Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -----------//GATTAI ZAMASU\\-----------
- --[[Movelist
- E = Blades of Judgement
- R = Holy light
- T = Taunt
- Y = Lightning of Absolution
- U = Divine wrath/Holy wrath
- ---------]]
- --I'm starting my own youtube channel to showcase my private/best work, if you're interested, be sure to check it out! https://www.youtube.com/channel/UCN6i8M5gV1KgsGHLNQZGLgQ--
- --It currently has no content as of 1/20/19, but in the near future i'll post some videos & scripting tutorials for the newbs out there.--
- --Also subscribe to this d00d: https://www.youtube.com/channel/UC2hsp8ie2iYsJGK-zRD0sPg--
- --And no, you cannot have my privates, however, over time i'll release one of my privates for 1 hour only--
- --Also, check out my pastebin, it'll give you some handy information too--
- --Enough frickin' around, enjoy the script lads--
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "gattaizamasu"
- hum = Character.gattaizamasu
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- attacking = false
- laughing = false
- id = 2623171639
- taim = nil
- change = 0
- ws = 150
- hpheight = 5
- dedlaff = false
- appi = false
- tauntdebounce = false
- allowlev = true
- position = nil
- MseGuide = true
- running = false
- levitate = false
- settime = 0
- sine = 0
- t = 0
- dgs = 75
- mouse = Player:GetMouse()
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- local soundtable = {138677306,2638719700,454557105,178038408,137473066,165487479,2638769242,2638769810,2638770257,2638777924}
- local holywrathcolors = {"White","New Yeller"}
- rdnm = #soundtable
- hwc = #holywrathcolors
- screenGui = Instance.new("ScreenGui")
- screenGui.Parent = script.Parent
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- coroutine.wrap(function()
- while wait() do
- hum.WalkSpeed = ws
- Head.face.Texture = "rbxassetid://30115196"
- LeftArm.BrickColor = BrickColor.new("Really Black")
- RightArm.BrickColor = BrickColor.new("Really Black")
- Head.BrickColor = BrickColor.new("Really Black")
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- for _,n in pairs(Character:GetChildren()) do
- if n:IsA("Accessory") then n:Remove() end
- end
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- hair = Instance.new("Part",Character)
- hair.Size = Vector3.new(2,2,2)
- hair.CFrame = hair.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.85,0)
- hair.Anchored = false
- hair.Name = "hair"
- hair.BrickColor = BrickColor.new("Lily white")
- hairmesh = Instance.new("SpecialMesh", hair)
- hairmesh.MeshType = "FileMesh"
- hairmesh.Scale = Vector3.new(5.839, 5.737, 5.947)
- hairmesh.MeshId = "rbxassetid://636922353"
- hairweld = weldBetween(hair,Head)
- hairweld.C0 = hair.CFrame:inverse() * Head.CFrame * CFrame.new(.055,-.9,-.4)
- ears = Instance.new("Part",Character)
- ears.Size = Vector3.new(2,2,2)
- ears.CFrame = ears.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.85,0)
- ears.Anchored = false
- ears.Name = "ears"
- ears.BrickColor = BrickColor.new("Olivine")
- earsmesh = Instance.new("SpecialMesh", ears)
- earsmesh.MeshType = "FileMesh"
- earsmesh.Scale = Vector3.new(1,1,1.1)
- earsmesh.MeshId = "rbxassetid://19383407"
- earsweld = weldBetween(ears,Head)
- earsweld.C0 = ears.CFrame:inverse() * Head.CFrame * CFrame.new(0,0,0)
- potara = Instance.new("Part",Character)
- potara.Size = Vector3.new(2,2,2)
- potara.CFrame = potara.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.85,0)
- potara.Anchored = false
- potara.Name = "ears"
- potara.BrickColor = BrickColor.new("Gold")
- potaramesh = Instance.new("SpecialMesh", potara)
- potaramesh.MeshType = "FileMesh"
- potaramesh.Scale = Vector3.new(1,1,1)
- potaramesh.MeshId = "rbxassetid://2623281326"
- potaraweld = weldBetween(potara,Head)
- potaraweld.C0 = potara.CFrame:inverse() * Head.CFrame * CFrame.new(0,.25,0)
- halo = Instance.new("Part",Character)
- halo.Size = Vector3.new(2,2,2)
- halo.CFrame = Root.CFrame * CFrame.new(0,0,2)
- halo.Anchored = false
- halo.Name = "halo"
- halo.Transparency = 1
- halo.BrickColor = BrickColor.new("White")
- halo.Material = "Neon"
- halomesh = Instance.new("SpecialMesh", halo)
- halomesh.MeshType = "FileMesh"
- halomesh.Scale = Vector3.new(11,11,11)
- halomesh.MeshId = "rbxassetid://431912428"
- haloweld = weldBetween(halo,Torso)
- haloweld.C0 = CFrame.new(0,-4.5,-2)
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=2606132411"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1737650382"
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 3
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..id
- doomtheme:Play()
- Aura = Instance.new("Sound",Torso)
- Aura.Volume = 3
- Aura.Name = "aura"
- Aura.Looped = true
- Aura.SoundId = "rbxassetid://2643712818"
- Aura:Play()
- Powerup = Instance.new("Sound",Torso)
- Powerup.Volume = powvol
- Powerup.SoundId = "rbxassetid://2492215919"
- Powerup.Name = "powerup"
- Powerup:Play()
- Powerup.Looped = true
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "aura" then
- Powerup = Instance.new("Sound",Torso)
- Powerup.Volume = powvol
- Powerup.SoundId = "rbxassetid://2492215919"
- Powerup.Name = "powerup"
- Powerup:Play()
- Powerup.Looped = true
- end
- end)
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "doomtheme" then
- doomtheme = Instance.new("Sound",Torso)
- doomtheme.Volume = 3
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..id
- doomtheme:Play()
- end
- end)
- coroutine.wrap(function()
- while wait() do
- pcall(function()
- Powerup.Volume = powvol
- end)
- end
- end)()
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- particlecolor = ColorSequence.new(Color3.new(0, 5, 255))
- goldpart = Instance.new("Part",RightArm)
- goldpart.Size = Vector3.new(1.01,2.01,1.01)
- goldpart.BrickColor = BrickColor.new("Gold")
- goldpart.Material = "Neon"
- goldpart.CanCollide = false
- goldpart.Anchored = false
- goldpartweld = weldBetween(goldpart,RightArm)
- goldpart2 = Instance.new("Part",RightLeg)
- goldpart2.Size = Vector3.new(1.01,2.01,1.01)
- goldpart2.BrickColor = BrickColor.new("Gold")
- goldpart2.Material = "Neon"
- goldpart2.CanCollide = false
- goldpart2.Anchored = false
- goldpartweld2 = weldBetween(goldpart2,RightLeg)
- goldpart3 = Instance.new("Part",LeftLeg)
- goldpart3.Size = Vector3.new(1.01,2.01,1.01)
