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Mar 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end -- a shotgun gun used to edit velocity and use vectors and working freezeing c02
  6. lp=game.Players.LocalPlayer
  7. pl=lp.Character
  8. tol=Instance.new("HopperBin",lp.Backpack)
  9. tol.Name="L_Shotgun"--ContentDownloader
  10. Part = function(x,y,z,color,tr,cc,an,parent)
  11. local p = Instance.new('Part',parent or Weapon)
  12. p.formFactor = 'Custom'
  13. p.Size = Vector3.new(x,y,z)
  14. p.BrickColor = BrickColor.new(color)
  15. p.CanCollide = cc
  16. p.Transparency = tr
  17. p.Anchored = an
  18. p.TopSurface,p.BottomSurface = 0,0
  19. return p
  20. end
  21. s = Instance.new("Sound")s.Name = "Sound"
  22. s.SoundId = "http://www.roblox.com/asset?id=131632972"s.Volume = 1
  23. s.Pitch = 1 s.Looped = false s.PlayOnRemove = false s.archivable = false
  24. s.Parent = pl.Torso
  25. s2 = Instance.new("Sound")s.Name = "Sound"
  26. s2.SoundId = "http://roblox.com/asset/?id=131072992"s2.Volume = 1
  27. s2.Pitch = 1 s2.Looped = false s2.PlayOnRemove = false s2.archivable = false
  28. s2.Parent = pl.Torso
  29. s3 = Instance.new("Sound")s.Name = "Sound"
  30. s3.SoundId = "http://www.roblox.com/asset/?id=30624262"s3.Volume = 1
  31. s3.Pitch = .225 s3.Looped = false s3.PlayOnRemove = false s3.archivable = false
  32. s3.Parent = pl.Torso
  33. Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
  34. local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
  35. for i=1,Times do
  36. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color)
  37. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  38. function touch(hit)
  39. if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent ~=pl then
  40. hit.Parent:BreakJoints()
  41. end end li.Touched:connect(touch)
  42. local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
  43. if Times == i then
  44. local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
  45. li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
  46. else
  47. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  48. end
  49. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
  50. end
  51. end
  52. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
  53. p0.Position = p1.Position
  54. local w = Instance.new('Motor',par or p0)
  55. w.Part0 = p0
  56. w.Part1 = p1
  57. w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
  58. return w
  59. end
  60. Mesh = function(par,num,x,y,z)
  61. local msh = _
  62. if num == 1 then msh = Instance.new("CylinderMesh",par)
  63. elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
  64. elseif num == 3 then msh = Instance.new("BlockMesh",par)
  65. elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
  66. end
  67. msh.Scale = Vector3.new(x,y,z)
  68. return msh
  69. end
  70. shotval=0
  71. function onClicked(mouse)
  72. Debounce = true
  73. if shotval==2 then print("out") return end
  74. if shotval==0 then print("1")
  75. lod.BrickColor=BrickColor.new("")s:play()
  76. for i=1,5 do
