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- mall = Instance.new("Model",game.Workspace)
- mall.Name = "Mall"
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,151.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- mall_sign = Instance.new("Model",mall)
- mall_sign.Name = "Mall Sign"
- mall_sign.PrimaryPart = Smooth Block Model
- mall_billboard = Instance.new("Model",mall_sign)
- mall_billboard.Name = "Mall BillBoard"
- mall_billboard.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,151.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,154.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,29.539993286133,153.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,154.06988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,156.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,141.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,144.56988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.539993286133,143.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,144.56988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,29.539993286133,143.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,144.56988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,149.56988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,149.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.039993286133,153.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,135.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,135.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,137.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,139.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.Size = Vector3.new(11,1.2000000476837,41)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-129.43002319336,25.539993286133,139.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,23.039993286133,143.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,23.039993286133,141.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,24.539993286133,137.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,134.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,144.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,140.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,131.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.039993286133,132.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.039993286133,132.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,134.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,137.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.039993286133,138.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.039993286133,136.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,130.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.039993286133,126.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,20.539993286133,132.56988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,128.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.039993286133,130.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.039993286133,130.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,21.039993286133,142.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.039993286133,124.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,125.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,125.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_billboard)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-128.6300201416,20.539993286133,128.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- arc = Instance.new("Model",mall_sign)
- arc.Name = "Arc"
- arc.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,9.6000003814697,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,4.8399963378906,171.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,9.6000003814697,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,4.8399963378906,106.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,10.839996337891,107.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,10.839996337891,170.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,13.239995956421,170.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,13.239995956421,107.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,15.639995574951,108.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,18.039995193481,109.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,20.439994812012,111.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,22.839994430542,113.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,25.239994049072,115.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,15.639995574951,169.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,18.039995193481,168.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,20.439994812012,166.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,22.839994430542,164.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,25.239994049072,162.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,27.639993667603,160.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,27.639993667603,117.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,30.039993286133,119.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,30.039993286133,158.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,32.439994812012,155.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,37.23999786377,149.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,32.439994812012,122.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,37.23999786377,128.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,34.839996337891,125.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,13)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,42.040000915527,139.06988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,34.839996337891,152.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,39.639999389648,146.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",arc)
- smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.03002929688,39.639999389648,131.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- welcome_to_the_robloxia_mall = Instance.new("Model",mall)
- welcome_to_the_robloxia_mall.Name = "Welcome to the Robloxia Mall"
- welcome_to_the_robloxia_mall.PrimaryPart = Head
- humanoid = Instance.new("Humanoid",welcome_to_the_robloxia_mall)
- humanoid.Torso = Torso
- humanoid.Health = 0
- humanoid.MaxHealth = 0
- humanoid = Instance.new("Humanoid",welcome_to_the_robloxia_mall)
- humanoid.Torso = Torso
- humanoid.Health = 0
- humanoid.MaxHealth = 0
- head = Instance.new("Part",welcome_to_the_robloxia_mall)
- head.Velocity = Vector3.new(-0.0025051911361516,0.027961958199739,-0.054916609078646)
- head.FormFactor = Enum.FormFactor.Symmetric
- head.TopSurface = Enum.SurfaceType.Smooth
- head.RotVelocity = Vector3.new(-0.031524144113064,-0.0026794597506523,0.002015495672822)
- head.Anchored = true
- head.Size = Vector3.new(2,1,1)
- head.Name = "Head"
- head.CFrame = CFrame.new(-344.52990722656,5.7398309707642,185.56983947754) * CFrame.Angles(-1.1363601515768e-005, 1.5707963705063, 0)
- head.BrickColor = BrickColor.new("Cool yellow")
- head.Friction = 0
- head.BottomSurface = Enum.SurfaceType.Glue
- mesh = Instance.new("SpecialMesh",head)
- mesh.Scale = Vector3.new(1.25,1.25,1.25)
- face = Instance.new("Decal",head)
- face.Name = "face"
- face.Texture = "rbxasset://textures/face.png"
- leftarm = Instance.new("Part",welcome_to_the_robloxia_mall)
- leftarm.FormFactor = Enum.FormFactor.Symmetric
- leftarm.Anchored = true
- leftarm.Size = Vector3.new(1,2,1)
- leftarm.Name = "LeftArm"
- leftarm.FrontSurface = Enum.SurfaceType.Weld
- leftarm.CFrame = CFrame.new(-344.52990722656,4.2399897575378,187.06983947754) * CFrame.Angles(-0, 0, -0)
- leftarm.Friction = 0.30000001192093
- torso = Instance.new("Part",welcome_to_the_robloxia_mall)
- torso.Velocity = Vector3.new(0,-1,0)
- torso.FormFactor = Enum.FormFactor.Symmetric
- torso.LeftSurface = Enum.SurfaceType.Weld
- torso.Anchored = true
- torso.Size = Vector3.new(2,2,1)
- torso.Name = "Torso"
- torso.CFrame = CFrame.new(-344.52990722656,4.2065348625183,185.56983947754) * CFrame.Angles(1.5272524998139e-012, 1.5707963705063, 0)
- torso.RightSurface = Enum.SurfaceType.Weld
