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Some script

Jul 14th, 2023 (edited)
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  1. --//=========================\\--
  2. --|| CREATED BY SHACKLUSTER ||--
  3. --\\=========================//--
  4. local Global = (getgenv and getgenv()) or shared
  5. Global.GelatekReanimateConfig = {
  6. -- [[ Rig Settings ]] --
  7. ["AnimationsDisabled"] = false,
  8. ["R15ToR6"] = true,
  9. ["DontBreakHairWelds"] = false,
  10. ["PermanentDeath"] = false,
  11. ["Headless"] = false,
  12. ["TeleportBackWhenVoided"] = false,
  13.  
  14. -- [[ Reanimation Settings ]] --
  15. ["AlignReanimate"] = false,
  16. ["FullForceAlign"] = true,
  17. ["FasterHeartbeat"] = true,
  18. ["DynamicalVelocity"] = false,
  19. ["DisableTweaks"] = false,
  20.  
  21. -- [[ Optimization ]] --
  22. ["OptimizeGame"] = false,
  23.  
  24. -- [[ Miscellacious ]] --
  25. ["LoadLibrary"] = false,
  26. ["DetailedCredits"] = false,
  27.  
  28. -- [[ Flinging Methods ]] --
  29. ["TorsoFling"] = false,
  30. ["BulletEnabled"] = false,
  31. ["BulletConfig"] = {
  32. ["RunAfterReanimate"] = false,
  33. ["LockBulletOnTorso"] = false
  34. }
  35. }
  36. loadstring(game:HttpGet("https://raw.githubusercontent.com/Gelatekussy/GelatekReanimate/main/Main.lua"))()
  37. wait(8)
  38. lol = getcustomasset or getsynasset
  39. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  40. wait(0.2)
  41.  
  42. Player = game:GetService("Players").LocalPlayer
  43. PlayerGui = Player.PlayerGui
  44. Cam = workspace.CurrentCamera
  45. Backpack = Player.Backpack
  46. Character = Player.Character
  47. Humanoid = Character.Humanoid
  48. Mouse = Player:GetMouse()
  49. RootPart = Character["HumanoidRootPart"]
  50. Torso = Character["Torso"]
  51. Head = Character["Head"]
  52. RightArm = Character["Right Arm"]
  53. LeftArm = Character["Left Arm"]
  54. RightLeg = Character["Right Leg"]
  55. LeftLeg = Character["Left Leg"]
  56. RootJoint = RootPart["RootJoint"]
  57. Neck = Torso["Neck"]
  58. RightShoulder = Torso["Right Shoulder"]
  59. LeftShoulder = Torso["Left Shoulder"]
  60. RightHip = Torso["Right Hip"]
  61. LeftHip = Torso["Left Hip"]
  62. local sick = Instance.new("Sound",Character)
  63. sick.SoundId = "rbxassetid://408178043"
  64. sick.Looped = true
  65. sick.Pitch = 1
  66. sick.Volume = 10
  67. sick:Play()
  68. local sick2 = Instance.new("Sound",Character)
  69. sick2.SoundId = "rbxassetid://1143358136"
  70. sick2.Looped = true
  71. sick2.Pitch = 1
  72. sick2.Volume = 10
  73. Humanoid.DisplayDistanceType = "None"
  74. Player:ClearCharacterAppearance()
  75.  
  76. IT = Instance.new
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. RAD = math.rad
  80. C3 = Color3.new
  81. UD2 = UDim2.new
  82. BRICKC = BrickColor.new
  83. ANGLES = CFrame.Angles
  84. EULER = CFrame.fromEulerAnglesXYZ
  85. COS = math.cos
  86. ACOS = math.acos
  87. SIN = math.sin
  88. ASIN = math.asin
  89. ABS = math.abs
  90. MRANDOM = math.random
  91. FLOOR = math.floor
  92.  
  93. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  94. local NEWMESH = IT(MESH)
  95. if MESH == "SpecialMesh" then
  96. NEWMESH.MeshType = MESHTYPE
  97. if MESHID ~= "nil" and MESHID ~= "" then
  98. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  99. end
  100. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  101. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  102. end
  103. end
  104. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  105. NEWMESH.Scale = SCALE
  106. NEWMESH.Parent = PARENT
  107. return NEWMESH
  108. end
  109.  
  110. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  111. local NEWPART = IT("Part")
  112. NEWPART.formFactor = FORMFACTOR
  113. NEWPART.Reflectance = REFLECTANCE
  114. NEWPART.Transparency = TRANSPARENCY
  115. NEWPART.CanCollide = false
  116. NEWPART.Locked = true
  117. NEWPART.Anchored = true
  118. if ANCHOR == false then
  119. NEWPART.Anchored = false
  120. end
  121. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  122. NEWPART.Name = NAME
  123. NEWPART.Size = SIZE
  124. NEWPART.Position = Torso.Position
  125. NEWPART.Material = MATERIAL
  126. NEWPART:BreakJoints()
  127. NEWPART.Parent = PARENT
  128. return NEWPART
  129. end
  130.  
  131.  
  132.  
  133. local HBill = Instance.new("BillboardGui",Head)
  134. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  135. local HName = Instance.new("TextLabel")
  136. HBill.Size = UDim2.new(15,0,2.2,0)
  137. HBill.Name = "Health Display"
  138. HBill.StudsOffset = Vector3.new(3.675,2,0)
  139. HBill.AlwaysOnTop = true
  140. HBill.Enabled = true
  141. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  142. HMain.BackgroundTransparency = 1
  143. HMain.Size = UDim2.new(.5,0,.5,0)
  144. HName.Parent = HMain
  145. HName.BackgroundTransparency = 1
  146. HName.BackgroundColor3 = Color3.new(0,0,0)
  147. HName.BorderColor3 = Color3.new(0,0,0)
  148. HName.BorderSizePixel = 2
  149. HName.Size = UDim2.new(1,0,.75,0)
  150. HName.Font = "SciFi"
  151. HName.Text = "Ravager Of Death"
  152. HName.TextScaled = true
  153. HName.TextColor3 = Color3.new(255,0,0)
  154. HName.TextStrokeColor3 = Color3.new(0,0,0)
  155. HName.TextStrokeTransparency = 0
  156. HName.TextYAlignment = "Bottom"
  157.  
