWeld(rarm,knife.asd,0,-1,0)
  840.  
  841. ----------------------------------------------------------------------------------------
  842.  
  843. function createpistol()
  844. Model0 = Instance.new("Model")
  845. Part1 = Instance.new("Part")
  846. BlockMesh2 = Instance.new("BlockMesh")
  847. Part3 = Instance.new("Part")
  848. Part4 = Instance.new("Part")
  849. Part5 = Instance.new("Part")
  850. Part6 = Instance.new("Part")
  851. Part7 = Instance.new("Part")
  852. Part8 = Instance.new("Part")
  853. Part9 = Instance.new("Part")
  854. Part10 = Instance.new("Part")
  855. Part11 = Instance.new("Part")
  856. Part12 = Instance.new("Part")
  857. Part13 = Instance.new("Part")
  858. Part14 = Instance.new("Part")
  859. Part15 = Instance.new("Part")
  860. Part16 = Instance.new("Part")
  861. Part17 = Instance.new("Part")
  862. Part18 = Instance.new("Part")
  863. Part19 = Instance.new("Part")
  864. Model0.Name = "Pistol"
  865. Model0.Parent = char
  866. Part1.Name = "ShootPos"
  867. Part1.Parent = Model0
  868. Part1.BrickColor = BrickColor.new("Really black")
  869. Part1.Anchored = true
  870. Part1.CanCollide = false
  871. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  872. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  873. Part1.BottomSurface = Enum.SurfaceType.Smooth
  874. Part1.TopSurface = Enum.SurfaceType.Smooth
  875. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  876. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  877. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  878. BlockMesh2.Parent = Part1
  879. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  880. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  881. Part3.Parent = Model0
  882. Part3.BrickColor = BrickColor.new("Pearl")
  883. Part3.Anchored = true
  884. Part3.CanCollide = false
  885. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  886. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  887. Part3.BottomSurface = Enum.SurfaceType.Smooth
  888. Part3.TopSurface = Enum.SurfaceType.Smooth
  889. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  890. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  891. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  892. Part4.Parent = Model0
  893. Part4.BrickColor = BrickColor.new("Pearl")
  894. Part4.Anchored = true
  895. Part4.CanCollide = false
  896. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  897. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  898. Part4.BottomSurface = Enum.SurfaceType.Smooth
  899. Part4.TopSurface = Enum.SurfaceType.Smooth
  900. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  901. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  902. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  903. Part5.Parent = Model0
  904. Part5.BrickColor = BrickColor.new("Pearl")
  905. Part5.Rotation = Vector3.new(15, 0, 0)
  906. Part5.Anchored = true
  907. Part5.CanCollide = false
  908. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  909. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  910. Part5.BottomSurface = Enum.SurfaceType.Smooth
  911. Part5.TopSurface = Enum.SurfaceType.Smooth
  912. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  913. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  914. Part5.Orientation = Vector3.new(15, 0, 0)
  915. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  916. Part6.Parent = Model0
  917. Part6.BrickColor = BrickColor.new("Pearl")
  918. Part6.Anchored = true
  919. Part6.CanCollide = false
  920. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  921. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  922. Part6.BottomSurface = Enum.SurfaceType.Smooth
  923. Part6.TopSurface = Enum.SurfaceType.Smooth
  924. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  925. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  926. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  927. Part7.Parent = Model0
  928. Part7.BrickColor = BrickColor.new("Pearl")
  929. Part7.Anchored = true
  930. Part7.CanCollide = false
  931. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  932. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  933. Part7.BottomSurface = Enum.SurfaceType.Smooth
  934. Part7.TopSurface = Enum.SurfaceType.Smooth
  935. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  936. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  937. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  938. Part8.Parent = Model0
  939. Part8.BrickColor = BrickColor.new("Black")
  940. Part8.Rotation = Vector3.new(-15, 0, 0)
  941. Part8.Anchored = true
  942. Part8.CanCollide = false
  943. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  944. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  945. Part8.BottomSurface = Enum.SurfaceType.Smooth
  946. Part8.TopSurface = Enum.SurfaceType.Smooth
  947. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  948. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  949. Part8.Orientation = Vector3.new(-15, 0, 0)
  950. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  951. Part9.Parent = Model0
  952. Part9.BrickColor = BrickColor.new("Pearl")
  953. Part9.Anchored = true
  954. Part9.CanCollide = false
  955. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  956. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  957. Part9.BottomSurface = Enum.SurfaceType.Smooth
  958. Part9.TopSurface = Enum.SurfaceType.Smooth
  959. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  960. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  961. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  962. Part10.Parent = Model0
  963. Part10.BrickColor = BrickColor.new("Pearl")
  964. Part10.Anchored = true
  965. Part10.CanCollide = false
  966. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  967. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  968. Part10.BottomSurface = Enum.SurfaceType.Smooth
