Advertisement
Dekita

$D13x WindowSkins v1.3

May 16th, 2013
310
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.96 KB | None | 0 0
  1. if true # << Make true to use this script, false to disable.
  2. #===============================================================================
  3. #
  4. # ☆ $D13x - Window Skins
  5. # -- Author : Dekita
  6. # -- Version : 1.3
  7. # -- Level : Easy / Normal
  8. # -- Requires : N/A
  9. # -- Engine : RPG Maker VX Ace.
  10. #
  11. #===============================================================================
  12. # ☆ Import
  13. #-------------------------------------------------------------------------------
  14. $D13x={}if$D13x==nil
  15. $D13x[:Window_Skins]=true
  16. #===============================================================================
  17. # ☆ Updates
  18. #-------------------------------------------------------------------------------
  19. # D /M /Y
  20. # o6/o5/2o13 - Compatability, ($D13x Equipment Sets)
  21. # o7/o4/2o13 - Added '$D13x Keyboard Name Input' Windows,
  22. # o1/o4/2o13 - Added More Window Cutomisation,
  23. # 26/o3/2o13 - Started, Finished,
  24. #
  25. #===============================================================================
  26. # ☆ Introduction
  27. #-------------------------------------------------------------------------------
  28. # This script allows each window to have its own unique windowskin, hue
  29. # and opacity.
  30. #
  31. #===============================================================================
  32. # ★☆★☆★☆★☆★☆★☆★☆★ TERMS AND CONDITIONS: ☆★☆★☆★☆★☆★☆★☆★☆★☆
  33. #===============================================================================
  34. # 1. You MUST give credit to "Dekita" !!
  35. # 2. You are NOT allowed to repost this script.(or modified versions)
  36. # 3. You are NOT allowed to convert this script.
  37. # 4. You are NOT allowed to use this script for Commercial games.
  38. # 5. ENJOY!
  39. #
  40. # "FINE PRINT"
  41. # By using this script you hereby agree to the above terms and conditions,
  42. # if any violation of the above terms occurs "legal action" may be taken.
  43. # Not understanding the above terms and conditions does NOT mean that
  44. # they do not apply to you.
  45. # If you wish to discuss the terms and conditions in further detail you can
  46. # contact me at http://dekitarpg.wordpress.com/
  47. #
  48. #===============================================================================
  49. # ☆ Instructions
  50. #-------------------------------------------------------------------------------
  51. # Place Below " ▼ Materials " and Above " ▼ Main " in your script editor.
  52. #
  53. #===============================================================================
  54. # ☆ HELP
  55. #-------------------------------------------------------------------------------
  56. # Remember to put your windowskins into the new folder (defined below)
  57. #
  58. #===============================================================================
  59. module WindowSkins
  60. #===============================================================================
  61. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  62. # ☆ General Settings
  63. #--------------------------------------------------------------------------
  64. # This is where you set the folder, that windowskins should be palced in.
  65. Folder = "Graphics/$D13x/Windows/"
  66. #--------------------------------------------------------------------------
  67. Skins={ # << KEEP !!
  68. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  69. # ☆ Window Settings
  70. #--------------------------------------------------------------------------
  71. # This is where you set the windowskin for each window.