  158.  
  159. --//=================================\\
  160. --|| CUSTOMIZATION
  161. --\\=================================//
  162.  
  163. Class_Name = "SatanBot.exe"
  164. Weapon_Name = "Add-ons"
  165.  
  166. Custom_Colors = {
  167. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  168. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  169.  
  170. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  171. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  172. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  173. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  174. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  175.  
  176. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  177. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  178. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  179. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  180. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  181. }
  182.  
  183.  
  184. Player_Size = 1 --Size of the player.
  185. Animation_Speed = 3
  186. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  187.  
  188. local Speed = 35
  189. local Effects2 = {}
  190.  
  191. --//=================================\\
  192. --|| END OF CUSTOMIZATION
  193. --\\=================================//
  194.  
  195. local function weldBetween(a, b)
  196. local weldd = Instance.new("ManualWeld")
  197. weldd.Part0 = a
  198. weldd.Part1 = b
  199. weldd.C0 = CFrame.new()
  200. weldd.C1 = b.CFrame:inverse() * a.CFrame
  201. weldd.Parent = a
  202. return weldd
  203. end
  204.  
  205. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  206. local acs = Instance.new("Part")
  207. acs.CanCollide = false
  208. acs.Anchored = false
  209. acs.Size = Vector3.new(0,0,0)
  210. acs.CFrame = attachmentpart.CFrame
  211. acs.Parent = attachmentpart
  212. acs.BrickColor = color
  213. local meshs = Instance.new("SpecialMesh")
  214. meshs.MeshId = mesh
  215. meshs.TextureId = texture
  216. meshs.Parent = acs
  217. meshs.Scale = scale
  218. meshs.Offset = offset
  219. weldBetween(attachmentpart,acs)
  220. end
  221.  
  222. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  223. if TYPE == "Gem" then
  224. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  225. acs.Anchored = false
  226. acs.CanCollide = false
  227. acs.CFrame = PART.CFrame
  228. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  229. weldBetween(PART,acs)
  230. elseif TYPE == "Skull" then
  231. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  232. acs.Anchored = false
  233. acs.CanCollide = false
  234. acs.CFrame = PART.CFrame
  235. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  236. weldBetween(PART,acs)
  237. elseif TYPE == "Eye" then
  238. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  239. acs.Anchored = false
  240. acs.CanCollide = false
  241. acs.CFrame = PART.CFrame
  242. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  243. weldBetween(PART,acs)
  244. end
  245. end
  246.  
  247. createbodypart("Eye", "Really red", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  248. createbodypart("Eye", "Really red", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  249. createbodypart("Eye", "Really red", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  250.  
  251. --//=================================\\
  252. --|| USEFUL VALUES
  253. --\\=================================//
  254.  
  255. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  256. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  257. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  258. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  259. local CO1 = 0
  260. local CO2 = 0
  261. local CO3 = 0
  262. local CO4 = 0
  263. local CHANGEDEFENSE = 0
  264. local CHANGEDAMAGE = 0
  265. local CHANGEMOVEMENT = 0
  266. local ANIM = "Idle"
  267. local ATTACK = false
  268. local EQUIPPED = false
  269. local HOLD = false
  270. local COMBO = 1
  271. local LASTPOINT = nil
  272. local BLCF = nil
  273. local SCFR = nil
  274. local KEYHOLD = false
  275. local STAGGERHITANIM = false
  276. local STAGGERANIM = false
  277. local STUNANIM = false
  278. local CRITCHANCENUMBER = 0
  279. local IDLENUMBER = 0
  280. local DONUMBER = 0
  281. local HANDIDLE = false
  282. local Rooted = false
  283. local SINE = 0
  284. local CHANGE = 2 / Animation_Speed
  285. local WALKINGANIM = false
  286. local WALK = 0
  287. local DANCE = false
  288. local DISABLEJUMPING = false
  289. local ROBLOXIDLEANIMATION = IT("Animation")
  290. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  291. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  292. --ROBLOXIDLEANIMATION.Parent = Humanoid
  293. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  294. WEAPONGUI.Name = "Weapon GUI"
  295. local Weapon = IT("Model")
  296. Weapon.Name = Weapon_Name
  297. local Effects = IT("Folder", Weapon)
  298. Effects.Name = "Effects"
  299. local Bombs = IT("Folder", Weapon)
  300. Bombs.Name = "BombsHolder"
  301. local ANIMATOR = Humanoid.Animator
  302. local ANIMATE = Character.Animate
  303. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  304. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  305. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  306. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  307. local UNANCHOR = true
  308. local MAGICPARTICLE = "655109389"
  309.  
  310. local SKILLTEXTCOLOR = C3(0,0,0)
  311.  
  312. --//=================================\\
  313. --\\=================================//
  314.  
  315.  
  316. --//=================================\\
  317. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  318. --\\=================================//
  319.  
  320. ArtificialHB = Instance.new("BindableEvent", script)
  321. ArtificialHB.Name = "ArtificialHB"
  322.  
  323. script:WaitForChild("ArtificialHB")
  324.  
  325. frame = Frame_Speed
  326. tf = 0
  327. allowframeloss = false
  328. tossremainder = false
  329. lastframe = tick()
  330. script.ArtificialHB:Fire()
  331.  
  332. game:GetService("RunService").Heartbeat:connect(function(s, p)
  333. tf = tf + s
  334. if tf >= frame then
  335. if allowframeloss then
  336. script.ArtificialHB:Fire()
  337. lastframe = tick()
  338. else
  339. for i = 1, math.floor(tf / frame) do
  340. script.ArtificialHB:Fire()
  341. end
  342. lastframe = tick()
  343. end
  344. if tossremainder then
  345. tf = 0
  346. else
  347. tf = tf - frame * math.floor(tf / frame)
  348. end
  349. end
  350. end)
  351.  
  352. --//=================================\\
  353. --\\=================================//
  354.  
  355.  
  356.  
  357.  
  358.  
  359. --//=================================\\
  360. --|| SOME FUNCTIONS
  361. --\\=================================//
  362.  
  363. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  364. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  365. end
  366.  
