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- if not game:IsLoaded() then
- game.Loaded:wait()
- end
- local Engine = loadstring(game:HttpGetAsync("https://pastebin.com/raw/3sAyCngN"))()
- local ClosureCheck = is_synapse_function or is_protosmasher_closure or is_sirhurt_closure or issentinelclosure;
- local function FindLocal(Name)
- local Matches = {};
- for i, v in pairs(getgc()) do
- if typeof(v) == "function" and not ClosureCheck(v) then
- if getinfo(v).Name == Name then
- Matches[i] = v;
- end;
- end;
- end;
- return Matches;
- end;
- local Place = "Universal"
- local GetHealth = nil
- if game.PlaceId == 292439477 then
- local Place = "Phantom Forces"
- local GetHealth = FindLocal("gethealth")[2]
- end
- local AimbotTab = Engine:CreateSection("Aimbot")
- local VisualsTab = Engine:CreateSection("Visuals")
- loadstring(game:HttpGet("https://pastebin.com/raw/06MMJp4c", true))() -- ESP Initiation
- local ESP = shared.uESP
- ESP.Enabled = false
- ESP.Settings.Box3D = false
- ESP.Settings.DrawTracers = false
- ESP.Settings.DrawDistance = false
- ESP.Settings.DrawNames = false
- ESP.Settings.TextOutline = false
- ESP.Settings.VisibilityCheck = false
- ESP.Settings.TeamColor = Color3.fromRGB(0, 255, 127)
- ESP.Settings.EnemyColor = Color3.fromRGB(246, 46, 25)
- local RunService = game:GetService("RunService")
- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- local Client = Players.LocalPlayer
- local Mouse = Client:GetMouse()
- local Camera = game:GetService("Workspace"):FindFirstChildOfClass("Camera")
- local AimbotEnabled = false
- local AimbotActive = false
- local VisibilityCheck = false
- local TeamCheck = false
- local ShowFOV = false
- local AimingAt = nil
- local Smoothness = 12.5
- local MovementPrediction = false
- local MovementPredictionStrength = 1
- local FOV_Color = Color3.fromRGB(0, 255, 127)
- local FOV_Size = 0
- local FOVCircle = Drawing.new("Circle")
- FOVCircle.Position = Vector2.new(0, 0)
- FOVCircle.Radius = FOV_Size
- FOVCircle.Thickness = 1
- FOVCircle.Filled = false
- FOVCircle.Transparency = 1
- FOVCircle.Visible = true
- FOVCircle.Color = FOV_Color
- local function AimToPosition(Position)
- local AimX = ((Position.X - Mouse.X) + 0) / Smoothness
- local AimY = ((Position.Y - Mouse.Y - 36) + 0) / Smoothness
- return AimX, AimY
- end
- local function InitAimbot()
- if game:GetService("Workspace"):FindFirstChildOfClass("Camera") then
- local Camera = game:GetService("Workspace"):FindFirstChildOfClass("Camera")
- end
- local ScreenSize = Camera.ViewportSize
- if FOVCircle then
- FOVCircle.Radius = FOV_Size
- FOVCircle.Visible = ShowFOV
- FOVCircle.Color = FOV_Color
- FOVCircle.Transparency = 1
- FOVCircle.Filled = false
- FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
- end
- if AimbotEnabled == false then return end
- if AimbotActive == true then
- local Closest = {nil, nil, nil, nil, nil}
- for i, v in pairs(Players:GetChildren()) do
- pcall(function()
- if v.Character and v ~= Client then
- local HumanoidHealth = nil
- if v.Character:FindFirstChildOfClass("Humanoid") ~= nil then
- HumanoidHealth = v.Character:FindFirstChildOfClass("Humanoid").Health
- end
- if HumanoidHealth == nil or HumanoidHealth > 0 then
- local PlayerRoot = v.Character:FindFirstChild("HumanoidRootPart") or v.Character:FindFirstChild("Torso")
- local PlayerHead = v.Character:FindFirstChild("Head") or PlayerRoot
- local PlayerScreen, InFOV = Camera:WorldToViewportPoint(PlayerRoot.Position)
- local DistanceFromCenter = 0
- DistanceFromCenter = (Vector2.new(PlayerScreen.X, PlayerScreen.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
- if (InFOV == true and DistanceFromCenter < FOV_Size) or AimingAt == v then
- if AimingAt == v then
- DistanceFromCenter = 0
- end
- if (TeamCheck == true and v.Team ~= Client.Team) or TeamCheck == false then
- local Obscuring = false
- if VisibilityCheck == true then
- local Parts = Camera:GetPartsObscuringTarget({Client.Character.Head.Position, PlayerHead.Position}, {Camera, Client.Character})
- for i2, v2 in pairs(Parts) do