  969. Part10.TopSurface = Enum.SurfaceType.Smooth
  970. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  971. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  972. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  973. Part11.Parent = Model0
  974. Part11.BrickColor = BrickColor.new("Pearl")
  975. Part11.Anchored = true
  976. Part11.CanCollide = false
  977. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  978. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  979. Part11.BottomSurface = Enum.SurfaceType.Smooth
  980. Part11.TopSurface = Enum.SurfaceType.Smooth
  981. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  982. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  983. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  984. Part12.Parent = Model0
  985. Part12.BrickColor = BrickColor.new("Pearl")
  986. Part12.Rotation = Vector3.new(-30, 0, 0)
  987. Part12.Anchored = true
  988. Part12.CanCollide = false
  989. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  990. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  991. Part12.BottomSurface = Enum.SurfaceType.Smooth
  992. Part12.TopSurface = Enum.SurfaceType.Smooth
  993. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  994. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  995. Part12.Orientation = Vector3.new(-30, 0, 0)
  996. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  997. Part13.Parent = Model0
  998. Part13.BrickColor = BrickColor.new("Pearl")
  999. Part13.Anchored = true
  1000. Part13.CanCollide = false
  1001. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1002. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1003. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1004. Part13.TopSurface = Enum.SurfaceType.Smooth
  1005. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1006. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1007. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1008. Part14.Parent = Model0
  1009. Part14.BrickColor = BrickColor.new("Pearl")
  1010. Part14.Rotation = Vector3.new(-30, 0, 0)
  1011. Part14.Anchored = true
  1012. Part14.CanCollide = false
  1013. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1014. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1015. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1016. Part14.TopSurface = Enum.SurfaceType.Smooth
  1017. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1018. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1019. Part14.Orientation = Vector3.new(-30, 0, 0)
  1020. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1021. Part15.Parent = Model0
  1022. Part15.BrickColor = BrickColor.new("White")
  1023. Part15.Rotation = Vector3.new(-105, 0, 0)
  1024. Part15.Anchored = true
  1025. Part15.CanCollide = false
  1026. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1027. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1028. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1029. Part15.TopSurface = Enum.SurfaceType.Smooth
  1030. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1031. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1032. Part15.Orientation = Vector3.new(-75, 180, 180)
  1033. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1034. Part16.Name = "asd"
  1035. Part16.Parent = Model0
  1036. Part16.BrickColor = BrickColor.new("Pearl")
  1037. Part16.Rotation = Vector3.new(-15, 0, 0)
  1038. Part16.Anchored = true
  1039. Part16.CanCollide = false
  1040. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1041. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1042. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1043. Part16.TopSurface = Enum.SurfaceType.Smooth
  1044. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1045. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1046. Part16.Orientation = Vector3.new(-15, 0, 0)
  1047. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1048. Part17.Parent = Model0
  1049. Part17.BrickColor = BrickColor.new("Pearl")
  1050. Part17.Anchored = true
  1051. Part17.CanCollide = false
  1052. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1053. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1054. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1055. Part17.TopSurface = Enum.SurfaceType.Smooth
  1056. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1057. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1058. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1059. Part18.Parent = Model0
  1060. Part18.BrickColor = BrickColor.new("Pearl")
  1061. Part18.Anchored = true
  1062. Part18.CanCollide = false
  1063. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1064. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1065. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1066. Part18.TopSurface = Enum.SurfaceType.Smooth
  1067. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1068. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1069. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1070. Part19.Parent = Model0
  1071. Part19.BrickColor = BrickColor.new("Pearl")
  1072. Part19.Anchored = true
  1073. Part19.CanCollide = false
  1074. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1075. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1076. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1077. Part19.TopSurface = Enum.SurfaceType.Smooth
  1078. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1079. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1080. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1081. for i,v in pairs(Model0:GetChildren()) do
  1082. if v:IsA("Part") then
  1083. v.Color = Color3.new(1,1,0)
  1084. v.Material = Enum.Material.Neon
  1085. v.Transparency = 0
  1086. v.CanCollide = false
  1087. end
  1088. end
  1089. weld(Model0)
  1090. return Model0
  1091. end
  1092.  
