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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --//Paste script below this line.
- --[[Hell toast by vlad20020--
- Im a bit crappy scripter but its ok.
- --]]
- plr = game.Players.LocalPlayer
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- h = char.Head
- t = char.Torso
- mouse = plr:GetMouse()
- tweens = game:GetService("TweenService")
- print("Made by vlad20020")
- warn([[
- Q - I still dont know how to name this attack
- E - Toast smash
- R - Just bit the toast
- T - Dead sky
- F - Punch
- G - Stomp(Works only if dud stunned)
- Z - Sit
- X - Teleport
- C - Crouch + Half invisiblity
- V - *CrUnCh*
- Y - Throw Toast(Heals)
- N - Fix character
- B - Summon an explosion(Aim)
- H - Cut the throat(Target)
- J - Kaboom!
- U - Bread Grenade
- N - Decapitate(Target)
- M - T-Pose dance
- 1 - Randomly change music
- Click - Slap]])
- ---------------
- rs = t["Right Shoulder"]
- ls = t["Left Shoulder"]
- rh = t["Right Hip"]
- lh = t["Left Hip"]
- nec = t.Neck
- rut = char.HumanoidRootPart
- rutj = rut.RootJoint
- hum = char.Humanoid
- using = false
- eating = false
- it = Instance.new
- ---I took it from shackluster`s script lol---
- ------Part Creation------
- function CreatePart( parent, material, reflectance, transparency, brickcolor, name, size, anchor,cancollide)
- local NEWPART = Instance.new("Part")
- NEWPART.Reflectance = reflectance
- NEWPART.Transparency = transparency
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- NEWPART.CanCollide = cancollide
- if anchor == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(brickcolor))
- NEWPART.Name = name
- NEWPART.Size = size
- NEWPART.Position = t.Position
- NEWPART.Material = material
- NEWPART:BreakJoints()
- NEWPART.Parent = parent
- return NEWPART
- end
- ------Mesh Creation------
- function createMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = it(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- ------Weld Creation------
- function CreateWeld(Type, parent, part0, part1, C0, C1)
- local newweld = Instance.new(Type)
- newweld.Part0 = part0
- newweld.Part1 = part1
- newweld.C0 = C0
- newweld.C1 = C1
- newweld.Parent = parent
- return newweld
- end
- ---------Ragdoll--------
- at2 = t:findFirstChild("RightCollarAttachment") at2.Position = Vector3.new(1,.8,0)
- at = Instance.new("Attachment",ra) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
- balls = Instance.new("BallSocketConstraint",ra) balls.Attachment0 = at2 balls.Attachment1 = at
- at21 = t:findFirstChild("LeftCollarAttachment") at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
- at1 = Instance.new("Attachment",la) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
- balls1 = Instance.new("BallSocketConstraint",la) balls1.Attachment0 = at21 balls1.Attachment1 = at1
- nek = Instance.new("Attachment",h) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h) nball.Attachment0 = nek nball.Attachment1 = t:findFirstChild("NeckAttachment")
- owihatedis = Instance.new("Attachment",t) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
- owihatedis2 = Instance.new("Attachment",t) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
- hum.Died:connect(function()
- mus:Destroy()
- rut:Destroy()
- local dying = Instance.new("Sound",char) dying.Volume = 5 dying.SoundId = "rbxassetid://475550904" dying:Play() hum.DisplayDistanceType = "None"
- local boom = Instance.new("Explosion",char) boom.Position = t.Position h.face.Texture = "http://www.roblox.com/asset/?id=41679365" boom.BlastRadius = 1
- ouch = Instance.new("Model",char) ouch1 = Instance.new("Part",ouch) ouch1.CFrame = h.CFrame ouch1.Size = Vector3.new(.4,.4,.4) ouch1.CanCollide = false ouch1.Name = "Head" ouch.Name = "OW" ouch2 = Instance.new("Humanoid",ouch) ouch3 = Instance.new("Attachment",ouch1) ouch4 = Instance.new("BallSocketConstraint",ouch1) ouch4.Attachment0 = ouch3 ouch4.Attachment1 = h.FaceCenterAttachment
- end)
- ----------------
- local a13 = Instance.new("Sound",t) a13.SoundId = "rbxassetid://0" a13.Looped = true a13.Volume = 0 a13:Play()
- local bochka = Instance.new("Sound",t) bochka.Looped = true bochka.SoundId = "rbxassetid://1287970292" bochka.Volume = 0 bochka:Play()
- local tripoloski = Instance.new("Sound",t) tripoloski.Looped = true tripoloski.SoundId = "rbxassetid://689628356" tripoloski.Volume = 0 tripoloski:Play()
- local cm = Instance.new("Sound",t) cm.Looped = true cm.EmitterSize = 30 cm.Volume = 0 cm.SoundId = "rbxassetid://213693358" cm:Play()
- hum.MaxHealth = "inf" hum.Health = "inf" ff = Instance.new("ForceField",char) ff.Visible = false char.Animate.idle.Animation2:Destroy()
- mus = Instance.new("Sound",t) mus.SoundId = "rbxassetid://1722896592" mus.Volume = 2 mus.Looped = true mus:Play()
- --------------
- brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
- ------Uuhh... Idk--------
- mouse.KeyDown:connect(function(key)
- if key == "q" and not using then
- using = true
- function die(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- if hit.Parent == char then
- else
- hit:Destroy()
- end
- end
- end
- end
- aaa = Instance.new("Sound",t) aaa.SoundId = "rbxassetid://176238381" aaa.Volume = 2 aaa:Play()
- bread = Instance.new("Part",workspace) bread.CanCollide = false bread.Anchored = true bread.Position = mouse.Hit.p bread.CFrame = bread.CFrame * CFrame.new(0,30,0) bread.Size = Vector3.new(15.6, 15.8, 4) bread.Orientation = Vector3.new(90, 180, 0)
- bc = bread.Touched:connect(die)
- bmesh = Instance.new("SpecialMesh",bread) bmesh.MeshType = "FileMesh" bmesh.MeshId = "rbxassetid://1614924885" bmesh.TextureId = "rbxassetid://1614940093" bmesh.Scale = Vector3.new(0.035, 0.035, 0.035)
- hum.WalkSpeed = 0 hum.JumpPower = 0
- for i = 1,10 do
- bread.CFrame = bread.CFrame * CFrame.new(0,0,3)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- wait()
- end
- for i = 1,30 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- wait()
- end
- aaa:Destroy()
- hum.WalkSpeed = 16 hum.JumpPower = 50
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- for i = 1,10 do
- bread.Transparency = bread.Transparency + .1
- wait()
- end
- bread:Destroy()
- wait(.1)
- using = false
- end
- end)
- ----------Toast smash-----------
- mouse.KeyDown:connect(function(key)
- if key == "e" and not using then
- using = true
- function die(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- if hit.Parent == char then
- else
- bd = Instance.new("Decal",hit) bd.Texture = "http://www.roblox.com/asset/?id=718043865" bd.Face = "Front" bd.Transparency = .5
- bd1 = Instance.new("Decal",hit) bd1.Texture = "http://www.roblox.com/asset/?id=718043865" bd1.Face = "Back" bd1.Transparency = .5
- bd2 = Instance.new("Decal",hit) bd2.Texture = "http://www.roblox.com/asset/?id=718043865" bd2.Face = "Right" bd2.Transparency = .5
- bd3 = Instance.new("Decal",hit) bd3.Texture = "http://www.roblox.com/asset/?id=718043865" bd3.Face = "Left" bd3.Transparency = .5
- bd4 = Instance.new("Decal",hit) bd4.Texture = "http://www.roblox.com/asset/?id=718043865" bd4.Face = "Bottom" bd4.Transparency = .5
- bd5 = Instance.new("Decal",hit) bd5.Texture = "http://www.roblox.com/asset/?id=718043865" bd5.Face = "Top" bd5.Transparency = .5
- bme = Instance.new("SpecialMesh",hit) bme.MeshType = "Brick"
- hit.Size = hit.Size * Vector3.new(1,.5,1)
- for i = 1,10 do
- hit.Transparency = hit.Transparency +.1
- wait()
- end
- hit:Destroy()
- end
- end
- end
- end
- hum.WalkSpeed = 0 hum.JumpPower = 0
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.3,-.2,.6) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.3,.2,-.6) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(-.07,0,0) rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.1)
- wait()
- end
- han = Instance.new("Part",workspace) han.Size = Vector3.new(2,2,1) han.Transparency = 1 han.CanCollide = false hw = Instance.new("Weld",han) hw.Part0 = han hw.Part1 = t
- mb = Instance.new("Part",workspace) mb.Transparency = 1 mb.CFrame = t.CFrame rut.Anchored = true mb.Size = Vector3.new(15.6, 15.8, 2) mm = Instance.new("SpecialMesh",mb) mm.MeshType = "FileMesh" mm.MeshId = "rbxassetid://1614924885" mm.TextureId = "rbxassetid://1614940093" mm.Scale = Vector3.new(0.035, 0.035, 0.035) mw = Instance.new("Weld",mb) mw.Part0 = mb mw.Part1 = han mw.C0 = mw.C0 * CFrame.new(0,-20,0)
- for i = 1,10 do
- mb.Transparency = mb.Transparency -.1
- wait()
- end
- mc = mb.Touched:connect(die)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(.2,0,0) rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.24) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.24) hw.C0 = hw.C0 * CFrame.fromEulerAnglesXYZ(.18,0,0) hw.C0 = hw.C0 * CFrame.new(0,1.2,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.3,-.2,-.2) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.3,-.1,.1) nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- wait()
- end
- han:Destroy() mb.Anchored = true
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50 rut.Anchored = false
- wait(.5)
- mc:disconnect(die)
- wait(.5)
- for i = 1,10 do
- mb.Transparency = mb.Transparency +.1
- wait()
- end
- mb:Destroy()
- wait(.1)
- using = false
- end
- end)
- -----------Slap----------
- function slap()
- if mouse.Button1Down and not using then
- using = true
- function dmg(hit1)
- if hit1.Parent ~= nil then
- local hum = hit1.Parent:findFirstChildOfClass("Humanoid")
- local faic = hit1.Parent.Head:findFirstChildOfClass("Decal")
