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- wait(.2)
- local toool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- toool.Name = "QuickScope"
- local hndle = Instance.new("Part",toool)
- hndle.Name = "Handle"
- local mesh = Instance.new("SpecialMesh",hndle)
- mesh.MeshId = "http://www.roblox.com/asset/?id=121944778"
- mesh.TextureId = "http://www.roblox.com/asset/?id=556650177"
- mesh.Scale = Vector3.new(.7,.7,.7)
- local sound = Instance.new("Sound",hndle)
- script.Parent = toool
- local tool=script.Parent
- local player=game.Players.LocalPlayer
- local char=player.Character
- local humanoid=char:FindFirstChild("Humanoid")
- local camera=workspace.CurrentCamera
- local rightC1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(0, (math.pi / 2), 0)
- local leftC1 = CFrame.new(0, 0.7, 0) * CFrame.Angles(0, (math.pi / 2), 0)
- local mouse=player:GetMouse()
- local equipping=false
- local gettingknife=false
- local laserCharge=false
- local playcharge=false
- local justthrown=false
- local canLaser=true
- local justattacked=false
- local thrownkniferotation=0
- local Damage=500
- local Attacking=false
- local handle=nil
- local WalkSpeeds={16,22}
- local fasterthrow = .4
- local knifespeed = 450
- --[[if player.Gamepass4.Value == true then
- fasterthrow = 0.5
- else
- fasterthrow = 0.2
- end
- if player.Gamepass5.Value == true then
- knifespeed = 305
- else
- knifespeed = 225
- end
- --]]
- SOUNDS={
- throwing={"153647554","153647549"},
- laserthrowing={"193444173"},
- shouts={"241084057","224360245","199837759","168209314"},
- striking={"153647529","153647534","153647539","153647540"},
- equip="153647514",
- wallhit={"153647563","153647564"},
- hitplayer={"153676325"},
- deaths={"241084057","146457047","146594648","168209314"},
- }
- SETTINGS={
- tool={
- tool_size=Vector3.new(0.4, 3, 0.7),
- tool_transparency=0,
- tool_color=BrickColor.Black(),
- default_tool_size=0.6,
- },
- }
- function DamageObject(hit)
- local char=hit.Parent
- if char and char~=player.Character and char.Name~="Arms_Model" and hit.Name~="Handle" then
- local h=char:FindFirstChild("Humanoid")
- if h and h.Health > 0 then
- h:TakeDamage(Damage)
- PlaySound("Hit1",char.Torso)
- local explosion = Instance.new("Explosion")
- explosion.ExplosionType = 'NoCraters'
- explosion.Position = humanoid.Torso.CFrame.p
- explosion.BlastPressure=0
- explosion.Parent=workspace
- if h.Health == 0 then
- PlaySound("Hit2")
- end
- end
- end
- end
- function PlaySound(name,ctorso)
- if name=="Throw" then
- tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.throwing[math.random(1,#SOUNDS.throwing)]
- tool.Handle.Sound:Play()
- elseif name=="ThrowLaser" then
- tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.laserthrowing[math.random(1,#SOUNDS.laserthrowing)]
- tool.Handle.Sound:Play()
- elseif name=="Equip" then
- tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.equip
- tool.Handle.Sound:Play()
- elseif name=="Swing" then
- tool.Handle.Sound.SoundId = "rbxassetid://" .. SOUNDS.striking[math.random(1,#SOUNDS.striking)]
- tool.Handle.Sound:Play()
- elseif name=="Hit1" then
- local NewSound=tool.Handle.Sound:clone()
- NewSound.Parent=ctorso
- NewSound.SoundId = "rbxassetid://" .. SOUNDS.hitplayer[math.random(1,#SOUNDS.hitplayer)]
- NewSound:Play()
- NewSound:Destroy()
- --elseif name=="Hit2" then
- --local NewSound=tool.Handle.Sound:clone()
- --NewSound.Parent=ctorso
- --NewSound.SoundId = "rbxassetid://" .. SOUNDS.deaths[math.random(1,#SOUNDS.deaths)]
- --NewSound:Play()
- -- NewSound:Destroy()
- elseif name=="Laser" then
- local NewSound=tool.Handle.Sound:Clone()
- NewSound.Parent = ctorso
- NewSound.SoundId = "rbxassetid://" .. SOUNDS.shouts[math.random(1,#SOUNDS.shouts)]
- NewSound:Play()
- end
- end
- function Throwtool(dPos)
- if not tool.Handle then return end
- local throwingHandle = tool.Handle:Clone()
- game:GetService("Debris"):AddItem(throwingHandle, 5)
- throwingHandle.Transparency=0
- throwingHandle.Parent = workspace
- if player.Character and player.Character.Humanoid then
- throwingHandle.Velocity = (player.Character.Humanoid.TargetPoint - throwingHandle.CFrame.p).unit * knifespeed
- if canLaser then
- throwingHandle.Velocity = (player.Character.Humanoid.TargetPoint - throwingHandle.CFrame.p).unit * 15000
- end
- if mouse.Target ~= nil then
- if mouse.Target.Parent.Name~="Arms_Model" and mouse.Target.Name~="ThrownKnife" and mouse.Target.Name~="Handle" then
- targetpos=player.Character.Humanoid.TargetPoint
- else
- targetpos=Vector3.new(0,-10,0)
- end
- end
- -- set the orientation to the direction it is being thrown in
- throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
- local floatingForce = Instance.new('BodyForce', throwingHandle)
- floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
- local spin = Instance.new('BodyAngularVelocity', throwingHandle)
- spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
- spawnPos=player.Character.PrimaryPart.Position
- spawnPos = spawnPos + dPos*5
- if canLaser then
- local Ray = Ray.new(tool.Handle.CFrame.p,(mouse.Hit.p - tool.Handle.CFrame.p).unit * 999)
- local Hit,Position = game.Workspace:FindPartOnRay(Ray,char)
- if Hit then
- if Hit.Parent:FindFirstChild("Humanoid") then
- throwingHandle:Destroy()
- Hit.Parent.Humanoid:TakeDamage(330)
- PlaySound("Laser",Hit.Parent.Torso)
- PlaySound("Hit1",Hit.Parent.Torso)
- laserCharge=true
- local explosion = Instance.new("Explosion")
- explosion.Position=Hit.Parent.Torso.Position
- explosion.BlastRadius=explosion.BlastRadius*3
- explosion.Parent=workspace
- end end
- local RayPart = Instance.new("Part",workspace)
- RayPart.Name = "RayPart"
- RayPart.BrickColor = BrickColor.new("Deep orange")
- RayPart.Transparency = 0
- RayPart.Anchored = true
- RayPart.CanCollide = false
- RayPart.TopSurface = Enum.SurfaceType.Smooth
- RayPart.BottomSurface = Enum.SurfaceType.Smooth
- RayPart.formFactor = Enum.FormFactor.Custom
- local Distance = (Position-tool.Handle.CFrame.p).magnitude
- RayPart.Size = Vector3.new(0.2,0.2,Distance)
- RayPart.CFrame = CFrame.new(Position,tool.Handle.CFrame.p) * CFrame.new(0,0,-Distance/2)
- game.Debris:addItem(RayPart,.5)
- end
- end
- if throwingHandle then
- local touchedConn = throwingHandle.Touched:connect(function(hit)
- local char=hit.Parent
- camera.CameraSubject=humanoid
- camera.CameraType=Enum.CameraType.Custom
- if char and char~=player.Character and char.Name~="Arms_Model" and hit.Name~="Handle" and hit.Name~="RayPart" then
- local h=char:FindFirstChild("Humanoid")
- if h and h.Health > 0 then
- throwingHandle:Destroy()
- laserCharge=true
- if hit.Name~="Head" or hit.className=="Hat" then
- h:TakeDamage(Damage)
- -- player.Credits.Value = player.Credits.Value + 15
- --player.PlayerGui.NormalKillGui.Script.Disabled = false
- local explosion = Instance.new("Explosion")
- explosion.Position=h.Parent.Torso.Position
- explosion.BlastRadius=explosion.BlastRadius*2
- explosion.Parent=workspace
- if h.Health == 0 then
- PlaySound("Hit2",char.Torso)
- end
- else
- h:TakeDamage(Damage * 2)
- print("Headshot!")
