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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- ---------------------------------------------------------------Lol---------------------------------------------------------------
- Driver = nil
- Wrecked = false
- Health = 1000000
- MaxHealth = 1000000
- ToughnessMinorDamage = 150
- ToughnessMajorDamage = 250
- DriftCheck = 0
- Drifting = false
- DriftAcceleration = 0.001
- DriftSteerDifficulty = 0.05
- DriftSteerPower = 20
- ThrottlePercent = 0
- Acceleration = 0.004
- TopSpeed = 150
- Deceleration = 0.008
- BrakePower = 0.009
- IsBraking = false
- SteerPercent = 0
- SteerDifficulty = 0.05
- SteerPower = 15
- TireFriction = 0.3
- TireElasticity = 0.9
- MasterColor = BrickColor.new("Really black")
- Vehicle = Instance.new("Model")
- Vehicle.Name = "Car"
- Vehicle.Parent = game:GetService("Workspace")
- --damn
- Base = Instance.new("Part")
- Base.Name = "VehicleBase"
- Base.BrickColor = MasterColor
- Base.TopSurface = "Smooth"
- Base.BottomSurface = "Smooth"
- Base.formFactor = "Symmetric"
- Base.Size = Vector3.new(8, 3, 17)
- Base.Friction = 1
- Base.Elasticity = 0
- Base.Parent = Vehicle
- Thrust = Instance.new("BodyVelocity")
- Thrust.P = 100
- Thrust.maxForce = Vector3.new(math.huge, 0, math.huge)
- Thrust.velocity = Vector3.new()
- Thrust.Parent = Base
- Steer = Instance.new("BodyGyro")
- Steer.maxTorque = Vector3.new(0, math.huge, 0)
- Steer.cframe = CFrame.new()
- Steer.P = 7500
- Steer.Parent = Base
- Seat = Instance.new("VehicleSeat")
- Seat.CanCollide = false
- Seat.MaxSpeed = 0
- Seat.Torque = 0
- Seat.HeadsUpDisplay = false
- Seat.BrickColor = BrickColor.new("Lime green")
- Seat.TopSurface = "Smooth"
- Seat.BottomSurface = "Smooth"
- Seat.Size = Vector3.new(2, 1, 2)
- Seat.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Parent = Seat
- Weld.Part0 = Base
- Weld.Part1 = Seat
- Weld.C0 = CFrame.new(-2.5, 0.375, 0.25)
- Part = Instance.new("Part")
- Part.Name = "Front Left Seat Back"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 1.5, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Left Seat Headrest 1"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 3, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Left Seat Headrest 2"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.9, 1.1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 3.8, 1.25)
- Seat2 = Instance.new("VehicleSeat")
- Seat2.Name = "VehicleSeat2"
- Seat2.CanCollide = false
- Seat2.MaxSpeed = 0
- Seat2.Torque = 0
- Seat2.HeadsUpDisplay = false
- Seat2.BrickColor = BrickColor.new("Lime green")
- Seat2.TopSurface = "Smooth"
- Seat2.BottomSurface = "Smooth"
- Seat2.Size = Vector3.new(2, 1, 2)
- Seat2.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Seat2
- Weld.Part0 = Base
- Weld.Part1 = Seat2
- Weld.C0 = CFrame.new(2.5, 0.375, 0.5)
- Part = Instance.new("Part")
- Part.Name = "Front Right Seat Back"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 1.5, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Right Seat Headrest 1"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 3, 1.25)
- Part = Instance.new("Part")
- Part.Name = "Front Right Seat Headrest 2"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.9, 1.1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 3.8, 1.25)
- Seat3 = Instance.new("VehicleSeat")
- Seat3.Name = "VehicleSeat3"
- Seat3.CanCollide = false
- Seat3.MaxSpeed = 0
- Seat3.Torque = 0
- Seat3.HeadsUpDisplay = false
- Seat3.BrickColor = BrickColor.new("Lime green")
- Seat3.TopSurface = "Smooth"
- Seat3.BottomSurface = "Smooth"
- Seat3.Size = Vector3.new(2, 1, 2)
- Seat3.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Seat3
- Weld.Part0 = Base
- Weld.Part1 = Seat3
- Weld.C0 = CFrame.new(-2.5, 0.375, 4.5)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Seat Back"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 1.5, 5.25)
- Seat4 = Instance.new("VehicleSeat")
- Seat4.Name = "VehicleSeat4"
- Seat4.CanCollide = false
- Seat4.MaxSpeed = 0
- Seat4.Torque = 0
- Seat4.HeadsUpDisplay = false
- Seat4.BrickColor = BrickColor.new("Lime green")
- Seat4.TopSurface = "Smooth"
- Seat4.BottomSurface = "Smooth"
- Seat4.Size = Vector3.new(2, 1, 2)
- Seat4.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Seat4
- Weld.Part0 = Base
- Weld.Part1 = Seat4
- Weld.C0 = CFrame.new(2.5, 0.375, 4.5)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Seat Back"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(2.5, 1.5, 5.25)
- Part = Instance.new("Part")
- Part.Name = "Rear Center Seat"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(3, 3, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.3, 5.25)
- Part = Instance.new("Part")
- Part.Name = "Front Right Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, -7.075)
- Part = Instance.new("Part")
- Part.Name = "Front Left Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, -7.075)
- Part = Instance.new("Part")
- Part.Name = "Right Skirt 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(4.5, 0, 2)
- Part = Instance.new("Part")
- Part.Name = "Right Skirt 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, -0.25, 2)
- Part = Instance.new("Part")
- Part.Name = "Left Skirt 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-4.5, 0, 2)
- Part = Instance.new("Part")