- torso.Friction = 0
- roblox = Instance.new("Decal",torso)
- roblox.Name = "roblox"
- roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1221846"
- rightarm = Instance.new("Part",welcome_to_the_robloxia_mall)
- rightarm.FormFactor = Enum.FormFactor.Symmetric
- rightarm.Anchored = true
- rightarm.Size = Vector3.new(1,2,1)
- rightarm.Name = "RightArm"
- rightarm.CFrame = CFrame.new(-344.52990722656,4.2399897575378,184.06983947754) * CFrame.Angles(-0, 0, -0)
- rightarm.BackSurface = Enum.SurfaceType.Weld
- rightarm.Friction = 0.30000001192093
- leftleg = Instance.new("Part",welcome_to_the_robloxia_mall)
- leftleg.FormFactor = Enum.FormFactor.Symmetric
- leftleg.Anchored = true
- leftleg.Size = Vector3.new(1,2,1)
- leftleg.Name = "LeftLeg"
- leftleg.CFrame = CFrame.new(-344.52990722656,2.2399919033051,186.06983947754) * CFrame.Angles(-0, 0, -0)
- leftleg.BrickColor = BrickColor.new("Bright blue")
- leftleg.Friction = 0.30000001192093
- rightleg = Instance.new("Part",welcome_to_the_robloxia_mall)
- rightleg.FormFactor = Enum.FormFactor.Symmetric
- rightleg.Anchored = true
- rightleg.Size = Vector3.new(1,2,1)
- rightleg.Name = "RightLeg"
- rightleg.CFrame = CFrame.new(-344.52990722656,2.2399919033051,185.06983947754) * CFrame.Angles(-0, 0, -0)
- rightleg.BrickColor = BrickColor.new("Bright blue")
- rightleg.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall)
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.Size = Vector3.new(37,1.2000000476837,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.02984619141,0.63999176025391,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall)
- smooth_block_model.Size = Vector3.new(37,1.2000000476837,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-138.02984619141,16.239992141724,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall)
- smooth_block_model.Size = Vector3.new(1,14.400000572205,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-130.52984619141,8.4399919509888,121.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
- smooth_block_model = Instance.new("Part",mall)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(25,1.2000000476837,15)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-143.52984619141,19.839994430542,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall)
- smooth_block_model.Size = Vector3.new(9,3.6000001430511,83)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-155.52984619141,18.639993667603,133.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light blue")
- smooth_block_model.Friction = 0.30000001192093
- mall_interior = Instance.new("Model",mall)
- mall_interior.Name = "Mall Interior"
- mall_interior.PrimaryPart = Smooth Block Model
- table_and_chairs2 = Instance.new("Model",mall_interior)
- table_and_chairs2.Name = "Table and Chairs2"
- table_and_chairs2.PrimaryPart = Smooth Block Model
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-355.02984619141,3.0399942398071,147.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-355.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-355.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-354.52984619141,2.6399941444397,147.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-353.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-353.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-353.52984619141,4.0399942398071,147.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-353.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-353.52984619141,4.0399942398071,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-361.52984619141,3.0399942398071,153.56988525391) * CFrame.Angles(-0, 0, -0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,1.8399940729141,153.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-360.52984619141,1.8399940729141,153.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,2.6399941444397,154.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-360.52984619141,1.8399940729141,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,1.8399940729141,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-360.52984619141,4.0399942398071,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- table = Instance.new("Model",table_and_chairs2)
- table.Name = "Table"
- table.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-364.52984619141,2.439994096756,149.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.02984619141,3.8399941921234,146.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.02984619141,4.2399940490723,146.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.2399940490723,149.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-364.52984619141,4.2399940490723,147.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-359.52984619141,2.439994096756,149.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-364.52984619141,2.439994096756,144.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.2399940490723,144.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-359.52984619141,4.2399940490723,146.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-359.52984619141,2.439994096756,144.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-369.02984619141,3.0399942398071,147.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-368.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-368.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-369.52984619141,2.6399941444397,147.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-370.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-370.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-370.52984619141,4.0399942398071,147.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-370.52984619141,4.0399942398071,146.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-370.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-362.52984619141,3.0399942398071,138.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,2.6399941444397,138.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.0399942398071,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-392.02984619141,3.8399941921234,146.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-392.02984619141,2.439994096756,145.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(23,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-331.52984619141,3.6399941444397,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-367.02981567383,5.4399890899658,174.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- table_and_chairs2 = Instance.new("Model",mall_interior)
- table_and_chairs2.Name = "Table and Chairs2"
- table_and_chairs2.PrimaryPart = Smooth Block Model
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-298.02984619141,3.0399942398071,140.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-297.52984619141,2.6399941444397,140.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-296.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-296.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-296.52984619141,4.0399942398071,140.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-296.52984619141,4.0399942398071,141.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-296.52984619141,4.0399942398071,139.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-304.52984619141,3.0399942398071,146.56988525391) * CFrame.Angles(-0, 0, -0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-303.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,2.6399941444397,147.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-303.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-303.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- table = Instance.new("Model",table_and_chairs2)
- table.Name = "Table"