  72. # Simply put a # at the start of lines you want to keep the default
  73. # :window type => ["Skin Name" , hue, opacity]
  74. #--------------------------------------------------------------------------
  75. :default => ["PWI_Style_Gol", 0, 225],
  76. #--------------------------------------------------------------------------
  77. # Menu Windows
  78. :menu_status => ["PWI_Style_Blu", 0, 225],
  79. :menu_command => ["PWI_Style_Blu", 0, 225],
  80. :menu_actor => ["PWI_Style_Blu", 0, 225],
  81. :gold_window => ["PWI_Style_Blu", 0, 225],
  82. #--------------------------------------------------------------------------
  83. # Item Windows
  84. :item_category => ["PWI_Style_Gol", 0, 225],
  85. :item_list => ["PWI_Style_Gol", 0, 225],
  86. :item_help_window => ["PWI_Style_Gol", 0, 225],
  87. #--------------------------------------------------------------------------
  88. # Skill Windows
  89. :skill_command => ["PWI_Style_Gol", 0, 225],
  90. :skill_status => ["PWI_Style_Gol", 0, 225],
  91. :skill_list => ["PWI_Style_Gol", 0, 225],
  92. :skill_status_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  93. :skill_list_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  94. :skill_help_window=> ["PWI_Style_Gol", 0, 225],
  95. #--------------------------------------------------------------------------
  96. # Equip Windows
  97. :equip_status => ["PWI_Style_Red", 0, 225],
  98. :equip_command => ["PWI_Style_Red", 0, 225],
  99. :equip_slot => ["PWI_Style_Red", 0, 225],
  100. :equip_item => ["PWI_Style_Red", 0, 225],
  101. :equip_help_window=> ["PWI_Style_Red", 0, 225],
  102. #--------------------------------------------------------------------------
  103. # Status windows
  104. :window_status => ["PWI_Style_Blu", 0, 225],
  105. :status_command => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  106. :window_status_II => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  107. :stat_help_window => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  108. #--------------------------------------------------------------------------
  109. # Save/Load Windows
  110. :save_help_window => ["PWI_Style_Whi", 0, 255],
  111. :window_save_file => ["PWI_Style_Whi", 0, 255],
  112. #--------------------------------------------------------------------------
  113. # Shop Windows
  114. :window_shop_command => ["PWI_Style_Gol", 0, 225],
  115. :window_shop_buy => ["PWI_Style_Gol", 0, 225],
  116. :window_shop_sell => ["PWI_Style_Gol", 0, 225],
  117. :window_shop_number => ["PWI_Style_Gol", 0, 225],
  118. :window_shop_status => ["PWI_Style_Gol", 0, 225],
  119. #--------------------------------------------------------------------------
  120. # Name windows
  121. :window_name_edit => ["PWI_Style_Red", 0, 225],
  122. :window_name_input => ["PWI_Style_Gre", 0, 225],
  123. :window_name_info => ["PWI_Style_Red", 0, 225],# << Needs $D13x
  124. :window_name_info_II => ["PWI_Style_Red", 0, 225],# << Keyboard NI
  125. #--------------------------------------------------------------------------
  126. # Window Choice
  127. :window_choice_list => ["PWI_Style_Blu", 0, 225],
  128. #--------------------------------------------------------------------------
  129. # Number Input
  130. :window_number_input => ["PWI_Style_Gol", 0, 225],
  131. #--------------------------------------------------------------------------
  132. # Key Item
  133. :window_key_item => ["PWI_Style_Gol", 0, 225],
  134. #--------------------------------------------------------------------------
  135. # Message Windows
  136. :window_message => ["PWI_Style_Blu", 0, 225],
  137. :window_scroll_text => ["PWI_Style_Blu", 0, 0],
  138. #--------------------------------------------------------------------------
  139. # Map Name Window
  140. :window_map_name => ["PWI_Style_Gol", 0, 225],
  141. #--------------------------------------------------------------------------
  142. # Battle Windows
  143. :window_battle_log => ["PWI_Style_Gol", 0, 0],
  144. :window_party_command => ["PWI_Style_Gol", 0, 225],
  145. :window_actor_command => ["PWI_Style_Gol", 0, 225],
  146. :window_battle_status => ["PWI_Style_Gol", 0, 225],
  147. :window_battle_actor => ["PWI_Style_Gol", 0, 225],
  148. :window_battle_enemy => ["PWI_Style_Gol", 0, 225],
  149. :window_battle_skill => ["PWI_Style_Gol", 0, 225],
  150. :window_battle_item => ["PWI_Style_Gol", 0, 225],
  151. #--------------------------------------------------------------------------
  152. # Title Window
  153. :window_title_command => ["PWI_Style_Gol", 0, 225],
  154. #--------------------------------------------------------------------------
  155. # Game End Window
  156. :window_game_end => ["PWI_Style_Gol", 0, 0],
  157. #--------------------------------------------------------------------------
  158. # Debug Windows
  159. :window_debug_left => ["PWI_Style_Gol", 0, 225],
  160. :window_debug_right => ["PWI_Style_Gol", 0, 225],
  161. #--------------------------------------------------------------------------
  162. }# << End Skins, Keep ! #####################
  163. # CUSTOMISATION END #
  164. end #####################
  165. #☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★#
  166. # #
  167. # http://dekitarpg.wordpress.com/ #
  168. # #
  169. #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆#
  170. #===============================================================================#
  171. # ARE YOU MODIFYING BEYOND THIS POINT? \.\. #
  172. # YES?\.\. #
  173. # OMG, REALLY? \| #
  174. # WELL SLAP MY FACE AND CALL ME A DRAGONITE.\..\.. #
  175. # I REALLY DIDN'T THINK YOU HAD IT IN YOU.\..\.. #
  176. #===============================================================================#
  177. module Cache
  178. #===============================================================================
  179. #--------------------------------------------------------------------------
  180. # Get Windowskin
  181. #--------------------------------------------------------------------------
  182. def self.skin(filename, hue=0)
  183. load_bitmap(WindowSkins::Folder, filename, hue)
  184. end
  185.  
