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- local me = game.Players.psynaruto --------------your name here
- function onChatted(msg)
- if msg == "tools" then
- a = Instance.new("HopperBin")
- b = Instance.new("HopperBin")
- c = Instance.new("HopperBin")
- d = Instance.new("HopperBin")
- e = Instance.new("HopperBin")
- f = Instance.new("HopperBin")
- g = Instance.new("HopperBin")
- h = Instance.new("HopperBin")
- i = Instance.new("HopperBin")
- a.Parent = me.Backpack
- b.Parent = me.Backpack
- c.Parent = me.Backpack
- d.Parent = me.Backpack
- e.Parent = me.Backpack
- f.Parent = me.Backpack
- g.Parent = me.Backpack
- h.Parent = me.Backpack
- i.Parent = me.Backpack
- a.Name = "Balefire"
- b.Name = "Ban Tool"
- c.Name = "Break"
- d.Name = "Char Remove"
- e.Name = "H Remove"
- f.Name = "Kill"
- g.Name = "SuperJump"
- h.Name = "Teleport"
- i.Name = "Icebeam"
- as = Instance.new("Script")
- bs = Instance.new("Script")
- cs = Instance.new("Script")
- ds = Instance.new("Script")
- es = Instance.new("Script")
- fs = Instance.new("Script")
- gs = Instance.new("Script")
- hs = Instance.new("Script")
- is = Instance.new("Script")
- il = Instance.new("Script")
- il.Parent = i
- as.Parent = a
- bs.Parent = b
- cs.Parent = c
- ds.Parent = d
- es.Parent = e
- fs.Parent = f
- gs.Parent = g
- hs.Parent = h
- is.Parent = il
- as.Source = [[
- print("Balefire Spell Loaded")
- local COOLDOWN = 0.1
- bin = script.Parent
- function balefire(pos)
- local player = game.Players.LocalPlayer
- if player == nil or player.Character == nil then return end
- local char = player.Character.Torso
- dir = (pos - char.CFrame.p).unit
- for i = 1, 50 do
- local ex = Instance.new("Explosion")
- ex.BlastRadius = 3
- ex.BlastPressure = 8000000
- ex.Position = char.CFrame.p + (dir * 6 * i) + (dir * 7)
- ex.Parent = game.Workspace
- end
- end
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- local player = game.Players.LocalPlayer
- if player == nil then return end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- -- find the best cf
- local cf = mouse.Hit
- local v = cf.lookVector
- balefire(cf.p)
- wait(COOLDOWN)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- bs.Source = [[
- bin = script.Parent
- function onButton1Down(mouse)
- local player = game.Players.LocalPlayer
- if player == nil then return end
- local target = mouse.Target
- if target.Parent ~= nil then
- local p = game.Players:findFirstChild(target.Parent.Name)
- if p == nil or p.Name == player.Name then return end
- p:Remove()
- end
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\Delete.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- cs.Source = [[
- oamb = game.Lighting.Ambient
- obri = game.Lighting.Brightness
- ocsb = game.Lighting.ColorShift_Bottom
- ocst = game.Lighting.ColorShift_Top
- osha = game.Lighting.ShadowColor
- bin = script.Parent
- local pack = bin.Parent
- local player = pack.Parent
- function onButton1Down(mouse)
- local hit = mouse.Target
- if (hit == nil) then return end
- if (hit.Parent ~= game.Lighting) then
- hit:BreakJoints()
- hit.Anchored = false
- hit.Locked = false
- game.Lighting.Ambient = Color3.new(math.random(0, 255), math.random(0, 255), math.random(0, 255))
- game.Lighting.Brightness = {math.random(1, 10)/10}
- game.Lighting.ColorShift_Bottom = Color3.new(math.random(0, 255), math.random(0, 255), math.random(0, 255))
- game.Lighting.ColorShift_Top = Color3.new(math.random(0, 255), math.random(0, 255), math.random(0, 255))
- game.Lighting.ShadowColor = Color3.new(math.random(0, 255), math.random(0, 255), math.random(0, 255))
- m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Text = "We will, we will BREAK YOU!"
- wait(1)
- m:remove()
- game.Lighting.Ambient = oamb
- game.Lighting.Brightness = obri
- game.Lighting.ColorShift_Bottom = ocsb
- game.Lighting.ColorShift_Top = ocst
- game.Lighting.ShadowColor = osha
- end
- end
- function onSelected(mouse)
- print("Action Tool Selected")
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- ds.Source = [[
- bin=script.Parent
- function onButton1Down(mouse)
- t= mouse.Target
- if t~=nil and t.className == "Part" then
- if t.Parent:findFirstChild("Humanoid") then
- t.Parent:Remove()
- end
- end
- end
- function onSelected(mouse)
- print("Selected")
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- es.Source = [[
- bin=script.Parent
- function onButton1Down(mouse)
- t= mouse.Target
- if t~=nil and t.className == "Part" then
- if t.Parent:findFirstChild("Humanoid") then
- t.Parent:findFirstChild("Humanoid"):Remove()
- end
- end
- end
- function onSelected(mouse)
- print("Selected")
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- fs.Source = [[
- bin=script.Parent
- function onButton1Down(mouse)
- t= mouse.Target
- if t~=nil and t.className == "Part" then
- if t.Parent:findFirstChild("Humanoid") then
- t.Parent:findFirstChild("Humanoid").Health = 0
- end
- end
- end
- function onSelected(mouse)
- print("Selected")
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- gs.Source = [[
- print("Ghostwalker loaded")
- bin = script.Parent
- walking = false
- reloadtime = 0
- local thrust = Instance.new("BodyVelocity")
- function makeMeGhostly(trans)
- local char = game.Players.LocalPlayer.Character
- if char.Head ~= nil then char.Head.Transparency = trans end
- if char.Torso ~= nil then char.Torso.Transparency = trans end
- local leftleg = char:findFirstChild("Left Leg")
- if leftleg ~= nil then leftleg.Transparency = trans end
- local rightleg = char:findFirstChild("Right Leg")
- if rightleg ~= nil then rightleg.Transparency = trans end
- local leftarm = char:findFirstChild("Left Arm")
- if leftarm ~= nil then leftarm.Transparency = trans end
- local rightarm = char:findFirstChild("Right Arm")
- if rightarm ~= nil then rightarm.Transparency = trans end
- end
- function onStart()
- print("start walking")
- walking = true
- reloadtime = 0.0
- makeMeGhostly(0)
- thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
- thrust.velocity = Vector3.new(0,50,0)
- thrust.maxForce = Vector3.new(0,4e+050,0)
- end
- function onEnd()
- print("stop walking")
- walking = false
- makeMeGhostly(0)
- thrust.Parent = nil
- wait(reloadtime)
- reloadtime = 0
- end
- function onButton1Down(mouse)
- if reloadtime > 0 then return end
- if walking == true then return end
- onStart()
- mouse.Icon = "rbxasset://textures\\ArrowFarCursor.png"
- local time = 0
- while walking == true do
- --onWalk()
- wait(.05)
- time = time + .05
- if time > 0.6 then onButton1Up(mouse) end
- end
- end
- function onButton1Up(mouse)
- onEnd()
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- end
- function onSelected(mouse)
- print("ghostwalker selected")
- if reloadtime > 0 then
- mouse.Icon = "rbxasset://textures\\ArrowFarCursor.png"
- else
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- end
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- hs.Source = [[
- print("Teleport Spell Loaded")
- local COOLDOWN = 0
- local MP = 0
- bin = script.Parent
- function TryToCast(player)
- -- returns true if player may cast this spell
- -- make sure this player has the wizard board stats
- local stats = player:findFirstChild("leaderstats")
- if stats == nil then return false end
- local mana = stats:findFirstChild("Mana")
- local level = stats:findFirstChild("Level")
- if mana == nil or level == nil then return false end
- if (mana.Value >= MP) then
- mana.Value = mana.Value - MP
- return true
- end
- return false
- end
- function teleportPlayer(pos)
- local player = game.Players.LocalPlayer
- if player == nil or player.Character == nil then return end
- local char = player.Character.Torso
- sound = Instance.new("Sound")
- sound.SoundId = ""
- sound.Parent = char
- sound.PlayOnRemove = true
- sound:remove()
- char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))
- sound = Instance.new("Sound")
- sound.SoundId = ""
- sound.Parent = char
- sound.PlayOnRemove = true
- sound:remove()
- end
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- local player = game.Players.LocalPlayer
- if player == nil then return end
- --if TryToCast(player) == false then return end
- enabled = false
- mouse.Icon = "rbxasset://textures\\ArrowFarCursor.png"
- -- find the best cf
- local cf = mouse.Hit
- local v = cf.lookVector
- teleportPlayer(cf.p)
- wait(COOLDOWN)
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- enabled = true
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- is.Source = [[
- wait(2)
- script.Parent:remove()
- ]]
- il.Source = [[
- bin = script.Parent
- function onKeyDown(key,mouse)
- key:lower()
- if key == "r" then
- e = game.Workspace:GetChildren()
- for i=1,#e do
- if e[i].className == "Part" then
- if e[i].Name == "Ice" then
- if e[i]:findFirstChild("creator")~=nil then
- if e[i].creator.Value == script.Parent.Parent.Parent then
- e[i]:remove()
- end
- end
- end
- end
- end
- elseif key == "n" then
- e = game.Workspace:GetChildren()
- for i=1,#e do
- if e[i].className == "Part" then
- if e[i].Name == "Ice" then
- e[i]:remove()
- end
- end
- end
- end
- end
- function press(mouse)
- if sel == true then
- hit = mouse.Target
- local point = mouse.Hit.p
- s = Instance.new("Part")
- s.CanCollide = true
- s.Size=Vector3.new(6,2,18)
- s.Anchored = true
- s.BrickColor = BrickColor.new("Light blue")
- s.Transparency = 0.3
- s.Name = "Ice"
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.Parent = game.Workspace
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
- s.CFrame = CFrame.new(s.Position,point)
- r = Instance.new("ObjectValue")
- r.Value = script.Parent.Parent.Parent
- r.Parent = s
- r.Name = "creator"
- wait()
- press(mouse)
- end
- end
- function onButton1Down(mouse)
- sel = true
- if sel == true then
- hit = mouse.Target
- local point = mouse.Hit.p
- s = Instance.new("Part")
- s.CanCollide = true
- s.Size=Vector3.new(5,2,17)
- s.Anchored = true
- s.BrickColor = BrickColor.new("Light blue")
- s.Transparency = 0.3
- s.Name = "Ice"
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.Parent = game.Workspace
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
- s.CFrame = CFrame.new(s.Position,point)
- r = Instance.new("ObjectValue")
- r.Value = script.Parent.Parent.Parent
- r.Parent = s
- r.Name = "creator"
- wait()
- hit = mouse.Target
- local point = mouse.Hit.p
- s = Instance.new("Part")
- s.CanCollide = true
- s.Size=Vector3.new(5,2,17)
- s.Anchored = true
- s.BrickColor = BrickColor.new("Light blue")
- s.Transparency = 0.3
- s.Name = "Ice"
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.Parent = game.Workspace
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
- s.CFrame = CFrame.new(s.Position,point)
- r = Instance.new("ObjectValue")
- r.Value = script.Parent.Parent.Parent
- r.Parent = s
- r.Name = "creator"
- wait()
- hit = mouse.Target
- local point = mouse.Hit.p
- s = Instance.new("Part")
- s.CanCollide = true
- s.Size=Vector3.new(5,2,15)
- s.Anchored = true
- s.BrickColor = BrickColor.new("Light blue")
- s.Transparency = 0.3
- s.Name = "Ice"
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.Parent = game.Workspace
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
- s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-6,script.Parent.Parent.Parent.Character.Torso.Position.z)
- s.CFrame = CFrame.new(s.Position,point)
- r = Instance.new("ObjectValue")
- r.Value = script.Parent.Parent.Parent
- r.Parent = s
- r.Name = "creator"
- press(mouse)
- end
- end
- function onButton1Up(mouse)
- sel = false
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- e = script.Parent.Parent.Parent:GetChildren()
- for i=1,#e do
- if e[i].className == "Hint" then
- e[i]:remove()
- end
- end
- s = Instance.new("Hint")
- s.Parent = script.Parent.Parent.Parent
- s.Text = "Click 'R' to clean your ice, and hold down the mouse to non-stop create ice. "
- end
- function unsel(mouse)
- e = script.Parent.Parent.Parent:GetChildren()
- for i=1,#e do
- if e[i].className == "Hint" then
- e[i]:remove()
- end
- end
- end
- script.Parent.Selected:connect(onEquippedLocal)
- script.Parent.Deselected:connect(unsel)
- ]]
- end
- end
- me.Chatted:connect(onChatted)
- --Mediafire
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