  77. Lightning(shot1.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"Royal purple",0.05,0.35)end end
  78. if shotval==1 then print("2")
  79. lod2.BrickColor=BrickColor.new("")s:play()
  80. for i=1,5 do
  81. Lightning(shot2.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"Royal purple",0.05,0.35)end end
  82. shotval=shotval+1
  83. end
  84. function onKeyDown(key)
  85. key = key:lower()
  86. if key == "r" then
  87. if shotval>=2 then
  88. shotval=-10900
  89. lod.BrickColor=BrickColor.new("Really red")s2:play()
  90. wait(.75)
  91. lod2.BrickColor=BrickColor.new("Really red")s2:play()
  92. wait(1)
  93. smoke.Enabled=true
  94. s3:play()
  95. wait(1.5)
  96. smoke.Enabled=false
  97. shotval=0
  98. end end end
  99. tol.Selected:connect(function(mouse)
  100. mouse.Button1Down:connect(function() onClicked(mouse) end)
  101. mouse.KeyDown:connect(onKeyDown)
  102. mo=Instance.new("Model",pl)
  103. pa1= Part(.3,.3,1,'Really black',0,false,false,mo)
  104. wl1= Weld(pa1,pl['Right Arm'],0,-1,0,0,0,0,mo)
  105. pa1= Part(.3,.3,.4,'Really black',0,false,false,mo)
  106. wl1= Weld(pa1,pl['Right Arm'],0,-1.2,-.5,-math.pi/5,0,0,mo)
  107. pa1= Part(.3,2,.3,'Really black',0,false,false,mo)
  108. wl1= Weld(pa1,pl['Right Arm'],0,-1.75,-.6,0,0,0,mo)
  109. pa1= Part(.4,2,.4,'Dark stone grey',0,false,false,mo)--pa1.Material="Neon"
  110. wl1= Weld(pa1,pl['Right Arm'],0.2,-2.25,-.6,0,0,0,mo)
  111. m1= Mesh(pa1,1,1,1,1)
  112. pa1= Part(.4,2,.4,'Dark stone grey',0,false,false,mo)--pa1.Material="Neon"
  113. wl1= Weld(pa1,pl['Right Arm'],-0.2,-2.25,-.6,0,0,0,mo)
  114. m1= Mesh(pa1,1,1,1,1)
  115. shot2= Part(.3,2,.3,'Really black',0,false,false,mo)
  116. wl1= Weld(shot2,pl['Right Arm'],0.2,-2.26,-.6,0,0,0,mo)
  117. m1= Mesh(shot2,1,1,1,1)
  118. shot1= Part(.3,2,.3,'Really black',0,false,false,mo)
  119. wl1= Weld(shot1,pl['Right Arm'],-0.2,-2.26,-.6,0,0,0,mo)
  120. m1= Mesh(shot1,1,1,1,1)
  121. pa1= Part(.2,.5,.2,'Really black',0,false,false,mo)
  122. wl1= Weld(pa1,pl['Right Arm'],-0.2,-1.25,-.6,0,0,-math.pi/5,mo)
  123. pa1= Part(.2,.5,.2,'Really black',0,false,false,mo)
  124. wl1= Weld(pa1,pl['Right Arm'],0.2,-1.25,-.6,0,0,math.pi/5,mo)
  125. pa1= Part(.3,.5,.3,'Really black',0,false,false,mo)
  126. wl1= Weld(pa1,pl['Right Arm'],0.2,-1.2,-.7,-math.pi/5,0,0,mo)
  127. m1= Mesh(pa1,1,1,1,1)
  128. pa1= Part(.3,.5,.3,'Really black',0,false,false,mo)
  129. wl1= Weld(pa1,pl['Right Arm'],-0.2,-1.2,-.7,-math.pi/5,0,0,mo)
  130. m1= Mesh(pa1,1,1,1,1)
  131. lod2= Part(.2,.5,.2,'Really red',0,false,false,mo)
  132. wl1= Weld(lod2,pl['Right Arm'],0.2,-1.15,-.75,-math.pi/5,0,0,mo)
  133. m1= Mesh(lod2,1,1,1,1)
  134. lod= Part(.2,.5,.2,'Really red',0,false,false,mo)
  135. wl1= Weld(lod,pl['Right Arm'],-0.2,-1.15,-.75,-math.pi/5,0,0,mo)
  136. m1= Mesh(lod,1,1,1,1)
  137. pa1= Part(.4,.5,.5,'',0,false,false,mo)
  138. wl1= Weld(pa1,pl['Right Arm'],0,-2.75,-.3,0,0,0,mo)
  139. pa1= Part(.3,.5,.3,'Really black',0,false,false,mo)
  140. wl1= Weld(pa1,pl['Right Arm'],0,-2.8,0,0,0,0,mo)
  141. m1= Mesh(pa1,1,1,1,1)
  142. pa1= Part(.1,.1,.1,'Really red',0.75,false,false,mo)
