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- --[[
- # Element: PvPClassificationIndicator
- Handles the visibility and updating of an indicator based on the unit's PvP classification.
- ## Widget
- PvPClassificationIndicator - A `Texture` used to display PvP classification.
- ## Notes
- This element updates by changing the texture.
- ## Options
- .useAtlasSize - Makes the element use preprogrammed atlas' size instead of its set dimensions (boolean)
- ## Examples
- -- Position and size
- local PvPClassificationIndicator = self:CreateTexture(nil, 'OVERLAY')
- PvPClassificationIndicator:SetSize(24, 24)
- PvPClassificationIndicator:SetPoint('CENTER')
- -- Register it with oUF
- self.PvPClassificationIndicator = PvPClassificationIndicator
- --]]
- local _, ns = ...
- local oUF = ns.oUF
- -- sourced from FrameXML/CompactUnitFrame.lua
- local ICONS = {
- [Enum.PvPUnitClassification.FlagCarrierHorde or 0] = "nameplates-icon-flag-horde",
- [Enum.PvPUnitClassification.FlagCarrierAlliance or 1] = "nameplates-icon-flag-alliance",
- [Enum.PvPUnitClassification.FlagCarrierNeutral or 2] = "nameplates-icon-flag-neutral",
- [Enum.PvPUnitClassification.CartRunnerHorde or 3] = "nameplates-icon-cart-horde",
- [Enum.PvPUnitClassification.CartRunnerAlliance or 4] = "nameplates-icon-cart-alliance",
- [Enum.PvPUnitClassification.AssassinHorde or 5] = "nameplates-icon-bounty-horde",
- [Enum.PvPUnitClassification.AssassinAlliance or 6] = "nameplates-icon-bounty-alliance",
- [Enum.PvPUnitClassification.OrbCarrierBlue or 7] = "nameplates-icon-orb-blue",
- [Enum.PvPUnitClassification.OrbCarrierGreen or 8] = "nameplates-icon-orb-green",
- [Enum.PvPUnitClassification.OrbCarrierOrange or 9] = "nameplates-icon-orb-orange",
- [Enum.PvPUnitClassification.OrbCarrierPurple or 10] = "nameplates-icon-orb-purple",
- }
- local function Update(self, event, unit)
- if(unit ~= self.unit) then return end
- local element = self.PvPClassificationIndicator
- --[[ Callback: PvPClassificationIndicator:PreUpdate(unit)
- Called before the element has been updated.
- * self - the PvPClassificationIndicator element
- * unit - the unit for which the update has been triggered (string)
- --]]
- if(element.PreUpdate) then
- element:PreUpdate(unit)
- end
- local class = UnitPvpClassification(unit)
- local icon = ICONS[class]
- if(icon) then
- element:SetAtlas(icon, element.useAtlasSize)
- element:Show()
- else
- element:Hide()
- end
- --[[ Callback: PvPClassificationIndicator:PostUpdate(unit, class)
- Called after the element has been updated.
- * self - the PvPClassificationIndicator element
- * unit - the unit for which the update has been triggered (string)
- * class - the pvp classification of the unit (number?)
- --]]
- if(element.PostUpdate) then
- return element:PostUpdate(unit, class)
- end
- end
- local function Path(self, ...)
- --[[Override: PvPClassificationIndicator.Override(self, event, ...)
- Used to completely override the internal update function.
- * self - the parent object
- * event - the event triggering the update (string)
- * ... - the arguments accompanying the event
- --]]
- return (self.PvPClassificationIndicator.Override or Update) (self, ...)
- end
- local function ForceUpdate(element)
- return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
- end
- local function Enable(self)
- local element = self.PvPClassificationIndicator
- if(element) then
- element.__owner = self
- element.ForceUpdate = ForceUpdate
- self:RegisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
- return true
- end
- end
- local function Disable(self)
- local element = self.PvPClassificationIndicator
- if(element) then
- element:Hide()
- self:UnregisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
- end
- end
- oUF:AddElement('PvPClassificationIndicator', Path, Enable, Disable)
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