  367. function PositiveAngle(NUMBER)
  368. if NUMBER >= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function NegativeAngle(NUMBER)
  375. if NUMBER <= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function Swait(NUMBER)
  382. if NUMBER == 0 or NUMBER == nil then
  383. ArtificialHB.Event:wait()
  384. else
  385. for i = 1, NUMBER do
  386. ArtificialHB.Event:wait()
  387. end
  388. end
  389. end
  390.  
  391. function QuaternionFromCFrame(cf)
  392. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  393. local trace = m00 + m11 + m22
  394. if trace > 0 then
  395. local s = math.sqrt(1 + trace)
  396. local recip = 0.5 / s
  397. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  398. else
  399. local i = 0
  400. if m11 > m00 then
  401. i = 1
  402. end
  403. if m22 > (i == 0 and m00 or m11) then
  404. i = 2
  405. end
  406. if i == 0 then
  407. local s = math.sqrt(m00 - m11 - m22 + 1)
  408. local recip = 0.5 / s
  409. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  410. elseif i == 1 then
  411. local s = math.sqrt(m11 - m22 - m00 + 1)
  412. local recip = 0.5 / s
  413. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  414. elseif i == 2 then
  415. local s = math.sqrt(m22 - m00 - m11 + 1)
  416. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  417. end
  418. end
  419. end
  420.  
  421. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  422. local xs, ys, zs = x + x, y + y, z + z
  423. local wx, wy, wz = w * xs, w * ys, w * zs
  424. local xx = x * xs
  425. local xy = x * ys
  426. local xz = x * zs
  427. local yy = y * ys
  428. local yz = y * zs
  429. local zz = z * zs
  430. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  431. end
  432.  
  433. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  434. local fp=IT("Part")
  435. fp.formFactor=formfactor
  436. fp.Parent=parent
  437. fp.Reflectance=reflectance
  438. fp.Transparency=transparency
  439. fp.CanCollide=false
  440. fp.Locked=true
  441. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  442. fp.Name=name
  443. fp.Size=size
  444. fp.Position=Character.Torso.Position
  445. NoOutlines(fp)
  446. fp.Material=material
  447. fp:BreakJoints()
  448. return fp
  449. end
  450.  
  451. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  452. local mesh=IT(Mesh)
  453. mesh.Parent=part
  454. if Mesh=="SpecialMesh" then
  455. mesh.MeshType=meshtype
  456. mesh.MeshId=meshid
  457. end
  458. mesh.Offset=offset
  459. mesh.Scale=scale
  460. return mesh
  461. end
  462.  
  463. function QuaternionSlerp(a, b, t)
  464. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  465. local startInterp, finishInterp;
  466. if cosTheta >= 0.0001 then
  467. if (1 - cosTheta) > 0.0001 then
  468. local theta = ACOS(cosTheta)
  469. local invSinTheta = 1 / SIN(theta)
  470. startInterp = SIN((1 - t) * theta) * invSinTheta
  471. finishInterp = SIN(t * theta) * invSinTheta
  472. else
  473. startInterp = 1 - t
  474. finishInterp = t
  475. end
  476. else
  477. if (1 + cosTheta) > 0.0001 then
  478. local theta = ACOS(-cosTheta)
  479. local invSinTheta = 1 / SIN(theta)
  480. startInterp = SIN((t - 1) * theta) * invSinTheta
  481. finishInterp = SIN(t * theta) * invSinTheta
  482. else
  483. startInterp = t - 1
  484. finishInterp = t
  485. end
  486. end
  487. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  488. end
  489.  
  490. function Clerp(a, b, t)
  491. local qa = {QuaternionFromCFrame(a)}
  492. local qb = {QuaternionFromCFrame(b)}
  493. local ax, ay, az = a.x, a.y, a.z
  494. local bx, by, bz = b.x, b.y, b.z
  495. local _t = 1 - t
  496. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  497. end
  498.  
  499. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  500. local frame = IT("Frame")
  501. frame.BackgroundTransparency = TRANSPARENCY
  502. frame.BorderSizePixel = BORDERSIZEPIXEL
  503. frame.Position = POSITION
  504. frame.Size = SIZE
  505. frame.BackgroundColor3 = COLOR
  506. frame.BorderColor3 = BORDERCOLOR
  507. frame.Name = NAME
  508. frame.Parent = PARENT
  509. return frame
  510. end
  511.  
  512. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  513. local label = IT("TextLabel")
  514. label.BackgroundTransparency = 1
  515. label.Size = UD2(1, 0, 1, 0)
  516. label.Position = UD2(0, 0, 0, 0)
  517. label.TextColor3 = TEXTCOLOR
  518. label.TextStrokeTransparency = STROKETRANSPARENCY
  519. label.TextTransparency = TRANSPARENCY
  520. label.FontSize = TEXTFONTSIZE
  521. label.Font = TEXTFONT
  522. label.BorderSizePixel = BORDERSIZEPIXEL
  523. label.TextScaled = false
  524. label.Text = TEXT
  525. label.Name = NAME
  526. label.Parent = PARENT
  527. return label
  528. end
  529.  
  530. function NoOutlines(PART)
  531. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  532. end
  533.  
  534.  
  535. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  536. local NEWWELD = IT(TYPE)
  537. NEWWELD.Part0 = PART0
  538. NEWWELD.Part1 = PART1
  539. NEWWELD.C0 = C0
  540. NEWWELD.C1 = C1
  541. NEWWELD.Parent = PARENT
  542. return NEWWELD
  543. end
  544.  
  545. function CreateSound(ID, PARENT, VOLUME, PITCH)
  546. local NEWSOUND = nil
  547. coroutine.resume(coroutine.create(function()
  548. NEWSOUND = IT("Sound", PARENT)
  549. NEWSOUND.Volume = VOLUME
  550. NEWSOUND.Pitch = PITCH
  551. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  552. Swait()
  553. NEWSOUND:play()
  554. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  555. end))
  556. return NEWSOUND
  557. end
  558.  
  559. function CFrameFromTopBack(at, top, back)
  560. local right = top:Cross(back)
  561. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  562. end
  563.  