- table.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-307.52984619141,2.439994096756,142.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.02984619141,3.8399941921234,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.02984619141,4.2399940490723,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,4.2399940490723,142.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-307.52984619141,4.2399940490723,140.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,2.439994096756,142.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-307.52984619141,2.439994096756,137.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.52984619141,4.2399940490723,137.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.2399940490723,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,2.439994096756,137.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-312.02984619141,3.0399942398071,140.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-311.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-311.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-312.52984619141,2.6399941444397,140.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.0399942398071,140.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.0399942398071,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.0399942398071,141.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs2)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-305.52984619141,3.0399942398071,131.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,132.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-306.52984619141,1.8399940729141,132.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.52984619141,2.6399941444397,131.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-306.52984619141,1.8399940729141,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-305.52984619141,4.0399942398071,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,4.0399942398071,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-306.52984619141,4.0399942398071,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-367.02981567383,4.4399890899658,174.56983947754) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-373.02984619141,14.439992904663,177.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-396.52984619141,3.8399941921234,135.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-396.02984619141,2.439994096756,135.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.CanCollide = false
- smooth_block_model.Transparency = 0.20000000298023
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Reflectance = 0.30000001192093
- smooth_block_model.Size = Vector3.new(21,2.4000000953674,7)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-330.52984619141,3.6399941444397,135.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02990722656,4.4399890899658,130.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02990722656,5.4399890899658,130.56983947754) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(27,1.2000000476837,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-330.52984619141,1.8399940729141,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(20,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-342.02984619141,3.6399941444397,128.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(20,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-319.02984619141,3.6399941444397,130.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(4,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-331.02984619141,3.6399941444397,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,6,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-331.02984619141,7.8399939537048,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(4,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-331.02984619141,12.039993286133,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.CanCollide = false
- smooth_block_model.Transparency = 0.20000000298023
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Reflectance = 0.30000001192093
- smooth_block_model.Size = Vector3.new(8,2.4000000953674,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.02984619141,3.6399941444397,129.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.52984619141,3.8399941921234,127.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02984619141,2.439994096756,126.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-391.52990722656,14.439992904663,124.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(23,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-329.52984619141,3.6399941444397,119.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.CanCollide = false
- smooth_block_model.Transparency = 0.20000000298023
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Reflectance = 0.30000001192093
- smooth_block_model.Size = Vector3.new(11,2.4000000953674,9)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-324.52984619141,3.6399941444397,126.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.CanCollide = false
- smooth_block_model.Transparency = 0.20000000298023
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Reflectance = 0.30000001192093
- smooth_block_model.Size = Vector3.new(12,2.4000000953674,7)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-335.02984619141,3.6399941444397,124.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- table_and_chairs1 = Instance.new("Model",mall_interior)
- table_and_chairs1.Name = "Table and Chairs1"
- table_and_chairs1.PrimaryPart = Smooth Block Model
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-362.52984619141,3.0399942398071,116.56988525391) * CFrame.Angles(-0, 0, -0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,116.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,116.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,2.6399941444397,117.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.0399942398071,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- table = Instance.new("Model",table_and_chairs1)
- table.Name = "Table"
- table.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-360.52984619141,2.439994096756,112.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.02984619141,3.8399941921234,109.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.02984619141,4.2399940490723,109.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-360.52984619141,4.2399940490723,109.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.2399940490723,112.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-360.52984619141,2.439994096756,107.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-365.52984619141,2.439994096756,112.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-365.52984619141,4.2399940490723,110.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.2399940490723,107.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-365.52984619141,2.439994096756,107.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-362.52984619141,3.0399942398071,102.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,103.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,103.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,2.6399941444397,102.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.0399942398071,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-392.02984619141,3.8399941921234,116.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-392.02984619141,2.439994096756,115.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- table_and_chairs1 = Instance.new("Model",mall_interior)
- table_and_chairs1.Name = "Table and Chairs1"
- table_and_chairs1.PrimaryPart = Smooth Block Model
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-318.02984619141,3.0399942398071,112.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-317.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-317.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-318.52984619141,2.6399941444397,112.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-319.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-319.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-319.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-319.52984619141,4.0399942398071,111.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-319.52984619141,4.0399942398071,113.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- table = Instance.new("Model",table_and_chairs1)
- table.Name = "Table"