- if hum ~= nil then
- if hit1.Parent == char then
- else
- hum.MaxHealth = 100
- hum.Health = hum.Health -5
- hum.PlatformStand = true faic.Texture = "rbxassetid://1383895045"
- slap = Instance.new("Sound",brda) slap.Volume = 3 slap.SoundId = "rbxassetid://511340819"
- slap:Play()
- ogad = Instance.new("Weld",workspace) ogad.Part0 = hum.Parent.Torso ogad.Part1 = hum.Parent["Left Arm"] ogad.C0 = ogad.C0 * CFrame.fromEulerAnglesXYZ(0,0,4.7) ogad.C0 = ogad.C0 * CFrame.new(-.5,-2,0) ogad1 = Instance.new("Weld",workspace) ogad1.Part0 = hum.Parent.Torso ogad1.Part1 = hum.Parent["Right Arm"] ogad1.C0 = ogad1.C0 * CFrame.fromEulerAnglesXYZ(0,9.4,4.7) ogad1.C0 = ogad1.C0 * CFrame.new(-.5,-2,0) ogad2 = Instance.new("Weld",workspace) ogad2.Part0 = hum.Parent.Torso ogad2.Part1 = hum.Parent["Left Leg"] ogad2.C0 = ogad2.C0 * CFrame.new(-1,-1.6,0) ogad3 = Instance.new("Weld",workspace) ogad3.Part0 = hum.Parent.Torso ogad3.Part1 = hum.Parent["Right Leg"] ogad3.C0 = ogad3.C0 * CFrame.new(1,-1.6,0)
- ow = Instance.new("Decal",hum.Parent.Head) ow.Texture = "http://www.roblox.com/asset/?id=140321302" ow.Color3 = Color3.fromRGB(255,50,50) ow.Transparency = .5
- oof = Instance.new("Weld",workspace) oof.Part0 = hum.Parent.Head oof.Part1 = hum.Parent.Torso oof.C0 = oof.C0 * CFrame.new(0,-1.5,0) oof.C0 = oof.C0 * CFrame.fromEulerAnglesXYZ(0,.5,0)
- wait(1)
- slap:Destroy()
- hum.WalkSpeed = 0 hum.JumpPower = 0
- wait(4)
- hum.PlatformStand = false
- wait(3)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- end
- end
- end
- end
- brda.Transparency = 0
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- wait()
- end
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.25,0,0)
- wait()
- end
- brda.CanCollide = true
- dmgg = brda.Touched:connect(dmg)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.4,0,0)
- wait()
- end
- dmgg:disconnect(dmg)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,0,-.33)
- wait()
- end
- brda.Transparency = 1
- brda.CanCollide = false
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- using = false
- end
- end
- mouse.Button1Down:connect(slap)
- -------------Dead Sky----------
- mouse.KeyDown:connect(function(key)
- if key == "t" and not using then
- using = true
- function die1(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- hit:Destroy()
- end
- end
- end
- for i = 1,6 do
- mus.Volume = mus.Volume -.5
- wait(.2)
- end
- hum.WalkSpeed = 70 hum.JumpPower = 120
- hum.DisplayDistanceType = "None" hum.HealthDisplayType = "AlwaysOff"
- game.Lighting.TimeOfDay = 0 game.Lighting.FogColor = Color3.fromRGB(0,0,0) game.Lighting.FogEnd = 20
- h.face.Transparency = 1
- eh = Instance.new("Decal",h) eh.Texture = "http://www.roblox.com/asset/?id=1471407701"
- scm = Instance.new("Sound",workspace) scm.Volume = 1 scm.SoundId = "rbxassetid://1569907462" scm:Play()
- hewill = Instance.new("Sound",workspace) hewill.Pitch = .9 hewill.Volume = 10 hewill.SoundId = "rbxassetid://689176850" hewill:Play()
- for i = 1,70 do
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(0,.0125,0)
- wait()
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(0,-.00625,0)
- wait()
- end
- wait(4.4)
- lau = Instance.new("Sound",t) lau.SoundId = "rbxassetid://138085838" lau.Volume = 5 lau:Play()
- hum.WalkSpeed = 0 hum.JumpPower = 0
- blid = Instance.new("Part",workspace) blid.Anchored = true blid.CanCollide = false blid.BrickColor = BrickColor.new("Crimson") blid.Material = "Neon" blid.Size = Vector3.new(1,.05,1) blid.CFrame = t.CFrame * CFrame.new(0,-2.85,0) bm = Instance.new("SpecialMesh",blid) bm.MeshType = "Sphere"
- for i = 1,15 do
- blid.Size = blid.Size + Vector3.new(1,0,1)
- rut.Anchored = true
- wait()
- end
- hewill:Destroy()
- wot = Instance.new("Part",workspace) wot.CanCollide = false wot.Transparency = 1 wot.Size = Vector3.new(1000, 1000, 60) wot.Anchored = true wot.CFrame = t.CFrame * CFrame.new(0,100,0) wot.CFrame = wot.CFrame * CFrame.fromEulerAnglesXYZ(4.7,0,0) wot.BrickColor = BrickColor.new("Crimson") wot.Material = "Glass" wot.Transparency = 1 li = Instance.new("SurfaceLight",wot) li.Angle = 180 li.Brightness = 100 li.Color = Color3.fromRGB(255,0,0) li.Range = 100 li.Face = "Front" wot.Name = "onoweded" hum.WalkSpeed = 0 hum.JumpPower = 0
- dy3 = wot.Touched:connect(die1)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-2.5)
- wot.Transparency = wot.Transparency -.14
- wait()
- end
- for i = 1,15 do
- blid.Size = blid.Size - Vector3.new(1,0,1)
- wait()
- end
- blid.Transparency = 1
- for i = 1,14 do
- wot.CFrame = wot.CFrame * CFrame.new(0,0,-2.5)
- wait(.1)
- end
- lau:Destroy()
- for i = 1,26 do
- wot.CFrame = wot.CFrame * CFrame.new(0,0,-2.5)
- wait(.1)
- end
- wait(1)
- blid.Transparency = 0
- for i = 1,15 do
- blid.Size = blid.Size + Vector3.new(1,0,1)
- wait()
- end
- scm:Destroy()
- h.face.Transparency = 0 eh:Destroy()
- for i = 1,6 do
- mus.Volume = mus.Volume +.5
- wait()
- end
- for i = 1,7 do
- wot.Transparency = wot.Transparency +.1
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0) rutj.C0 = rutj.C0 * CFrame.new(0,0,-10)
- hum.DisplayDistanceType = "Viewer" hum.HealthDisplayType = "DisplayWhenDamaged"
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.new(0,0,2)
- wait()
- end
- rut.Anchored = false wot:Destroy() hum.WalkSpeed = 16 hum.JumpPower = 50 game.Lighting.TimeOfDay = 14 game.Lighting.FogColor = Color3.fromRGB(191,191,191) game.Lighting.FogEnd = 100000
- for i = 1,10 do
- blid.Transparency = blid.Transparency +.1
- wait(.05)
- end
- blid:Destroy()
- wait(.1)
- using = false
- end
- end)
- ----------------Bit Toast-------------
- mouse.KeyDown:connect(function(key)
- if key == "r" and not using and not eating then
- using = true
- eating = true
- for i = 1,10 do
- brda.Transparency = brda.Transparency -.1
- wait()
- end
- hum.WalkSpeed = 0 hum.JumpPower = 0
- for i = 1,10 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.1,.07,.15) brdaw.C0 = brdaw.C0 * CFrame.fromEulerAnglesXYZ(.2,.15,.2)
- wait()
- end
- wait(.5)
- crunch = Instance.new("Sound",brda) crunch.Volume = 5 crunch.SoundId = "rbxassetid://181027147" crunch:Play()
- piece = Instance.new("Part",workspace) piece.BrickColor = BrickColor.new("Wheat") piece.Size = Vector3.new(.1,.1,.1) piece.TopSurface = "Smooth" piece.BottomSurface = "Smooth" piece.CFrame = h.CFrame * CFrame.new(.1,0,-.4)
- piece1 = Instance.new("Part",workspace) piece1.BrickColor = BrickColor.new("Deep orange") piece1.Size = Vector3.new(.1,.1,.1) piece1.TopSurface = "Smooth" piece1.BottomSurface = "Smooth" piece1.CFrame = h.CFrame * CFrame.new(0,0,-.5)
- piece2 = Instance.new("Part",workspace) piece2.BrickColor = BrickColor.new("Wheat") piece2.Size = Vector3.new(.1,.1,.1) piece2.TopSurface = "Smooth" piece2.BottomSurface = "Smooth" piece2.CFrame = h.CFrame * CFrame.new(0,.05,-.5)
- piece3 = Instance.new("Part",workspace) piece3.BrickColor = BrickColor.new("Wheat") piece3.Size = Vector3.new(.1,.1,.1) piece3.TopSurface = "Smooth" piece3.BottomSurface = "Smooth" piece3.CFrame = h.CFrame * CFrame.new(-.1,.1,-.6)
- piece4 = Instance.new("Part",workspace) piece4.BrickColor = BrickColor.new("Wheat") piece4.Size = Vector3.new(.1,.1,.1) piece4.TopSurface = "Smooth" piece4.BottomSurface = "Smooth" piece4.CFrame = h.CFrame * CFrame.new(-.1,.1,-.6)
- for i = 1,2 do
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- wait()
- end
- happy = Instance.new("Decal",h) happy.Texture = "http://www.roblox.com/asset/?id=258591579" h.face.Transparency = 1
- wait(.07)
- for i = 1,10 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,-.07,-.15) brdaw.C0 = brdaw.C0 * CFrame.fromEulerAnglesXYZ(-.2,-.15,-.2)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(-.02,0,0)
- wait()
- end
- for i = 1,10 do
- brda.Transparency = brda.Transparency +.1
- wait()
- end
- crunch:Destroy() hum.WalkSpeed = 40 hum.JumpPower = 80
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
- wait(.1)
- using = false
- for i = 1,10 do
- hum.WalkSpeed = 40 hum.JumpPower = 80
- wait(.5)
- end
- for i = 1,10 do
- piece.Transparency = piece.Transparency +.1
- piece1.Transparency = piece1.Transparency +.1
- piece2.Transparency = piece2.Transparency +.1
- piece3.Transparency = piece3.Transparency +.1
- piece4.Transparency = piece4.Transparency +.1
- wait()
- end
- piece:Destroy() piece1:Destroy() piece2:Destroy() piece3:Destroy() piece4:Destroy()
- for i = 1,30 do
- hum.WalkSpeed = 40 hum.JumpPower = 80
- wait(.5)
- end
- happy:Destroy() h.face.Transparency = 0
- hum.WalkSpeed = 16 hum.JumpPower = 50
- eating = false
- end
- end)
- -------------Sit--------------
- mouse.KeyDown:connect(function(key)
- if key == "z" and not using then
- hum.WalkSpeed = 0 hum.JumpPower = 0
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1.9)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,-.2,.8) rh.C0 = rh.C0 * CFrame.new(1,.4,0)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,.1,-1.5) lh.C0 = lh.C0 * CFrame.new(-.3,0,0)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,1,1)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,-.5,-.7)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "z" and not using then
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- end
- end)
- -------------Punch-------------
- mouse.KeyDown:connect(function(key)
- if key == "f" and not using then
- using = true
- function punch(hit)
- if hit.Parent ~= nil then