- goldpart3.BrickColor = BrickColor.new("Gold")
- goldpart3.Material = "Neon"
- goldpart3.CanCollide = false
- goldpart3.Anchored = false
- goldpartweld3 = weldBetween(goldpart3,LeftLeg)
- goldpart4 = Instance.new("Part",LeftArm)
- goldpart4.Size = Vector3.new(1.01,2.01,1.01)
- goldpart4.BrickColor = BrickColor.new("Gold")
- goldpart4.Material = "Neon"
- goldpart4.CanCollide = false
- goldpart4.Anchored = false
- goldpartweld4 = weldBetween(goldpart4,LeftArm)
- goldpart5 = Instance.new("Part",Torso)
- goldpart5.Size = Vector3.new(2.01,2.01,1.01)
- goldpart5.BrickColor = BrickColor.new("Gold")
- goldpart5.Material = "Neon"
- goldpart5.CanCollide = false
- goldpart5.Anchored = false
- goldpartweld5 = weldBetween(goldpart5,Torso)
- Root.CFrame = Root.CFrame * CFrame.new(0,15,0) --intro
- hum.HipHeight = 14.5
- spinny = 0
- for i = 1, 400 do
- spinny = spinny + 4
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+spinny),0),.4)
- hum.HipHeight = hum.HipHeight - .025
- swait()
- end
- local zamasuintro = Instance.new("Sound",Head)
- zamasuintro.SoundId = "rbxassetid://2623121645"
- zamasuintro.Volume = 7
- zamasuintro:Play()
- removeuseless:AddItem(zamasuintro,10)
- for i = 1, 50 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(math.rad(0),math.rad(12),math.rad(-40 - 6 * math.sin(sine/12))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- swait()
- end
- for i = 1, 50 do
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Gold")
- sk.Name = "sk"
- sk.CFrame = Torso.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.01,.001,.01)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.04,0,.04)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("Gold")
- wshockwave.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(1,.05,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(4,0,4)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- coroutine.wrap(function()
- goldpart.Anchored = true
- goldpart.Size = goldpart.Size + Vector3.new(.5,.5,.5)
- goldpart.Transparency = goldpart.Transparency + .05
- goldpart2.Anchored = true
- goldpart2.Size = goldpart2.Size + Vector3.new(.5,.5,.5)
- goldpart2.Transparency = goldpart2.Transparency + .05
- goldpart3.Anchored = true
- goldpart3.Size = goldpart3.Size + Vector3.new(.5,.5,.5)
- goldpart3.Transparency = goldpart3.Transparency + .035
- goldpart4.Anchored = true
- goldpart4.Size = goldpart4.Size + Vector3.new(.5,.5,.5)
- goldpart4.Transparency = goldpart4.Transparency + .05
- goldpart5.Anchored = true
- goldpart5.Size = goldpart5.Size + Vector3.new(.5,.5,.5)
- goldpart5.Transparency = goldpart5.Transparency + .05
- end)()
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(math.rad(0),math.rad(12),math.rad(-40 - 6 * math.sin(sine/12))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- swait()
- end
- coroutine.wrap(function()
- goldpart:Remove()
- goldpart2:Remove()
- goldpart3:Remove()
- goldpart4:Remove()
- goldpart5:Remove()
- end)()
- coroutine.wrap(function()
- o1 = Instance.new("ParticleEmitter",Head)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.0099999997764826,0.0099999997764826)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://243740013"
- o1.ZOffset = 1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 75
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",Torso)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.0099999997764826,0.0099999997764826)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://243740013"
- o1.ZOffset = 1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 75
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",RightArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.0099999997764826,0.0099999997764826)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://243740013"
- o1.ZOffset = 1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 75
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",LeftArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.0099999997764826,0.0099999997764826)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://243740013"
- o1.ZOffset = 1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 75
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",LeftLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.0099999997764826,0.0099999997764826)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://243740013"
- o1.ZOffset = 1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 75
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",RightLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.0099999997764826,0.0099999997764826)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://243740013"
- o1.ZOffset = 1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 75
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",Head)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -2
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1 = Instance.new("ParticleEmitter",RightArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -2
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1 = Instance.new("ParticleEmitter",LeftArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -2
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1 = Instance.new("ParticleEmitter",Torso)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -2
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1 = Instance.new("ParticleEmitter",RightLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -2
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1 = Instance.new("ParticleEmitter",LeftLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -2
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.666667, 1),Color3.new(0, 1, 0),Color3.new(1, 0, 1),Color3.new(1, 1, 1))
- o1 = Instance.new("ParticleEmitter",Head)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.80000001192093,0.80000001192093)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -3
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",Torso)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.80000001192093,0.80000001192093)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -3
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",RightArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.80000001192093,0.80000001192093)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -3
