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YEA Party Formation (Menu Availability Disabled)

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  1. #==============================================================================
  2. #
  3. # ▼ Yanfly Engine Ace - Party System v1.08
  4. # -- Last Updated: 2012.01.23
  5. # -- Level: Normal
  6. # -- Requires: n/a
  7. #
  8. #==============================================================================
  9.  
  10. $imported = {} if $imported.nil?
  11. $imported["YEA-PartySystem"] = true
  12.  
  13. #==============================================================================
  14. # ▼ Updates
  15. # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  16. # 2012.01.23 - Bug fixed: Party members are now rearranged when newly added.
  17. # 2012.01.14 - New Feature: Maximum Battle Members Variable added.
  18. # 2012.01.07 - Bug fixed: Error with removing members.
  19. # 2012.01.05 - Bug fixed: Escape skill/item effects no longer counts as death.
  20. # 2011.12.26 - Compatibility Update: New Game+
  21. # 2011.12.17 - Updated Spriteset_Battle to have updated sprite counts.
  22. # 2011.12.13 - Updated to provide better visual display when more than 5 pieces
  23. #              of equipment are equipped on an actor at a time.
  24. # 2011.12.05 - Added functionality to display faces in the Party Select Window.
  25. #            - Fixed bug that doesn't refresh the caterpillar when new members
  26. #              join the party.
  27. # 2011.12.04 - Started Script and Finished.
  28. #
  29. #==============================================================================
  30. # ▼ Introduction
  31. # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  32. # RPG Maker VX Ace comes with a very nice party system. However, changing the
  33. # maximum number of members isn't possible without the aid of a script. This
  34. # script enables you the ability to change the maximum number of party members,
  35. # change EXP rates, and/or open up a separate party menu (if desired). In
  36. # addition to that, you can lock the position of actors within a party and
  37. # require other actors to be in the active party before continuing.
  38. #
  39. #==============================================================================
  40. # ▼ Instructions
  41. # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  42. # To install this script, open up your script editor and copy/paste this script
  43. # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
  44. #
  45. # -----------------------------------------------------------------------------
  46. # Script Calls - These commands are used with script calls.
  47. # -----------------------------------------------------------------------------
  48. # *IMPORTANT* These script calls require the new party menu to be enabled to
  49. # use them. Otherwise, nothing will happen.
  50. #
  51. # lock_actor(x)
  52. # unlock_actor(x)
  53. # This will lock actor x in its current position in the party if the actor is
  54. # in the current party. The actor is unable to switch position and must remain
  55. # in that position until the lock is removed. Use the unlock script call to
  56. # remove the locked status. This script requires the actor to have joined and
  57. # in the current party before the script call will work.
  58. #
  59. # require_actor(x)
  60. # unrequire_actor(x)
  61. # This will cause the party to require actor x in order to continue. If the
  62. # actor isn't in the current party but is in the reserve party, the party menu
  63. # will open up and prompt the player to add the required actor into the party
  64. # before being able to continue. This script call will not function unless the
  65. # specific actor has joined the party, whether it is in the current or reserve.
  66. #
  67. # call_party_menu
  68. # This will open up the party menu. This script call requires for the party
  69. # menu to be enabled to use.
  70. #
  71. #==============================================================================
  72. # ▼ Compatibility
  73. # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  74. # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
  75. # it will run with RPG Maker VX without adjusting.
  76. #
  77. #==============================================================================
  78.  
  79. module YEA
  80.   module PARTY
  81.    
  82.     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  83.     # - General Party Settings -
  84.     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  85.     # In this section, you can adjust the general party settings for your game
  86.     # such as the maximum amount of members and whatnot, the EXP rate for
  87.     # party members in the reserve, etc.
  88.     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  89.     MAX_BATTLE_MEMBERS   = 5      # Maximum party members. Default: 4
  90.     SPLIT_EXP            = false  # Splits EXP with more members in the party.
  91.     RESERVE_EXP_RATE     = 0.50   # Reserve EXP Rate. Default: 1.00
  92.    
  93.     # If you wish to be able to change the maximum number of battle members
  94.     # during the middle of your game, set this constant to a variable ID. If
  95.     # that variable ID is a number greater than 0, that variable will determine
  96.     # the current maximum number of battle members. Be cautious about using
  97.     # this during battle.
  98.     MAX_MEMBERS_VARIABLE = 0
  99.    
  100.     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  101.     # - Party Menu Settings -
  102.     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  103.     # This section contains various menu settings for those who wish to use a
  104.     # menu separate for the party system. Here, adjust the menu command order,
  105.     # icons used, and other settings.
  106.     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  107.     ENABLE_MENU = true   # Enables party menu. Default: false
  108.     COMMANDS =[          # The order at which the menu items are shown.
  109.     # [:command,  "Display"],
  110.       [ :change,  "Change",],
  111.       [ :remove,  "Remove",],
  112.       [ :revert,  "Revert",],
  113.       [ :finish,  "Finish",],
  114.     ] # Do not remove this.
  115.     COMMAND_ALIGN    = 1     # 0:Left Align, 1:Center Align, 2:Right Align
  116.    
  117.     # These settings here are used for the upper right window: the Party Select
  118.     # window where the player selects a member to swap out or remove.
  119.     PARTY_FONT_SIZE  = 20    # Font size used for party member names.
  120.     LOCK_FIRST_ACTOR = false # Lock the first actor by default?
  121.     LOCKED_ICON      = 125   # Icon used for locked members.
  122.     REQUIRED_ICON    = 126   # Icon used for required members.
  123.     EMPTY_TEXT = "-Empty-"   # Text used when a member isn't present.
  124.     DISPLAY_FACE     = false # Display faces instead of sprites?
  125.    
  126.     # These settings here are used for the lower left window: the Party List
  127.     # window where the player selects a member to replace.
  128.     REMOVE_ICON      = 185          # Icon used for removing members.
  129.     REMOVE_TEXT      = "-Remove-"   # Text used for remove member command.
  130.     ACTOR_Y_BUFFER   = 12           # Amount the actor graphic be adjusted by.
  131.    
  132.     # These settings here are used for the lower right window: the Party Status
  133.     # window where info about a selected actor is shown.