- local huma = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- ow = Instance.new("Sound",hit.Parent.Head) ow.Volume = 3 ow.SoundId = "rbxassetid://743886825" ow:Play()
- huma.MaxHealth = 100 huma.PlatformStand = true
- huma:TakeDamage(math.random(1,5))
- huma.Health = huma.Health -0
- blud = Instance.new("Part",hit.Parent.Head) blud.Material = "Glass" blud.Shape = "Ball" blud.Size = Vector3.new(.25,.25,.25) blud.BrickColor = BrickColor.new("Crimson") blud.CFrame = hit.Parent.Head.CFrame bludm = Instance.new("SpecialMesh",blud) bludm.MeshType = "Brick"
- wait(3)
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency +.1
- wait(.1)
- end
- end
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- wait()
- end
- end
- ow:Destroy() huma.PlatformStand = false
- end
- end
- end
- hb = Instance.new("Part",ra) hb.Size = Vector3.new(1,1,1) hbw = Instance.new("Weld",hb) hb.Transparency = 1 hbw.Part0 = ra hbw.Part1 = hb hbw.C0 = hbw.C0 * CFrame.new(0,-.5,0)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- wait()
- end
- hb.Touched:connect(punch)
- wait(.2)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.16,0,0)
- wait()
- end
- for i,v in pairs(ra:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- for i = 1,10 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.154)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,3.145,0)
- wait(.1)
- using = false
- end
- end)
- -------Teleport--------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- t.CFrame = mouse.Hit * CFrame.new(0,2.5,0)
- end
- end)
- ---------FINISH HIM---------
- mouse.KeyDown:connect(function(key)
- if key == "g" and not using then
- using = true
- function awa(hit)
- if hit.Parent ~= nil then
- local humn = hit.Parent:findFirstChildOfClass("Humanoid")
- if humn ~= nil then
- if humn.PlatformStand == true then
- ow1 = Instance.new("Sound",hit.Parent.Head) ow1.Volume = 3 ow1.SoundId = "rbxassetid://743886825" ow1:Play() humn.Health = 0
- for i = 1,10 do
- blud1 = Instance.new("Part",hit.Parent.Head) blud1.Material = "Glass" blud1.CFrame = hit.Parent.Head.CFrame blud1.Size = Vector3.new(.25,.25,.25) blud1.BrickColor = BrickColor.new("Crimson") blud1.Shape = "Ball" blud1m = Instance.new("SpecialMesh",blud1) blud1m.MeshType = "Brick"
- end
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency +.1
- wait(.1)
- end
- end
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- wait()
- end
- end
- for i = 1,50 do
- humn.Health = 0
- wait()
- end
- ow1:Destroy()
- end
- end
- end
- end
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(.17,.25,0) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(-.03,0,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,0.04,.17) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-.04,-.17) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.05)
- wait()
- end
- hitbox = Instance.new("Part",rl) hitbox.Size = Vector3.new(1,1,1) hitbox.Transparency = 1 hw = Instance.new("Weld",hitbox) hw.Part0 = rl hw.Part1 = hitbox hw.C0 = hw.C0 * CFrame.new(0,-.5,0)
- wait(.3)
- hc = hitbox.Touched:connect(awa)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.03)
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- rh.C0 = rh.C0 * CFrame.new(0,-.25,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.34) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,.34)
- wait()
- end
- for i,v in pairs(rl:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(-.17,0,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.1,0,.17) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.1,0,-.17) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(-.08,0,0) nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(-.1,0,0)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- wait(.1)
- using = false
- end
- end)
- ----------Crouch------------
- mouse.KeyDown:connect(function(key)
- if key == "c" and not using then
- hum.WalkSpeed = 7 hum.JumpPower = 20
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(.5,0,0)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(-.4,0,0)
- rh.C0 = rh.C0 * CFrame.new(.6,1,0) rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- lh.C0 = lh.C0 * CFrame.new(-.6,1,0) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.33)
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = .8
- end
- end
- ra.Transparency = .8 la.Transparency = .8 rl.Transparency = .8 ll.Transparency = .8 t.Transparency = .8 h.Transparency = .8 h.face.Transparency = .8
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "c" and not using then
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 0
- end
- end
- ra.Transparency = 0 la.Transparency = 0 rl.Transparency = 0 ll.Transparency = 0 t.Transparency = 0 h.Transparency = 0 h.face.Transparency = 0
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- end
- end)
- ------------CrUnCh------------
- mouse.KeyDown:connect(function(key)
- if key == "v" and not using then
- using = true
- local bric = Instance.new("Part",char) bric.Name = "g0 d13 n00b" bric.Size = Vector3.new(4,6,4) bric.CanCollide = false bric.Transparency = 1 local bricw = Instance.new("Weld",bric) bricw.Part0 = t bricw.Part1 = bric
- function smash(hit)
- if hit.Parent ~= nil then
- local bitc = hit.Parent:FindFirstChildOfClass("Humanoid")
- if bitc ~= nil then
- if hit.Parent == char then
- else
- local n00b = hit.Parent
- bric:Destroy()
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,-.25,.35)
- wait()
- end
- wait(.4)
- rut.Anchored = true
- local prt = Instance.new("Part",ra) prt.Size = Vector3.new(1,1,1) prt.Transparency = 1 local pw = Instance.new("Weld",prt) pw.Part0 = ra pw.Part1 = prt pw.C0 = pw.C0 * CFrame.new(0,.5,0)
- local hw = Instance.new("Weld",prt) hw.Part0 = prt hw.Part1 = n00b.Head hw.C0 = hw.C0 * CFrame.new(0,-1.5,-2) * CFrame.fromEulerAnglesXYZ(1.55,0,3.1)
- for i = 1,2 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,.5,.2)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(0,.2,-.45)
- wait()
- end
- wait(1.5)
- for i = 1,10 do
- local bred = Instance.new("Part",n00b.Head) bred.Size = Vector3.new(0.624, 0.632, 0.08)
- local brd = Instance.new("SpecialMesh",bred) brd.MeshType = "FileMesh" brd.MeshId = "rbxassetid://1614924885" brd.TextureId = "rbxassetid://1614940093" brd.Scale = Vector3.new(0.002,0.002,0.002)
- bred.CFrame = n00b.Head.CFrame
- end
- local pe = Instance.new("ParticleEmitter",n00b.Head) pe.Color = ColorSequence.new(Color3.fromRGB(255,200,200)) pe.Acceleration = Vector3.new(0,-5,0) pe.Texture = "http://www.roblox.com/asset/?id=1450282643" pe.SpreadAngle = Vector2.new(180,180) pe.Rate = 100
- local pe1 = Instance.new("ParticleEmitter",n00b.Head) pe1.Color = ColorSequence.new(Color3.fromRGB(255,200,200)) pe1.Acceleration = Vector3.new(0,-5,0) pe1.Texture = "http://www.roblox.com/asset/?id=1450282643" pe1.SpreadAngle = Vector2.new(180,180) pe1.Rate = 100
- local cru = Instance.new("Sound",t) cru.SoundId = "rbxassetid://181027147" cru.Volume = 10 cru:Play()
- local chunch = Instance.new("Sound",t) chunch.SoundId = "rbxassetid://618667795" chunch.Volume = 2 chunch:Play()
- rut.Anchored = false
- prt:Destroy()
- n00b:BreakJoints()
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Wheat")
- v.Transparency = .2 v.Material = "Glass"
- v.Anchored = false
- local dec = v:FindFirstChildOfClass("Decal")
- if dec ~= nil then
- dec:Destroy()
- end
- local mec = v:FindFirstChildOfClass("SpecialMesh")
- if mec ~= nil then
- mec:Destroy()
- end
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Accessory") or ("Hat") then
- local pt = v:FindFirstChildOfClass("Part")
- if pt ~= nil then
- pt.Anchored = false
- pt.Transparency = .3 pt.BrickColor = BrickColor.new("Wheat")
- pt.Material = "Glass" pt.CanCollide = true
- local smh = pt:FindFirstChildOfClass("SpecialMesh")
- if smh ~= nil then
- smh.TextureId = ""
- end
- end
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("MeshPart") then
- v.Anchored = false
- v.BrickColor = BrickColor.new("Wheat")
- v.Transparency = .2 v.Material = "Glass"
- local dec = v:FindFirstChildOfClass("Decal")
- if dec ~= nil then
- dec:Destroy()
- end
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Script") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Part") and v:IsA("SpecialMesh") then
- v.Transparency = .5 v.CanCollide = true
- v.Name = "nub" v.BrickColor = BrickColor.new("Wheat")
- v.Mesh.TextureId = ""
- end
- end
- wait(.3)
- pe.Enabled = false
- pe1.Enabled = false
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- wait(2)
- chunch:Destroy() cru:Destroy()
- n00b:Destroy()
- end
- end
- end
- end
- bric.Touched:connect(smash)
- wait(3)
- bric:Destroy()
- using = false
- end
- end)
- --------Cut the throat---------
- mouse.KeyDown:connect(function(key)
- if key == "h" and not using then
- local hum1 = mouse.Target.Parent:findFirstChildOfClass("Humanoid")
- if hum1 ~= nil then
- char.Animate.Disabled = true
- for i,v in pairs(hum1.Parent:GetChildren()) do
- if v:IsA("LocalScript") then
- v:Destroy()
- end
- end
- for i,v in pairs(hum1.Parent:GetChildren()) do
- if v:IsA("Script") then
- v:Destroy()
- end
- end
- disshit = hum1.Parent
- h1 = hum1.Parent.Head
- t1 = hum1.Parent.Torso
- ra1 = hum1.Parent["Right Arm"]
- la1 = hum1.Parent["Left Arm"]
- rl1 = hum1.Parent["Right Leg"]
- ll1 = hum1.Parent["Left Leg"]
- hum1.WalkSpeed = 0 hum1.JumpPower = 0 hum1.Parent.Head.Anchored = true hum.WalkSpeed = 0 hum.JumpPower = 0
- t.CFrame = hum1.Parent.Head.CFrame * CFrame.new(0,-1.5,-2.5) t.CFrame = t.CFrame * CFrame.fromEulerAnglesXYZ(0,3.1,0)