- Part.Name = "Left Skirt 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 9)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 0.975)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, -0.25, 2)
- Part = Instance.new("Part")
- Part.Name = "VehicleEngine"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 3)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1, -7)
- coroutine.wrap(function(Part2)
- local Sound = Instance.new("Sound")
- Sound.Name = "Drive"
- Sound.SoundId = "http://www.roblox.com/asset/?id=2766576"
- Sound.Volume = 1
- Sound.Pitch = 0
- Sound.Looped = true
- Sound.Parent = Part2
- Sound:Play()
- while true do
- if Vehicle.Parent == nil then break end
- if Health <= 0 then break end
- Sound.Pitch = 0.05 + (math.abs(ThrottlePercent) * 0.2)
- wait()
- end
- for i = Sound.Pitch, 0, -0.01 do
- Sound.Pitch = i
- wait()
- end
- Sound:Stop()
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Grill"
- Part.BrickColor = BrickColor.new("Medium stone grey")
- Part.Reflectance = 0.2
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(4, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Right Headlight"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(3, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(3.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Right Front Turn Signal"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Left Headlight"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(3, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-3.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Left Front Turn Signal"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Transparency = 0.5
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 2)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, 2, -7.5)
- Part = Instance.new("Part")
- Part.Name = "Headlight Back"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2, -4.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Hood"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 6)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 3, -5.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Front Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.25, -5.25) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- Part = Instance.new("WedgePart")
- Part.Name = "Front Well 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.25, -2.75) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), 0)
- Part = Instance.new("Part")
- Part.Name = "Front Well 3"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(8, 1, 3)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1, -4)
- Part = Instance.new("Part")
- Part.Name = "Front Left Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 4, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, 4.4, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Front Right Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 4, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, 4.4, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Front Window"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.Transparency = 0.75
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(10, 4, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 4.75, -1.75) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Roof 1"
- Part.CanCollide = false
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 6)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 5.675, 2.654)
- Part = Instance.new("Part")
- Part.Name = "Roof 2"
- Part.Transparency = 1
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 6)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 6.675, 2.654)
- Part = Instance.new("Part")
- Part.Name = "Dashboard Back"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 4, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, -2.25)
- Part = Instance.new("Part")
- Part.Name = "Steeringwheel"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 2, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1.25, 1.25, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 3, -1.5)
- Part = Instance.new("Part")
- Part.Name = "Steering Column"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-2.5, 2.95, -1.9)
- Part = Instance.new("Part")
- Part.Name = "Left Front Turn Signal Button"
- Part.BrickColor = BrickColor.new("Bright green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-0.5, 2.5, -2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Part2, Weld2)
- local SignalOn = false
- Open.MouseClick:connect(function()
- SignalOn = not SignalOn
- Part2.BrickColor = SignalOn == true and BrickColor.new("Institutional white") or BrickColor.new("Bright green")
- coroutine.wrap(function()
- if SignalOn == true then
- for i = 0, 0.1, 0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0.1, 0)
- else
- for i = 0.1, 0, -0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0, 0)
- end
- end)()
- end)
- local i = false
- coroutine.wrap(function()
- while true do
- i = not i
- wait(0.5)
- end
- end)()
- while true do
- if Vehicle:FindFirstChild("Left Front Turn Signal") ~= nil then
- if Vehicle["Left Front Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Left Front Turn Signal"].Transparency = 0.5
- else
- Vehicle["Left Front Turn Signal"].Transparency = 0
- end
- end
- if Vehicle:FindFirstChild("Left Rear Turn Signal") ~= nil then
- if Vehicle["Left Rear Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Left Rear Turn Signal"].Transparency = 0.5