  1093. mode = "determination"
  1094. function justice()
  1095. mode = "justice"
  1096. for i=1,5 do rs:wait()
  1097. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1098. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1099. end
  1100. knife:Destroy()
  1101. pistol = createpistol()
  1102. newWeld(rarm,pistol.asd,0,-1,0)
  1103. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1104. end
  1105.  
  1106. function determination()
  1107. mode = "determination"
  1108. for i=1,5 do rs:wait()
  1109. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1110. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1111. end
  1112. pistol:Destroy()
  1113. knife = createknife()
  1114. newWeld(rarm,knife.asd,0,-1,0)
  1115. end
  1116.  
  1117. debounce = false
  1118. mouse.KeyDown:connect(function(key)
  1119. if debounce == false then
  1120. debounce = true
  1121. if key == "e" then
  1122. sound(462606062,root.Position,10,1)
  1123. if mode == "determination" then
  1124. justice()
  1125. elseif mode == "justice" then
  1126. determination()
  1127. end
  1128. end
  1129. delay(0.3,function() debounce = false end)
  1130. end
  1131. end)
  1132.  
  1133. ----------------------------------------------------------------------------------------
  1134.  
  1135. function slash()
  1136. local spd = 0.2
  1137. for i=1,15 do rs:wait()
  1138. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1139. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1140. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1141. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1142. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1143. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1144. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1145. end
  1146. sound(357417055,root.Position,10,1)
  1147. attacking = true
  1148. local spd = 0.4
  1149. for i=1,5 do rs:wait()
  1150. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1151. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1152. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1153. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1154. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1155. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1156. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1157. end
  1158. end
  1159.  
  1160. mouse.Button1Down:connect(function()
  1161. if debounce == false and mode == "determination" then
  1162. alreadytouched = {}
  1163. noidle = true
  1164. debounce = true
  1165. slash()
  1166. attacking = false
  1167. noidle = false
  1168. delay(0.05,function() debounce = false end)
  1169. end
  1170. end)
  1171.  
  1172. -----------------------------
  1173. local jumped = false
  1174. function boom()
  1175. freeze = true
  1176. sound(446961725,root.Position,10,1)
  1177. local bg = Instance.new("BodyGyro",root)
  1178. bg.Name = "lolnochara"
  1179. bg.P = 10000
  1180. bg.D = 100
  1181. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1182. if jumped == false then
  1183. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1184. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1185. else
  1186. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1187. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1188. end
  1189.  
  1190. local spd = 0.2
  1191. for i=1,20 do rs:wait()
  1192. if jumped == false then
  1193. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1194. else
  1195. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1196. end
  1197. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1198. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1199. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1200. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1201. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1202. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1203. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1204. end
  1205.  
  1206. bg:Destroy()
  1207.  
  1208. sound(470245800,root.Position,10,1)
  1209.  