  143. wl1= Weld(pa1,pl['Right Arm'],0,-5.55,0,0,0,0,mo)
  144. m1= Mesh(pa1,1,.3,30,.3)
  145. bb= Part(.1,.1,.1,'Bright red',0,false,false,mo)
  146. wl1= Weld(bb,pl['Right Arm'],0,-2,0,-math.pi/3,0,0,mo)
  147. m1= Mesh(bb,2,2.5,2.5,2.5)
  148. pa1= Part(.5,1,.5,'Bright red',0,false,false,mo)
  149. wl1= Weld(pa1,bb,0,-.5,0,0,0,0,mo)
  150. m1= Mesh(pa1,1,1,1,1)
  151. pa1= Part(.3,.65,.3,'',0,false,false,mo)
  152. wl1= Weld(pa1,bb,0,.25,0,0,0,0,mo)
  153. m1= Mesh(pa1,1,1,1,1)
  154. pa1= Part(.3,.5,.3,'Dark stone grey',0,false,false,mo)
  155. wl1= Weld(pa1,bb,0.1,-.74,0,0,0,0,mo)
  156. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  157. wl1= Weld(pa1,bb,0.25,-.74,0,0,0,0,mo)
  158. m1= Mesh(pa1,3,.1,2,.1)
  159. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  160. wl1= Weld(pa1,bb,0.25,-.74,.05,0,0,0,mo)
  161. m1= Mesh(pa1,3,.1,2,.1)
  162. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  163. wl1= Weld(pa1,bb,0.25,-.74,-.05,0,0,0,mo)
  164. m1= Mesh(pa1,3,.1,2,.1)
  165. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  166. wl1= Weld(pa1,bb,0.25,-.74,.1,0,0,0,mo)
  167. m1= Mesh(pa1,3,.1,2,.1)
  168. pa1= Part(.1,.1,.1,'Really black',0,false,false,mo)
  169. wl1= Weld(pa1,bb,0.25,-.74,-.1,0,0,0,mo)
  170. m1= Mesh(pa1,3,.1,2,.1)
  171. pa1= Part(.2,.6,.2,'Really black',0,false,false,mo)
  172. wl1= Weld(pa1,pl['Right Arm'],0,-2.5,0,0,0,0,mo)
  173. pa1= Part(.3,.3,1,'Really black',0,false,false,mo)
  174. wl1= Weld(pa1,pl['Right Arm'],0,-1.2,0,math.pi/8,0,0,mo)
  175. m1= Mesh(pa1,3,1,.1,1)
  176. smo= Part(.1,.1,.1,'Dark stone grey',1,false,false,mo)
  177. wl1= Weld(smo,bb,0.1,-.74,0,0,0,-math.pi/2,mo)
  178. smoke=Instance.new("Smoke",smo)
  179. smoke.Color=Color3.new(.85,0,2.55)
  180. smoke.RiseVelocity=100
  181. smoke.Enabled=false
  182.  
  183.  
  184.  
  185.  
  186. --
  187. bas = Part(1,1,1,'',1,false,false,mo)
  188. bas:BreakJoints()
  189. fakel = Instance.new("Weld",mo)
  190. fakel.Part0 = pl.Torso
  191. fakel.Part1 = bas
  192. coroutine.wrap(function()
  193. for angle = 0, 95, 10 do
  194. fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle),math.rad(angle/8),0)
  195. wait()
  196. end
  197. end)()
  198. welditbro = Instance.new("Weld", mo)
  199. welditbro.C0 = CFrame.new(0, 0.5, 0)
  200. welditbro.Part0 = pl['Right Arm']
  201. welditbro.Part1 = bas
  202. bas2 = Part(1,1,1,'',1,false,false,mo)
  203. bas2:BreakJoints()
  204. fakel2 = Instance.new("Weld",mo)
  205. fakel2.Part0 = pl.Torso
  206. fakel2.Part1 = bas2
  207. coroutine.wrap(function()
  208. for angle = 0, 30, 5 do
  209. fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-angle),math.rad(-angle/5),math.rad(-angle/5))
  210. wait()
  211. end
  212. end)()
  213. welditbro2 = Instance.new("Weld", mo)
  214. welditbro2.C0 = CFrame.new(0, 0.5, 0)
  215. welditbro2.Part0 = pl['Left Arm']
  216. welditbro2.Part1 = bas2
  217. end)
  218. tol.Deselected:connect(function(mouse)
  219. loop=true
  220. mo:remove()
  221. end)
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