- knife = Instance.new("Part",ra) knife.Size = Vector3.new(0.2, 3, 0.7) km = Instance.new("SpecialMesh",knife) km.MeshType = "FileMesh" km.MeshId = "http://www.roblox.com/asset/?id=121944778" km.TextureId = "http://www.roblox.com/asset/?id=161971611" kw = Instance.new("Weld",knife) kw.Part0 = knife kw.Part1 = ra kw.C0 = kw.C0 * CFrame.new(0,-.6,1) kw.C0 = kw.C0 * CFrame.fromEulerAnglesXYZ(1.5,3,0)
- rut.Anchored = true
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.3,0,0)
- wait()
- end
- bb = Instance.new("BillboardGui",char)
- bb.AlwaysOnTop = false
- bb.Size = UDim2.new(5,35,2,15)
- bb.StudsOffset = Vector3.new(4,0,0)
- bb.MaxDistance = 75
- bb.Adornee = h
- bb.Name = "Name"
- label = Instance.new("TextLabel",bb)
- label.BackgroundTransparency = 1
- label.TextScaled = true
- label.BorderSizePixel = 0
- label.Text = "Be Gone... " ..disshit.Name
- label.Font = "Cartoon"
- label.TextSize = 20
- label.TextStrokeTransparency = 0
- label.TextColor3 = Color3.new(1,1,1)
- label.TextStrokeColor3 = Color3.fromRGB(255,150,0)
- label.Size = UDim2.new(1,0,0.5,0)
- label.Parent = bb
- for i = 1,10 do
- bb.StudsOffset = bb.StudsOffset +Vector3.new(0,.2,0)
- label.TextTransparency = label.TextTransparency +.1
- label.TextStrokeTransparency = label.TextStrokeTransparency +.1
- wait(.07)
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- for i = 1,3 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.6)
- wait()
- end
- hum1.Health = 0.1 hum1.MaxHealth = 100
- stab = Instance.new("Sound",h1) stab.TimePosition = .3 stab.SoundId = "rbxassetid://1386772138" stab.Volume = 3 stab:Play()
- hum1.PlatformStand = true
- hum1.Parent.Head.Anchored = false
- for i,v in pairs(t1:GetChildren()) do
- if v:IsA("Motor6D") then
- v:Destroy()
- end
- end
- for i,v in pairs(h1:GetChildren()) do
- if v:IsA("Decal") then
- v:Destroy()
- end
- end
- aaaaa = Instance.new("Sound",h1) aaaaa.SoundId = "rbxassetid://393884633" aaaaa.Volume = 3 aaaaa:Play()
- disshit:BreakJoints()
- ooww = Instance.new("Decal",h1) ooww.Texture = "http://www.roblox.com/asset/?id=1253783230"
- at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.8,0) at2.Position = Vector3.new(1,.8,0)
- at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
- balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
- at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.8,0) at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
- at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
- balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
- nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
- owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
- owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
- box = Instance.new("Part",ra1) box.Size = Vector3.new(1,1,1) box.Transparency = 1
- box1 = Instance.new("Part",la1) box1.Size = Vector3.new(1,1,1) box1.Transparency = 1
- box2 = Instance.new("Part",rl1) box2.Size = Vector3.new(1,1,1) box2.Transparency = 1
- box3 = Instance.new("Part",ll1) box3.Size = Vector3.new(1,1,1) box3.Transparency = 1
- box4 = Instance.new("Part",t1) box4.Size = t.Size - Vector3.new(0,.2,0) box4.Transparency = 1
- bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.5,0)
- bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.5,0)
- bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.5,0)
- bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.5,0)
- bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = t1 bw4.C0 = bw4.C0 * CFrame.new(0,.2,0)
- for i = 1,2 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.4)
- wait()
- end
- end
- char.Animate.Disabled = false
- rut.Anchored = false
- hum.WalkSpeed = 16 hum.JumpPower = 50
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,3.145,0) knife:Destroy()
- for i = 1,10 do
- blood = Instance.new("Part",h1) blood.Size = Vector3.new(3,3,.01) blood.BrickColor = BrickColor.new("Crimson") blood.TopSurface = "Smooth" blood.BottomSurface = "Smooth" blood.Material = "Glass" blood.CFrame = h1.CFrame * CFrame.new(0,-.5,-.6) bloodm = Instance.new("SpecialMesh",blood) bloodm.MeshType = "Sphere"
- wait(.2)
- end
- wait(1)
- for i = 1,10 do
- h1.Transparency = h1.Transparency +.1
- t1.Transparency =t1.Transparency +.1
- ra1.Transparency = ra1.Transparency +.1
- la1.Transparency =la1.Transparency +.1
- rl1.Transparency = rl1.Transparency +.1
- ll1.Transparency = ll1.Transparency +.1
- wait(.05)
- end
- disshit:Destroy()
- bb = Instance.new("BillboardGui",char)
- bb.AlwaysOnTop = false
- bb.Size = UDim2.new(5,35,2,15)
- bb.StudsOffset = Vector3.new(4,0,0)
- bb.MaxDistance = 75
- bb.Adornee = h
- bb.Name = "Name"
- label = Instance.new("TextLabel",bb)
- label.BackgroundTransparency = 1
- label.TextScaled = true
- label.BorderSizePixel = 0
- label.Text = disshit.Name.. " Is Gone..."
- label.Font = "Cartoon"
- label.TextSize = 20
- label.TextStrokeTransparency = 0
- label.TextColor3 = Color3.new(1,1,1)
- label.TextStrokeColor3 = Color3.fromRGB(255,150,0)
- label.Size = UDim2.new(1,0,0.5,0)
- label.Parent = bb
- for i = 1,10 do
- bb.StudsOffset = bb.StudsOffset +Vector3.new(0,.2,0)
- label.TextTransparency = label.TextTransparency +.1
- label.TextStrokeTransparency = label.TextStrokeTransparency +.1
- wait(.07)
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- end)
- -------Throw Toast(Can eat)--------
- mouse.KeyDown:connect(function(key)
- if key == "y" and not using then
- function eat(toch)
- if toch.Parent ~= nil then
- local humt = toch.Parent:findFirstChildOfClass("Humanoid")
- if humt ~= nil then
- local hed = humt.Parent.Head
- toast:Destroy()
- humt.Health = humt.Health +20 humt.WalkSpeed = humt.WalkSpeed +5 humt.JumpPower = humt.JumpPower +5
- yum = Instance.new("Sound",hed) yum.Volume = 8 yum.SoundId = "rbxassetid://181027147" yum:Play()
- wait(1)
- yum:Destroy()
- wait(10)
- humt.WalkSpeed = humt.WalkSpeed -5 humt.JumpPower = humt.JumpPower -5
- end
- end
- end
- toast = Instance.new("Part",workspace) toast.Name = "EATMEBITC" toast.Size = Vector3.new(1.248, 1.264, 0.16) tm = Instance.new("SpecialMesh",toast) tm.Scale = Vector3.new(0.003, 0.003, 0.003) tm.MeshType = "FileMesh" tm.MeshId = "rbxassetid://1614924885" tm.TextureId = "rbxassetid://1614940093" tw = Instance.new("Weld",brda) tw.Name = "wuild" tw.Part0 = toast tw.Part1 = brda
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.2,-.2,.2)
- wait()
- end
- wait(.3)
- for i = 1,2 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.2,0,.1)
- wait()
- end
- for i,v in pairs(brda:GetChildren()) do
- if v:IsA("Weld") then
- v:Destroy()
- end
- end
- toast.Touched:connect(eat)
- for i = 1,5 do
- toast.CFrame = toast.CFrame * CFrame.new(0,1,1)
- wait()
- end
- for i = 1,3 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.2,0,.1)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- end
- end)
- ------Summon Explosion------
- ALLAHU_AKBAR = false
- mouse.KeyDown:connect(function(key)
- if key == "b" and not using and not ALLAHU_AKBAR then
- using = true
- ALLAHU_AKBAR = true
- local bum = Instance.new("Part",workspace) bum.CFrame = mouse.Hit bum.TopSurface = "Smooth" bum.BottomSurface = "Smooth" bum.Material = "Neon" bum.BrickColor = BrickColor.new("Deep orange") bum.Transparency = 1 bum.Shape = "Ball" bum.Size = Vector3.new(50,50,50) bum.CanCollide = false bum.Anchored = true
- function aa(hit)
- if hit.Parent ~= nil then
- local humta = hit.Parent:findFirstChildOfClass("Humanoid")
- if humta ~= nil then
- if hit.Parent == char then
- else
- local datbitc = hit.Parent humta.DisplayDistanceType = "None"
- hit.Transparency = 1 hit.Anchored = true
- for i,v in pairs(datbitc:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- datbitc.Head.CFrame = bum.CFrame
- humta.Parent.Head.Anchored = true
- wait(1.4)
- datbitc:Destroy()
- end
- end
- end
- end
- bum.Touched:connect(aa)
- local tweens = game:GetService("TweenService")
- local tweeni = TweenInfo.new(
- 1,
- Enum.EasingStyle.Bounce,
- Enum.EasingDirection.Out,
- 0,
- true,
- 0
- )
- local size = {Size = Vector3.new(5,5,5), Transparency = 0,Color = Color3.fromRGB(255,0,0)}
- local tsize = tweens:Create(bum,tweeni,size)
- tsize:Play()
- wait(1.4)
- local bs = Instance.new("Sound",bum) bs.SoundId = "rbxassetid://144699494" bs.Volume = 10 bs:Play()
- wait(1.7)
- bum:Destroy()
- using = false
- wait(5)
- local uf = Instance.new("Sound",t) uf.SoundId = "rbxassetid://1474367957" uf.Volume = 2 uf:Play()
- ALLAHU_AKBAR = false
- wait(1)
- uf:Destroy()
- end
- end)
- ------Kaboom------
- kaboom1 = false
- mouse.KeyDown:connect(function(key)
- if key == "j" and not using and not kaboom1 then
- function ah(hit)
- if hit.Parent ~= nil then
- local humana = hit.Parent:findFirstChildOfClass("Humanoid")
- if humana ~= nil then
- if hit.Parent == char then
- else
- local bitc = hit.Parent
- bitc:Destroy()
- end
- end
- end
- end
- using = true
- rut.Anchored = true kaboom1 = true
- for i = 1,10 do
- rut.CFrame = rut.CFrame * CFrame.new(0,3,0)
- mus.Volume = mus.Volume -.3
- cm.Volume = cm.Volume +.1
- wait()
- end
- local poom = Instance.new("Sound",t) poom.EmitterSize = 1000 poom.Volume = 10 poom.Pitch = .6 poom.SoundId = "rbxassetid://704085554"
- local bum = Instance.new("Part",t) bum.Transparency = 1 bum.CanCollide = false bum.Anchored = true bum.CFrame = t.CFrame bum.Size = Vector3.new(200,200,200) bum.BrickColor = BrickColor.new("Toothpaste") bum.Shape = "Ball" bum.Material = "Neon"