  1210. local Part0 = Instance.new("Part",DebrisModel)
  1211. Part0.Name = "Bullet"
  1212. Part0.Material = Enum.Material.Neon
  1213. Part0.Color = Color3.new(1,1,0)
  1214. Part0.Anchored = true
  1215. local mesh = Instance.new("SpecialMesh",Part0)
  1216. mesh.MeshType = Enum.MeshType.Brick
  1217. Part0.CanCollide = false
  1218. local Position = rarm.Position
  1219. local Target = mouse.Hit.p
  1220. local direction = Target - Position
  1221. local direction = computeDirection(direction)
  1222. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1223. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1224. Part0.Size = Vector3.new(5,1,5)
  1225. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1226. local pos = Position + (direction * (mesh.Scale.Y/2))
  1227. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1228. local loop = nil
  1229. local i = 0
  1230. rs:connect(function()
  1231. local lole = (i/10)
  1232. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1233. Part0.Transparency = Part0.Transparency + 0.1
  1234. i = i + 1
  1235. if Part0.Transparency >= 1 then
  1236. Part0:Destroy()
  1237. end
  1238. end)
  1239.  
  1240. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1241. coroutine.resume(coroutine.create(function()
  1242. sound(388826051,part.Position,10,1)
  1243. ded(part.Parent)
  1244. end))
  1245. end
  1246.  
  1247. local spd = 0.5
  1248. for i=1,10 do rs:wait()
  1249. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1250. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1251. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1252. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1253. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1254. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1255. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1256. end
  1257.  
  1258. freeze = false
  1259.  
  1260. end
  1261.  
  1262. mouse.Button1Down:connect(function()
  1263. if debounce == false and mode == "justice" then
  1264. alreadytouched = {}
  1265. noidle = true
  1266. debounce = true
  1267. boom()
  1268. attacking = false
  1269. noidle = false
  1270. delay(0.05,function() debounce = false end)
  1271. end
  1272. end)
  1273.  
  1274. ----------------------------------------------------------------------------------------
  1275. velocityYFall=0
  1276. velocityYFall2=0
  1277. velocityYFall3=0
  1278. velocityYFall4=0
  1279. neckrotY=0
  1280. neckrotY2=0
  1281. torsorotY=0
  1282. torsorotY2=0
  1283. torsoY=0
  1284. torsoY2=0
  1285. colored = 0
  1286. sine = 0
  1287. change=0.4
  1288. movement=5
  1289. timeranim=0
  1290. running = false
  1291. glitched = false
  1292. backup = hed.Weld.C1
  1293. glitchedC1 = hed.Weld.C1
  1294.  
  1295. mouse.KeyDown:connect(function(key)
  1296. key = string.lower(key)
  1297. if string.byte(key) == 48 then
  1298. running = true
  1299. local keyup = mouse.KeyUp:connect(function(key)
  1300. if string.byte(key) == 48 then
  1301. running = false
  1302. end
  1303. end)
  1304. repeat rs:wait() until running == false
  1305. keyup:disconnect()
  1306. end
  1307. end)
  1308.  
  1309. icolor=1
  1310. imode=false
  1311.  
  1312. didjump = false
  1313. jumppower = 0
  1314. freeze = false
  1315. debounceimpact = false
  1316.  
  1317. function jumpimpact()
  1318. if debounceimpact == false then
  1319. debounceimpact = true
  1320. if jumppower < -150 then jumppower = -150 end
  1321. shake(-jumppower/5)
  1322. for i=1,-jumppower/20 do rs:wait()
  1323. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1324. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1325. end
  1326. debounceimpact = false
  1327. end
  1328. end
  1329.  
  1330. local sond = nil
  1331. rs:connect(function()
  1332.  
  1333. if not torso:FindFirstChild("STATICSOUND") then
  1334. sond=Instance.new("Sound",torso)
  1335. sond.Name = "STATICSOUND"
  1336. sond.SoundId = "rbxassetid://223103466"
  1337. sond.Looped = true
  1338. sond:Play()
  1339. end
  1340.  
  1341. if icolor > 1 then
  1342. imode = false
  1343. elseif icolor < 0 then
  1344. imode = true
  1345. end
  1346.  