- --player.Credits.Value = player.Credits.Value + 50
- --player.PlayerGui.HeadShotGui.Script.Disabled = false
- local explosion = Instance.new("Explosion")
- explosion.Position=h.Parent.Torso.Position
- explosion.BlastRadius=explosion.BlastRadius*2
- explosion.Parent=workspace
- char.Head.Transparency=1
- char.Head.CanCollide=false
- if char.Head:FindFirstChild("face") then char.Head:FindFirstChild("face").Transparency=1 end
- for _,v in pairs(char:GetChildren()) do
- if v.className=="Hat" then
- v:Destroy()
- end
- end
- for i = 1, 7 do
- local blood=Instance.new("Part")
- blood.FormFactor="Custom"
- blood.Size=Vector3.new(1,.2,1)
- blood.BrickColor=BrickColor.Red()
- blood.TopSurface=0
- blood.BottomSurface=0
- game:GetService("Debris"):AddItem(blood,5)
- blood.Parent=workspace
- blood.Position=char.Head.Position + Vector3.new(math.random(0.2,0.8),0,math.random(0.2,0.8))
- end
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://142347633"
- sound.Parent=char.Head
- sound.Pitch=1.1
- sound:Play()
- end
- PlaySound("Hit1",char.Torso)
- if h.Health == 0 then
- PlaySound("Hit2")
- end
- elseif hit.Name~="Handle" or hit.Name~="IgnoreThrowingKnives" and hit.Parent.Name~="Arms_Model" and hit.Name~="RayPart" and hit.CanCollide==true then
- local sound=Instance.new("Sound")
- sound.Parent=hit
- sound.SoundId = "rbxassetid://" .. SOUNDS.wallhit[math.random(1,#SOUNDS.wallhit)]
- sound:Play()
- sound:Destroy()
- print("Hit Object: " .. hit.Name)
- local newknife=tool.Handle:clone()
- newknife.Name="ThrownKnife"
- newknife.CFrame = CFrame.new(spawnPos, spawnPos + dPos) * CFrame.Angles(math.pi/-2, 0, 0)
- newknife.Position = targetpos
- throwingHandle:Destroy()
- newknife.Anchored=true
- newknife.CanCollide=true
- newknife.Transparency=0
- newknife.Parent=workspace
- --newknife.Script.Disabled = false
- wait(7)
- for i=1,10 do
- newknife.Transparency=i*.1
- wait()
- end
- newknife:Destroy()
- end
- end
- end)
- end
- end
- -- must check if it still exists since we waited
- if throwingHandle then
- throwingHandle.CanCollide = true
- end
- FUNCTIONS={
- CHECKFORFIRSTPERSON=function()
- if (camera.focus.p - camera.CoordinateFrame.p).magnitude > 1 then
- return false
- else
- return true
- end
- end,
- ANIMS=function(state)
- if state then
- mouse.Icon="http://www.roblox.com/asset/?id=258828417"
- --Start Animation
- if SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.55, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.6, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.65, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.7, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.75, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.8, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.85, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.9, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -0.95, 0)
- elseif SETTINGS.tool then
- tool.GripPos = Vector3.new(0, -1, 0)
- else
- print("Invalid tool size! Set to default: " .. SETTINGS.tool.default_tool_size )
- if SETTINGS.tool.default_tool_size==.1 then
- tool.GripPos = Vector3.new(0, -0.55, 0)
- elseif SETTINGS.tool.default_tool_size==.2 then
- tool.GripPos = Vector3.new(0, -0.6, 0)
- elseif SETTINGS.tool.default_tool_size==.3 then
- tool.GripPos = Vector3.new(0, -0.65, 0)
- elseif SETTINGS.tool.default_tool_size==.4 then
- tool.GripPos = Vector3.new(0, -0.7, 0)
- elseif SETTINGS.tool.default_tool_size==.5 then
- tool.GripPos = Vector3.new(0, -0.75, 0)
- elseif SETTINGS.tool.default_tool_size==.6 then
- tool.GripPos = Vector3.new(0, -0.8, 0)
- elseif SETTINGS.tool.default_tool_size==.7 then
- tool.GripPos = Vector3.new(0, -0.85, 0)
- elseif SETTINGS.tool.default_tool_size==.8 then
- tool.GripPos = Vector3.new(0, -0.9, 0)
- elseif SETTINGS.tool.default_tool_size==.9 then
- tool.GripPos = Vector3.new(0, -0.95, 0)
- elseif SETTINGS.tool.default_tool_size==1 then
- tool.GripPos = Vector3.new(0, -1, 0)
- else
- print("Invalid default size! Un-equipping and removing Knife...")