  134.     NO_DATA         = "- No Data -" # Text used for when no actor is shown.
  135.     IN_PARTY_COLOUR = 6             # Text colour used for in party members.
  136.     STAT_FONT_SIZE  = 20            # Font size used for stats.
  137.     EQUIP_TEXT      = "Equipment"   # Text used to display equipment.
  138.    
  139.   end # PARTY
  140. end # YEA
  141.  
  142. #==============================================================================
  143. # ▼ Editting anything past this point may potentially result in causing
  144. # computer damage, incontinence, explosion of user's head, coma, death, and/or
  145. # halitosis so edit at your own risk.
  146. #==============================================================================
  147.  
  148. #==============================================================================
  149. # ■ Icon
  150. #==============================================================================
  151.  
  152. module Icon
  153.  
  154.   #--------------------------------------------------------------------------
  155.   # self.locked_party
  156.   #--------------------------------------------------------------------------
  157.   def self.locked_party; return YEA::PARTY::LOCKED_ICON; end
  158.  
  159.   #--------------------------------------------------------------------------
  160.   # self.required_party
  161.   #--------------------------------------------------------------------------
  162.   def self.required_party; return YEA::PARTY::REQUIRED_ICON; end
  163.  
  164.   #--------------------------------------------------------------------------
  165.   # self.remove_party
  166.   #--------------------------------------------------------------------------
  167.   def self.remove_party; return YEA::PARTY::REMOVE_ICON; end
  168.    
  169. end # Icon
  170.  
  171. #==============================================================================
  172. # ■ Variable
  173. #==============================================================================
  174.  
  175. module Variable
  176.  
  177.   #--------------------------------------------------------------------------
  178.   # self.max_battle_members
  179.   #--------------------------------------------------------------------------
  180.   def self.max_battle_members
  181.     default = YEA::PARTY::MAX_BATTLE_MEMBERS
  182.     return default if YEA::PARTY::MAX_MEMBERS_VARIABLE <= 0
  183.     return default if $game_variables[YEA::PARTY::MAX_MEMBERS_VARIABLE] <= 0
  184.     return $game_variables[YEA::PARTY::MAX_MEMBERS_VARIABLE]
  185.   end
  186.  
  187. end # Variable
  188.  
  189. #==============================================================================
  190. # ■ Numeric
  191. #==============================================================================
  192.  
  193. class Numeric
  194.  
  195.   #--------------------------------------------------------------------------
  196.   # new method: group_digits
  197.   #--------------------------------------------------------------------------
  198.   unless $imported["YEA-CoreEngine"]
  199.   def group; return self.to_s; end
  200.   end # $imported["YEA-CoreEngine"]
  201.    
  202. end # Numeric
  203.  
  204. #==============================================================================
  205. # ■ Game_Actor
  206. #==============================================================================
  207.  
  208. class Game_Actor < Game_Battler
  209.  
  210.   #--------------------------------------------------------------------------
  211.   # public instance variables
  212.   #--------------------------------------------------------------------------
  213.   attr_accessor :locked
  214.   attr_accessor :required
  215.  
  216.   #--------------------------------------------------------------------------
  217.   # alias method: setup
  218.   #--------------------------------------------------------------------------
  219.   alias game_actor_setup_ps setup
  220.   def setup(actor_id)
  221.     game_actor_setup_ps(actor_id)
  222.     @locked = false
  223.     @required = false
  224.   end
  225.  
  226.   #--------------------------------------------------------------------------
  227.   # overwrite method: final_exp_rate
  228.   #--------------------------------------------------------------------------
  229.   def final_exp_rate
  230.     n = exr * (battle_member? ? 1 : reserve_members_exp_rate)
  231.     if $game_party.in_battle
  232.       n /= [$game_party.battle_members.size, 1].max if YEA::PARTY::SPLIT_EXP
  233.     end
  234.     return n
  235.   end
  236.  
  237.   #--------------------------------------------------------------------------
  238.   # overwrite method: reserve_members_exp_rate
  239.   #--------------------------------------------------------------------------
  240.   def reserve_members_exp_rate
  241.     $data_system.opt_extra_exp ? YEA::PARTY::RESERVE_EXP_RATE : 0
  242.   end
  243.  
  244. end # Game_Actor
  245.  
  246. #==============================================================================
  247. # ■ Game_Party
  248. #==============================================================================
  249.  
  250. class Game_Party < Game_Unit
  251.  
  252.   #--------------------------------------------------------------------------
  253.   # public instance variables
  254.   #--------------------------------------------------------------------------
  255.   attr_accessor :battle_members_array
  256.  
  257.   #--------------------------------------------------------------------------
  258.   # alias method: initialize
  259.   #--------------------------------------------------------------------------
  260.   alias game_party_initialize_ps initialize
  261.   def initialize
  262.     game_party_initialize_ps
  263.     @battle_members_array = nil
  264.   end
  265.  
  266.   #--------------------------------------------------------------------------
  267.   # overwrite method: max_battle_members
  268.   #--------------------------------------------------------------------------
  269.   def max_battle_members; return Variable.max_battle_members; end
  270.  
  271.   #--------------------------------------------------------------------------
  272.   # alias method: setup_starting_members
  273.   #--------------------------------------------------------------------------
  274.   alias setup_starting_members_ps setup_starting_members
  275.   def setup_starting_members
  276.     setup_starting_members_ps
  277.     initialize_battle_members
  278.     return unless YEA::PARTY::LOCK_FIRST_ACTOR
  279.     return if members[0].nil?
  280.     members[0].locked = true
  281.   end
  282.  
  283.   #--------------------------------------------------------------------------
  284.   # alias method: setup_battle_test_members
  285.   #--------------------------------------------------------------------------
  286.   alias setup_battle_test_members_ps setup_battle_test_members
  287.   def setup_battle_test_members
  288.     setup_battle_test_members_ps
  289.     return unless YEA::PARTY::LOCK_FIRST_ACTOR
  290.     return if members[0].nil?
  291.     members[0].locked = true
  292.   end
  293.  
  294.   #--------------------------------------------------------------------------
  295.   # overwrite method: battle_members
  296.   #--------------------------------------------------------------------------
  297.   def battle_members
  298.     initialize_battle_members if initialize_battle_members?