  186. end
  187.  
  188. #===============================================================================
  189. class Window_Base < Window
  190. #===============================================================================
  191. #--------------------------------------------------------------------------
  192. # Alias List
  193. #--------------------------------------------------------------------------
  194. alias :initskins :initialize
  195. #--------------------------------------------------------------------------
  196. # Object Initialization
  197. #--------------------------------------------------------------------------
  198. def initialize(x, y, width, height)
  199. initskins(x, y, width, height)
  200. set_the_skin
  201. do_skin_change
  202. end
  203. #--------------------------------------------------------------------------
  204. # Set Windowskin
  205. #--------------------------------------------------------------------------
  206. def set_the_skin
  207. @skin = WindowSkins::Skins[:default]
  208. end
  209. #--------------------------------------------------------------------------
  210. # Change WindowSkin From Default
  211. #--------------------------------------------------------------------------
  212. def do_skin_change
  213. return unless @skin
  214. self.windowskin = Cache.skin(@skin[0], @skin[1])
  215. self.opacity = @skin[2] if @skin[2] != nil
  216. end
  217.  
  218. end
  219.  
  220. #===============================================================================
  221. class Window_Help < Window_Base
  222. #===============================================================================
  223. #--------------------------------------------------------------------------
  224. # Set Windowskin (overwrite from super)
  225. #--------------------------------------------------------------------------
  226. def set_the_skin
  227. type = :default
  228. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  229. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  230. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  231. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  232. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  233. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  234. @skin = WindowSkins::Skins[type]
  235. end
  236.  
  237. end
  238.  
  239. #==============================================================================
  240. class Deki_Help < Window_Base
  241. #==============================================================================
  242. #--------------------------------------------------------------------------
  243. # Set Windowskin (overwrite from super)
  244. #--------------------------------------------------------------------------
  245. def set_the_skin
  246. type = :default
  247. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  248. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  249. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  250. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  251. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  252. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  253. @skin = WindowSkins::Skins[type]
  254. end
  255.  
  256. end
  257.  
  258. #===============================================================================
  259. class Window_Gold < Window_Base
  260. #===============================================================================
  261. #--------------------------------------------------------------------------
  262. # Set Windowskin (overwrite from super)
  263. #--------------------------------------------------------------------------
  264. def set_the_skin
  265. @skin = WindowSkins::Skins[:gold_window]
  266. end
  267.  
  268. end
  269.  
  270. #===============================================================================
  271. class Window_MenuStatus < Window_Selectable
  272. #===============================================================================
  273. #--------------------------------------------------------------------------
  274. # Set Windowskin (overwrite from super)
  275. #--------------------------------------------------------------------------
  276. def set_the_skin
  277. @skin = WindowSkins::Skins[:menu_status]
  278. end
  279.  
  280. end
  281.  
  282. #===============================================================================
  283. class Window_MenuCommand < Window_Command
  284. #===============================================================================
  285. #--------------------------------------------------------------------------
  286. # Set Windowskin (overwrite from super)
  287. #--------------------------------------------------------------------------
  288. def set_the_skin
  289. @skin = WindowSkins::Skins[:menu_command]
  290. end
  291.  
  292. end
  293.  
  294. #===============================================================================
  295. class Window_MenuActor < Window_MenuStatus
  296. #===============================================================================
  297. #--------------------------------------------------------------------------
  298. # Set Windowskin (overwrite from super)
  299. #--------------------------------------------------------------------------
  300. def set_the_skin
  301. @skin = WindowSkins::Skins[:menu_actor]
  302. end
  303.  