- end
- end
- torso=char:FindFirstChild("Torso")
- leftarm=torso:FindFirstChild("Left Shoulder")
- if leftarm then
- leftarm.Parent=nil
- newarmweld=Instance.new("Weld")
- newarmweld.Name="LeftWeld"
- newarmweld.Part0=torso
- newarmweld.C0 = CFrame.new(-1.5, 0.7, 0)
- newarmweld.C1 = CFrame.new(0, 0.7, 0)
- newarmweld.Part1=char:FindFirstChild("Left Arm")
- newarmweld.Parent=torso
- end
- humanoid.WalkSpeed=WalkSpeeds[2]
- for i = 1, 15, 3 do
- if equipped then
- torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
- end
- wait()
- end
- else
- humanoid.WalkSpeed=WalkSpeeds[1]
- torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.new(0,-0.2,0)
- tool.GripForward = Vector3.new(0,0,-1)
- newarmweld:Destroy()
- leftarm.Parent=torso
- mouse.Icon=""
- torso:FindFirstChild("Neck").C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- torso:FindFirstChild("Right Shoulder").C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- }
- tool.Equipped:connect(function ()
- equipped=true
- PlaySound("Equip")
- FUNCTIONS.ANIMS(true)
- end)
- tool.Unequipped:connect(function ()
- equipped=false
- FUNCTIONS.ANIMS(false)
- end)
- tool.Handle.Touched:connect(function (hit)
- if Attacking then
- DamageObject(hit)
- end
- end)
- tool.Activated:connect(function ()
- if Attacking then return end
- if not tool.Enabled then return end
- justthrown=false
- justattacked=false
- if not gettingknife and not justthrown and not Attacking then
- HeldTime=time()
- end
- playcharge=true
- wait(.15)
- while gettingknife do
- wait()
- end
- local speed=0.2
- for i = 1, 15, fasterthrow do
- if playcharge and equipped and not gettingknife and not justthrown and not Attacking then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 50)), 0, (-i * (math.pi / 25)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0, 0.858912528, 0.165011853, 0.484809607, -0.464581847, 0.649385393, 0.602048457, -0.215483144, -0.742340684, 0.634426773) * CFrame.Angles((-i * (math.pi / 75)),(i * (math.pi / 180)),0)
- player.Character["Right Arm"].RightGrip.C1 = CFrame.new(0, -0.800000012, 0.05, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.Angles((-i * (math.pi / 150)),0,0)
- wait()
- end
- end
- if playcharge then
- canLaser=true
- end
- end)
- tool.Deactivated:connect(function ()
- if not tool.Enabled then return end
- currTime=time()
- playcharge=false
- if HeldTime and currTime - HeldTime > .6 and
- currTime - HeldTime > 0.01 and not justthrown and not gettingknife then
- if not Attacking and not justattacked then
- print("Throw")
- if canLaser then
- PlaySound("ThrowLaser")
- else
- PlaySound("Throw")
- end
- tool.Handle.Transparency=1
- local targetPos = player.Character.Humanoid.TargetPoint
- local lookAt = (targetPos - player.Character.PrimaryPart.Position).unit
- local switchEvenOddParity = 1
- local angle = math.ceil((1-1)/2)*math.pi/12*switchEvenOddParity
- Throwtool(CFrame.Angles(0, angle, 0) * lookAt)
- wait()
- canLaser=true
- HeldTime=0
- gettingknife=true
- mouse.Icon="http://www.roblox.com/asset/?id=258828417"
- player.Character["Right Arm"].RightGrip.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- for i = 1, 15, .8 do
- if equipped then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.0719629526, 0.22870943, 0.970831275, -0.981789052, 0.187819958, 0.0285283029, -0.175816804, -0.955204487, 0.238060504) * CFrame.Angles(0, 0, (i * (math.pi / 15)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, 0.7, 0, 0.703028679, -0.151466534, 0.694844246, -0.673604906, 0.171488613, 0.718921423, -0.228050426, -0.973472893, 0.0185328126) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
- wait()
- end
- end
- justthrown=true
- tool.Handle.Transparency=0
- PlaySound("Equip")
- mouse.Icon="http://www.roblox.com/asset/?id=258828417"
- tool.GripForward = Vector3.new(0,0,-1)
- for i = 1, 15, 1 do
- if equipped then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, -0.071962975, -0.22870943, 0.970831275, 0.981789052, -0.187820047, 0.0285283029, 0.175816894, 0.955204487, 0.238060504) * CFrame.Angles(0, 0, (-i * (math.pi / 30)))
- wait()
- end
- end
- gettingknife=false
- for i = 1, 15, 3 do
- if equipped then
- torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
- end
- wait()
- end
- end
- else
- if not justthrown and not gettingknife then
- if Attacking then return end
- print("Attack")
- HeldTime=0
- Attacking=true
- justattacked=true
- if math.random(1,2)==1 then
- for i = 1, 15, 3 do
- if equipped and not gettingknife and not justthrown then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 65)), 0, (-i * (math.pi / 30)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0, 0.858912528, 0.165011853, 0.484809607, -0.464581847, 0.649385393, 0.602048457, -0.215483144, -0.742340684, 0.634426773) * CFrame.Angles((-i * (math.pi / 75)),(i * (math.pi / 180)),0)
- wait()
- end
- end
- PlaySound("Swing")
- for i = 1, 15, 3 do
- if equipped and not gettingknife and not justthrown then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, 0.0719629526, 0.22870943, 0.970831275, -0.981789052, 0.187819958, 0.0285283029, -0.175816804, -0.955204487, 0.238060504) * CFrame.Angles(0, 0, (i * (math.pi / 15)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, 0.7, 0, 0.703028679, -0.151466534, 0.694844246, -0.673604906, 0.171488613, 0.718921423, -0.228050426, -0.973472893, 0.0185328126) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
- wait()
- end
- end
- for i = 1, 15, 3 do
- if equipped and not justthrown and not gettingknife then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.5, 0.5, 0, -0.071962975, -0.22870943, 0.970831275, 0.981789052, -0.187820047, 0.0285283029, 0.175816894, 0.955204487, 0.238060504) * CFrame.Angles(0, 0, (-i * (math.pi / 30)))
- wait()
- end
- end
- for i = 1, 15, 3 do
- equipping=true
- if equipped and not gettingknife and not justthrown then
- torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
- end
- wait()
- end
- Attacking=false
- else
- for i = 1, 15, 3 do
- if equipped and not gettingknife and not justthrown then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.3, 0.5, 0, 0.195277825, -0.747909963, 0.634426773, 0.482016951, 0.636551082, 0.602048457, -0.854123056, 0.188237742, 0.484809577) * CFrame.Angles((i * (math.pi / 40)),(-i * (math.pi / 45)),(i * (math.pi / 60)))
- end
- wait()
- end
- PlaySound("Swing")
- for i = 1, 15, 3 do
- if equipped and not gettingknife and not justthrown then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.2, 0.5, -.3, 0.852928281, -0.428775758, 0.29776603, 0.516928136, 0.614185035, -0.596290231, 0.0727913082, 0.662516415, 0.745502114) * CFrame.Angles((-i * (math.pi / 45)),0,0)
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.200000003, 0.7, 0, 0.849384904, 0.16895318, 0.5, -0.48470962, 0.624545038, 0.612372398, -0.208810255, -0.762494743, 0.612372398) * CFrame.Angles((i * (math.pi / 60)),(-i * (math.pi / 180)),(i * (math.pi / 60)))
- end
- wait()
- end
- for i = 1, 15, 3 do
- if equipped and not gettingknife and not justthrown then
- torso:FindFirstChild("Right Shoulder").C1 = CFrame.new(-0.3, 0.5, -0.300000012, 0.852928281, -0.472260833, -0.222447708, 0.516928136, 0.82349503, 0.233754784, 0.0727913082, -0.314365625, 0.946507096) * CFrame.Angles((i * (math.pi / 45)),0,0)
- end
- wait()
- end
- for i = 1, 15, 3 do
- if equipped and not gettingknife and not justthrown then
- torso:FindFirstChild("Right Shoulder").C1 = rightC1 * CFrame.Angles((-i * (math.pi / 90)),(-i * (math.pi / 90)),(i * (math.pi / 210)))
- torso:FindFirstChild("LeftWeld").C1 = CFrame.new(-0.2, .7, 0) * CFrame.Angles((-i * (math.pi / 60)),(i * (math.pi / 90)),(-i * (math.pi / 240)))
- end
- wait()
- end
- Attacking=false
- end
- end
- end
- end)
- mouse.Move:connect(function ()
- if equipped and mouse then
- if (mouse.Hit.p - mouse.Origin.p).unit.y < 0.25 and (mouse.Hit.p - mouse.Origin.p).unit.y > -0.25 then
- torso:FindFirstChild("Right Shoulder").C0 = CFrame.new(.9,.5,0) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(0, 0, math.asin((mouse.Hit.p - mouse.Origin.p).unit.y))
- torso:FindFirstChild("LeftWeld").C0 = CFrame.new(-1.5,0.5,0) * CFrame.Angles(0, 0, math.asin((mouse.Hit.p - mouse.Origin.p).unit.y))
- torso:FindFirstChild("Neck").C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),0,math.rad(180)) * CFrame.Angles(math.asin(-(mouse.Hit.p - mouse.Origin.p).unit.y), 0, 0)
- end
- end
- end)
- print("Music executed!")
- s = Instance.new("Sound")
- s.Name = "Music"
- s.SoundId = "http://www.roblox.com/asset/?id=276873987" --Put the id into there.