  299.     array = []
  300.     for actor_id in @battle_members_array
  301.       break if array.size > max_battle_members
  302.       next if actor_id.nil?
  303.       next if $game_actors[actor_id].nil?
  304.       next unless $game_actors[actor_id].exist?
  305.       array.push($game_actors[actor_id])
  306.     end
  307.     return array
  308.   end
  309.  
  310.   #--------------------------------------------------------------------------
  311.   # new method: initialize_battle_members?
  312.   #--------------------------------------------------------------------------
  313.   def initialize_battle_members?
  314.     return true if @battle_members_array.nil?
  315.     return @battle_members_array.size != max_battle_members
  316.   end
  317.  
  318.   #--------------------------------------------------------------------------
  319.   # new method: initialize_battle_members
  320.   #--------------------------------------------------------------------------
  321.   def initialize_battle_members
  322.     @battle_members_array = []
  323.     for i in 0...max_battle_members
  324.       @battle_members_array.push(@actors[i]) unless @actors[i].nil?
  325.       @battle_members_array.push(0) if @actors[i].nil?
  326.     end
  327.     $game_player.refresh
  328.   end
  329.  
  330.   #--------------------------------------------------------------------------
  331.   # alias method: add_actor
  332.   #--------------------------------------------------------------------------
  333.   alias game_party_add_actor_ps add_actor
  334.   def add_actor(actor_id)
  335.     game_party_add_actor_ps(actor_id)
  336.     return if @battle_members_array.include?(actor_id)
  337.     return unless @battle_members_array.include?(0)
  338.     index = @battle_members_array.index(0)
  339.     @battle_members_array[index] = actor_id
  340.     $game_player.refresh
  341.     $game_map.need_refresh = true
  342.     rearrange_actors
  343.   end
  344.  
  345.   #--------------------------------------------------------------------------
  346.   # alias method: remove_actor
  347.   #--------------------------------------------------------------------------
  348.   alias game_party_remove_actor_ps remove_actor
  349.   def remove_actor(actor_id)
  350.     game_party_remove_actor_ps(actor_id)
  351.     return unless @battle_members_array.include?(actor_id)
  352.     index = @battle_members_array.index(actor_id)
  353.     @battle_members_array[index] = 0
  354.     $game_player.refresh
  355.     $game_map.need_refresh = true
  356.     rearrange_actors
  357.   end
  358.  
  359.   #--------------------------------------------------------------------------
  360.   # new method: rearrange_actors
  361.   #--------------------------------------------------------------------------
  362.   def rearrange_actors
  363.     initialize_battle_members if @battle_members_array.nil?
  364.     array = []
  365.     for actor_id in @battle_members_array
  366.       next if [0, nil].include?(actor_id)
  367.       next if $game_actors[actor_id].nil?
  368.       array.push(actor_id)
  369.     end
  370.     for actor_id in @actors
  371.       next if array.include?(actor_id)
  372.       next if $game_actors[actor_id].nil?
  373.       array.push(actor_id)
  374.     end
  375.     @actors = array
  376.   end
  377.  
  378. end # Game_Party
  379.  
  380. #==============================================================================
  381. # ■ Game_Interpreter
  382. #==============================================================================
  383.  
  384. class Game_Interpreter
  385.  
  386.   #--------------------------------------------------------------------------
  387.   # new method: lock_actor
  388.   #--------------------------------------------------------------------------
  389.   def lock_actor(actor_id)
  390.     return unless YEA::PARTY::ENABLE_MENU
  391.     actor = $game_actors[actor_id]
  392.     return unless $game_party.battle_members.include?(actor.id)
  393.     actor.locked = true
  394.   end
  395.  
  396.   #--------------------------------------------------------------------------
  397.   # new method: unlock_actor
  398.   #--------------------------------------------------------------------------
  399.   def unlock_actor(actor_id)
  400.     return unless YEA::PARTY::ENABLE_MENU
  401.     actor = $game_actors[actor_id]
  402.     return unless $game_party.battle_members.include?(actor.id)
  403.     actor.locked = false
  404.   end
  405.  
  406.   #--------------------------------------------------------------------------
  407.   # new method: require_actor
  408.   #--------------------------------------------------------------------------
  409.   def require_actor(actor_id)
  410.     return unless YEA::PARTY::ENABLE_MENU
  411.     return if $game_system.formation_disabled
  412.     actor = $game_actors[actor_id]
  413.     return unless $game_party.all_members.include?(actor)
  414.     actor.required = true
  415.     call_party_menu unless $game_party.battle_members.include?(actor)
  416.   end
  417.  
  418.   #--------------------------------------------------------------------------
  419.   # new method: unrequire_actor
  420.   #--------------------------------------------------------------------------
  421.   def unrequire_actor(actor_id)
  422.     return unless YEA::PARTY::ENABLE_MENU
  423.     return if $game_system.formation_disabled
  424.     actor = $game_actors[actor_id]
  425.     return unless $game_party.all_members.include?(actor)
  426.     actor.required = false
  427.     call_party_menu unless $game_party.battle_members.include?(actor)
  428.   end
  429.  
  430.   #--------------------------------------------------------------------------
  431.   # new method: call_party_menu
  432.   #--------------------------------------------------------------------------
  433.   def call_party_menu
  434.     return unless YEA::PARTY::ENABLE_MENU
  435.     return if $game_system.formation_disabled
  436.     SceneManager.call(Scene_Party)
  437.   end
  438.  
  439. end # Game_Interpreter
  440.  
  441. #==============================================================================
  442. # ■ Spriteset_Battle
  443. #==============================================================================
  444.  
  445. class Spriteset_Battle
  446.  
  447.   #--------------------------------------------------------------------------
  448.   # overwrite method: create_actors
  449.   #--------------------------------------------------------------------------
  450.   def create_actors
  451.     total = $game_party.max_battle_members
  452.     @actor_sprites = Array.new(total) { Sprite_Battler.new(@viewport1) }
  453.   end
  454.  
  455. end # Spriteset_Battle
  456.  
  457. #==============================================================================
  458. # ■ Window_PartyMenuCommand
  459. #==============================================================================
  460.  
  461. class Window_PartyMenuCommand < Window_Command
  462.  