- table.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,2.439994096756,114.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-311.02984619141,3.8399941921234,111.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-311.02984619141,4.2399940490723,111.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-310.52984619141,4.2399940490723,114.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.2399940490723,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-308.52984619141,2.439994096756,114.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-313.52984619141,2.439994096756,109.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-311.52984619141,4.2399940490723,109.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-308.52984619141,4.2399940490723,111.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-308.52984619141,2.439994096756,109.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-304.02984619141,3.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-303.52984619141,2.6399941444397,112.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.0399942398071,113.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.0399942398071,111.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- table_and_chairs1 = Instance.new("Model",mall_interior)
- table_and_chairs1.Name = "Table and Chairs1"
- table_and_chairs1.PrimaryPart = Smooth Block Model
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-337.52984619141,3.0399942398071,96.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,97.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,97.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.52984619141,2.6399941444397,96.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.52984619141,4.0399942398071,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-336.52984619141,4.0399942398071,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-338.52984619141,4.0399942398071,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- table = Instance.new("Model",table_and_chairs1)
- table.Name = "Table"
- table.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,2.439994096756,101.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.02984619141,3.8399941921234,103.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.02984619141,4.2399940490723,103.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.2399940490723,104.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.52984619141,4.2399940490723,101.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,2.439994096756,106.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-334.52984619141,2.439994096756,101.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-334.52984619141,4.2399940490723,103.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-336.52984619141,4.2399940490723,106.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-334.52984619141,2.439994096756,106.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-337.52984619141,3.0399942398071,110.56988525391) * CFrame.Angles(-0, 0, -0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,110.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,110.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.52984619141,2.6399941444397,111.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-338.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-336.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-287.02984619141,2.439994096756,100.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-291.02990722656,4.4399890899658,100.56992340088) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-254.02984619141,3.0399942398071,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-231.02984619141,6.6399941444397,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-220.02984619141,3.0399942398071,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-254.02984619141,10.239993095398,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-243.02984619141,10.839994430542,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-220.02984619141,10.239993095398,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-254.02984619141,18.039993286133,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-236.02984619141,16.239994049072,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-220.02984619141,18.039993286133,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-209.02984619141,18.639993667603,106.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-265.02984619141,18.639993667603,106.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-209.02990722656,15.039993286133,103.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-265.02990722656,15.039993286133,103.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-209.02984619141,7.2399940490723,99.569885253906) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-265.02984619141,7.2399940490723,99.569885253906) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-396.52984619141,3.8399941921234,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-396.02984619141,2.439994096756,101.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02990722656,4.4399890899658,96.56990814209) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02990722656,5.4399890899658,96.56990814209) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-287.52984619141,3.8399941921234,100.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-276.52984619141,3.8399941921234,97.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-276.02984619141,2.439994096756,97.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-291.02990722656,5.4399890899658,100.56992340088) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-295.52984619141,3.8399941921234,93.069885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-296.02984619141,2.439994096756,93.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-285.02990722656,14.439992904663,98.070022583008) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,41.570018768311) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,6.6399941444397,64.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,75.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,41.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.839994430542,52.570018768311) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,75.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,41.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,16.239994049072,59.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,75.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,86.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,30.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,86.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,30.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,86.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,30.570018768311) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.52990722656,3.8399941921234,93.070022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02990722656,2.439994096756,92.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-396.02984619141,2.439994096756,165.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-392.02990722656,3.8399941921234,82.070022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-391.52990722656,14.439992904663,90.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-392.02990722656,2.439994096756,81.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-381.52984619141,3.8399941921234,177.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-382.02984619141,2.439994096756,177.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.52984619141,3.8399941921234,182.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-362.02984619141,2.439994096756,181.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-370.52984619141,3.8399941921234,175.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-49.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,6.6399941444397,-26.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-15.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-49.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.839994430542,-38.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-15.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-49.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,16.239994049072,-31.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-15.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-4.4299774169922) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-60.