- else
- Vehicle["Left Rear Turn Signal"].Transparency = 0
- end
- end
- wait()
- end
- end)(Part, Weld)
- Part = Instance.new("Part")
- Part.Name = "Headlights Button"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2.5, -2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Part2, Weld2)
- local HeadlightsOn = false
- Open.MouseClick:connect(function()
- HeadlightsOn = not HeadlightsOn
- Part2.BrickColor = HeadlightsOn == true and BrickColor.new("Black") or BrickColor.new("Institutional white")
- coroutine.wrap(function()
- if HeadlightsOn == true then
- for i = 0, 0.1, 0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0.1, 0)
- else
- for i = 0.1, 0, -0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0, 0)
- end
- end)()
- end)
- while true do
- if Vehicle:FindFirstChild("Left Headlight") ~= nil then
- if Vehicle["Left Headlight"]:FindFirstChild("Weld") == nil or HeadlightsOn == false then
- Vehicle["Left Headlight"].Transparency = 0.5
- else
- Vehicle["Left Headlight"].Transparency = 0
- end
- end
- if Vehicle:FindFirstChild("Right Headlight") ~= nil then
- if Vehicle["Right Headlight"]:FindFirstChild("Weld") == nil or HeadlightsOn == false then
- Vehicle["Right Headlight"].Transparency = 0.5
- else
- Vehicle["Right Headlight"].Transparency = 0
- end
- end
- wait()
- end
- end)(Part, Weld)
- Part = Instance.new("Part")
- Part.Name = "Right Front Turn Signal Button"
- Part.BrickColor = BrickColor.new("Bright green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.CanCollide = false
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0.5, 2.5, -2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Part2, Weld2)
- local SignalOn = false
- Open.MouseClick:connect(function()
- SignalOn = not SignalOn
- Part2.BrickColor = SignalOn == true and BrickColor.new("Indistrial white") or BrickColor.new("Bright green")
- coroutine.wrap(function()
- if SignalOn == true then
- for i = 0, 0.1, 0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0.1, 0)
- else
- for i = 0.1, 0, -0.01 do
- Weld2.C1 = CFrame.new(0, i, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(0, 0, 0)
- end
- end)()
- end)
- local i = false
- coroutine.wrap(function()
- while true do
- i = not i
- wait(0.5)
- end
- end)()
- while true do
- if Vehicle:FindFirstChild("Right Front Turn Signal") ~= nil then
- if Vehicle["Right Front Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Right Front Turn Signal"].Transparency = 0.5
- else
- Vehicle["Right Front Turn Signal"].Transparency = 0
- end
- if Vehicle:FindFirstChild("Right Rear Turn Signal") ~= nil then
- if Vehicle["Right Rear Turn Signal"]:FindFirstChild("Weld") == nil or SignalOn == false or i == false then
- Vehicle["Right Rear Turn Signal"].Transparency = 0.5
- else
- Vehicle["Right Rear Turn Signal"].Transparency = 0
- end
- end
- end
- wait()
- end
- end)(Part, Weld)
- Part = Instance.new("Part")
- Part.Name = "Front Left Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-6, 1.5, -2)
- Weld.C1 = CFrame.new(-0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Front Right Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(6, 1.5, -2)
- Weld.C1 = CFrame.new(0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-6, 1.5, 2)
- Weld.C1 = CFrame.new(-0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Door"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(6, 1.5, 2)
- Weld.C1 = CFrame.new(0.5, 0, -2)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.1 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, 10.55)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.95)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, 10.55)
- Part = Instance.new("Part")
- Part.Name = "Rear Center Bumper"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(8, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, -0.25, 10)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 4, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5.5, 4.125, 5.875) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Roof Support"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 4, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5.5, 4.125, 5.875) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Rear Window"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.Transparency = 0.75
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(10, 4, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 4.125, 5.875) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0)
- Part = Instance.new("Part")
- Part.Name = "Center 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, 6.25)
- Part = Instance.new("Part")
- Part.Name = "Center 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(8, 3, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, 7)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 2, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.75, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 2.25, 8)
- Part = Instance.new("Part")