  463.   #--------------------------------------------------------------------------
  464.   # window_width
  465.   #--------------------------------------------------------------------------
  466.   def window_width; return 160; end
  467.  
  468.   #--------------------------------------------------------------------------
  469.   # visible_line_number
  470.   #--------------------------------------------------------------------------
  471.   def visible_line_number; 4; end
  472.  
  473.   #--------------------------------------------------------------------------
  474.   # alignment
  475.   #--------------------------------------------------------------------------
  476.   def alignment
  477.     return Menu.command_window_align if $imported["YEA-AceMenuEngine"]
  478.     return YEA::PARTY::COMMAND_ALIGN
  479.   end
  480.  
  481.   #--------------------------------------------------------------------------
  482.   # scene
  483.   #--------------------------------------------------------------------------
  484.   def scene; return SceneManager.scene; end
  485.  
  486.   #--------------------------------------------------------------------------
  487.   # make_command_list
  488.   #--------------------------------------------------------------------------
  489.   def make_command_list
  490.     for command in YEA::PARTY::COMMANDS
  491.       case command[0]
  492.       when :change, :remove, :revert
  493.         add_command(command[1], command[0])
  494.       when :finish
  495.         add_command(command[1], command[0], enable_cancel?)
  496.       else; next
  497.       end
  498.     end
  499.   end
  500.  
  501.   #--------------------------------------------------------------------------
  502.   # process_cancel
  503.   #--------------------------------------------------------------------------
  504.   def process_cancel
  505.     unless enable_cancel?
  506.       Sound.play_buzzer
  507.       return
  508.     end
  509.     super
  510.   end
  511.  
  512.   #--------------------------------------------------------------------------
  513.   # in_party?
  514.   #--------------------------------------------------------------------------
  515.   def in_party?(actor)
  516.     return $game_party.battle_members.include?(actor)
  517.   end
  518.  
  519.   #--------------------------------------------------------------------------
  520.   # enable_cancel?
  521.   #--------------------------------------------------------------------------
  522.   def enable_cancel?
  523.     return false if $game_party.battle_members.size <= 0
  524.     for actor in $game_party.all_members
  525.       next if in_party?(actor)
  526.       return false if actor.required
  527.       return false if actor.locked
  528.     end
  529.     return true
  530.   end
  531.  
  532. end # Window_PartyMenuCommand
  533.  
  534. #==============================================================================
  535. # ■ Window_PartySelect
  536. #==============================================================================
  537.  
  538. class Window_PartySelect < Window_Selectable
  539.  
  540.   #--------------------------------------------------------------------------
  541.   # initialize
  542.   #-------------------------------------------------------------------------
  543.   def initialize(command_window)
  544.     @command_window = command_window
  545.     super(160, 0, window_width, fitting_height(visible_line_number))
  546.     select(0)
  547.     deactivate
  548.     refresh
  549.   end
  550.  
  551.   #--------------------------------------------------------------------------
  552.   # col_max
  553.   #--------------------------------------------------------------------------
  554.   def col_max; return $game_party.max_battle_members; end
  555.  
  556.   #--------------------------------------------------------------------------
  557.   # item_max
  558.   #--------------------------------------------------------------------------
  559.   def item_max; return $game_party.max_battle_members; end
  560.  
  561.   #--------------------------------------------------------------------------
  562.   # window_width
  563.   #--------------------------------------------------------------------------
  564.   def window_width; return Graphics.width - 160; end
  565.  
  566.   #--------------------------------------------------------------------------
  567.   # visible_line_number
  568.   #--------------------------------------------------------------------------
  569.   def visible_line_number; 4; end
  570.  
  571.   #--------------------------------------------------------------------------
  572.   # item_rect
  573.   #--------------------------------------------------------------------------
  574.   def item_rect(index)
  575.     rect = Rect.new
  576.     rect.width = contents.width / item_max
  577.     rect.height = contents.height
  578.     rect.x = index * rect.width
  579.     rect.y = 0
  580.     return rect
  581.   end
  582.  
  583.   #--------------------------------------------------------------------------
  584.   # refresh
  585.   #--------------------------------------------------------------------------
  586.   def refresh
  587.     make_item_list
  588.     create_contents
  589.     draw_all_items
  590.   end
  591.  
  592.   #--------------------------------------------------------------------------
  593.   # make_item_list
  594.   #--------------------------------------------------------------------------
  595.   def make_item_list
  596.     @data = $game_party.battle_members_array.clone
  597.   end
  598.  
  599.   #--------------------------------------------------------------------------
  600.   # draw_item
  601.   #--------------------------------------------------------------------------
  602.   def draw_item(index)
  603.     actor = $game_actors[@data[index]]
  604.     rect = item_rect(index)
  605.     if actor.nil?
  606.       draw_empty(rect.clone)
  607.       return
  608.     end
  609.     dx = rect.width / 2
  610.     dy = rect.height - 16
  611.     draw_actor_face(actor, rect.x, rect.y) if display_face?
  612.     draw_actor_graphic(actor, rect.x + dx, rect.y + dy) unless display_face?
  613.     draw_actor_name(actor, rect)
  614.     draw_locked_icon(actor, rect)
  615.     draw_required_icon(actor, rect)
  616.   end
  617.  
  618.   #--------------------------------------------------------------------------
  619.   # display_face?
  620.   #--------------------------------------------------------------------------
  621.   def display_face?
  622.     return YEA::PARTY::DISPLAY_FACE
  623.   end
  624.  
  625.   #--------------------------------------------------------------------------
  626.   # draw_empty
  627.   #--------------------------------------------------------------------------
  628.   def draw_empty(rect)
  629.     colour = Color.new(0, 0, 0, translucent_alpha/2)
  630.     rect.x += 2
  631.     rect.y += 2
  632.     rect.width -= 4
  633.     rect.height -= 4
  634.     contents.fill_rect(rect, colour)
  635.     reset_font_settings
  636.     change_color(system_color)
  637.     text = YEA::PARTY::EMPTY_TEXT
  638.     draw_text(rect, text, 1)
  639.     reset_font_settings
  640.   end
  641.  