- local bum1 = Instance.new("Part",t) bum1.Transparency = 1 bum1.CanCollide = false bum1.Anchored = true bum1.CFrame = t.CFrame bum1.Size = Vector3.new(200,200,200) bum1.BrickColor = BrickColor.new("Toothpaste") bum1.Shape = "Ball" bum1.Material = "Neon"
- local bum2 = Instance.new("Part",t) bum2.Transparency = 1 bum2.CanCollide = false bum2.Anchored = true bum2.CFrame = t.CFrame bum2.Size = Vector3.new(200,200,200) bum2.BrickColor = BrickColor.new("Toothpaste") bum2.Shape = "Ball" bum2.Material = "Neon"
- local bum3= Instance.new("Part",t) bum3.Transparency = 1 bum3.CanCollide = false bum3.Anchored = true bum3.CFrame = t.CFrame bum3.Size = Vector3.new(200,200,200) bum3.BrickColor = BrickColor.new("Toothpaste") bum3.Shape = "Ball" bum3.Material = "Neon"
- local tweeni = TweenInfo.new(
- .6,
- Enum.EasingStyle.Quint,
- Enum.EasingDirection.In,
- 0,
- false,
- 0
- )
- local size = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = .75}
- local tsize = tweens:Create(bum,tweeni,size)
- local size1 = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = .5}
- local tsize1 = tweens:Create(bum1,tweeni,size1)
- local size2 = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = .25}
- local tsize2 = tweens:Create(bum2,tweeni,size2)
- local size3 = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = 0}
- local tsize3 = tweens:Create(bum3,tweeni,size2)
- tsize:Play()
- poom:Play()
- wait(.6)
- tsize1:Play()
- poom:Play()
- wait(.6)
- tsize2:Play()
- poom:Play()
- wait(.6)
- tsize3:Play()
- poom:Play()
- local kaboom = Instance.new("Sound",t) kaboom.Volume = 3 kaboom.SoundId = "rbxassetid://138084923" kaboom:Play()
- wait(1)
- bum.Transparency = 1 bum1.Transparency = 1 bum2.Transparency = 1
- local alahuakbar = {Size = Vector3.new(500,500,500), Transparency = 1, Color = Color3.fromRGB(255,50,0)}
- local tak = tweens:Create(bum3,tweeni,alahuakbar)
- tak:Play()
- bum3.Touched:connect(ah)
- local exp = Instance.new("Sound",t) exp.EmitterSize = 100 exp.Volume = 10 exp.SoundId = "rbxassetid://1577567682" exp:Play()
- wait(1)
- using = false rut.Anchored = false poom:Destroy()
- bum:Destroy() bum1:Destroy() bum2:Destroy() bum3:Destroy()
- wait(1)
- kaboom:Destroy()
- wait(.4)
- exp:Destroy()
- wait(10)
- for i = 1,10 do
- mus.Volume = mus.Volume +.3
- cm.Volume = cm.Volume -.1
- wait(.1)
- end
- kaboom1 = false
- end
- end)
- ------Bread Grenade------
- brid = false
- mouse.KeyDown:connect(function(key)
- if key == "u" and not using and not brid then
- using = true
- brid = true
- function gren_exp(hit)
- if hit.Parent ~= nil then
- local humt = hit.Parent:FindFirstChild("Humanoid")
- if humt ~= nil then
- if hit.Parent == char then
- else
- hit.Transparency = .4 hit.Color = Color3.fromRGB(255,150,0) hit.Material = "Neon"
- local meaaa = Instance.new("SpecialMesh",hit) meaaa.MeshType = "Brick"
- wait(.7)
- hit.Anchored = true
- for i = 1,30 do
- hit.CFrame = hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- wait()
- end
- for i = 1,6 do
- hit.Transparency = hit.Transparency +.1
- hit.CFrame = hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- wait()
- end
- humt.Parent:Destroy()
- end
- end
- end
- end
- local tmod = Instance.new("Model",workspace) tmod.Name = "tust"
- local tost = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh createMesh("SpecialMesh",tost,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld = CreateWeld("Weld",tost,ra,tost,CFrame.new(0,-1.5,0),CFrame.fromEulerAnglesXYZ(0,0,3.1))
- local tost1 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh1 createMesh("SpecialMesh",tost1,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld1 = CreateWeld("Weld",tost1,tost1,tost,CFrame.new(0,0,.16),CFrame.new(0,0,0))
- local tost2 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh2 createMesh("SpecialMesh",tost2,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld2 = CreateWeld("Weld",tost2,tost2,tost,CFrame.new(0,0,.32),CFrame.new(0,0,0))
- local tost3 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh3 createMesh("SpecialMesh",tost3,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld3 = CreateWeld("Weld",tost3,tost3,tost,CFrame.new(0,0,.48),CFrame.new(0,0,0))
- local tost4 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh4 createMesh("SpecialMesh",tost4,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld4 = CreateWeld("Weld",tost4,tost4,tost,CFrame.new(0,0,-.16),CFrame.new(0,0,0))
- local tost5 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh5 createMesh("SpecialMesh",tost5,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld5 = CreateWeld("Weld",tost5,tost5,tost,CFrame.new(0,0,-.32),CFrame.new(0,0,0))
- local tost6 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh6 createMesh("SpecialMesh",tost6,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld6 = CreateWeld("Weld",tost6,tost6,tost,CFrame.new(0,0,-.48),CFrame.new(0,0,0))
- local tost7 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh7 createMesh("SpecialMesh",tost7,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld7 = CreateWeld("Weld",tost7,tost7,tost,CFrame.new(0,0,-.64),CFrame.new(0,0,0))
- local tost8= CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh8 createMesh("SpecialMesh",tost8,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld8 = CreateWeld("Weld",tost8,tost8,tost,CFrame.new(0,0,.64),CFrame.new(0,0,0))
- function oobread(hit)
- if hit.Parent ~= nil then
- local huma = hit.Parent:FindFirstChildOfClass("Humanoid")
- if huma ~= nil then
- if hit.Parent == char then
- else
- for i = 1,100 do
- huma.WalkToPoint = tost.Position
- wait(.05)
- end
- end
- end
- end
- end
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.15,0,.66)
- wait()
- end
- wait(.6)
- local vel = Instance.new("BodyVelocity",tost) vel.MaxForce = Vector3.new(99999,99999,99999)
- vel.Velocity = ra.CFrame.lookVector * -30
- tweld:Destroy()
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.1) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.15,0,-.66)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,3.145,0)
- vel:Destroy()
- wait(.2)
- tost.CanCollide = true tost1.CanCollide = true tost2.CanCollide = true tost3.CanCollide = true tost4.CanCollide = true tost5.CanCollide = true tost6.CanCollide = true tost7.CanCollide = true tost8.CanCollide = true
- local obread = CreatePart(tmod,"Ice",0,1,"White","obread",Vector3.new(40,40,40),true,false) obread.CFrame = tost.CFrame obread.Touched:connect(oobread)
- wait(3)
- obread:Destroy()
- wait(1)
- using = false
- tost.Touched:connect(oobread) tost1.Touched:connect(oobread) tost2.Touched:connect(oobread) tost3.Touched:connect(oobread) tost4.Touched:connect(oobread) tost5.Touched:connect(oobread) tost6.Touched:connect(oobread) tost7.Touched:connect(oobread) tost8.Touched:connect(oobread)
- local boom = Instance.new("Explosion",tost) boom.Visible = false boom.Position = tost.Position boom.BlastPressure = 100000 boom.BlastRadius = 10
- local bah = CreatePart(tmod,"Neon",0,0,"Deep Orange","bah",Vector3.new(2,2,2),true,false) bah.Position = tost.Position bah.Shape = "Ball"
- bah.Color = Color3.fromRGB(255,160,0) bah.Touched:connect(gren_exp)
- local tweeni = TweenInfo.new(
- .3,
- Enum.EasingStyle.Quint,
- Enum.EasingDirection.In,
- 0,
- false,
- 0)
- local size = {Size = Vector3.new(20,20,20), Color = Color3.fromRGB(255,0,0), Transparency = 1}
- local tsize = tweens:Create(bah,tweeni,size)
- tsize:Play()
- brid = false
- wait(.3)
- bah:Destroy()
- wait(5)
- tmod:Destroy()
- end
- end)
- ------Chat Func.------
- bbg = Instance.new("BillboardGui",h)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,2,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Cartoon"
- bbgTl.Text = " "
- bbgTl.TextSize = 30
- bbgTl.TextStrokeColor3 = Color3.fromRGB(255,160)
- bbgTl.TextColor3 = Color3.fromRGB(255,255,255)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- ------...------
- mouse.KeyDown:connect(function(key)
- if key == "=" and not using then
- using = true
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.15,0,.3)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.15,0,-.3)
- wait()
- end
- local hugbox = CreatePart(char,"Plastic",0,1,"White","Hugs",Vector3.new(3,5,3),false,false)
- local huw = CreateWeld("Weld",hugbox,t,hugbox,CFrame.new(0,0,-2),CFrame.new(0,0,0))
- function hugs(hug)
- if hug.Parent ~= nil then
- local wanthugs = hug.Parent:FindFirstChild("Humanoid")
- if wanthugs ~= nil then
- if hug.Parent == char then
- else
- hugbox:Destroy() wanthugs.Health = wanthugs.Health +35 wanthugs.PlatformStand = false wanthugs.Sit = false
- for _,q in pairs(wanthugs.Parent.Head:GetChildren()) do
- if q:IsA("Decal") then
- q.Transparency = 1
- end
- end
- local o = Instance.new("Decal",wanthugs.Parent.Head) o.Texture = "http://www.roblox.com/asset/?id=388881187"
- h.face.Transparency = 1
- local cface = Instance.new("Decal",h) cface.Texture = "http://www.roblox.com/asset/?id=158131972"
- local hugw = CreateWeld("Weld",char,wanthugs.Parent.Head,t,CFrame.new(0,-1.5,-1.2),CFrame.fromEulerAnglesXYZ(0,3.1,0))
- wait(.2)
- for i = 1,10 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.1,0,.03) rs.C0 = rs.C0 * CFrame.new(0,-.06,0)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.1,0,-.03) ls.C0 = ls.C0 * CFrame.new(0,-.06,0)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.05,.04,.04)
- wait()
- end
- wait(2.2)
- o:Destroy()
- for _,q in pairs(wanthugs.Parent.Head:GetChildren()) do
- if q:IsA("Decal") then