- Part.Name = "Rear Left Well 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 3, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.837, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 1.75, 10.5)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 2, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.75, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 2.25, 8)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Well 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 3, 2)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.837, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 1.75, 10.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Rear Well 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(12, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.25, 6.75) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0)
- Part = Instance.new("WedgePart")
- Part.Name = "Rear Left Well 3"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 1.25, 9.25) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), 0)
- Part = Instance.new("WedgePart")
- Part.Name = "Rear Right Well 3"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(2, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1, 0.5, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 1.25, 9.25) * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), 0)
- Part = Instance.new("Part")
- Part.Name = "Bottom Trunk Lining"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(8, 1, 3)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5025, 1.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 0.25, 9.25)
- Part = Instance.new("Part")
- Part.Name = "Left Trunk Lining"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-3.75, 1.5, 9.5)
- Part = Instance.new("Part")
- Part.Name = "Right Trunk Lining"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 3, 4)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(3.75, 1.5, 9.5)
- Part = Instance.new("WedgePart")
- Part.Name = "Front Trunk Lining"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(7, 3, 1)
- Part.Parent = Vehicle
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 1.5, 8) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
- Part = Instance.new("Part")
- Part.Name = "Rear Trunk Lining"
- Part.BrickColor = BrickColor.new("Lime green")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(7, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 0.5, 11.25)
- Part = Instance.new("Part")
- Part.Name = "Trunk 1"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(8, 1, 4)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 0.5, 1)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, 2.751, 7)
- Weld.C1 = CFrame.new(0, 0, -2.25)
- local Open = Instance.new("ClickDetector")
- Open.Parent = Part
- coroutine.wrap(function(Weld2)
- local IsOpen = false
- local CanOpen = true
- Open.MouseClick:connect(function()
- if IsOpen == false and CanOpen == true then
- CanOpen = false
- IsOpen = true
- for i = 0, 1, 0.05 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- CanOpen = true
- elseif IsOpen == true and CanOpen == true then
- CanOpen = false
- IsOpen = false
- for i = 1, 0, -0.05 do
- Weld2.C1 = CFrame.new(Weld2.C1.p) * CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- wait()
- end
- Weld2.C1 = CFrame.new(Weld2.C1.p)
- CanOpen = true
- end
- end)
- end)(Weld)
- Part = Instance.new("Part")
- Part.Name = "Trunk 2"
- Part.BrickColor = MasterColor
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(8, 3, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Vehicle["Trunk 1"]
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(0, -1.25, 2.01)
- Part = Instance.new("Part")
- Part.Name = "Left Brake Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 1, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 2, 11.5)
- coroutine.wrap(function(Part2)
- while true do
- if Part2:FindFirstChild("Weld") == nil or IsBraking == false then
- Part2.Transparency = 0.75
- Part2.BrickColor = BrickColor.new("Really red")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Lime green")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Left Rear Turn Signal"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-4.375, 1.75, 11.5)
- Part = Instance.new("Part")
- Part.Name = "Right Brake Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 1, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 2, 11.5)
- coroutine.wrap(function(Part2)
- while true do
- if Part2:FindFirstChild("Weld") == nil or IsBraking == false then
- Part2.Transparency = 0.75
- Part2.BrickColor = BrickColor.new("Really red")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Lime green")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Right Rear Turn Signal"
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.5, 1.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(4.375, 1.75, 11.5)
- Part = Instance.new("Part")
- Part.Name = "Left Reverse Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 0.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 1.25, 11.5)
- coroutine.wrap(function(Part2)
- while true do
- if Part2:FindFirstChild("Weld") == nil or ThrottlePercent >= 0 then
- Part2.Transparency = 0.5
- Part2.BrickColor = BrickColor.new("White")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Lime green")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Right Reverse Light"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(1, 1, 1)
- Part.Parent = Vehicle
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.75, 0.5, 0.01)
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 1.25, 11.5)
- coroutine.wrap(function(Part2)
- while true do
- if Part2:FindFirstChild("Weld") == nil or ThrottlePercent >= 0 then
