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billwa

Shopping Mall

Nov 15th, 2015
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  1. mall = Instance.new("Model",game.Workspace)
  2. mall.Name = "Mall"
  3.  
  4. smooth_block_model = Instance.new("Part",mall_billboard)
  5. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  6. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  7. smooth_block_model.Name = "Smooth Block Model"
  8. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,151.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  9. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  10. smooth_block_model.Friction = 0.30000001192093
  11.  
  12. mall_sign = Instance.new("Model",mall)
  13. mall_sign.Name = "Mall Sign"
  14. mall_sign.PrimaryPart = Smooth Block Model
  15.  
  16. mall_billboard = Instance.new("Model",mall_sign)
  17. mall_billboard.Name = "Mall BillBoard"
  18. mall_billboard.PrimaryPart = Smooth Block Model
  19.  
  20. smooth_block_model = Instance.new("Part",mall_billboard)
  21. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  22. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  23. smooth_block_model.Name = "Smooth Block Model"
  24. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,151.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  25. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  26. smooth_block_model.Friction = 0.30000001192093
  27.  
  28. smooth_block_model = Instance.new("Part",mall_billboard)
  29. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  30. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  31. smooth_block_model.Name = "Smooth Block Model"
  32. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,154.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  33. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  34. smooth_block_model.Friction = 0.30000001192093
  35.  
  36. smooth_block_model = Instance.new("Part",mall_billboard)
  37. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  38. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  39. smooth_block_model.Name = "Smooth Block Model"
  40. smooth_block_model.CFrame = CFrame.new(-128.6300201416,29.539993286133,153.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  41. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  42. smooth_block_model.Friction = 0.30000001192093
  43.  
  44. smooth_block_model = Instance.new("Part",mall_billboard)
  45. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  46. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  47. smooth_block_model.Name = "Smooth Block Model"
  48. smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,154.06988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  49. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  50. smooth_block_model.Friction = 0.30000001192093
  51.  
  52. smooth_block_model = Instance.new("Part",mall_billboard)
  53. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  54. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  55. smooth_block_model.Name = "Smooth Block Model"
  56. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,156.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  57. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  58. smooth_block_model.Friction = 0.30000001192093
  59.  
  60. smooth_block_model = Instance.new("Part",mall_billboard)
  61. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  62. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  63. smooth_block_model.Name = "Smooth Block Model"
  64. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,141.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  65. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  66. smooth_block_model.Friction = 0.30000001192093
  67.  
  68. smooth_block_model = Instance.new("Part",mall_billboard)
  69. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  70. smooth_block_model.Size = Vector3.new(1,0.40000000596046,2)
  71. smooth_block_model.Name = "Smooth Block Model"
  72. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,144.56988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  73. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  74. smooth_block_model.Friction = 0.30000001192093
  75.  
  76. smooth_block_model = Instance.new("Part",mall_billboard)
  77. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  78. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  79. smooth_block_model.Name = "Smooth Block Model"
  80. smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.539993286133,143.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  81. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  82. smooth_block_model.Friction = 0.30000001192093
  83.  
  84. smooth_block_model = Instance.new("Part",mall_billboard)
  85. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  86. smooth_block_model.Size = Vector3.new(1,0.40000000596046,2)
  87. smooth_block_model.Name = "Smooth Block Model"
  88. smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,144.56988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  89. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  90. smooth_block_model.Friction = 0.30000001192093
  91.  
  92. smooth_block_model = Instance.new("Part",mall_billboard)
  93. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  94. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  95. smooth_block_model.Name = "Smooth Block Model"
  96. smooth_block_model.CFrame = CFrame.new(-128.6300201416,29.539993286133,143.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  97. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  98. smooth_block_model.Friction = 0.30000001192093
  99.  
  100. smooth_block_model = Instance.new("Part",mall_billboard)
  101. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  102. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  103. smooth_block_model.Name = "Smooth Block Model"
  104. smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,144.56988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  105. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  106. smooth_block_model.Friction = 0.30000001192093
  107.  
  108. smooth_block_model = Instance.new("Part",mall_billboard)
  109. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  110. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  111. smooth_block_model.Name = "Smooth Block Model"
  112. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  113. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  114. smooth_block_model.Friction = 0.30000001192093
  115.  
  116. smooth_block_model = Instance.new("Part",mall_billboard)
  117. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  118. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  119. smooth_block_model.Name = "Smooth Block Model"
  120. smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,149.56988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  121. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  122. smooth_block_model.Friction = 0.30000001192093
  123.  
  124. smooth_block_model = Instance.new("Part",mall_billboard)
  125. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  126. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  127. smooth_block_model.Name = "Smooth Block Model"
  128. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  129. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  130. smooth_block_model.Friction = 0.30000001192093
  131.  
  132. smooth_block_model = Instance.new("Part",mall_billboard)
  133. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  134. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  135. smooth_block_model.Name = "Smooth Block Model"
  136. smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,149.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  137. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  138. smooth_block_model.Friction = 0.30000001192093
  139.  
  140. smooth_block_model = Instance.new("Part",mall_billboard)
  141. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  142. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  143. smooth_block_model.Name = "Smooth Block Model"
  144. smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.039993286133,153.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  145. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  146. smooth_block_model.Friction = 0.30000001192093
  147.  
  148. smooth_block_model = Instance.new("Part",mall_billboard)
  149. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  150. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  151. smooth_block_model.Name = "Smooth Block Model"
  152. smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,135.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  153. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  154. smooth_block_model.Friction = 0.30000001192093
  155.  
  156. smooth_block_model = Instance.new("Part",mall_billboard)
  157. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  158. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  159. smooth_block_model.Name = "Smooth Block Model"
  160. smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,135.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  161. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  162. smooth_block_model.Friction = 0.30000001192093
  163.  
  164. smooth_block_model = Instance.new("Part",mall_billboard)
  165. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  166. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  167. smooth_block_model.Name = "Smooth Block Model"
  168. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,137.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  169. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  170. smooth_block_model.Friction = 0.30000001192093
  171.  
  172. smooth_block_model = Instance.new("Part",mall_billboard)
  173. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  174. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  175. smooth_block_model.Name = "Smooth Block Model"
  176. smooth_block_model.CFrame = CFrame.new(-128.6300201416,26.539993286133,139.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  177. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  178. smooth_block_model.Friction = 0.30000001192093
  179.  
  180. smooth_block_model = Instance.new("Part",mall_billboard)
  181. smooth_block_model.Size = Vector3.new(11,1.2000000476837,41)
  182. smooth_block_model.Name = "Smooth Block Model"
  183. smooth_block_model.CFrame = CFrame.new(-129.43002319336,25.539993286133,139.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  184. smooth_block_model.BrickColor = BrickColor.new("Grey")
  185. smooth_block_model.Friction = 0.30000001192093
  186.  
  187. smooth_block_model = Instance.new("Part",mall_billboard)
  188. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  189. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  190. smooth_block_model.Name = "Smooth Block Model"
  191. smooth_block_model.CFrame = CFrame.new(-128.6300201416,23.039993286133,143.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  192. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  193. smooth_block_model.Friction = 0.30000001192093
  194.  
  195. smooth_block_model = Instance.new("Part",mall_billboard)
  196. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  197. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  198. smooth_block_model.Name = "Smooth Block Model"
  199. smooth_block_model.CFrame = CFrame.new(-128.6300201416,23.039993286133,141.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  200. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  201. smooth_block_model.Friction = 0.30000001192093
  202.  
  203. smooth_block_model = Instance.new("Part",mall_billboard)
  204. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  205. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  206. smooth_block_model.Name = "Smooth Block Model"
  207. smooth_block_model.CFrame = CFrame.new(-128.6300201416,24.539993286133,137.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  208. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  209. smooth_block_model.Friction = 0.30000001192093
  210.  
  211. smooth_block_model = Instance.new("Part",mall_billboard)
  212. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  213. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  214. smooth_block_model.Name = "Smooth Block Model"
  215. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,134.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  216. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  217. smooth_block_model.Friction = 0.30000001192093
  218.  
  219. smooth_block_model = Instance.new("Part",mall_billboard)
  220. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  221. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  222. smooth_block_model.Name = "Smooth Block Model"
  223. smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,144.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  224. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  225. smooth_block_model.Friction = 0.30000001192093
  226.  
  227. smooth_block_model = Instance.new("Part",mall_billboard)
  228. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  229. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  230. smooth_block_model.Name = "Smooth Block Model"
  231. smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,140.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  232. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  233. smooth_block_model.Friction = 0.30000001192093
  234.  
  235. smooth_block_model = Instance.new("Part",mall_billboard)
  236. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  237. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  238. smooth_block_model.Name = "Smooth Block Model"
  239. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,131.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  240. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  241. smooth_block_model.Friction = 0.30000001192093
  242.  
  243. smooth_block_model = Instance.new("Part",mall_billboard)
  244. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  245. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  246. smooth_block_model.Name = "Smooth Block Model"
  247. smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.039993286133,132.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  248. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  249. smooth_block_model.Friction = 0.30000001192093
  250.  
  251. smooth_block_model = Instance.new("Part",mall_billboard)
  252. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  253. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  254. smooth_block_model.Name = "Smooth Block Model"
  255. smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.039993286133,132.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  256. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  257. smooth_block_model.Friction = 0.30000001192093
  258.  
  259. smooth_block_model = Instance.new("Part",mall_billboard)
  260. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  261. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  262. smooth_block_model.Name = "Smooth Block Model"
  263. smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,134.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  264. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  265. smooth_block_model.Friction = 0.30000001192093
  266.  
  267. smooth_block_model = Instance.new("Part",mall_billboard)
  268. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  269. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  270. smooth_block_model.Name = "Smooth Block Model"
  271. smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,137.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  272. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  273. smooth_block_model.Friction = 0.30000001192093
  274.  
  275. smooth_block_model = Instance.new("Part",mall_billboard)
  276. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  277. smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
  278. smooth_block_model.Name = "Smooth Block Model"
  279. smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.039993286133,138.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  280. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  281. smooth_block_model.Friction = 0.30000001192093
  282.  
  283. smooth_block_model = Instance.new("Part",mall_billboard)
  284. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  285. smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
  286. smooth_block_model.Name = "Smooth Block Model"
  287. smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.039993286133,136.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  288. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  289. smooth_block_model.Friction = 0.30000001192093
  290.  
  291. smooth_block_model = Instance.new("Part",mall_billboard)
  292. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  293. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  294. smooth_block_model.Name = "Smooth Block Model"
  295. smooth_block_model.CFrame = CFrame.new(-128.6300201416,22.539993286133,130.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  296. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  297. smooth_block_model.Friction = 0.30000001192093
  298.  
  299. smooth_block_model = Instance.new("Part",mall_billboard)
  300. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  301. smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
  302. smooth_block_model.Name = "Smooth Block Model"
  303. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.039993286133,126.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  304. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  305. smooth_block_model.Friction = 0.30000001192093
  306.  
  307. smooth_block_model = Instance.new("Part",mall_billboard)
  308. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  309. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  310. smooth_block_model.Name = "Smooth Block Model"
  311. smooth_block_model.CFrame = CFrame.new(-128.6300201416,20.539993286133,132.56988525391) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  312. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  313. smooth_block_model.Friction = 0.30000001192093
  314.  
  315. smooth_block_model = Instance.new("Part",mall_billboard)
  316. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  317. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  318. smooth_block_model.Name = "Smooth Block Model"
  319. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,128.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  320. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  321. smooth_block_model.Friction = 0.30000001192093
  322.  
  323. smooth_block_model = Instance.new("Part",mall_billboard)
  324. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  325. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  326. smooth_block_model.Name = "Smooth Block Model"
  327. smooth_block_model.CFrame = CFrame.new(-128.6300201416,27.039993286133,130.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  328. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  329. smooth_block_model.Friction = 0.30000001192093
  330.  
  331. smooth_block_model = Instance.new("Part",mall_billboard)
  332. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  333. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  334. smooth_block_model.Name = "Smooth Block Model"
  335. smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.039993286133,130.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  336. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  337. smooth_block_model.Friction = 0.30000001192093
  338.  
  339. smooth_block_model = Instance.new("Part",mall_billboard)
  340. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  341. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  342. smooth_block_model.Name = "Smooth Block Model"
  343. smooth_block_model.CFrame = CFrame.new(-128.6300201416,21.039993286133,142.06988525391) * CFrame.Angles(-0, 0, -1.5707963705063)
  344. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  345. smooth_block_model.Friction = 0.30000001192093
  346.  
  347. smooth_block_model = Instance.new("Part",mall_billboard)
  348. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  349. smooth_block_model.Size = Vector3.new(4,0.40000000596046,1)
  350. smooth_block_model.Name = "Smooth Block Model"
  351. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.039993286133,124.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  352. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  353. smooth_block_model.Friction = 0.30000001192093
  354.  
  355. smooth_block_model = Instance.new("Part",mall_billboard)
  356. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  357. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  358. smooth_block_model.Name = "Smooth Block Model"
  359. smooth_block_model.CFrame = CFrame.new(-128.6300201416,30.539993286133,125.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  360. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  361. smooth_block_model.Friction = 0.30000001192093
  362.  
  363. smooth_block_model = Instance.new("Part",mall_billboard)
  364. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  365. smooth_block_model.Size = Vector3.new(1,0.40000000596046,1)
  366. smooth_block_model.Name = "Smooth Block Model"
  367. smooth_block_model.CFrame = CFrame.new(-128.6300201416,28.539993286133,125.06988525391) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  368. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  369. smooth_block_model.Friction = 0.30000001192093
  370.  
  371. smooth_block_model = Instance.new("Part",mall_billboard)
  372. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  373. smooth_block_model.Size = Vector3.new(2,0.40000000596046,1)
  374. smooth_block_model.Name = "Smooth Block Model"
  375. smooth_block_model.CFrame = CFrame.new(-128.6300201416,20.539993286133,128.56988525391) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  376. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  377. smooth_block_model.Friction = 0.30000001192093
  378.  
  379. arc = Instance.new("Model",mall_sign)
  380. arc.Name = "Arc"
  381. arc.PrimaryPart = Smooth Block Model
  382.  
  383. smooth_block_model = Instance.new("Part",arc)
  384. smooth_block_model.Size = Vector3.new(16,9.6000003814697,4)
  385. smooth_block_model.Name = "Smooth Block Model"
  386. smooth_block_model.CFrame = CFrame.new(-138.03002929688,4.8399963378906,171.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  387. smooth_block_model.BrickColor = BrickColor.new("Black")
  388. smooth_block_model.Friction = 0.30000001192093
  389.  
  390. smooth_block_model = Instance.new("Part",arc)
  391. smooth_block_model.Size = Vector3.new(16,9.6000003814697,4)
  392. smooth_block_model.Name = "Smooth Block Model"
  393. smooth_block_model.CFrame = CFrame.new(-138.03002929688,4.8399963378906,106.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  394. smooth_block_model.BrickColor = BrickColor.new("Black")
  395. smooth_block_model.Friction = 0.30000001192093
  396.  
  397. smooth_block_model = Instance.new("Part",arc)
  398. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  399. smooth_block_model.Name = "Smooth Block Model"
  400. smooth_block_model.CFrame = CFrame.new(-138.03002929688,10.839996337891,107.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  401. smooth_block_model.BrickColor = BrickColor.new("Black")
  402. smooth_block_model.Friction = 0.30000001192093
  403.  
  404. smooth_block_model = Instance.new("Part",arc)
  405. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  406. smooth_block_model.Name = "Smooth Block Model"
  407. smooth_block_model.CFrame = CFrame.new(-138.03002929688,10.839996337891,170.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  408. smooth_block_model.BrickColor = BrickColor.new("Black")
  409. smooth_block_model.Friction = 0.30000001192093
  410.  
  411. smooth_block_model = Instance.new("Part",arc)
  412. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  413. smooth_block_model.Name = "Smooth Block Model"
  414. smooth_block_model.CFrame = CFrame.new(-138.03002929688,13.239995956421,170.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  415. smooth_block_model.BrickColor = BrickColor.new("Black")
  416. smooth_block_model.Friction = 0.30000001192093
  417.  
  418. smooth_block_model = Instance.new("Part",arc)
  419. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  420. smooth_block_model.Name = "Smooth Block Model"
  421. smooth_block_model.CFrame = CFrame.new(-138.03002929688,13.239995956421,107.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  422. smooth_block_model.BrickColor = BrickColor.new("Black")
  423. smooth_block_model.Friction = 0.30000001192093
  424.  
  425. smooth_block_model = Instance.new("Part",arc)
  426. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  427. smooth_block_model.Name = "Smooth Block Model"
  428. smooth_block_model.CFrame = CFrame.new(-138.03002929688,15.639995574951,108.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  429. smooth_block_model.BrickColor = BrickColor.new("Black")
  430. smooth_block_model.Friction = 0.30000001192093
  431.  
  432. smooth_block_model = Instance.new("Part",arc)
  433. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  434. smooth_block_model.Name = "Smooth Block Model"
  435. smooth_block_model.CFrame = CFrame.new(-138.03002929688,18.039995193481,109.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  436. smooth_block_model.BrickColor = BrickColor.new("Black")
  437. smooth_block_model.Friction = 0.30000001192093
  438.  
  439. smooth_block_model = Instance.new("Part",arc)
  440. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  441. smooth_block_model.Name = "Smooth Block Model"
  442. smooth_block_model.CFrame = CFrame.new(-138.03002929688,20.439994812012,111.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  443. smooth_block_model.BrickColor = BrickColor.new("Black")
  444. smooth_block_model.Friction = 0.30000001192093
  445.  
  446. smooth_block_model = Instance.new("Part",arc)
  447. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  448. smooth_block_model.Name = "Smooth Block Model"
  449. smooth_block_model.CFrame = CFrame.new(-138.03002929688,22.839994430542,113.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  450. smooth_block_model.BrickColor = BrickColor.new("Black")
  451. smooth_block_model.Friction = 0.30000001192093
  452.  
  453. smooth_block_model = Instance.new("Part",arc)
  454. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  455. smooth_block_model.Name = "Smooth Block Model"
  456. smooth_block_model.CFrame = CFrame.new(-138.03002929688,25.239994049072,115.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  457. smooth_block_model.BrickColor = BrickColor.new("Black")
  458. smooth_block_model.Friction = 0.30000001192093
  459.  
  460. smooth_block_model = Instance.new("Part",arc)
  461. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  462. smooth_block_model.Name = "Smooth Block Model"
  463. smooth_block_model.CFrame = CFrame.new(-138.03002929688,15.639995574951,169.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  464. smooth_block_model.BrickColor = BrickColor.new("Black")
  465. smooth_block_model.Friction = 0.30000001192093
  466.  
  467. smooth_block_model = Instance.new("Part",arc)
  468. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  469. smooth_block_model.Name = "Smooth Block Model"
  470. smooth_block_model.CFrame = CFrame.new(-138.03002929688,18.039995193481,168.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  471. smooth_block_model.BrickColor = BrickColor.new("Black")
  472. smooth_block_model.Friction = 0.30000001192093
  473.  
  474. smooth_block_model = Instance.new("Part",arc)
  475. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  476. smooth_block_model.Name = "Smooth Block Model"
  477. smooth_block_model.CFrame = CFrame.new(-138.03002929688,20.439994812012,166.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  478. smooth_block_model.BrickColor = BrickColor.new("Black")
  479. smooth_block_model.Friction = 0.30000001192093
  480.  
  481. smooth_block_model = Instance.new("Part",arc)
  482. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  483. smooth_block_model.Name = "Smooth Block Model"
  484. smooth_block_model.CFrame = CFrame.new(-138.03002929688,22.839994430542,164.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  485. smooth_block_model.BrickColor = BrickColor.new("Black")
  486. smooth_block_model.Friction = 0.30000001192093
  487.  
  488. smooth_block_model = Instance.new("Part",arc)
  489. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  490. smooth_block_model.Name = "Smooth Block Model"
  491. smooth_block_model.CFrame = CFrame.new(-138.03002929688,25.239994049072,162.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  492. smooth_block_model.BrickColor = BrickColor.new("Black")
  493. smooth_block_model.Friction = 0.30000001192093
  494.  
  495. smooth_block_model = Instance.new("Part",arc)
  496. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  497. smooth_block_model.Name = "Smooth Block Model"
  498. smooth_block_model.CFrame = CFrame.new(-138.03002929688,27.639993667603,160.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  499. smooth_block_model.BrickColor = BrickColor.new("Black")
  500. smooth_block_model.Friction = 0.30000001192093
  501.  
  502. smooth_block_model = Instance.new("Part",arc)
  503. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  504. smooth_block_model.Name = "Smooth Block Model"
  505. smooth_block_model.CFrame = CFrame.new(-138.03002929688,27.639993667603,117.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  506. smooth_block_model.BrickColor = BrickColor.new("Black")
  507. smooth_block_model.Friction = 0.30000001192093
  508.  
  509. smooth_block_model = Instance.new("Part",arc)
  510. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  511. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  512. smooth_block_model.Name = "Smooth Block Model"
  513. smooth_block_model.CFrame = CFrame.new(-138.03002929688,30.039993286133,119.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  514. smooth_block_model.BrickColor = BrickColor.new("Black")
  515. smooth_block_model.Friction = 0.30000001192093
  516.  
  517. smooth_block_model = Instance.new("Part",arc)
  518. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  519. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  520. smooth_block_model.Name = "Smooth Block Model"
  521. smooth_block_model.CFrame = CFrame.new(-138.03002929688,30.039993286133,158.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  522. smooth_block_model.BrickColor = BrickColor.new("Black")
  523. smooth_block_model.Friction = 0.30000001192093
  524.  
  525. smooth_block_model = Instance.new("Part",arc)
  526. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  527. smooth_block_model.Name = "Smooth Block Model"
  528. smooth_block_model.CFrame = CFrame.new(-138.03002929688,32.439994812012,155.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  529. smooth_block_model.BrickColor = BrickColor.new("Black")
  530. smooth_block_model.Friction = 0.30000001192093
  531.  
  532. smooth_block_model = Instance.new("Part",arc)
  533. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  534. smooth_block_model.Name = "Smooth Block Model"
  535. smooth_block_model.CFrame = CFrame.new(-138.03002929688,37.23999786377,149.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  536. smooth_block_model.BrickColor = BrickColor.new("Black")
  537. smooth_block_model.Friction = 0.30000001192093
  538.  
  539. smooth_block_model = Instance.new("Part",arc)
  540. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  541. smooth_block_model.Name = "Smooth Block Model"
  542. smooth_block_model.CFrame = CFrame.new(-138.03002929688,32.439994812012,122.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  543. smooth_block_model.BrickColor = BrickColor.new("Black")
  544. smooth_block_model.Friction = 0.30000001192093
  545.  
  546. smooth_block_model = Instance.new("Part",arc)
  547. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  548. smooth_block_model.Name = "Smooth Block Model"
  549. smooth_block_model.CFrame = CFrame.new(-138.03002929688,37.23999786377,128.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  550. smooth_block_model.BrickColor = BrickColor.new("Black")
  551. smooth_block_model.Friction = 0.30000001192093
  552.  
  553. smooth_block_model = Instance.new("Part",arc)
  554. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  555. smooth_block_model.Name = "Smooth Block Model"
  556. smooth_block_model.CFrame = CFrame.new(-138.03002929688,34.839996337891,125.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  557. smooth_block_model.BrickColor = BrickColor.new("Black")
  558. smooth_block_model.Friction = 0.30000001192093
  559.  
  560. smooth_block_model = Instance.new("Part",arc)
  561. smooth_block_model.Size = Vector3.new(16,2.4000000953674,13)
  562. smooth_block_model.Name = "Smooth Block Model"
  563. smooth_block_model.CFrame = CFrame.new(-138.03002929688,42.040000915527,139.06988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  564. smooth_block_model.BrickColor = BrickColor.new("Black")
  565. smooth_block_model.Friction = 0.30000001192093
  566.  
  567. smooth_block_model = Instance.new("Part",arc)
  568. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  569. smooth_block_model.Name = "Smooth Block Model"
  570. smooth_block_model.CFrame = CFrame.new(-138.03002929688,34.839996337891,152.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  571. smooth_block_model.BrickColor = BrickColor.new("Black")
  572. smooth_block_model.Friction = 0.30000001192093
  573.  
  574. smooth_block_model = Instance.new("Part",arc)
  575. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  576. smooth_block_model.Name = "Smooth Block Model"
  577. smooth_block_model.CFrame = CFrame.new(-138.03002929688,39.639999389648,146.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  578. smooth_block_model.BrickColor = BrickColor.new("Black")
  579. smooth_block_model.Friction = 0.30000001192093
  580.  
  581. smooth_block_model = Instance.new("Part",arc)
  582. smooth_block_model.Size = Vector3.new(16,2.4000000953674,4)
  583. smooth_block_model.Name = "Smooth Block Model"
  584. smooth_block_model.CFrame = CFrame.new(-138.03002929688,39.639999389648,131.56988525391) * CFrame.Angles(-3.1415927410126, -0, 3.1415927410126)
  585. smooth_block_model.BrickColor = BrickColor.new("Black")
  586. smooth_block_model.Friction = 0.30000001192093
  587.  
  588. welcome_to_the_robloxia_mall = Instance.new("Model",mall)
  589. welcome_to_the_robloxia_mall.Name = "Welcome to the Robloxia Mall"
  590. welcome_to_the_robloxia_mall.PrimaryPart = Head
  591.  
  592. humanoid = Instance.new("Humanoid",welcome_to_the_robloxia_mall)
  593. humanoid.Torso = Torso
  594. humanoid.Health = 0
  595. humanoid.MaxHealth = 0
  596.  
  597. humanoid = Instance.new("Humanoid",welcome_to_the_robloxia_mall)
  598. humanoid.Torso = Torso
  599. humanoid.Health = 0
  600. humanoid.MaxHealth = 0
  601.  
  602. head = Instance.new("Part",welcome_to_the_robloxia_mall)
  603. head.Velocity = Vector3.new(-0.0025051911361516,0.027961958199739,-0.054916609078646)
  604. head.FormFactor = Enum.FormFactor.Symmetric
  605. head.TopSurface = Enum.SurfaceType.Smooth
  606. head.RotVelocity = Vector3.new(-0.031524144113064,-0.0026794597506523,0.002015495672822)
  607. head.Anchored = true
  608. head.Size = Vector3.new(2,1,1)
  609. head.Name = "Head"
  610. head.CFrame = CFrame.new(-344.52990722656,5.7398309707642,185.56983947754) * CFrame.Angles(-1.1363601515768e-005, 1.5707963705063, 0)
  611. head.BrickColor = BrickColor.new("Cool yellow")
  612. head.Friction = 0
  613. head.BottomSurface = Enum.SurfaceType.Glue
  614.  
  615. mesh = Instance.new("SpecialMesh",head)
  616. mesh.Scale = Vector3.new(1.25,1.25,1.25)
  617.  
  618. face = Instance.new("Decal",head)
  619. face.Name = "face"
  620. face.Texture = "rbxasset://textures/face.png"
  621.  
  622. leftarm = Instance.new("Part",welcome_to_the_robloxia_mall)
  623. leftarm.FormFactor = Enum.FormFactor.Symmetric
  624. leftarm.Anchored = true
  625. leftarm.Size = Vector3.new(1,2,1)
  626. leftarm.Name = "LeftArm"
  627. leftarm.FrontSurface = Enum.SurfaceType.Weld
  628. leftarm.CFrame = CFrame.new(-344.52990722656,4.2399897575378,187.06983947754) * CFrame.Angles(-0, 0, -0)
  629. leftarm.Friction = 0.30000001192093
  630.  
  631. torso = Instance.new("Part",welcome_to_the_robloxia_mall)
  632. torso.Velocity = Vector3.new(0,-1,0)
  633. torso.FormFactor = Enum.FormFactor.Symmetric
  634. torso.LeftSurface = Enum.SurfaceType.Weld
  635. torso.Anchored = true
  636. torso.Size = Vector3.new(2,2,1)
  637. torso.Name = "Torso"
  638. torso.CFrame = CFrame.new(-344.52990722656,4.2065348625183,185.56983947754) * CFrame.Angles(1.5272524998139e-012, 1.5707963705063, 0)
  639. torso.RightSurface = Enum.SurfaceType.Weld
  640. torso.Friction = 0
  641.  
  642. roblox = Instance.new("Decal",torso)
  643. roblox.Name = "roblox"
  644. roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1221846"
  645.  
  646. rightarm = Instance.new("Part",welcome_to_the_robloxia_mall)
  647. rightarm.FormFactor = Enum.FormFactor.Symmetric
  648. rightarm.Anchored = true
  649. rightarm.Size = Vector3.new(1,2,1)
  650. rightarm.Name = "RightArm"
  651. rightarm.CFrame = CFrame.new(-344.52990722656,4.2399897575378,184.06983947754) * CFrame.Angles(-0, 0, -0)
  652. rightarm.BackSurface = Enum.SurfaceType.Weld
  653. rightarm.Friction = 0.30000001192093
  654.  
  655. leftleg = Instance.new("Part",welcome_to_the_robloxia_mall)
  656. leftleg.FormFactor = Enum.FormFactor.Symmetric
  657. leftleg.Anchored = true
  658. leftleg.Size = Vector3.new(1,2,1)
  659. leftleg.Name = "LeftLeg"
  660. leftleg.CFrame = CFrame.new(-344.52990722656,2.2399919033051,186.06983947754) * CFrame.Angles(-0, 0, -0)
  661. leftleg.BrickColor = BrickColor.new("Bright blue")
  662. leftleg.Friction = 0.30000001192093
  663.  
  664. rightleg = Instance.new("Part",welcome_to_the_robloxia_mall)
  665. rightleg.FormFactor = Enum.FormFactor.Symmetric
  666. rightleg.Anchored = true
  667. rightleg.Size = Vector3.new(1,2,1)
  668. rightleg.Name = "RightLeg"
  669. rightleg.CFrame = CFrame.new(-344.52990722656,2.2399919033051,185.06983947754) * CFrame.Angles(-0, 0, -0)
  670. rightleg.BrickColor = BrickColor.new("Bright blue")
  671. rightleg.Friction = 0.30000001192093
  672.  
  673. smooth_block_model = Instance.new("Part",mall)
  674. smooth_block_model.TopSurface = Enum.SurfaceType.Weld
  675. smooth_block_model.Size = Vector3.new(37,1.2000000476837,16)
  676. smooth_block_model.Name = "Smooth Block Model"
  677. smooth_block_model.CFrame = CFrame.new(-138.02984619141,0.63999176025391,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  678. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  679. smooth_block_model.Friction = 0.30000001192093
  680.  
  681. smooth_block_model = Instance.new("Part",mall)
  682. smooth_block_model.Size = Vector3.new(37,1.2000000476837,16)
  683. smooth_block_model.Name = "Smooth Block Model"
  684. smooth_block_model.CFrame = CFrame.new(-138.02984619141,16.239992141724,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  685. smooth_block_model.BrickColor = BrickColor.new("Light blue")
  686. smooth_block_model.Friction = 0.30000001192093
  687.  
  688. smooth_block_model = Instance.new("Part",mall)
  689. smooth_block_model.Size = Vector3.new(1,14.400000572205,1)
  690. smooth_block_model.Name = "Smooth Block Model"
  691. smooth_block_model.CFrame = CFrame.new(-130.52984619141,8.4399919509888,121.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  692. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  693. smooth_block_model.Friction = 0.30000001192093
  694. smooth_block_model.BottomSurface = Enum.SurfaceType.Weld
  695.  
  696. smooth_block_model = Instance.new("Part",mall)
  697. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  698. smooth_block_model.Size = Vector3.new(25,1.2000000476837,15)
  699. smooth_block_model.Name = "Smooth Block Model"
  700. smooth_block_model.CFrame = CFrame.new(-143.52984619141,19.839994430542,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  701. smooth_block_model.BrickColor = BrickColor.new("Light blue")
  702. smooth_block_model.Friction = 0.30000001192093
  703.  
  704. smooth_block_model = Instance.new("Part",mall)
  705. smooth_block_model.Size = Vector3.new(9,3.6000001430511,83)
  706. smooth_block_model.Name = "Smooth Block Model"
  707. smooth_block_model.CFrame = CFrame.new(-155.52984619141,18.639993667603,133.06988525391) * CFrame.Angles(-0, 0, -0)
  708. smooth_block_model.BrickColor = BrickColor.new("Light blue")
  709. smooth_block_model.Friction = 0.30000001192093
  710.  
  711. mall_interior = Instance.new("Model",mall)
  712. mall_interior.Name = "Mall Interior"
  713. mall_interior.PrimaryPart = Smooth Block Model
  714.  
  715. table_and_chairs2 = Instance.new("Model",mall_interior)
  716. table_and_chairs2.Name = "Table and Chairs2"
  717. table_and_chairs2.PrimaryPart = Smooth Block Model
  718.  
  719. chair = Instance.new("Model",table_and_chairs2)
  720. chair.Name = "Chair"
  721. chair.PrimaryPart = Smooth Block Model
  722.  
  723. seat = Instance.new("Seat",chair)
  724. seat.Friction = 0.30000001192093
  725. seat.TopSurface = Enum.SurfaceType.Smooth
  726. seat.FormFactor = Enum.FormFactor.Plate
  727. seat.BrickColor = BrickColor.new("Bright red")
  728. seat.Size = Vector3.new(3,0.40000000596046,2)
  729. seat.CFrame = CFrame.new(-355.02984619141,3.0399942398071,147.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  730. seat.FrontSurface = Enum.SurfaceType.Glue
  731.  
  732. smooth_block_model = Instance.new("Part",chair)
  733. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  734. smooth_block_model.Name = "Smooth Block Model"
  735. smooth_block_model.CFrame = CFrame.new(-355.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  736. smooth_block_model.BrickColor = BrickColor.new("Black")
  737. smooth_block_model.Friction = 0.30000001192093
  738.  
  739. smooth_block_model = Instance.new("Part",chair)
  740. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  741. smooth_block_model.Name = "Smooth Block Model"
  742. smooth_block_model.CFrame = CFrame.new(-355.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  743. smooth_block_model.BrickColor = BrickColor.new("Black")
  744. smooth_block_model.Friction = 0.30000001192093
  745.  
  746. smooth_block_model = Instance.new("Part",chair)
  747. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  748. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  749. smooth_block_model.Name = "Smooth Block Model"
  750. smooth_block_model.CFrame = CFrame.new(-354.52984619141,2.6399941444397,147.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  751. smooth_block_model.BrickColor = BrickColor.new("Grey")
  752. smooth_block_model.Friction = 0.30000001192093
  753.  
  754. smooth_block_model = Instance.new("Part",chair)
  755. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  756. smooth_block_model.Name = "Smooth Block Model"
  757. smooth_block_model.CFrame = CFrame.new(-353.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  758. smooth_block_model.BrickColor = BrickColor.new("Black")
  759. smooth_block_model.Friction = 0.30000001192093
  760.  
  761. smooth_block_model = Instance.new("Part",chair)
  762. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  763. smooth_block_model.Name = "Smooth Block Model"
  764. smooth_block_model.CFrame = CFrame.new(-353.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  765. smooth_block_model.BrickColor = BrickColor.new("Black")
  766. smooth_block_model.Friction = 0.30000001192093
  767.  
  768. smooth_block_model = Instance.new("Part",chair)
  769. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  770. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  771. smooth_block_model.Name = "Smooth Block Model"
  772. smooth_block_model.CFrame = CFrame.new(-353.52984619141,4.0399942398071,147.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  773. smooth_block_model.BrickColor = BrickColor.new("White")
  774. smooth_block_model.Friction = 0.30000001192093
  775.  
  776. smooth_block_model = Instance.new("Part",chair)
  777. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  778. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  779. smooth_block_model.Name = "Smooth Block Model"
  780. smooth_block_model.CFrame = CFrame.new(-353.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  781. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  782. smooth_block_model.Friction = 0.30000001192093
  783.  
  784. smooth_block_model = Instance.new("Part",chair)
  785. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  786. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  787. smooth_block_model.Name = "Smooth Block Model"
  788. smooth_block_model.CFrame = CFrame.new(-353.52984619141,4.0399942398071,146.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  789. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  790. smooth_block_model.Friction = 0.30000001192093
  791.  
  792. chair = Instance.new("Model",table_and_chairs2)
  793. chair.Name = "Chair"
  794. chair.PrimaryPart = Smooth Block Model
  795.  
  796. seat = Instance.new("Seat",chair)
  797. seat.Friction = 0.30000001192093
  798. seat.TopSurface = Enum.SurfaceType.Smooth
  799. seat.FormFactor = Enum.FormFactor.Plate
  800. seat.BrickColor = BrickColor.new("Bright red")
  801. seat.Size = Vector3.new(3,0.40000000596046,2)
  802. seat.CFrame = CFrame.new(-361.52984619141,3.0399942398071,153.56988525391) * CFrame.Angles(-0, 0, -0)
  803. seat.FrontSurface = Enum.SurfaceType.Glue
  804.  
  805. smooth_block_model = Instance.new("Part",chair)
  806. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  807. smooth_block_model.Name = "Smooth Block Model"
  808. smooth_block_model.CFrame = CFrame.new(-362.52984619141,1.8399940729141,153.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  809. smooth_block_model.BrickColor = BrickColor.new("Black")
  810. smooth_block_model.Friction = 0.30000001192093
  811.  
  812. smooth_block_model = Instance.new("Part",chair)
  813. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  814. smooth_block_model.Name = "Smooth Block Model"
  815. smooth_block_model.CFrame = CFrame.new(-360.52984619141,1.8399940729141,153.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  816. smooth_block_model.BrickColor = BrickColor.new("Black")
  817. smooth_block_model.Friction = 0.30000001192093
  818.  
  819. smooth_block_model = Instance.new("Part",chair)
  820. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  821. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  822. smooth_block_model.Name = "Smooth Block Model"
  823. smooth_block_model.CFrame = CFrame.new(-361.52984619141,2.6399941444397,154.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  824. smooth_block_model.BrickColor = BrickColor.new("Grey")
  825. smooth_block_model.Friction = 0.30000001192093
  826.  
  827. smooth_block_model = Instance.new("Part",chair)
  828. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  829. smooth_block_model.Name = "Smooth Block Model"
  830. smooth_block_model.CFrame = CFrame.new(-360.52984619141,1.8399940729141,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  831. smooth_block_model.BrickColor = BrickColor.new("Black")
  832. smooth_block_model.Friction = 0.30000001192093
  833.  
  834. smooth_block_model = Instance.new("Part",chair)
  835. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  836. smooth_block_model.Name = "Smooth Block Model"
  837. smooth_block_model.CFrame = CFrame.new(-362.52984619141,1.8399940729141,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  838. smooth_block_model.BrickColor = BrickColor.new("Black")
  839. smooth_block_model.Friction = 0.30000001192093
  840.  
  841. smooth_block_model = Instance.new("Part",chair)
  842. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  843. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  844. smooth_block_model.Name = "Smooth Block Model"
  845. smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  846. smooth_block_model.BrickColor = BrickColor.new("White")
  847. smooth_block_model.Friction = 0.30000001192093
  848.  
  849. smooth_block_model = Instance.new("Part",chair)
  850. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  851. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  852. smooth_block_model.Name = "Smooth Block Model"
  853. smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  854. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  855. smooth_block_model.Friction = 0.30000001192093
  856.  
  857. smooth_block_model = Instance.new("Part",chair)
  858. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  859. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  860. smooth_block_model.Name = "Smooth Block Model"
  861. smooth_block_model.CFrame = CFrame.new(-360.52984619141,4.0399942398071,155.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  862. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  863. smooth_block_model.Friction = 0.30000001192093
  864.  
  865. table = Instance.new("Model",table_and_chairs2)
  866. table.Name = "Table"
  867. table.PrimaryPart = Smooth Block Model
  868.  
  869. smooth_block_model = Instance.new("Part",table)
  870. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  871. smooth_block_model.Name = "Smooth Block Model"
  872. smooth_block_model.CFrame = CFrame.new(-364.52984619141,2.439994096756,149.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  873. smooth_block_model.BrickColor = BrickColor.new("Black")
  874. smooth_block_model.Friction = 0.30000001192093
  875.  
  876. smooth_block_model = Instance.new("Part",table)
  877. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  878. smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
  879. smooth_block_model.Name = "Smooth Block Model"
  880. smooth_block_model.CFrame = CFrame.new(-362.02984619141,3.8399941921234,146.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  881. smooth_block_model.BrickColor = BrickColor.new("Black")
  882. smooth_block_model.Friction = 0.30000001192093
  883.  
  884. smooth_block_model = Instance.new("Part",table)
  885. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  886. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  887. smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
  888. smooth_block_model.Name = "Smooth Block Model"
  889. smooth_block_model.CFrame = CFrame.new(-362.02984619141,4.2399940490723,146.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  890. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  891. smooth_block_model.Friction = 0.30000001192093
  892.  
  893. smooth_block_model = Instance.new("Part",table)
  894. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  895. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  896. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  897. smooth_block_model.Name = "Smooth Block Model"
  898. smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.2399940490723,149.06988525391) * CFrame.Angles(-0, 0, -0)
  899. smooth_block_model.Friction = 0.30000001192093
  900.  
  901. smooth_block_model = Instance.new("Part",table)
  902. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  903. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  904. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  905. smooth_block_model.Name = "Smooth Block Model"
  906. smooth_block_model.CFrame = CFrame.new(-364.52984619141,4.2399940490723,147.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  907. smooth_block_model.Friction = 0.30000001192093
  908.  
  909. smooth_block_model = Instance.new("Part",table)
  910. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  911. smooth_block_model.Name = "Smooth Block Model"
  912. smooth_block_model.CFrame = CFrame.new(-359.52984619141,2.439994096756,149.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  913. smooth_block_model.BrickColor = BrickColor.new("Black")
  914. smooth_block_model.Friction = 0.30000001192093
  915.  
  916. smooth_block_model = Instance.new("Part",table)
  917. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  918. smooth_block_model.Name = "Smooth Block Model"
  919. smooth_block_model.CFrame = CFrame.new(-364.52984619141,2.439994096756,144.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  920. smooth_block_model.BrickColor = BrickColor.new("Black")
  921. smooth_block_model.Friction = 0.30000001192093
  922.  
  923. smooth_block_model = Instance.new("Part",table)
  924. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  925. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  926. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  927. smooth_block_model.Name = "Smooth Block Model"
  928. smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.2399940490723,144.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  929. smooth_block_model.Friction = 0.30000001192093
  930.  
  931. smooth_block_model = Instance.new("Part",table)
  932. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  933. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  934. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  935. smooth_block_model.Name = "Smooth Block Model"
  936. smooth_block_model.CFrame = CFrame.new(-359.52984619141,4.2399940490723,146.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  937. smooth_block_model.Friction = 0.30000001192093
  938.  
  939. smooth_block_model = Instance.new("Part",table)
  940. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  941. smooth_block_model.Name = "Smooth Block Model"
  942. smooth_block_model.CFrame = CFrame.new(-359.52984619141,2.439994096756,144.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  943. smooth_block_model.BrickColor = BrickColor.new("Black")
  944. smooth_block_model.Friction = 0.30000001192093
  945.  
  946. chair = Instance.new("Model",table_and_chairs2)
  947. chair.Name = "Chair"
  948. chair.PrimaryPart = Smooth Block Model
  949.  
  950. seat = Instance.new("Seat",chair)
  951. seat.Friction = 0.30000001192093
  952. seat.TopSurface = Enum.SurfaceType.Smooth
  953. seat.FormFactor = Enum.FormFactor.Plate
  954. seat.BrickColor = BrickColor.new("Bright red")
  955. seat.Size = Vector3.new(3,0.40000000596046,2)
  956. seat.CFrame = CFrame.new(-369.02984619141,3.0399942398071,147.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  957. seat.FrontSurface = Enum.SurfaceType.Glue
  958.  
  959. smooth_block_model = Instance.new("Part",chair)
  960. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  961. smooth_block_model.Name = "Smooth Block Model"
  962. smooth_block_model.CFrame = CFrame.new(-368.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-0, 0, -0)
  963. smooth_block_model.BrickColor = BrickColor.new("Black")
  964. smooth_block_model.Friction = 0.30000001192093
  965.  
  966. smooth_block_model = Instance.new("Part",chair)
  967. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  968. smooth_block_model.Name = "Smooth Block Model"
  969. smooth_block_model.CFrame = CFrame.new(-368.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-0, 0, -0)
  970. smooth_block_model.BrickColor = BrickColor.new("Black")
  971. smooth_block_model.Friction = 0.30000001192093
  972.  
  973. smooth_block_model = Instance.new("Part",chair)
  974. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  975. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  976. smooth_block_model.Name = "Smooth Block Model"
  977. smooth_block_model.CFrame = CFrame.new(-369.52984619141,2.6399941444397,147.06988525391) * CFrame.Angles(-0, 0, -0)
  978. smooth_block_model.BrickColor = BrickColor.new("Grey")
  979. smooth_block_model.Friction = 0.30000001192093
  980.  
  981. smooth_block_model = Instance.new("Part",chair)
  982. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  983. smooth_block_model.Name = "Smooth Block Model"
  984. smooth_block_model.CFrame = CFrame.new(-370.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(-0, 0, -0)
  985. smooth_block_model.BrickColor = BrickColor.new("Black")
  986. smooth_block_model.Friction = 0.30000001192093
  987.  
  988. smooth_block_model = Instance.new("Part",chair)
  989. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  990. smooth_block_model.Name = "Smooth Block Model"
  991. smooth_block_model.CFrame = CFrame.new(-370.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(-0, 0, -0)
  992. smooth_block_model.BrickColor = BrickColor.new("Black")
  993. smooth_block_model.Friction = 0.30000001192093
  994.  
  995. smooth_block_model = Instance.new("Part",chair)
  996. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  997. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  998. smooth_block_model.Name = "Smooth Block Model"
  999. smooth_block_model.CFrame = CFrame.new(-370.52984619141,4.0399942398071,147.06988525391) * CFrame.Angles(-0, 0, -0)
  1000. smooth_block_model.BrickColor = BrickColor.new("White")
  1001. smooth_block_model.Friction = 0.30000001192093
  1002.  
  1003. smooth_block_model = Instance.new("Part",chair)
  1004. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1005. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1006. smooth_block_model.Name = "Smooth Block Model"
  1007. smooth_block_model.CFrame = CFrame.new(-370.52984619141,4.0399942398071,146.06988525391) * CFrame.Angles(-0, 0, -0)
  1008. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1009. smooth_block_model.Friction = 0.30000001192093
  1010.  
  1011. smooth_block_model = Instance.new("Part",chair)
  1012. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1013. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1014. smooth_block_model.Name = "Smooth Block Model"
  1015. smooth_block_model.CFrame = CFrame.new(-370.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(-0, 0, -0)
  1016. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1017. smooth_block_model.Friction = 0.30000001192093
  1018.  
  1019. chair = Instance.new("Model",table_and_chairs2)
  1020. chair.Name = "Chair"
  1021. chair.PrimaryPart = Smooth Block Model
  1022.  
  1023. seat = Instance.new("Seat",chair)
  1024. seat.Friction = 0.30000001192093
  1025. seat.TopSurface = Enum.SurfaceType.Smooth
  1026. seat.FormFactor = Enum.FormFactor.Plate
  1027. seat.BrickColor = BrickColor.new("Bright red")
  1028. seat.Size = Vector3.new(3,0.40000000596046,2)
  1029. seat.CFrame = CFrame.new(-362.52984619141,3.0399942398071,138.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1030. seat.FrontSurface = Enum.SurfaceType.Glue
  1031.  
  1032. smooth_block_model = Instance.new("Part",chair)
  1033. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1034. smooth_block_model.Name = "Smooth Block Model"
  1035. smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1036. smooth_block_model.BrickColor = BrickColor.new("Black")
  1037. smooth_block_model.Friction = 0.30000001192093
  1038.  
  1039. smooth_block_model = Instance.new("Part",chair)
  1040. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1041. smooth_block_model.Name = "Smooth Block Model"
  1042. smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1043. smooth_block_model.BrickColor = BrickColor.new("Black")
  1044. smooth_block_model.Friction = 0.30000001192093
  1045.  
  1046. smooth_block_model = Instance.new("Part",chair)
  1047. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1048. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1049. smooth_block_model.Name = "Smooth Block Model"
  1050. smooth_block_model.CFrame = CFrame.new(-362.52984619141,2.6399941444397,138.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1051. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1052. smooth_block_model.Friction = 0.30000001192093
  1053.  
  1054. smooth_block_model = Instance.new("Part",chair)
  1055. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1056. smooth_block_model.Name = "Smooth Block Model"
  1057. smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1058. smooth_block_model.BrickColor = BrickColor.new("Black")
  1059. smooth_block_model.Friction = 0.30000001192093
  1060.  
  1061. smooth_block_model = Instance.new("Part",chair)
  1062. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1063. smooth_block_model.Name = "Smooth Block Model"
  1064. smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1065. smooth_block_model.BrickColor = BrickColor.new("Black")
  1066. smooth_block_model.Friction = 0.30000001192093
  1067.  
  1068. smooth_block_model = Instance.new("Part",chair)
  1069. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1070. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1071. smooth_block_model.Name = "Smooth Block Model"
  1072. smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1073. smooth_block_model.BrickColor = BrickColor.new("White")
  1074. smooth_block_model.Friction = 0.30000001192093
  1075.  
  1076. smooth_block_model = Instance.new("Part",chair)
  1077. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1078. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1079. smooth_block_model.Name = "Smooth Block Model"
  1080. smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1081. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1082. smooth_block_model.Friction = 0.30000001192093
  1083.  
  1084. smooth_block_model = Instance.new("Part",chair)
  1085. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1086. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1087. smooth_block_model.Name = "Smooth Block Model"
  1088. smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.0399942398071,137.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1089. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1090. smooth_block_model.Friction = 0.30000001192093
  1091.  
  1092. smooth_block_model = Instance.new("Part",mall_interior)
  1093. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1094. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1095. smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
  1096. smooth_block_model.Name = "Smooth Block Model"
  1097. smooth_block_model.CFrame = CFrame.new(-392.02984619141,3.8399941921234,146.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1098. smooth_block_model.BrickColor = BrickColor.new("Black")
  1099. smooth_block_model.Friction = 0.30000001192093
  1100.  
  1101. smooth_block_model = Instance.new("Part",mall_interior)
  1102. smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
  1103. smooth_block_model.Name = "Smooth Block Model"
  1104. smooth_block_model.CFrame = CFrame.new(-392.02984619141,2.439994096756,145.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1105. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1106. smooth_block_model.Friction = 0.30000001192093
  1107.  
  1108. smooth_block_model = Instance.new("Part",mall_interior)
  1109. smooth_block_model.Size = Vector3.new(23,2.4000000953674,2)
  1110. smooth_block_model.Name = "Smooth Block Model"
  1111. smooth_block_model.CFrame = CFrame.new(-331.52984619141,3.6399941444397,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1112. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1113. smooth_block_model.Friction = 0.30000001192093
  1114.  
  1115. smooth_block_model = Instance.new("Part",mall_interior)
  1116. smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
  1117. smooth_block_model.Name = "Smooth Block Model"
  1118. smooth_block_model.CFrame = CFrame.new(-367.02981567383,5.4399890899658,174.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1119. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1120. smooth_block_model.Friction = 0.30000001192093
  1121.  
  1122. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1123. mesh.MeshType = Enum.MeshType.Wedge
  1124.  
  1125. table_and_chairs2 = Instance.new("Model",mall_interior)
  1126. table_and_chairs2.Name = "Table and Chairs2"
  1127. table_and_chairs2.PrimaryPart = Smooth Block Model
  1128.  
  1129. chair = Instance.new("Model",table_and_chairs2)
  1130. chair.Name = "Chair"
  1131. chair.PrimaryPart = Smooth Block Model
  1132.  
  1133. seat = Instance.new("Seat",chair)
  1134. seat.Friction = 0.30000001192093
  1135. seat.TopSurface = Enum.SurfaceType.Smooth
  1136. seat.FormFactor = Enum.FormFactor.Plate
  1137. seat.BrickColor = BrickColor.new("Bright red")
  1138. seat.Size = Vector3.new(3,0.40000000596046,2)
  1139. seat.CFrame = CFrame.new(-298.02984619141,3.0399942398071,140.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1140. seat.FrontSurface = Enum.SurfaceType.Glue
  1141.  
  1142. smooth_block_model = Instance.new("Part",chair)
  1143. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1144. smooth_block_model.Name = "Smooth Block Model"
  1145. smooth_block_model.CFrame = CFrame.new(-298.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1146. smooth_block_model.BrickColor = BrickColor.new("Black")
  1147. smooth_block_model.Friction = 0.30000001192093
  1148.  
  1149. smooth_block_model = Instance.new("Part",chair)
  1150. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1151. smooth_block_model.Name = "Smooth Block Model"
  1152. smooth_block_model.CFrame = CFrame.new(-298.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1153. smooth_block_model.BrickColor = BrickColor.new("Black")
  1154. smooth_block_model.Friction = 0.30000001192093
  1155.  
  1156. smooth_block_model = Instance.new("Part",chair)
  1157. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1158. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1159. smooth_block_model.Name = "Smooth Block Model"
  1160. smooth_block_model.CFrame = CFrame.new(-297.52984619141,2.6399941444397,140.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1161. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1162. smooth_block_model.Friction = 0.30000001192093
  1163.  
  1164. smooth_block_model = Instance.new("Part",chair)
  1165. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1166. smooth_block_model.Name = "Smooth Block Model"
  1167. smooth_block_model.CFrame = CFrame.new(-296.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1168. smooth_block_model.BrickColor = BrickColor.new("Black")
  1169. smooth_block_model.Friction = 0.30000001192093
  1170.  
  1171. smooth_block_model = Instance.new("Part",chair)
  1172. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1173. smooth_block_model.Name = "Smooth Block Model"
  1174. smooth_block_model.CFrame = CFrame.new(-296.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1175. smooth_block_model.BrickColor = BrickColor.new("Black")
  1176. smooth_block_model.Friction = 0.30000001192093
  1177.  
  1178. smooth_block_model = Instance.new("Part",chair)
  1179. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1180. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1181. smooth_block_model.Name = "Smooth Block Model"
  1182. smooth_block_model.CFrame = CFrame.new(-296.52984619141,4.0399942398071,140.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1183. smooth_block_model.BrickColor = BrickColor.new("White")
  1184. smooth_block_model.Friction = 0.30000001192093
  1185.  
  1186. smooth_block_model = Instance.new("Part",chair)
  1187. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1188. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1189. smooth_block_model.Name = "Smooth Block Model"
  1190. smooth_block_model.CFrame = CFrame.new(-296.52984619141,4.0399942398071,141.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1191. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1192. smooth_block_model.Friction = 0.30000001192093
  1193.  
  1194. smooth_block_model = Instance.new("Part",chair)
  1195. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1196. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1197. smooth_block_model.Name = "Smooth Block Model"
  1198. smooth_block_model.CFrame = CFrame.new(-296.52984619141,4.0399942398071,139.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1199. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1200. smooth_block_model.Friction = 0.30000001192093
  1201.  
  1202. chair = Instance.new("Model",table_and_chairs2)
  1203. chair.Name = "Chair"
  1204. chair.PrimaryPart = Smooth Block Model
  1205.  
  1206. seat = Instance.new("Seat",chair)
  1207. seat.Friction = 0.30000001192093
  1208. seat.TopSurface = Enum.SurfaceType.Smooth
  1209. seat.FormFactor = Enum.FormFactor.Plate
  1210. seat.BrickColor = BrickColor.new("Bright red")
  1211. seat.Size = Vector3.new(3,0.40000000596046,2)
  1212. seat.CFrame = CFrame.new(-304.52984619141,3.0399942398071,146.56988525391) * CFrame.Angles(-0, 0, -0)
  1213. seat.FrontSurface = Enum.SurfaceType.Glue
  1214.  
  1215. smooth_block_model = Instance.new("Part",chair)
  1216. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1217. smooth_block_model.Name = "Smooth Block Model"
  1218. smooth_block_model.CFrame = CFrame.new(-305.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1219. smooth_block_model.BrickColor = BrickColor.new("Black")
  1220. smooth_block_model.Friction = 0.30000001192093
  1221.  
  1222. smooth_block_model = Instance.new("Part",chair)
  1223. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1224. smooth_block_model.Name = "Smooth Block Model"
  1225. smooth_block_model.CFrame = CFrame.new(-303.52984619141,1.8399940729141,146.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1226. smooth_block_model.BrickColor = BrickColor.new("Black")
  1227. smooth_block_model.Friction = 0.30000001192093
  1228.  
  1229. smooth_block_model = Instance.new("Part",chair)
  1230. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1231. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1232. smooth_block_model.Name = "Smooth Block Model"
  1233. smooth_block_model.CFrame = CFrame.new(-304.52984619141,2.6399941444397,147.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1234. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1235. smooth_block_model.Friction = 0.30000001192093
  1236.  
  1237. smooth_block_model = Instance.new("Part",chair)
  1238. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1239. smooth_block_model.Name = "Smooth Block Model"
  1240. smooth_block_model.CFrame = CFrame.new(-303.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1241. smooth_block_model.BrickColor = BrickColor.new("Black")
  1242. smooth_block_model.Friction = 0.30000001192093
  1243.  
  1244. smooth_block_model = Instance.new("Part",chair)
  1245. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1246. smooth_block_model.Name = "Smooth Block Model"
  1247. smooth_block_model.CFrame = CFrame.new(-305.52984619141,1.8399940729141,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1248. smooth_block_model.BrickColor = BrickColor.new("Black")
  1249. smooth_block_model.Friction = 0.30000001192093
  1250.  
  1251. smooth_block_model = Instance.new("Part",chair)
  1252. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1253. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1254. smooth_block_model.Name = "Smooth Block Model"
  1255. smooth_block_model.CFrame = CFrame.new(-304.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1256. smooth_block_model.BrickColor = BrickColor.new("White")
  1257. smooth_block_model.Friction = 0.30000001192093
  1258.  
  1259. smooth_block_model = Instance.new("Part",chair)
  1260. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1261. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1262. smooth_block_model.Name = "Smooth Block Model"
  1263. smooth_block_model.CFrame = CFrame.new(-305.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1264. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1265. smooth_block_model.Friction = 0.30000001192093
  1266.  
  1267. smooth_block_model = Instance.new("Part",chair)
  1268. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1269. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1270. smooth_block_model.Name = "Smooth Block Model"
  1271. smooth_block_model.CFrame = CFrame.new(-303.52984619141,4.0399942398071,148.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1272. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1273. smooth_block_model.Friction = 0.30000001192093
  1274.  
  1275. table = Instance.new("Model",table_and_chairs2)
  1276. table.Name = "Table"
  1277. table.PrimaryPart = Smooth Block Model
  1278.  
  1279. smooth_block_model = Instance.new("Part",table)
  1280. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1281. smooth_block_model.Name = "Smooth Block Model"
  1282. smooth_block_model.CFrame = CFrame.new(-307.52984619141,2.439994096756,142.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1283. smooth_block_model.BrickColor = BrickColor.new("Black")
  1284. smooth_block_model.Friction = 0.30000001192093
  1285.  
  1286. smooth_block_model = Instance.new("Part",table)
  1287. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1288. smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
  1289. smooth_block_model.Name = "Smooth Block Model"
  1290. smooth_block_model.CFrame = CFrame.new(-305.02984619141,3.8399941921234,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1291. smooth_block_model.BrickColor = BrickColor.new("Black")
  1292. smooth_block_model.Friction = 0.30000001192093
  1293.  
  1294. smooth_block_model = Instance.new("Part",table)
  1295. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1296. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1297. smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
  1298. smooth_block_model.Name = "Smooth Block Model"
  1299. smooth_block_model.CFrame = CFrame.new(-305.02984619141,4.2399940490723,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1300. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  1301. smooth_block_model.Friction = 0.30000001192093
  1302.  
  1303. smooth_block_model = Instance.new("Part",table)
  1304. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1305. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1306. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1307. smooth_block_model.Name = "Smooth Block Model"
  1308. smooth_block_model.CFrame = CFrame.new(-304.52984619141,4.2399940490723,142.06988525391) * CFrame.Angles(-0, 0, -0)
  1309. smooth_block_model.Friction = 0.30000001192093
  1310.  
  1311. smooth_block_model = Instance.new("Part",table)
  1312. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1313. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1314. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1315. smooth_block_model.Name = "Smooth Block Model"
  1316. smooth_block_model.CFrame = CFrame.new(-307.52984619141,4.2399940490723,140.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1317. smooth_block_model.Friction = 0.30000001192093
  1318.  
  1319. smooth_block_model = Instance.new("Part",table)
  1320. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1321. smooth_block_model.Name = "Smooth Block Model"
  1322. smooth_block_model.CFrame = CFrame.new(-302.52984619141,2.439994096756,142.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1323. smooth_block_model.BrickColor = BrickColor.new("Black")
  1324. smooth_block_model.Friction = 0.30000001192093
  1325.  
  1326. smooth_block_model = Instance.new("Part",table)
  1327. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1328. smooth_block_model.Name = "Smooth Block Model"
  1329. smooth_block_model.CFrame = CFrame.new(-307.52984619141,2.439994096756,137.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1330. smooth_block_model.BrickColor = BrickColor.new("Black")
  1331. smooth_block_model.Friction = 0.30000001192093
  1332.  
  1333. smooth_block_model = Instance.new("Part",table)
  1334. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1335. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1336. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1337. smooth_block_model.Name = "Smooth Block Model"
  1338. smooth_block_model.CFrame = CFrame.new(-305.52984619141,4.2399940490723,137.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1339. smooth_block_model.Friction = 0.30000001192093
  1340.  
  1341. smooth_block_model = Instance.new("Part",table)
  1342. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1343. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1344. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1345. smooth_block_model.Name = "Smooth Block Model"
  1346. smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.2399940490723,139.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1347. smooth_block_model.Friction = 0.30000001192093
  1348.  
  1349. smooth_block_model = Instance.new("Part",table)
  1350. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1351. smooth_block_model.Name = "Smooth Block Model"
  1352. smooth_block_model.CFrame = CFrame.new(-302.52984619141,2.439994096756,137.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1353. smooth_block_model.BrickColor = BrickColor.new("Black")
  1354. smooth_block_model.Friction = 0.30000001192093
  1355.  
  1356. chair = Instance.new("Model",table_and_chairs2)
  1357. chair.Name = "Chair"
  1358. chair.PrimaryPart = Smooth Block Model
  1359.  
  1360. seat = Instance.new("Seat",chair)
  1361. seat.Friction = 0.30000001192093
  1362. seat.TopSurface = Enum.SurfaceType.Smooth
  1363. seat.FormFactor = Enum.FormFactor.Plate
  1364. seat.BrickColor = BrickColor.new("Bright red")
  1365. seat.Size = Vector3.new(3,0.40000000596046,2)
  1366. seat.CFrame = CFrame.new(-312.02984619141,3.0399942398071,140.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1367. seat.FrontSurface = Enum.SurfaceType.Glue
  1368.  
  1369. smooth_block_model = Instance.new("Part",chair)
  1370. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1371. smooth_block_model.Name = "Smooth Block Model"
  1372. smooth_block_model.CFrame = CFrame.new(-311.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, 0, -0)
  1373. smooth_block_model.BrickColor = BrickColor.new("Black")
  1374. smooth_block_model.Friction = 0.30000001192093
  1375.  
  1376. smooth_block_model = Instance.new("Part",chair)
  1377. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1378. smooth_block_model.Name = "Smooth Block Model"
  1379. smooth_block_model.CFrame = CFrame.new(-311.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-0, 0, -0)
  1380. smooth_block_model.BrickColor = BrickColor.new("Black")
  1381. smooth_block_model.Friction = 0.30000001192093
  1382.  
  1383. smooth_block_model = Instance.new("Part",chair)
  1384. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1385. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1386. smooth_block_model.Name = "Smooth Block Model"
  1387. smooth_block_model.CFrame = CFrame.new(-312.52984619141,2.6399941444397,140.06988525391) * CFrame.Angles(-0, 0, -0)
  1388. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1389. smooth_block_model.Friction = 0.30000001192093
  1390.  
  1391. smooth_block_model = Instance.new("Part",chair)
  1392. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1393. smooth_block_model.Name = "Smooth Block Model"
  1394. smooth_block_model.CFrame = CFrame.new(-313.52984619141,1.8399940729141,141.06988525391) * CFrame.Angles(-0, 0, -0)
  1395. smooth_block_model.BrickColor = BrickColor.new("Black")
  1396. smooth_block_model.Friction = 0.30000001192093
  1397.  
  1398. smooth_block_model = Instance.new("Part",chair)
  1399. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1400. smooth_block_model.Name = "Smooth Block Model"
  1401. smooth_block_model.CFrame = CFrame.new(-313.52984619141,1.8399940729141,139.06988525391) * CFrame.Angles(-0, 0, -0)
  1402. smooth_block_model.BrickColor = BrickColor.new("Black")
  1403. smooth_block_model.Friction = 0.30000001192093
  1404.  
  1405. smooth_block_model = Instance.new("Part",chair)
  1406. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1407. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1408. smooth_block_model.Name = "Smooth Block Model"
  1409. smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.0399942398071,140.06988525391) * CFrame.Angles(-0, 0, -0)
  1410. smooth_block_model.BrickColor = BrickColor.new("White")
  1411. smooth_block_model.Friction = 0.30000001192093
  1412.  
  1413. smooth_block_model = Instance.new("Part",chair)
  1414. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1415. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1416. smooth_block_model.Name = "Smooth Block Model"
  1417. smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.0399942398071,139.06988525391) * CFrame.Angles(-0, 0, -0)
  1418. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1419. smooth_block_model.Friction = 0.30000001192093
  1420.  
  1421. smooth_block_model = Instance.new("Part",chair)
  1422. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1423. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1424. smooth_block_model.Name = "Smooth Block Model"
  1425. smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.0399942398071,141.06988525391) * CFrame.Angles(-0, 0, -0)
  1426. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1427. smooth_block_model.Friction = 0.30000001192093
  1428.  
  1429. chair = Instance.new("Model",table_and_chairs2)
  1430. chair.Name = "Chair"
  1431. chair.PrimaryPart = Smooth Block Model
  1432.  
  1433. seat = Instance.new("Seat",chair)
  1434. seat.Friction = 0.30000001192093
  1435. seat.TopSurface = Enum.SurfaceType.Smooth
  1436. seat.FormFactor = Enum.FormFactor.Plate
  1437. seat.BrickColor = BrickColor.new("Bright red")
  1438. seat.Size = Vector3.new(3,0.40000000596046,2)
  1439. seat.CFrame = CFrame.new(-305.52984619141,3.0399942398071,131.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1440. seat.FrontSurface = Enum.SurfaceType.Glue
  1441.  
  1442. smooth_block_model = Instance.new("Part",chair)
  1443. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1444. smooth_block_model.Name = "Smooth Block Model"
  1445. smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,132.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1446. smooth_block_model.BrickColor = BrickColor.new("Black")
  1447. smooth_block_model.Friction = 0.30000001192093
  1448.  
  1449. smooth_block_model = Instance.new("Part",chair)
  1450. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1451. smooth_block_model.Name = "Smooth Block Model"
  1452. smooth_block_model.CFrame = CFrame.new(-306.52984619141,1.8399940729141,132.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1453. smooth_block_model.BrickColor = BrickColor.new("Black")
  1454. smooth_block_model.Friction = 0.30000001192093
  1455.  
  1456. smooth_block_model = Instance.new("Part",chair)
  1457. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1458. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1459. smooth_block_model.Name = "Smooth Block Model"
  1460. smooth_block_model.CFrame = CFrame.new(-305.52984619141,2.6399941444397,131.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1461. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1462. smooth_block_model.Friction = 0.30000001192093
  1463.  
  1464. smooth_block_model = Instance.new("Part",chair)
  1465. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1466. smooth_block_model.Name = "Smooth Block Model"
  1467. smooth_block_model.CFrame = CFrame.new(-306.52984619141,1.8399940729141,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1468. smooth_block_model.BrickColor = BrickColor.new("Black")
  1469. smooth_block_model.Friction = 0.30000001192093
  1470.  
  1471. smooth_block_model = Instance.new("Part",chair)
  1472. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1473. smooth_block_model.Name = "Smooth Block Model"
  1474. smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1475. smooth_block_model.BrickColor = BrickColor.new("Black")
  1476. smooth_block_model.Friction = 0.30000001192093
  1477.  
  1478. smooth_block_model = Instance.new("Part",chair)
  1479. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1480. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1481. smooth_block_model.Name = "Smooth Block Model"
  1482. smooth_block_model.CFrame = CFrame.new(-305.52984619141,4.0399942398071,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1483. smooth_block_model.BrickColor = BrickColor.new("White")
  1484. smooth_block_model.Friction = 0.30000001192093
  1485.  
  1486. smooth_block_model = Instance.new("Part",chair)
  1487. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1488. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1489. smooth_block_model.Name = "Smooth Block Model"
  1490. smooth_block_model.CFrame = CFrame.new(-304.52984619141,4.0399942398071,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1491. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1492. smooth_block_model.Friction = 0.30000001192093
  1493.  
  1494. smooth_block_model = Instance.new("Part",chair)
  1495. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1496. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1497. smooth_block_model.Name = "Smooth Block Model"
  1498. smooth_block_model.CFrame = CFrame.new(-306.52984619141,4.0399942398071,130.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1499. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1500. smooth_block_model.Friction = 0.30000001192093
  1501.  
  1502. smooth_block_model = Instance.new("Part",mall_interior)
  1503. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1504. smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
  1505. smooth_block_model.Name = "Smooth Block Model"
  1506. smooth_block_model.CFrame = CFrame.new(-367.02981567383,4.4399890899658,174.56983947754) * CFrame.Angles(-0, -1.5707963705063, 0)
  1507. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1508. smooth_block_model.Friction = 0.30000001192093
  1509.  
  1510. smooth_block_model = Instance.new("Part",mall_interior)
  1511. smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
  1512. smooth_block_model.Name = "Smooth Block Model"
  1513. smooth_block_model.CFrame = CFrame.new(-373.02984619141,14.439992904663,177.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1514. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1515. smooth_block_model.Friction = 0.30000001192093
  1516.  
  1517. smooth_block_model = Instance.new("Part",mall_interior)
  1518. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1519. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1520. smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
  1521. smooth_block_model.Name = "Smooth Block Model"
  1522. smooth_block_model.CFrame = CFrame.new(-396.52984619141,3.8399941921234,135.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1523. smooth_block_model.BrickColor = BrickColor.new("Black")
  1524. smooth_block_model.Friction = 0.30000001192093
  1525.  
  1526. smooth_block_model = Instance.new("Part",mall_interior)
  1527. smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
  1528. smooth_block_model.Name = "Smooth Block Model"
  1529. smooth_block_model.CFrame = CFrame.new(-396.02984619141,2.439994096756,135.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1530. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1531. smooth_block_model.Friction = 0.30000001192093
  1532.  
  1533. smooth_block_model = Instance.new("Part",mall_interior)
  1534. smooth_block_model.CanCollide = false
  1535. smooth_block_model.Transparency = 0.20000000298023
  1536. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1537. smooth_block_model.Reflectance = 0.30000001192093
  1538. smooth_block_model.Size = Vector3.new(21,2.4000000953674,7)
  1539. smooth_block_model.Name = "Smooth Block Model"
  1540. smooth_block_model.CFrame = CFrame.new(-330.52984619141,3.6399941444397,135.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1541. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  1542. smooth_block_model.Friction = 0.30000001192093
  1543.  
  1544. smooth_block_model = Instance.new("Part",mall_interior)
  1545. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1546. smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
  1547. smooth_block_model.Name = "Smooth Block Model"
  1548. smooth_block_model.CFrame = CFrame.new(-389.02990722656,4.4399890899658,130.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1549. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1550. smooth_block_model.Friction = 0.30000001192093
  1551.  
  1552. smooth_block_model = Instance.new("Part",mall_interior)
  1553. smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
  1554. smooth_block_model.Name = "Smooth Block Model"
  1555. smooth_block_model.CFrame = CFrame.new(-389.02990722656,5.4399890899658,130.56983947754) * CFrame.Angles(0, 1.5707963705063, 0)
  1556. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1557. smooth_block_model.Friction = 0.30000001192093
  1558.  
  1559. mesh = Instance.new("SpecialMesh",smooth_block_model)
  1560. mesh.MeshType = Enum.MeshType.Wedge
  1561.  
  1562. smooth_block_model = Instance.new("Part",mall_interior)
  1563. smooth_block_model.Size = Vector3.new(27,1.2000000476837,24)
  1564. smooth_block_model.Name = "Smooth Block Model"
  1565. smooth_block_model.CFrame = CFrame.new(-330.52984619141,1.8399940729141,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1566. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1567. smooth_block_model.Friction = 0.30000001192093
  1568.  
  1569. smooth_block_model = Instance.new("Part",mall_interior)
  1570. smooth_block_model.Size = Vector3.new(20,2.4000000953674,2)
  1571. smooth_block_model.Name = "Smooth Block Model"
  1572. smooth_block_model.CFrame = CFrame.new(-342.02984619141,3.6399941444397,128.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1573. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1574. smooth_block_model.Friction = 0.30000001192093
  1575.  
  1576. smooth_block_model = Instance.new("Part",mall_interior)
  1577. smooth_block_model.Size = Vector3.new(20,2.4000000953674,2)
  1578. smooth_block_model.Name = "Smooth Block Model"
  1579. smooth_block_model.CFrame = CFrame.new(-319.02984619141,3.6399941444397,130.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1580. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1581. smooth_block_model.Friction = 0.30000001192093
  1582.  
  1583. smooth_block_model = Instance.new("Part",mall_interior)
  1584. smooth_block_model.Size = Vector3.new(4,2.4000000953674,4)
  1585. smooth_block_model.Name = "Smooth Block Model"
  1586. smooth_block_model.CFrame = CFrame.new(-331.02984619141,3.6399941444397,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1587. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  1588. smooth_block_model.Friction = 0.30000001192093
  1589.  
  1590. smooth_block_model = Instance.new("Part",mall_interior)
  1591. smooth_block_model.Size = Vector3.new(2,6,2)
  1592. smooth_block_model.Name = "Smooth Block Model"
  1593. smooth_block_model.CFrame = CFrame.new(-331.02984619141,7.8399939537048,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1594. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  1595. smooth_block_model.Friction = 0.30000001192093
  1596.  
  1597. smooth_block_model = Instance.new("Part",mall_interior)
  1598. smooth_block_model.Size = Vector3.new(4,2.4000000953674,4)
  1599. smooth_block_model.Name = "Smooth Block Model"
  1600. smooth_block_model.CFrame = CFrame.new(-331.02984619141,12.039993286133,129.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1601. smooth_block_model.BrickColor = BrickColor.new("White")
  1602. smooth_block_model.Friction = 0.30000001192093
  1603.  
  1604. smooth_block_model = Instance.new("Part",mall_interior)
  1605. smooth_block_model.CanCollide = false
  1606. smooth_block_model.Transparency = 0.20000000298023
  1607. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1608. smooth_block_model.Reflectance = 0.30000001192093
  1609. smooth_block_model.Size = Vector3.new(8,2.4000000953674,4)
  1610. smooth_block_model.Name = "Smooth Block Model"
  1611. smooth_block_model.CFrame = CFrame.new(-337.02984619141,3.6399941444397,129.56988525391) * CFrame.Angles(-0, 0, -0)
  1612. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  1613. smooth_block_model.Friction = 0.30000001192093
  1614.  
  1615. smooth_block_model = Instance.new("Part",mall_interior)
  1616. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1617. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1618. smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
  1619. smooth_block_model.Name = "Smooth Block Model"
  1620. smooth_block_model.CFrame = CFrame.new(-389.52984619141,3.8399941921234,127.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1621. smooth_block_model.BrickColor = BrickColor.new("Black")
  1622. smooth_block_model.Friction = 0.30000001192093
  1623.  
  1624. smooth_block_model = Instance.new("Part",mall_interior)
  1625. smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
  1626. smooth_block_model.Name = "Smooth Block Model"
  1627. smooth_block_model.CFrame = CFrame.new(-389.02984619141,2.439994096756,126.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1628. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1629. smooth_block_model.Friction = 0.30000001192093
  1630.  
  1631. smooth_block_model = Instance.new("Part",mall_interior)
  1632. smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
  1633. smooth_block_model.Name = "Smooth Block Model"
  1634. smooth_block_model.CFrame = CFrame.new(-391.52990722656,14.439992904663,124.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1635. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1636. smooth_block_model.Friction = 0.30000001192093
  1637.  
  1638. smooth_block_model = Instance.new("Part",mall_interior)
  1639. smooth_block_model.Size = Vector3.new(23,2.4000000953674,2)
  1640. smooth_block_model.Name = "Smooth Block Model"
  1641. smooth_block_model.CFrame = CFrame.new(-329.52984619141,3.6399941444397,119.56988525391) * CFrame.Angles(-0, 0, -0)
  1642. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1643. smooth_block_model.Friction = 0.30000001192093
  1644.  
  1645. smooth_block_model = Instance.new("Part",mall_interior)
  1646. smooth_block_model.CanCollide = false
  1647. smooth_block_model.Transparency = 0.20000000298023
  1648. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1649. smooth_block_model.Reflectance = 0.30000001192093
  1650. smooth_block_model.Size = Vector3.new(11,2.4000000953674,9)
  1651. smooth_block_model.Name = "Smooth Block Model"
  1652. smooth_block_model.CFrame = CFrame.new(-324.52984619141,3.6399941444397,126.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1653. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  1654. smooth_block_model.Friction = 0.30000001192093
  1655.  
  1656. smooth_block_model = Instance.new("Part",mall_interior)
  1657. smooth_block_model.CanCollide = false
  1658. smooth_block_model.Transparency = 0.20000000298023
  1659. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1660. smooth_block_model.Reflectance = 0.30000001192093
  1661. smooth_block_model.Size = Vector3.new(12,2.4000000953674,7)
  1662. smooth_block_model.Name = "Smooth Block Model"
  1663. smooth_block_model.CFrame = CFrame.new(-335.02984619141,3.6399941444397,124.06988525391) * CFrame.Angles(-0, 0, -0)
  1664. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  1665. smooth_block_model.Friction = 0.30000001192093
  1666.  
  1667. table_and_chairs1 = Instance.new("Model",mall_interior)
  1668. table_and_chairs1.Name = "Table and Chairs1"
  1669. table_and_chairs1.PrimaryPart = Smooth Block Model
  1670.  
  1671. chair = Instance.new("Model",table_and_chairs1)
  1672. chair.Name = "Chair"
  1673. chair.PrimaryPart = Smooth Block Model
  1674.  
  1675. seat = Instance.new("Seat",chair)
  1676. seat.Friction = 0.30000001192093
  1677. seat.TopSurface = Enum.SurfaceType.Smooth
  1678. seat.FormFactor = Enum.FormFactor.Plate
  1679. seat.BrickColor = BrickColor.new("Bright red")
  1680. seat.Size = Vector3.new(3,0.40000000596046,2)
  1681. seat.CFrame = CFrame.new(-362.52984619141,3.0399942398071,116.56988525391) * CFrame.Angles(-0, 0, -0)
  1682. seat.FrontSurface = Enum.SurfaceType.Glue
  1683.  
  1684. smooth_block_model = Instance.new("Part",chair)
  1685. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1686. smooth_block_model.Name = "Smooth Block Model"
  1687. smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,116.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1688. smooth_block_model.BrickColor = BrickColor.new("Black")
  1689. smooth_block_model.Friction = 0.30000001192093
  1690.  
  1691. smooth_block_model = Instance.new("Part",chair)
  1692. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1693. smooth_block_model.Name = "Smooth Block Model"
  1694. smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,116.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1695. smooth_block_model.BrickColor = BrickColor.new("Black")
  1696. smooth_block_model.Friction = 0.30000001192093
  1697.  
  1698. smooth_block_model = Instance.new("Part",chair)
  1699. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1700. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1701. smooth_block_model.Name = "Smooth Block Model"
  1702. smooth_block_model.CFrame = CFrame.new(-362.52984619141,2.6399941444397,117.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1703. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1704. smooth_block_model.Friction = 0.30000001192093
  1705.  
  1706. smooth_block_model = Instance.new("Part",chair)
  1707. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1708. smooth_block_model.Name = "Smooth Block Model"
  1709. smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1710. smooth_block_model.BrickColor = BrickColor.new("Black")
  1711. smooth_block_model.Friction = 0.30000001192093
  1712.  
  1713. smooth_block_model = Instance.new("Part",chair)
  1714. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1715. smooth_block_model.Name = "Smooth Block Model"
  1716. smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1717. smooth_block_model.BrickColor = BrickColor.new("Black")
  1718. smooth_block_model.Friction = 0.30000001192093
  1719.  
  1720. smooth_block_model = Instance.new("Part",chair)
  1721. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1722. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1723. smooth_block_model.Name = "Smooth Block Model"
  1724. smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1725. smooth_block_model.BrickColor = BrickColor.new("White")
  1726. smooth_block_model.Friction = 0.30000001192093
  1727.  
  1728. smooth_block_model = Instance.new("Part",chair)
  1729. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1730. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1731. smooth_block_model.Name = "Smooth Block Model"
  1732. smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.0399942398071,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1733. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1734. smooth_block_model.Friction = 0.30000001192093
  1735.  
  1736. smooth_block_model = Instance.new("Part",chair)
  1737. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1738. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1739. smooth_block_model.Name = "Smooth Block Model"
  1740. smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,118.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1741. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1742. smooth_block_model.Friction = 0.30000001192093
  1743.  
  1744. table = Instance.new("Model",table_and_chairs1)
  1745. table.Name = "Table"
  1746. table.PrimaryPart = Smooth Block Model
  1747.  
  1748. smooth_block_model = Instance.new("Part",table)
  1749. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1750. smooth_block_model.Name = "Smooth Block Model"
  1751. smooth_block_model.CFrame = CFrame.new(-360.52984619141,2.439994096756,112.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1752. smooth_block_model.BrickColor = BrickColor.new("Black")
  1753. smooth_block_model.Friction = 0.30000001192093
  1754.  
  1755. smooth_block_model = Instance.new("Part",table)
  1756. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1757. smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
  1758. smooth_block_model.Name = "Smooth Block Model"
  1759. smooth_block_model.CFrame = CFrame.new(-363.02984619141,3.8399941921234,109.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1760. smooth_block_model.BrickColor = BrickColor.new("Black")
  1761. smooth_block_model.Friction = 0.30000001192093
  1762.  
  1763. smooth_block_model = Instance.new("Part",table)
  1764. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1765. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1766. smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
  1767. smooth_block_model.Name = "Smooth Block Model"
  1768. smooth_block_model.CFrame = CFrame.new(-363.02984619141,4.2399940490723,109.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1769. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  1770. smooth_block_model.Friction = 0.30000001192093
  1771.  
  1772. smooth_block_model = Instance.new("Part",table)
  1773. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1774. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1775. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1776. smooth_block_model.Name = "Smooth Block Model"
  1777. smooth_block_model.CFrame = CFrame.new(-360.52984619141,4.2399940490723,109.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  1778. smooth_block_model.Friction = 0.30000001192093
  1779.  
  1780. smooth_block_model = Instance.new("Part",table)
  1781. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1782. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1783. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1784. smooth_block_model.Name = "Smooth Block Model"
  1785. smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.2399940490723,112.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1786. smooth_block_model.Friction = 0.30000001192093
  1787.  
  1788. smooth_block_model = Instance.new("Part",table)
  1789. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1790. smooth_block_model.Name = "Smooth Block Model"
  1791. smooth_block_model.CFrame = CFrame.new(-360.52984619141,2.439994096756,107.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1792. smooth_block_model.BrickColor = BrickColor.new("Black")
  1793. smooth_block_model.Friction = 0.30000001192093
  1794.  
  1795. smooth_block_model = Instance.new("Part",table)
  1796. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1797. smooth_block_model.Name = "Smooth Block Model"
  1798. smooth_block_model.CFrame = CFrame.new(-365.52984619141,2.439994096756,112.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1799. smooth_block_model.BrickColor = BrickColor.new("Black")
  1800. smooth_block_model.Friction = 0.30000001192093
  1801.  
  1802. smooth_block_model = Instance.new("Part",table)
  1803. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1804. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1805. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1806. smooth_block_model.Name = "Smooth Block Model"
  1807. smooth_block_model.CFrame = CFrame.new(-365.52984619141,4.2399940490723,110.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1808. smooth_block_model.Friction = 0.30000001192093
  1809.  
  1810. smooth_block_model = Instance.new("Part",table)
  1811. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1812. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1813. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  1814. smooth_block_model.Name = "Smooth Block Model"
  1815. smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.2399940490723,107.06988525391) * CFrame.Angles(-0, 0, -0)
  1816. smooth_block_model.Friction = 0.30000001192093
  1817.  
  1818. smooth_block_model = Instance.new("Part",table)
  1819. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1820. smooth_block_model.Name = "Smooth Block Model"
  1821. smooth_block_model.CFrame = CFrame.new(-365.52984619141,2.439994096756,107.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1822. smooth_block_model.BrickColor = BrickColor.new("Black")
  1823. smooth_block_model.Friction = 0.30000001192093
  1824.  
  1825. chair = Instance.new("Model",table_and_chairs1)
  1826. chair.Name = "Chair"
  1827. chair.PrimaryPart = Smooth Block Model
  1828.  
  1829. seat = Instance.new("Seat",chair)
  1830. seat.Friction = 0.30000001192093
  1831. seat.TopSurface = Enum.SurfaceType.Smooth
  1832. seat.FormFactor = Enum.FormFactor.Plate
  1833. seat.BrickColor = BrickColor.new("Bright red")
  1834. seat.Size = Vector3.new(3,0.40000000596046,2)
  1835. seat.CFrame = CFrame.new(-362.52984619141,3.0399942398071,102.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1836. seat.FrontSurface = Enum.SurfaceType.Glue
  1837.  
  1838. smooth_block_model = Instance.new("Part",chair)
  1839. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1840. smooth_block_model.Name = "Smooth Block Model"
  1841. smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,103.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1842. smooth_block_model.BrickColor = BrickColor.new("Black")
  1843. smooth_block_model.Friction = 0.30000001192093
  1844.  
  1845. smooth_block_model = Instance.new("Part",chair)
  1846. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1847. smooth_block_model.Name = "Smooth Block Model"
  1848. smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,103.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1849. smooth_block_model.BrickColor = BrickColor.new("Black")
  1850. smooth_block_model.Friction = 0.30000001192093
  1851.  
  1852. smooth_block_model = Instance.new("Part",chair)
  1853. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1854. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1855. smooth_block_model.Name = "Smooth Block Model"
  1856. smooth_block_model.CFrame = CFrame.new(-362.52984619141,2.6399941444397,102.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1857. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1858. smooth_block_model.Friction = 0.30000001192093
  1859.  
  1860. smooth_block_model = Instance.new("Part",chair)
  1861. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1862. smooth_block_model.Name = "Smooth Block Model"
  1863. smooth_block_model.CFrame = CFrame.new(-363.52984619141,1.8399940729141,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1864. smooth_block_model.BrickColor = BrickColor.new("Black")
  1865. smooth_block_model.Friction = 0.30000001192093
  1866.  
  1867. smooth_block_model = Instance.new("Part",chair)
  1868. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1869. smooth_block_model.Name = "Smooth Block Model"
  1870. smooth_block_model.CFrame = CFrame.new(-361.52984619141,1.8399940729141,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1871. smooth_block_model.BrickColor = BrickColor.new("Black")
  1872. smooth_block_model.Friction = 0.30000001192093
  1873.  
  1874. smooth_block_model = Instance.new("Part",chair)
  1875. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1876. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1877. smooth_block_model.Name = "Smooth Block Model"
  1878. smooth_block_model.CFrame = CFrame.new(-362.52984619141,4.0399942398071,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1879. smooth_block_model.BrickColor = BrickColor.new("White")
  1880. smooth_block_model.Friction = 0.30000001192093
  1881.  
  1882. smooth_block_model = Instance.new("Part",chair)
  1883. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1884. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1885. smooth_block_model.Name = "Smooth Block Model"
  1886. smooth_block_model.CFrame = CFrame.new(-361.52984619141,4.0399942398071,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1887. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1888. smooth_block_model.Friction = 0.30000001192093
  1889.  
  1890. smooth_block_model = Instance.new("Part",chair)
  1891. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1892. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1893. smooth_block_model.Name = "Smooth Block Model"
  1894. smooth_block_model.CFrame = CFrame.new(-363.52984619141,4.0399942398071,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1895. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1896. smooth_block_model.Friction = 0.30000001192093
  1897.  
  1898. smooth_block_model = Instance.new("Part",mall_interior)
  1899. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1900. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  1901. smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
  1902. smooth_block_model.Name = "Smooth Block Model"
  1903. smooth_block_model.CFrame = CFrame.new(-392.02984619141,3.8399941921234,116.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1904. smooth_block_model.BrickColor = BrickColor.new("Black")
  1905. smooth_block_model.Friction = 0.30000001192093
  1906.  
  1907. smooth_block_model = Instance.new("Part",mall_interior)
  1908. smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
  1909. smooth_block_model.Name = "Smooth Block Model"
  1910. smooth_block_model.CFrame = CFrame.new(-392.02984619141,2.439994096756,115.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1911. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  1912. smooth_block_model.Friction = 0.30000001192093
  1913.  
  1914. table_and_chairs1 = Instance.new("Model",mall_interior)
  1915. table_and_chairs1.Name = "Table and Chairs1"
  1916. table_and_chairs1.PrimaryPart = Smooth Block Model
  1917.  
  1918. chair = Instance.new("Model",table_and_chairs1)
  1919. chair.Name = "Chair"
  1920. chair.PrimaryPart = Smooth Block Model
  1921.  
  1922. seat = Instance.new("Seat",chair)
  1923. seat.Friction = 0.30000001192093
  1924. seat.TopSurface = Enum.SurfaceType.Smooth
  1925. seat.FormFactor = Enum.FormFactor.Plate
  1926. seat.BrickColor = BrickColor.new("Bright red")
  1927. seat.Size = Vector3.new(3,0.40000000596046,2)
  1928. seat.CFrame = CFrame.new(-318.02984619141,3.0399942398071,112.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  1929. seat.FrontSurface = Enum.SurfaceType.Glue
  1930.  
  1931. smooth_block_model = Instance.new("Part",chair)
  1932. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1933. smooth_block_model.Name = "Smooth Block Model"
  1934. smooth_block_model.CFrame = CFrame.new(-317.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-0, 0, -0)
  1935. smooth_block_model.BrickColor = BrickColor.new("Black")
  1936. smooth_block_model.Friction = 0.30000001192093
  1937.  
  1938. smooth_block_model = Instance.new("Part",chair)
  1939. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1940. smooth_block_model.Name = "Smooth Block Model"
  1941. smooth_block_model.CFrame = CFrame.new(-317.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-0, 0, -0)
  1942. smooth_block_model.BrickColor = BrickColor.new("Black")
  1943. smooth_block_model.Friction = 0.30000001192093
  1944.  
  1945. smooth_block_model = Instance.new("Part",chair)
  1946. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1947. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  1948. smooth_block_model.Name = "Smooth Block Model"
  1949. smooth_block_model.CFrame = CFrame.new(-318.52984619141,2.6399941444397,112.06988525391) * CFrame.Angles(-0, 0, -0)
  1950. smooth_block_model.BrickColor = BrickColor.new("Grey")
  1951. smooth_block_model.Friction = 0.30000001192093
  1952.  
  1953. smooth_block_model = Instance.new("Part",chair)
  1954. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1955. smooth_block_model.Name = "Smooth Block Model"
  1956. smooth_block_model.CFrame = CFrame.new(-319.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-0, 0, -0)
  1957. smooth_block_model.BrickColor = BrickColor.new("Black")
  1958. smooth_block_model.Friction = 0.30000001192093
  1959.  
  1960. smooth_block_model = Instance.new("Part",chair)
  1961. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  1962. smooth_block_model.Name = "Smooth Block Model"
  1963. smooth_block_model.CFrame = CFrame.new(-319.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-0, 0, -0)
  1964. smooth_block_model.BrickColor = BrickColor.new("Black")
  1965. smooth_block_model.Friction = 0.30000001192093
  1966.  
  1967. smooth_block_model = Instance.new("Part",chair)
  1968. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1969. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1970. smooth_block_model.Name = "Smooth Block Model"
  1971. smooth_block_model.CFrame = CFrame.new(-319.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(-0, 0, -0)
  1972. smooth_block_model.BrickColor = BrickColor.new("White")
  1973. smooth_block_model.Friction = 0.30000001192093
  1974.  
  1975. smooth_block_model = Instance.new("Part",chair)
  1976. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1977. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1978. smooth_block_model.Name = "Smooth Block Model"
  1979. smooth_block_model.CFrame = CFrame.new(-319.52984619141,4.0399942398071,111.06988525391) * CFrame.Angles(-0, 0, -0)
  1980. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1981. smooth_block_model.Friction = 0.30000001192093
  1982.  
  1983. smooth_block_model = Instance.new("Part",chair)
  1984. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  1985. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1986. smooth_block_model.Name = "Smooth Block Model"
  1987. smooth_block_model.CFrame = CFrame.new(-319.52984619141,4.0399942398071,113.06988525391) * CFrame.Angles(-0, 0, -0)
  1988. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  1989. smooth_block_model.Friction = 0.30000001192093
  1990.  
  1991. table = Instance.new("Model",table_and_chairs1)
  1992. table.Name = "Table"
  1993. table.PrimaryPart = Smooth Block Model
  1994.  
  1995. smooth_block_model = Instance.new("Part",table)
  1996. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  1997. smooth_block_model.Name = "Smooth Block Model"
  1998. smooth_block_model.CFrame = CFrame.new(-313.52984619141,2.439994096756,114.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  1999. smooth_block_model.BrickColor = BrickColor.new("Black")
  2000. smooth_block_model.Friction = 0.30000001192093
  2001.  
  2002. smooth_block_model = Instance.new("Part",table)
  2003. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2004. smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
  2005. smooth_block_model.Name = "Smooth Block Model"
  2006. smooth_block_model.CFrame = CFrame.new(-311.02984619141,3.8399941921234,111.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2007. smooth_block_model.BrickColor = BrickColor.new("Black")
  2008. smooth_block_model.Friction = 0.30000001192093
  2009.  
  2010. smooth_block_model = Instance.new("Part",table)
  2011. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2012. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2013. smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
  2014. smooth_block_model.Name = "Smooth Block Model"
  2015. smooth_block_model.CFrame = CFrame.new(-311.02984619141,4.2399940490723,111.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2016. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2017. smooth_block_model.Friction = 0.30000001192093
  2018.  
  2019. smooth_block_model = Instance.new("Part",table)
  2020. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2021. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2022. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2023. smooth_block_model.Name = "Smooth Block Model"
  2024. smooth_block_model.CFrame = CFrame.new(-310.52984619141,4.2399940490723,114.06988525391) * CFrame.Angles(-0, 0, -0)
  2025. smooth_block_model.Friction = 0.30000001192093
  2026.  
  2027. smooth_block_model = Instance.new("Part",table)
  2028. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2029. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2030. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2031. smooth_block_model.Name = "Smooth Block Model"
  2032. smooth_block_model.CFrame = CFrame.new(-313.52984619141,4.2399940490723,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2033. smooth_block_model.Friction = 0.30000001192093
  2034.  
  2035. smooth_block_model = Instance.new("Part",table)
  2036. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2037. smooth_block_model.Name = "Smooth Block Model"
  2038. smooth_block_model.CFrame = CFrame.new(-308.52984619141,2.439994096756,114.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2039. smooth_block_model.BrickColor = BrickColor.new("Black")
  2040. smooth_block_model.Friction = 0.30000001192093
  2041.  
  2042. smooth_block_model = Instance.new("Part",table)
  2043. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2044. smooth_block_model.Name = "Smooth Block Model"
  2045. smooth_block_model.CFrame = CFrame.new(-313.52984619141,2.439994096756,109.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2046. smooth_block_model.BrickColor = BrickColor.new("Black")
  2047. smooth_block_model.Friction = 0.30000001192093
  2048.  
  2049. smooth_block_model = Instance.new("Part",table)
  2050. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2051. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2052. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2053. smooth_block_model.Name = "Smooth Block Model"
  2054. smooth_block_model.CFrame = CFrame.new(-311.52984619141,4.2399940490723,109.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2055. smooth_block_model.Friction = 0.30000001192093
  2056.  
  2057. smooth_block_model = Instance.new("Part",table)
  2058. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2059. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2060. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2061. smooth_block_model.Name = "Smooth Block Model"
  2062. smooth_block_model.CFrame = CFrame.new(-308.52984619141,4.2399940490723,111.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2063. smooth_block_model.Friction = 0.30000001192093
  2064.  
  2065. smooth_block_model = Instance.new("Part",table)
  2066. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2067. smooth_block_model.Name = "Smooth Block Model"
  2068. smooth_block_model.CFrame = CFrame.new(-308.52984619141,2.439994096756,109.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2069. smooth_block_model.BrickColor = BrickColor.new("Black")
  2070. smooth_block_model.Friction = 0.30000001192093
  2071.  
  2072. chair = Instance.new("Model",table_and_chairs1)
  2073. chair.Name = "Chair"
  2074. chair.PrimaryPart = Smooth Block Model
  2075.  
  2076. seat = Instance.new("Seat",chair)
  2077. seat.Friction = 0.30000001192093
  2078. seat.TopSurface = Enum.SurfaceType.Smooth
  2079. seat.FormFactor = Enum.FormFactor.Plate
  2080. seat.BrickColor = BrickColor.new("Bright red")
  2081. seat.Size = Vector3.new(3,0.40000000596046,2)
  2082. seat.CFrame = CFrame.new(-304.02984619141,3.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2083. seat.FrontSurface = Enum.SurfaceType.Glue
  2084.  
  2085. smooth_block_model = Instance.new("Part",chair)
  2086. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2087. smooth_block_model.Name = "Smooth Block Model"
  2088. smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2089. smooth_block_model.BrickColor = BrickColor.new("Black")
  2090. smooth_block_model.Friction = 0.30000001192093
  2091.  
  2092. smooth_block_model = Instance.new("Part",chair)
  2093. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2094. smooth_block_model.Name = "Smooth Block Model"
  2095. smooth_block_model.CFrame = CFrame.new(-304.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2096. smooth_block_model.BrickColor = BrickColor.new("Black")
  2097. smooth_block_model.Friction = 0.30000001192093
  2098.  
  2099. smooth_block_model = Instance.new("Part",chair)
  2100. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2101. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  2102. smooth_block_model.Name = "Smooth Block Model"
  2103. smooth_block_model.CFrame = CFrame.new(-303.52984619141,2.6399941444397,112.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2104. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2105. smooth_block_model.Friction = 0.30000001192093
  2106.  
  2107. smooth_block_model = Instance.new("Part",chair)
  2108. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2109. smooth_block_model.Name = "Smooth Block Model"
  2110. smooth_block_model.CFrame = CFrame.new(-302.52984619141,1.8399940729141,111.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2111. smooth_block_model.BrickColor = BrickColor.new("Black")
  2112. smooth_block_model.Friction = 0.30000001192093
  2113.  
  2114. smooth_block_model = Instance.new("Part",chair)
  2115. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2116. smooth_block_model.Name = "Smooth Block Model"
  2117. smooth_block_model.CFrame = CFrame.new(-302.52984619141,1.8399940729141,113.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2118. smooth_block_model.BrickColor = BrickColor.new("Black")
  2119. smooth_block_model.Friction = 0.30000001192093
  2120.  
  2121. smooth_block_model = Instance.new("Part",chair)
  2122. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2123. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2124. smooth_block_model.Name = "Smooth Block Model"
  2125. smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2126. smooth_block_model.BrickColor = BrickColor.new("White")
  2127. smooth_block_model.Friction = 0.30000001192093
  2128.  
  2129. smooth_block_model = Instance.new("Part",chair)
  2130. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2131. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2132. smooth_block_model.Name = "Smooth Block Model"
  2133. smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.0399942398071,113.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2134. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  2135. smooth_block_model.Friction = 0.30000001192093
  2136.  
  2137. smooth_block_model = Instance.new("Part",chair)
  2138. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2139. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2140. smooth_block_model.Name = "Smooth Block Model"
  2141. smooth_block_model.CFrame = CFrame.new(-302.52984619141,4.0399942398071,111.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2142. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  2143. smooth_block_model.Friction = 0.30000001192093
  2144.  
  2145. table_and_chairs1 = Instance.new("Model",mall_interior)
  2146. table_and_chairs1.Name = "Table and Chairs1"
  2147. table_and_chairs1.PrimaryPart = Smooth Block Model
  2148.  
  2149. chair = Instance.new("Model",table_and_chairs1)
  2150. chair.Name = "Chair"
  2151. chair.PrimaryPart = Smooth Block Model
  2152.  
  2153. seat = Instance.new("Seat",chair)
  2154. seat.Friction = 0.30000001192093
  2155. seat.TopSurface = Enum.SurfaceType.Smooth
  2156. seat.FormFactor = Enum.FormFactor.Plate
  2157. seat.BrickColor = BrickColor.new("Bright red")
  2158. seat.Size = Vector3.new(3,0.40000000596046,2)
  2159. seat.CFrame = CFrame.new(-337.52984619141,3.0399942398071,96.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2160. seat.FrontSurface = Enum.SurfaceType.Glue
  2161.  
  2162. smooth_block_model = Instance.new("Part",chair)
  2163. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2164. smooth_block_model.Name = "Smooth Block Model"
  2165. smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,97.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2166. smooth_block_model.BrickColor = BrickColor.new("Black")
  2167. smooth_block_model.Friction = 0.30000001192093
  2168.  
  2169. smooth_block_model = Instance.new("Part",chair)
  2170. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2171. smooth_block_model.Name = "Smooth Block Model"
  2172. smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,97.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2173. smooth_block_model.BrickColor = BrickColor.new("Black")
  2174. smooth_block_model.Friction = 0.30000001192093
  2175.  
  2176. smooth_block_model = Instance.new("Part",chair)
  2177. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2178. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  2179. smooth_block_model.Name = "Smooth Block Model"
  2180. smooth_block_model.CFrame = CFrame.new(-337.52984619141,2.6399941444397,96.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2181. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2182. smooth_block_model.Friction = 0.30000001192093
  2183.  
  2184. smooth_block_model = Instance.new("Part",chair)
  2185. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2186. smooth_block_model.Name = "Smooth Block Model"
  2187. smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2188. smooth_block_model.BrickColor = BrickColor.new("Black")
  2189. smooth_block_model.Friction = 0.30000001192093
  2190.  
  2191. smooth_block_model = Instance.new("Part",chair)
  2192. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2193. smooth_block_model.Name = "Smooth Block Model"
  2194. smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2195. smooth_block_model.BrickColor = BrickColor.new("Black")
  2196. smooth_block_model.Friction = 0.30000001192093
  2197.  
  2198. smooth_block_model = Instance.new("Part",chair)
  2199. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2200. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2201. smooth_block_model.Name = "Smooth Block Model"
  2202. smooth_block_model.CFrame = CFrame.new(-337.52984619141,4.0399942398071,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2203. smooth_block_model.BrickColor = BrickColor.new("White")
  2204. smooth_block_model.Friction = 0.30000001192093
  2205.  
  2206. smooth_block_model = Instance.new("Part",chair)
  2207. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2208. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2209. smooth_block_model.Name = "Smooth Block Model"
  2210. smooth_block_model.CFrame = CFrame.new(-336.52984619141,4.0399942398071,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2211. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  2212. smooth_block_model.Friction = 0.30000001192093
  2213.  
  2214. smooth_block_model = Instance.new("Part",chair)
  2215. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2216. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2217. smooth_block_model.Name = "Smooth Block Model"
  2218. smooth_block_model.CFrame = CFrame.new(-338.52984619141,4.0399942398071,95.069885253906) * CFrame.Angles(-0, -1.5707963705063, 0)
  2219. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  2220. smooth_block_model.Friction = 0.30000001192093
  2221.  
  2222. table = Instance.new("Model",table_and_chairs1)
  2223. table.Name = "Table"
  2224. table.PrimaryPart = Smooth Block Model
  2225.  
  2226. smooth_block_model = Instance.new("Part",table)
  2227. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2228. smooth_block_model.Name = "Smooth Block Model"
  2229. smooth_block_model.CFrame = CFrame.new(-339.52984619141,2.439994096756,101.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2230. smooth_block_model.BrickColor = BrickColor.new("Black")
  2231. smooth_block_model.Friction = 0.30000001192093
  2232.  
  2233. smooth_block_model = Instance.new("Part",table)
  2234. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2235. smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
  2236. smooth_block_model.Name = "Smooth Block Model"
  2237. smooth_block_model.CFrame = CFrame.new(-337.02984619141,3.8399941921234,103.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2238. smooth_block_model.BrickColor = BrickColor.new("Black")
  2239. smooth_block_model.Friction = 0.30000001192093
  2240.  
  2241. smooth_block_model = Instance.new("Part",table)
  2242. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2243. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2244. smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
  2245. smooth_block_model.Name = "Smooth Block Model"
  2246. smooth_block_model.CFrame = CFrame.new(-337.02984619141,4.2399940490723,103.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2247. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2248. smooth_block_model.Friction = 0.30000001192093
  2249.  
  2250. smooth_block_model = Instance.new("Part",table)
  2251. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2252. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2253. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2254. smooth_block_model.Name = "Smooth Block Model"
  2255. smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.2399940490723,104.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2256. smooth_block_model.Friction = 0.30000001192093
  2257.  
  2258. smooth_block_model = Instance.new("Part",table)
  2259. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2260. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2261. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2262. smooth_block_model.Name = "Smooth Block Model"
  2263. smooth_block_model.CFrame = CFrame.new(-337.52984619141,4.2399940490723,101.06988525391) * CFrame.Angles(-0, 0, -0)
  2264. smooth_block_model.Friction = 0.30000001192093
  2265.  
  2266. smooth_block_model = Instance.new("Part",table)
  2267. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2268. smooth_block_model.Name = "Smooth Block Model"
  2269. smooth_block_model.CFrame = CFrame.new(-339.52984619141,2.439994096756,106.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2270. smooth_block_model.BrickColor = BrickColor.new("Black")
  2271. smooth_block_model.Friction = 0.30000001192093
  2272.  
  2273. smooth_block_model = Instance.new("Part",table)
  2274. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2275. smooth_block_model.Name = "Smooth Block Model"
  2276. smooth_block_model.CFrame = CFrame.new(-334.52984619141,2.439994096756,101.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2277. smooth_block_model.BrickColor = BrickColor.new("Black")
  2278. smooth_block_model.Friction = 0.30000001192093
  2279.  
  2280. smooth_block_model = Instance.new("Part",table)
  2281. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2282. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2283. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2284. smooth_block_model.Name = "Smooth Block Model"
  2285. smooth_block_model.CFrame = CFrame.new(-334.52984619141,4.2399940490723,103.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2286. smooth_block_model.Friction = 0.30000001192093
  2287.  
  2288. smooth_block_model = Instance.new("Part",table)
  2289. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2290. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2291. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  2292. smooth_block_model.Name = "Smooth Block Model"
  2293. smooth_block_model.CFrame = CFrame.new(-336.52984619141,4.2399940490723,106.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2294. smooth_block_model.Friction = 0.30000001192093
  2295.  
  2296. smooth_block_model = Instance.new("Part",table)
  2297. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2298. smooth_block_model.Name = "Smooth Block Model"
  2299. smooth_block_model.CFrame = CFrame.new(-334.52984619141,2.439994096756,106.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2300. smooth_block_model.BrickColor = BrickColor.new("Black")
  2301. smooth_block_model.Friction = 0.30000001192093
  2302.  
  2303. chair = Instance.new("Model",table_and_chairs1)
  2304. chair.Name = "Chair"
  2305. chair.PrimaryPart = Smooth Block Model
  2306.  
  2307. seat = Instance.new("Seat",chair)
  2308. seat.Friction = 0.30000001192093
  2309. seat.TopSurface = Enum.SurfaceType.Smooth
  2310. seat.FormFactor = Enum.FormFactor.Plate
  2311. seat.BrickColor = BrickColor.new("Bright red")
  2312. seat.Size = Vector3.new(3,0.40000000596046,2)
  2313. seat.CFrame = CFrame.new(-337.52984619141,3.0399942398071,110.56988525391) * CFrame.Angles(-0, 0, -0)
  2314. seat.FrontSurface = Enum.SurfaceType.Glue
  2315.  
  2316. smooth_block_model = Instance.new("Part",chair)
  2317. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2318. smooth_block_model.Name = "Smooth Block Model"
  2319. smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,110.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2320. smooth_block_model.BrickColor = BrickColor.new("Black")
  2321. smooth_block_model.Friction = 0.30000001192093
  2322.  
  2323. smooth_block_model = Instance.new("Part",chair)
  2324. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2325. smooth_block_model.Name = "Smooth Block Model"
  2326. smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,110.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2327. smooth_block_model.BrickColor = BrickColor.new("Black")
  2328. smooth_block_model.Friction = 0.30000001192093
  2329.  
  2330. smooth_block_model = Instance.new("Part",chair)
  2331. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2332. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  2333. smooth_block_model.Name = "Smooth Block Model"
  2334. smooth_block_model.CFrame = CFrame.new(-337.52984619141,2.6399941444397,111.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2335. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2336. smooth_block_model.Friction = 0.30000001192093
  2337.  
  2338. smooth_block_model = Instance.new("Part",chair)
  2339. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2340. smooth_block_model.Name = "Smooth Block Model"
  2341. smooth_block_model.CFrame = CFrame.new(-336.52984619141,1.8399940729141,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2342. smooth_block_model.BrickColor = BrickColor.new("Black")
  2343. smooth_block_model.Friction = 0.30000001192093
  2344.  
  2345. smooth_block_model = Instance.new("Part",chair)
  2346. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  2347. smooth_block_model.Name = "Smooth Block Model"
  2348. smooth_block_model.CFrame = CFrame.new(-338.52984619141,1.8399940729141,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2349. smooth_block_model.BrickColor = BrickColor.new("Black")
  2350. smooth_block_model.Friction = 0.30000001192093
  2351.  
  2352. smooth_block_model = Instance.new("Part",chair)
  2353. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2354. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2355. smooth_block_model.Name = "Smooth Block Model"
  2356. smooth_block_model.CFrame = CFrame.new(-337.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2357. smooth_block_model.BrickColor = BrickColor.new("White")
  2358. smooth_block_model.Friction = 0.30000001192093
  2359.  
  2360. smooth_block_model = Instance.new("Part",chair)
  2361. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2362. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2363. smooth_block_model.Name = "Smooth Block Model"
  2364. smooth_block_model.CFrame = CFrame.new(-338.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2365. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  2366. smooth_block_model.Friction = 0.30000001192093
  2367.  
  2368. smooth_block_model = Instance.new("Part",chair)
  2369. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2370. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  2371. smooth_block_model.Name = "Smooth Block Model"
  2372. smooth_block_model.CFrame = CFrame.new(-336.52984619141,4.0399942398071,112.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2373. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  2374. smooth_block_model.Friction = 0.30000001192093
  2375.  
  2376. smooth_block_model = Instance.new("Part",mall_interior)
  2377. smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
  2378. smooth_block_model.Name = "Smooth Block Model"
  2379. smooth_block_model.CFrame = CFrame.new(-287.02984619141,2.439994096756,100.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2380. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2381. smooth_block_model.Friction = 0.30000001192093
  2382.  
  2383. smooth_block_model = Instance.new("Part",mall_interior)
  2384. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2385. smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
  2386. smooth_block_model.Name = "Smooth Block Model"
  2387. smooth_block_model.CFrame = CFrame.new(-291.02990722656,4.4399890899658,100.56992340088) * CFrame.Angles(0, 1.5707963705063, 0)
  2388. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2389. smooth_block_model.Friction = 0.30000001192093
  2390.  
  2391. store = Instance.new("Model",mall_interior)
  2392. store.Name = "Store"
  2393. store.PrimaryPart = Smooth Block Model
  2394.  
  2395. smooth_block_model = Instance.new("Part",store)
  2396. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2397. smooth_block_model.Name = "Smooth Block Model"
  2398. smooth_block_model.CFrame = CFrame.new(-254.02984619141,3.0399942398071,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2399. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2400. smooth_block_model.Friction = 0.30000001192093
  2401.  
  2402. smooth_block_model = Instance.new("Part",store)
  2403. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  2404. smooth_block_model.Name = "Smooth Block Model"
  2405. smooth_block_model.CFrame = CFrame.new(-231.02984619141,6.6399941444397,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2406. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2407. smooth_block_model.Friction = 0.30000001192093
  2408.  
  2409. smooth_block_model = Instance.new("Part",store)
  2410. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2411. smooth_block_model.Name = "Smooth Block Model"
  2412. smooth_block_model.CFrame = CFrame.new(-220.02984619141,3.0399942398071,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2413. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2414. smooth_block_model.Friction = 0.30000001192093
  2415.  
  2416. smooth_block_model = Instance.new("Part",store)
  2417. smooth_block_model.Transparency = 0.69999998807907
  2418. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2419. smooth_block_model.Name = "Smooth Block Model"
  2420. smooth_block_model.CFrame = CFrame.new(-254.02984619141,10.239993095398,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2421. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2422. smooth_block_model.Friction = 0.30000001192093
  2423.  
  2424. smooth_block_model = Instance.new("Part",store)
  2425. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  2426. smooth_block_model.Name = "Smooth Block Model"
  2427. smooth_block_model.CFrame = CFrame.new(-243.02984619141,10.839994430542,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2428. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2429. smooth_block_model.Friction = 0.30000001192093
  2430.  
  2431. smooth_block_model = Instance.new("Part",store)
  2432. smooth_block_model.Transparency = 0.69999998807907
  2433. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2434. smooth_block_model.Name = "Smooth Block Model"
  2435. smooth_block_model.CFrame = CFrame.new(-220.02984619141,10.239993095398,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2436. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2437. smooth_block_model.Friction = 0.30000001192093
  2438.  
  2439. smooth_block_model = Instance.new("Part",store)
  2440. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2441. smooth_block_model.Name = "Smooth Block Model"
  2442. smooth_block_model.CFrame = CFrame.new(-254.02984619141,18.039993286133,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2443. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2444. smooth_block_model.Friction = 0.30000001192093
  2445.  
  2446. smooth_block_model = Instance.new("Part",store)
  2447. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  2448. smooth_block_model.Name = "Smooth Block Model"
  2449. smooth_block_model.CFrame = CFrame.new(-236.02984619141,16.239994049072,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2450. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2451. smooth_block_model.Friction = 0.30000001192093
  2452.  
  2453. smooth_block_model = Instance.new("Part",store)
  2454. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2455. smooth_block_model.Name = "Smooth Block Model"
  2456. smooth_block_model.CFrame = CFrame.new(-220.02984619141,18.039993286133,110.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2457. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2458. smooth_block_model.Friction = 0.30000001192093
  2459.  
  2460. smooth_block_model = Instance.new("Part",store)
  2461. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2462. smooth_block_model.Name = "Smooth Block Model"
  2463. smooth_block_model.CFrame = CFrame.new(-209.02984619141,18.639993667603,106.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2464. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2465. smooth_block_model.Friction = 0.30000001192093
  2466.  
  2467. smooth_block_model = Instance.new("Part",store)
  2468. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2469. smooth_block_model.Name = "Smooth Block Model"
  2470. smooth_block_model.CFrame = CFrame.new(-265.02984619141,18.639993667603,106.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2471. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2472. smooth_block_model.Friction = 0.30000001192093
  2473.  
  2474. smooth_block_model = Instance.new("Part",store)
  2475. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2476. smooth_block_model.Name = "Smooth Block Model"
  2477. smooth_block_model.CFrame = CFrame.new(-209.02990722656,15.039993286133,103.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2478. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2479. smooth_block_model.Friction = 0.30000001192093
  2480.  
  2481. smooth_block_model = Instance.new("Part",store)
  2482. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2483. smooth_block_model.Name = "Smooth Block Model"
  2484. smooth_block_model.CFrame = CFrame.new(-265.02990722656,15.039993286133,103.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2485. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2486. smooth_block_model.Friction = 0.30000001192093
  2487.  
  2488. smooth_block_model = Instance.new("Part",store)
  2489. smooth_block_model.Size = Vector3.new(2,12,24)
  2490. smooth_block_model.Name = "Smooth Block Model"
  2491. smooth_block_model.CFrame = CFrame.new(-209.02984619141,7.2399940490723,99.569885253906) * CFrame.Angles(-0, 0, -0)
  2492. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2493. smooth_block_model.Friction = 0.30000001192093
  2494.  
  2495. smooth_block_model = Instance.new("Part",store)
  2496. smooth_block_model.Size = Vector3.new(2,12,24)
  2497. smooth_block_model.Name = "Smooth Block Model"
  2498. smooth_block_model.CFrame = CFrame.new(-265.02984619141,7.2399940490723,99.569885253906) * CFrame.Angles(-0, 0, -0)
  2499. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2500. smooth_block_model.Friction = 0.30000001192093
  2501.  
  2502. smooth_block_model = Instance.new("Part",mall_interior)
  2503. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2504. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2505. smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
  2506. smooth_block_model.Name = "Smooth Block Model"
  2507. smooth_block_model.CFrame = CFrame.new(-396.52984619141,3.8399941921234,101.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2508. smooth_block_model.BrickColor = BrickColor.new("Black")
  2509. smooth_block_model.Friction = 0.30000001192093
  2510.  
  2511. smooth_block_model = Instance.new("Part",mall_interior)
  2512. smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
  2513. smooth_block_model.Name = "Smooth Block Model"
  2514. smooth_block_model.CFrame = CFrame.new(-396.02984619141,2.439994096756,101.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2515. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2516. smooth_block_model.Friction = 0.30000001192093
  2517.  
  2518. smooth_block_model = Instance.new("Part",mall_interior)
  2519. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2520. smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
  2521. smooth_block_model.Name = "Smooth Block Model"
  2522. smooth_block_model.CFrame = CFrame.new(-389.02990722656,4.4399890899658,96.56990814209) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2523. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2524. smooth_block_model.Friction = 0.30000001192093
  2525.  
  2526. smooth_block_model = Instance.new("Part",mall_interior)
  2527. smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
  2528. smooth_block_model.Name = "Smooth Block Model"
  2529. smooth_block_model.CFrame = CFrame.new(-389.02990722656,5.4399890899658,96.56990814209) * CFrame.Angles(0, 1.5707963705063, 0)
  2530. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2531. smooth_block_model.Friction = 0.30000001192093
  2532.  
  2533. mesh = Instance.new("SpecialMesh",smooth_block_model)
  2534. mesh.MeshType = Enum.MeshType.Wedge
  2535.  
  2536. smooth_block_model = Instance.new("Part",mall_interior)
  2537. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2538. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2539. smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
  2540. smooth_block_model.Name = "Smooth Block Model"
  2541. smooth_block_model.CFrame = CFrame.new(-287.52984619141,3.8399941921234,100.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  2542. smooth_block_model.BrickColor = BrickColor.new("Black")
  2543. smooth_block_model.Friction = 0.30000001192093
  2544.  
  2545. smooth_block_model = Instance.new("Part",mall_interior)
  2546. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2547. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2548. smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
  2549. smooth_block_model.Name = "Smooth Block Model"
  2550. smooth_block_model.CFrame = CFrame.new(-276.52984619141,3.8399941921234,97.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2551. smooth_block_model.BrickColor = BrickColor.new("Black")
  2552. smooth_block_model.Friction = 0.30000001192093
  2553.  
  2554. smooth_block_model = Instance.new("Part",mall_interior)
  2555. smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
  2556. smooth_block_model.Name = "Smooth Block Model"
  2557. smooth_block_model.CFrame = CFrame.new(-276.02984619141,2.439994096756,97.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2558. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2559. smooth_block_model.Friction = 0.30000001192093
  2560.  
  2561. smooth_block_model = Instance.new("Part",mall_interior)
  2562. smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
  2563. smooth_block_model.Name = "Smooth Block Model"
  2564. smooth_block_model.CFrame = CFrame.new(-291.02990722656,5.4399890899658,100.56992340088) * CFrame.Angles(-0, 0, -0)
  2565. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2566. smooth_block_model.Friction = 0.30000001192093
  2567.  
  2568. mesh = Instance.new("SpecialMesh",smooth_block_model)
  2569. mesh.MeshType = Enum.MeshType.Wedge
  2570.  
  2571. smooth_block_model = Instance.new("Part",mall_interior)
  2572. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2573. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2574. smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
  2575. smooth_block_model.Name = "Smooth Block Model"
  2576. smooth_block_model.CFrame = CFrame.new(-295.52984619141,3.8399941921234,93.069885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2577. smooth_block_model.BrickColor = BrickColor.new("Black")
  2578. smooth_block_model.Friction = 0.30000001192093
  2579.  
  2580. smooth_block_model = Instance.new("Part",mall_interior)
  2581. smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
  2582. smooth_block_model.Name = "Smooth Block Model"
  2583. smooth_block_model.CFrame = CFrame.new(-296.02984619141,2.439994096756,93.569885253906) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2584. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2585. smooth_block_model.Friction = 0.30000001192093
  2586.  
  2587. smooth_block_model = Instance.new("Part",mall_interior)
  2588. smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
  2589. smooth_block_model.Name = "Smooth Block Model"
  2590. smooth_block_model.CFrame = CFrame.new(-285.02990722656,14.439992904663,98.070022583008) * CFrame.Angles(0, 1.5707963705063, 0)
  2591. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2592. smooth_block_model.Friction = 0.30000001192093
  2593.  
  2594. store = Instance.new("Model",mall_interior)
  2595. store.Name = "Store"
  2596. store.PrimaryPart = Smooth Block Model
  2597.  
  2598. smooth_block_model = Instance.new("Part",store)
  2599. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2600. smooth_block_model.Name = "Smooth Block Model"
  2601. smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,41.570018768311) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2602. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2603. smooth_block_model.Friction = 0.30000001192093
  2604.  
  2605. smooth_block_model = Instance.new("Part",store)
  2606. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  2607. smooth_block_model.Name = "Smooth Block Model"
  2608. smooth_block_model.CFrame = CFrame.new(-309.02990722656,6.6399941444397,64.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2609. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2610. smooth_block_model.Friction = 0.30000001192093
  2611.  
  2612. smooth_block_model = Instance.new("Part",store)
  2613. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2614. smooth_block_model.Name = "Smooth Block Model"
  2615. smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,75.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2616. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2617. smooth_block_model.Friction = 0.30000001192093
  2618.  
  2619. smooth_block_model = Instance.new("Part",store)
  2620. smooth_block_model.Transparency = 0.69999998807907
  2621. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2622. smooth_block_model.Name = "Smooth Block Model"
  2623. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,41.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2624. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2625. smooth_block_model.Friction = 0.30000001192093
  2626.  
  2627. smooth_block_model = Instance.new("Part",store)
  2628. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  2629. smooth_block_model.Name = "Smooth Block Model"
  2630. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.839994430542,52.570018768311) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2631. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2632. smooth_block_model.Friction = 0.30000001192093
  2633.  
  2634. smooth_block_model = Instance.new("Part",store)
  2635. smooth_block_model.Transparency = 0.69999998807907
  2636. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2637. smooth_block_model.Name = "Smooth Block Model"
  2638. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,75.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2639. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2640. smooth_block_model.Friction = 0.30000001192093
  2641.  
  2642. smooth_block_model = Instance.new("Part",store)
  2643. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2644. smooth_block_model.Name = "Smooth Block Model"
  2645. smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,41.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2646. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2647. smooth_block_model.Friction = 0.30000001192093
  2648.  
  2649. smooth_block_model = Instance.new("Part",store)
  2650. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  2651. smooth_block_model.Name = "Smooth Block Model"
  2652. smooth_block_model.CFrame = CFrame.new(-309.02990722656,16.239994049072,59.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2653. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2654. smooth_block_model.Friction = 0.30000001192093
  2655.  
  2656. smooth_block_model = Instance.new("Part",store)
  2657. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2658. smooth_block_model.Name = "Smooth Block Model"
  2659. smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,75.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2660. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2661. smooth_block_model.Friction = 0.30000001192093
  2662.  
  2663. smooth_block_model = Instance.new("Part",store)
  2664. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2665. smooth_block_model.Name = "Smooth Block Model"
  2666. smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,86.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
  2667. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2668. smooth_block_model.Friction = 0.30000001192093
  2669.  
  2670. smooth_block_model = Instance.new("Part",store)
  2671. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2672. smooth_block_model.Name = "Smooth Block Model"
  2673. smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,30.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
  2674. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2675. smooth_block_model.Friction = 0.30000001192093
  2676.  
  2677. smooth_block_model = Instance.new("Part",store)
  2678. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2679. smooth_block_model.Name = "Smooth Block Model"
  2680. smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,86.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
  2681. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2682. smooth_block_model.Friction = 0.30000001192093
  2683.  
  2684. smooth_block_model = Instance.new("Part",store)
  2685. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2686. smooth_block_model.Name = "Smooth Block Model"
  2687. smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,30.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
  2688. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2689. smooth_block_model.Friction = 0.30000001192093
  2690.  
  2691. smooth_block_model = Instance.new("Part",store)
  2692. smooth_block_model.Size = Vector3.new(2,12,24)
  2693. smooth_block_model.Name = "Smooth Block Model"
  2694. smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,86.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
  2695. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2696. smooth_block_model.Friction = 0.30000001192093
  2697.  
  2698. smooth_block_model = Instance.new("Part",store)
  2699. smooth_block_model.Size = Vector3.new(2,12,24)
  2700. smooth_block_model.Name = "Smooth Block Model"
  2701. smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,30.570018768311) * CFrame.Angles(-0, -1.5707963705063, 0)
  2702. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2703. smooth_block_model.Friction = 0.30000001192093
  2704.  
  2705. smooth_block_model = Instance.new("Part",mall_interior)
  2706. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2707. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2708. smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
  2709. smooth_block_model.Name = "Smooth Block Model"
  2710. smooth_block_model.CFrame = CFrame.new(-389.52990722656,3.8399941921234,93.070022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2711. smooth_block_model.BrickColor = BrickColor.new("Black")
  2712. smooth_block_model.Friction = 0.30000001192093
  2713.  
  2714. smooth_block_model = Instance.new("Part",mall_interior)
  2715. smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
  2716. smooth_block_model.Name = "Smooth Block Model"
  2717. smooth_block_model.CFrame = CFrame.new(-389.02990722656,2.439994096756,92.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2718. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2719. smooth_block_model.Friction = 0.30000001192093
  2720.  
  2721. smooth_block_model = Instance.new("Part",mall_interior)
  2722. smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
  2723. smooth_block_model.Name = "Smooth Block Model"
  2724. smooth_block_model.CFrame = CFrame.new(-396.02984619141,2.439994096756,165.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2725. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2726. smooth_block_model.Friction = 0.30000001192093
  2727.  
  2728. smooth_block_model = Instance.new("Part",mall_interior)
  2729. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2730. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2731. smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
  2732. smooth_block_model.Name = "Smooth Block Model"
  2733. smooth_block_model.CFrame = CFrame.new(-392.02990722656,3.8399941921234,82.070022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
  2734. smooth_block_model.BrickColor = BrickColor.new("Black")
  2735. smooth_block_model.Friction = 0.30000001192093
  2736.  
  2737. smooth_block_model = Instance.new("Part",mall_interior)
  2738. smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
  2739. smooth_block_model.Name = "Smooth Block Model"
  2740. smooth_block_model.CFrame = CFrame.new(-391.52990722656,14.439992904663,90.570022583008) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2741. smooth_block_model.BrickColor = BrickColor.new("Grey")
  2742. smooth_block_model.Friction = 0.30000001192093
  2743.  
  2744. smooth_block_model = Instance.new("Part",mall_interior)
  2745. smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
  2746. smooth_block_model.Name = "Smooth Block Model"
  2747. smooth_block_model.CFrame = CFrame.new(-392.02990722656,2.439994096756,81.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
  2748. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2749. smooth_block_model.Friction = 0.30000001192093
  2750.  
  2751. smooth_block_model = Instance.new("Part",mall_interior)
  2752. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2753. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2754. smooth_block_model.Size = Vector3.new(3,0.40000000596046,8)
  2755. smooth_block_model.Name = "Smooth Block Model"
  2756. smooth_block_model.CFrame = CFrame.new(-381.52984619141,3.8399941921234,177.56988525391) * CFrame.Angles(-0, 0, -0)
  2757. smooth_block_model.BrickColor = BrickColor.new("Black")
  2758. smooth_block_model.Friction = 0.30000001192093
  2759.  
  2760. smooth_block_model = Instance.new("Part",mall_interior)
  2761. smooth_block_model.Size = Vector3.new(2,2.4000000953674,8)
  2762. smooth_block_model.Name = "Smooth Block Model"
  2763. smooth_block_model.CFrame = CFrame.new(-382.02984619141,2.439994096756,177.56988525391) * CFrame.Angles(-0, 0, -0)
  2764. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2765. smooth_block_model.Friction = 0.30000001192093
  2766.  
  2767. smooth_block_model = Instance.new("Part",mall_interior)
  2768. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2769. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2770. smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
  2771. smooth_block_model.Name = "Smooth Block Model"
  2772. smooth_block_model.CFrame = CFrame.new(-362.52984619141,3.8399941921234,182.06988525391) * CFrame.Angles(-0, 0, -0)
  2773. smooth_block_model.BrickColor = BrickColor.new("Black")
  2774. smooth_block_model.Friction = 0.30000001192093
  2775.  
  2776. smooth_block_model = Instance.new("Part",mall_interior)
  2777. smooth_block_model.Size = Vector3.new(2,2.4000000953674,12)
  2778. smooth_block_model.Name = "Smooth Block Model"
  2779. smooth_block_model.CFrame = CFrame.new(-362.02984619141,2.439994096756,181.56988525391) * CFrame.Angles(-0, 0, -0)
  2780. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  2781. smooth_block_model.Friction = 0.30000001192093
  2782.  
  2783. smooth_block_model = Instance.new("Part",mall_interior)
  2784. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  2785. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  2786. smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
  2787. smooth_block_model.Name = "Smooth Block Model"
  2788. smooth_block_model.CFrame = CFrame.new(-370.52984619141,3.8399941921234,175.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  2789. smooth_block_model.BrickColor = BrickColor.new("Black")
  2790. smooth_block_model.Friction = 0.30000001192093
  2791.  
  2792. store = Instance.new("Model",mall_interior)
  2793. store.Name = "Store"
  2794. store.PrimaryPart = Smooth Block Model
  2795.  
  2796. smooth_block_model = Instance.new("Part",store)
  2797. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2798. smooth_block_model.Name = "Smooth Block Model"
  2799. smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-49.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2800. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2801. smooth_block_model.Friction = 0.30000001192093
  2802.  
  2803. smooth_block_model = Instance.new("Part",store)
  2804. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  2805. smooth_block_model.Name = "Smooth Block Model"
  2806. smooth_block_model.CFrame = CFrame.new(-309.02990722656,6.6399941444397,-26.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2807. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2808. smooth_block_model.Friction = 0.30000001192093
  2809.  
  2810. smooth_block_model = Instance.new("Part",store)
  2811. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2812. smooth_block_model.Name = "Smooth Block Model"
  2813. smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-15.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2814. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2815. smooth_block_model.Friction = 0.30000001192093
  2816.  
  2817. smooth_block_model = Instance.new("Part",store)
  2818. smooth_block_model.Transparency = 0.69999998807907
  2819. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2820. smooth_block_model.Name = "Smooth Block Model"
  2821. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-49.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2822. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2823. smooth_block_model.Friction = 0.30000001192093
  2824.  
  2825. smooth_block_model = Instance.new("Part",store)
  2826. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  2827. smooth_block_model.Name = "Smooth Block Model"
  2828. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.839994430542,-38.429981231689) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2829. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2830. smooth_block_model.Friction = 0.30000001192093
  2831.  
  2832. smooth_block_model = Instance.new("Part",store)
  2833. smooth_block_model.Transparency = 0.69999998807907
  2834. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2835. smooth_block_model.Name = "Smooth Block Model"
  2836. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-15.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2837. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2838. smooth_block_model.Friction = 0.30000001192093
  2839.  
  2840. smooth_block_model = Instance.new("Part",store)
  2841. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2842. smooth_block_model.Name = "Smooth Block Model"
  2843. smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-49.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2844. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2845. smooth_block_model.Friction = 0.30000001192093
  2846.  
  2847. smooth_block_model = Instance.new("Part",store)
  2848. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  2849. smooth_block_model.Name = "Smooth Block Model"
  2850. smooth_block_model.CFrame = CFrame.new(-309.02990722656,16.239994049072,-31.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2851. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2852. smooth_block_model.Friction = 0.30000001192093
  2853.  
  2854. smooth_block_model = Instance.new("Part",store)
  2855. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2856. smooth_block_model.Name = "Smooth Block Model"
  2857. smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-15.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  2858. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2859. smooth_block_model.Friction = 0.30000001192093
  2860.  
  2861. smooth_block_model = Instance.new("Part",store)
  2862. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2863. smooth_block_model.Name = "Smooth Block Model"
  2864. smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-4.4299774169922) * CFrame.Angles(0, 1.5707963705063, 0)
  2865. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2866. smooth_block_model.Friction = 0.30000001192093
  2867.  
  2868. smooth_block_model = Instance.new("Part",store)
  2869. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2870. smooth_block_model.Name = "Smooth Block Model"
  2871. smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-60.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
  2872. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2873. smooth_block_model.Friction = 0.30000001192093
  2874.  
  2875. smooth_block_model = Instance.new("Part",store)
  2876. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2877. smooth_block_model.Name = "Smooth Block Model"
  2878. smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-4.4299774169922) * CFrame.Angles(0, 1.5707963705063, 0)
  2879. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2880. smooth_block_model.Friction = 0.30000001192093
  2881.  
  2882. smooth_block_model = Instance.new("Part",store)
  2883. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2884. smooth_block_model.Name = "Smooth Block Model"
  2885. smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-60.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
  2886. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2887. smooth_block_model.Friction = 0.30000001192093
  2888.  
  2889. smooth_block_model = Instance.new("Part",store)
  2890. smooth_block_model.Size = Vector3.new(2,12,24)
  2891. smooth_block_model.Name = "Smooth Block Model"
  2892. smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-4.4299812316895) * CFrame.Angles(-0, -1.5707963705063, 0)
  2893. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2894. smooth_block_model.Friction = 0.30000001192093
  2895.  
  2896. smooth_block_model = Instance.new("Part",store)
  2897. smooth_block_model.Size = Vector3.new(2,12,24)
  2898. smooth_block_model.Name = "Smooth Block Model"
  2899. smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-60.429981231689) * CFrame.Angles(-0, -1.5707963705063, 0)
  2900. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2901. smooth_block_model.Friction = 0.30000001192093
  2902.  
  2903. store = Instance.new("Model",mall_interior)
  2904. store.Name = "Store"
  2905. store.PrimaryPart = Smooth Block Model
  2906.  
  2907. smooth_block_model = Instance.new("Part",store)
  2908. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2909. smooth_block_model.Name = "Smooth Block Model"
  2910. smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,60.570018768311) * CFrame.Angles(-0, 0, -0)
  2911. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2912. smooth_block_model.Friction = 0.30000001192093
  2913.  
  2914. smooth_block_model = Instance.new("Part",store)
  2915. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  2916. smooth_block_model.Name = "Smooth Block Model"
  2917. smooth_block_model.CFrame = CFrame.new(-379.02990722656,6.6399941444397,37.570018768311) * CFrame.Angles(-0, 0, -0)
  2918. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2919. smooth_block_model.Friction = 0.30000001192093
  2920.  
  2921. smooth_block_model = Instance.new("Part",store)
  2922. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  2923. smooth_block_model.Name = "Smooth Block Model"
  2924. smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,26.570018768311) * CFrame.Angles(-0, 0, -0)
  2925. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2926. smooth_block_model.Friction = 0.30000001192093
  2927.  
  2928. smooth_block_model = Instance.new("Part",store)
  2929. smooth_block_model.Transparency = 0.69999998807907
  2930. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2931. smooth_block_model.Name = "Smooth Block Model"
  2932. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,60.570022583008) * CFrame.Angles(-0, 0, -0)
  2933. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2934. smooth_block_model.Friction = 0.30000001192093
  2935.  
  2936. smooth_block_model = Instance.new("Part",store)
  2937. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  2938. smooth_block_model.Name = "Smooth Block Model"
  2939. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.839994430542,49.570018768311) * CFrame.Angles(-0, 0, -0)
  2940. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2941. smooth_block_model.Friction = 0.30000001192093
  2942.  
  2943. smooth_block_model = Instance.new("Part",store)
  2944. smooth_block_model.Transparency = 0.69999998807907
  2945. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  2946. smooth_block_model.Name = "Smooth Block Model"
  2947. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,26.570022583008) * CFrame.Angles(-0, 0, -0)
  2948. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  2949. smooth_block_model.Friction = 0.30000001192093
  2950.  
  2951. smooth_block_model = Instance.new("Part",store)
  2952. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2953. smooth_block_model.Name = "Smooth Block Model"
  2954. smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,60.570022583008) * CFrame.Angles(-0, 0, -0)
  2955. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2956. smooth_block_model.Friction = 0.30000001192093
  2957.  
  2958. smooth_block_model = Instance.new("Part",store)
  2959. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  2960. smooth_block_model.Name = "Smooth Block Model"
  2961. smooth_block_model.CFrame = CFrame.new(-379.02990722656,16.239994049072,42.570022583008) * CFrame.Angles(-0, 0, -0)
  2962. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2963. smooth_block_model.Friction = 0.30000001192093
  2964.  
  2965. smooth_block_model = Instance.new("Part",store)
  2966. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  2967. smooth_block_model.Name = "Smooth Block Model"
  2968. smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,26.570022583008) * CFrame.Angles(-0, 0, -0)
  2969. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2970. smooth_block_model.Friction = 0.30000001192093
  2971.  
  2972. smooth_block_model = Instance.new("Part",store)
  2973. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2974. smooth_block_model.Name = "Smooth Block Model"
  2975. smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,15.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
  2976. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2977. smooth_block_model.Friction = 0.30000001192093
  2978.  
  2979. smooth_block_model = Instance.new("Part",store)
  2980. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  2981. smooth_block_model.Name = "Smooth Block Model"
  2982. smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,71.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
  2983. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2984. smooth_block_model.Friction = 0.30000001192093
  2985.  
  2986. smooth_block_model = Instance.new("Part",store)
  2987. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2988. smooth_block_model.Name = "Smooth Block Model"
  2989. smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,15.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
  2990. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2991. smooth_block_model.Friction = 0.30000001192093
  2992.  
  2993. smooth_block_model = Instance.new("Part",store)
  2994. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  2995. smooth_block_model.Name = "Smooth Block Model"
  2996. smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,71.570022583008) * CFrame.Angles(-0, -1.5707963705063, 0)
  2997. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  2998. smooth_block_model.Friction = 0.30000001192093
  2999.  
  3000. smooth_block_model = Instance.new("Part",store)
  3001. smooth_block_model.Size = Vector3.new(2,12,24)
  3002. smooth_block_model.Name = "Smooth Block Model"
  3003. smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,15.570018768311) * CFrame.Angles(0, 1.5707963705063, 0)
  3004. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  3005. smooth_block_model.Friction = 0.30000001192093
  3006.  
  3007. smooth_block_model = Instance.new("Part",store)
  3008. smooth_block_model.Size = Vector3.new(2,12,24)
  3009. smooth_block_model.Name = "Smooth Block Model"
  3010. smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,71.570022583008) * CFrame.Angles(0, 1.5707963705063, 0)
  3011. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  3012. smooth_block_model.Friction = 0.30000001192093
  3013.  
  3014. smooth_block_model = Instance.new("Part",mall_interior)
  3015. smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
  3016. smooth_block_model.Name = "Smooth Block Model"
  3017. smooth_block_model.CFrame = CFrame.new(-371.02984619141,2.439994096756,174.56988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  3018. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  3019. smooth_block_model.Friction = 0.30000001192093
  3020.  
  3021. smooth_block_model = Instance.new("Part",mall_interior)
  3022. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3023. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3024. smooth_block_model.Size = Vector3.new(3,0.40000000596046,11)
  3025. smooth_block_model.Name = "Smooth Block Model"
  3026. smooth_block_model.CFrame = CFrame.new(-396.52984619141,3.8399941921234,165.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  3027. smooth_block_model.BrickColor = BrickColor.new("Black")
  3028. smooth_block_model.Friction = 0.30000001192093
  3029.  
  3030. smooth_block_model = Instance.new("Part",mall_interior)
  3031. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3032. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3033. smooth_block_model.Size = Vector3.new(3,0.40000000596046,19)
  3034. smooth_block_model.Name = "Smooth Block Model"
  3035. smooth_block_model.CFrame = CFrame.new(-389.52984619141,3.8399941921234,157.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3036. smooth_block_model.BrickColor = BrickColor.new("Black")
  3037. smooth_block_model.Friction = 0.30000001192093
  3038.  
  3039. smooth_block_model = Instance.new("Part",mall_interior)
  3040. smooth_block_model.Size = Vector3.new(2,2.4000000953674,20)
  3041. smooth_block_model.Name = "Smooth Block Model"
  3042. smooth_block_model.CFrame = CFrame.new(-389.02984619141,2.439994096756,156.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3043. smooth_block_model.BrickColor = BrickColor.new("Dark stone grey")
  3044. smooth_block_model.Friction = 0.30000001192093
  3045.  
  3046. smooth_block_model = Instance.new("Part",mall_interior)
  3047. smooth_block_model.Size = Vector3.new(5,4.8000001907349,22)
  3048. smooth_block_model.Name = "Smooth Block Model"
  3049. smooth_block_model.CFrame = CFrame.new(-391.52990722656,14.439992904663,154.57002258301) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3050. smooth_block_model.BrickColor = BrickColor.new("Grey")
  3051. smooth_block_model.Friction = 0.30000001192093
  3052.  
  3053. table_and_chairs1 = Instance.new("Model",mall_interior)
  3054. table_and_chairs1.Name = "Table and Chairs1"
  3055. table_and_chairs1.PrimaryPart = Smooth Block Model
  3056.  
  3057. chair = Instance.new("Model",table_and_chairs1)
  3058. chair.Name = "Chair"
  3059. chair.PrimaryPart = Smooth Block Model
  3060.  
  3061. seat = Instance.new("Seat",chair)
  3062. seat.Friction = 0.30000001192093
  3063. seat.TopSurface = Enum.SurfaceType.Smooth
  3064. seat.FormFactor = Enum.FormFactor.Plate
  3065. seat.BrickColor = BrickColor.new("Bright red")
  3066. seat.Size = Vector3.new(3,0.40000000596046,2)
  3067. seat.CFrame = CFrame.new(-338.02984619141,3.0399942398071,161.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  3068. seat.FrontSurface = Enum.SurfaceType.Glue
  3069.  
  3070. smooth_block_model = Instance.new("Part",chair)
  3071. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3072. smooth_block_model.Name = "Smooth Block Model"
  3073. smooth_block_model.CFrame = CFrame.new(-337.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-0, 0, -0)
  3074. smooth_block_model.BrickColor = BrickColor.new("Black")
  3075. smooth_block_model.Friction = 0.30000001192093
  3076.  
  3077. smooth_block_model = Instance.new("Part",chair)
  3078. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3079. smooth_block_model.Name = "Smooth Block Model"
  3080. smooth_block_model.CFrame = CFrame.new(-337.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-0, 0, -0)
  3081. smooth_block_model.BrickColor = BrickColor.new("Black")
  3082. smooth_block_model.Friction = 0.30000001192093
  3083.  
  3084. smooth_block_model = Instance.new("Part",chair)
  3085. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3086. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  3087. smooth_block_model.Name = "Smooth Block Model"
  3088. smooth_block_model.CFrame = CFrame.new(-338.52984619141,2.6399941444397,161.06988525391) * CFrame.Angles(-0, 0, -0)
  3089. smooth_block_model.BrickColor = BrickColor.new("Grey")
  3090. smooth_block_model.Friction = 0.30000001192093
  3091.  
  3092. smooth_block_model = Instance.new("Part",chair)
  3093. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3094. smooth_block_model.Name = "Smooth Block Model"
  3095. smooth_block_model.CFrame = CFrame.new(-339.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-0, 0, -0)
  3096. smooth_block_model.BrickColor = BrickColor.new("Black")
  3097. smooth_block_model.Friction = 0.30000001192093
  3098.  
  3099. smooth_block_model = Instance.new("Part",chair)
  3100. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3101. smooth_block_model.Name = "Smooth Block Model"
  3102. smooth_block_model.CFrame = CFrame.new(-339.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-0, 0, -0)
  3103. smooth_block_model.BrickColor = BrickColor.new("Black")
  3104. smooth_block_model.Friction = 0.30000001192093
  3105.  
  3106. smooth_block_model = Instance.new("Part",chair)
  3107. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3108. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3109. smooth_block_model.Name = "Smooth Block Model"
  3110. smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.0399942398071,161.06988525391) * CFrame.Angles(-0, 0, -0)
  3111. smooth_block_model.BrickColor = BrickColor.new("White")
  3112. smooth_block_model.Friction = 0.30000001192093
  3113.  
  3114. smooth_block_model = Instance.new("Part",chair)
  3115. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3116. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3117. smooth_block_model.Name = "Smooth Block Model"
  3118. smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.0399942398071,160.06988525391) * CFrame.Angles(-0, 0, -0)
  3119. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  3120. smooth_block_model.Friction = 0.30000001192093
  3121.  
  3122. smooth_block_model = Instance.new("Part",chair)
  3123. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3124. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3125. smooth_block_model.Name = "Smooth Block Model"
  3126. smooth_block_model.CFrame = CFrame.new(-339.52984619141,4.0399942398071,162.06988525391) * CFrame.Angles(-0, 0, -0)
  3127. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  3128. smooth_block_model.Friction = 0.30000001192093
  3129.  
  3130. table = Instance.new("Model",table_and_chairs1)
  3131. table.Name = "Table"
  3132. table.PrimaryPart = Smooth Block Model
  3133.  
  3134. smooth_block_model = Instance.new("Part",table)
  3135. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3136. smooth_block_model.Name = "Smooth Block Model"
  3137. smooth_block_model.CFrame = CFrame.new(-333.52984619141,2.439994096756,163.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3138. smooth_block_model.BrickColor = BrickColor.new("Black")
  3139. smooth_block_model.Friction = 0.30000001192093
  3140.  
  3141. smooth_block_model = Instance.new("Part",table)
  3142. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3143. smooth_block_model.Size = Vector3.new(6,0.40000000596046,6)
  3144. smooth_block_model.Name = "Smooth Block Model"
  3145. smooth_block_model.CFrame = CFrame.new(-331.02984619141,3.8399941921234,160.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3146. smooth_block_model.BrickColor = BrickColor.new("Black")
  3147. smooth_block_model.Friction = 0.30000001192093
  3148.  
  3149. smooth_block_model = Instance.new("Part",table)
  3150. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3151. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3152. smooth_block_model.Size = Vector3.new(4,0.40000000596046,4)
  3153. smooth_block_model.Name = "Smooth Block Model"
  3154. smooth_block_model.CFrame = CFrame.new(-331.02984619141,4.2399940490723,160.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3155. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  3156. smooth_block_model.Friction = 0.30000001192093
  3157.  
  3158. smooth_block_model = Instance.new("Part",table)
  3159. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3160. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3161. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  3162. smooth_block_model.Name = "Smooth Block Model"
  3163. smooth_block_model.CFrame = CFrame.new(-330.52984619141,4.2399940490723,163.06988525391) * CFrame.Angles(-0, 0, -0)
  3164. smooth_block_model.Friction = 0.30000001192093
  3165.  
  3166. smooth_block_model = Instance.new("Part",table)
  3167. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3168. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3169. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  3170. smooth_block_model.Name = "Smooth Block Model"
  3171. smooth_block_model.CFrame = CFrame.new(-333.52984619141,4.2399940490723,161.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  3172. smooth_block_model.Friction = 0.30000001192093
  3173.  
  3174. smooth_block_model = Instance.new("Part",table)
  3175. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3176. smooth_block_model.Name = "Smooth Block Model"
  3177. smooth_block_model.CFrame = CFrame.new(-328.52984619141,2.439994096756,163.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3178. smooth_block_model.BrickColor = BrickColor.new("Black")
  3179. smooth_block_model.Friction = 0.30000001192093
  3180.  
  3181. smooth_block_model = Instance.new("Part",table)
  3182. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3183. smooth_block_model.Name = "Smooth Block Model"
  3184. smooth_block_model.CFrame = CFrame.new(-333.52984619141,2.439994096756,158.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3185. smooth_block_model.BrickColor = BrickColor.new("Black")
  3186. smooth_block_model.Friction = 0.30000001192093
  3187.  
  3188. smooth_block_model = Instance.new("Part",table)
  3189. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3190. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3191. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  3192. smooth_block_model.Name = "Smooth Block Model"
  3193. smooth_block_model.CFrame = CFrame.new(-331.52984619141,4.2399940490723,158.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3194. smooth_block_model.Friction = 0.30000001192093
  3195.  
  3196. smooth_block_model = Instance.new("Part",table)
  3197. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3198. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3199. smooth_block_model.Size = Vector3.new(5,0.40000000596046,1)
  3200. smooth_block_model.Name = "Smooth Block Model"
  3201. smooth_block_model.CFrame = CFrame.new(-328.52984619141,4.2399940490723,160.06988525391) * CFrame.Angles(-0, -1.5707963705063, 0)
  3202. smooth_block_model.Friction = 0.30000001192093
  3203.  
  3204. smooth_block_model = Instance.new("Part",table)
  3205. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3206. smooth_block_model.Name = "Smooth Block Model"
  3207. smooth_block_model.CFrame = CFrame.new(-328.52984619141,2.439994096756,158.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3208. smooth_block_model.BrickColor = BrickColor.new("Black")
  3209. smooth_block_model.Friction = 0.30000001192093
  3210.  
  3211. chair = Instance.new("Model",table_and_chairs1)
  3212. chair.Name = "Chair"
  3213. chair.PrimaryPart = Smooth Block Model
  3214.  
  3215. seat = Instance.new("Seat",chair)
  3216. seat.Friction = 0.30000001192093
  3217. seat.TopSurface = Enum.SurfaceType.Smooth
  3218. seat.FormFactor = Enum.FormFactor.Plate
  3219. seat.BrickColor = BrickColor.new("Bright red")
  3220. seat.Size = Vector3.new(3,0.40000000596046,2)
  3221. seat.CFrame = CFrame.new(-324.02984619141,3.0399942398071,161.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  3222. seat.FrontSurface = Enum.SurfaceType.Glue
  3223.  
  3224. smooth_block_model = Instance.new("Part",chair)
  3225. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3226. smooth_block_model.Name = "Smooth Block Model"
  3227. smooth_block_model.CFrame = CFrame.new(-324.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3228. smooth_block_model.BrickColor = BrickColor.new("Black")
  3229. smooth_block_model.Friction = 0.30000001192093
  3230.  
  3231. smooth_block_model = Instance.new("Part",chair)
  3232. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3233. smooth_block_model.Name = "Smooth Block Model"
  3234. smooth_block_model.CFrame = CFrame.new(-324.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3235. smooth_block_model.BrickColor = BrickColor.new("Black")
  3236. smooth_block_model.Friction = 0.30000001192093
  3237.  
  3238. smooth_block_model = Instance.new("Part",chair)
  3239. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3240. smooth_block_model.Size = Vector3.new(3,0.40000000596046,3)
  3241. smooth_block_model.Name = "Smooth Block Model"
  3242. smooth_block_model.CFrame = CFrame.new(-323.52984619141,2.6399941444397,161.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3243. smooth_block_model.BrickColor = BrickColor.new("Grey")
  3244. smooth_block_model.Friction = 0.30000001192093
  3245.  
  3246. smooth_block_model = Instance.new("Part",chair)
  3247. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3248. smooth_block_model.Name = "Smooth Block Model"
  3249. smooth_block_model.CFrame = CFrame.new(-322.52984619141,1.8399940729141,160.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3250. smooth_block_model.BrickColor = BrickColor.new("Black")
  3251. smooth_block_model.Friction = 0.30000001192093
  3252.  
  3253. smooth_block_model = Instance.new("Part",chair)
  3254. smooth_block_model.Size = Vector3.new(1,1.2000000476837,1)
  3255. smooth_block_model.Name = "Smooth Block Model"
  3256. smooth_block_model.CFrame = CFrame.new(-322.52984619141,1.8399940729141,162.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3257. smooth_block_model.BrickColor = BrickColor.new("Black")
  3258. smooth_block_model.Friction = 0.30000001192093
  3259.  
  3260. smooth_block_model = Instance.new("Part",chair)
  3261. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3262. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3263. smooth_block_model.Name = "Smooth Block Model"
  3264. smooth_block_model.CFrame = CFrame.new(-322.52984619141,4.0399942398071,161.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3265. smooth_block_model.BrickColor = BrickColor.new("White")
  3266. smooth_block_model.Friction = 0.30000001192093
  3267.  
  3268. smooth_block_model = Instance.new("Part",chair)
  3269. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3270. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3271. smooth_block_model.Name = "Smooth Block Model"
  3272. smooth_block_model.CFrame = CFrame.new(-322.52984619141,4.0399942398071,162.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3273. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  3274. smooth_block_model.Friction = 0.30000001192093
  3275.  
  3276. smooth_block_model = Instance.new("Part",chair)
  3277. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3278. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3279. smooth_block_model.Name = "Smooth Block Model"
  3280. smooth_block_model.CFrame = CFrame.new(-322.52984619141,4.0399942398071,160.06988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3281. smooth_block_model.BrickColor = BrickColor.new("Bright red")
  3282. smooth_block_model.Friction = 0.30000001192093
  3283.  
  3284. smooth_block_model = Instance.new("Part",mall_interior)
  3285. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3286. smooth_block_model.Size = Vector3.new(2,0.80000001192093,2)
  3287. smooth_block_model.Name = "Smooth Block Model"
  3288. smooth_block_model.CFrame = CFrame.new(-389.02990722656,4.4399890899658,160.56985473633) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3289. smooth_block_model.BrickColor = BrickColor.new("Grey")
  3290. smooth_block_model.Friction = 0.30000001192093
  3291.  
  3292. smooth_block_model = Instance.new("Part",mall_interior)
  3293. smooth_block_model.Size = Vector3.new(2,1.2000000476837,2)
  3294. smooth_block_model.Name = "Smooth Block Model"
  3295. smooth_block_model.CFrame = CFrame.new(-389.02990722656,5.4399890899658,160.56985473633) * CFrame.Angles(0, 1.5707963705063, 0)
  3296. smooth_block_model.BrickColor = BrickColor.new("Grey")
  3297. smooth_block_model.Friction = 0.30000001192093
  3298.  
  3299. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3300. mesh.MeshType = Enum.MeshType.Wedge
  3301.  
  3302. model = Instance.new("Model",mall_interior)
  3303. model.PrimaryPart = Smooth Block Model
  3304.  
  3305. model = Instance.new("Model",model)
  3306. model.PrimaryPart = Smooth Block Model
  3307.  
  3308. smooth_block_model = Instance.new("Part",model)
  3309. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3310. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3311. smooth_block_model.Anchored = true
  3312. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3313. smooth_block_model.Name = "Smooth Block Model"
  3314. smooth_block_model.CFrame = CFrame.new(-282.52987670898,1.8399900197983,81.06990814209) * CFrame.Angles(0, 1.5707963705063, 0)
  3315. smooth_block_model.BrickColor = BrickColor.new("Black")
  3316. smooth_block_model.Friction = 0.30000001192093
  3317. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3318.  
  3319. smooth_block_model = Instance.new("Part",model)
  3320. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3321. smooth_block_model.Anchored = true
  3322. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3323. smooth_block_model.Name = "Smooth Block Model"
  3324. smooth_block_model.CFrame = CFrame.new(-282.52987670898,1.0399930477142,81.06990814209) * CFrame.Angles(3.1415927410126, 1.5707963705063, 0)
  3325. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3326. smooth_block_model.Friction = 0.30000001192093
  3327. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3328.  
  3329. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3330. mesh.MeshType = Enum.MeshType.Wedge
  3331.  
  3332. smooth_block_model = Instance.new("Part",model)
  3333. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3334. smooth_block_model.Anchored = true
  3335. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3336. smooth_block_model.Name = "Smooth Block Model"
  3337. smooth_block_model.CFrame = CFrame.new(-282.52987670898,2.6399929523468,81.06990814209) * CFrame.Angles(0, 1.5707963705063, 0)
  3338. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3339. smooth_block_model.Friction = 0.30000001192093
  3340. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3341.  
  3342. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3343. mesh.MeshType = Enum.MeshType.Wedge
  3344.  
  3345. model = Instance.new("Model",model)
  3346. model.PrimaryPart = Smooth Block Model
  3347.  
  3348. smooth_block_model = Instance.new("Part",model)
  3349. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3350. smooth_block_model.Anchored = true
  3351. smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
  3352. smooth_block_model.Name = "Smooth Block Model"
  3353. smooth_block_model.CFrame = CFrame.new(-279.02981567383,3.0399930477142,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
  3354. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3355. smooth_block_model.Friction = 0.30000001192093
  3356. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3357.  
  3358. smooth_block_model = Instance.new("Part",model)
  3359. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3360. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3361. smooth_block_model.Anchored = true
  3362. smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
  3363. smooth_block_model.Name = "Smooth Block Model"
  3364. smooth_block_model.CFrame = CFrame.new(-279.02981567383,3.839989900589,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
  3365. smooth_block_model.BrickColor = BrickColor.new("Black")
  3366. smooth_block_model.Friction = 0.30000001192093
  3367. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3368.  
  3369. smooth_block_model = Instance.new("Part",model)
  3370. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3371. smooth_block_model.Anchored = true
  3372. smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
  3373. smooth_block_model.Name = "Smooth Block Model"
  3374. smooth_block_model.CFrame = CFrame.new(-279.02981567383,1.2399899959564,83.069877624512) * CFrame.Angles(-3.1415927410126, 0, -0)
  3375. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3376. smooth_block_model.Friction = 0.30000001192093
  3377. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3378.  
  3379. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3380. mesh.MeshType = Enum.MeshType.Wedge
  3381.  
  3382. smooth_block_model = Instance.new("Part",model)
  3383. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3384. smooth_block_model.Anchored = true
  3385. smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
  3386. smooth_block_model.Name = "Smooth Block Model"
  3387. smooth_block_model.CFrame = CFrame.new(-279.02981567383,1.2399899959564,80.56990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
  3388. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3389. smooth_block_model.Friction = 0.30000001192093
  3390. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3391.  
  3392. smooth_block_model = Instance.new("Part",model)
  3393. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3394. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3395. smooth_block_model.Anchored = true
  3396. smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
  3397. smooth_block_model.Name = "Smooth Block Model"
  3398. smooth_block_model.CFrame = CFrame.new(-279.02981567383,4.2399897575378,79.069877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3399. smooth_block_model.BrickColor = BrickColor.new("Black")
  3400. smooth_block_model.Friction = 0.30000001192093
  3401. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3402.  
  3403. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3404. mesh.MeshType = Enum.MeshType.Wedge
  3405.  
  3406. model = Instance.new("Model",model)
  3407. model.PrimaryPart = Smooth Block Model
  3408.  
  3409. smooth_block_model = Instance.new("Part",model)
  3410. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3411. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3412. smooth_block_model.Anchored = true
  3413. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3414. smooth_block_model.Name = "Smooth Block Model"
  3415. smooth_block_model.CFrame = CFrame.new(-275.52987670898,1.8399900197983,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
  3416. smooth_block_model.BrickColor = BrickColor.new("Black")
  3417. smooth_block_model.Friction = 0.30000001192093
  3418. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3419.  
  3420. smooth_block_model = Instance.new("Part",model)
  3421. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3422. smooth_block_model.Anchored = true
  3423. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3424. smooth_block_model.Name = "Smooth Block Model"
  3425. smooth_block_model.CFrame = CFrame.new(-275.52987670898,1.0399930477142,81.06990814209) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
  3426. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3427. smooth_block_model.Friction = 0.30000001192093
  3428. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3429.  
  3430. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3431. mesh.MeshType = Enum.MeshType.Wedge
  3432.  
  3433. smooth_block_model = Instance.new("Part",model)
  3434. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3435. smooth_block_model.Anchored = true
  3436. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3437. smooth_block_model.Name = "Smooth Block Model"
  3438. smooth_block_model.CFrame = CFrame.new(-275.52987670898,2.6399929523468,81.06990814209) * CFrame.Angles(-0, -1.5707963705063, 0)
  3439. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3440. smooth_block_model.Friction = 0.30000001192093
  3441. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3442.  
  3443. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3444. mesh.MeshType = Enum.MeshType.Wedge
  3445.  
  3446. model = Instance.new("Model",mall_interior)
  3447. model.PrimaryPart = Smooth Block Model
  3448.  
  3449. smooth_block_model = Instance.new("Part",model)
  3450. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  3451. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3452. smooth_block_model.Anchored = true
  3453. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  3454. smooth_block_model.Name = "Smooth Block Model"
  3455. smooth_block_model.CFrame = CFrame.new(-349.02987670898,5.4399890899658,73.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
  3456. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3457. smooth_block_model.Friction = 0.30000001192093
  3458.  
  3459. smooth_block_model = Instance.new("Part",model)
  3460. smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
  3461. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3462. smooth_block_model.Anchored = true
  3463. smooth_block_model.Size = Vector3.new(5,5,5)
  3464. smooth_block_model.Name = "Smooth Block Model"
  3465. smooth_block_model.CFrame = CFrame.new(-349.52987670898,16.939987182617,75.069877624512) * CFrame.Angles(-0, 0, -0)
  3466. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3467. smooth_block_model.Friction = 0.30000001192093
  3468. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3469.  
  3470. smooth_block_model = Instance.new("Part",model)
  3471. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  3472. smooth_block_model.Anchored = true
  3473. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  3474. smooth_block_model.Name = "Smooth Block Model"
  3475. smooth_block_model.CFrame = CFrame.new(-349.02987670898,3.6399929523468,74.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
  3476. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3477. smooth_block_model.Friction = 0.30000001192093
  3478.  
  3479. smooth_block_model = Instance.new("Part",model)
  3480. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  3481. smooth_block_model.Anchored = true
  3482. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  3483. smooth_block_model.Name = "Smooth Block Model"
  3484. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  3485. smooth_block_model.CFrame = CFrame.new(-349.52987670898,3.6399929523468,75.069877624512) * CFrame.Angles(-0, 0, -0)
  3486. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  3487. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  3488. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  3489. smooth_block_model.Friction = 0.30000001192093
  3490.  
  3491. smooth_block_model = Instance.new("Part",model)
  3492. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  3493. smooth_block_model.Anchored = true
  3494. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  3495. smooth_block_model.Name = "Smooth Block Model"
  3496. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  3497. smooth_block_model.CFrame = CFrame.new(-349.52987670898,5.4399890899658,75.069877624512) * CFrame.Angles(-0, 0, -0)
  3498. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  3499. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  3500. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  3501. smooth_block_model.Friction = 0.30000001192093
  3502.  
  3503. smooth_block_model = Instance.new("Part",model)
  3504. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3505. smooth_block_model.Anchored = true
  3506. smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
  3507. smooth_block_model.Name = "Smooth Block Model"
  3508. smooth_block_model.CFrame = CFrame.new(-349.52987670898,10.239990234375,75.069877624512) * CFrame.Angles(-0, 0, -0)
  3509. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  3510. smooth_block_model.Friction = 0.30000001192093
  3511.  
  3512. smooth_block_model = Instance.new("Part",model)
  3513. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3514. smooth_block_model.Anchored = true
  3515. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  3516. smooth_block_model.Name = "Smooth Block Model"
  3517. smooth_block_model.CFrame = CFrame.new(-347.52987670898,5.4399890899658,75.569877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3518. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  3519. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3520. smooth_block_model.Friction = 0.30000001192093
  3521.  
  3522. smooth_block_model = Instance.new("Part",model)
  3523. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  3524. smooth_block_model.Anchored = true
  3525. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  3526. smooth_block_model.Name = "Smooth Block Model"
  3527. smooth_block_model.CFrame = CFrame.new(-350.52981567383,3.6399929523468,74.569877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3528. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3529. smooth_block_model.Friction = 0.30000001192093
  3530.  
  3531. smooth_block_model = Instance.new("Part",model)
  3532. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  3533. smooth_block_model.Anchored = true
  3534. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  3535. smooth_block_model.Name = "Smooth Block Model"
  3536. smooth_block_model.CFrame = CFrame.new(-348.52987670898,3.6399929523468,75.569877624512) * CFrame.Angles(-0, 0, -0)
  3537. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3538. smooth_block_model.Friction = 0.30000001192093
  3539.  
  3540. smooth_block_model = Instance.new("Part",model)
  3541. smooth_block_model.Anchored = true
  3542. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  3543. smooth_block_model.Name = "Smooth Block Model"
  3544. smooth_block_model.CFrame = CFrame.new(-349.52987670898,1.8399900197983,75.069877624512) * CFrame.Angles(-0, 0, -0)
  3545. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3546. smooth_block_model.Friction = 0.30000001192093
  3547.  
  3548. smooth_block_model = Instance.new("Part",model)
  3549. smooth_block_model.Anchored = true
  3550. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  3551. smooth_block_model.Name = "Smooth Block Model"
  3552. smooth_block_model.CFrame = CFrame.new(-350.02987670898,3.6399929523468,76.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
  3553. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  3554. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3555. smooth_block_model.Friction = 0.30000001192093
  3556.  
  3557. smooth_block_model = Instance.new("Part",model)
  3558. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  3559. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3560. smooth_block_model.Anchored = true
  3561. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  3562. smooth_block_model.Name = "Smooth Block Model"
  3563. smooth_block_model.CFrame = CFrame.new(-351.52981567383,5.4399890899658,74.569877624512) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3564. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3565. smooth_block_model.Friction = 0.30000001192093
  3566.  
  3567. smooth_block_model = Instance.new("Part",model)
  3568. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3569. smooth_block_model.Anchored = true
  3570. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  3571. smooth_block_model.Name = "Smooth Block Model"
  3572. smooth_block_model.CFrame = CFrame.new(-350.02987670898,5.4399890899658,77.069877624512) * CFrame.Angles(0, 1.5707963705063, 0)
  3573. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  3574. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  3575. smooth_block_model.Friction = 0.30000001192093
  3576.  
  3577. model = Instance.new("Model",mall_interior)
  3578. model.PrimaryPart = Smooth Block Model
  3579.  
  3580. model = Instance.new("Model",model)
  3581. model.PrimaryPart = Smooth Block Model
  3582.  
  3583. smooth_block_model = Instance.new("Part",model)
  3584. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3585. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3586. smooth_block_model.Anchored = true
  3587. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3588. smooth_block_model.Name = "Smooth Block Model"
  3589. smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.8399900197983,67.069869995117) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3590. smooth_block_model.BrickColor = BrickColor.new("Black")
  3591. smooth_block_model.Friction = 0.30000001192093
  3592. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3593.  
  3594. smooth_block_model = Instance.new("Part",model)
  3595. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3596. smooth_block_model.Anchored = true
  3597. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3598. smooth_block_model.Name = "Smooth Block Model"
  3599. smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.0399930477142,67.069869995117) * CFrame.Angles(-3.1415927410126, 0, -0)
  3600. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3601. smooth_block_model.Friction = 0.30000001192093
  3602. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3603.  
  3604. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3605. mesh.MeshType = Enum.MeshType.Wedge
  3606.  
  3607. smooth_block_model = Instance.new("Part",model)
  3608. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3609. smooth_block_model.Anchored = true
  3610. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3611. smooth_block_model.Name = "Smooth Block Model"
  3612. smooth_block_model.CFrame = CFrame.new(-279.52987670898,2.6399929523468,67.069869995117) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3613. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3614. smooth_block_model.Friction = 0.30000001192093
  3615. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3616.  
  3617. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3618. mesh.MeshType = Enum.MeshType.Wedge
  3619.  
  3620. model = Instance.new("Model",model)
  3621. model.PrimaryPart = Smooth Block Model
  3622.  
  3623. smooth_block_model = Instance.new("Part",model)
  3624. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3625. smooth_block_model.Anchored = true
  3626. smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
  3627. smooth_block_model.Name = "Smooth Block Model"
  3628. smooth_block_model.CFrame = CFrame.new(-279.52987670898,3.0399930477142,63.569862365723) * CFrame.Angles(-0, 0, -0)
  3629. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3630. smooth_block_model.Friction = 0.30000001192093
  3631. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3632.  
  3633. smooth_block_model = Instance.new("Part",model)
  3634. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3635. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3636. smooth_block_model.Anchored = true
  3637. smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
  3638. smooth_block_model.Name = "Smooth Block Model"
  3639. smooth_block_model.CFrame = CFrame.new(-279.52987670898,3.839989900589,63.569862365723) * CFrame.Angles(-0, 0, -0)
  3640. smooth_block_model.BrickColor = BrickColor.new("Black")
  3641. smooth_block_model.Friction = 0.30000001192093
  3642. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3643.  
  3644. smooth_block_model = Instance.new("Part",model)
  3645. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3646. smooth_block_model.Anchored = true
  3647. smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
  3648. smooth_block_model.Name = "Smooth Block Model"
  3649. smooth_block_model.CFrame = CFrame.new(-277.52987670898,1.2399899959564,63.569862365723) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
  3650. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3651. smooth_block_model.Friction = 0.30000001192093
  3652. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3653.  
  3654. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3655. mesh.MeshType = Enum.MeshType.Wedge
  3656.  
  3657. smooth_block_model = Instance.new("Part",model)
  3658. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3659. smooth_block_model.Anchored = true
  3660. smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
  3661. smooth_block_model.Name = "Smooth Block Model"
  3662. smooth_block_model.CFrame = CFrame.new(-280.02987670898,1.2399899959564,63.569862365723) * CFrame.Angles(-0, 0, -0)
  3663. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3664. smooth_block_model.Friction = 0.30000001192093
  3665. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3666.  
  3667. smooth_block_model = Instance.new("Part",model)
  3668. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3669. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3670. smooth_block_model.Anchored = true
  3671. smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
  3672. smooth_block_model.Name = "Smooth Block Model"
  3673. smooth_block_model.CFrame = CFrame.new(-281.52987670898,4.2399897575378,63.569862365723) * CFrame.Angles(-0, -1.5707963705063, 0)
  3674. smooth_block_model.BrickColor = BrickColor.new("Black")
  3675. smooth_block_model.Friction = 0.30000001192093
  3676. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3677.  
  3678. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3679. mesh.MeshType = Enum.MeshType.Wedge
  3680.  
  3681. model = Instance.new("Model",model)
  3682. model.PrimaryPart = Smooth Block Model
  3683.  
  3684. smooth_block_model = Instance.new("Part",model)
  3685. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3686. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3687. smooth_block_model.Anchored = true
  3688. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3689. smooth_block_model.Name = "Smooth Block Model"
  3690. smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.8399900197983,60.06986618042) * CFrame.Angles(-0, 0, -0)
  3691. smooth_block_model.BrickColor = BrickColor.new("Black")
  3692. smooth_block_model.Friction = 0.30000001192093
  3693. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3694.  
  3695. smooth_block_model = Instance.new("Part",model)
  3696. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3697. smooth_block_model.Anchored = true
  3698. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3699. smooth_block_model.Name = "Smooth Block Model"
  3700. smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.0399930477142,60.06986618042) * CFrame.Angles(-0, 0, -3.1415927410126)
  3701. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3702. smooth_block_model.Friction = 0.30000001192093
  3703. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3704.  
  3705. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3706. mesh.MeshType = Enum.MeshType.Wedge
  3707.  
  3708. smooth_block_model = Instance.new("Part",model)
  3709. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3710. smooth_block_model.Anchored = true
  3711. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3712. smooth_block_model.Name = "Smooth Block Model"
  3713. smooth_block_model.CFrame = CFrame.new(-279.52987670898,2.6399929523468,60.06986618042) * CFrame.Angles(-0, 0, -0)
  3714. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3715. smooth_block_model.Friction = 0.30000001192093
  3716. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3717.  
  3718. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3719. mesh.MeshType = Enum.MeshType.Wedge
  3720.  
  3721. model = Instance.new("Model",mall_interior)
  3722. model.PrimaryPart = Smooth Block Model
  3723.  
  3724. model = Instance.new("Model",model)
  3725. model.PrimaryPart = Smooth Block Model
  3726.  
  3727. smooth_block_model = Instance.new("Part",model)
  3728. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3729. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3730. smooth_block_model.Anchored = true
  3731. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3732. smooth_block_model.Name = "Smooth Block Model"
  3733. smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.8399900197983,58.06986618042) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3734. smooth_block_model.BrickColor = BrickColor.new("Black")
  3735. smooth_block_model.Friction = 0.30000001192093
  3736. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3737.  
  3738. smooth_block_model = Instance.new("Part",model)
  3739. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3740. smooth_block_model.Anchored = true
  3741. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3742. smooth_block_model.Name = "Smooth Block Model"
  3743. smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.0399930477142,58.06986618042) * CFrame.Angles(-3.1415927410126, 0, -0)
  3744. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3745. smooth_block_model.Friction = 0.30000001192093
  3746. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3747.  
  3748. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3749. mesh.MeshType = Enum.MeshType.Wedge
  3750.  
  3751. smooth_block_model = Instance.new("Part",model)
  3752. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3753. smooth_block_model.Anchored = true
  3754. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3755. smooth_block_model.Name = "Smooth Block Model"
  3756. smooth_block_model.CFrame = CFrame.new(-281.52987670898,2.6399929523468,58.06986618042) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3757. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3758. smooth_block_model.Friction = 0.30000001192093
  3759. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3760.  
  3761. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3762. mesh.MeshType = Enum.MeshType.Wedge
  3763.  
  3764. model = Instance.new("Model",model)
  3765. model.PrimaryPart = Smooth Block Model
  3766.  
  3767. smooth_block_model = Instance.new("Part",model)
  3768. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3769. smooth_block_model.Anchored = true
  3770. smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
  3771. smooth_block_model.Name = "Smooth Block Model"
  3772. smooth_block_model.CFrame = CFrame.new(-281.52987670898,3.0399930477142,54.569862365723) * CFrame.Angles(-0, 0, -0)
  3773. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3774. smooth_block_model.Friction = 0.30000001192093
  3775. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3776.  
  3777. smooth_block_model = Instance.new("Part",model)
  3778. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3779. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3780. smooth_block_model.Anchored = true
  3781. smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
  3782. smooth_block_model.Name = "Smooth Block Model"
  3783. smooth_block_model.CFrame = CFrame.new(-281.52987670898,3.839989900589,54.569862365723) * CFrame.Angles(-0, 0, -0)
  3784. smooth_block_model.BrickColor = BrickColor.new("Black")
  3785. smooth_block_model.Friction = 0.30000001192093
  3786. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3787.  
  3788. smooth_block_model = Instance.new("Part",model)
  3789. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3790. smooth_block_model.Anchored = true
  3791. smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
  3792. smooth_block_model.Name = "Smooth Block Model"
  3793. smooth_block_model.CFrame = CFrame.new(-279.52987670898,1.2399899959564,54.569862365723) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
  3794. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3795. smooth_block_model.Friction = 0.30000001192093
  3796. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3797.  
  3798. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3799. mesh.MeshType = Enum.MeshType.Wedge
  3800.  
  3801. smooth_block_model = Instance.new("Part",model)
  3802. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3803. smooth_block_model.Anchored = true
  3804. smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
  3805. smooth_block_model.Name = "Smooth Block Model"
  3806. smooth_block_model.CFrame = CFrame.new(-282.02987670898,1.2399899959564,54.569862365723) * CFrame.Angles(-0, 0, -0)
  3807. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3808. smooth_block_model.Friction = 0.30000001192093
  3809. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3810.  
  3811. smooth_block_model = Instance.new("Part",model)
  3812. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3813. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3814. smooth_block_model.Anchored = true
  3815. smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
  3816. smooth_block_model.Name = "Smooth Block Model"
  3817. smooth_block_model.CFrame = CFrame.new(-283.52987670898,4.2399897575378,54.569862365723) * CFrame.Angles(-0, -1.5707963705063, 0)
  3818. smooth_block_model.BrickColor = BrickColor.new("Black")
  3819. smooth_block_model.Friction = 0.30000001192093
  3820. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3821.  
  3822. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3823. mesh.MeshType = Enum.MeshType.Wedge
  3824.  
  3825. model = Instance.new("Model",model)
  3826. model.PrimaryPart = Smooth Block Model
  3827.  
  3828. smooth_block_model = Instance.new("Part",model)
  3829. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3830. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3831. smooth_block_model.Anchored = true
  3832. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3833. smooth_block_model.Name = "Smooth Block Model"
  3834. smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.8399900197983,51.069854736328) * CFrame.Angles(-0, 0, -0)
  3835. smooth_block_model.BrickColor = BrickColor.new("Black")
  3836. smooth_block_model.Friction = 0.30000001192093
  3837. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3838.  
  3839. smooth_block_model = Instance.new("Part",model)
  3840. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3841. smooth_block_model.Anchored = true
  3842. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3843. smooth_block_model.Name = "Smooth Block Model"
  3844. smooth_block_model.CFrame = CFrame.new(-281.52987670898,1.0399930477142,51.069854736328) * CFrame.Angles(-0, 0, -3.1415927410126)
  3845. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3846. smooth_block_model.Friction = 0.30000001192093
  3847. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3848.  
  3849. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3850. mesh.MeshType = Enum.MeshType.Wedge
  3851.  
  3852. smooth_block_model = Instance.new("Part",model)
  3853. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3854. smooth_block_model.Anchored = true
  3855. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3856. smooth_block_model.Name = "Smooth Block Model"
  3857. smooth_block_model.CFrame = CFrame.new(-281.52987670898,2.6399929523468,51.069854736328) * CFrame.Angles(-0, 0, -0)
  3858. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3859. smooth_block_model.Friction = 0.30000001192093
  3860. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3861.  
  3862. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3863. mesh.MeshType = Enum.MeshType.Wedge
  3864.  
  3865. model = Instance.new("Model",mall_interior)
  3866. model.PrimaryPart = Smooth Block Model
  3867.  
  3868. model = Instance.new("Model",model)
  3869. model.PrimaryPart = Smooth Block Model
  3870.  
  3871. smooth_block_model = Instance.new("Part",model)
  3872. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3873. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3874. smooth_block_model.Anchored = true
  3875. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3876. smooth_block_model.Name = "Smooth Block Model"
  3877. smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.8399900197983,48.069847106934) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3878. smooth_block_model.BrickColor = BrickColor.new("Black")
  3879. smooth_block_model.Friction = 0.30000001192093
  3880. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3881.  
  3882. smooth_block_model = Instance.new("Part",model)
  3883. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3884. smooth_block_model.Anchored = true
  3885. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3886. smooth_block_model.Name = "Smooth Block Model"
  3887. smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.0399930477142,48.069847106934) * CFrame.Angles(-3.1415927410126, 0, -0)
  3888. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3889. smooth_block_model.Friction = 0.30000001192093
  3890. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3891.  
  3892. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3893. mesh.MeshType = Enum.MeshType.Wedge
  3894.  
  3895. smooth_block_model = Instance.new("Part",model)
  3896. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3897. smooth_block_model.Anchored = true
  3898. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3899. smooth_block_model.Name = "Smooth Block Model"
  3900. smooth_block_model.CFrame = CFrame.new(-280.52987670898,2.6399929523468,48.069847106934) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  3901. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3902. smooth_block_model.Friction = 0.30000001192093
  3903. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3904.  
  3905. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3906. mesh.MeshType = Enum.MeshType.Wedge
  3907.  
  3908. model = Instance.new("Model",model)
  3909. model.PrimaryPart = Smooth Block Model
  3910.  
  3911. smooth_block_model = Instance.new("Part",model)
  3912. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3913. smooth_block_model.Anchored = true
  3914. smooth_block_model.Size = Vector3.new(5,1.2000000476837,6)
  3915. smooth_block_model.Name = "Smooth Block Model"
  3916. smooth_block_model.CFrame = CFrame.new(-280.52987670898,3.0399930477142,44.569850921631) * CFrame.Angles(-0, 0, -0)
  3917. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3918. smooth_block_model.Friction = 0.30000001192093
  3919. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3920.  
  3921. smooth_block_model = Instance.new("Part",model)
  3922. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3923. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3924. smooth_block_model.Anchored = true
  3925. smooth_block_model.Size = Vector3.new(5,0.40000000596046,6)
  3926. smooth_block_model.Name = "Smooth Block Model"
  3927. smooth_block_model.CFrame = CFrame.new(-280.52987670898,3.839989900589,44.569850921631) * CFrame.Angles(-0, 0, -0)
  3928. smooth_block_model.BrickColor = BrickColor.new("Black")
  3929. smooth_block_model.Friction = 0.30000001192093
  3930. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3931.  
  3932. smooth_block_model = Instance.new("Part",model)
  3933. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3934. smooth_block_model.Anchored = true
  3935. smooth_block_model.Size = Vector3.new(6,2.4000000953674,1)
  3936. smooth_block_model.Name = "Smooth Block Model"
  3937. smooth_block_model.CFrame = CFrame.new(-278.52987670898,1.2399899959564,44.569850921631) * CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
  3938. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3939. smooth_block_model.Friction = 0.30000001192093
  3940. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3941.  
  3942. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3943. mesh.MeshType = Enum.MeshType.Wedge
  3944.  
  3945. smooth_block_model = Instance.new("Part",model)
  3946. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3947. smooth_block_model.Anchored = true
  3948. smooth_block_model.Size = Vector3.new(4,2.4000000953674,6)
  3949. smooth_block_model.Name = "Smooth Block Model"
  3950. smooth_block_model.CFrame = CFrame.new(-281.02987670898,1.2399899959564,44.569850921631) * CFrame.Angles(-0, 0, -0)
  3951. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3952. smooth_block_model.Friction = 0.30000001192093
  3953. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3954.  
  3955. smooth_block_model = Instance.new("Part",model)
  3956. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3957. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3958. smooth_block_model.Anchored = true
  3959. smooth_block_model.Size = Vector3.new(6,0.40000000596046,1)
  3960. smooth_block_model.Name = "Smooth Block Model"
  3961. smooth_block_model.CFrame = CFrame.new(-282.52987670898,4.2399897575378,44.569850921631) * CFrame.Angles(-0, -1.5707963705063, 0)
  3962. smooth_block_model.BrickColor = BrickColor.new("Black")
  3963. smooth_block_model.Friction = 0.30000001192093
  3964. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3965.  
  3966. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3967. mesh.MeshType = Enum.MeshType.Wedge
  3968.  
  3969. model = Instance.new("Model",model)
  3970. model.PrimaryPart = Smooth Block Model
  3971.  
  3972. smooth_block_model = Instance.new("Part",model)
  3973. smooth_block_model.FormFactor = Enum.FormFactor.Plate
  3974. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3975. smooth_block_model.Anchored = true
  3976. smooth_block_model.Size = Vector3.new(3,0.40000000596046,1)
  3977. smooth_block_model.Name = "Smooth Block Model"
  3978. smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.8399900197983,41.069812774658) * CFrame.Angles(-0, 0, -0)
  3979. smooth_block_model.BrickColor = BrickColor.new("Black")
  3980. smooth_block_model.Friction = 0.30000001192093
  3981. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3982.  
  3983. smooth_block_model = Instance.new("Part",model)
  3984. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3985. smooth_block_model.Anchored = true
  3986. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  3987. smooth_block_model.Name = "Smooth Block Model"
  3988. smooth_block_model.CFrame = CFrame.new(-280.52987670898,1.0399930477142,41.069812774658) * CFrame.Angles(-0, 0, -3.1415927410126)
  3989. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  3990. smooth_block_model.Friction = 0.30000001192093
  3991. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  3992.  
  3993. mesh = Instance.new("SpecialMesh",smooth_block_model)
  3994. mesh.MeshType = Enum.MeshType.Wedge
  3995.  
  3996. smooth_block_model = Instance.new("Part",model)
  3997. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  3998. smooth_block_model.Anchored = true
  3999. smooth_block_model.Size = Vector3.new(3,1.2000000476837,1)
  4000. smooth_block_model.Name = "Smooth Block Model"
  4001. smooth_block_model.CFrame = CFrame.new(-280.52987670898,2.6399929523468,41.069812774658) * CFrame.Angles(-0, 0, -0)
  4002. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  4003. smooth_block_model.Friction = 0.30000001192093
  4004. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  4005.  
  4006. mesh = Instance.new("SpecialMesh",smooth_block_model)
  4007. mesh.MeshType = Enum.MeshType.Wedge
  4008.  
  4009. model = Instance.new("Model",mall_interior)
  4010. model.PrimaryPart = Smooth Block Model
  4011.  
  4012. smooth_block_model = Instance.new("Part",model)
  4013. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4014. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4015. smooth_block_model.Anchored = true
  4016. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4017. smooth_block_model.Name = "Smooth Block Model"
  4018. smooth_block_model.CFrame = CFrame.new(-342.02990722656,5.4399890899658,22.069849014282) * CFrame.Angles(0, 1.5707963705063, 0)
  4019. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4020. smooth_block_model.Friction = 0.30000001192093
  4021.  
  4022. smooth_block_model = Instance.new("Part",model)
  4023. smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
  4024. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4025. smooth_block_model.Anchored = true
  4026. smooth_block_model.Size = Vector3.new(5,5,5)
  4027. smooth_block_model.Name = "Smooth Block Model"
  4028. smooth_block_model.CFrame = CFrame.new(-342.52990722656,16.939987182617,24.069849014282) * CFrame.Angles(-0, 0, -0)
  4029. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  4030. smooth_block_model.Friction = 0.30000001192093
  4031. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  4032.  
  4033. smooth_block_model = Instance.new("Part",model)
  4034. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4035. smooth_block_model.Anchored = true
  4036. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4037. smooth_block_model.Name = "Smooth Block Model"
  4038. smooth_block_model.CFrame = CFrame.new(-342.02990722656,3.6399929523468,23.069849014282) * CFrame.Angles(0, 1.5707963705063, 0)
  4039. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4040. smooth_block_model.Friction = 0.30000001192093
  4041.  
  4042. smooth_block_model = Instance.new("Part",model)
  4043. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4044. smooth_block_model.Anchored = true
  4045. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  4046. smooth_block_model.Name = "Smooth Block Model"
  4047. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4048. smooth_block_model.CFrame = CFrame.new(-342.52990722656,3.6399929523468,24.069849014282) * CFrame.Angles(-0, 0, -0)
  4049. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4050. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4051. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4052. smooth_block_model.Friction = 0.30000001192093
  4053.  
  4054. smooth_block_model = Instance.new("Part",model)
  4055. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4056. smooth_block_model.Anchored = true
  4057. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4058. smooth_block_model.Name = "Smooth Block Model"
  4059. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4060. smooth_block_model.CFrame = CFrame.new(-342.52990722656,5.4399890899658,24.069849014282) * CFrame.Angles(-0, 0, -0)
  4061. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4062. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4063. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4064. smooth_block_model.Friction = 0.30000001192093
  4065.  
  4066. smooth_block_model = Instance.new("Part",model)
  4067. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4068. smooth_block_model.Anchored = true
  4069. smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
  4070. smooth_block_model.Name = "Smooth Block Model"
  4071. smooth_block_model.CFrame = CFrame.new(-342.52990722656,10.239990234375,24.069849014282) * CFrame.Angles(-0, 0, -0)
  4072. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  4073. smooth_block_model.Friction = 0.30000001192093
  4074.  
  4075. smooth_block_model = Instance.new("Part",model)
  4076. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4077. smooth_block_model.Anchored = true
  4078. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4079. smooth_block_model.Name = "Smooth Block Model"
  4080. smooth_block_model.CFrame = CFrame.new(-340.52990722656,5.4399890899658,24.569849014282) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4081. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4082. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4083. smooth_block_model.Friction = 0.30000001192093
  4084.  
  4085. smooth_block_model = Instance.new("Part",model)
  4086. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4087. smooth_block_model.Anchored = true
  4088. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4089. smooth_block_model.Name = "Smooth Block Model"
  4090. smooth_block_model.CFrame = CFrame.new(-343.52990722656,3.6399929523468,23.569849014282) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4091. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4092. smooth_block_model.Friction = 0.30000001192093
  4093.  
  4094. smooth_block_model = Instance.new("Part",model)
  4095. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4096. smooth_block_model.Anchored = true
  4097. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4098. smooth_block_model.Name = "Smooth Block Model"
  4099. smooth_block_model.CFrame = CFrame.new(-341.52990722656,3.6399929523468,24.569849014282) * CFrame.Angles(-0, 0, -0)
  4100. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4101. smooth_block_model.Friction = 0.30000001192093
  4102.  
  4103. smooth_block_model = Instance.new("Part",model)
  4104. smooth_block_model.Anchored = true
  4105. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4106. smooth_block_model.Name = "Smooth Block Model"
  4107. smooth_block_model.CFrame = CFrame.new(-342.52990722656,1.8399900197983,24.069849014282) * CFrame.Angles(-0, 0, -0)
  4108. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4109. smooth_block_model.Friction = 0.30000001192093
  4110.  
  4111. smooth_block_model = Instance.new("Part",model)
  4112. smooth_block_model.Anchored = true
  4113. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4114. smooth_block_model.Name = "Smooth Block Model"
  4115. smooth_block_model.CFrame = CFrame.new(-343.02990722656,3.6399929523468,25.069860458374) * CFrame.Angles(0, 1.5707963705063, 0)
  4116. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4117. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4118. smooth_block_model.Friction = 0.30000001192093
  4119.  
  4120. smooth_block_model = Instance.new("Part",model)
  4121. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4122. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4123. smooth_block_model.Anchored = true
  4124. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4125. smooth_block_model.Name = "Smooth Block Model"
  4126. smooth_block_model.CFrame = CFrame.new(-344.52990722656,5.4399890899658,23.569849014282) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4127. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4128. smooth_block_model.Friction = 0.30000001192093
  4129.  
  4130. smooth_block_model = Instance.new("Part",model)
  4131. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4132. smooth_block_model.Anchored = true
  4133. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4134. smooth_block_model.Name = "Smooth Block Model"
  4135. smooth_block_model.CFrame = CFrame.new(-343.02990722656,5.4399890899658,26.069860458374) * CFrame.Angles(0, 1.5707963705063, 0)
  4136. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4137. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4138. smooth_block_model.Friction = 0.30000001192093
  4139.  
  4140. model = Instance.new("Model",mall_interior)
  4141. model.PrimaryPart = Smooth Block Model
  4142.  
  4143. smooth_block_model = Instance.new("Part",model)
  4144. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4145. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4146. smooth_block_model.Anchored = true
  4147. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4148. smooth_block_model.Name = "Smooth Block Model"
  4149. smooth_block_model.CFrame = CFrame.new(-346.02987670898,5.4399890899658,-39.92992401123) * CFrame.Angles(0, 1.5707963705063, 0)
  4150. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4151. smooth_block_model.Friction = 0.30000001192093
  4152.  
  4153. smooth_block_model = Instance.new("Part",model)
  4154. smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
  4155. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4156. smooth_block_model.Anchored = true
  4157. smooth_block_model.Size = Vector3.new(5,5,5)
  4158. smooth_block_model.Name = "Smooth Block Model"
  4159. smooth_block_model.CFrame = CFrame.new(-346.52987670898,16.939987182617,-37.92992401123) * CFrame.Angles(-0, 0, -0)
  4160. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  4161. smooth_block_model.Friction = 0.30000001192093
  4162. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  4163.  
  4164. smooth_block_model = Instance.new("Part",model)
  4165. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4166. smooth_block_model.Anchored = true
  4167. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4168. smooth_block_model.Name = "Smooth Block Model"
  4169. smooth_block_model.CFrame = CFrame.new(-346.02987670898,3.6399929523468,-38.92992401123) * CFrame.Angles(0, 1.5707963705063, 0)
  4170. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4171. smooth_block_model.Friction = 0.30000001192093
  4172.  
  4173. smooth_block_model = Instance.new("Part",model)
  4174. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4175. smooth_block_model.Anchored = true
  4176. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  4177. smooth_block_model.Name = "Smooth Block Model"
  4178. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4179. smooth_block_model.CFrame = CFrame.new(-346.52987670898,3.6399929523468,-37.92992401123) * CFrame.Angles(-0, 0, -0)
  4180. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4181. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4182. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4183. smooth_block_model.Friction = 0.30000001192093
  4184.  
  4185. smooth_block_model = Instance.new("Part",model)
  4186. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4187. smooth_block_model.Anchored = true
  4188. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4189. smooth_block_model.Name = "Smooth Block Model"
  4190. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4191. smooth_block_model.CFrame = CFrame.new(-346.52987670898,5.4399890899658,-37.92992401123) * CFrame.Angles(-0, 0, -0)
  4192. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4193. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4194. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4195. smooth_block_model.Friction = 0.30000001192093
  4196.  
  4197. smooth_block_model = Instance.new("Part",model)
  4198. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4199. smooth_block_model.Anchored = true
  4200. smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
  4201. smooth_block_model.Name = "Smooth Block Model"
  4202. smooth_block_model.CFrame = CFrame.new(-346.52987670898,10.239990234375,-37.92992401123) * CFrame.Angles(-0, 0, -0)
  4203. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  4204. smooth_block_model.Friction = 0.30000001192093
  4205.  
  4206. smooth_block_model = Instance.new("Part",model)
  4207. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4208. smooth_block_model.Anchored = true
  4209. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4210. smooth_block_model.Name = "Smooth Block Model"
  4211. smooth_block_model.CFrame = CFrame.new(-344.52990722656,5.4399890899658,-37.429943084717) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4212. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4213. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4214. smooth_block_model.Friction = 0.30000001192093
  4215.  
  4216. smooth_block_model = Instance.new("Part",model)
  4217. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4218. smooth_block_model.Anchored = true
  4219. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4220. smooth_block_model.Name = "Smooth Block Model"
  4221. smooth_block_model.CFrame = CFrame.new(-347.52987670898,3.6399929523468,-38.42992401123) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4222. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4223. smooth_block_model.Friction = 0.30000001192093
  4224.  
  4225. smooth_block_model = Instance.new("Part",model)
  4226. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4227. smooth_block_model.Anchored = true
  4228. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4229. smooth_block_model.Name = "Smooth Block Model"
  4230. smooth_block_model.CFrame = CFrame.new(-345.52990722656,3.6399929523468,-37.429943084717) * CFrame.Angles(-0, 0, -0)
  4231. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4232. smooth_block_model.Friction = 0.30000001192093
  4233.  
  4234. smooth_block_model = Instance.new("Part",model)
  4235. smooth_block_model.Anchored = true
  4236. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4237. smooth_block_model.Name = "Smooth Block Model"
  4238. smooth_block_model.CFrame = CFrame.new(-346.52987670898,1.8399900197983,-37.92992401123) * CFrame.Angles(-0, 0, -0)
  4239. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4240. smooth_block_model.Friction = 0.30000001192093
  4241.  
  4242. smooth_block_model = Instance.new("Part",model)
  4243. smooth_block_model.Anchored = true
  4244. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4245. smooth_block_model.Name = "Smooth Block Model"
  4246. smooth_block_model.CFrame = CFrame.new(-347.02987670898,3.6399929523468,-36.929950714111) * CFrame.Angles(0, 1.5707963705063, 0)
  4247. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4248. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4249. smooth_block_model.Friction = 0.30000001192093
  4250.  
  4251. smooth_block_model = Instance.new("Part",model)
  4252. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4253. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4254. smooth_block_model.Anchored = true
  4255. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4256. smooth_block_model.Name = "Smooth Block Model"
  4257. smooth_block_model.CFrame = CFrame.new(-348.52987670898,5.4399890899658,-38.42992401123) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4258. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4259. smooth_block_model.Friction = 0.30000001192093
  4260.  
  4261. smooth_block_model = Instance.new("Part",model)
  4262. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4263. smooth_block_model.Anchored = true
  4264. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4265. smooth_block_model.Name = "Smooth Block Model"
  4266. smooth_block_model.CFrame = CFrame.new(-347.02987670898,5.4399890899658,-35.929950714111) * CFrame.Angles(0, 1.5707963705063, 0)
  4267. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4268. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4269. smooth_block_model.Friction = 0.30000001192093
  4270.  
  4271. model = Instance.new("Model",mall_interior)
  4272. model.PrimaryPart = Smooth Block Model
  4273.  
  4274. smooth_block_model = Instance.new("Part",model)
  4275. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4276. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4277. smooth_block_model.Anchored = true
  4278. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4279. smooth_block_model.Name = "Smooth Block Model"
  4280. smooth_block_model.CFrame = CFrame.new(-347.02987670898,5.4399890899658,-101.93004608154) * CFrame.Angles(0, 1.5707963705063, 0)
  4281. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4282. smooth_block_model.Friction = 0.30000001192093
  4283.  
  4284. smooth_block_model = Instance.new("Part",model)
  4285. smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
  4286. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4287. smooth_block_model.Anchored = true
  4288. smooth_block_model.Size = Vector3.new(5,5,5)
  4289. smooth_block_model.Name = "Smooth Block Model"
  4290. smooth_block_model.CFrame = CFrame.new(-347.52987670898,16.939987182617,-99.930068969727) * CFrame.Angles(-0, 0, -0)
  4291. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  4292. smooth_block_model.Friction = 0.30000001192093
  4293. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  4294.  
  4295. smooth_block_model = Instance.new("Part",model)
  4296. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4297. smooth_block_model.Anchored = true
  4298. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4299. smooth_block_model.Name = "Smooth Block Model"
  4300. smooth_block_model.CFrame = CFrame.new(-347.02987670898,3.6399929523468,-100.93006896973) * CFrame.Angles(0, 1.5707963705063, 0)
  4301. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4302. smooth_block_model.Friction = 0.30000001192093
  4303.  
  4304. smooth_block_model = Instance.new("Part",model)
  4305. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4306. smooth_block_model.Anchored = true
  4307. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  4308. smooth_block_model.Name = "Smooth Block Model"
  4309. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4310. smooth_block_model.CFrame = CFrame.new(-347.52987670898,3.6399929523468,-99.930068969727) * CFrame.Angles(-0, 0, -0)
  4311. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4312. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4313. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4314. smooth_block_model.Friction = 0.30000001192093
  4315.  
  4316. smooth_block_model = Instance.new("Part",model)
  4317. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4318. smooth_block_model.Anchored = true
  4319. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4320. smooth_block_model.Name = "Smooth Block Model"
  4321. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4322. smooth_block_model.CFrame = CFrame.new(-347.52987670898,5.4399890899658,-99.930068969727) * CFrame.Angles(-0, 0, -0)
  4323. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4324. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4325. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4326. smooth_block_model.Friction = 0.30000001192093
  4327.  
  4328. smooth_block_model = Instance.new("Part",model)
  4329. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4330. smooth_block_model.Anchored = true
  4331. smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
  4332. smooth_block_model.Name = "Smooth Block Model"
  4333. smooth_block_model.CFrame = CFrame.new(-347.52987670898,10.239990234375,-99.930068969727) * CFrame.Angles(-0, 0, -0)
  4334. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  4335. smooth_block_model.Friction = 0.30000001192093
  4336.  
  4337. smooth_block_model = Instance.new("Part",model)
  4338. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4339. smooth_block_model.Anchored = true
  4340. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4341. smooth_block_model.Name = "Smooth Block Model"
  4342. smooth_block_model.CFrame = CFrame.new(-345.52990722656,5.4399890899658,-99.430068969727) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4343. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4344. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4345. smooth_block_model.Friction = 0.30000001192093
  4346.  
  4347. smooth_block_model = Instance.new("Part",model)
  4348. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4349. smooth_block_model.Anchored = true
  4350. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4351. smooth_block_model.Name = "Smooth Block Model"
  4352. smooth_block_model.CFrame = CFrame.new(-348.52987670898,3.6399929523468,-100.43006896973) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4353. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4354. smooth_block_model.Friction = 0.30000001192093
  4355.  
  4356. smooth_block_model = Instance.new("Part",model)
  4357. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4358. smooth_block_model.Anchored = true
  4359. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4360. smooth_block_model.Name = "Smooth Block Model"
  4361. smooth_block_model.CFrame = CFrame.new(-346.52987670898,3.6399929523468,-99.430068969727) * CFrame.Angles(-0, 0, -0)
  4362. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4363. smooth_block_model.Friction = 0.30000001192093
  4364.  
  4365. smooth_block_model = Instance.new("Part",model)
  4366. smooth_block_model.Anchored = true
  4367. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4368. smooth_block_model.Name = "Smooth Block Model"
  4369. smooth_block_model.CFrame = CFrame.new(-347.52987670898,1.8399900197983,-99.930068969727) * CFrame.Angles(-0, 0, -0)
  4370. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4371. smooth_block_model.Friction = 0.30000001192093
  4372.  
  4373. smooth_block_model = Instance.new("Part",model)
  4374. smooth_block_model.Anchored = true
  4375. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4376. smooth_block_model.Name = "Smooth Block Model"
  4377. smooth_block_model.CFrame = CFrame.new(-348.02987670898,3.6399929523468,-98.930068969727) * CFrame.Angles(0, 1.5707963705063, 0)
  4378. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4379. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4380. smooth_block_model.Friction = 0.30000001192093
  4381.  
  4382. smooth_block_model = Instance.new("Part",model)
  4383. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4384. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4385. smooth_block_model.Anchored = true
  4386. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4387. smooth_block_model.Name = "Smooth Block Model"
  4388. smooth_block_model.CFrame = CFrame.new(-349.52987670898,5.4399890899658,-100.43006896973) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4389. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4390. smooth_block_model.Friction = 0.30000001192093
  4391.  
  4392. smooth_block_model = Instance.new("Part",model)
  4393. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4394. smooth_block_model.Anchored = true
  4395. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4396. smooth_block_model.Name = "Smooth Block Model"
  4397. smooth_block_model.CFrame = CFrame.new(-348.02987670898,5.4399890899658,-97.930068969727) * CFrame.Angles(0, 1.5707963705063, 0)
  4398. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4399. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4400. smooth_block_model.Friction = 0.30000001192093
  4401.  
  4402. model = Instance.new("Model",mall_interior)
  4403. model.PrimaryPart = Smooth Block Model
  4404.  
  4405. smooth_block_model = Instance.new("Part",model)
  4406. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4407. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4408. smooth_block_model.Anchored = true
  4409. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4410. smooth_block_model.Name = "Smooth Block Model"
  4411. smooth_block_model.CFrame = CFrame.new(-194.02992248535,5.4399890899658,137.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4412. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4413. smooth_block_model.Friction = 0.30000001192093
  4414.  
  4415. smooth_block_model = Instance.new("Part",model)
  4416. smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
  4417. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4418. smooth_block_model.Anchored = true
  4419. smooth_block_model.Size = Vector3.new(5,5,5)
  4420. smooth_block_model.Name = "Smooth Block Model"
  4421. smooth_block_model.CFrame = CFrame.new(-194.52992248535,16.939987182617,139.06988525391) * CFrame.Angles(-0, 0, -0)
  4422. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  4423. smooth_block_model.Friction = 0.30000001192093
  4424. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  4425.  
  4426. smooth_block_model = Instance.new("Part",model)
  4427. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4428. smooth_block_model.Anchored = true
  4429. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4430. smooth_block_model.Name = "Smooth Block Model"
  4431. smooth_block_model.CFrame = CFrame.new(-194.02992248535,3.6399929523468,138.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4432. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4433. smooth_block_model.Friction = 0.30000001192093
  4434.  
  4435. smooth_block_model = Instance.new("Part",model)
  4436. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4437. smooth_block_model.Anchored = true
  4438. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  4439. smooth_block_model.Name = "Smooth Block Model"
  4440. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4441. smooth_block_model.CFrame = CFrame.new(-194.52992248535,3.6399929523468,139.06988525391) * CFrame.Angles(-0, 0, -0)
  4442. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4443. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4444. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4445. smooth_block_model.Friction = 0.30000001192093
  4446.  
  4447. smooth_block_model = Instance.new("Part",model)
  4448. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4449. smooth_block_model.Anchored = true
  4450. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4451. smooth_block_model.Name = "Smooth Block Model"
  4452. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4453. smooth_block_model.CFrame = CFrame.new(-194.52992248535,5.4399890899658,139.06988525391) * CFrame.Angles(-0, 0, -0)
  4454. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4455. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4456. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4457. smooth_block_model.Friction = 0.30000001192093
  4458.  
  4459. smooth_block_model = Instance.new("Part",model)
  4460. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4461. smooth_block_model.Anchored = true
  4462. smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
  4463. smooth_block_model.Name = "Smooth Block Model"
  4464. smooth_block_model.CFrame = CFrame.new(-194.52992248535,10.239990234375,139.06988525391) * CFrame.Angles(-0, 0, -0)
  4465. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  4466. smooth_block_model.Friction = 0.30000001192093
  4467.  
  4468. smooth_block_model = Instance.new("Part",model)
  4469. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4470. smooth_block_model.Anchored = true
  4471. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4472. smooth_block_model.Name = "Smooth Block Model"
  4473. smooth_block_model.CFrame = CFrame.new(-192.52992248535,5.4399890899658,139.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4474. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4475. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4476. smooth_block_model.Friction = 0.30000001192093
  4477.  
  4478. smooth_block_model = Instance.new("Part",model)
  4479. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4480. smooth_block_model.Anchored = true
  4481. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4482. smooth_block_model.Name = "Smooth Block Model"
  4483. smooth_block_model.CFrame = CFrame.new(-195.52992248535,3.6399929523468,138.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4484. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4485. smooth_block_model.Friction = 0.30000001192093
  4486.  
  4487. smooth_block_model = Instance.new("Part",model)
  4488. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4489. smooth_block_model.Anchored = true
  4490. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4491. smooth_block_model.Name = "Smooth Block Model"
  4492. smooth_block_model.CFrame = CFrame.new(-193.52992248535,3.6399929523468,139.56988525391) * CFrame.Angles(-0, 0, -0)
  4493. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4494. smooth_block_model.Friction = 0.30000001192093
  4495.  
  4496. smooth_block_model = Instance.new("Part",model)
  4497. smooth_block_model.Anchored = true
  4498. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4499. smooth_block_model.Name = "Smooth Block Model"
  4500. smooth_block_model.CFrame = CFrame.new(-194.52992248535,1.8399900197983,139.06988525391) * CFrame.Angles(-0, 0, -0)
  4501. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4502. smooth_block_model.Friction = 0.30000001192093
  4503.  
  4504. smooth_block_model = Instance.new("Part",model)
  4505. smooth_block_model.Anchored = true
  4506. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4507. smooth_block_model.Name = "Smooth Block Model"
  4508. smooth_block_model.CFrame = CFrame.new(-195.02992248535,3.6399929523468,140.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4509. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4510. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4511. smooth_block_model.Friction = 0.30000001192093
  4512.  
  4513. smooth_block_model = Instance.new("Part",model)
  4514. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4515. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4516. smooth_block_model.Anchored = true
  4517. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4518. smooth_block_model.Name = "Smooth Block Model"
  4519. smooth_block_model.CFrame = CFrame.new(-196.52992248535,5.4399890899658,138.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4520. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4521. smooth_block_model.Friction = 0.30000001192093
  4522.  
  4523. smooth_block_model = Instance.new("Part",model)
  4524. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4525. smooth_block_model.Anchored = true
  4526. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4527. smooth_block_model.Name = "Smooth Block Model"
  4528. smooth_block_model.CFrame = CFrame.new(-195.02992248535,5.4399890899658,141.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4529. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4530. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4531. smooth_block_model.Friction = 0.30000001192093
  4532.  
  4533. model = Instance.new("Model",mall_interior)
  4534. model.PrimaryPart = Smooth Block Model
  4535.  
  4536. smooth_block_model = Instance.new("Part",model)
  4537. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4538. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4539. smooth_block_model.Anchored = true
  4540. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4541. smooth_block_model.Name = "Smooth Block Model"
  4542. smooth_block_model.CFrame = CFrame.new(-233.02993774414,5.4399890899658,134.06983947754) * CFrame.Angles(0, 1.5707963705063, 0)
  4543. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4544. smooth_block_model.Friction = 0.30000001192093
  4545.  
  4546. smooth_block_model = Instance.new("Part",model)
  4547. smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
  4548. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4549. smooth_block_model.Anchored = true
  4550. smooth_block_model.Size = Vector3.new(5,5,5)
  4551. smooth_block_model.Name = "Smooth Block Model"
  4552. smooth_block_model.CFrame = CFrame.new(-233.52993774414,16.939987182617,136.06988525391) * CFrame.Angles(-0, 0, -0)
  4553. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  4554. smooth_block_model.Friction = 0.30000001192093
  4555. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  4556.  
  4557. smooth_block_model = Instance.new("Part",model)
  4558. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4559. smooth_block_model.Anchored = true
  4560. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4561. smooth_block_model.Name = "Smooth Block Model"
  4562. smooth_block_model.CFrame = CFrame.new(-233.02993774414,3.6399929523468,135.06983947754) * CFrame.Angles(0, 1.5707963705063, 0)
  4563. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4564. smooth_block_model.Friction = 0.30000001192093
  4565.  
  4566. smooth_block_model = Instance.new("Part",model)
  4567. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4568. smooth_block_model.Anchored = true
  4569. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  4570. smooth_block_model.Name = "Smooth Block Model"
  4571. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4572. smooth_block_model.CFrame = CFrame.new(-233.52993774414,3.6399929523468,136.06988525391) * CFrame.Angles(-0, 0, -0)
  4573. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4574. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4575. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4576. smooth_block_model.Friction = 0.30000001192093
  4577.  
  4578. smooth_block_model = Instance.new("Part",model)
  4579. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4580. smooth_block_model.Anchored = true
  4581. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4582. smooth_block_model.Name = "Smooth Block Model"
  4583. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4584. smooth_block_model.CFrame = CFrame.new(-233.52993774414,5.4399890899658,136.06988525391) * CFrame.Angles(-0, 0, -0)
  4585. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4586. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4587. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4588. smooth_block_model.Friction = 0.30000001192093
  4589.  
  4590. smooth_block_model = Instance.new("Part",model)
  4591. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4592. smooth_block_model.Anchored = true
  4593. smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
  4594. smooth_block_model.Name = "Smooth Block Model"
  4595. smooth_block_model.CFrame = CFrame.new(-233.52993774414,10.239990234375,136.06988525391) * CFrame.Angles(-0, 0, -0)
  4596. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  4597. smooth_block_model.Friction = 0.30000001192093
  4598.  
  4599. smooth_block_model = Instance.new("Part",model)
  4600. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4601. smooth_block_model.Anchored = true
  4602. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4603. smooth_block_model.Name = "Smooth Block Model"
  4604. smooth_block_model.CFrame = CFrame.new(-231.52993774414,5.4399890899658,136.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4605. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4606. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4607. smooth_block_model.Friction = 0.30000001192093
  4608.  
  4609. smooth_block_model = Instance.new("Part",model)
  4610. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4611. smooth_block_model.Anchored = true
  4612. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4613. smooth_block_model.Name = "Smooth Block Model"
  4614. smooth_block_model.CFrame = CFrame.new(-234.52993774414,3.6399929523468,135.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4615. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4616. smooth_block_model.Friction = 0.30000001192093
  4617.  
  4618. smooth_block_model = Instance.new("Part",model)
  4619. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4620. smooth_block_model.Anchored = true
  4621. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4622. smooth_block_model.Name = "Smooth Block Model"
  4623. smooth_block_model.CFrame = CFrame.new(-232.52993774414,3.6399929523468,136.56988525391) * CFrame.Angles(-0, 0, -0)
  4624. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4625. smooth_block_model.Friction = 0.30000001192093
  4626.  
  4627. smooth_block_model = Instance.new("Part",model)
  4628. smooth_block_model.Anchored = true
  4629. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4630. smooth_block_model.Name = "Smooth Block Model"
  4631. smooth_block_model.CFrame = CFrame.new(-233.52993774414,1.8399900197983,136.06988525391) * CFrame.Angles(-0, 0, -0)
  4632. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4633. smooth_block_model.Friction = 0.30000001192093
  4634.  
  4635. smooth_block_model = Instance.new("Part",model)
  4636. smooth_block_model.Anchored = true
  4637. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4638. smooth_block_model.Name = "Smooth Block Model"
  4639. smooth_block_model.CFrame = CFrame.new(-234.02993774414,3.6399929523468,137.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4640. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4641. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4642. smooth_block_model.Friction = 0.30000001192093
  4643.  
  4644. smooth_block_model = Instance.new("Part",model)
  4645. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4646. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4647. smooth_block_model.Anchored = true
  4648. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4649. smooth_block_model.Name = "Smooth Block Model"
  4650. smooth_block_model.CFrame = CFrame.new(-235.52993774414,5.4399890899658,135.56983947754) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4651. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4652. smooth_block_model.Friction = 0.30000001192093
  4653.  
  4654. smooth_block_model = Instance.new("Part",model)
  4655. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4656. smooth_block_model.Anchored = true
  4657. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4658. smooth_block_model.Name = "Smooth Block Model"
  4659. smooth_block_model.CFrame = CFrame.new(-234.02993774414,5.4399890899658,138.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4660. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4661. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4662. smooth_block_model.Friction = 0.30000001192093
  4663.  
  4664. model = Instance.new("Model",mall_interior)
  4665. model.PrimaryPart = Smooth Block Model
  4666.  
  4667. smooth_block_model = Instance.new("Part",model)
  4668. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4669. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4670. smooth_block_model.Anchored = true
  4671. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4672. smooth_block_model.Name = "Smooth Block Model"
  4673. smooth_block_model.CFrame = CFrame.new(-272.02984619141,5.4399890899658,135.06983947754) * CFrame.Angles(0, 1.5707963705063, 0)
  4674. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4675. smooth_block_model.Friction = 0.30000001192093
  4676.  
  4677. smooth_block_model = Instance.new("Part",model)
  4678. smooth_block_model.FormFactor = Enum.FormFactor.Symmetric
  4679. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4680. smooth_block_model.Anchored = true
  4681. smooth_block_model.Size = Vector3.new(5,5,5)
  4682. smooth_block_model.Name = "Smooth Block Model"
  4683. smooth_block_model.CFrame = CFrame.new(-272.52984619141,16.939987182617,137.06988525391) * CFrame.Angles(-0, 0, -0)
  4684. smooth_block_model.BrickColor = BrickColor.new("Dark green")
  4685. smooth_block_model.Friction = 0.30000001192093
  4686. smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth
  4687.  
  4688. smooth_block_model = Instance.new("Part",model)
  4689. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4690. smooth_block_model.Anchored = true
  4691. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4692. smooth_block_model.Name = "Smooth Block Model"
  4693. smooth_block_model.CFrame = CFrame.new(-272.02984619141,3.6399929523468,136.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4694. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4695. smooth_block_model.Friction = 0.30000001192093
  4696.  
  4697. smooth_block_model = Instance.new("Part",model)
  4698. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4699. smooth_block_model.Anchored = true
  4700. smooth_block_model.Size = Vector3.new(1,2.4000000953674,1)
  4701. smooth_block_model.Name = "Smooth Block Model"
  4702. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4703. smooth_block_model.CFrame = CFrame.new(-272.52984619141,3.6399929523468,137.06988525391) * CFrame.Angles(-0, 0, -0)
  4704. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4705. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4706. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4707. smooth_block_model.Friction = 0.30000001192093
  4708.  
  4709. smooth_block_model = Instance.new("Part",model)
  4710. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  4711. smooth_block_model.Anchored = true
  4712. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4713. smooth_block_model.Name = "Smooth Block Model"
  4714. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  4715. smooth_block_model.CFrame = CFrame.new(-272.52984619141,5.4399890899658,137.06988525391) * CFrame.Angles(-0, 0, -0)
  4716. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  4717. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  4718. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  4719. smooth_block_model.Friction = 0.30000001192093
  4720.  
  4721. smooth_block_model = Instance.new("Part",model)
  4722. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4723. smooth_block_model.Anchored = true
  4724. smooth_block_model.Size = Vector3.new(1,8.4000005722046,1)
  4725. smooth_block_model.Name = "Smooth Block Model"
  4726. smooth_block_model.CFrame = CFrame.new(-272.52984619141,10.239990234375,137.06988525391) * CFrame.Angles(-0, 0, -0)
  4727. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  4728. smooth_block_model.Friction = 0.30000001192093
  4729.  
  4730. smooth_block_model = Instance.new("Part",model)
  4731. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4732. smooth_block_model.Anchored = true
  4733. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4734. smooth_block_model.Name = "Smooth Block Model"
  4735. smooth_block_model.CFrame = CFrame.new(-270.52984619141,5.4399890899658,137.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4736. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4737. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4738. smooth_block_model.Friction = 0.30000001192093
  4739.  
  4740. smooth_block_model = Instance.new("Part",model)
  4741. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4742. smooth_block_model.Anchored = true
  4743. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4744. smooth_block_model.Name = "Smooth Block Model"
  4745. smooth_block_model.CFrame = CFrame.new(-273.52984619141,3.6399929523468,136.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4746. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4747. smooth_block_model.Friction = 0.30000001192093
  4748.  
  4749. smooth_block_model = Instance.new("Part",model)
  4750. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4751. smooth_block_model.Anchored = true
  4752. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4753. smooth_block_model.Name = "Smooth Block Model"
  4754. smooth_block_model.CFrame = CFrame.new(-271.52984619141,3.6399929523468,137.56988525391) * CFrame.Angles(-0, 0, -0)
  4755. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4756. smooth_block_model.Friction = 0.30000001192093
  4757.  
  4758. smooth_block_model = Instance.new("Part",model)
  4759. smooth_block_model.Anchored = true
  4760. smooth_block_model.Size = Vector3.new(3,1.2000000476837,3)
  4761. smooth_block_model.Name = "Smooth Block Model"
  4762. smooth_block_model.CFrame = CFrame.new(-272.52984619141,1.8399900197983,137.06988525391) * CFrame.Angles(-0, 0, -0)
  4763. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4764. smooth_block_model.Friction = 0.30000001192093
  4765.  
  4766. smooth_block_model = Instance.new("Part",model)
  4767. smooth_block_model.Anchored = true
  4768. smooth_block_model.Size = Vector3.new(1,2.4000000953674,2)
  4769. smooth_block_model.Name = "Smooth Block Model"
  4770. smooth_block_model.CFrame = CFrame.new(-273.02984619141,3.6399929523468,138.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4771. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4772. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4773. smooth_block_model.Friction = 0.30000001192093
  4774.  
  4775. smooth_block_model = Instance.new("Part",model)
  4776. smooth_block_model.LeftSurface = Enum.SurfaceType.Inlet
  4777. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4778. smooth_block_model.Anchored = true
  4779. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4780. smooth_block_model.Name = "Smooth Block Model"
  4781. smooth_block_model.CFrame = CFrame.new(-274.52984619141,5.4399890899658,136.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  4782. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4783. smooth_block_model.Friction = 0.30000001192093
  4784.  
  4785. smooth_block_model = Instance.new("Part",model)
  4786. smooth_block_model.TopSurface = Enum.SurfaceType.Smooth
  4787. smooth_block_model.Anchored = true
  4788. smooth_block_model.Size = Vector3.new(1,1.2000000476837,4)
  4789. smooth_block_model.Name = "Smooth Block Model"
  4790. smooth_block_model.CFrame = CFrame.new(-273.02984619141,5.4399890899658,139.06988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4791. smooth_block_model.RightSurface = Enum.SurfaceType.Inlet
  4792. smooth_block_model.BrickColor = BrickColor.new("Brick yellow")
  4793. smooth_block_model.Friction = 0.30000001192093
  4794.  
  4795. store = Instance.new("Model",mall_interior)
  4796. store.Name = "Store"
  4797. store.PrimaryPart = Smooth Block Model
  4798.  
  4799. smooth_block_model = Instance.new("Part",store)
  4800. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  4801. smooth_block_model.Name = "Smooth Block Model"
  4802. smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-17.429981231689) * CFrame.Angles(-0, 0, -0)
  4803. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4804. smooth_block_model.Friction = 0.30000001192093
  4805.  
  4806. smooth_block_model = Instance.new("Part",store)
  4807. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  4808. smooth_block_model.Name = "Smooth Block Model"
  4809. smooth_block_model.CFrame = CFrame.new(-379.02990722656,6.6399941444397,-40.429981231689) * CFrame.Angles(-0, 0, -0)
  4810. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4811. smooth_block_model.Friction = 0.30000001192093
  4812.  
  4813. smooth_block_model = Instance.new("Part",store)
  4814. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  4815. smooth_block_model.Name = "Smooth Block Model"
  4816. smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-51.429981231689) * CFrame.Angles(-0, 0, -0)
  4817. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4818. smooth_block_model.Friction = 0.30000001192093
  4819.  
  4820. smooth_block_model = Instance.new("Part",store)
  4821. smooth_block_model.Transparency = 0.69999998807907
  4822. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  4823. smooth_block_model.Name = "Smooth Block Model"
  4824. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-17.429977416992) * CFrame.Angles(-0, 0, -0)
  4825. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  4826. smooth_block_model.Friction = 0.30000001192093
  4827.  
  4828. smooth_block_model = Instance.new("Part",store)
  4829. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  4830. smooth_block_model.Name = "Smooth Block Model"
  4831. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.839994430542,-28.429981231689) * CFrame.Angles(-0, 0, -0)
  4832. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4833. smooth_block_model.Friction = 0.30000001192093
  4834.  
  4835. smooth_block_model = Instance.new("Part",store)
  4836. smooth_block_model.Transparency = 0.69999998807907
  4837. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  4838. smooth_block_model.Name = "Smooth Block Model"
  4839. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-51.429977416992) * CFrame.Angles(-0, 0, -0)
  4840. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  4841. smooth_block_model.Friction = 0.30000001192093
  4842.  
  4843. smooth_block_model = Instance.new("Part",store)
  4844. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  4845. smooth_block_model.Name = "Smooth Block Model"
  4846. smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-17.429977416992) * CFrame.Angles(-0, 0, -0)
  4847. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4848. smooth_block_model.Friction = 0.30000001192093
  4849.  
  4850. smooth_block_model = Instance.new("Part",store)
  4851. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  4852. smooth_block_model.Name = "Smooth Block Model"
  4853. smooth_block_model.CFrame = CFrame.new(-379.02990722656,16.239994049072,-35.429977416992) * CFrame.Angles(-0, 0, -0)
  4854. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4855. smooth_block_model.Friction = 0.30000001192093
  4856.  
  4857. smooth_block_model = Instance.new("Part",store)
  4858. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  4859. smooth_block_model.Name = "Smooth Block Model"
  4860. smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-51.429977416992) * CFrame.Angles(-0, 0, -0)
  4861. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4862. smooth_block_model.Friction = 0.30000001192093
  4863.  
  4864. smooth_block_model = Instance.new("Part",store)
  4865. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  4866. smooth_block_model.Name = "Smooth Block Model"
  4867. smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-62.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
  4868. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4869. smooth_block_model.Friction = 0.30000001192093
  4870.  
  4871. smooth_block_model = Instance.new("Part",store)
  4872. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  4873. smooth_block_model.Name = "Smooth Block Model"
  4874. smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-6.4299774169922) * CFrame.Angles(-0, -1.5707963705063, 0)
  4875. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4876. smooth_block_model.Friction = 0.30000001192093
  4877.  
  4878. smooth_block_model = Instance.new("Part",store)
  4879. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  4880. smooth_block_model.Name = "Smooth Block Model"
  4881. smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-62.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
  4882. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4883. smooth_block_model.Friction = 0.30000001192093
  4884.  
  4885. smooth_block_model = Instance.new("Part",store)
  4886. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  4887. smooth_block_model.Name = "Smooth Block Model"
  4888. smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-6.4299774169922) * CFrame.Angles(-0, -1.5707963705063, 0)
  4889. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4890. smooth_block_model.Friction = 0.30000001192093
  4891.  
  4892. smooth_block_model = Instance.new("Part",store)
  4893. smooth_block_model.Size = Vector3.new(2,12,24)
  4894. smooth_block_model.Name = "Smooth Block Model"
  4895. smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-62.429981231689) * CFrame.Angles(0, 1.5707963705063, 0)
  4896. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4897. smooth_block_model.Friction = 0.30000001192093
  4898.  
  4899. smooth_block_model = Instance.new("Part",store)
  4900. smooth_block_model.Size = Vector3.new(2,12,24)
  4901. smooth_block_model.Name = "Smooth Block Model"
  4902. smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-6.4299812316895) * CFrame.Angles(0, 1.5707963705063, 0)
  4903. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4904. smooth_block_model.Friction = 0.30000001192093
  4905.  
  4906. store = Instance.new("Model",mall_interior)
  4907. store.Name = "Store"
  4908. store.PrimaryPart = Smooth Block Model
  4909.  
  4910. smooth_block_model = Instance.new("Part",store)
  4911. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  4912. smooth_block_model.Name = "Smooth Block Model"
  4913. smooth_block_model.CFrame = CFrame.new(-256.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4914. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4915. smooth_block_model.Friction = 0.30000001192093
  4916.  
  4917. smooth_block_model = Instance.new("Part",store)
  4918. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  4919. smooth_block_model.Name = "Smooth Block Model"
  4920. smooth_block_model.CFrame = CFrame.new(-279.02984619141,6.6399941444397,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4921. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4922. smooth_block_model.Friction = 0.30000001192093
  4923.  
  4924. smooth_block_model = Instance.new("Part",store)
  4925. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  4926. smooth_block_model.Name = "Smooth Block Model"
  4927. smooth_block_model.CFrame = CFrame.new(-290.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4928. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4929. smooth_block_model.Friction = 0.30000001192093
  4930.  
  4931. smooth_block_model = Instance.new("Part",store)
  4932. smooth_block_model.Transparency = 0.69999998807907
  4933. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  4934. smooth_block_model.Name = "Smooth Block Model"
  4935. smooth_block_model.CFrame = CFrame.new(-256.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4936. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  4937. smooth_block_model.Friction = 0.30000001192093
  4938.  
  4939. smooth_block_model = Instance.new("Part",store)
  4940. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  4941. smooth_block_model.Name = "Smooth Block Model"
  4942. smooth_block_model.CFrame = CFrame.new(-267.02984619141,10.839994430542,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4943. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4944. smooth_block_model.Friction = 0.30000001192093
  4945.  
  4946. smooth_block_model = Instance.new("Part",store)
  4947. smooth_block_model.Transparency = 0.69999998807907
  4948. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  4949. smooth_block_model.Name = "Smooth Block Model"
  4950. smooth_block_model.CFrame = CFrame.new(-290.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4951. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  4952. smooth_block_model.Friction = 0.30000001192093
  4953.  
  4954. smooth_block_model = Instance.new("Part",store)
  4955. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  4956. smooth_block_model.Name = "Smooth Block Model"
  4957. smooth_block_model.CFrame = CFrame.new(-256.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4958. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4959. smooth_block_model.Friction = 0.30000001192093
  4960.  
  4961. smooth_block_model = Instance.new("Part",store)
  4962. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  4963. smooth_block_model.Name = "Smooth Block Model"
  4964. smooth_block_model.CFrame = CFrame.new(-274.02984619141,16.239994049072,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4965. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4966. smooth_block_model.Friction = 0.30000001192093
  4967.  
  4968. smooth_block_model = Instance.new("Part",store)
  4969. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  4970. smooth_block_model.Name = "Smooth Block Model"
  4971. smooth_block_model.CFrame = CFrame.new(-290.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  4972. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4973. smooth_block_model.Friction = 0.30000001192093
  4974.  
  4975. smooth_block_model = Instance.new("Part",store)
  4976. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  4977. smooth_block_model.Name = "Smooth Block Model"
  4978. smooth_block_model.CFrame = CFrame.new(-301.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
  4979. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4980. smooth_block_model.Friction = 0.30000001192093
  4981.  
  4982. smooth_block_model = Instance.new("Part",store)
  4983. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  4984. smooth_block_model.Name = "Smooth Block Model"
  4985. smooth_block_model.CFrame = CFrame.new(-245.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
  4986. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4987. smooth_block_model.Friction = 0.30000001192093
  4988.  
  4989. smooth_block_model = Instance.new("Part",store)
  4990. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  4991. smooth_block_model.Name = "Smooth Block Model"
  4992. smooth_block_model.CFrame = CFrame.new(-301.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
  4993. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  4994. smooth_block_model.Friction = 0.30000001192093
  4995.  
  4996. smooth_block_model = Instance.new("Part",store)
  4997. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  4998. smooth_block_model.Name = "Smooth Block Model"
  4999. smooth_block_model.CFrame = CFrame.new(-245.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
  5000. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5001. smooth_block_model.Friction = 0.30000001192093
  5002.  
  5003. smooth_block_model = Instance.new("Part",store)
  5004. smooth_block_model.Size = Vector3.new(2,12,24)
  5005. smooth_block_model.Name = "Smooth Block Model"
  5006. smooth_block_model.CFrame = CFrame.new(-301.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5007. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5008. smooth_block_model.Friction = 0.30000001192093
  5009.  
  5010. smooth_block_model = Instance.new("Part",store)
  5011. smooth_block_model.Size = Vector3.new(2,12,24)
  5012. smooth_block_model.Name = "Smooth Block Model"
  5013. smooth_block_model.CFrame = CFrame.new(-245.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5014. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5015. smooth_block_model.Friction = 0.30000001192093
  5016.  
  5017. store = Instance.new("Model",mall_interior)
  5018. store.Name = "Store"
  5019. store.PrimaryPart = Smooth Block Model
  5020.  
  5021. smooth_block_model = Instance.new("Part",store)
  5022. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  5023. smooth_block_model.Name = "Smooth Block Model"
  5024. smooth_block_model.CFrame = CFrame.new(-185.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5025. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5026. smooth_block_model.Friction = 0.30000001192093
  5027.  
  5028. smooth_block_model = Instance.new("Part",store)
  5029. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  5030. smooth_block_model.Name = "Smooth Block Model"
  5031. smooth_block_model.CFrame = CFrame.new(-208.02984619141,6.6399941444397,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5032. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5033. smooth_block_model.Friction = 0.30000001192093
  5034.  
  5035. smooth_block_model = Instance.new("Part",store)
  5036. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  5037. smooth_block_model.Name = "Smooth Block Model"
  5038. smooth_block_model.CFrame = CFrame.new(-219.02984619141,3.0399942398071,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5039. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5040. smooth_block_model.Friction = 0.30000001192093
  5041.  
  5042. smooth_block_model = Instance.new("Part",store)
  5043. smooth_block_model.Transparency = 0.69999998807907
  5044. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  5045. smooth_block_model.Name = "Smooth Block Model"
  5046. smooth_block_model.CFrame = CFrame.new(-185.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5047. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  5048. smooth_block_model.Friction = 0.30000001192093
  5049.  
  5050. smooth_block_model = Instance.new("Part",store)
  5051. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  5052. smooth_block_model.Name = "Smooth Block Model"
  5053. smooth_block_model.CFrame = CFrame.new(-196.02984619141,10.839994430542,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5054. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5055. smooth_block_model.Friction = 0.30000001192093
  5056.  
  5057. smooth_block_model = Instance.new("Part",store)
  5058. smooth_block_model.Transparency = 0.69999998807907
  5059. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  5060. smooth_block_model.Name = "Smooth Block Model"
  5061. smooth_block_model.CFrame = CFrame.new(-219.02984619141,10.239993095398,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5062. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  5063. smooth_block_model.Friction = 0.30000001192093
  5064.  
  5065. smooth_block_model = Instance.new("Part",store)
  5066. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  5067. smooth_block_model.Name = "Smooth Block Model"
  5068. smooth_block_model.CFrame = CFrame.new(-185.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5069. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5070. smooth_block_model.Friction = 0.30000001192093
  5071.  
  5072. smooth_block_model = Instance.new("Part",store)
  5073. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  5074. smooth_block_model.Name = "Smooth Block Model"
  5075. smooth_block_model.CFrame = CFrame.new(-203.02984619141,16.239994049072,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5076. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5077. smooth_block_model.Friction = 0.30000001192093
  5078.  
  5079. smooth_block_model = Instance.new("Part",store)
  5080. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  5081. smooth_block_model.Name = "Smooth Block Model"
  5082. smooth_block_model.CFrame = CFrame.new(-219.02984619141,18.039993286133,164.56988525391) * CFrame.Angles(0, 1.5707963705063, 0)
  5083. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5084. smooth_block_model.Friction = 0.30000001192093
  5085.  
  5086. smooth_block_model = Instance.new("Part",store)
  5087. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  5088. smooth_block_model.Name = "Smooth Block Model"
  5089. smooth_block_model.CFrame = CFrame.new(-230.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
  5090. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5091. smooth_block_model.Friction = 0.30000001192093
  5092.  
  5093. smooth_block_model = Instance.new("Part",store)
  5094. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  5095. smooth_block_model.Name = "Smooth Block Model"
  5096. smooth_block_model.CFrame = CFrame.new(-174.02984619141,18.639993667603,169.06988525391) * CFrame.Angles(-0, 0, -0)
  5097. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5098. smooth_block_model.Friction = 0.30000001192093
  5099.  
  5100. smooth_block_model = Instance.new("Part",store)
  5101. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  5102. smooth_block_model.Name = "Smooth Block Model"
  5103. smooth_block_model.CFrame = CFrame.new(-230.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
  5104. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5105. smooth_block_model.Friction = 0.30000001192093
  5106.  
  5107. smooth_block_model = Instance.new("Part",store)
  5108. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  5109. smooth_block_model.Name = "Smooth Block Model"
  5110. smooth_block_model.CFrame = CFrame.new(-174.02984619141,15.039993286133,171.56988525391) * CFrame.Angles(-0, 0, -0)
  5111. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5112. smooth_block_model.Friction = 0.30000001192093
  5113.  
  5114. smooth_block_model = Instance.new("Part",store)
  5115. smooth_block_model.Size = Vector3.new(2,12,24)
  5116. smooth_block_model.Name = "Smooth Block Model"
  5117. smooth_block_model.CFrame = CFrame.new(-230.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5118. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5119. smooth_block_model.Friction = 0.30000001192093
  5120.  
  5121. smooth_block_model = Instance.new("Part",store)
  5122. smooth_block_model.Size = Vector3.new(2,12,24)
  5123. smooth_block_model.Name = "Smooth Block Model"
  5124. smooth_block_model.CFrame = CFrame.new(-174.02984619141,7.2399940490723,175.56988525391) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5125. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5126. smooth_block_model.Friction = 0.30000001192093
  5127.  
  5128. store = Instance.new("Model",mall_interior)
  5129. store.Name = "Store"
  5130. store.PrimaryPart = Smooth Block Model
  5131.  
  5132. smooth_block_model = Instance.new("Part",store)
  5133. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  5134. smooth_block_model.Name = "Smooth Block Model"
  5135. smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-133.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5136. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5137. smooth_block_model.Friction = 0.30000001192093
  5138.  
  5139. smooth_block_model = Instance.new("Part",store)
  5140. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  5141. smooth_block_model.Name = "Smooth Block Model"
  5142. smooth_block_model.CFrame = CFrame.new(-309.02990722656,6.6399941444397,-110.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5143. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5144. smooth_block_model.Friction = 0.30000001192093
  5145.  
  5146. smooth_block_model = Instance.new("Part",store)
  5147. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  5148. smooth_block_model.Name = "Smooth Block Model"
  5149. smooth_block_model.CFrame = CFrame.new(-309.02990722656,3.0399942398071,-99.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5150. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5151. smooth_block_model.Friction = 0.30000001192093
  5152.  
  5153. smooth_block_model = Instance.new("Part",store)
  5154. smooth_block_model.Transparency = 0.69999998807907
  5155. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  5156. smooth_block_model.Name = "Smooth Block Model"
  5157. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-133.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5158. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  5159. smooth_block_model.Friction = 0.30000001192093
  5160.  
  5161. smooth_block_model = Instance.new("Part",store)
  5162. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  5163. smooth_block_model.Name = "Smooth Block Model"
  5164. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.839994430542,-122.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5165. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5166. smooth_block_model.Friction = 0.30000001192093
  5167.  
  5168. smooth_block_model = Instance.new("Part",store)
  5169. smooth_block_model.Transparency = 0.69999998807907
  5170. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  5171. smooth_block_model.Name = "Smooth Block Model"
  5172. smooth_block_model.CFrame = CFrame.new(-309.02990722656,10.239993095398,-99.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5173. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  5174. smooth_block_model.Friction = 0.30000001192093
  5175.  
  5176. smooth_block_model = Instance.new("Part",store)
  5177. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  5178. smooth_block_model.Name = "Smooth Block Model"
  5179. smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-133.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5180. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5181. smooth_block_model.Friction = 0.30000001192093
  5182.  
  5183. smooth_block_model = Instance.new("Part",store)
  5184. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  5185. smooth_block_model.Name = "Smooth Block Model"
  5186. smooth_block_model.CFrame = CFrame.new(-309.02990722656,16.239994049072,-115.42997741699) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5187. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5188. smooth_block_model.Friction = 0.30000001192093
  5189.  
  5190. smooth_block_model = Instance.new("Part",store)
  5191. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  5192. smooth_block_model.Name = "Smooth Block Model"
  5193. smooth_block_model.CFrame = CFrame.new(-309.02990722656,18.039993286133,-99.429977416992) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  5194. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5195. smooth_block_model.Friction = 0.30000001192093
  5196.  
  5197. smooth_block_model = Instance.new("Part",store)
  5198. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  5199. smooth_block_model.Name = "Smooth Block Model"
  5200. smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-88.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
  5201. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5202. smooth_block_model.Friction = 0.30000001192093
  5203.  
  5204. smooth_block_model = Instance.new("Part",store)
  5205. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  5206. smooth_block_model.Name = "Smooth Block Model"
  5207. smooth_block_model.CFrame = CFrame.new(-304.52990722656,18.639993667603,-144.42997741699) * CFrame.Angles(0, 1.5707963705063, 0)
  5208. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5209. smooth_block_model.Friction = 0.30000001192093
  5210.  
  5211. smooth_block_model = Instance.new("Part",store)
  5212. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  5213. smooth_block_model.Name = "Smooth Block Model"
  5214. smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-88.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
  5215. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5216. smooth_block_model.Friction = 0.30000001192093
  5217.  
  5218. smooth_block_model = Instance.new("Part",store)
  5219. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  5220. smooth_block_model.Name = "Smooth Block Model"
  5221. smooth_block_model.CFrame = CFrame.new(-302.02990722656,15.039993286133,-144.42997741699) * CFrame.Angles(0, 1.5707963705063, 0)
  5222. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5223. smooth_block_model.Friction = 0.30000001192093
  5224.  
  5225. smooth_block_model = Instance.new("Part",store)
  5226. smooth_block_model.Size = Vector3.new(2,12,24)
  5227. smooth_block_model.Name = "Smooth Block Model"
  5228. smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-88.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
  5229. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5230. smooth_block_model.Friction = 0.30000001192093
  5231.  
  5232. smooth_block_model = Instance.new("Part",store)
  5233. smooth_block_model.Size = Vector3.new(2,12,24)
  5234. smooth_block_model.Name = "Smooth Block Model"
  5235. smooth_block_model.CFrame = CFrame.new(-298.02990722656,7.2399940490723,-144.42997741699) * CFrame.Angles(-0, -1.5707963705063, 0)
  5236. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5237. smooth_block_model.Friction = 0.30000001192093
  5238.  
  5239. store = Instance.new("Model",mall_interior)
  5240. store.Name = "Store"
  5241. store.PrimaryPart = Smooth Block Model
  5242.  
  5243. smooth_block_model = Instance.new("Part",store)
  5244. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  5245. smooth_block_model.Name = "Smooth Block Model"
  5246. smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-103.42997741699) * CFrame.Angles(-0, 0, -0)
  5247. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5248. smooth_block_model.Friction = 0.30000001192093
  5249.  
  5250. smooth_block_model = Instance.new("Part",store)
  5251. smooth_block_model.Size = Vector3.new(2,10.800000190735,2)
  5252. smooth_block_model.Name = "Smooth Block Model"
  5253. smooth_block_model.CFrame = CFrame.new(-379.02990722656,6.6399941444397,-126.42997741699) * CFrame.Angles(-0, 0, -0)
  5254. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5255. smooth_block_model.Friction = 0.30000001192093
  5256.  
  5257. smooth_block_model = Instance.new("Part",store)
  5258. smooth_block_model.Size = Vector3.new(2,3.6000001430511,20)
  5259. smooth_block_model.Name = "Smooth Block Model"
  5260. smooth_block_model.CFrame = CFrame.new(-379.02990722656,3.0399942398071,-137.42997741699) * CFrame.Angles(-0, 0, -0)
  5261. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5262. smooth_block_model.Friction = 0.30000001192093
  5263.  
  5264. smooth_block_model = Instance.new("Part",store)
  5265. smooth_block_model.Transparency = 0.69999998807907
  5266. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  5267. smooth_block_model.Name = "Smooth Block Model"
  5268. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-103.42997741699) * CFrame.Angles(-0, 0, -0)
  5269. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  5270. smooth_block_model.Friction = 0.30000001192093
  5271.  
  5272. smooth_block_model = Instance.new("Part",store)
  5273. smooth_block_model.Size = Vector3.new(2,19.200000762939,2)
  5274. smooth_block_model.Name = "Smooth Block Model"
  5275. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.839994430542,-114.42997741699) * CFrame.Angles(-0, 0, -0)
  5276. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5277. smooth_block_model.Friction = 0.30000001192093
  5278.  
  5279. smooth_block_model = Instance.new("Part",store)
  5280. smooth_block_model.Transparency = 0.69999998807907
  5281. smooth_block_model.Size = Vector3.new(2,10.800000190735,20)
  5282. smooth_block_model.Name = "Smooth Block Model"
  5283. smooth_block_model.CFrame = CFrame.new(-379.02990722656,10.239993095398,-137.42997741699) * CFrame.Angles(-0, 0, -0)
  5284. smooth_block_model.BrickColor = BrickColor.new("Pastel Blue")
  5285. smooth_block_model.Friction = 0.30000001192093
  5286.  
  5287. smooth_block_model = Instance.new("Part",store)
  5288. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  5289. smooth_block_model.Name = "Smooth Block Model"
  5290. smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-103.42997741699) * CFrame.Angles(-0, 0, -0)
  5291. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5292. smooth_block_model.Friction = 0.30000001192093
  5293.  
  5294. smooth_block_model = Instance.new("Part",store)
  5295. smooth_block_model.Size = Vector3.new(2,8.4000005722046,12)
  5296. smooth_block_model.Name = "Smooth Block Model"
  5297. smooth_block_model.CFrame = CFrame.new(-379.02990722656,16.239994049072,-121.42997741699) * CFrame.Angles(-0, 0, -0)
  5298. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5299. smooth_block_model.Friction = 0.30000001192093
  5300.  
  5301. smooth_block_model = Instance.new("Part",store)
  5302. smooth_block_model.Size = Vector3.new(2,4.8000001907349,20)
  5303. smooth_block_model.Name = "Smooth Block Model"
  5304. smooth_block_model.CFrame = CFrame.new(-379.02990722656,18.039993286133,-137.42997741699) * CFrame.Angles(-0, 0, -0)
  5305. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5306. smooth_block_model.Friction = 0.30000001192093
  5307.  
  5308. smooth_block_model = Instance.new("Part",store)
  5309. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  5310. smooth_block_model.Name = "Smooth Block Model"
  5311. smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-148.42997741699) * CFrame.Angles(-0, -1.5707963705063, 0)
  5312. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5313. smooth_block_model.Friction = 0.30000001192093
  5314.  
  5315. smooth_block_model = Instance.new("Part",store)
  5316. smooth_block_model.Size = Vector3.new(2,3.6000001430511,11)
  5317. smooth_block_model.Name = "Smooth Block Model"
  5318. smooth_block_model.CFrame = CFrame.new(-383.52990722656,18.639993667603,-92.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
  5319. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5320. smooth_block_model.Friction = 0.30000001192093
  5321.  
  5322. smooth_block_model = Instance.new("Part",store)
  5323. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  5324. smooth_block_model.Name = "Smooth Block Model"
  5325. smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-148.42997741699) * CFrame.Angles(-0, -1.5707963705063, 0)
  5326. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5327. smooth_block_model.Friction = 0.30000001192093
  5328.  
  5329. smooth_block_model = Instance.new("Part",store)
  5330. smooth_block_model.Size = Vector3.new(2,3.6000001430511,16)
  5331. smooth_block_model.Name = "Smooth Block Model"
  5332. smooth_block_model.CFrame = CFrame.new(-386.02990722656,15.039993286133,-92.429977416992) * CFrame.Angles(-0, -1.5707963705063, 0)
  5333. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5334. smooth_block_model.Friction = 0.30000001192093
  5335.  
  5336. smooth_block_model = Instance.new("Part",store)
  5337. smooth_block_model.Size = Vector3.new(2,12,24)
  5338. smooth_block_model.Name = "Smooth Block Model"
  5339. smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-148.42997741699) * CFrame.Angles(0, 1.5707963705063, 0)
  5340. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5341. smooth_block_model.Friction = 0.30000001192093
  5342.  
  5343. smooth_block_model = Instance.new("Part",store)
  5344. smooth_block_model.Size = Vector3.new(2,12,24)
  5345. smooth_block_model.Name = "Smooth Block Model"
  5346. smooth_block_model.CFrame = CFrame.new(-390.02990722656,7.2399940490723,-92.429977416992) * CFrame.Angles(0, 1.5707963705063, 0)
  5347. smooth_block_model.BrickColor = BrickColor.new("Light stone grey")
  5348. smooth_block_model.Friction = 0.30000001192093
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