  1347. if imode == true then
  1348. icolor = icolor + 0.01
  1349. else
  1350. icolor = icolor - 0.01
  1351. end
  1352.  
  1353. for i,v in pairs(emitters) do
  1354. v.Acceleration = root.CFrame.upVector*(666/100)
  1355. end
  1356.  
  1357. if p.Character.Parent == nil then
  1358. local model = Instance.new("Model")
  1359. model.Name = p.Name
  1360. p.Character = model
  1361. for i,v in pairs(char:GetChildren()) do
  1362. v.Parent = p.Character
  1363. end
  1364. end
  1365.  
  1366. char = p.Character
  1367. if p.Character.Parent ~= workspace then
  1368. p.Character.Parent = workspace
  1369. end
  1370. for i,v in pairs(char:GetChildren()) do
  1371. if v:IsA("Accoutrement") then
  1372. if v.Handle:FindFirstChild("Mesh") then
  1373. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1374. v.Handle.Transparency = 0
  1375. end
  1376. elseif v:IsA("BasePart") then
  1377. v.Anchored = false
  1378. if v:FindFirstChildOfClass("BodyPosition") then
  1379. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1380. end
  1381. if v:FindFirstChildOfClass("BodyVelocity") then
  1382. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1383. end
  1384. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1385. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1386. end
  1387. if v:FindFirstChild("Mesh") then
  1388. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1389. end
  1390. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1391. local force = Instance.new("Part",DebrisModel)
  1392. force.Name = v.Name.."FORCEFIELD"
  1393. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1394. force.CanCollide = false
  1395. force.Transparency = 1
  1396. newWeld(v,force,0,0,0)
  1397. else
  1398. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1399. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1400. end
  1401. end
  1402. if v.Name ~= "HumanoidRootPart" then
  1403. v.Transparency = 0
  1404. else
  1405. v.Transparency = 1
  1406. end
  1407. end
  1408. end
  1409.  
  1410. if mode == "determination" then
  1411. trail.Enabled = true
  1412. else
  1413. trail.Enabled = false
  1414. end
  1415.  
  1416. if freeze == false then
  1417. if running == false then
  1418. hum.WalkSpeed = 12*size
  1419. change=0.4
  1420. movement=5
  1421. else
  1422. hum.WalkSpeed = (666/10)*size
  1423. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1424. change=1
  1425. else
  1426. change=0.4
  1427. end
  1428. movement=15
  1429. end
  1430. else
  1431. hum.WalkSpeed = 1
  1432. change=0.4
  1433. movement=5
  1434. end
  1435.  
  1436. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1437. velocityYFall = root.Velocity.Y/1.5
  1438. else
  1439. if -root.Velocity.Y/1.5 < -5 then
  1440. velocityYFall = 5
  1441. elseif -root.Velocity.Y/1.5 > 150 then
  1442. velocityYFall = -150
  1443. end
  1444. end
  1445.  
  1446. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1447. velocityYFall2 = root.Velocity.Y/180
  1448. else
  1449. if -root.Velocity.Y/180 < 0 then
  1450. velocityYFall2 = 0
  1451. elseif -root.Velocity.Y/180 > 1.2 then
  1452. velocityYFall2 = -1.2
  1453. end
  1454. end
  1455.  
  1456. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1457. velocityYFall3 = root.Velocity.Y/1.5
  1458. else
  1459. if -root.Velocity.Y/1.5 < -5 then
  1460. velocityYFall3 = 5
  1461. elseif -root.Velocity.Y/1.5 > 50 then
  1462. velocityYFall3 = -50
  1463. end
  1464. end
  1465.  
  1466. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1467. velocityYFall4 = root.Velocity.Y/1.5
  1468. else
  1469. if -root.Velocity.Y/180 < -5 then
  1470. velocityYFall4 = 5
  1471. elseif -root.Velocity.Y/180 > 50 then
  1472. velocityYFall4 = -50
  1473. end
  1474. end
  1475.  