  564. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  565. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  566. local mesh = IT("SpecialMesh",wave)
  567. mesh.MeshType = "FileMesh"
  568. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  569. mesh.Scale = VT(size,size,size)
  570. mesh.Offset = VT(0,0,-size/8)
  571. wave.CFrame = cframe
  572. coroutine.resume(coroutine.create(function(PART)
  573. for i = 1, waitt do
  574. Swait()
  575. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  576. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  577. if doesrotate == true then
  578. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  579. end
  580. wave.Transparency = wave.Transparency + (0.5/waitt)
  581. if wave.Transparency > 0.99 then
  582. wave:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  589. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  590. local mesh = IT("SpecialMesh",wave)
  591. mesh.MeshType = "FileMesh"
  592. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  593. mesh.Scale = VT(size,size,size)
  594. wave.CFrame = cframe
  595. coroutine.resume(coroutine.create(function(PART)
  596. for i = 1, waitt do
  597. Swait()
  598. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  599. if doesrotate == true then
  600. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  601. end
  602. wave.Transparency = wave.Transparency + (0.5/waitt)
  603. if wave.Transparency > 0.99 then
  604. wave:remove()
  605. end
  606. end
  607. end))
  608. end
  609.  
  610. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  611. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  612. local mesh = IT("SpecialMesh",wave)
  613. mesh.MeshType = "FileMesh"
  614. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  615. mesh.Scale = VT(size,size,size)
  616. wave.CFrame = cframe
  617. coroutine.resume(coroutine.create(function(PART)
  618. for i = 1, waitt do
  619. Swait()
  620. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  621. if doesrotate == true then
  622. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  623. end
  624. wave.Transparency = wave.Transparency + (0.5/waitt)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631.  
  632. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  633. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  634. local mesh = IT("SpecialMesh",wave)
  635. mesh.MeshType = "FileMesh"
  636. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  637. mesh.Scale = VT(size,size,size)
  638. mesh.Offset = VT(0,0,0)
  639. wave.CFrame = cframe
  640. coroutine.resume(coroutine.create(function(PART)
  641. for i = 1, waitt do
  642. Swait()
  643. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  644. if doesrotate == true then
  645. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  646. end
  647. wave.Transparency = wave.Transparency + (0.5/waitt)
  648. if wave.Transparency > 0.99 then
  649. wave:remove()
  650. end
  651. end
  652. end))
  653. end
  654.  
  655. function MagicSphere(size,waitt,cframe,color)
  656. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  657. local mesh = IT("SpecialMesh",wave)
  658. mesh.MeshType = "Sphere"
  659. mesh.Scale = VT(size,size,size)
  660. mesh.Offset = VT(0,0,0)
  661. wave.CFrame = cframe
  662. coroutine.resume(coroutine.create(function(PART)
  663. for i = 1, waitt do
  664. Swait()
  665. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  666. wave.Transparency = wave.Transparency + (1/waitt)
  667. if wave.Transparency > 0.99 then
  668. wave:remove()
  669. end
  670. end
  671. end))
  672. end
  673.  
  674. function MagicSphere2(size,waitt,cframe,color)
  675. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  676. local mesh = IT("SpecialMesh",wave)
  677. mesh.MeshType = "Sphere"
  678. mesh.Scale = VT(size,size,size)
  679. mesh.Offset = VT(0,0,0)
  680. wave.CFrame = cframe
  681. coroutine.resume(coroutine.create(function(PART)
  682. for i = 1, waitt do
  683. Swait()
  684. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  685. wave.Transparency = wave.Transparency - (1/waitt)
  686. end
  687. wave:remove()
  688. end))
  689. end
  690.  
  691. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  692. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  693. prt.Anchored=true
  694. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  695. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  696. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  697. CF=Part.CFrame
  698. Numbb=0
  699. randnumb=math.random()-math.random()
  700. for i=0,1,0.05 do
  701. wait()
  702. CF=CF*CF(0,1,0)
  703. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  704. Part.CFrame=CF*EULER(Numbb,0,0)
  705. Part.Transparency=i
  706. Numbb=Numbb+randnumb
  707. end
  708. Part.Parent=nil
  709. end),prt)
  710. end
  711.  
  712. function MagicBlock(size,waitt,cframe,color)
  713. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  714. local mesh = IT("BlockMesh",wave)
  715. wave.CFrame = cframe
  716. coroutine.resume(coroutine.create(function(PART)
  717. for i = 1, waitt do
  718. Swait()
  719. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  720. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  721. wave.Transparency = wave.Transparency + (1/waitt)
  722. if wave.Transparency > 0.99 then
  723. wave:remove()
  724. end
  725. end
  726. end))
  727. end
  728.  
  729. local EyeSizes={
  730. NumberSequenceKeypoint.new(0,1,0),
  731. NumberSequenceKeypoint.new(1,0.2,0)
  732. }
  733. local EyeTrans={
  734. NumberSequenceKeypoint.new(0,0.8,0),
  735. NumberSequenceKeypoint.new(1,1,0)
  736. }
  737. local PE=Instance.new("ParticleEmitter")
  738. PE.LightEmission=0
  739. PE.Size=NumberSequence.new(EyeSizes)
  740. PE.Transparency=NumberSequence.new(EyeTrans)
  741. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  742. PE.Rotation=NumberRange.new(0,360)
  743. PE.Rate=15
  744. PE.Acceleration = Vector3.new(0,75,0)
  745. PE.Drag = 5
  746. PE.Enabled = false
  747. PE.Speed = NumberRange.new(0,0,0)
  748. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  749. PE.ZOffset = 0
  750. PE.Name = "Particles"
  751.  
  752. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  753. local particle = PE:Clone()
  754. particle.Parent = art
  755. particle.Acceleration = accel
  756. PE.Rate = rate
  757. if type == "Fire" then
  758. local EyeSizes={
  759. NumberSequenceKeypoint.new(0,1,0.3),
  760. NumberSequenceKeypoint.new(1,0.2,0.2)
  761. }
  762. PE.Size = NumberSequence.new(EyeSizes)
  763. elseif type == "Smoke" then
  764. local EyeSizes={
  765. NumberSequenceKeypoint.new(0,1,0),
  766. NumberSequenceKeypoint.new(1,5,0.5)
  767. }
  768. PE.Size = NumberSequence.new(EyeSizes)
  769. elseif type == "Solid" then
  770. local EyeSizes={
  771. NumberSequenceKeypoint.new(0,1,0),
  772. NumberSequenceKeypoint.new(1,1,0)
  773. }
  774. PE.Size = NumberSequence.new(EyeSizes)
  775. end
  776. PE.Drag = drag
  777. particle.Texture = "http://www.roblox.com/asset/?id="..text
  778. particle.Enabled = isenabledbydefault
  779. return particle
  780. end
  781.  