- s.Looped = true
- s.Pitch = 1 --You can edit these settings.
- s.Volume = 10 --You can edit these settings.
- s.archivable = false
- s.Parent = game.Workspace
- wait(1)
- s:play()
- lp=game.Players.LocalPlayer
- chr=lp.Character
- attacking=false
- mouse = game.Players.LocalPlayer:GetMouse()
- Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace)
- li.TopSurface =0
- li.BottomSurface = 0
- li.Anchored = true
- li.Material = 288
- li.Transparency = Transparency or 0.4
- li.BrickColor = BrickColor.new("Gold")
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
- end
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "e" and attacking == false then
- wait()
- for i=1,5 do
- Lightning(chr.Torso.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
- end
- Wait()
- x=Instance.new("Part",chr)
- x.Transparency=1
- x.Material = 288
- x.Position=mouse.Hit.p
- chr.Torso.CFrame=x.CFrame*CFrame.new(0,5,0)
- x:Destroy()
- end
- end)
- while not getmetatable(shared) do
- wait()
- end
- shared(script)
- local p = game.Players.LocalPlayer
- local bkp = p:WaitForChild("Backpack")
- local char = p.Character
- local bc = char["Body Colors"]
- local mouse = p:GetMouse()
- local la = char["Left Arm"]
- local ra = char["Right Arm"]
- local ll = char["Left Leg"]
- local rl = char["Right Leg"]
- local hed = char.Head
- local tor = char.Torso
- local hum = char.Humanoid
- local cam = workspace.CurrentCamera or workspace.Camera
- local min = 1
- local max = 2
- local autism = false
- local CanGoThroughPlayers = true
- bc.LeftArmColor = BrickColor.new("Bright yellow")
- bc.RightArmColor = BrickColor.new("Bright yellow")
- bc.HeadColor = BrickColor.new("Bright yellow")
- bc.LeftLegColor = BrickColor.new("Bright green")
- bc.RightLegColor = BrickColor.new("Bright green")
- bc.TorsoColor = BrickColor.new("Bright blue")
- function FF()
- ff = Instance.new("ForceField", char)
- ff:Destroy()
- end
- char.Archivable = true
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- clon = char:Clone()
- clon.Parent = char
- clon.Humanoid:Remove()
- function God()
- clon.Parent = char.Parent
- char.Parent = cam
- local rekt = Instance.new("Model", char)
- rekt.Name = "ACTIVE"
- clon.Archivable = false
- end
- local cla = clon["Left Arm"]
- local cra = clon["Right Arm"]
- local cll = clon["Left Leg"]
- local crl = clon["Right Leg"]
- local ched = clon.Head
- local ctor = clon.Torso
- for i, v in pairs(clon:GetChildren()) do
- if v:IsA("Part") then
- v.TopSurface = "Studs"
- v.BottomSurface = "Inlet"
- v.CanCollide = false
- v.FrontSurface = "Smooth"
- v.BackSurface = "Smooth"
- if v.Name == "Torso" then
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- end
- end
- if v:IsA("Accoutrement") then
- v:Remove()
- end
- end
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.Anchored = false
- end
- if v:IsA("Accoutrement") then
- v:Remove()
- end
- end
- if hed:findFirstChild("face") then
- hed.face:Remove()
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- if CanGoThroughPlayers and game.Players ~= nil and game.Players.LocalPlayer ~= nil and game.Players.LocalPlayer.Character ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("Head") ~= nil then
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- end
- end)
- cla_size = Vector3.new(1, 2, 1)
- cra_size = Vector3.new(1, 2, 1)
- ched_size = Vector3.new(2, 1, 1)
- ctor_size = Vector3.new(2, 2, 1)
- cll_size = Vector3.new(1, 2, 1)
- crl_size = Vector3.new(1, 2, 1)
- God()
- game:GetService("RunService").RenderStepped:connect(function()
- for _, hb in pairs(bkp:GetChildren()) do
- if hb.Name == "HopperBin" then
- hb:Destroy()
- end
- end
- wait(0.5)
- for i, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- cla.CFrame = la.CFrame
- cra.CFrame = ra.CFrame
- ched.CFrame = hed.CFrame
- ctor.CFrame = tor.CFrame
- cll.CFrame = ll.CFrame
- crl.CFrame = rl.CFrame
- for i, v in pairs(clon:GetChildren()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- if autism then
- cla.Size = cla_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- cra.Size = cra_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- ched.Size = ched_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- ctor.Size = ctor_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- cll.Size = cll_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- crl.Size = crl_size * Vector3.new(math.random(min, max), math.random(min, max), math.random(min, max))
- end
- end)
- --[[
- Smith and Wesson M&P 45, chambered in .45 ACP ammunition.
- The standard magazine holds 10 rounds, although magazines that could hold 14 rounds were also made but looked incredibly stupid.
- Credit to litozinnamon for the crosshairs and bullethole decals. I used them without permission. Not like I asked him, anyhow.
- ]]
- plr=game:service'Players'.LocalPlayer
- ch,char=plr.Character,plr.Character
- hum=ch.Humanoid
- tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint
- m,mouse=plr:GetMouse(),plr:GetMouse()
- cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
- bc=BrickColor.new
- head=ch.Head
- cam=workspace.CurrentCamera
- rj.C0=cfn()
- rj.C1=cfn()
- sheathed=false
- jammed=false
- local minimumsize = Vector3.new(0.7,0.7,0.7) --Minimumsize for a part to get divided,higher numbers = less detailed and bigger/less bricks
- local surface_between_splitted_parts = 'SmoothNoOutlines' --the surface between splitted parts
- --local fragmented = workspace:FindFirstChild("Fragmented")
- local fragmentable = workspace --all fragmentable objects should be stored in here
- local list = {}
- local brickcount = 0
- --local m = Instance.new("Hint",workspace)
- local storage = {}
- local fillup = 1000 --it constantly generates new parts until it reaches this number(hacky way to prevent lagspikes if there is a large explosion),change it to 0 if you don´t want it to generate (useless) parts.
- local maximumstorage = 2000 --it will recycle parts if the number of parts in the storage doesnt exceed this number
- local storage_position = Vector3.new(0,0,5000) --place them somewhere off the map
- local stored_partsize = Vector3.new(1,1,1) --make them small
- local parts_created_per_frame = 5 --number of parts being created per frame to fill up the storage
- function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance)
- local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1 --to reduce the lagg in large explosions we increase minimumsize based on the explosionradius...