  304. end
  305.  
  306. #===============================================================================
  307. class Window_ItemCategory < Window_HorzCommand
  308. #===============================================================================
  309. #--------------------------------------------------------------------------
  310. # Set Windowskin (overwrite from super)
  311. #--------------------------------------------------------------------------
  312. def set_the_skin
  313. @skin = WindowSkins::Skins[:item_category]
  314. end
  315.  
  316. end
  317.  
  318. #===============================================================================
  319. class Window_ItemList < Window_Selectable
  320. #===============================================================================
  321. #--------------------------------------------------------------------------
  322. # Set Windowskin (overwrite from super)
  323. #--------------------------------------------------------------------------
  324. def set_the_skin
  325. @skin = WindowSkins::Skins[:item_list]
  326. end
  327.  
  328. end
  329.  
  330. #===============================================================================
  331. class Window_SkillCommand < Window_Command
  332. #===============================================================================
  333. #--------------------------------------------------------------------------
  334. # Set Windowskin (overwrite from super)
  335. #--------------------------------------------------------------------------
  336. def set_the_skin
  337. @skin = WindowSkins::Skins[:skill_command]
  338. end
  339.  
  340. end
  341.  
  342. #===============================================================================
  343. class Window_SkillStatus < Window_Base
  344. #===============================================================================
  345. #--------------------------------------------------------------------------
  346. # Set Windowskin (overwrite from super)
  347. #--------------------------------------------------------------------------
  348. def set_the_skin
  349. @skin = WindowSkins::Skins[:skill_status]
  350. end
  351.  
  352. end
  353.  
  354. #===============================================================================
  355. class Window_SkillList < Window_Selectable
  356. #===============================================================================
  357. #--------------------------------------------------------------------------
  358. # Set Windowskin (overwrite from super)
  359. #--------------------------------------------------------------------------
  360. def set_the_skin
  361. @skin = WindowSkins::Skins[:skill_list]
  362. end
  363.  
  364. end
  365.  
  366. #==============================================================================
  367. class Deki_SkillList < Window_SkillList
  368. #==============================================================================
  369. #--------------------------------------------------------------------------
  370. # Set Windowskin (overwrite from super)
  371. #--------------------------------------------------------------------------
  372. def set_the_skin
  373. @skin = WindowSkins::Skins[:skill_list_II]
  374. end
  375.  
  376. end
  377. #==============================================================================
  378. class Window_DekiSkillStatus < Window_Selectable
  379. #==============================================================================
  380. #--------------------------------------------------------------------------
  381. # Set Windowskin (overwrite from super)
  382. #--------------------------------------------------------------------------
  383. def set_the_skin
  384. @skin = WindowSkins::Skins[:skill_status_II]
  385. end
  386.  
  387. end
  388.  
  389. #===============================================================================
  390. class Window_EquipStatus < Window_Base
  391. #===============================================================================
  392. #--------------------------------------------------------------------------
  393. # Set Windowskin (overwrite from super)
  394. #--------------------------------------------------------------------------
  395. def set_the_skin
  396. @skin = WindowSkins::Skins[:equip_status]
  397. end
  398.  
  399. end
  400.  
  401. #===============================================================================
  402. class Window_EquipCommand < Window_HorzCommand
  403. #===============================================================================
  404. #--------------------------------------------------------------------------
  405. # Set Windowskin (overwrite from super)
  406. #--------------------------------------------------------------------------
  407. def set_the_skin
  408. @skin = WindowSkins::Skins[:equip_command]
  409. end
  410.  
  411. end
  412.  
  413. #===============================================================================
  414. class Window_EquipSlot < Window_Selectable
  415. #===============================================================================
  416. #--------------------------------------------------------------------------
  417. # Set Windowskin (overwrite from super)
  418. #--------------------------------------------------------------------------
  419. def set_the_skin
  420. @skin = WindowSkins::Skins[:equip_slot]
  421. end
  422.  
  423. end
  424.  