  1476. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1477. neckrotY = root.RotVelocity.Y/6
  1478. else
  1479. if root.RotVelocity.Y/6 < -1 then
  1480. neckrotY = -1
  1481. elseif root.RotVelocity.Y/6 > 1 then
  1482. neckrotY = 1
  1483. end
  1484. end
  1485.  
  1486. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1487. neckrotY2 = root.RotVelocity.Y/8
  1488. else
  1489. if root.RotVelocity.Y/8 < -0.6 then
  1490. neckrotY2 = -0.6
  1491. elseif root.RotVelocity.Y/8 > 0.6 then
  1492. neckrotY2 = 0.6
  1493. end
  1494. end
  1495.  
  1496. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1497. torsorotY = root.RotVelocity.Y/6
  1498. else
  1499. if root.RotVelocity.Y/6 < -0.2 then
  1500. torsorotY = -0.2
  1501. elseif root.RotVelocity.Y/6 > 0.2 then
  1502. torsorotY = 0.2
  1503. end
  1504. end
  1505.  
  1506. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1507. torsorotY2 = root.RotVelocity.Y/8
  1508. else
  1509. if root.RotVelocity.Y/8 < -0.2 then
  1510. torsorotY2 = -0.2
  1511. elseif root.RotVelocity.Y/8 > 0.2 then
  1512. torsorotY2 = 0.2
  1513. end
  1514. end
  1515.  
  1516. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1517. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1518.  
  1519. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1520. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1521. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1522. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1523. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1524. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1525. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1526. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1527. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1528. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1529.  
  1530. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1531.  
  1532. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1533. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1534.  
  1535. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1536. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1537.  
  1538. if hum.Health > 0 and noidle == false then
  1539. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1540. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1541. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1542. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1543. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1544. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1545. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1546. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1547. elseif jumped == true then
  1548. didjump = true
  1549. jumppower = root.Velocity.Y
  1550. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1551. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1552. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1553. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1554. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1555. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1556. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1557. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1558. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1559. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1560. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1561. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1562. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1563. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1564. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1565. end
  1566. end
  1567. if didjump == true and jumped == false and jumppower < 0 then
  1568. didjump = false
  1569. jumpimpact()
  1570. end
  1571.  
  1572. local chance = math.random(0,10000)/100
  1573. if chance <= 5 + (kills/2) then
  1574. if glitched == false then
  1575. backup = hed.Weld.C1
  1576. end
  1577. if torso:FindFirstChild("MusicRuin") then
  1578. equalizer.HighGain = 0
  1579. equalizer.MidGain = -20
  1580. equalizer.LowGain = -80
  1581. end
  1582. hed.Weld.C1 = glitchedC1
  1583. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1584. hed.Color = glitch_color
  1585. torso.Color = glitch_color
  1586. rarm.Color = glitch_color
  1587. larm.Color = glitch_color
  1588. rleg.Color = glitch_color
  1589. lleg.Color = glitch_color
  1590. shake(5)
  1591. glitched = true
  1592. hed.face.Texture = "rbxassetid://435233416"
  1593. sond:Resume()
  1594. else
  1595. if glitched == true then
  1596. glitched = false
  1597. hed.Weld.C1 = backup
  1598. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1599. end
  1600. if torso:FindFirstChild("MusicRuin") then
  1601. equalizer.HighGain = 0
  1602. equalizer.MidGain = 0
  1603. equalizer.LowGain = 0
  1604. end
  1605. hed.BrickColor = skin_color
  1606. torso.BrickColor = skin_color
  1607. rarm.BrickColor = skin_color
  1608. larm.BrickColor = skin_color
  1609. rleg.BrickColor = skin_color
  1610. lleg.BrickColor = skin_color
  1611. hed.face.Texture = "rbxassetid://422627909"
  1612. sond:Pause()
  1613. end
  1614.  
  1615. timeposition = soundz.TimePosition
  1616. sine = sine + change
  1617. hum.Health = math.huge
  1618. hum.MaxHealth = math.huge
  1619. end)
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