  782. function MakeForm(PART,TYPE)
  783. if TYPE == "Cyl" then
  784. local MSH = IT("CylinderMesh",PART)
  785. elseif TYPE == "Ball" then
  786. local MSH = IT("SpecialMesh",PART)
  787. MSH.MeshType = "Sphere"
  788. elseif TYPE == "Wedge" then
  789. local MSH = IT("SpecialMesh",PART)
  790. MSH.MeshType = "Wedge"
  791. end
  792. end
  793.  
  794. --//=================================\\
  795. --\\=================================//
  796.  
  797. function createaddongen(limb,position,size)
  798. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  799. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  801. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  802. end
  803.  
  804. function creategauntlet(limb)
  805. --main--
  806. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  807. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  809. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  810. MakeForm(part,"Wedge")
  811. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  812. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  813. MakeForm(part,"Wedge")
  814. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  815. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  816. --neon addons
  817. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  818. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. --misc--
  820. createaddongen(limb,0.25,0.75)
  821. createaddongen(limb,-0.2,0.25)
  822. createaddongen(limb,-0.35,0.25)
  823. createaddongen(limb,-0.65,0.45)
  824. end
  825.  
  826. --//=================================\\
  827. --|| WEAPON CREATION
  828. --\\=================================//
  829.  
  830. creategauntlet(RightArm)
  831. creategauntlet(LeftLeg)
  832.  
  833. if Player_Size ~= 1 then
  834. for _, v in pairs (Weapon:GetChildren()) do
  835. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  836. local p1 = v.Part1
  837. v.Part1 = nil
  838. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  839. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  840. v.Part1 = p1
  841. elseif v.ClassName == "Part" then
  842. for _, b in pairs (v:GetChildren()) do
  843. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  844. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  845. end
  846. end
  847. end
  848. end
  849. end
  850.  
  851. for _, c in pairs(Weapon:GetChildren()) do
  852. if c.ClassName == "Part" then
  853. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  854. end
  855. end
  856.  
  857. Weapon.Parent = Character
  858.  
  859. Humanoid.Died:connect(function()
  860. sick:remove()
  861. sick2:remove()
  862. CreateSound("167285348", Head, 3, 1)
  863. ATTACK = true
  864. end)
  865.  
  866. print(Class_Name.." loaded.")
  867.  
  868. --//=================================\\
  869. --|| SPEECH
  870. --\\=================================//
  871.  
  872. function chatfunc(text,waitt)
  873. local chat = coroutine.wrap(function()
  874. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  875. Character:FindFirstChild("TalkingBillBoard"):destroy()
  876. end
  877. local naeeym2 = Instance.new("BillboardGui",Character)
  878. naeeym2.Size = UDim2.new(0,100,0,40)
  879. naeeym2.StudsOffset = Vector3.new(0,5,0)
  880. naeeym2.Adornee = Character.Head
  881. naeeym2.Name = "TalkingBillBoard"
  882. naeeym2.AlwaysOnTop = true
  883. local tecks2 = Instance.new("TextLabel",naeeym2)
  884. tecks2.BackgroundTransparency = 1
  885. tecks2.BorderSizePixel = 0
  886. tecks2.Text = ""
  887. tecks2.Font = "SciFi"
  888. tecks2.TextSize = 30
  889. tecks2.TextStrokeTransparency = 1
  890. tecks2.TextColor3 = SKILLTEXTCOLOR
  891. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  892. tecks2.Size = UDim2.new(1,0,0.5,0)
  893. for i = 1,string.len(text),1 do
  894. tecks2.Text = string.sub(text,1,i)
  895. Swait()
  896. end
  897. wait(waitt)
  898. coroutine.resume(coroutine.create(function()
  899. for i = 1, 10 do
  900. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  901. Swait()
  902. end
  903. naeeym2:Destroy()
  904. end))
  905. end)
  906. chat()
  907. end
  908.  
  909. --//=================================\\
  910. --|| DAMAGE FUNCTIONS
  911. --\\=================================//
  912.  
  913. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  914. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  915. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  916. local BODYGYRO = IT("BodyGyro", STATPART)
  917. local BODYPOSITION = IT("BodyPosition", STATPART)
  918. BODYPOSITION.P = 2000
  919. BODYPOSITION.D = 100
  920. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  921. if LABELTYPE == "Normal" then
  922. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  923. elseif LABELTYPE == "Debuff" then
  924. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  925. elseif LABELTYPE == "Interruption" then
  926. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  927. end
  928. game:GetService("Debris"):AddItem(STATPART ,5)
  929. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  930. BILLBOARDGUI.Adornee = STATPART
  931. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  932. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  933. BILLBOARDGUI.AlwaysOnTop = false
  934. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  935. TEXTLABEL.BackgroundTransparency = 1
  936. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  937. TEXTLABEL.Text = TEXT
  938. TEXTLABEL.Font = "SciFi"
  939. TEXTLABEL.FontSize="Size42"
  940. TEXTLABEL.TextColor3 = COLOR
  941. TEXTLABEL.TextStrokeTransparency = 1
  942. TEXTLABEL.TextScaled = true
  943. TEXTLABEL.TextWrapped = true
  944. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  945. wait(0.2)
  946. for i=1, 5 do
  947. wait()
  948. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  949. end
  950. wait(1.2)
  951. for i=1, 5 do
  952. wait()
  953. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  954. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  955. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  956. end
  957. THEPART.Parent = nil
  958. end),STATPART, BODYPOSITION, TEXTLABEL)
  959. end
  960.  
  961.  
  962. --//=================================\\
  963. --|| DAMAGING
  964. --\\=================================//
  965.  
