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kevansevans

Untitled

Feb 29th, 2020
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Haxe 2.40 KB | None | 0 0
  1. function recursiveNodeTraversalVisibility(_nodeIndex:Int) {
  2.        
  3.         node_visited[_nodeIndex] = true;
  4.        
  5.         trace(_nodeIndex);
  6.        
  7.         var node = nodes[_nodeIndex];
  8.        
  9.         var fronsubsec:Bool = false;
  10.         var backsubsec:Bool = false;
  11.        
  12.         //Check if we've gone down both nodes
  13.         if (node_visited[node.frontChildID] && node_visited[node.backChildID]) {
  14.             if (node.parent == -1) {
  15.                 trace("I didn't continue, top of tree, both visited!");
  16.                 return;
  17.             }
  18.             trace("Both nodes visited, visiting my mama!");
  19.             recursiveNodeTraversalVisibility(node.parent);
  20.             return;
  21.         }
  22.         if (node_visited[node.frontChildID]) {
  23.             fronsubsec = true;
  24.             trace("Front was visited"); //<- Won't continue past here if met
  25.         }
  26.         if (node_visited[node.backChildID]) {
  27.             backsubsec = true;
  28.             trace("back was visited"); //<- Won't continue past here if met
  29.         }
  30.        
  31.         if (fronsubsec == true && backsubsec == true) {
  32.             recursiveNodeTraversalVisibility(node.parent);
  33.             trace("I went back up!");
  34.             return;
  35.         } else {
  36.            
  37.             if (node.frontChildID & Node.SUBSECTORIDENTIFIER > 0) {
  38.                 fronsubsec = true;
  39.                 subsectorVisibilityCheck(node.frontChildID & (~Node.SUBSECTORIDENTIFIER));
  40.                 trace("Front side is a node!");
  41.             }
  42.             if (node.backChildID & Node.SUBSECTORIDENTIFIER > 0) {
  43.                 backsubsec = true;
  44.                 subsectorVisibilityCheck(node.backChildID & (~Node.SUBSECTORIDENTIFIER));
  45.                 trace("Back side is a node!");
  46.             }
  47.         }
  48.        
  49.         //Do we need to keep searching down the tree?
  50.         if (fronsubsec == true && backsubsec == false) {
  51.             recursiveNodeTraversalVisibility(node.backChildID);
  52.             trace("I went down front, but not back");
  53.             return;
  54.         }
  55.         if (fronsubsec == false && backsubsec == true) {
  56.             recursiveNodeTraversalVisibility(node.frontChildID);
  57.             trace("I went down back, but not front");
  58.             return;
  59.         }
  60.         if (fronsubsec == true && backsubsec == true) {
  61.             recursiveNodeTraversalVisibility(node.parent);
  62.             trace("Let's visit papa just in case");
  63.             return;
  64.         }
  65.        
  66.         //neither have been visited, neither are subsectors, so which one is closer?
  67.         var isOnBack:Bool = isPointOnBackSide(actors_players[0].xpos, actors_players[0].ypos, _nodeIndex);
  68.         trace(isOnBack);
  69.         if (isOnBack) {
  70.             trace("Back was closer, so I went that way");
  71.             recursiveNodeTraversalVisibility(node.backChildID);
  72.         } else {
  73.             trace("Front was closer, so I went that way");
  74.             recursiveNodeTraversalVisibility(node.frontChildID);
  75.         }
  76.     }
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