- q.Transparency = 0
- end
- end
- cface:Destroy()
- h.face.Transparency = 0
- hugw:Destroy()
- char.Animate.Disabled = false
- end
- end
- end
- end
- hugbox.Touched:connect(hugs)
- wait(3)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.15,0,-.3)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.15,0,.3)
- wait()
- end
- hugbox:Destroy()
- using = false
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- end
- end)
- ------Decapitate------
- dec = false
- mouse.KeyDown:connect(function(key)
- if key == "n" and not using and not dec then
- local hum1 = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- if hum1 ~= nil then
- local tp = Instance.new("Part",t) tp.Anchored = true tp.Size = t.Size tp.Transparency = 1 tp.CFrame = t.CFrame tp.CanCollide = false
- using = true dec = true char.Animate.Disabled = true
- t.Anchored = true hum.WalkSpeed = 0 hum.JumpPower = 0
- disshit = hum1.Parent
- h1 = hum1.Parent.Head
- t1 = hum1.Parent.Torso
- ra1 = hum1.Parent["Right Arm"]
- la1 = hum1.Parent["Left Arm"]
- rl1 = hum1.Parent["Right Leg"]
- ll1 = hum1.Parent["Left Leg"]
- hum1.WalkSpeed = 0 hum1.JumpPower = 0 t1.Anchored = true
- t.CFrame = t1.CFrame * CFrame.new(0,0,-2) * CFrame.fromEulerAnglesXYZ(0,3.1,0)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,.1,.4) * CFrame.new(0,-.15,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,-.1,-.4) * CFrame.new(0,-.15,0)
- wait()
- end
- wait(.1)
- local chunc = Instance.new("Sound",h1) chunc.SoundId = "rbxassetid://314390675" chunc.Volume = 2 chunc.Pitch = .7 chunc:Play()
- for i = 1,10 do
- chunc:Play()
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.06) * CFrame.new(.05,-.03,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.06) * CFrame.new(-.05,-.03,0)
- wait(.05)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.06) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,.06)
- wait(.1)
- end
- for i,v in pairs(disshit:GetChildren()) do
- if v.Name == "HumanoidRootPart" then
- v:Destroy()
- end
- end
- t1.Anchored = false h1.Anchored = false ra1.Anchored = false la1.Anchored = false rl1.Anchored = false ll1.Anchored = false
- hum1.PlatformStand = true
- hum1.Parent.Head.Anchored = false
- disshit:BreakJoints()
- for i,v in pairs(h1:GetChildren()) do
- if v:IsA("Decal") then
- v:Destroy()
- end
- end
- ooww = Instance.new("Decal",h1) ooww.Texture = "http://www.roblox.com/asset/?id=1253783230"
- at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.8,0) at2.Position = Vector3.new(1,.8,0)
- at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
- balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
- at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.8,0) at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
- at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
- balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
- owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
- nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("RopeConstraint",h1) nball.Length = 5000 nball.Visible = false nball.Attachment0 = nek nball.Attachment1 = nek2
- owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
- box = Instance.new("Part",ra1) box.Size = Vector3.new(1,1,1) box.Transparency = 1
- box1 = Instance.new("Part",la1) box1.Size = Vector3.new(1,1,1) box1.Transparency = 1
- box2 = Instance.new("Part",rl1) box2.Size = Vector3.new(1,1,1) box2.Transparency = 1
- box3 = Instance.new("Part",ll1) box3.Size = Vector3.new(1,1,1) box3.Transparency = 1
- box4 = Instance.new("Part",t1) box4.Size = t.Size - Vector3.new(0,.2,0) box4.Transparency = 1
- bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.5,0)
- bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.5,0)
- bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.5,0)
- bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.5,0)
- bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = t1 bw4.C0 = bw4.C0 * CFrame.new(0,.2,0)
- local blud = Instance.new("Part",h1) blud.Shape = "Cylinder" blud.Size = Vector3.new(0.05, 0.77, 0.83) blud.Material = "Glass" blud.BrickColor = BrickColor.new("Crimson") local bludw = Instance.new("Weld",blud) bludw.Part0 = h1 bludw.Part1 = blud bludw.C0 = bludw.C0 * CFrame.new(0,-.59,0) * CFrame.fromEulerAnglesXYZ(0,0,1.55)
- local blud1 = Instance.new("Part",t1) blud1.Shape = "Cylinder" blud1.Size = Vector3.new(0.05, 0.77, 0.83) blud1.Material = "Glass" blud1.BrickColor = BrickColor.new("Crimson") local bludw1 = Instance.new("Weld",blud1) bludw1.Part0 = t1 bludw1.Part1 = blud1 bludw1.C0 = bludw1.C0 * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(0,0,1.55)
- local hweld = CreateWeld("Weld",t1,h1,ra,CFrame.new(-1,-1,0),CFrame.fromEulerAnglesXYZ(0,0,0)) hweld.C0 = hweld.C0 * CFrame.fromEulerAnglesXYZ(0,0,3.1)
- for i = 1,2 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.6) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.6)
- wait()
- end
- wait(.4)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.4,0,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,.6)
- wait()
- end
- hweld:Destroy()
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- t.Anchored = false hum.WalkSpeed = 16 hum.JumpPower = 50 char.Animate.Disabled = false
- t.CFrame = tp.CFrame
- tp:Destroy()
- using = false
- wait(5)
- for i = 1,10 do
- ra1.Transparency = ra1.Transparency +.1
- la1.Transparency = la1.Transparency +.1
- rl1.Transparency = rl1.Transparency +.1
- ll1.Transparency = ll1.Transparency +.1
- h1.Transparency = h1.Transparency +.1
- t1.Transparency = t1.Transparency +.1
- blud.Transparency = blud.Transparency +.1
- blud1.Transparency = blud1.Transparency +.1
- wait(.1)
- end
- disshit:Destroy()
- dec = false
- end
- end
- end)
- --------Anti-stun------
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- using = false
- h.Anchored = false
- t.Anchored = false
- ra.Anchored = false
- la.Anchored = false
- rl.Anchored = false
- ll.Anchored = false
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Anchored = false
- end
- end
- dec = false
- char.Animate.Disabled = false hum.WalkSpeed = 16 hum.JumpPower = 50
- hum.PlatformStand = false brda.Anchored = false rut.Anchored = false
- end
- end)
- ------Dance------
- mouse.KeyDown:connect(function(key)
- if key == "m" and not using then
- using = true
- hum.WalkSpeed = 0 hum.JumpPower = 0 mus.Volume = 0 tripoloski.Volume = 5
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.31,0,0) * CFrame.new(0,-.15,-.03)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.31,0,0) * CFrame.new(0,-.15,-.03)
- rh.C0 = rh.C0 * CFrame.new(0,0,.2)
- lh.C0 = lh.C0 * CFrame.new(0,0,.2)
- wait()
- end
- wait(.5)
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,15 do
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.5)
- wait()
- end
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,-.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.5)
- wait()
- end
- end
- for i = 1,25 do
- rh.C0 = rh.C0 * CFrame.new(0,1,0)
- lh.C0 = lh.C0 * CFrame.new(0,1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1)
- wait(.03)
- rh.C0 = rh.C0 * CFrame.new(0,-1,0)
- lh.C0 = lh.C0 * CFrame.new(0,-1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,1)
- wait()
- end
- local ow = Instance.new("Decal",h) ow.Texture = "http://www.roblox.com/asset/?id=271100777"
- local chunc = Instance.new("Sound",t) chunc.SoundId = "rbxassetid://314390675" chunc.Volume = 5 chunc:Play()
- h.face.Transparency = 1
- for c = 1,2 do
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.875)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(-.775,0,0) * CFrame.new(0,.75,0)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(-.775,0,0) * CFrame.new(0,.75,0)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.7,0,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.7,0,0)
- wait()
- end
- local aaaa = Instance.new("Sound",t) aaaa.SoundId = "rbxassetid://633394595" aaaa.Volume = 5 aaaa:Play()
- wait(1)
- ow:Destroy()
- local wot = Instance.new("Decal",h) wot.Texture = "http://www.roblox.com/asset/?id=1077397727"
- for i = 1,60 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- wait()
- end
- local boom = Instance.new("Explosion",t) boom.Position = t.Position boom.BlastRadius = 0
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50 h.face.Transparency = 0 wot:Destroy()
- using = false mus.Volume = 2 tripoloski.Volume = 0
- wait(.7)
- boom:Destroy()
- end
- end)
- ------Music Change------
- mouse.KeyDown:connect(function(key)
- if key == "1" then
- local mu = math.random(1,5)
- if mu == 1 then
- mus.Volume = 2
- cm.Volume = 0
- tripoloski.Volume = 0
- bochka.Volume = 0
- a13.Volume = 0
- end
- if mu == 2 then
- mus.Volume = 0
- cm.Volume = 2
- tripoloski.Volume = 0
- bochka.Volume = 0
- a13.Volume = 0
- end
- if mu == 3 then
- mus.Volume = 0
- cm.Volume = 0
- tripoloski.Volume = 5
- bochka.Volume = 0
- a13.Volume = 0
- end
- if mu == 4 then
- mus.Volume = 0
- cm.Volume = 0
- tripoloski.Volume = 0
- bochka.Volume = 4
- a13.Volume = 0
- end
- if mu == 5 then
- mus.Volume = 0
- cm.Volume = 0
- tripoloski.Volume = 0
- bochka.Volume = 0
- a13.Volume = 6
- end
- end
- end)
- -----------------END----------------
- --[[ Kitchen Gun (REMADE) ]]--
- -------------------------------------------------------
- --[[
- This script was created by WafflesAreVeryGood.
- ATTACKS
- _______
- --]]
- -------------------------------------------------------
- print("This script was created by WafflesAreVeryGood!")