- local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
- local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
- if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then --don´t fragmentate parts, that are too small to fragmentate or too far away from the explosion
- if xi == 1 and yi == 1 and zi == 1 then return end --optional
- if #storage > 0 then
- local p = storage[1]
- p.BrickColor = color
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.CFrame = cframe
- p.Reflectance = reflectance
- table.remove(storage,1)
- else
- local p = Instance.new("Part",fragmentable)
- p.BrickColor = color
- p.FormFactor = "Custom"
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- if p.Transparency>0.285 then
- p.Anchored = false
- else
- p.Anchored=true
- p.Material='Wood'
- end
- p.CFrame = cframe
- p.Reflectance = reflectance
- end
- --p:MakeJoints()
- -- m.Text = m.Text+1
- return --stop the function
- end
- local mody = math.random(-125,125)/1000 --some randomization
- for y = 1,yi do
- if math.random()> 0.5 then
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- local modz = math.random(-125,125)/1000
- for z = 1,zi do --offset = x/xi-0.75+modx)
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)), --maths
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or agent767_was_here),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- else
- local modz = math.random(-125,125)/1000
- for z = 1,zi do
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance)
- end
- end
- end
- end
- end
- function start_fragmentation(position,radius)
- local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1)
- repeat
- local finish = false
- local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100) --maximum number of parts that FindPartsInRegion3 can find is 100, so we have to do this to find them all
- for i = 1,#parts do
- table.insert(list,1,parts[i])
- end
- finish = true
- until #parts < 100 and finish
- print(#list)
- local t = tick()
- for i = 1,#list do
- local p = list[i]
- if p:IsDescendantOf(fragmentable) and p:GetMass()<3000 and p.Transparency>0.285 and p.Name~='Base' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- if p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(ch)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance)
- if #storage < maximumstorage and p.Shape == "Block" then --recycle them
- p.Anchored = true
- p.Material='Wood'
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else --storage is full
- p:Destroy()
- end
- -- m.Text = m.Text-1
- end
- end
- list = {}
- -- print(tick()-t)
- end
- --[[
- spawn(function()
- while wait() do --oh noes,a loop! So inefficient!
- if #storage < fillup then
- for i = 1, parts_created_per_frame do --creates parts to fill up the storage
- local p = Instance.new("Part",fragmentable)
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- end
- end
- end
- end)
- ]]
- --local blankn=22416261
- --172121567
- crosshairs={
- {38140824};
- {38140833};
- {38140839};
- {38140843};
- {38140852};
- {38140910};
- {38140915};
- {38140923};
- {38140928};
- {38140931};
- {38208259};
- {38208275};
- {38208284};
- {38208303};
- {38208310};
- {38208325};
- {38208330};
- {38208352};
- {38208359};
- {38208377}
- }
- bulletholes={
- 172274695;
- 172274721
- }
- for _,v in pairs(crosshairs) do
- game:service'ContentProvider':Preload('rbxassetid://' .. tostring(v[1]-1))
- end
- currentIco=2
- switchIco=function(num)
- if num<20 then
- else
- num=20
- end
- mouse.Icon='rbxassetid://' .. tostring(crosshairs[num][1]-1)
- currentIco=num
- end
- switchIco(currentIco)
- heldDown=false
- spreadint=1
- --[[Settings]]--
- recoil=false -- Set to true for added realism
- magCapacity=20 -- How much a magazine can hold at once
- magAmmo=20 -- How much ammo is in the mag
- crosshairSpread=5
- spread=1
- pAmmunition=true -- more damage if true
- jamRate=500 -- How often the gun jams(the more the less) (no less than 1)
- primaryColor='Really black'
- secondaryColor='Really black'
- slideReflectance=0.01
- slideMaterial='Plastic'
- --[[Attachments]]--
- silencer=true
- highCapMag=false -- High capacity magazine
- laser=true
- automatic=false
- grip=true
- getSound=function(id)
- game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
- local s=int("Sound",ch.Head)
- s.SoundId='rbxassetid://' .. tostring(id)
- s.Volume=1
- return s
- end
- local fireSound=getSound(151997297--[[10209842]])
- fireSound.Pitch=1.3
- --1.8
- local releaseSound=getSound(10209813)
- releaseSound.Pitch=4
- local reloadSound=getSound(10209636)
- reloadSound.Pitch=3
- local magazinelockSound=getSound(152206337)
- magazinelockSound.Pitch=1.4
- local slideBackSound=getSound(152206263)
- slideBackSound.Pitch=2.5
- local slideForwardSound=getSound(152206302)
- slideForwardSound.Pitch=2.5
- local emptySound=getSound(2697295)
- emptySound.Pitch=5
- local glassBreakSound=getSound(144884907)
- local woodImpact=getSound(142082171)
- local fleshImpact=getSound(144884872)
- fleshImpact.Pitch=1.7
- if ch:findFirstChild("Tec-99") then
- ch['Tec-99']:Destroy()
- end
- local tube=int("Model",ch)
- tube.Name='Tec-99'
- local hopper=Instance.new('HopperBin',plr.Backpack)
- hopper.Name=tube.Name
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers.
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p1
- w.Part1 = p0
- w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
- w.MaxVelocity = .1
- return w
- end
- function clerp(c1,c2,sp)
- local R1,R2,R3 = c1:toEulerAnglesXYZ()
- local R21,R22,R23 = c2:toEulerAnglesXYZ()
- return CFrame.new(
- c1.X + (c2.X-c1.X)*sp,
- c1.Y + (c2.Y-c1.Y)*sp,
- c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles(
- R1 + (R21-R1)*sp,
- R2 + (R22-R2)*sp,
- R3 + (R23-R3)*sp
- )
- end
- tweenTable={}
- Tween = function(Weld, Stop, Step,a)
- ypcall(function()
- local func = function()
- local Start = Weld.C1
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- if not Step then Step=0.1 end
- table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
- end
- if a then coroutine.wrap(func)() else func() end
- end)
- end
- weld=function(p0,p1,c0)
- local w=Instance.new("Weld",p0)
- w.Part0=p0
- w.Part1=p1
- w.C0=c0
- return w
- end
- cp=function(parent,color,size,anchored,cancollide)
- local newp=Instance.new("Part",parent)
- newp.TopSurface='SmoothNoOutlines'
- newp.BottomSurface='SmoothNoOutlines'
- newp.FrontSurface='SmoothNoOutlines'
- newp.BackSurface='SmoothNoOutlines'
- newp.RightSurface='SmoothNoOutlines'
- newp.LeftSurface='SmoothNoOutlines'
- newp.FormFactor="Custom"
- newp.BrickColor=bc(color)
- newp.Size=size
- newp.Anchored=anchored
- newp.CanCollide=cancollide