  642.   #--------------------------------------------------------------------------
  643.   # draw_actor_name
  644.   #--------------------------------------------------------------------------
  645.   def draw_actor_name(actor, rect)
  646.     contents.font.size = YEA::PARTY::PARTY_FONT_SIZE
  647.     change_color(normal_color, actor.exist?)
  648.     draw_text(rect.x+4, rect.y, rect.width-8, line_height, actor.name, 1)
  649.   end
  650.  
  651.   #--------------------------------------------------------------------------
  652.   # draw_face
  653.   #--------------------------------------------------------------------------
  654.   def draw_face(face_name, face_index, dx, dy, enabled = true)
  655.     bitmap = Cache.face(face_name)
  656.     dw = [96, item_rect(0).width-4].min
  657.     rect = Rect.new(face_index % 4 * 96, face_index / 4 * 96, dw, 92)
  658.     contents.blt(dx+2, dy+2, bitmap, rect, enabled ? 255 : translucent_alpha)
  659.     bitmap.dispose
  660.   end
  661.  
  662.   #--------------------------------------------------------------------------
  663.   # draw_locked_icon
  664.   #--------------------------------------------------------------------------
  665.   def draw_locked_icon(actor, rect)
  666.     return unless actor_locked?(actor)
  667.     draw_icon(Icon.locked_party, rect.x+rect.width-26, rect.height - 26)
  668.   end
  669.  
  670.   #--------------------------------------------------------------------------
  671.   # draw_required_icon
  672.   #--------------------------------------------------------------------------
  673.   def draw_required_icon(actor, rect)
  674.     return if actor_locked?(actor)
  675.     return unless actor_required?(actor)
  676.     draw_icon(Icon.required_party, rect.x+rect.width-26, rect.height - 26)
  677.   end
  678.  
  679.   #--------------------------------------------------------------------------
  680.   # actor_locked?
  681.   #--------------------------------------------------------------------------
  682.   def actor_locked?(actor); return actor.locked; end
  683.  
  684.   #--------------------------------------------------------------------------
  685.   # actor_required?
  686.   #--------------------------------------------------------------------------
  687.   def actor_required?(actor)
  688.     return false if actor.locked
  689.     return actor.required
  690.   end
  691.  
  692.   #--------------------------------------------------------------------------
  693.   # current_item_enabled?
  694.   #--------------------------------------------------------------------------
  695.   def current_item_enabled?; enable?(@data[index]); end
  696.  
  697.   #--------------------------------------------------------------------------
  698.   # enable?
  699.   #--------------------------------------------------------------------------
  700.   def enable?(item)
  701.     case @command_window.current_symbol
  702.     when :change
  703.       return true if item.nil?
  704.       return true if item == 0
  705.     when :remove
  706.       return false if item.nil?
  707.       return false if item == 0
  708.     end
  709.     actor = $game_actors[item]
  710.     return false if actor.locked
  711.     return false if actor.required
  712.     return true
  713.   end
  714.  
  715.   #--------------------------------------------------------------------------
  716.   # process_handling
  717.   #--------------------------------------------------------------------------
  718.   def process_handling
  719.     return unless open? && active
  720.     return process_ok       if ok_enabled?        && Input.trigger?(:C)
  721.     return process_cancel   if cancel_enabled?    && Input.trigger?(:B)
  722.     return process_pagedown if handle?(:pagedown) && Input.repeat?(:R)
  723.     return process_pageup   if handle?(:pageup)   && Input.repeat?(:L)
  724.   end
  725.  
  726.   #--------------------------------------------------------------------------
  727.   # cur_actor
  728.   #--------------------------------------------------------------------------
  729.   def cur_actor
  730.     actor_id = @data[index]
  731.     return $game_actors[actor_id]
  732.   end
  733.  
  734.   #--------------------------------------------------------------------------
  735.   # prev_actor
  736.   #--------------------------------------------------------------------------
  737.   def prev_actor
  738.     id = index == 0 ? @data.size - 1 : index - 1
  739.     actor_id = @data[id]
  740.     return $game_actors[actor_id]
  741.   end
  742.  
  743.   #--------------------------------------------------------------------------
  744.   # next_actor
  745.   #--------------------------------------------------------------------------
  746.   def next_actor
  747.     id = index == @data.size - 1 ? 0 : index + 1
  748.     actor_id = @data[id]
  749.     return $game_actors[actor_id]
  750.   end
  751.  
  752.   #--------------------------------------------------------------------------
  753.   # process_pageup
  754.   #--------------------------------------------------------------------------
  755.   def process_pageup
  756.     allow = true
  757.     allow = false if !prev_actor.nil? && prev_actor.locked
  758.     allow = false if !cur_actor.nil? && cur_actor.locked
  759.     Sound.play_buzzer unless allow
  760.     if allow
  761.       super
  762.       activate
  763.       select(index == 0 ? @data.size - 1 : index - 1)
  764.     end
  765.   end
  766.  
  767.   #--------------------------------------------------------------------------
  768.   # process_pagedown
  769.   #--------------------------------------------------------------------------
  770.   def process_pagedown
  771.     allow = true
  772.     allow = false if !next_actor.nil? && next_actor.locked
  773.     allow = false if !cur_actor.nil? && cur_actor.locked
  774.     Sound.play_buzzer unless allow
  775.     if allow
  776.       super
  777.       activate
  778.       select(index == @data.size - 1 ? 0 : index + 1)
  779.     end
  780.   end
  781.  
  782.   #--------------------------------------------------------------------------
  783.   # item
  784.   #--------------------------------------------------------------------------
  785.   def item; return @data[index]; end
  786.  
  787. end # Window_PartySelect
  788.  
  789. #==============================================================================
  790. # ■ Window_PartyList
  791. #==============================================================================
  792.  
  793. class Window_PartyList < Window_Selectable
  794.  
  795.   #--------------------------------------------------------------------------
  796.   # initialize
  797.   #-------------------------------------------------------------------------
  798.   def initialize(party_window)
  799.     super(0, fitting_height(4), window_width, window_height)
  800.     @party_window = party_window
  801.     select(1)
  802.     deactivate
  803.     refresh
  804.   end
  805.  
  806.   #--------------------------------------------------------------------------
  807.   # window_width
  808.   #--------------------------------------------------------------------------
  809.   def window_width; return 200; end
  810.  