  425. #===============================================================================
  426. class Window_EquipItem < Window_ItemList
  427. #===============================================================================
  428. #--------------------------------------------------------------------------
  429. # Set Windowskin (overwrite from super)
  430. #--------------------------------------------------------------------------
  431. def set_the_skin
  432. @skin = WindowSkins::Skins[:equip_item]
  433. end
  434.  
  435. end
  436.  
  437. #===============================================================================
  438. class Window_Status < Window_Selectable
  439. #===============================================================================
  440. #--------------------------------------------------------------------------
  441. # Set Windowskin (overwrite from super)
  442. #--------------------------------------------------------------------------
  443. def set_the_skin
  444. @skin = WindowSkins::Skins[:window_status]
  445. end
  446.  
  447. end
  448.  
  449. #===============================================================================
  450. class Window_StatusCommand < Window_Command
  451. #===============================================================================
  452. #--------------------------------------------------------------------------
  453. # Set Windowskin (overwrite from super)
  454. #--------------------------------------------------------------------------
  455. def set_the_skin
  456. @skin = WindowSkins::Skins[:status_command]
  457. end
  458.  
  459. end
  460.  
  461. #===============================================================================
  462. #class Window_Status_II < Window_Selectable
  463. #===============================================================================
  464. class Window_Status_BLANK < Window_Selectable
  465. #===============================================================================
  466. #--------------------------------------------------------------------------
  467. # Set Windowskin (overwrite from super)
  468. #--------------------------------------------------------------------------
  469. def set_the_skin
  470. @skin = WindowSkins::Skins[:window_status_II]
  471. end
  472.  
  473. end
  474.  
  475. #===============================================================================
  476. class Window_SaveFile < Window_Base
  477. #===============================================================================
  478. #--------------------------------------------------------------------------
  479. # Set Windowskin (overwrite from super)
  480. #--------------------------------------------------------------------------
  481. def set_the_skin
  482. @skin = WindowSkins::Skins[:window_save_file]
  483. end
  484.  
  485. end
  486.  
  487. #===============================================================================
  488. class Window_ShopCommand < Window_HorzCommand
  489. #===============================================================================
  490. #--------------------------------------------------------------------------
  491. # Set Windowskin (overwrite from super)
  492. #--------------------------------------------------------------------------
  493. def set_the_skin
  494. @skin = WindowSkins::Skins[:window_shop_command]
  495. end
  496.  
  497. end
  498.  
  499. #===============================================================================
  500. class Window_ShopBuy < Window_Selectable
  501. #===============================================================================
  502. #--------------------------------------------------------------------------
  503. # Set Windowskin (overwrite from super)
  504. #--------------------------------------------------------------------------
  505. def set_the_skin
  506. @skin = WindowSkins::Skins[:window_shop_buy]
  507. end
  508.  
  509. end
  510.  
  511. #===============================================================================
  512. class Window_ShopSell < Window_ItemList
  513. #===============================================================================
  514. #--------------------------------------------------------------------------
  515. # Set Windowskin (overwrite from super)
  516. #--------------------------------------------------------------------------
  517. def set_the_skin
  518. @skin = WindowSkins::Skins[:window_shop_sell]
  519. end
  520.  
  521. end
  522.  
  523. #===============================================================================
  524. class Window_ShopNumber < Window_Selectable
  525. #===============================================================================
  526. #--------------------------------------------------------------------------
  527. # Set Windowskin (overwrite from super)
  528. #--------------------------------------------------------------------------
  529. def set_the_skin
  530. @skin = WindowSkins::Skins[:window_shop_number]
  531. end
  532.  
  533. end
  534.  
  535. #===============================================================================
  536. class Window_ShopStatus < Window_Base
  537. #===============================================================================
  538. #--------------------------------------------------------------------------
  539. # Set Windowskin (overwrite from super)
  540. #--------------------------------------------------------------------------
  541. def set_the_skin
  542. @skin = WindowSkins::Skins[:window_shop_status]
  543. end
  544.  
  545. end
  546.  
  547. #===============================================================================
  548. class Window_NameEdit < Window_Base
  549. #===============================================================================
  550. #--------------------------------------------------------------------------
  551. # Set Windowskin (overwrite from super)
  552. #--------------------------------------------------------------------------
  553. def set_the_skin
  554. @skin = WindowSkins::Skins[:window_name_edit]
  555. end
  556.  