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-4.4299774169922) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-60.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-4.4299812316895) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-60.429981231689) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,60.570018768311) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,6.6399941444397,37.570018768311) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,26.570018768311) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,60.570022583008) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.839994430542,49.570018768311) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,26.570022583008) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,60.570022583008) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,16.239994049072,42.570022583008) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,26.570022583008) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,15.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,71.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,15.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,71.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,15.570018768311) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,71.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-371.02984619141,2.439994096756,174.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-396.52984619141,3.8399941921234,165.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.52984619141,3.8399941921234,157.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02984619141,2.439994096756,156.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-391.52990722656,14.439992904663,154.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- table_and_chairs1 = Instance.new("Model",mall_interior)
- table_and_chairs1.Name = "Table and Chairs1"
- table_and_chairs1.PrimaryPart = Smooth Block Model
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-338.02984619141,3.0399942398071,161.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-337.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-338.52984619141,2.6399941444397,161.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.0399942398071,161.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.0399942398071,160.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.0399942398071,162.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- table = Instance.new("Model",table_and_chairs1)
- table.Name = "Table"
- table.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-333.52984619141,2.439994096756,163.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-331.02984619141,3.8399941921234,160.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-331.02984619141,4.2399940490723,160.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-330.52984619141,4.2399940490723,163.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-333.52984619141,4.2399940490723,161.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-328.52984619141,2.439994096756,163.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-333.52984619141,2.439994096756,158.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-331.52984619141,4.2399940490723,158.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-328.52984619141,4.2399940490723,160.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",table)
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-328.52984619141,2.439994096756,158.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- chair = Instance.new("Model",table_and_chairs1)
- chair.Name = "Chair"
- chair.PrimaryPart = Smooth Block Model
- seat = Instance.new("Seat",chair)
- seat.Friction = 0.30000001192093
- seat.TopSurface = Enum.SurfaceType.Smooth
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Bright red")
- seat.Size = Vector3.new(3,0.40000000596046,2)
- seat.CFrame = CFrame.new(-324.02984619141,3.0399942398071,161.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- seat.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-324.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-324.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-323.52984619141,2.6399941444397,161.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-322.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-322.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-322.52984619141,4.0399942398071,161.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("White")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-322.52984619141,4.0399942398071,162.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",chair)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-322.52984619141,4.0399942398071,160.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright red")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02990722656,4.4399890899658,160.56985473633) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",mall_interior)
- smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-389.02990722656,5.4399890899658,160.56985473633) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Grey")
- smooth_block_model.Friction = 0.30000001192093
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-282.52987670898,1.8399900197983,81.06990814209) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-282.52987670898,1.0399930477142,81.06990814209) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-282.52987670898,2.6399929523468,81.06990814209) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.02981567383,3.0399930477142,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.02981567383,3.839989900589,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.02981567383,1.2399899959564,83.069877624512) * CFrame.Angles(-3.1415927410126, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.02981567383,1.2399899959564,80.56990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.02981567383,4.2399897575378,79.069877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-275.52987670898,1.8399900197983,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-275.52987670898,1.0399930477142,81.06990814209) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-275.52987670898,2.6399929523468,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-349.02987670898,5.4399890899658,73.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,5,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-349.52987670898,16.939987182617,75.069877624512) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-349.02987670898,3.6399929523468,74.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-349.52987670898,3.6399929523468,75.069877624512) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-349.52987670898,5.4399890899658,75.069877624512) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-349.52987670898,10.239990234375,75.069877624512) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.52987670898,5.4399890899658,75.569877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-350.52981567383,3.6399929523468,74.569877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-348.52987670898,3.6399929523468,75.569877624512) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-349.52987670898,1.8399900197983,75.069877624512) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-350.02987670898,3.6399929523468,76.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-351.52981567383,5.4399890899658,74.569877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-350.02987670898,5.4399890899658,77.