- --[[Changeable Variables]]--
- local multiplier = 1 --Attack multiplier (default is 1)
- local soundlist = {
- HardHit1 = "rbxassetid://565207203",
- HardHit2 = "rbxassetid://541909913",
- HardHit3 = "rbxassetid://541909983",
- WeakHit1 = "rbxassetid://558642292",
- WeakHit2 = "rbxassetid://541907812",
- Slice1 = "rbxassetid://260429964",
- Slice2 = "rbxassetid://260430015",
- Explosion1 = "rbxassetid://138186576",
- Explosion2 = "rbxassetid://157878578",
- Woosh1 = "rbxassetid://541909867",
- Woosh2 = "rbxassetid://541909763",
- }
- local bgmusic = Instance.new("Sound")
- bgmusic.Volume = 3.5
- bgmusic.SoundId = "rbxassetid://0"
- bgmusic.Looped = true
- bgmusic.Parent = game:GetService('Players').LocalPlayer.Character.Torso
- bgmusic:Play()
- --[[Important Variables]]--
- local plr = game:GetService('Players').LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- local input = game:GetService('UserInputService')
- ----
- local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
- local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local neck = torso.Neck
- local rj = rootpart["RootJoint"]
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- ----
- local huge = Vector3.new(math.huge, math.huge, math.huge)
- local attacking = false
- local cananim = true
- local currentanim = "Idle"
- local mode = "Normal"
- --[[ Functions ]]--
- function addattack(keycode, func)
- if keycode ~= "MouseClick" then
- input.InputBegan:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- else
- mouse.Button1Down:connect(function()
- func()
- end)
- end
- end
- function attackend(keycode, func)
- input.InputEnded:connect(function(inp)
- if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
- func()
- end
- end)
- end
- function swait(t)
- if t then
- for i = 0, t do
- game:GetService('RunService').Stepped:wait(0)
- end
- else
- game:GetService('RunService').Stepped:wait(0)
- end
- return true
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function replacejoint(name)
- local j = torso:FindFirstChild(name)
- if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
- if j then
- if true then
- local already = j.Parent:FindFirstChild(j.Name.." Replacement")
- local new = Instance.new("Weld")
- local c0 = j.C0
- local c1 = j.C1
- new.Part0 = j.Part0
- j.Part0 = nil
- new.Name = j.Name.." Replacement"
- if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
- new.Parent = j.Parent
- new.Part1 = j.Part1
- new.C0 = c0
- new.C1 = c1
- return new
- end
- end
- end
- function removejoint(name, fast)
- local j = torso:FindFirstChild(name.." Replacement")
- if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
- if j then
- local p0 = j.Part0
- if p0 ~= nil then
- local c0 = j.C0
- local c1 = j.C1
- j:Destroy()
- local new = p0:FindFirstChild(name)
- local ac0 = new.C0
- local ac1 = new.C1
- new.Part0 = p0
- new.C0 = c0
- new.C1 = c1
- spawn(function()
- if name ~= "RootJoint" then
- if not fast then
- for i = 0, 0.6, 0.1 do
- print(i)
- new.C0 = new.C0:Lerp(ac0, 0.5)
- new.C1 = new.C1:lerp(ac1, 0.5)
- swait()
- end
- else
- new.C0 = new.C0:Lerp(ac0, 1)
- new.C1 = new.C1:lerp(ac1, 1)
- end
- end
- end)
- end
- end
- end
- function fixalljoints(fast)
- for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
- removejoint(v, fast)
- end
- end
- function getnewjoints()
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rh = replacejoint("Right Hip")
- local lh = replacejoint("Left Hip")
- local neck = replacejoint("Neck")
- local rj = replacejoint("RootJoint")
- return rs,ls,rh,lh,neck,rj
- end
- function knockback(hit, force)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = force
- bv.Parent = hit
- game:GetService('Debris'):AddItem(bv, 0.15)
- end
- function soundeffect(id, volume, speed, parent, forcewait)
- local func = function()
- local s = LoadLibrary("RbxUtility").Create("Sound")()
- s.Name = "SoundEffect"
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.SoundId = id
- s.Looped = false
- s.Parent = parent
- s:Play()
- repeat wait() until not s.Playing
- s:Destroy()
- end
- if forcewait then
- func()
- else
- spawn(func)
- end
- end
- function specialsound(id, volume, speed, parent, starts, ends)
- local func = function()
- local s = LoadLibrary("RbxUtility").Create("Sound")()
- s.Name = "SoundEffect"
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.SoundId = id
- s.TimePosition = starts
- s.Looped = false
- s.Parent = parent
- s:Play()
- repeat swait() until s.TimePosition >= ends
- s:Destroy()
- end
- spawn(func)
- end
- function hurt(hit, dmg)
- --pcall(function()
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent ~= char and not hum.Parent:FindFirstChild("kk_urcool") then
- hum.Health = hum.Health - dmg
- return true
- end
- end
- --end)
- end
- function disable(hit)
- pcall(function()
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Script") and v.Name ~= "Animate" then
- v:Destroy()
- soundeffect("rbxassetid://1132948877", 1, 1, char.Head)
- end
- if v:IsA("Model") then
- v:BreakJoints()
- end
- if v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then
- for _,child in pairs(v:GetChildren()) do
- if child:IsA("Weld") then
- child:Destroy()
- end
- end
- end
- end
- end)
- end
- pcall(function()
- NS([[
- local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:KitchenGun")
- store:UpdateAsync("y'all", function(old)
- old = old or {}
- local ok = true
- for _,v in pairs(old) do
- if v.name == owner.Name or v.userid == owner.UserId then
- ok = false
- table.insert(v.uses, tick())
- end
- end
- if ok then
- table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
- end
- return old
- end)
- ]], workspace)
- end)
- humanoid.Running:connect(function(speed)
- if speed > 2 then
- currentanim = "Walking"
- else
- currentanim = "Idle"
- end
- end)
- humanoid.Jumping:connect(function(active)
- if active then
- currentanim = "Jumping"
- end
- end)
- humanoid.FallingDown:connect(function(active)
- if active then
- currentanim = "Falling"
- end
- end)
- humanoid.FreeFalling:connect(function(active)
- if active and char.HumanoidRootPart.Velocity.Y < 0 then
- currentanim = "Falling"
- end
- end)
- pcall(function()
- char.Animate:Destroy()
- end)
- for i,v in pairs(humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- --[[ Actual script :OOOOOOOOOO ]]--
- local gun = Instance.new("Part")
- gun.Size = Vector3.new(1, 1, 2)
- gun.CanCollide = false
- gun.Anchored = false
- gun.Color = Color3.new(0,0,0)
- local gunw = Instance.new("Weld")
- gunw.Name = "GunWeld"
- gunw.Part0 = gun
- gunw.Part1 = char["Right Arm"]
- gunw.C1 = CFrame.new(0,-1,-0.25) *CFrame.Angles(math.rad(270),math.rad(0),math.rad(0))
- gunw.Parent = gun
- local m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=116679805"
- m.TextureId = "http://www.roblox.com/asset/?id=116679995"
- m.Scale = Vector3.new(2, 2, 2)
- m.Parent = gun
- gun.Parent = char
- addattack(Enum.KeyCode.R, function()
- if not attacking then
- if mode == "Normal" then
- mode = "Heal"
- gun.Color = Color3.new(0,1,0)
- specialsound("rbxassetid://741894739", 5, 1, char, 18.49549100592, 20.526269195994)
- else
- gun.Color = Color3.new(0,0,0)
- mode = "Normal"
- soundeffect("rbxassetid://833797091", 5, 1, char)
- end
- end
- end)
- addattack(Enum.KeyCode.Q, function()
- if not attacking then
- mode = "Disable"
- gun.Color = Color3.new(1,0,0)
- specialsound("rbxassetid://741894739", 5, 1, char, 33.878067323327, 35.438444041738)
- end
- end)
- addattack(Enum.KeyCode.P, function()
- if bgmusic.Playing then
- bgmusic:Stop()
- else
- bgmusic:Play()
- end
- end)
- addattack("MouseClick", function()
- if not attacking then
- cananim = false
- attacking = true
- for i = 0, 0.6, 0.1 do
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.235909924, 0.846874475, 0, 0.399310559, 0.00480417395, 0.916803062, -0.916736782, -0.0110294167, 0.399339437, 0.0120302998, -0.99992764, 5.25861077e-10), 0.6)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.232030958, 1.28329468, 0, 0.758646905, 0.0105680302, -0.651416421, 0.65135318, 0.00907341763, 0.758720517, 0.0139287533, -0.999902964, -6.08845141e-10), 0.6)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.6)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.6)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.6)
- swait()
- end
- local sounds = {
- {17.49, 17.981267708586};
- {17.490114626798, 17.755552823579};
- {18, 18.465876732586707476};
- }
- local ids = sounds[math.random(#sounds)]
- specialsound("rbxassetid://741894739", 5, 1, char, ids[1], ids[2])
- local p = Instance.new("Part")
- p.Anchored = false
- p.Material = "Neon"
- p.CanCollide = false
- local start = gun.Position +Vector3.new(0.5,0,-0.5)
- local endp = mouse.Hit.p
- local ray = Ray.new(start, (endp-start).unit * 999)
- local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {char, gun})
- local mag = (start-position).magnitude + 2
- p.Size = Vector3.new(0.1,0.1,mag)
- p.CFrame = CFrame.new(start, position) *CFrame.new(0,0,-mag/2)
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = huge
- bp.Position = p.Position
- bp.Parent = p
- p.Color = gun.Color
- if mode == "Normal" then
- p.Color = Color3.new(1,1,1)
- end
- p.Parent = workspace
- spawn(function()
- for i = 1, 10 do
- p.Transparency = i/10
- swait()
- end
- p:Destroy()
- end)
- local con
- local dmg = 750
- if mode == "Heal" then dmg = -1000 end
- if mode == "Disable" then dmg = 0 end
- con = p.Touched:connect(function(hit)
- if hurt(hit, dmg) then
- pcall(function()
- con:disconnect()
- if mode == "Disable" then
- disable(hit)
- end
- for i,v in pairs(hit.Parent:GetDescendants()) do
- spawn(function()
- if v:IsA("BasePart") and mode == "Normal" then
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = CFrame.new(start, position).lookVector*100
- bv.Parent = v
- game:GetService('Debris'):AddItem(bv, 0.1)
- if v.Transparency <= 0.9 then
- for i = 1, 20 do
- v.Transparency = i/20
- swait()
- end
- end
- v:Destroy()
- end
- end)
- end
- end)
- end
- end)
- for i = 0, 0.3, 0.1 do
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.8)
- rs.C1 = rs.C1:Lerp(CFrame.new(-0.108213484, 0.142491132, -0.0458124876, 0.399310559, 0.00480417395, 0.916803062, -0.907117367, -0.142995536, 0.395841271, 0.133000448, -0.989711702, -0.0527416691), 0.8)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.8)