  811.   #--------------------------------------------------------------------------
  812.   # window_height
  813.   #--------------------------------------------------------------------------
  814.   def window_height; return Graphics.height - fitting_height(4); end
  815.  
  816.   #--------------------------------------------------------------------------
  817.   # item_max
  818.   #--------------------------------------------------------------------------
  819.   def item_max; return @data ? @data.size : 1; end
  820.  
  821.   #--------------------------------------------------------------------------
  822.   # refresh
  823.   #--------------------------------------------------------------------------
  824.   def refresh
  825.     make_item_list
  826.     create_contents
  827.     draw_all_items
  828.   end
  829.  
  830.   #--------------------------------------------------------------------------
  831.   # make_item_list
  832.   #--------------------------------------------------------------------------
  833.   def make_item_list
  834.     @data = [0]
  835.     for member in $game_party.all_members
  836.       next if member.nil?
  837.       @data.push(member.id)
  838.     end
  839.     @data.push(0)
  840.   end
  841.  
  842.   #--------------------------------------------------------------------------
  843.   # draw_item
  844.   #--------------------------------------------------------------------------
  845.   def draw_item(index)
  846.     clear_item(index)
  847.     rect = item_rect(index)
  848.     if @data[index] == 0
  849.       draw_remove(rect)
  850.       return
  851.     end
  852.     actor = $game_actors[@data[index]]
  853.     draw_actor(actor, rect)
  854.     draw_actor_locked(actor, rect)
  855.     draw_actor_required(actor, rect)
  856.   end
  857.  
  858.   #--------------------------------------------------------------------------
  859.   # draw_remove
  860.   #--------------------------------------------------------------------------
  861.   def draw_remove(rect)
  862.     reset_font_settings
  863.     draw_icon(Icon.remove_party, rect.x+4, rect.y)
  864.     text = YEA::PARTY::REMOVE_TEXT
  865.     draw_text(rect.x+32, rect.y, rect.width-32, line_height, text)
  866.   end
  867.  
  868.   #--------------------------------------------------------------------------
  869.   # draw_actor
  870.   #--------------------------------------------------------------------------
  871.   def draw_actor(actor, rect)
  872.     buffer = YEA::PARTY::ACTOR_Y_BUFFER
  873.     draw_actor_graphic(actor, rect.x + 16, rect.y + rect.height + buffer)
  874.     text = actor.name
  875.     change_color(list_colour(actor), enabled?(actor))
  876.     draw_text(rect.x+32, rect.y, rect.width-32, line_height, text)
  877.   end
  878.  
  879.   #--------------------------------------------------------------------------
  880.   # list_colour
  881.   #--------------------------------------------------------------------------
  882.   def list_colour(actor)
  883.     return text_color(YEA::PARTY::IN_PARTY_COLOUR) if in_party?(actor)
  884.     return normal_color
  885.   end
  886.  
  887.   #--------------------------------------------------------------------------
  888.   # draw_actor_locked
  889.   #--------------------------------------------------------------------------
  890.   def draw_actor_locked(actor, rect)
  891.     return unless actor.locked
  892.     draw_icon(Icon.locked_party, rect.width-24, rect.y)
  893.   end
  894.  
  895.   #--------------------------------------------------------------------------
  896.   # draw_actor_required
  897.   #--------------------------------------------------------------------------
  898.   def draw_actor_required(actor, rect)
  899.     return if actor.locked
  900.     return unless actor.required
  901.     draw_icon(Icon.required_party, rect.width-24, rect.y)
  902.   end
  903.  
  904.   #--------------------------------------------------------------------------
  905.   # enabled?
  906.   #--------------------------------------------------------------------------
  907.   def enabled?(actor)
  908.     return false if actor.locked
  909.     return false if actor.required && in_party?(actor)
  910.     return actor.exist?
  911.   end
  912.  
  913.   #--------------------------------------------------------------------------
  914.   # in_party?
  915.   #--------------------------------------------------------------------------
  916.   def in_party?(actor); return $game_party.battle_members.include?(actor); end
  917.  
  918.   #--------------------------------------------------------------------------
  919.   # current_item_enabled?
  920.   #--------------------------------------------------------------------------
  921.   def current_item_enabled?
  922.     actor = $game_actors[item]
  923.     replace = $game_actors[@party_window.item]
  924.     unless actor.nil?
  925.       return false if actor.locked && in_party?(actor)
  926.       return false if actor.required && in_party?(actor)
  927.     end
  928.     return true if replace.nil?
  929.     return false if replace.locked
  930.     return false if replace.required
  931.     return true if actor.nil?
  932.     return actor.exist?
  933.   end
  934.  
  935.   #--------------------------------------------------------------------------
  936.   # item
  937.   #--------------------------------------------------------------------------
  938.   def item; return @data[index]; end
  939.  
  940. end # Window_PartyList
  941.  
  942. #==============================================================================
  943. # ** Window_PartyStatus
  944. #==============================================================================
  945.  
  946. class Window_PartyStatus < Window_Base
  947.  
  948.   #--------------------------------------------------------------------------
  949.   # initialize
  950.   #--------------------------------------------------------------------------
  951.   def initialize(party_window, list_window)
  952.     super(200, fitting_height(4), window_width, window_height)
  953.     @party_window = party_window
  954.     @list_window = list_window
  955.     @actor = active_actor
  956.     refresh
  957.   end
  958.  
  959.   #--------------------------------------------------------------------------
  960.   # window_width
  961.   #--------------------------------------------------------------------------
  962.   def window_width; Graphics.width - 200; end
  963.  
  964.   #--------------------------------------------------------------------------
  965.   # window_height
  966.   #--------------------------------------------------------------------------
  967.   def window_height; Graphics.height - fitting_height(4); end
  968.  
  969.   #--------------------------------------------------------------------------
  970.   # update
  971.   #--------------------------------------------------------------------------
  972.   def update
  973.     super
  974.     refresh if @actor != active_actor
  975.   end
  976.  
  977.   #--------------------------------------------------------------------------
  978.   # active_actor
  979.   #--------------------------------------------------------------------------
  980.   def active_actor
  981.     if @list_window.active
  982.       actor = @list_window.item
  983.     else
  984.       actor = @party_window.item
  985.     end
  986.     return nil if [0, nil].include?(actor)
  987.     return actor
  988.   end
  989.  