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",LeftArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.80000001192093,0.80000001192093)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -3
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",RightLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.80000001192093,0.80000001192093)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -3
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",LeftLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.80000001192093,0.80000001192093)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -3
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",Head)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.60000002384186,0.60000002384186)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",Torso)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.60000002384186,0.60000002384186)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",RightArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.60000002384186,0.60000002384186)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",LeftArm)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.60000002384186,0.60000002384186)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",RightLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.60000002384186,0.60000002384186)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- o1 = Instance.new("ParticleEmitter",LeftLeg)
- o1.Transparency = NumberSequence.new(1,0.70491802692413,0.7322404384613,1)
- o1.Size = NumberSequence.new(0.60000002384186,0.60000002384186)
- o1.LightEmission = 0.30000001192093
- o1.Texture = "rbxassetid://242102147"
- o1.ZOffset = -1
- o1.Lifetime = NumberRange.new(2,2)
- o1.Rate = 50
- o1.RotSpeed = NumberRange.new(-100,100)
- o1.Speed = NumberRange.new(0,0)
- o1.VelocitySpread = 15
- end)()
- for i = 1, 50 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(math.rad(0),math.rad(12),math.rad(-40 - 6 * math.sin(sine/12))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- swait()
- end
- for i = 1, 20 do
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("White")
- sk.Name = "sk"
- sk.CFrame = halo.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.5,.001,.5)
- for i = 1, 10 do
- skmesh.Scale = skmesh.Scale - Vector3.new(.05,0,.05)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("White")
- wshockwave.CFrame = CFrame.new(halo.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(50,.05,50)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale - Vector3.new(5,0.05,5)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(math.rad(0),math.rad(12),math.rad(-40 - 6 * math.sin(sine/12))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- halomesh.Scale = halomesh.Scale - Vector3.new(.5,.5,.5)
- halo.Transparency = halo.Transparency - .05
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
- swait()
- end
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='e' then
- if debounce then return end
- debounce = true
- attacking = true
- SOUND(Torso,1229838347,8,false,3)
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(9000000,9000000,9000000)
- ws = 8
- sooht = Instance.new("Sound")
- sooht.SoundId = "rbxassetid://1146688617"
- sooht.Volume = 8
- coroutine.wrap(function()
- for i = 1, 5 do
- haloweld.C0 = haloweld.C0 * CFrame.new(0,-1,0)
- halomesh.Scale = halomesh.Scale + Vector3.new(.25,.25,.25)
- swait()
- end
- end)()
- coroutine.wrap(function()
- for i = 1, 15 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(5 * math.sin(sine/12)),math.rad(-40),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(.5,2,0) * CFrame.Angles(math.rad(0),math.rad(20),math.rad(-140)),.3)
- swait()
- end
- for i = 1, 20 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(5 * math.sin(sine/12)),math.rad(-0 * math.sin(sine/12)),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.4)
- swait()
- end
- end)()
- for i = 1, 30 do
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-9.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- local bladeofjustice = Instance.new("Part",Torso)
- bladeofjustice.Anchored = true
- bladeofjustice.CanCollide = false
- bladeofjustice.Name = "blad"
- bladeofjustice.Transparency = 1
- bladeofjustice.Size = Vector3.new(1,1,1)
- bladeofjustice.BrickColor = BrickColor.new("Really red")
- bladeofjustice.Material = "Neon"
- bladeofjustice.CFrame = Root.CFrame * CFrame.new(math.random(-8,8),math.random(-5,5),math.random(-2,2))
- local bladeofjusticemesh = Instance.new("SpecialMesh",bladeofjustice)
- bladeofjusticemesh.MeshId = "rbxassetid://2624209310"
- bladeofjusticemesh.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- local hitted = false
- for i = 1, 20 do
- bladeofjustice.Transparency = bladeofjustice.Transparency - .05
- swait()
- end
- bladeofjustice.Anchored = false
- sooht.Parent = bladeofjustice
- sooht:Play()
- coroutine.wrap(function()
- for i = 1, 300 do
- if hitted then break end
- swait()
- end
- if not hitted then
- bladeofjustice:Remove()
- end
- end)()
- local bov = Instance.new("BodyVelocity",bladeofjustice)
- bov.maxForce = Vector3.new(99999,99999,99999)
- bladeofjustice.CFrame = CFrame.new(bladeofjustice.Position,mouse.Hit.p)
- bov.velocity = bladeofjustice.CFrame.lookVector*220
- bladeofjustice.Touched:connect(function(hit)
- if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "blad" and hit.Parent.Parent ~= Character then
- if hitted then return end
- hitted = true
- bov:Remove()
- bladeofjustice.Anchored = true
- wait(2)
- bladeofjustice.Transparency = 1
- Hit = damagealll(14,bladeofjustice.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(29,43))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(bladeofjustice.Position,torso.Position).lookVector*125
- removeuseless:AddItem(vel,.1)
- end
- end
- for i = 1, 3 do
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("White")
- sk.Name = "sk"
- sk.CFrame = bladeofjustice.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.01,.001,.01)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.03,0,.03)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("White")
- wshockwave.CFrame = CFrame.new(bladeofjustice.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(.1,.005,.1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(5.5,0,5.5)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- coroutine.wrap(function()
