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Yondiux

Indicadores de daño

Mar 22nd, 2021
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  1. local tweenService = game:GetService("TweenService")
  2.  
  3. local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut)
  4.  
  5. local damageForColours =
  6. {
  7. [25] = Color3.fromRGB(255, 196, 101),
  8. [50] = Color3.fromRGB(255, 234, 0),
  9. [75] = Color3.fromRGB(255, 140, 0),
  10. [100] = Color3.fromRGB(255, 0, 0),
  11. }
  12.  
  13. game.Players.PlayerAdded:Connect(function(plr)
  14.  
  15. plr.CharacterAdded:Connect(function(char)
  16.  
  17. local humanoid = char:WaitForChild("Humanoid")
  18. local currentHealth = humanoid.Health
  19.  
  20. humanoid.HealthChanged:Connect(function(health)
  21.  
  22. if health < currentHealth and humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
  23.  
  24. local healthLost = math.floor(currentHealth - health)
  25.  
  26.  
  27. local damageIndicatorGui = Instance.new("BillboardGui")
  28. damageIndicatorGui.AlwaysOnTop = true
  29.  
  30. damageIndicatorGui.Size = UDim2.new(1.5, 0, 1.5, 0)
  31.  
  32. local offsetX = math.random(-10, 10)/10
  33. local offsetY = math.random(-10, 10)/10
  34. local offsetZ = math.random(-10, 10)/10
  35. damageIndicatorGui.StudsOffset = Vector3.new(offsetX, offsetY, offsetZ)
  36.  
  37. local damageIndicatorLabel = Instance.new("TextLabel")
  38.  
  39. damageIndicatorLabel.AnchorPoint = Vector2.new(0.5, 0.5)
  40. damageIndicatorLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
  41.  
  42. damageIndicatorLabel.TextScaled = true
  43. damageIndicatorLabel.BackgroundTransparency = 1
  44. damageIndicatorLabel.Font = Enum.Font.GothamBlack
  45.  
  46. damageIndicatorLabel.Text = healthLost
  47.  
  48. damageIndicatorLabel.Size = UDim2.new(0, 0, 0, 0)
  49.  
  50. for damage, colour in pairs(damageForColours) do
  51.  
  52. if healthLost <= damage then
  53.  
  54. damageIndicatorLabel.TextColor3 = colour
  55. damage = 100
  56. end
  57. end
  58.  
  59. damageIndicatorLabel.Parent = damageIndicatorGui
  60.  
  61. damageIndicatorGui.Parent = char.HumanoidRootPart
  62.  
  63. damageIndicatorLabel:TweenSize(UDim2.new(1, 0, 1, 0), "InOut", "Quint", 0.3)
  64.  
  65.  
  66. wait(0.3)
  67.  
  68. local guiUpTween = tweenService:Create(damageIndicatorGui, tweenInfo, {StudsOffset = damageIndicatorGui.StudsOffset + Vector3.new(0, 1, 0)})
  69.  
  70. local textFadeTween = tweenService:Create(damageIndicatorLabel, tweenInfo, {TextTransparency = 1})
  71.  
  72. guiUpTween:Play()
  73. textFadeTween:Play()
  74.  
  75. game:GetService("Debris"):AddItem(damageIndicatorGui, 0.3)
  76. end
  77.  
  78. currentHealth = humanoid.Health
  79. end)
  80. end)
  81. end)
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