- newp:BreakJoints()
- return newp
- end
- initializeJoints=function()
- rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
- rabr.Position = torso.Position
- rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
- w = Instance.new("Weld",tube)
- w.Part0,w.Part1 = ch['Right Arm'],rabr
- w.C1 = CFrame.new(0,-.5,0)
- labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
- labr.Position = torso.Position
- lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
- ww = Instance.new("Weld",tube)
- ww.Part0,ww.Part1 = ch['Left Arm'],labr
- ww.C1 = CFrame.new(0,-.5,0)
- end
- initializeJoints()
- --[[ leg locks
- rabl = cp(tube,'White',Vector3.new(1,1,1),false,false) rabl.Transparency = 1 rabl.Name='Locker'
- rabl.Position = torso.Position
- rwl = Weld(rabl,torso,0.5,-1.5,0,0,0,0) rwl.Parent = tube rwl.Name = 'rwl'
- wl = Instance.new("Weld",tube)
- wl.Part0,wl.Part1 = ch['Right Leg'],rabl
- wl.C1 = CFrame.new(0,-.5,0)
- labl = cp(tube,'White',Vector3.new(1,1,1),false,false) labl.Transparency = 1 labl.Name='Locker'
- labl.Position = torso.Position
- lwl = Weld(labl,torso,-0.5,-1.5,0,0,0,0) lwl.Parent = tube lwl.Name = 'lwl'
- wwl = Instance.new("Weld",tube)
- wwl.Part0,wwl.Part1 = ch['Left Leg'],labl
- wwl.C1 = CFrame.new(0,-.5,0)
- ]]
- --weld(ch['HumanoidRootPart'],torso,cfn())
- local counter=Instance.new('ScreenGui',plr.PlayerGui)
- local frame=Instance.new('Frame',counter)
- frame.Size=UDim2.new(0.25,0,0.3,0)
- frame.Position=UDim2.new(0.1,0,0.4,0)
- frame.BackgroundTransparency=1
- local ammocounter=Instance.new('TextLabel',frame)
- ammocounter.Size=UDim2.new(1,0,0.3,0)
- ammocounter.Position=UDim2.new(0,0,0.2,0)
- ammocounter.BackgroundTransparency=1
- ammocounter.TextColor3=BrickColor.new('White').Color
- ammocounter.Font='SourceSansBold'
- ammocounter.FontSize='Size18'
- ammocounter.Text=''
- ammocounter.TextXAlignment='Left'
- local bg = Instance.new("BodyGyro",rootpart)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = 10000
- bg.D = 100
- cyl=function(prt)
- local c=int("CylinderMesh",prt)
- return c
- end
- blo=function(prt)
- local c=int("BlockMesh",prt)
- return c
- end
- if laser then
- aLaser=cp(tube,'Really red',Vector3.new(0.2,0.2,0.2))
- aLaser.Transparency=1
- cyl(aLaser).Scale=Vector3.new(0.25,1,0.25)
- aLaser.Anchored=true
- end
- local handle=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.3))
- blo(handle).Scale=Vector3.new(1.15,0.9,1)
- local mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- local framepiece1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.9))
- blo(framepiece1).Scale=Vector3.new(1.15,0.5,1)
- weld(handle,framepiece1,cfn(0,0.354,-0.3)*ang(mr(11.5),0,0))
- local barrel=cp(tube,'Medium stone grey',Vector3.new(0.2,0.2,0.2))
- cyl(barrel).Scale=Vector3.new(0.7,1.2,0.7)
- weld(framepiece1,barrel,cfn(0,0.15,-0.1)*ang(mr(-90),0,0))
- local sbarrel=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- cyl(sbarrel).Scale=Vector3.new(0.7,1.5,0.7)
- weld(barrel,sbarrel,cfn(0,0.35,0))
- local hole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- hole.Transparency=1
- weld(sbarrel,hole,cfn(0,0.2,0))
- local flash=int('PointLight',hole)
- flash.Enabled=false
- flash.Range=10
- flash.Color=BrickColor.new('Neon orange').Color
- local slide1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide1.CanCollide=false
- blo(slide1).Scale=Vector3.new(0.7,1,1.1)
- slideweld1=weld(framepiece1,slide1,cfn(0,0.15,0.23))
- slide1.Reflectance=slideReflectance
- slide1.Material=slideMaterial
- local slide2=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.4))
- slide2.CanCollide=false
- blo(slide2).Scale=Vector3.new(0.7,1,1.1)
- slideweld2=weld(slide1,slide2,cfn(0,0,-0.666))
- slide2.Reflectance=slideReflectance
- slide2.Material=slideMaterial
- local slideside1=cp(tube,secondaryColor,Vector3.new(0.2,0.2,1.1))
- slideside1.CanCollide=true
- blo(slideside1).Scale=Vector3.new(0.25,1,1)
- weld(slide1,slideside1,cfn(-0.09,0,-0.335))
- slideside1.Reflectance=slideReflectance
- slideside1.Material=slideMaterial
- local slideside2=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- slideside2.CanCollide=true
- blo(slideside2).Scale=Vector3.new(0.25,1,1.1)
- weld(slide1,slideside2,cfn(0.09,0,0))
- slideside2.Reflectance=slideReflectance
- slideside2.Material=slideMaterial
- local slideside3=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.3))
- slideside3.CanCollide=true
- blo(slideside3).Scale=Vector3.new(0.25,0.6,0.78)
- weld(slideside2,slideside3,cfn(0,-0.04,-0.335))
- slideside3.Reflectance=slideReflectance
- slideside3.Material=slideMaterial
- local slideside4=cp(tube,secondaryColor, Vector3.new(0.2,0.2,0.4))
- blo(slideside4).Scale=Vector3.new(0.25,1,1.1)
- weld(slide2,slideside4,cfn(0.09,0,0))
- slideside4.Reflectance=slideReflectance
- slideside4.Material=slideMaterial
- local mgs=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(mgs).Scale=Vector3.new(1.15,0.425,0.245)
- weld(handle,mgs,cfn(0,-0.3,0.125))
- --[[Trigger]]--
- local tp1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp1).Scale=Vector3.new(0.6,0.1,0.8)
- weld(framepiece1,tp1,cfn(0,-0.22,0.13))
- local tp2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(tp2).Scale=Vector3.new(0.6,0.1,1.19)
- weld(framepiece1,tp2,cfn(0,-0.14,-0.0265)*ang(mr(45),0,0))
- local trigger1=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger1).Scale=Vector3.new(0.3,0.4,0.16)
- weld(framepiece1,trigger1,cfn(0,-0.07,0.09))
- local trigger2=cp(tube,'Really black',Vector3.new(0.2,0.2,0.2))
- blo(trigger2).Scale=Vector3.new(0.3,0.3,0.16)
- weld(trigger1,trigger2,cfn(0,-0.06,-0.015)*ang(mr(30),0,0))
- --[[Magazine]]--
- local magh=cp(tube,'Really black',Vector3.new(0.2,0.5,0.2))
- blo(magh).Scale=Vector3.new(0.6,1,1)
- local magweld=weld(handle,magh,cfn(0,-0.025,0))
- local bottom=cp(tube,'Really black',Vector3.new(0.2,0.2,0.3))
- blo(bottom).Scale=Vector3.new(1.15,0.385,0.8)
- bottomweld=weld(magh,bottom,cfn(0,-0.28,-0.015))
- if highCapMag then
- magweld:Destroy()
- magh.Size=Vector3.new(0.2,0.7,0.2)
- magweld=weld(handle,magh,cfn(0,-0.125,0))
- bottomweld:Destroy()
- bottomweld=weld(magh,bottom,cfn(0,-0.38,-0.015))
- magCapacity=magCapacity+23
- magAmmo=magAmmo+23
- end
- --[[Sights]]--
- local backsight1=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight1).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight1,cfn(0.06,0.1,0.13))
- local backsight2=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(backsight2).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,backsight2,cfn(-0.06,0.1,0.13))
- local frontsight=cp(tube,'Black',Vector3.new(0.2,0.2,0.2))
- blo(frontsight).Scale=Vector3.new(0.3,0.3,0.3)