- local exploshap = Instance.new("Part",Torso)
- exploshap.Size = Vector3.new(1,1,1)
- exploshap.Shape = "Ball"
- exploshap.Material = "Neon"
- exploshap.CFrame = bladeofjustice.CFrame
- exploshap.BrickColor = BrickColor.new("Really red")
- exploshap.CanCollide = false
- exploshap.Anchored = true
- for i = 1, 20 do
- exploshap.Size = exploshap.Size + Vector3.new(2,2,2)
- exploshap.Transparency = exploshap.Transparency + .05
- swait()
- end
- bladeofjustice:Remove()
- exploshap:Remove()
- end)()
- swait()
- end
- end
- end)
- end)()
- swait(.5)
- end
- for i = 1, 5 do
- haloweld.C0 = haloweld.C0 * CFrame.new(0,1,0)
- halomesh.Scale = halomesh.Scale - Vector3.new(.25,.25,.25)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- ws = 90
- debounce = false
- attacking = false
- elseif Press=='t' then
- if dedlaff then return end
- if tauntdebounce == true then return end
- tauntdebounce = true
- rdnm = soundtable[math.random(1,#soundtable)]
- tauntsound = Instance.new("Sound", Head)
- tauntsound.Volume = 10
- tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm
- tauntsound.Looped = false
- tauntsound:Play()
- wait(3)
- wait(tauntsound.TimeLength)
- tauntsound:Remove()
- wait(1)
- tauntdebounce = false
- elseif Press=='u' then
- if debounce then return end
- debounce = true
- attacking = true
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000000,0)
- ws = 0
- local FACEMYDIVINEWRATH = Instance.new("Sound",Torso)
- FACEMYDIVINEWRATH.SoundId = "rbxassetid://2638717446"
- FACEMYDIVINEWRATH.Volume = 10
- FACEMYDIVINEWRATH:Play()
- removeuseless:AddItem(FACEMYDIVINEWRATH,5)
- for i = 1, 20 do
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2, 1.5, .5) * CFrame.Angles(math.rad(-85 - 3 * math.sin(sine/12)), math.rad(40 + 5 * math.sin(sine/12)), math.rad(0)), 0.25)
- swait()
- end
- local holywrath = Instance.new("Part",RightArm)
- SOUND(holywrath,2644268083,10,false,6)
- holywrath.Size = Vector3.new(.1,.1,.1)
- holywrath.CanCollide = false
- holywrath.Anchored = true
- holywrath.BrickColor = BrickColor.new("Bright orange")
- holywrath.Material = "Neon"
- holywrath.Shape = "Ball"
- holywrath.CFrame = rightlocation.CFrame * CFrame.new(0,0,-2)
- local holywrathaura = Instance.new("Sound",holywrath)
- holywrathaura.SoundId = "rbxassetid://2643712818"
- holywrathaura.Looped = true
- holywrathaura.Volume = 0
- holywrathaura:Play()
- local holywrath2 = Instance.new("Part",RightArm)
- holywrath2.Size = Vector3.new(.3,.3,.3)
- holywrath2.CanCollide = false
- holywrath2.Anchored = true
- holywrath2.Transparency = .7
- holywrath2.BrickColor = BrickColor.new("Really red")
- holywrath2.Material = "Neon"
- holywrath2.Shape = "Ball"
- holywrath2.CFrame = rightlocation.CFrame * CFrame.new(0,0,-2)
- for i = 1, 30 do
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- coroutine.wrap(function()
- hwc = holywrathcolors[math.random(1,#holywrathcolors)]
- local energyballs = Instance.new("Part",Torso)
- energyballs.BrickColor = BrickColor.new(hwc)
- energyballs.Anchored = true
- energyballs.CanCollide = false
- energyballs.CFrame = holywrath.CFrame * CFrame.new(math.random(-4,4),math.random(-4,4),math.random(-4,4))
- energyballs.Shape = "Ball"
- energyballs.Material = "Neon"
- energyballs.Size = Vector3.new(.4,.4,.4)
- for i = 1, 10 do
- energyballs.CFrame = energyballs.CFrame:lerp(CFrame.new(holywrath.Position),.3)
- swait()
- end
- energyballs:Remove()
- end)()
- end
- for i = 1, 20 do
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- holywrath2.CFrame = rightlocation.CFrame * CFrame.new(0,0,-2)
- holywrath2.Size = holywrath2.Size + Vector3.new(.1,.1,.1)
- holywrath.CFrame = rightlocation.CFrame * CFrame.new(0,0,-2)
- holywrath.Size = holywrath.Size + Vector3.new(.1,.1,.1)
- swait()
- end
- for i = 1, 10 do
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- holywrath2.CFrame = rightlocation.CFrame * CFrame.new(0,0,-2)
- holywrath.CFrame = rightlocation.CFrame * CFrame.new(0,0,-2)
- swait()
- end
- enbig = 0
- enbig2 = 0
- enbigger = .25
- SOUND(holywrath,2644340882,10,false,6)
- for i = 1, 60 do
- enbigger = enbigger + .02
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("White")
- sk.Name = "sk"
- sk.CFrame = holywrath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.05,.005,.05)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(enbigger,0,enbigger)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- holywrathaura.Volume = holywrathaura.Volume + .2
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- enbig = enbig + 2
- enbig2 = enbig2 + 1
- holywrath.Size = holywrath.Size + Vector3.new(4,4,4)
- holywrath2.Size = holywrath2.Size + Vector3.new(4,4,4)
- holywrath2.CFrame = rightlocation.CFrame * CFrame.new(0,-5 - enbig,-5 - enbig2)
- holywrath.CFrame = rightlocation.CFrame * CFrame.new(0,-5 - enbig,-5 - enbig2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)),.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(1.22, 1.32, .4) * CFrame.Angles(math.rad(40 + 1 * math.sin(sine/5)), math.rad(3 + 1 * math.sin(sine/4)), math.rad(-160 - 2 * math.sin(sine/9))), 0.25)
- swait()
- end
- for i = 1, 30 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.98,-.15,.5) * CFrame.Angles(math.rad(-70 - 5 * math.sin(sine/12)),math.rad(40 - 5 * math.sin(sine/12)),math.rad(-20)),.25)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(-50),math.rad(0)),.3)
- swait()
- end
- local hitboxwrath = Instance.new("Part",Torso)
- hitboxwrath.Size = Vector3.new(1,1,1)
- hitboxwrath.CanCollide = false
- hitboxwrath.Transparency = 1
- hitboxwrath.Anchored = false
- hitboxwrath.Name = "hb"
- hitboxwrath.CFrame = holywrath.CFrame
- local bov = Instance.new("BodyVelocity",hitboxwrath)
- bov.maxForce = Vector3.new(99999,99999,99999)
- holywrath.CFrame = CFrame.new(holywrath.Position,mouse.Hit.p)
- bov.velocity = holywrath.CFrame.lookVector*60
- local hitted = false
- local function explo()
- hitted = true
- hitboxwrath.Anchored = true
- SOUND(hitboxwrath,2011915907,10,false,6)
- shock = holywrath:Clone() shock.Parent = Torso
- coroutine.wrap(function()
- for i = 1, 20 do
- shock.Size = shock.Size + Vector3.new(5,5,5)
- shock.Transparency = shock.Transparency + .05
- swait()
- end
- shock:Remove()
- end)()
- local taks = 0