  557. end
  558.  
  559. #===============================================================================
  560. class Window_NameInput < Window_Selectable
  561. #===============================================================================
  562. #--------------------------------------------------------------------------
  563. # Set Windowskin (overwrite from super)
  564. #--------------------------------------------------------------------------
  565. def set_the_skin
  566. @skin = WindowSkins::Skins[:window_name_input]
  567. end
  568.  
  569. end
  570.  
  571. #===============================================================================
  572. class Window_RenameInfo < Window_Selectable
  573. #===============================================================================
  574. #--------------------------------------------------------------------------
  575. # Set Windowskin (overwrite from super)
  576. #--------------------------------------------------------------------------
  577. def set_the_skin
  578. @skin = WindowSkins::Skins[:window_name_info]
  579. end
  580.  
  581. end
  582.  
  583. #===============================================================================
  584. class Window_RenameInfo_II < Window_Selectable
  585. #===============================================================================
  586. #--------------------------------------------------------------------------
  587. # Set Windowskin (overwrite from super)
  588. #--------------------------------------------------------------------------
  589. def set_the_skin
  590. @skin = WindowSkins::Skins[:window_name_info_II]
  591. end
  592.  
  593. end
  594.  
  595. #===============================================================================
  596. class Window_ChoiceList < Window_Command
  597. #===============================================================================
  598. #--------------------------------------------------------------------------
  599. # Set Windowskin (overwrite from super)
  600. #--------------------------------------------------------------------------
  601. def set_the_skin
  602. @skin = WindowSkins::Skins[:window_choice_list]
  603. end
  604.  
  605. end
  606.  
  607. #===============================================================================
  608. class Window_NumberInput < Window_Base
  609. #===============================================================================
  610. #--------------------------------------------------------------------------
  611. # Set Windowskin (overwrite from super)
  612. #--------------------------------------------------------------------------
  613. def set_the_skin
  614. @skin = WindowSkins::Skins[:window_number_input]
  615. end
  616.  
  617. end
  618.  
  619. #===============================================================================
  620. class Window_KeyItem < Window_ItemList
  621. #===============================================================================
  622. #--------------------------------------------------------------------------
  623. # Set Windowskin (overwrite from super)
  624. #--------------------------------------------------------------------------
  625. def set_the_skin
  626. @skin = WindowSkins::Skins[:window_key_item]
  627. end
  628.  
  629. end
  630.  
  631. #===============================================================================
  632. class Window_Message < Window_Base
  633. #===============================================================================
  634. #--------------------------------------------------------------------------
  635. # Set Windowskin (overwrite from super)
  636. #--------------------------------------------------------------------------
  637. def set_the_skin
  638. @skin = WindowSkins::Skins[:window_message]
  639. end
  640.  
  641. end
  642.  
  643. #===============================================================================
  644. class Window_ScrollText < Window_Base
  645. #===============================================================================
  646. #--------------------------------------------------------------------------
  647. # Set Windowskin (overwrite from super)
  648. #--------------------------------------------------------------------------
  649. def set_the_skin
  650. @skin = WindowSkins::Skins[:window_scroll_text]
  651. end
  652.  
  653. end
  654.  
  655. #===============================================================================
  656. class Window_MapName < Window_Base
  657. #===============================================================================
  658. #--------------------------------------------------------------------------
  659. # Set Windowskin (overwrite from super)
  660. #--------------------------------------------------------------------------
  661. def set_the_skin
  662. @skin = WindowSkins::Skins[:window_map_name]
  663. end
  664.  
  665. end
  666.  
  667. #===============================================================================
  668. class Window_BattleLog < Window_Selectable
  669. #===============================================================================
  670. #--------------------------------------------------------------------------
  671. # Set Windowskin (overwrite from super)
  672. #--------------------------------------------------------------------------
  673. def set_the_skin
  674. @skin = WindowSkins::Skins[:window_battle_log]
  675. end
  676.  
  677. end
  678.  
  679. #===============================================================================
  680. class Window_PartyCommand < Window_Command
  681. #===============================================================================
  682. #--------------------------------------------------------------------------
  683. # Set Windowskin (overwrite from super)
  684. #--------------------------------------------------------------------------
  685. def set_the_skin
  686. @skin = WindowSkins::Skins[:window_party_command]
  687. end
  688.  