  966. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  967. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  968. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  969. local dmg = math.random(min,max)
  970. if humanoid.Health > 0 then
  971. if beserk == true then
  972. humanoid.Health = 0
  973. else
  974. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  975. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  976. if math.random(1,100) < critrate+1 then
  977. humanoid.Health = humanoid.Health - dmg*critmultiplier
  978. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  979. else
  980. humanoid.Health = humanoid.Health - dmg
  981. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  982. end
  983. local defence = Instance.new("BoolValue",hit.Parent)
  984. defence.Name = ("HitBy"..Player.Name)
  985. game:GetService("Debris"):AddItem(defence, 0.5)
  986. end
  987. end
  988. end
  989. end
  990.  
  991. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  992. local dmg = math.random(min,max)
  993. for i,v in ipairs(workspace:GetChildren()) do
  994. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  995. local body = v:GetChildren()
  996. for part = 1, #body do
  997. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  998. if(body[part].Position - position).Magnitude < radius then
  999. if v.ClassName == "Model" then
  1000. if v:FindFirstChild("Humanoid") then
  1001. if v.Humanoid.Health ~= 0 then
  1002. if CanBeDodgedByJumping == true then
  1003. if body[part].Position.Y < position.Y+5 then
  1004. if math.random(1,100) < critrate+1 then
  1005. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1006. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1007. else
  1008. v.Humanoid.Health = v.Humanoid.Health - dmg
  1009. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1010. end
  1011. local defence = Instance.new("BoolValue",v)
  1012. defence.Name = ("HitBy"..Player.Name)
  1013. game:GetService("Debris"):AddItem(defence, 0.5)
  1014. end
  1015. else
  1016. if beserk == true then
  1017. v.Humanoid.Health = 0
  1018. end
  1019. if math.random(1,100) < critrate+1 then
  1020. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1021. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1022. else
  1023. v.Humanoid.Health = v.Humanoid.Health - dmg
  1024. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1025. end
  1026. local defence = Instance.new("BoolValue",v)
  1027. defence.Name = ("HitBy"..Player.Name)
  1028. game:GetService("Debris"):AddItem(defence, 0.5)
  1029. end
  1030. end
  1031. end
  1032. end
  1033. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1034. end
  1035. end
  1036. end
  1037. if v.ClassName == "Part" then
  1038. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1039. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1040. end
  1041. end
  1042. end
  1043. end
  1044. end
  1045.  
  1046. function killnearest(position,range,maxstrength)
  1047. for i,v in ipairs(workspace:GetChildren()) do
  1048. local body = v:GetChildren()
  1049. for part = 1, #body do
  1050. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1051. if(body[part].Position - position).Magnitude < range then
  1052. if v.ClassName == "Model" then
  1053. v:BreakJoints()
  1054. end
  1055. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1056. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1057. end
  1058. end
  1059. end
  1060. if v.ClassName == "Part" then
  1061. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1062. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1063. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1064. end
  1065. end
  1066. end
  1067. end
  1068.  
  1069. --//=================================\\
  1070. --|| ATTACK FUNCTIONS AND STUFF
  1071. --\\=================================//
  1072.  
  1073. function CheckTableForString(Table, String)
  1074. for i, v in pairs(Table) do
  1075. if string.find(string.lower(String), string.lower(v)) then
  1076. return true
  1077. end
  1078. end
  1079. return false
  1080. end
  1081.  
  1082. function CheckIntangible(Hit)
  1083. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1084. if Hit and Hit.Parent then
  1085. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1086. return true
  1087. end
  1088. end
  1089. return false
  1090. end
  1091.  
  1092. Debris = game:GetService("Debris")
  1093.  
  1094. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1095. local Direction = CFrame.new(StartPos, Vec).lookVector
  1096. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1097. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1098. if RayHit and CheckIntangible(RayHit) then
  1099. if DelayIfHit then
  1100. wait()
  1101. end
  1102. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1103. end
  1104. return RayHit, RayPos, RayNormal
  1105. end
  1106.  
  1107. function turnto(position)
  1108. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1109. end
  1110.  
  1111. function ExplodeBomb(b)
  1112. b.Parent = Effects
  1113. b.Anchored = true
  1114. CreateSound("215395285", b, 10, 1)
  1115. MagicSphere(5,50,b.CFrame,"Really red")
  1116. b.Transparency = 1
  1117. MagicBlock(3,45,b.CFrame,"Really red")
  1118. --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
  1119. for i = 1, 10 do
  1120. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1121. end
  1122. killnearest(b.Position,30,25)
  1123. game:GetService("Debris"):AddItem(b, 5)
  1124. end
  1125.  
  1126. function Detonate()
  1127. bomb = Bombs:GetChildren()
  1128. for lol = 1, #bomb do
  1129. if bomb[lol].ClassName == "Part" then
  1130. local b = bomb[lol]
  1131. ExplodeBomb(b)
  1132. end
  1133. end
  1134. end
  1135.  
  1136.  
  1137.  
  1138. function TyranyCannon()
  1139. ATTACK = true
  1140. for i=0, 1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. turnto(Mouse.Hit.p)
  1143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1149. end
  1150. local POS = Mouse.Hit.p
  1151. for i = 1, 5 do
  1152. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1153. Swait(5)
  1154. end
  1155. CreateSound("438666196", RightArm, 5, 1)
  1156. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1157. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really red", "Bomb-Projectile", VT(5,5,5),false)
  1158. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1159. Projectile.CanCollide = false
  1160. MakeForm(Projectile,"Ball")
  1161. local grav = Instance.new("BodyPosition",Projectile)
  1162. grav.P = 25000
  1163. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1164. grav.position = POS
  1165. grav.Name = "GravityForce"
  1166. local harm = Projectile.Touched:Connect(function(hit)
  1167. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1168. ExplodeBomb(Projectile)
  1169. end
  1170. end)
  1171. ATTACK = false
  1172. end
  1173.  
  1174. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1175. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1176. end
  1177.  
  1178. function EarthShatter()
  1179. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1180. if HITFLOOR ~= nil then
  1181. ATTACK = true
  1182. Rooted = true
  1183. for i=0, 1, 0.1 / Animation_Speed/2 do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1191. end
  1192. for i=0, 1, 0.1 / Animation_Speed*5 do
  1193. Swait()
  1194. RootPart.Anchored = true
  1195. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1201. end
  1202. local POS = RightArm.CFrame * CF(0,-1,0).p
  1203. for i = 1,10 do
  1204. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1205. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1206. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1207. killnearest(POS,15,25)
  1208. CreateSound("438666141", RightArm, 5, 1)
  1209. for i = 1, 40 do
  1210. local angle = math.random(-180,180)
  1211. coroutine.resume(coroutine.create(function()
  1212. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1213. local SpawnPosition = RayPos
  1214. local floor = RayHit
  1215. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1216. local LastPosition = RayPos
  1217. local Delay = 1
  1218. if floor ~= nil then
  1219. for i = 1, 5 do
  1220. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1221. local End = RayPos
  1222. LastPosition = End
  1223. killnearest(End,15,25)
  1224. local locatepart = Instance.new("Part",Effects)
  1225. locatepart.Size = VT(0.5,0.5,0.5)
  1226. locatepart.Position = End
  1227. locatepart.CanCollide = false
  1228. locatepart.Anchored = true
  1229. locatepart.Name = "L0"
  1230. locatepart.Transparency = 1
  1231. if SpawnPosition then
  1232. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1233. local spike = Instance.new("CornerWedgePart")
  1234. spike.Size = Vector3.new(1,15,1)
  1235. spike.Material = "Neon"
  1236. spike.Color = "Really black"
  1237. spike.Anchored = true
  1238. spike.CanCollide = false
  1239. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1240. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1241. spike.Name = HITFLOOR.Name.."Spike"
  1242. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1243. for i = 1, 3 do
  1244. local overlay = spike:Clone()
  1245. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1246. overlay.CFrame = spike.CFrame
  1247. overlay.Parent = nil
  1248. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1249. overlay.Parent = Effects
  1250. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1251. end
  1252. spike.Size = Vector3.new(2,25,2)
  1253. spike.Parent = Effects
  1254. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1255. end
  1256. Swait(5)
  1257. game:GetService("Debris"):AddItem(locatepart, 5)
  1258. end
  1259. end
  1260. end))
  1261. end
  1262. wait(0.05)
  1263. end
  1264. for i=0, 6, 0.1 / Animation_Speed*5 do
  1265. Swait()
  1266. RootPart.Anchored = true
  1267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1273. end
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277. end
  1278.  
  1279. function RavagingOverthrower()
  1280. ATTACK = true
  1281. Rooted = true
  1282. chatfunc("I will show you what is death!!!",4)
  1283. for i=0, 1, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. end
  1292. CreateSound("348663022", Torso, 5, 1)
  1293. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1294. for i = 1, 5 do
  1295. MagicSphere2(25,25,CF(StartPos),"Really red")
  1296. Swait(15)
  1297. end
  1298. local soundeffect = IT("Sound",Torso)
  1299. soundeffect.SoundId = "rbxassetid://487186990"
  1300. soundeffect.Looped = true
  1301. soundeffect.Volume = 10
  1302. soundeffect.Playing = true
  1303. repeat
  1304. turnto(Mouse.Hit.p)
  1305. MagicSphere2(25,25,CF(StartPos),"Really red")
  1306. MagicSphere(25/10,25,CF(StartPos),"Really red")
  1307. for i = 1, 3 do
  1308. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1309. end
  1310. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1311. local distance = (StartPos - RayPos).magnitude
  1312. local RayBeam = IT("Part",Effects)
  1313. RayBeam.Material = "Neon"
  1314. RayBeam.Anchored = true
  1315. RayBeam.BrickColor = BRICKC"Really red"
  1316. local mesh = IT("SpecialMesh",RayBeam)
  1317. mesh.MeshType = "Cylinder"
  1318. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1319. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1320. MagicSphere(15,5,CF(RayPos),"Really red")
  1321. killnearest(RayPos,15,100)
  1322. for i = 1, 3 do
  1323. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1324. end
  1325. Swait()
  1326. if KEYHOLD == false then
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 1, 30 do
  1329. RayBeam.Transparency = i/30
  1330. Swait()
  1331. end
  1332. RayBeam:remove()
  1333. end))
  1334. else
  1335. RayBeam:remove()
  1336. end
  1337. until KEYHOLD == false
  1338. soundeffect:remove()
  1339. ATTACK = false
  1340. Rooted = false
  1341. end
  1342.  
  1343. function dodadance()
  1344. ATTACK = true
  1345. Rooted = true
  1346. DANCE = true
  1347. sick:Stop()
  1348. sick2:Play()
  1349. local Animation_Speed2 = 1.5
  1350. HName.Text = "Dance!"
  1351. repeat
  1352. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1353. Swait()
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1360. end
  1361. MagicSphere(5,15,Torso.CFrame,"Really red")
  1362. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. end
  1371. MagicSphere(5,15,Torso.CFrame,"Really red")
  1372. until DANCE == false
  1373. HName.Text = "Satan's Robot"
  1374. sick:Play()
  1375. sick2:Stop()
  1376. ATTACK = false
  1377. Rooted = false
  1378. end
  1379.  
  1380. function Warp()
  1381. MagicSphere2(10,5,Torso.CFrame,"Really red")
  1382. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1383. CreateSound("282061340", Torso, 2, 1)
  1384. MagicSphere(5,5,Torso.CFrame,"Really red")
  1385. for i = 1, 3 do
  1386. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1387. end
  1388. killnearest(Torso.Position,12,25)
  1389. Swait()
  1390. turnto(Mouse.Hit.p)
  1391. end
  1392.  
  1393. --//=================================\\
  1394. --|| ASSIGN THINGS TO KEYS
  1395. --\\=================================//
  1396.  
  1397. Humanoid.Changed:connect(function(Jump)
  1398. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1399. Humanoid.Jump = false
  1400. end
  1401. end)
  1402.  
  1403. function MouseDown(Mouse)
  1404. if ATTACK == false then
  1405. end
  1406. end
  1407.  
  1408. function MouseUp(Mouse)
  1409. HOLD = false
  1410. end
  1411.  
  1412. function KeyDown(Key)
  1413. KEYHOLD = true
  1414. if Key == "e" and ATTACK == false then
  1415. TyranyCannon()
  1416. wait(1)
  1417. Detonate()
  1418. end
  1419.  