- local wavebigger = true
- coroutine.wrap(function()
- local deadlyring = Instance.new("Part", Torso)
- deadlyring.Size = Vector3.new(5, 5, 5)
- deadlyring.Transparency = .5
- deadlyring.BrickColor = BrickColor.new("White")
- deadlyring.Anchored = true
- deadlyring.CanCollide = false
- deadlyring.CFrame = hitboxwrath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
- local deadlyringh = Instance.new("SpecialMesh", deadlyring)
- deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- deadlyringh.Scale = Vector3.new(330, 330, .1)
- local deadlyring2 = Instance.new("Part", Torso)
- deadlyring2.Size = Vector3.new(5, 5, 5)
- deadlyring2.Transparency = .5
- deadlyring2.BrickColor = BrickColor.new("White")
- deadlyring2.Anchored = true
- deadlyring2.CanCollide = false
- deadlyring2.CFrame = hitboxwrath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
- local deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
- deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- deadlyringh2.Scale = Vector3.new(360, 360, .1)
- while wavebigger do
- Hit = damagealll(187,hitboxwrath.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(3,7))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(hitboxwrath.Position,torso.Position).lookVector*330
- removeuseless:AddItem(vel,.1)
- end
- end
- deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
- deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
- deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(2,2,0)
- deadlyringh.Scale = deadlyringh.Scale + Vector3.new(2,2,0)
- holywrath2.Size = holywrath2.Size + Vector3.new(.25,.25,.25)
- holywrath.Size = holywrath.Size + Vector3.new(.25,.25,.25)
- swait()
- end
- for i = 1, 50 do
- holywrathaura.Volume = holywrathaura.Volume - .5
- deadlyringh.Scale = deadlyringh.Scale + Vector3.new(5,5,0)
- deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(5,5,0)
- deadlyring.Transparency = deadlyring.Transparency + .025
- deadlyring2.Transparency = deadlyring2.Transparency + .025
- holywrath.Transparency = holywrath.Transparency + .025
- holywrath2.Transparency = holywrath2.Transparency + .025
- swait()
- end
- holywrathaura:Remove()
- hitboxwrath:Remove()
- holywrath:Remove()
- holywrath2:Remove()
- deadlyring:Remove()
- deadlyring2:Remove()
- end)()
- for i = 1, 150 do
- taks = taks + .1
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .5
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(hitboxwrath.Position)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(7,3,7)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .5
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(hitboxwrath.Position)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(5,3,5)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 40 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+15),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-8),0)
- shockwave.Transparency = shockwave.Transparency + 0.025
- shockwave2.Transparency = shockwave2.Transparency + 0.025
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(18 + taks,6 + taks/2,18 + taks)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18+taks,3 + taks/2,18+taks)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- swait(2.4)
- end
- wavebigger = false
- end
- coroutine.wrap(function()
- local hitted = false
- hitboxwrath.Touched:connect(function(hit)
- if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "blad" and hit.Parent.Parent ~= Character then
- if hitted then return end
- explo()
- end
- end)
- while true do
- if hitted then break end
- holywrath2.CFrame = hitboxwrath.CFrame
- holywrath.CFrame = hitboxwrath.CFrame
- swait()
- end
- end)()
- coroutine.wrap(function()
- for i = 1, 1100 do
- if hitted then break end
- swait()
- end
- if not hitted then
- explo()
- end
- end)()
- for i = 1, 22 do
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(-15), math.rad(4)), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(50),math.rad(0)),.3)
- swait()
- end
- RIGHTARMLERP.C1 = CFrame.new(0,0,0)
- removeuseless:AddItem(g1,.001)
- debounce = false
- attacking = false
- ws = 90
- elseif Press=='y' then
- if debounce then return end
- debounce = true
- attacking = true
- local trev = true
- change = .6
- coroutine.wrap(function()
- while true do
- if trev == false then break end
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(5 * math.sin(sine/12)),math.rad(-0 * math.sin(sine/12)),math.rad(0)),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- swait()
- end
- end)()
- ws = 0
- local speech = Instance.new("Sound",Head)
- speech.SoundId = "rbxassetid://2638520204"
- speech.Volume = 10
- speech:Play()
- removeuseless:AddItem(speech,5)
- coroutine.wrap(function()
- for i = 1, 35 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(100)), 0.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-100)), 0.25)
- swait()
- end
- end)()
- coroutine.wrap(function()
- local blwav = Instance.new("Part",Torso)
- blwav.Size = Vector3.new(1,1,1)
- blwav.Shape = "Ball"
- blwav.BrickColor = BrickColor.new("Dark blue")
- blwav.CanCollide = false
- blwav.CFrame = Root.CFrame
- blwav.Anchored = true
- blwav.Material = "Neon"
- for i = 1, 50 do
- blwav.Size = blwav.Size + Vector3.new(4,4,4)
- blwav.Transparency = blwav.Transparency + .05
- swait()
- end
- blwav:Remove()
- end)()
- eagle = Instance.new("Part", Torso)
- eagle.Size = Vector3.new(1,1,1)
- eagle.CanCollide = false
- eagle.Anchored = false
- eagle.Material = "Neon"
- eagle.Transparency = .58
- eagle.BrickColor = BrickColor.new("Dark blue")
- eagle.CFrame = CFrame.new(halo.Position) * CFrame.new(0,115,0) * CFrame.Angles(math.rad(90),0,0)
- local eaglemesh = Instance.new("SpecialMesh", eagle)
- eaglemesh.MeshId = "rbxassetid://120647529"
- eaglemesh.Scale = Vector3.new(0,0,0)
- eagleweld = weldBetween(eagle,Root)
- eagleweld.C0 = CFrame.new(0,0,105) * CFrame.Angles(math.rad(-90),0,0)
- local eagle2 = Instance.new("Part", Torso)
- eagle2.Size = Vector3.new(1,1,1)
- eagle2.CanCollide = false
- eagle2.Anchored = false
- eagle2.Material = "Neon"
- eagle2.Transparency = .49
- eagle2.BrickColor = BrickColor.new("Pastel violet")
- eagle2.CFrame = CFrame.new(halo.Position) * CFrame.new(0,115,0) * CFrame.Angles(math.rad(90),0,0)
- local eaglemesh2 = Instance.new("SpecialMesh", eagle2)
