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- Collision check implementation for the gunsmith has been unstable since 0.18,
- and we are aware that the game does not do a good job of telling players what is wrong with their gun.
- This will be resolved in 0.21.
- In the meantime look at the gun harder when something is wrong, because most of the incompatibility comes from the gun clipping into itself visually.
- Another confusing case of this comes from trying to use the HK416 conversion on the M4A1 with a colt buffer tube.
- This update should have much lower network usage than previous ones due to the implementation of custom netcode.
- we have also stopped using humanoids.
- The new zeroing accounts for height-over-bore.
- Special thanks to lualeet for helping out with the codebase this update.
- + ported the entire server to Typescript
- + Extensive expansion to the skins available in the game
- + M67 frag grenade
- + F1 frag grenade
- + UMP45
- + internal magazine for the r700
- + tons of retexturing
- + custom animator
- + shipment warpzones that save on performance
- + pulled pin models
- + newer anticheat
- + redone ak recoil
- + barrel deviation
- + grenade impact sounds
- + list of all included skins per gamepass in the shop
- + replace data.global with shared_state
- + new AK attachments, more realistic handguard interaction
- + cj from grove street
- + blood setting
- + shuffle teams before every round
- + Separate the root parts on most guns
- + reimplemented grenades
- + a damage graph
- + new ragdolls
- + reworked animator
- + custom replication
- + luanoids instead of humanoids
- + slightly optimized gun builder
- + randomized conditions when every round starts
- + push gamemode loop
- + vm flashes for one frame when equipping
- + in lobby make every ui invisible except for the one whose state is active
- + Makarov is finished
- + weapons should equip faster now
- + xm177 doesnt push in far enough
- + performance and memory optimizations to the framework
- + bullet shells do not have collision on mid settings anymore
- + added $ value to donations board to make the true robux value even more insulting
- + leaning is animated now
- + default setups are mostly no longer random
- + reset loadout datastores again
- + number of allowed setups per player is now 36
- + health regen
- + gravity property (insitux)
- + colored linting (insitux)
- + expose projectile fire for insitux with events
- + giving people ammo (insitux)
- + setting player weapon (insitux)
- + attack drones (insitux)
- + mock classes (insitux)
- + sound class (insitux)
- + camera modes (freecam) (insitux)
- + server rewrite
- + push gamemode
- + new Roact leaderboard
- + temporary text instead of dots in the gun editor
- + ammo customization
- + separate weapon properties from ammo properties
- + display advanced properties in the gun builder with an additional UI
- + bullets inside magazines and the gun internals
- + bolt operation animation
- + camera animation for the m4
- + faster running speed
- + put a flare next to capture points
- + HK416 gunshot sounds
- + force respawns when a point is taken for both teams
- + A bunch of new camos and gamepass skins
- + Make ACOG FS disappear when aiming down the ACOG
- + crouch cooldown
- + ability to spectate
- + arid green skinpack
- + pink menace skinpack
- + spring based replication
- + revamped g33
- + high quality model option
- + custom animator animation rebasing
- + make it say "x skins" when in gun builder on attachments that have skins, say nothing if default skin
- + proper per-limb damage
- + added a water hit effect
- + reduced rotation aim bobbing with high magnification scopes
- + radio callouts ui adjusted
- + weight affects movement now
- + charging handles being too small
- + cleaner game loop
- + removed camera bobbing when walking
- + die if you fall off the map
- + new skins
- + non tracer ammunition
- + smaller camera angle when prone
- + fixed a bug that made aiming extremely janky on the mp5
- + lighting preset stays the same in the menu now
- + suppressors now make a significant difference to gunshot range
- + non fully black screen in the loading menu
- + suppressed mosin & suppressed makarov
- + Ironsights change apertures
- + Add AK74 Charging Handle
- + Revamped Magpul PRS Gen3/2
- + make the HK416 upper have higher firerate
- + gradual regain of control over the momentum after landing
- + You can no longer use the CQR FG on the Mp5
- + proper zeroing
- + properly working bounding boxes for loadout previews [lualeet]
- + new status updates for point status [lualeet]
- + player hit screams [lualeet]
- + blood splatters [lualeet]
- + better spring movement [lualeet]
- - fixed sights are often misaligned when spawning, mostly [lualeet]
- - make m4a1 gripstocks work with almost all buffer tubes
- - never spawn players after finishing the gamemode
- - hackerman badge fixed
- - fix glock recoil
- - fixed overlays or health effects appearing in the builder
- - removed NVG
- - (for * [3] [1 2 3]) not working (insitux)
- - reduce idle cam rotation
- - some more part count optimization for guns
- - removed sights aiming down in editor
- - test disable canQuery for optimized models
- - don't count deaths caused intentionally to stats
- - fixed the remington incompatibility bug
- - mostly fixed clipping through walls
- - fixed leaderboard breaking
- - fixed landing sounds playing when crouching
- - thunderbeast mounting fixed (somewhat)
- - artr2 mounting fixed somewhat
- - fixed stocks cant reach lerp = 1
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