  990.   #--------------------------------------------------------------------------
  991.   # refresh
  992.   #--------------------------------------------------------------------------
  993.   def refresh
  994.     contents.clear
  995.     @actor = active_actor
  996.     reset_font_settings
  997.     if @actor.nil?
  998.       draw_nil_actor
  999.       return
  1000.     end
  1001.     actor = $game_actors[@actor]
  1002.     draw_actor_face(actor, 0, 0)
  1003.     draw_actor_name(actor, 108, 0)
  1004.     draw_actor_class(actor, 228, 0, contents.width-232)
  1005.     draw_actor_level(actor, 108, line_height)
  1006.     draw_actor_icons(actor, 228, line_height, contents.width-232)
  1007.     draw_actor_hp(actor, 108, line_height*2, contents.width-112)
  1008.     draw_actor_mp(actor, 108, line_height*3, contents.width-112)
  1009.     draw_actor_parameters(actor, 0, line_height*4 + line_height/2)
  1010.     draw_equipments(actor, contents.width/2, line_height*4 + line_height/2)
  1011.   end
  1012.  
  1013.   #--------------------------------------------------------------------------
  1014.   # draw_nil_actor
  1015.   #--------------------------------------------------------------------------
  1016.   def draw_nil_actor
  1017.     colour = Color.new(0, 0, 0, translucent_alpha/2)
  1018.     rect = Rect.new(0, 0, contents.width, contents.height)
  1019.     contents.fill_rect(rect, colour)
  1020.     change_color(system_color)
  1021.     text = YEA::PARTY::NO_DATA
  1022.     draw_text(rect, text, 1)
  1023.   end
  1024.  
  1025.   #--------------------------------------------------------------------------
  1026.   # draw_actor_parameters
  1027.   #--------------------------------------------------------------------------
  1028.   def draw_actor_parameters(actor, dx, dy)
  1029.     dw = contents.width/2 - 4
  1030.     rect = Rect.new(dx+1, dy+1, dw - 2, line_height - 2)
  1031.     contents.font.size = YEA::PARTY::STAT_FONT_SIZE
  1032.     colour = Color.new(0, 0, 0, translucent_alpha/2)
  1033.     array = [:atk, :def, :mat, :mdf, :agi, :luk]
  1034.     cx = 4
  1035.     for stat in array
  1036.       case stat
  1037.       when :atk
  1038.         param = Vocab::param(2)
  1039.         value = actor.atk.group
  1040.       when :def
  1041.         param = Vocab::param(3)
  1042.         value = actor.def.group
  1043.       when :mat
  1044.         param = Vocab::param(4)
  1045.         value = actor.mat.group
  1046.       when :mdf
  1047.         param = Vocab::param(5)
  1048.         value = actor.mdf.group
  1049.       when :agi
  1050.         param = Vocab::param(6)
  1051.         value = actor.agi.group
  1052.       when :luk
  1053.         param = Vocab::param(7)
  1054.         value = actor.luk.group
  1055.       else; next
  1056.       end
  1057.       contents.fill_rect(rect, colour)
  1058.       change_color(system_color)
  1059.       draw_text(rect.x + cx, rect.y, rect.width-cx*2, line_height, param, 0)
  1060.       change_color(normal_color)
  1061.       draw_text(rect.x + cx, rect.y, rect.width-cx*2, line_height, value, 2)
  1062.       rect.y += line_height
  1063.     end
  1064.     reset_font_settings
  1065.   end
  1066.  
  1067.   #--------------------------------------------------------------------------
  1068.   # draw_equipments
  1069.   #--------------------------------------------------------------------------
  1070.   def draw_equipments(actor, dx, dy)
  1071.     text = YEA::PARTY::EQUIP_TEXT
  1072.     change_color(system_color)
  1073.     draw_text(dx, dy, contents.width - dx, line_height, text, 1)
  1074.     dy += line_height
  1075.     if actor.equips.size <= 5
  1076.       actor.equips.each_with_index do |item, i|
  1077.         draw_item_name(item, dx, dy + line_height * i)
  1078.       end
  1079.     else
  1080.       orig_x = dx
  1081.       actor.equips.each_with_index do |item, i|
  1082.         next if item.nil?
  1083.         draw_icon(item.icon_index, dx, dy)
  1084.         dy += line_height if dx + 48 > contents.width
  1085.         dx = dx + 48 > contents.width ? orig_x : dx + 24
  1086.       end
  1087.     end
  1088.   end
  1089.  
  1090. end # Window_PartyStatus
  1091.  
  1092. #~ #==============================================================================
  1093. #~ # ■ Scene_Menu
  1094. #~ #==============================================================================
  1095.  
  1096. #~ class Scene_Menu < Scene_MenuBase
  1097. #~  
  1098. #~   #--------------------------------------------------------------------------
  1099. #~   # overwrite method: command_formation
  1100. #~   #--------------------------------------------------------------------------
  1101. #~   if YEA::PARTY::ENABLE_MENU
  1102. #~   def command_formation
  1103. #~     SceneManager.call(Scene_Party)
  1104. #~   end
  1105. #~   end # YEA::PARTY::ENABLE_MENU
  1106. #~  
  1107. #~ end # Scene_Menu
  1108.  
  1109. #==============================================================================
  1110. # ■ Scene_Party
  1111. #==============================================================================
  1112.  
  1113. class Scene_Party < Scene_MenuBase
  1114.  
  1115.   #--------------------------------------------------------------------------
  1116.   # start
  1117.   #--------------------------------------------------------------------------
  1118.   def start
  1119.     super
  1120.     @former_party = $game_party.battle_members_array.clone
  1121.     create_command_window
  1122.     create_party_window
  1123.     create_list_window
  1124.     create_status_window
  1125.   end
  1126.  
  1127.   #--------------------------------------------------------------------------
  1128.   # create_command_window
  1129.   #--------------------------------------------------------------------------
  1130.   def create_command_window
  1131.     @command_window = Window_PartyMenuCommand.new(0, 0)
  1132.     @command_window.set_handler(:change, method(:adjust_members))
  1133.     @command_window.set_handler(:remove, method(:adjust_members))
  1134.     @command_window.set_handler(:revert, method(:revert_party))
  1135.     @command_window.set_handler(:finish, method(:return_scene))
  1136.     @command_window.set_handler(:cancel, method(:return_scene))
  1137.   end
  1138.  