- eaglemesh2.MeshId = "rbxassetid://120647529"
- eaglemesh2.Scale = Vector3.new(0,0,0)
- eagleweld2 = weldBetween(eagle2,Root)
- eagleweld2.C0 = CFrame.new(0,0,105) * CFrame.Angles(math.rad(-90),0,0)
- local eagle3 = Instance.new("Part", Torso)
- eagle3.Size = Vector3.new(1,1,1)
- eagle3.CanCollide = false
- eagle3.Anchored = false
- eagle3.Material = "Neon"
- eagle3.Transparency = .65
- eagle3.BrickColor = BrickColor.new("Mulberry")
- eagle3.CFrame = CFrame.new(halo.Position) * CFrame.new(0,115,0) * CFrame.Angles(math.rad(90),0,0)
- local eaglemesh3 = Instance.new("SpecialMesh", eagle3)
- eaglemesh3.MeshId = "rbxassetid://120647529"
- eaglemesh3.Scale = Vector3.new(0,0,0)
- eagleweld3 = weldBetween(eagle3,Root)
- eagleweld3.C0 = CFrame.new(0,0,105) * CFrame.Angles(math.rad(-90),0,0)
- circlelocation = Instance.new("Part",Torso)
- circlelocation.Size = Vector3.new(1,1,1)
- circlelocation.CFrame = Root.CFrame
- circlelocation.Anchored = false
- circlelocation.Transparency = 1
- circlelocation.CanCollide = false
- circlelocationweld = weldBetween(circlelocation,Root)
- circlelocationweld.C0 = CFrame.new(0,-56,-15)
- lighttable = {}
- val = 0
- for i = 1, 250 do
- val = val + 5
- lightpart = Instance.new("Part",Torso)
- lightpart.Anchored = false
- lightpart.CanCollide = false
- lightpart.Size = Vector3.new(2,.5,2.35)
- lightpart.Material = "Neon"
- lightpart.Transparency = 1
- lightpart.BrickColor = BrickColor.new("Gold")
- lightpartweld = weldBetween(lightpart,circlelocation)
- lightpartweld.C0 = CFrame.new(25,0,0) * CFrame.Angles(0,math.rad(val),0)
- table.insert(lighttable,lightpart)
- end
- coroutine.wrap(function()
- wait(1.76)
- for i = 1, 120 do
- for i,v in pairs(lighttable) do
- v.Transparency = v.Transparency - .01
- end
- swait()
- end
- end)()
- introvog = true
- coroutine.wrap(function()
- for i = 1, 63 do
- eaglemesh3.Scale = eaglemesh3.Scale + Vector3.new(0,1,1)
- swait()
- end
- for i = 1, 32 do
- eaglemesh3.Scale = eaglemesh3.Scale + Vector3.new(2,0,0)
- swait()
- end
- for i = 1, 50 do
- hum.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("White")
- wshockwave.CFrame = CFrame.new(eagle.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(1,.005,1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(29.5,0,29.5)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("White")
- sk.Name = "sk"
- sk.CFrame = eagle.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.05,.005,.05)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.25,0,.25)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- swait()
- end
- introvog = false
- hum.CameraOffset = Vector3.new(0,0,0)
- end)()
- coroutine.wrap(function()
- for i = 1, 54 do
- eaglemesh2.Scale = eaglemesh2.Scale + Vector3.new(0,1,1)
- swait()
- end
- local eaglesound = Instance.new("Sound",eagle)
- eaglesound.SoundId = "rbxassetid://923172614"
- eaglesound.Volume = 10
- eaglesound:Play()
- removeuseless:AddItem(eaglesound,5)
- for i = 1, 27 do
- eaglemesh2.Scale = eaglemesh2.Scale + Vector3.new(2,0,0)
- swait()
- end
- end)()
- coroutine.wrap(function()
- for i = 1, 59 do
- eaglemesh.Scale = eaglemesh.Scale + Vector3.new(0,1,1)
- swait()
- end
- for i = 1, 30 do
- eaglemesh.Scale = eaglemesh.Scale + Vector3.new(2,0,0)
- swait()
- end
- end)()
- while wait() do
- if introvog == false then break end
- end
- bleedattacking = true
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000000,0)
- coroutine.wrap(function()
- while bleedattacking do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.155)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- end)()
- coroutine.wrap(function()
- local lnt = Instance.new("Sound",eagle)
- lnt.SoundId = "rbxassetid://224339201"
- lnt.Volume = 10
- lnt:Play()
- removeuseless:AddItem(lnt,5)
- wait(.3)
- local lnt2 = Instance.new("Sound",eagle)
- lnt2.SoundId = "rbxassetid://1539349118"
- lnt2.Volume = 10
- lnt2:Play()
- removeuseless:AddItem(lnt2,5)
- end)()
- for i = 1, 10 do
- local bladeofjustice = Instance.new("Part",Torso)
- bladeofjustice.Anchored = true
- bladeofjustice.CanCollide = false
- bladeofjustice.Name = "blad"
- bladeofjustice.Transparency = 1
- bladeofjustice.Size = Vector3.new(2,2,2)
- bladeofjustice.BrickColor = BrickColor.new("Pastel violet")
- bladeofjustice.Material = "Neon"
- bladeofjustice.CFrame = eagle.CFrame * CFrame.new(math.random(-139,139),math.random(-39,39),math.random(-15,15))
- local bladeofjusticemesh = Instance.new("SpecialMesh",bladeofjustice)
- bladeofjusticemesh.MeshId = "rbxassetid://2624209310"
- bladeofjusticemesh.Scale = Vector3.new(10,10,10)
- local particlecolor = ColorSequence.new(Color3.new(255, 255, 255))
- local blwav = Instance.new("Part",Torso)
- blwav.Size = Vector3.new(1,1,1)
- blwav.Shape = "Ball"
- blwav.BrickColor = BrickColor.new("Dark blue")
- blwav.CanCollide = false
- blwav.CFrame = bladeofjustice.CFrame
- blwav.Anchored = true
- blwav.Material = "Neon"
- blwav.Size = blwav.Size + Vector3.new(4,4,4)
- blwav.Transparency = blwav.Transparency + .05
- coroutine.wrap(function()
- for i = 1, 5 do
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("White")
- sk.Name = "sk"
- sk.CFrame = bladeofjustice.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.05,.005,.05)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.05,0,.05)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end
- end)()
- coroutine.wrap(function()
- for i = 1, 20 do
- blwav.Size = blwav.Size + Vector3.new(10,10,10)
- blwav.Transparency = blwav.Transparency + .05
- bladeofjustice.Transparency = bladeofjustice.Transparency - .05
- swait()
- end
- blwav:Remove()
- end)()
- local hitted = false
- coroutine.wrap(function()
- for i = 1, 300 do
- if hitted then break end
- swait()
- end
- if not hitted then
- bladeofjustice:Remove()
- end
- end)()
- bladeofjustice.Anchored = false
- local bov = Instance.new("BodyVelocity",bladeofjustice)
- bov.maxForce = Vector3.new(9999999,9999999,9999999)
- bladeofjustice.CFrame = CFrame.new(bladeofjustice.Position,mouse.Hit.p)
- bov.velocity = bladeofjustice.CFrame.lookVector*350
- bladeofjustice.Touched:connect(function(hit)
- if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "blad" and hit.Parent.Parent ~= Character then
- if hitted then return end
- hitted = true
- bov:Remove()
- bladeofjustice.Anchored = true
- wait(2)
- removeuseless:AddItem(bladeofjustice,5)
- coroutine.wrap(function()
- for i = 1, 20 do
- hum.CameraOffset = Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- swait()
- end
- hum.CameraOffset = Vector3.new(0,0,0)
- end)()
- Hit = damagealll(144,bladeofjustice.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(47,78))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(bladeofjustice.Position,torso.Position).lookVector*330
- removeuseless:AddItem(vel,.1)
- end
- end
- local soundbox = Instance.new("Part",Torso)
- soundbox.CFrame = bladeofjustice.CFrame
- soundbox.Size = Vector3.new(1,1,1)
- soundbox.Anchored = true
- soundbox.CanCollide = false
- soundbox.Transparency = 1
- removeuseless:AddItem(soundbox,5)
- wabam = Instance.new("Sound",soundbox)
- wabam.SoundId = "rbxassetid://2444802791"
- wabam.Volume = 8
- wabam:Play()
- bladeofjustice.Transparency = 1
- pobox = Instance.new("Part",Torso)
- pobox.Anchored = true
- pobox.CanCollide = false
- pobox.Size = Vector3.new(1,1,1)
- pobox.CFrame = bladeofjustice.CFrame
- pobox.Transparency = 1
- for i = 1, 4 do
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .5
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(pobox.Position)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(7,3,7)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .5
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(pobox.Position)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(5,3,5)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 40 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+15),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-8),0)
- shockwave.Transparency = shockwave.Transparency + 0.025
- shockwave2.Transparency = shockwave2.Transparency + 0.025
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(18,6,18)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18,3,18)
- swait()
- end
- pobox:Remove()
- shockwave:Remove()
- shockwave2:Remove()
- bladeofjustice:Remove()
- end)()
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("White")
- sk.Name = "sk"
- sk.CFrame = bladeofjustice.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.06,.001,.06)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.13,0,.13)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("White")
- wshockwave.CFrame = CFrame.new(bladeofjustice.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(10,.05,10)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(30,0,30)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- coroutine.wrap(function()
- local blwav = Instance.new("Part",Torso)
- blwav.Size = Vector3.new(1,1,1)
- blwav.Shape = "Ball"
- blwav.BrickColor = BrickColor.new("Dark blue")
- blwav.CanCollide = false
- blwav.CFrame = bladeofjustice.CFrame
- blwav.Anchored = true
- blwav.Material = "Neon"
- for i = 1, 20 do
- blwav.Size = blwav.Size + Vector3.new(18,18,18)
- blwav.Transparency = blwav.Transparency + .05
- swait()
- end
- blwav:Remove()
- end)()
- swait()
- end
- end
- end)
- swait(10)
- end
- bleedattacking = false
- eagleweld:Remove()
- eagleweld2:Remove()
- eagleweld3:Remove()
- eagle.Anchored = true
- eagle2.Anchored = true
- eagle3.Anchored = true
- coroutine.wrap(function()
- for i = 1, 30 do
- for i,v in pairs(lighttable) do
- v.Transparency = v.Transparency + .05
- end
- swait()
- end
- for i,v in pairs(lighttable) do
- v:Remove()
- end
- circlelocation:Remove()
- lighttable = {}
- end)()
- for i = 1, 80 do
- eagle.CFrame = eagle.CFrame * CFrame.new(0,0,-6) * CFrame.Angles(0,math.rad(0),math.rad(7))
- eagle.Transparency = eagle.Transparency + .0125
- eagle2.CFrame = eagle2.CFrame * CFrame.new(0,0,-4) * CFrame.Angles(0,math.rad(0),math.rad(-7))
- eagle2.Transparency = eagle2.Transparency + .0125
- eagle3.CFrame = eagle3.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(0,math.rad(0),math.rad(7))
- eagle3.Transparency = eagle3.Transparency + .0125
- swait()
- end
- eagle:Remove()
- eagle2:Remove()
- eagle3:Remove()
- ws = 90
- trev = false
- debounce = false
- attacking = false
- elseif Press=='r' then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 8
- coroutine.wrap(function()
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000000,0)
- for i = 1, 50 do
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(5 * math.sin(sine/12)),math.rad(-0 * math.sin(sine/12)),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(.5,2,0) * CFrame.Angles(math.rad(0),math.rad(20),math.rad(-140)),.3)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- debounce = false
- attacking = false
- ws = 90
- end)()
- local lightofdeath = Instance.new("Part",Torso)
- angelic = Instance.new("Sound",lightofdeath)
- angelic.Pitch = 1
- angelic.Volume = 10
- angelic.SoundId = "rbxassetid://1837929946"
- angelic:Play()
- lightofdeath.Size = Vector3.new(1000000,25,25)
- lightofdeath.CanCollide = false
- lightofdeath.Material = "Neon"
- lightofdeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- lightofdeath.Shape = "Cylinder"
- lightofdeath.Transparency = 1
- lightofdeath.Anchored = true
- local lightofdeath2 = Instance.new("Part",Torso)
- lightofdeath2.Size = Vector3.new(1000000,50,50)
- lightofdeath2.CanCollide = false
- lightofdeath2.Material = "Neon"
- lightofdeath2.CFrame = CFrame.new(lightofdeath.Position) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- lightofdeath2.Shape = "Cylinder"
- lightofdeath2.Transparency = 1
- lightofdeath2.CanCollide = false
- lightofdeath2.Anchored = true
- local pobox = Instance.new("Part",Torso)
- pobox.Size = Vector3.new(1,1,1)
- pobox.Transparency = 1
- pobox.Anchored = true
- pobox.CanCollide = false
- pobox.CFrame = CFrame.new(mouse.Hit.p)
- coroutine.wrap(function()
- for i = 1, 20 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,lightofdeath.Position),.4)
- lightofdeath.Transparency = lightofdeath.Transparency - .025
- lightofdeath2.Transparency = lightofdeath2.Transparency - .0125
- swait()
- end
- end)()
- for i = 1, 100 do
- lightofdeath.Size = lightofdeath.Size - Vector3.new(0,.25,.25)
- lightofdeath2.Size = lightofdeath2.Size - Vector3.new(0,.5,.5)
- swait()
- end
- local soundbrick = Instance.new("Part",Torso)
- soundbrick.Anchored = true
- soundbrick.Size = Vector3.new(1,1,1)
- soundbrick.CanCollide = false
- soundbrick.Transparency = 1
- soundbrick.CFrame = pobox.CFrame