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.8399900197983,67.069869995117) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.0399930477142,67.069869995117) * CFrame.Angles(-3.1415927410126, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,2.6399929523468,67.069869995117) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,3.0399930477142,63.569862365723) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,3.839989900589,63.569862365723) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-277.52987670898,1.2399899959564,63.569862365723) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.02987670898,1.2399899959564,63.569862365723) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,4.2399897575378,63.569862365723) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.8399900197983,60.06986618042) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.0399930477142,60.06986618042) * CFrame.Angles(-0, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,2.6399929523468,60.06986618042) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.8399900197983,58.06986618042) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.0399930477142,58.06986618042) * CFrame.Angles(-3.1415927410126, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,2.6399929523468,58.06986618042) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,3.0399930477142,54.569862365723) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,3.839989900589,54.569862365723) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.2399899959564,54.569862365723) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-282.02987670898,1.2399899959564,54.569862365723) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-283.52987670898,4.2399897575378,54.569862365723) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.8399900197983,51.069854736328) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.0399930477142,51.069854736328) * CFrame.Angles(-0, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.52987670898,2.6399929523468,51.069854736328) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.8399900197983,48.069847106934) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.0399930477142,48.069847106934) * CFrame.Angles(-3.1415927410126, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,2.6399929523468,48.069847106934) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,3.0399930477142,44.569850921631) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,3.839989900589,44.569850921631) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-278.52987670898,1.2399899959564,44.569850921631) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-281.02987670898,1.2399899959564,44.569850921631) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-282.52987670898,4.2399897575378,44.569850921631) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",model)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Plate
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.8399900197983,41.069812774658) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Black")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.0399930477142,41.069812774658) * CFrame.Angles(-0, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-280.52987670898,2.6399929523468,41.069812774658) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",smooth_block_model)
- mesh.MeshType = Enum.MeshType.Wedge
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-342.02990722656,5.4399890899658,22.069849014282) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,5,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-342.52990722656,16.939987182617,24.069849014282) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-342.02990722656,3.6399929523468,23.069849014282) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-342.52990722656,3.6399929523468,24.069849014282) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-342.52990722656,5.4399890899658,24.069849014282) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-342.52990722656,10.239990234375,24.069849014282) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-340.52990722656,5.4399890899658,24.569849014282) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-343.52990722656,3.6399929523468,23.569849014282) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-341.52990722656,3.6399929523468,24.569849014282) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-342.52990722656,1.8399900197983,24.069849014282) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-343.02990722656,3.6399929523468,25.069860458374) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-344.52990722656,5.4399890899658,23.569849014282) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-343.02990722656,5.4399890899658,26.069860458374) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-346.02987670898,5.4399890899658,-39.92992401123) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,5,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-346.52987670898,16.939987182617,-37.92992401123) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-346.02987670898,3.6399929523468,-38.92992401123) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-346.52987670898,3.6399929523468,-37.92992401123) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-346.52987670898,5.4399890899658,-37.92992401123) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-346.52987670898,10.239990234375,-37.92992401123) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-344.52990722656,5.4399890899658,-37.429943084717) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.52987670898,3.6399929523468,-38.42992401123) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-345.52990722656,3.6399929523468,-37.429943084717) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-346.52987670898,1.8399900197983,-37.92992401123) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.02987670898,3.6399929523468,-36.929950714111) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-348.52987670898,5.4399890899658,-38.42992401123) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.02987670898,5.4399890899658,-35.929950714111) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.02987670898,5.4399890899658,-101.93004608154) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,5,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.52987670898,16.939987182617,-99.930068969727) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.02987670898,3.6399929523468,-100.93006896973) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-347.52987670898,3.6399929523468,-99.930068969727) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-347.52987670898,5.4399890899658,-99.930068969727) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.52987670898,10.239990234375,-99.930068969727) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-345.52990722656,5.4399890899658,-99.430068969727) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-348.52987670898,3.6399929523468,-100.43006896973) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-346.52987670898,3.6399929523468,-99.430068969727) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-347.52987670898,1.8399900197983,-99.930068969727) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-348.02987670898,3.6399929523468,-98.930068969727) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-349.52987670898,5.4399890899658,-100.43006896973) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-348.02987670898,5.4399890899658,-97.930068969727) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-194.02992248535,5.4399890899658,137.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,5,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-194.52992248535,16.939987182617,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-194.02992248535,3.6399929523468,138.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-194.52992248535,3.6399929523468,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-194.52992248535,5.4399890899658,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-194.52992248535,10.239990234375,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-192.52992248535,5.4399890899658,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-195.52992248535,3.6399929523468,138.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-193.52992248535,3.6399929523468,139.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-194.52992248535,1.8399900197983,139.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-195.02992248535,3.6399929523468,140.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-196.52992248535,5.4399890899658,138.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-195.02992248535,5.4399890899658,141.