  689. end
  690.  
  691. #===============================================================================
  692. class Window_ActorCommand < Window_Command
  693. #===============================================================================
  694. #--------------------------------------------------------------------------
  695. # Set Windowskin (overwrite from super)
  696. #--------------------------------------------------------------------------
  697. def set_the_skin
  698. @skin = WindowSkins::Skins[:window_actor_command]
  699. end
  700.  
  701. end
  702.  
  703. #===============================================================================
  704. class Window_BattleStatus < Window_Selectable
  705. #===============================================================================
  706. #--------------------------------------------------------------------------
  707. # Set Windowskin (overwrite from super)
  708. #--------------------------------------------------------------------------
  709. def set_the_skin
  710. @skin = WindowSkins::Skins[:window_battle_status]
  711. end
  712.  
  713. end
  714.  
  715. #===============================================================================
  716. class Window_BattleActor < Window_BattleStatus
  717. #===============================================================================
  718. #--------------------------------------------------------------------------
  719. # Set Windowskin (overwrite from super)
  720. #--------------------------------------------------------------------------
  721. def set_the_skin
  722. @skin = WindowSkins::Skins[:window_battle_actor]
  723. end
  724.  
  725. end
  726.  
  727. #===============================================================================
  728. class Window_BattleEnemy < Window_Selectable
  729. #===============================================================================
  730. #--------------------------------------------------------------------------
  731. # Set Windowskin (overwrite from super)
  732. #--------------------------------------------------------------------------
  733. def set_the_skin
  734. @skin = WindowSkins::Skins[:window_battle_enemy]
  735. end
  736.  
  737. end
  738.  
  739. #===============================================================================
  740. class Window_BattleSkill < Window_SkillList
  741. #===============================================================================
  742. #--------------------------------------------------------------------------
  743. # Set Windowskin (overwrite from super)
  744. #--------------------------------------------------------------------------
  745. def set_the_skin
  746. @skin = WindowSkins::Skins[:window_battle_skill]
  747. end
  748.  
  749. end
  750.  
  751. #===============================================================================
  752. class Window_BattleItem < Window_ItemList
  753. #===============================================================================
  754. #--------------------------------------------------------------------------
  755. # Set Windowskin (overwrite from super)
  756. #--------------------------------------------------------------------------
  757. def set_the_skin
  758. @skin = WindowSkins::Skins[:window_battle_item]
  759. end
  760.  
  761. end
  762.  
  763. #===============================================================================
  764. class Window_TitleCommand < Window_Command
  765. #===============================================================================
  766. #--------------------------------------------------------------------------
  767. # Set Windowskin (overwrite from super)
  768. #--------------------------------------------------------------------------
  769. def set_the_skin
  770. @skin = WindowSkins::Skins[:window_title_command]
  771. end
  772.  
  773. end
  774.  
  775. #===============================================================================
  776. class Window_GameEnd < Window_Command
  777. #===============================================================================
  778. #--------------------------------------------------------------------------
  779. # Set Windowskin (overwrite from super)
  780. #--------------------------------------------------------------------------
  781. def set_the_skin
  782. @skin = WindowSkins::Skins[:window_game_end]
  783. end
  784.  
  785. end
  786.  
  787. #===============================================================================
  788. class Window_DebugLeft < Window_Selectable
  789. #===============================================================================
  790. #--------------------------------------------------------------------------
  791. # Set Windowskin (overwrite from super)
  792. #--------------------------------------------------------------------------
  793. def set_the_skin
  794. @skin = WindowSkins::Skins[:window_debug_left]
  795. end
  796.  
  797. end
  798.  
  799. #===============================================================================
  800. class Window_DebugRight < Window_Selectable
  801. #===============================================================================
  802. #--------------------------------------------------------------------------
  803. # Set Windowskin (overwrite from super)
  804. #--------------------------------------------------------------------------
  805. def set_the_skin
  806. @skin = WindowSkins::Skins[:window_debug_right]
  807. end
  808.  
  809. end
  810.  
  811. #==============================================================================#
  812. # http://dekitarpg.wordpress.com/ #
  813. #==============================================================================#
  814. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement