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- Remove really annoying notifications (Coins, full backpack and stuff):
- Code:
- local plr = game:GetService("Players").LocalPlayer
- local screengui = plr.PlayerGui.GameHUD
- screengui.EggHandler.Disabled = true
- screengui.Notifications.Handler.Disabled = true
- screengui.FullBackpack.Handler.Disabled = true
- Auto Sells coins:
- Code:
- _G.on = true
- local plr = game.Players.LocalPlayer
- local char = plr.Character.HumanoidRootPart
- while _G.on do
- game.Workspace.Rings.Sellx2.CanCollide = false
- game.Workspace.Rings.Sellx2.Transparency = 1
- game.Workspace.Rings.Sellx2.CFrame = char.CFrame + Vector3.new(0,math.random(-1,1),0)
- wait(0.1)
- end
- A less obvious Auto Sell coins script (Make it so your money doesn't go up and down as fast, less obvious you're hacking sorta thing) :
- Code:
- _G.sell = true
- local plr = game.Players.LocalPlayer
- local char = plr.Character.HumanoidRootPart
- local ring = game.Workspace.Rings.Sellx2
- ring.CanCollide = false
- ring.Transparency = 1
- while _G.sell do
- wait(0.1)
- if plr.PlayerGui.GameHUD.Stats.Amount.TextLabel.Text == "9.5T/9.5T" then -- CHANGE THE "9.5T/9.5T" TO YOUR MAXIMUM BACKPACK
- ring.CFrame = char.CFrame + Vector3.new(0,math.random(-1,1),0)
- end
- end
- Coin Farm:
- Code:
- local r = game:GetService('ReplicatedStorage').Events.MagnetEvents['requestGrab']
- local rs = game:GetService('RunService').RenderStepped
- tool = "Bat Dual Long Power Magnets"
- while rs:wait() do
- for i = 1,10 do
- r:FireServer("1100000", game.ReplicatedStorage.Tools[tool])
- end
- end
- Auto Rebirth (Wouldn't abuse this as you have a high chance to get a ban):
- Code:
- _G.rebirth = true
- while _G.rebirth do
- wait(10) --You can change the delay but be careful of getting yourself a ban!!
- local rebirths = 5000 --5000,2500,1000,500,250,100,50,25,5,1
- game.ReplicatedStorage.RebirthEvents.requestRebirth:FireServer(rebirths)
- end
- Open eggs:
- Code:
- _G.egg = true
- local r = game:GetService("ReplicatedStorage").PetEvents.requesthatch
- local rs = game:GetService('RunService').RenderStepped
- while rs:wait() and _G.egg do
- r:FireServer("Dragon Egg") --1Qd
- end
- Make all your pets into shiny (Not the fastest):
- Code:
- _G.shiny = true
- local Shinys = {"Three-Headed Demon", "Mad Demon", "Fallen Bird", "Demonic Bird", "Cat Demon", "Golden Dominus", "Space Dominus", "Flame Dominus", "Frost Dominus", "Spirit Dominus", "Super Bear", "Bat Bear", "Flashy Bear", "Storm Bear", "Captain Bear", "Cursed Wolf", "Angel Wolf", "Sanic", "Ogre", "Nyan Cat", "Doge", "MLG Bear", "Rich Bear", "Noob", "Fancy Bear", "Ice Wolf", "Ghost Wolf", "Galaxy Wolf", "Galaxy Bear", "Spirit Bear", "Moon Bear", "Crystal Fox", "Magnetite Wolf", "Winged Overseer", "Overseer Wolf", "Wizard Overseer", "Three-Headed Overseer", "Overseer Overlord", "Praefectus Overseer", "Lava Wolf", "Magma Gentleman", "Three-Headed Magma Wolf", "Hooded Fire Lord", "Lord of the Magma", "Gold Tycoonist", "Sir Rich McMeowington", "Bling", "Sir Rich McMoneyston", "Rich Blower","Goofbot", "Toastbot", "Coolbot", "Bucketoid", "Beatbox Robot", "Spring, the Earth Dragon", "Fafnir, the Fire Dragon", "Gandalf, the Wise Dragon", "Emeraldwrath Dragon", "Rubywrath Dragon", "Aer Draco", "Runic Dragon"}
- while _G.shiny do
- wait(0.1)
- for i = 1,#Shinys do
- wait()
- game.ReplicatedStorage.ShinyEvents.requestMakeShiny:FireServer(Shinys[i])
- end
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