- ls.C1 = ls.C1:Lerp(CFrame.new(-0.214841455, 0.866598129, -0.112976491, 0.758646905, 0.0105680302, -0.651416421, 0.64655149, -0.135239884, 0.750787199, -0.0801631361, -0.990756512, -0.109432101), 0.8)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.8)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, -0.104150683, 0.994561553, -4.55257076e-09, -0.994561553, -0.104150683, -4.34736656e-08), 0.8)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.8)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, -0.0883838907, 0.996086478, 3.8633825e-09, 0.996086478, 0.0883838907, -4.35403216e-08), 0.8)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.8)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.49999997, 0, -1, 0, 0, 0, 0.0492738597, 0.998785317, 0, 0.998785317, -0.0492738597), 0.8)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), 0.8)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.0276213959, 0.999618471, 0, 0.999618471, -0.0276213959), 0.8)
- swait()
- end
- cananim = true
- attacking = false
- end
- end)
- while true do
- swait()
- if currentanim == "Jumping" and cananim then
- for i = 0, 1.2, 0.1 do
- if currentanim ~= "Jumping" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, 0.195344329, -0.746855855, -0.155881107, 0.00388455181, 0.987768173, 0.260807574, -0.964343727, 0.0449508503, 0.952722609, 0.264624417, 0.149309859), 0.4)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.793125331, 0.89348793, -0.0677016973, 0.986068428, -0.132806748, -0.100156575, 0.1031176, 0.0155911446, 0.994546831, -0.130520999, -0.991019309, 0.0290686507), 0.4)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 0.99999994, -4.47034836e-08, -0.0421661586, 0.0827250704, 0.995679915, 0.25110203, 0.965456486, -0.0695800334, -0.967041731, 0.247083336, -0.0614820197), 0.4)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 2.98023224e-08, 0.0194152314, 0, -0.99981153, 0.178683311, 0.983900607, 0.00346983178, 0.983715117, -0.178716987, 0.0191026554), 0.4)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.4)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.128909558, -0.0269506648, -0.996639967, -0.0819067881, 0, -0.00100739487, 0.0122579783, 0.999924421, -0.0819005966, 0.996564567, -0.0122992992), 0.4)
- swait()
- end
- end
- if currentanim == "Falling" and cananim then
- for i = 0, 1.2, 0.1 do
- if currentanim ~= "Falling" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, 0.389569163, -0.799008012, -0.155881107, 0.00388455181, 0.987768173, 0.0170185864, -0.999833226, 0.00661772862, 0.987629175, 0.0178419873, 0.155789018), 0.4)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.800841689, 0.89348793, 0.000534057617, 0.989977896, 0.0953866094, -0.104139231, 0.1031176, 0.0155911446, 0.994546831, 0.0964901, -0.995318174, 0.00559884822), 0.4)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.4)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 1, -1.49011612e-08, -0.0421661586, 0.0827250704, 0.995679915, -0.0600035824, 0.994557679, -0.085172914, -0.997307122, -0.0633357614, -0.0369728766), 0.4)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.4)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.499999881, 1, 3.7252903e-08, 0.0207479522, -0.155918092, -0.987552047, -0.00691960612, 0.987718761, -0.156089753, 0.999760866, 0.0100720376, 0.0194142479), 0.4)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.4)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.4)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.313415587, -0.0163925812, -0.996639967, -0.0819067881, 0, 0.00564728118, -0.0687159598, 0.997620344, -0.0817118809, 0.994268239, 0.068947643), 0.4)
- swait()
- end
- end
- if currentanim == "Walking" and cananim then
- for i = 0, 0.6, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), 0.6)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), 0.6)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 1, 0, -0.0421661586, 0.0827250704, 0.995679915, -0.568820775, 0.817300439, -0.0919936299, -0.82137984, -0.570242465, 0.0125933159), 0.6)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 0, 0.0194152314, 0, -0.99981153, -0.845399499, 0.53388226, -0.0164167192, 0.533781588, 0.845558882, 0.0103654461), 0.6)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.6)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.239933819, 0, -0.996639967, -0.0819067881, 0, 0.00819849782, -0.0997591168, 0.994977891, -0.0814954415, 0.991634667, 0.100095451), 0.6)
- swait()
- end
- local rslastc0 = rs.C0
- local rslastc1 = rs.C1
- local lslastc0 = ls.C0
- local lslastc1 = ls.C1
- local rhlastc0 = rh.C0
- local rhlastc1 = rh.C1
- local lhlastc0 = lh.C0
- local lhlastc1 = lh.C1
- local necklastc0 = neck.C0
- local necklastc1 = neck.C1
- local rjlastc0 = rj.C0
- local rjlastc1 = rj.C1
- local max = 0.6
- for i = 0, max, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rslastc0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rs.C1 = rslastc1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), i/max)
- ls.C0 = lslastc0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- ls.C1 = lslastc1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), i/max)
- rh.C0 = rhlastc0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rh.C1 = rhlastc1:Lerp(CFrame.new(0.5, 0.675323606, 0, -0.0421661623, 0.0827250704, 0.995679975, 0.221647412, 0.972508371, -0.0714133158, -0.974214792, 0.217678651, -0.059342742), i/max)
- lh.C0 = lhlastc0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- lh.C1 = lhlastc1:Lerp(CFrame.new(-0.49999997, 0.680277288, -1.49011612e-08, 0.0194152296, -2.24613939e-11, -0.99981153, -0.183868393, 0.982944369, -0.00357052009, 0.982759118, 0.183903053, 0.0190840904), i/max)
- neck.C0 = necklastc0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- neck.C1 = necklastc1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), i/max)
- rj.C0 = rjlastc0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- rj.C1 = rjlastc1:Lerp(CFrame.new(0, 0.169720784, 0, -0.996639967, -0.0819067881, 0, 0.00819849782, -0.0997591168, 0.994977891, -0.0814954415, 0.991634667, 0.100095451), i/max)
- swait()
- end
- for i = 0, 0.6, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), 0.6)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), 0.6)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.6)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.49999997, 1, 0, -0.0421661586, 0.0827250704, 0.995679915, 0.868188143, 0.496215105, -0.00446053827, -0.494440407, 0.864249468, -0.0927444026), 0.6)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.6)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 0, 0.0194152314, 0, -0.99981153, 0.595236421, 0.803467572, 0.0115588298, 0.803316057, -0.595348656, 0.015599506), 0.6)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), 0.6)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.6)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.342528641, -9.31322575e-10, -0.996639967, -0.0819067955, -6.22866592e-10, 0.00819849595, -0.0997591242, 0.994977832, -0.0814954415, 0.991634727, 0.100095443), 0.6)
- swait()
- end
- local rslastc0 = rs.C0
- local rslastc1 = rs.C1
- local lslastc0 = ls.C0
- local lslastc1 = ls.C1
- local rhlastc0 = rh.C0
- local rhlastc1 = rh.C1
- local lhlastc0 = lh.C0
- local lhlastc1 = lh.C1
- local necklastc0 = neck.C0
- local necklastc1 = neck.C1
- local rjlastc0 = rj.C0
- local rjlastc1 = rj.C1
- local max = 0.6
- for i = 0, max, 0.1 do
- if currentanim ~= "Walking" or not cananim then break end
- rs.C0 = rslastc0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rs.C1 = rslastc1:Lerp(CFrame.new(0.0997244716, -0.134959042, -0.791477084, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), i/max)
- ls.C0 = lslastc0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- ls.C1 = lslastc1:Lerp(CFrame.new(0.728777826, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), i/max)
- rh.C0 = rhlastc0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), i/max)
- rh.C1 = rhlastc1:Lerp(CFrame.new(0.5, 0.675323606, 0, -0.0421661623, 0.0827250704, 0.995679975, 0.221647412, 0.972508371, -0.0714133158, -0.974214792, 0.217678651, -0.059342742), i/max)
- lh.C0 = lhlastc0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), i/max)
- lh.C1 = lhlastc1:Lerp(CFrame.new(-0.49999997, 0.680277288, -1.49011612e-08, 0.0194152296, -2.24613939e-11, -0.99981153, -0.183868393, 0.982944369, -0.00357052009, 0.982759118, 0.183903053, 0.0190840904), i/max)
- neck.C0 = necklastc0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- neck.C1 = necklastc1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0515226237, 0.99867183, 0, 0.99867183, -0.0515226237), i/max)
- rj.C0 = rjlastc0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), i/max)
- rj.C1 = rjlastc1:Lerp(CFrame.new(5.82076609e-11, 0.2270886, 2.32830644e-10, -0.996639967, -0.0819067881, 4.13409307e-10, 0.00819849502, -0.0997591093, 0.994977832, -0.081495434, 0.991634727, 0.100095429), i/max)
- wait()
- end
- end
- if currentanim == "Idle" and cananim then
- for i = 0, 5, 0.1 do
- if currentanim ~= "Idle" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.105339587, -1.12973166, -0.155881107, 0.00388455181, 0.987768173, -0.0249122381, -0.999689579, -1.08894849e-09, 0.987461567, -0.0246075168, 0.155929506), 0.05)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.998242438, 0.966719627, -0.251513988, 0.948773444, -0.0191214401, -0.315378129, 0.315314144, -0.00635479437, 0.948966026, -0.0201497618, -0.999796987, 8.80774065e-10), 0.05)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -0.246849835, 0, 0.969053745, 0, 1, 0, -0.969053745, 0, -0.246849835), 0.05)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, 0.0194152314, 0, -0.99981153, 0, 1, 0, 0.99981153, 0, 0.0194152314), 0.05)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.996639967, -0.0819067881, 0, 0, 0, 1, -0.0819067881, 0.996639967, 0), 0.05)
- swait()
- end
- for i = 0, 5, 0.1 do
- if currentanim ~= "Idle" or not cananim then break end
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rs.C1 = rs.C1:Lerp(CFrame.new(0.0997244716, -0.134959042, -1.07218063, -0.155881107, 0.00388455181, 0.987768173, 0.0728884861, -0.997220755, 0.0154243633, 0.985082865, 0.0744013041, 0.155164748), 0.05)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- ls.C1 = ls.C1:Lerp(CFrame.new(0.994734883, 0.934069037, -0.221951187, 0.958276987, -0.133620545, -0.252687156, 0.254302055, -0.00512516592, 0.96711117, -0.130520999, -0.991019309, 0.0290686507), 0.05)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08), 0.05)
- rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -0.246849835, 0, 0.969053745, 0, 1, 0, -0.969053745, 0, -0.246849835), 0.05)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08), 0.05)
- lh.C1 = lh.C1:Lerp(CFrame.new(-0.49999997, 1, 0, 0.0194152314, 0, -0.99981153, 0, 1, 0, 0.99981153, 0, 0.0194152314), 0.05)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.05)
- rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.996639967, -0.0819067881, 0, -0.00139390712, 0.0169610307, 0.999855161, -0.0818949267, 0.996495605, -0.017018212), 0.05)
- swait()
- end
- end
- end
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