  1420. if Key == "e" and ATTACK == false then
  1421. EarthShatter()
  1422. end
  1423.  
  1424. if Key == "r" and ATTACK == false then
  1425. RavagingOverthrower()
  1426. end
  1427.  
  1428. if Key == "q" and ATTACK == false then
  1429. Warp()
  1430. end
  1431.  
  1432. if Key == "t" and ATTACK == false then
  1433. CreateSound("159882644", Head, 5, 0.8)
  1434. end
  1435.  
  1436. if Key == "t" and DANCE == true then
  1437. CreateSound("887591869", Head, 5, 1)
  1438. end
  1439.  
  1440. if Key == "x" and (ATTACK == false or DANCE == true) then
  1441. if DANCE == false then
  1442. dodadance()
  1443. elseif DANCE == true then
  1444. DANCE = false
  1445. end
  1446. end
  1447. end
  1448.  
  1449. function KeyUp(Key)
  1450. KEYHOLD = false
  1451. end
  1452.  
  1453. Mouse.Button1Down:connect(function(NEWKEY)
  1454. MouseDown(NEWKEY)
  1455. end)
  1456. Mouse.Button1Up:connect(function(NEWKEY)
  1457. MouseUp(NEWKEY)
  1458. end)
  1459. Mouse.KeyDown:connect(function(NEWKEY)
  1460. KeyDown(NEWKEY)
  1461. end)
  1462. Mouse.KeyUp:connect(function(NEWKEY)
  1463. KeyUp(NEWKEY)
  1464. end)
  1465.  
  1466. --//=================================\\
  1467. --\\=================================//
  1468.  
  1469.  
  1470. function unanchor()
  1471. if UNANCHOR == true then
  1472. g = Character:GetChildren()
  1473. for i = 1, #g do
  1474. if g[i].ClassName == "Part" then
  1475. g[i].Anchored = false
  1476. end
  1477. end
  1478. end
  1479. end
  1480.  
  1481.  
  1482. --//=================================\\
  1483. --|| WRAP THE WHOLE SCRIPT UP
  1484. --\\=================================//
  1485.  
  1486. Humanoid.Changed:connect(function(Jump)
  1487. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1488. Humanoid.Jump = false
  1489. end
  1490. end)
  1491.  
  1492. ANIMATE.Parent = nil
  1493. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1494. IDLEANIMATION:Play()
  1495.  
  1496. while true do
  1497. Swait()
  1498. SINE = SINE + CHANGE
  1499. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1500. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1501. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1502. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1503. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1504. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1505. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1506. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1507. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1508. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1509. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1510. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1511. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1512. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1513. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1514. end
  1515. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1516. ANIM = "Jump"
  1517. if ATTACK == false then
  1518. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1524. end
  1525. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1526. ANIM = "Fall"
  1527. if ATTACK == false then
  1528. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1534. end
  1535. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1536. ANIM = "Idle"
  1537. if ATTACK == false then
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1544. end
  1545. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1546. ANIM = "Walk"
  1547. WALK = WALK + 1 / Animation_Speed
  1548. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1549. WALK = 0
  1550. if WALKINGANIM == true then
  1551. WALKINGANIM = false
  1552. elseif WALKINGANIM == false then
  1553. WALKINGANIM = true
  1554. end
  1555. end
  1556. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1557. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1558. if ATTACK == false then
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565. end
  1566. end
  1567. if #Effects2>0 then
  1568. for e=1,#Effects2 do
  1569. if Effects2[e]~=nil then
  1570. local Thing=Effects2[e]
  1571. if Thing~=nil then
  1572. local Part=Thing[1]
  1573. local Mode=Thing[2]
  1574. local Delay=Thing[3]
  1575. local IncX=Thing[4]
  1576. local IncY=Thing[5]
  1577. local IncZ=Thing[6]
  1578. local Part2=Thing[8]
  1579. if Thing[1].Transparency<=1 then
  1580. if Thing[2]=="Block1" then
  1581. Thing[1].CFrame=Thing[1].CFrame
  1582. Mesh=Thing[1].Mesh
  1583. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1584. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1585. elseif Thing[2]=="Cylinder" then
  1586. Mesh=Thing[1].Mesh
  1587. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1588. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1589. elseif Thing[2]=="Blood" then
  1590. Mesh=Thing[7]
  1591. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1592. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1593. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1594. elseif Thing[2]=="Elec" then
  1595. Mesh=Thing[1].Mesh
  1596. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1597. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1598. elseif Thing[2]=="Disappear" then
  1599. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1600. end
  1601. else
  1602. Part.Parent=nil
  1603. table.remove(Effects2,e)
  1604. end
  1605. end
  1606. end
  1607. end
  1608. end
  1609. unanchor()
  1610. Humanoid.MaxHealth = "inf"
  1611. Humanoid.Health = "inf"
  1612. Humanoid.Name = "Ravage"
  1613. if Rooted == false then
  1614. Disable_Jump = false
  1615. Humanoid.WalkSpeed = Speed
  1616. elseif Rooted == true then
  1617. Disable_Jump = true
  1618. Humanoid.WalkSpeed = 0
  1619. end
  1620. q = Character:GetChildren()
  1621. for u = 1, #q do
  1622. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1623. q[u]:remove()
  1624. elseif q[u].ClassName == "Shirt" then
  1625. q[u]:Destroy()
  1626. elseif q[u].ClassName == "Pants" then
  1627. q[u]:Destroy()
  1628. elseif q[u].ClassName == "CharacterMesh" then
  1629. q[u]:remove()
  1630. elseif q[u].ClassName == "ShirtGraphic" then
  1631. q[u]:remove()
  1632. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1633. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1634. end
  1635. end
  1636. if Head:FindFirstChild("face") then
  1637. Head.face:remove()
  1638. end
  1639. if Head:FindFirstChild("Died") then
  1640. Head.Died:remove()
  1641. end
  1642. bomb = Bombs:GetChildren()
  1643. for lol = 1, #bomb do
  1644. if bomb[lol].ClassName == "Part" then
  1645. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1646. end
  1647. end
  1648. end
  1649.  
  1650. --//=================================\\
  1651. --\\=================================//
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