- if v2:IsDescendantOf(v.Character) == false and v2.Transparency == 0 then
- Obscuring = true
- end
- end
- end
- if Obscuring == false and ((Closest[1] ~= nil and DistanceFromCenter < Closest[1]) or Closest[1] == nil) then
- if Closest[1] == nil or (DistanceFromCenter < Closest[1]) then
- local Prediction = Vector3.new(0, 0, 0)
- if MovementPrediction == true then
- Prediction = PlayerRoot.Velocity * (MovementPredictionStrength / 10) * (Client.Character.Head.Position - PlayerHead.Position).magnitude / 100
- end
- Closest[1] = DistanceFromCenter
- local PlayerAim = nil
- if AimPart == "Torso" then
- PlayerAim = v.Character:FindFirstChild("HumanoidRootPart") or v.Character:FindFirstChild("Torso")
- else
- PlayerAim = v.Character.Head
- end
- Closest[2] = PlayerAim
- Closest[3] = Vector2.new(PlayerScreen.X, PlayerScreen.Y)
- Closest[4] = Prediction
- Closest[5] = v
- end
- end
- end
- end
- end
- end
- end)
- end
- if Closest[1] ~= nil and Closest[2] ~= nil and Closest[3] ~= nil and Closest[4] ~= nil and Closest[5] ~= nil then
- pcall(function()
- local AimAt = Camera:WorldToViewportPoint(Closest[2].Position + Closest[4])
- mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y)))
- AimingAt = Closest[5]
- end)
- else
- AimingAt = nil
- end
- end
- end
- AimbotTab:Label("Toggles")
- AimbotTab:Toggle("Enabled", function(State)
- AimbotEnabled = State
- end)
- AimbotTab:Label("Aimbot Settings")
- AimbotTab:Toggle("Movement Prediction", function(State)
- MovementPredicition = State
- end)
- AimbotTab:Slider("Movement Prediction Strength", {min = 0, max = 20}, function(State)
- MovementPredictionStrength = State
- end)
- AimbotTab:Toggle("Team Check", function(State)
- TeamCheck = State
- end)
- AimbotTab:Toggle("Visibility Check", function(State)
- VisibilityCheck = State
- end)
- AimbotTab:Toggle("Show FOV Cirlce", function(State)
- ShowFOV = State
- end)
- AimbotTab:Slider("Field Of View", {min = 0, max = 200}, function(State)
- FOV_Size = State
- end)
- AimbotTab:Label("Other Settings")
- AimbotTab:Toggle("Triggerbot", function(State)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- while true do
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if (State and TeamCheck) and Mouse.Target.Parent == v.Character and Mouse.Target:IsA("Part" or "BasePart") and v.Team ~= LocalPlayer.Team then
- mouse1press()
- wait()
- mouse1release()
- elseif (State and not TeamCheck) and Mouse.Target.Parent == v.Character and Mouse.Target:IsA("Part" or "BasePart") then
- mouse1press()
- wait()
- mouse1release()
- end
- end
- wait()
- end
- end)
- AimbotTab:Dropdown("Aim Part", {"Head", "Torso"}, function(State)
- if State == "Head" then
- AimPart = "Head"
- elseif State == "Torso" then
- AimPart = "Torso"
- end
- end)
- AimbotTab:Label("Aimbot Visual Settings")
- AimbotTab:ColorPicker("Circle Color", Color3.fromRGB(0, 255, 127), function(State)
- FOV_Color = State
- end)
- VisualsTab:Label("Toggles")
- VisualsTab:Toggle("Boxes", function(State)
- ESP.Enabled = State
- end)
- VisualsTab:Toggle("Tracers", function(State)
- ESP.Settings.DrawTracers = State
- end)
- VisualsTab:Label("Options")
- VisualsTab:Toggle("Show Info", function(State)
- ESP.Settings.DrawDistance = State
- ESP.Settings.DrawNames = State
- end)
- VisualsTab:Label("ESP Colors")
- VisualsTab:ColorPicker("Ally Color", Color3.fromRGB(0, 255, 127), function(State)
- ESP.Settings.TeamColor = State
- end)
- VisualsTab:ColorPicker("Enemy Color", Color3.fromRGB(246, 46, 25), function(State)
- ESP.Settings.EnemyColor = State
- end)
- UserInputService.InputBegan:Connect(function(Input, GPE)
- if GPE or AimbotEnabled == false then return end
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- AimbotActive = true
- end
- end)
- UserInputService.InputEnded:Connect(function(Input, GPE)
- if GPE or AimbotEnabled == false then return end
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- AimbotActive = false
- AimingAt = nil
- end
- end)
- RunService:BindToRenderStep("InitAimbot", 1, InitAimbot)
- Engine:Ready()
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