- removeuseless:AddItem(soundbrick,10)
- local bam = Instance.new("Sound",soundbrick)
- bam.SoundId = "rbxassetid://1354014962"
- bam.Volume = 10
- bam:Play()
- Hit = damagealll(44,pobox.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- slachtoffer:TakeDamage(math.random(42,68))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(pobox.Position,torso.Position).lookVector*225
- removeuseless:AddItem(vel,.1)
- end
- end
- lightofdeath:Remove()
- lightofdeath2:Remove()
- for i = 1, 3 do
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .5
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(pobox.Position)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(7,3,7)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .5
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(pobox.Position)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(5,3,5)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 40 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+15),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-8),0)
- shockwave.Transparency = shockwave.Transparency + 0.025
- shockwave2.Transparency = shockwave2.Transparency + 0.025
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(9,1.5,9)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,1.5,9)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("White")
- sk.Name = "sk"
- sk.CFrame = pobox.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.01,.001,.01)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.07,0,.07)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local wshockwave = Instance.new("Part", Torso)
- wshockwave.Size = Vector3.new(1,1,1)
- wshockwave.CanCollide = false
- wshockwave.Anchored = true
- wshockwave.Transparency = .45
- wshockwave.BrickColor = BrickColor.new("White")
- wshockwave.CFrame = CFrame.new(pobox.Position) * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local wshockwavemesh = Instance.new("SpecialMesh", wshockwave)
- wshockwavemesh.Scale = Vector3.new(.1,.005,.1)
- wshockwavemesh.Name = "wswm"
- wshockwavemesh.MeshId = "rbxassetid://20329976"
- removeuseless:AddItem(wshockwave,2)
- for i = 1, 20 do
- wshockwavemesh.Scale = wshockwavemesh.Scale + Vector3.new(9.5,0,9.5)
- wshockwave.Transparency = wshockwave.Transparency + .05
- swait()
- end
- wshockwave:Remove()
- end)()
- local boom = Instance.new("Part",Torso)
- boom.Size = Vector3.new(6,6,6)
- boom.Transparency = .1
- boom.Shape = "Ball"
- boom.BrickColor = BrickColor.new("White")
- boom.CanCollide = false
- boom.Anchored = true
- boom.CFrame = CFrame.new(pobox.Position)
- boom.Material = "Neon"
- coroutine.wrap(function()
- for i = 1, 20 do
- boom.Size = boom.Size + Vector3.new(7,7,7)
- boom.Transparency = boom.Transparency + .05
- swait()
- end
- boom:Remove()
- end)()
- swait()
- end
- end
- end)
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- if Root.Velocity.Magnitude < 5 and running == false then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 5 and running == false then
- position = "Walking"
- else
- end
- wait()
- end
- end)
- checks1()
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- if levitate then
- eyo1:Remove()
- eyo2:Remove()
- end
- hum.Name = "noneofurbusiness"
- end
- end
- end
- end
- coroutine.wrap(function()
- while true do
- if hum.Health < .1 then
- immortality()
- end
- wait()
- end
- end)()
- leftlocation = Instance.new("Part",LeftArm)
- leftlocation.Size = Vector3.new(1,1,1)
- leftlocation.Transparency = 1
- leftlocationweld = weldBetween(leftlocation,LeftArm)
- leftlocationweld.C0 = CFrame.new(0,1.2,0)
- rightlocation = Instance.new("Part",RightArm)
- rightlocation.Size = Vector3.new(1,1,1)
- rightlocation.Transparency = 1
- rightlocationweld = weldBetween(rightlocation,RightArm)
- rightlocationweld.C0 = CFrame.new(0,1.2,0)
- coroutine.wrap(function()
- while true do
- hpheight = 4 + 1 * math.sin(sine/12)
- hum.HipHeight = hpheight
- swait()
- end
- end)()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Walking" and attacking == false and running == false then
- change = .5
- walking = true
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.25)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.25)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.98,-.15,.5) * CFrame.Angles(math.rad(-70 - 5 * math.sin(sine/12)),math.rad(40 - 5 * math.sin(sine/12)),math.rad(-20)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5 - .1 * -math.sin(sine/12), 0) * CFrame.Angles(math.rad(35 - 2 * math.sin(sine/12)), math.rad(0), math.rad(-25 - 5 * math.sin(sine/12))), 0.25)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-41 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 9, math.cos(10 * math.cos(sine/10))), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 2 + .02 * math.sin(sine/12), 0.2 + .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/12)), math.rad(-20), math.rad(0)), 0.25)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2 + .02 * math.sin(sine/12), 0.2 + .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/12)), math.rad(20), math.rad(0)), 0.25)
- elseif position == "Idle" and attacking == false and running == false then
- change = .5
- haloweld.C0 = haloweld.C0:lerp(CFrame.new(0,-4.5 + .5 * math.sin(sine/12),-2) * CFrame.Angles(math.rad(8 * math.sin(sine/12)),math.rad(11 * math.sin(sine/16)),0),.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(5 * math.sin(sine/12)),math.rad(2 * math.sin(sine/16)),math.rad(0)),.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(math.rad(0),math.rad(12),math.rad(-40 - 6 * math.sin(sine/12))),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1.05 + .15 * math.sin(sine/12),.2) * CFrame.Angles(0,math.rad(-12),math.rad(40 + 6 * math.sin(sine/12))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3 + .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9 - 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(-9 - 5 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3 - .1 * math.sin(sine/12), 1.95, .15 - .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(9- 5 * math.sin(sine/12)),math.rad(2 + 1 * math.sin(sine/12)),math.rad(9 + 5 * math.sin(sine/12))),.2)
- end
- swait()
- end
- end)
- anims()
- warn("Justice given form.Edit by: MasterPiece9876")
Add Comment
Please, Sign In to add comment