- weld(slide1,frontsight,cfn(0,0.1,-0.85))
- local dot1=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot1).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight1,dot1,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot2=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot2).Scale=Vector3.new(0.1,0.31,0.1)
- weld(backsight2,dot2,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local dot3=cp(tube,'Lime green',Vector3.new(0.2,0.2,0.2))
- cyl(dot3).Scale=Vector3.new(0.1,0.31,0.1)
- weld(frontsight,dot3,cfn(0,0.014,0)*ang(mr(-90),0,0))
- local ba=cp(tube,secondaryColor,Vector3.new(0.2,0.2,0.2))
- blo(ba).Scale=Vector3.new(1.15,0.5,1)
- weld(framepiece1,ba,cfn(0,0,-0.55))
- ba.Reflectance=slideReflectance
- ba.Material=slideMaterial
- local weirdholethatpistolshave=cp(tube,'Really black', Vector3.new(0.2,0.2,0.2))
- cyl(weirdholethatpistolshave).Scale=Vector3.new(0.4,1.01,0.4)
- weld(ba,weirdholethatpistolshave,cfn(0,0,0)*ang(mr(-90),0,0))
- --[[Tactical Rails]]--
- local r1=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r1).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r1,cfn(0,-0.05,-0.17))
- local r2=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r2).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r2,cfn(0,-0.05,-0.27))
- local r3=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.2))
- blo(r3).Scale=Vector3.new(1.15,0.2,0.25)
- weld(framepiece1,r3,cfn(0,-0.05,-0.37))
- if laser then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- basehole=cp(tube,'White',Vector3.new(0.2,0.2,0.2))
- cyl(basehole).Scale=Vector3.new(0.4,0.4,0.4)
- weld(base,basehole,cfn(0,0,-0.13)*ang(mr(-90),0,0))
- end
- if silencer then
- local sil=cp(tube,'Really black',Vector3.new(0.2,0.3,0.2))
- fireSound.SoundId='rbxassetid://153230595'
- fireSound.Pitch=1
- cyl(sil).Scale=Vector3.new(0.94,1.8,0.94)
- weld(hole,sil,cfn(0,0.29,0))
- end
- if grip then
- local base=cp(tube,primaryColor,Vector3.new(0.2,0.2,0.3))
- blo(base).Scale=Vector3.new(1.15,1,1)
- weld(r2,base,cfn(0,-0.05,0))
- local hd=cp(tube,primaryColor,Vector3.new(0.2,0.6,0.2))
- cyl(hd)
- weld(base,hd,cfn(0,-0.3,0))
- crosshairSpread=3
- spreadint=spreadint-0.3
- end
- --[[Test Functions]]--
- local debounce=false
- local out=false
- local bs=false
- cockSlide=function() -- hahaha yes i know
- slideBackSound:Play()
- if magAmmo<1 and out==true and bs==false then
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- else
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- if magAmmo>0 then
- createShell()
- --magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- end
- wait(0.15)
- slideForwardSound:Play()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end
- --fx
- local firefx=cp(tube,'Neon orange',Vector3.new(0.7,1.1,0.7))
- firefx.Transparency=1
- local mesh=Instance.new('SpecialMesh',firefx)
- mesh.MeshType='Sphere'
- firefx.Material='Neon'
- weld(hole,firefx,cfn(0,1,0))
- local smokefx=Instance.new('Smoke',hole)
- smokefx.Enabled=false
- barrel.CanCollide=true
- local oc = oc or function(...) return ... end
- function ragJoint(hit,r,d)
- Spawn(oc(function()
- d = d or 0
- local rpar,r0,r1 = r.Parent,r.Part0,r.Part1
- if d > 0 then wait(d) end
- local p = hit:Clone()
- p:BreakJoints()
- p:ClearAllChildren()
- p.FormFactor = "Custom"
- p.Size = p.Size/2
- p.Transparency = 1
- p.CanCollide = true
- p.Name = "Colliduh"
- p.Parent = hit
- local w = Instance.new("Weld",p)
- w.Part0 = hit
- w.Part1 = p
- w.C0 = CFrame.new(0,-p.Size.Y/2,0)
- local rot = Instance.new("Rotate",rpar)
- rot.Name = r.Name
- rot.Part0 = r0
- rot.Part1 = r1
- rot.C0 = r.C0
- rot.C1 = r.C1
- r0.Velocity = Vector3.new()
- r1.Velocity = Vector3.new()
- r:Destroy()
- end))
- end
- createShell=function()
- local shell=cp(tube,'Deep orange',Vector3.new(0.2,0.3,0.2))
- shell.CanCollide=true
- shell.Reflectance=0.3
- cyl(shell)
- shell.CFrame=barrel.CFrame*ang(mr(-90),0,0)
- magAmmo=magAmmo-1
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- game.Debris:AddItem(shell,3)
- end
- reloadPistol=function()
- local current=magAmmo
- Tween(lw,cfn())
- Tween(rw,cfn()*ang(mr(-102),0,0))
- wait(0.4)
- releaseSound:Play()
- bottom.Transparency=1
- magh.Transparency=1
- local mag1=magh:clone()
- mag1.Transparency=0
- mag1.Weld:Destroy''
- local mag2=bottom:clone()
- mag2.Transparency=0
- mag1:BreakJoints''
- mag2:BreakJoints''
- local bm1=mag1:clone()
- local bm2=mag2:clone()
- mag1.Parent=tube
- mag2.Parent=tube
- mag1.CFrame=magh.CFrame
- weld(mag1,mag2,cfn(0,-0.28,-0.015))
- magAmmo=0
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- mag1.CanCollide=true
- mag2.CanCollide=true
- game.Debris:AddItem(mag1,2)
- game.Debris:AddItem(mag2,2)
- wait(0.1)
- Tween(lw,cfn()*ang(mr(25),0,0))
- bm1.Parent=tube
- bm2.Parent=tube
- weld(bm1,bm2,cfn(0,-0.28,-0.015))
- local fa=weld(ch['Left Arm'],bm1,cfn(0,-1.1,0)*ang(mr(-90),0,0))
- wait(0.1)
- Tween(lw,cfn(0,1.4,0)*ang(mr(-109),mr(60),mr(10)),0.07)
- wait(0.25)
- magazinelockSound:Play()
- wait()
- -- reloadSound:Play()
- fa:Destroy''
- bm1:Destroy''
- bm2:Destroy''
- bottom.Transparency=0
- magh.Transparency=0
- local totalcap=0
- if current<1 then --none in chamber reload
- --slideweld1.C0=cfn(0,0,0.45)
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- totalcap=magCapacity
- else
- totalcap=magCapacity+1
- end
- magAmmo=totalcap
- out=false
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- restorePosition()
- end
- firePistol=function()
- switchIco(currentIco+crosshairSpread)
- if not jammed and not out then
- spread=spread+spreadint
- end
- print(spread)
- fireSound.Pitch=math.random(math.random(fireSound.Pitch-0.2,fireSound.Pitch-0.1),math.random(fireSound.Pitch,fireSound.Pitch+0.1))
- if magAmmo>0 and jammed==false then
- local ajar=false
- if magAmmo==1 then
- ajar=true
- end
- user=ch
- local ray = Ray.new(hole.CFrame.p, ((m.Hit.p+Vector3.new(math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35,math.random(-spread,spread)/6.35) )- hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- if hit then
- if hit.Transparency>0.285 and hit:GetMass()<3000 and hit.Parent.className~='Hat' then
- local temps=glassBreakSound:clone()
- temps.Parent=hit
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps:Play''
- start_fragmentation(position,.25)
- end
- if tostring(hit.Material)=='Enum.Material.Wood' and hit.Transparency<0.05 then
- local temps=woodImpact:clone()
- temps.Volume=1
- temps.Pitch=math.random(math.random(temps.Pitch-0.2,temps.Pitch-0.1),math.random(temps.Pitch,temps.Pitch+0.1))
- temps.Parent=hit
- temps:Play''
- start_fragmentation(position,.15)
- end
- ypcall(function()