  1139.   #--------------------------------------------------------------------------
  1140.   # create_party_window
  1141.   #--------------------------------------------------------------------------
  1142.   def create_party_window
  1143.     @party_window = Window_PartySelect.new(@command_window)
  1144.     @party_window.set_handler(:ok,       method(:on_party_ok))
  1145.     @party_window.set_handler(:cancel,   method(:on_party_cancel))
  1146.     @party_window.set_handler(:pageup,   method(:on_party_pageup))
  1147.     @party_window.set_handler(:pagedown, method(:on_party_pagedown))
  1148.   end
  1149.  
  1150.   #--------------------------------------------------------------------------
  1151.   # create_list_window
  1152.   #--------------------------------------------------------------------------
  1153.   def create_list_window
  1154.     @list_window = Window_PartyList.new(@party_window)
  1155.     @list_window.set_handler(:ok,     method(:on_list_ok))
  1156.     @list_window.set_handler(:cancel, method(:on_list_cancel))
  1157.   end
  1158.  
  1159.   #--------------------------------------------------------------------------
  1160.   # create_status_window
  1161.   #--------------------------------------------------------------------------
  1162.   def create_status_window
  1163.     @status_window = Window_PartyStatus.new(@party_window, @list_window)
  1164.   end
  1165.  
  1166.   #--------------------------------------------------------------------------
  1167.   # adjust_members
  1168.   #--------------------------------------------------------------------------
  1169.   def adjust_members
  1170.     @party_window.activate
  1171.   end
  1172.  
  1173.   #--------------------------------------------------------------------------
  1174.   # window_refresh
  1175.   #--------------------------------------------------------------------------
  1176.   def window_refresh
  1177.     $game_party.rearrange_actors
  1178.     @command_window.refresh
  1179.     @party_window.refresh
  1180.     @list_window.refresh
  1181.     $game_player.refresh
  1182.     $game_map.need_refresh = true
  1183.   end
  1184.  
  1185.   #--------------------------------------------------------------------------
  1186.   # revert_party
  1187.   #--------------------------------------------------------------------------
  1188.   def revert_party
  1189.     @command_window.activate
  1190.     $game_party.battle_members_array = @former_party.clone
  1191.     window_refresh
  1192.   end
  1193.  
  1194.   #--------------------------------------------------------------------------
  1195.   # on_party_ok
  1196.   #--------------------------------------------------------------------------
  1197.   def on_party_ok
  1198.     case @command_window.current_symbol
  1199.     when :change
  1200.       @list_window.activate
  1201.     when :remove
  1202.       index = @party_window.index
  1203.       actor = $game_actors[$game_party.battle_members_array[index]]
  1204.       Sound.play_equip
  1205.       $game_party.battle_members_array[index] = 0
  1206.       window_refresh
  1207.       @party_window.activate
  1208.     end
  1209.   end
  1210.  
  1211.   #--------------------------------------------------------------------------
  1212.   # on_party_cancel
  1213.   #--------------------------------------------------------------------------
  1214.   def on_party_cancel
  1215.     @command_window.activate
  1216.   end
  1217.  
  1218.   #--------------------------------------------------------------------------
  1219.   # on_party_pageup
  1220.   #--------------------------------------------------------------------------
  1221.   def on_party_pageup
  1222.     Sound.play_equip
  1223.     actor_id1 = @party_window.item
  1224.     actor_id2 = @party_window.prev_actor.nil? ? 0 : @party_window.prev_actor.id
  1225.     max = @party_window.item_max-1
  1226.     index1 = @party_window.index
  1227.     index2 = @party_window.index == 0 ? max : index1-1
  1228.     $game_party.battle_members_array[index1] = actor_id2
  1229.     $game_party.battle_members_array[index2] = actor_id1
  1230.     window_refresh
  1231.   end
  1232.  
  1233.   #--------------------------------------------------------------------------
  1234.   # on_party_pagedown
  1235.   #--------------------------------------------------------------------------
  1236.   def on_party_pagedown
  1237.     Sound.play_equip
  1238.     actor_id1 = @party_window.item
  1239.     actor_id2 = @party_window.next_actor.nil? ? 0 : @party_window.next_actor.id
  1240.     max = @party_window.item_max-1
  1241.     index1 = @party_window.index
  1242.     index2 = @party_window.index == max ? 0 : index1+1
  1243.     $game_party.battle_members_array[index1] = actor_id2
  1244.     $game_party.battle_members_array[index2] = actor_id1
  1245.     window_refresh
  1246.   end
  1247.  
  1248.   #--------------------------------------------------------------------------
  1249.   # on_list_cancel
  1250.   #--------------------------------------------------------------------------
  1251.   def on_list_cancel
  1252.     @party_window.activate
  1253.   end
  1254.  
  1255.   #--------------------------------------------------------------------------
  1256.   # on_list_ok
  1257.   #--------------------------------------------------------------------------
  1258.   def on_list_ok
  1259.     Sound.play_equip
  1260.     replace = $game_actors[@party_window.item]
  1261.     actor = $game_actors[@list_window.item]
  1262.     index1 = @party_window.index
  1263.     actor_id1 = actor.nil? ? 0 : actor.id
  1264.     if actor.nil?
  1265.       $game_party.battle_members_array[index1] = 0
  1266.       window_refresh
  1267.       @party_window.activate
  1268.       return
  1269.     end
  1270.     actor_id2 = replace.nil? ? 0 : replace.id
  1271.     if $game_party.battle_members_array.include?(actor_id1)
  1272.       index2 = $game_party.battle_members_array.index(actor_id1)
  1273.       $game_party.battle_members_array[index2] = actor_id2
  1274.     end
  1275.     $game_party.battle_members_array[index1] = actor_id1
  1276.     window_refresh
  1277.     @party_window.activate
  1278.   end
  1279.  
  1280. end # Scene_Party
  1281.  
  1282. #==============================================================================
  1283. #
  1284. # ▼ End of File
  1285. #
  1286. #==============================================================================
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