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-233.02993774414,5.4399890899658,134.06983947754) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,5,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-233.52993774414,16.939987182617,136.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-233.02993774414,3.6399929523468,135.06983947754) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-233.52993774414,3.6399929523468,136.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-233.52993774414,5.4399890899658,136.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-233.52993774414,10.239990234375,136.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-231.52993774414,5.4399890899658,136.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-234.52993774414,3.6399929523468,135.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-232.52993774414,3.6399929523468,136.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-233.52993774414,1.8399900197983,136.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-234.02993774414,3.6399929523468,137.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-235.52993774414,5.4399890899658,135.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-234.02993774414,5.4399890899658,138.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- model = Instance.new("Model",mall_interior)
- model.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-272.02984619141,5.4399890899658,135.06983947754) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(5,5,5)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-272.52984619141,16.939987182617,137.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark green")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-272.02984619141,3.6399929523468,136.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-272.52984619141,3.6399929523468,137.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(-272.52984619141,5.4399890899658,137.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-272.52984619141,10.239990234375,137.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-270.52984619141,5.4399890899658,137.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-273.52984619141,3.6399929523468,136.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-271.52984619141,3.6399929523468,137.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-272.52984619141,1.8399900197983,137.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-273.02984619141,3.6399929523468,138.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-274.52984619141,5.4399890899658,136.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",model)
- smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-273.02984619141,5.4399890899658,139.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
- smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-17.429981231689) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,6.6399941444397,-40.429981231689) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-51.429981231689) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-17.429977416992) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.839994430542,-28.429981231689) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-51.429977416992) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-17.429977416992) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,16.239994049072,-35.429977416992) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-51.429977416992) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-62.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-6.4299774169922) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-62.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-6.4299774169922) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-62.429981231689) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-6.4299812316895) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-256.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-279.02984619141,6.6399941444397,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-290.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-256.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-267.02984619141,10.839994430542,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-290.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-256.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-274.02984619141,16.239994049072,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-290.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-301.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-245.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-301.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-245.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-301.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-245.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-185.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-208.02984619141,6.6399941444397,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-219.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-185.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-196.02984619141,10.839994430542,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-219.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-185.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-203.02984619141,16.239994049072,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-219.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-230.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-174.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-230.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-174.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-230.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-174.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-133.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,6.6399941444397,-110.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-99.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-133.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.839994430542,-122.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-99.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-133.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,16.239994049072,-115.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-99.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-88.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-144.42997741699) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-88.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-144.42997741699) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-88.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-144.42997741699) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- store = Instance.new("Model",mall_interior)
- store.Name = "Store"
- store.PrimaryPart = Smooth Block Model
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-103.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,6.6399941444397,-126.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-137.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-103.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.839994430542,-114.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Transparency = 0.69999998807907
- smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-137.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-103.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,16.239994049072,-121.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-137.42997741699) * CFrame.Angles(-0, 0, -0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-148.42997741699) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-92.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-148.42997741699) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-92.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-148.42997741699) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
- smooth_block_model = Instance.new("Part",store)
- smooth_block_model.Size = Vector3.new(2,12,24)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-92.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
- smooth_block_model.Friction = 0.30000001192093
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