- if hit and hit.Parent and hit.Parent:findFirstChild'Humanoid' then
- local temps=fleshImpact:clone()
- temps.Parent=hit
- temps:Play()
- if hit.Name~='Head' then
- if pAmmunition==true then
- hit.Parent.Humanoid:TakeDamage(math.random(30,65))
- else
- hit.Parent.Humanoid:TakeDamage(math.random(10,24))
- end
- local guy=hit.Parent
- if guy.Name~='TheDarkRevenant' then
- for i,v in pairs(guy:GetChildren()) do
- if v.className=='Hat' then
- v.Handle:BreakJoints()
- end
- local r = guy.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
- if v:IsA("BasePart") and r then
- ragJoint(v,r,.1)
- elseif v:IsA("Humanoid") then
- spawn(function()
- wait(0.5)
- v.PlatformStand = true
- v.Changed:connect(function()
- v.PlatformStand = true
- end)
- end)
- end
- end
- end
- else
- if hit.Parent.Name~='TheDarkRevenant' then
- hit.Parent:BreakJoints()
- end
- end
- end
- if hit.Parent.className=='Hat' then
- hit.CanCollide=true
- hit:BreakJoints()
- hit.Velocity=m.Hit.p*5
- end
- end)
- end
- if m.Target then
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Transparency = 1
- p.CanCollide = false
- p.Locked = true
- p.CFrame = CFrame.new(position.x,position.y,position.z)--mouse.Target.CFrame+(mouse.Hit.p-mouse.Target.Position)
- local w = Instance.new("Weld")
- w.Part0 = mouse.Target
- w.Part1 = p
- w.C0 = mouse.Target.CFrame:inverse()
- w.C1 = p.CFrame:inverse()
- w.Parent = p
- local d = Instance.new("Decal")
- d.Parent = p
- d.Face = mouse.TargetSurface
- d.Texture = 'rbxassetid://' .. tostring(bulletholes[math.random(#bulletholes)]-2)
- p.Parent = tube
- game.Debris:AddItem(p,6)
- end
- if recoil==true then
- cam:SetRoll(math.random(-2,2))
- cam:TiltUnits(0.501)
- end
- local th=cp(tube,"Really black",Vector3.new(1,1,1))
- th.CanCollide=false
- th.Anchored=true
- th.CFrame=CFrame.new(position.x,position.y,position.z)
- local spm=Instance.new('SpecialMesh',th)
- spm.MeshType='Sphere'
- spm.Scale=Vector3.new(0.05,0.05,0.05)
- spawn(function()
- for i=1,5 do
- wait()
- spm.Scale=spm.Scale+Vector3.new(0.16,0.16,0.16)
- th.Transparency=th.Transparency+0.2
- end
- th:Destroy()
- end)
- fireSound:Play()
- spawn(function()
- firefx.Transparency=0
- wait()
- firefx.Transparency=1
- end)
- spawn(function()
- flash.Enabled=true
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- flash.Enabled=false
- createShell()
- for i=1,2 do
- wait()
- slideweld1.C0=slideweld1.C0*cfn(0,0,-0.22)
- end
- slideweld1.C0=cfn(0,0.15,0.23)
- if ajar==true then
- out=true
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- end)
- ammocounter.Text=''
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- wait()
- Tween(rw,cfn(0,0.7,0)*ang(mr(-100),mr(-30),0),0.62)
- if not grip then
- Tween(lw,cfn(0,0.7,0)*ang(mr(-100),mr(30),0),0.62)
- else
- Tween(lw,cfn(0,1.3,0)*ang(mr(-100),mr(30),0),0.62)
- end
- wait(0.065)
- restorePosition(0.3)
- else
- if magAmmo<1 then
- slideweld1.C0=cfn(0,0.15,0.23)
- slideweld1.C0=slideweld1.C0*cfn(0,0,0.22)
- end
- emptySound:Play()
- end
- if math.random(jamRate)==jamRate and magAmmo>0 then
- jammed=true
- end
- end
- debounced=function()
- if sheathed==false and debounce==false then
- return true
- end
- end
- mouse.Button1Down:connect(function()
- if debounced() then
- if automatic==false then
- debounce=true
- firePistol()
- debounce=false
- else
- heldDown=true
- firePistol()
- end
- end
- end)
- mouse.Button1Up:connect(function()
- heldDown=false
- end)
- sheathGun=function()
- ammocounter.Visible=false
- if laser then
- laserEnabled=false
- aLaser.Transparency=1
- end
- Tween(rw,cfn())
- Tween(lw,cfn())
- wait(0.1)
- mw:Destroy''
- mw=nil
- mw=weld(tor,handle,cfn(1.11,-1.09,0)*ang(mr(-111.5),0,0))
- labr:Destroy()
- rabr:Destroy()
- bg.maxTorque=Vector3.new()
- sheathed=true
- end
- unsheathGun=function()
- ammocounter.Visible=true
- mw:Destroy''
- mw=nil
- initializeJoints()
- mw=weld(ch['Right Arm'],handle,cfn(-0.4,-1,-0.19)*ang(mr(-101.5),0,0)*cfn()*ang(0,mr(-30),mr(-5)))
- restorePosition()
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- sheathed=false
- end
- laserEnabled=false
- mouse.KeyDown:connect(function(key)
- if key=='r' and debounced() then
- debounce=true
- reloadPistol()
- debounce=false
- elseif key=='f' and debounced() then
- debounce=true
- bs=true
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0))
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(35),0))
- wait(0.1)
- spawn(function()
- cockSlide()
- end)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-115),mr(55),0))
- wait(0.3)
- jammed=false
- restorePosition()
- bs=false
- debounce=false
- elseif key=='l' and debounced() then
- if not laserEnabled then
- laserEnabled=true
- aLaser.Transparency=0.35
- else
- laserEnabled=false
- aLaser.Transparency=1
- end
- end
- end)
- restorePosition=function(speed)
- if not grip then
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,0.7,0)*ang(mr(-90),mr(30),0),speed)
- else
- Tween(rw,cfn(0,0.7,0)*ang(mr(-90),mr(-30),0),speed)
- Tween(lw,cfn(0,1.3,0)*ang(mr(-90),mr(30),0),speed)
- end
- end
- hopper.Selected:connect(function()
- unsheathGun()
- end)
- hopper.Deselected:connect(function()
- sheathGun()
- end)
- game:service'RunService'.RenderStepped:connect(function()
- bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
- if laserEnabled==true then
- local user=ch
- local ray = Ray.new(hole.CFrame.p, (m.Hit.p - hole.CFrame.p).unit*300)
- local hit, position = game.Workspace:FindPartOnRay(ray, user)
- local distance = (position - basehole.CFrame.p).magnitude
- aLaser.Size=Vector3.new(0.2,distance,0.2)
- aLaser.CFrame=CFrame.new(position, basehole.CFrame.p) * CFrame.new(0, 0, -distance/2) * ang(mr(-90),0,0)
- end
- for _,v in pairs(tweenTable) do
- if v.Weld.C1==v.Stop then
- table.remove(tweenTable,_)
- else
- if v.th<0.9 then
- v.th=v.th+v.Step
- i=v.th
- v.Weld.C1 = CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
- (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
- (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
- (v.Z1 * (1 - i)) + (v.Z2 * i) )
- else
- v.Weld.C1 = v.Stop
- end
- end
- end
- end)
- for i=1,magAmmo do
- ammocounter.Text=ammocounter.Text .. 'I'
- end
- sheathGun()
- spawn(function()
- while wait(0.07) do
- if heldDown==true then
- spawn(function()
- firePistol()
- end)
- end
- end
- end)
- m.TargetFilter=tube
- while wait(0.03) do
- if spread>1 then
- spread=spread-spreadint/4
- end
- if spread<1 then
- spread=1
- end
- if currentIco>2 then
- switchIco(currentIco-1)
- end
- end
- --hl/https://httpget-inumeration.c9.io/mp45.lua
- --local/game.Players.Conmiro:Destroy''
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