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- return model =
- name: 'Blizzard'
- level: 4
- model: 1
- size: 3
- next: [501,502]
- specs:
- shield:
- capacity: [135,180]
- reload: [2.8,4.7]
- generator:
- capacity: [120,246]
- reload: [22,36]
- ship:
- mass: 110
- speed: [95,115]
- rotation: [40,60]
- acceleration: [80,100]
- bodies:
- main:
- section_segments: 12
- offset:
- x: 80
- y: 0
- z: -0.4
- position:
- x: [30,20,10,-5,-10,10,25,30,30]
- y: [10,15,20,30,40,50,60,68,80]
- z: [0,0,0,0,0,0,0,0,0]
- width: [0,5,10,15,20,7,7,10,18]
- height: [0,2,3,5,3,3,3,4,4]
- texture: [63,63,2,11,3,8,3,2]
- angle: 270
- propeller: false
- pr:
- section_segments: 8
- offset:
- x: 44
- y: 0
- z: 0
- position:
- x: [0,0,0,0]
- y: [0,15,25,15]
- z: [0,0,0,0]
- width: [4,8,6,0]
- height: [2,3,2,0]
- texture: [2,8,17]
- angle: 0
- propeller: true
- co:
- section_segments: 8
- offset:
- x: 0
- y: 30
- z: 2
- position:
- x: [0,0,0,0,0,0]
- y: [-10,-3,4,9]
- z: [0,0,0,-2]
- width: [7,14,8,3]
- height: [1,4,3,3]
- texture: [9,9,8]
- angle: 0
- propeller: false
- ca:
- section_segments: 6
- offset:
- x: 0
- y: 20
- z: -5
- position:
- x: [0,0]
- y: [-15,10]
- z: [0,0]
- width: [2,3]
- height: [1,2]
- texture: [8]
- angle: 0
- propeller: false
- laser:
- damage: [5,6.5]
- rate: 4
- type: 1
- speed: [120,160]
- number: 1
- error: 2
- mg:
- section_segments: 8
- offset:
- x: 30
- y: 20
- z: 0
- position:
- x: [0,-2,2]
- y: [-10,-12,-6]
- z: [0,0,0]
- width: [0,5,2]
- height: [0,1,2]
- texture: [17,15]
- angle: 20
- propeller: false
- laser:
- damage: [1,1.5]
- rate: 5
- type: 1
- speed: [100,140]
- number: 2
- error: 12
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