- Part2.Transparency = 0.5
- Part2.BrickColor = BrickColor.new("White")
- else
- Part2.Transparency = 0
- Part2.BrickColor = BrickColor.new("Lime green")
- end
- wait()
- end
- end)(Part)
- Part = Instance.new("Part")
- Part.Name = "Rear Right Wheel"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, 8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Part = Instance.new("Part")
- Part.Name = "Rear Left Wheel"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, 8) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Part = Instance.new("Part")
- Part.Name = "Front Right Wheel"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(5, 0, -4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Part = Instance.new("Part")
- Part.Name = "Front Left Wheel"
- Part.BrickColor = BrickColor.new("Black")
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Size = Vector3.new(3, 2, 3)
- Part.Friction = TireFriction
- Part.Elasticity = TireElasticity
- Part.Parent = Vehicle
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Part
- Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = Base
- Weld.Part1 = Part
- Weld.C0 = CFrame.new(-5, 0, -4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
- Vehicle:MoveTo((workspace:FindFirstChild("koilered") == nil and Vector3.new() or workspace.koilered.Torso.CFrame.p) + Vector3.new(9, 3, 0))
- if Wrecked == true then Health = math.random(1, MaxHealth) end
- for _, Part in pairs(Vehicle:GetChildren()) do
- if pcall(function() x = Part.CFrame x = nil end) == true then
- pcall(function() Part.Locked = true end)
- if Wrecked == true then
- pcall(function() Part.Weld.C0 = Part.Weld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-7.5, 7.5)), math.rad(math.random(-7.5, 7.5)), math.rad(math.random(-7.5, 7.5))) end)
- if math.random(1, 5) == 1 then Part.Material = "CorrodedMetal" end
- if math.random(1, 10) == 1 then Part.BrickColor = BrickColor.new("Lime green") end
- if math.random(1, 50) == 1 then Part.BrickColor = BrickColor.new("Really black") end
- end
- if not string.match(Part.Name, "Wheel") and not string.match(Part.Name, "VehicleSeat") and not string.match(Part.Name, "VehicleEngine") then
- Part.Touched:connect(function(Hit)
- if Hit.Parent == nil then return end
- if Hit.Parent == Vehicle then return end
- if Part:FindFirstChild("Weld") == nil then return end
- local velocity1 = {
- math.abs(Part.Velocity.x),
- math.abs(Part.Velocity.y),
- math.abs(Part.Velocity.z)
- }
- local rotvelocity1 = {
- math.abs(Part.RotVelocity.x),
- math.abs(Part.RotVelocity.y),
- math.abs(Part.RotVelocity.z)
- }
- local velocity2 = {
- math.abs(Hit.Velocity.x),
- math.abs(Hit.Velocity.y),
- math.abs(Hit.Velocity.z)
- }
- local rotvelocity2 = {
- math.abs(Hit.RotVelocity.x),
- math.abs(Hit.RotVelocity.y),
- math.abs(Hit.RotVelocity.z)
- }
- for i = 1, #velocity1 do
- local Total = math.abs(velocity1[i] - velocity2[i])
- if Total > ToughnessMinorDamage then
- Health = Health - (Total / 10)
- ThrottlePercent = ThrottlePercent * 0.9
- pcall(function() Part.Weld.C0 = Part.Weld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10))) end)
- pcall(function() Part.Weld.C1 = Part.Weld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10))) end)
- end
- if Total > ToughnessMajorDamage and Hit:GetMass() > 3 then
- Part:BreakJoints()
- Part.Velocity = Part.Velocity + math.random(math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10))
- Part.RotVelocity = Part.RotVelocity + math.random(math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25))
- end
- if Total > math.random(50, 75) and Hit.Name ~= "VehicleEngine" and Hit.Name ~= "VehicleBase" then
- Hit:BreakJoints()
- end
- end
- for i = 1, #rotvelocity1 do
- local Total = math.abs(velocity1[i] - velocity2[i])
- if Total > ToughnessMinorDamage / 1.5 then
- Health = Health - (Total / 10)
- ThrottlePercent = ThrottlePercent * 0.9
- pcall(function() Part.Weld.C0 = Part.Weld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10))) end)
- pcall(function() Part.Weld.C1 = Part.Weld.C1 * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10)), math.rad(math.random(-Total / 10, Total / 10))) end)
- end
- if Total > ToughnessMajorDamage / 1.5 and Hit:GetMass() > 3 then
- Part:BreakJoints()
- Part.Velocity = Part.Velocity + math.random(math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10))
- Part.RotVelocity = Part.RotVelocity + math.random(math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25))
- end
- if Total > math.random(50, 75) and Hit.Name ~= "VehicleEngine" and Hit.Name ~= "VehicleBase" then
- Hit:BreakJoints()
- end
- end
- end)
- pcall(function()
- Part.ChildRemoved:connect(function(Object)
- if Object.Name == "Weld" then
- Health = Health - 10
- end
- end)
- end)
- end
- end
- end
- while true do
- IsBraking = false
- if ThrottlePercent < 0.25 then
- Drifting = false
- DriftCheck = 0
- end
- if Seat.Throttle == 1 then
- if ThrottlePercent < 0 then
- ThrottlePercent = ThrottlePercent + BrakePower
- IsBraking = true
- else
- if time() - DriftCheck < 0.25 and Drifting == false then
- coroutine.wrap(function()
- DriftCheck = 0
- Drifting = true
- local OldAcceleration = Acceleration
- local OldSteerDifficulty = SteerDifficulty
- local OldSteerPower = SteerPower
- Acceleration = DriftAcceleration
- SteerDifficulty = DriftSteerDifficulty
- SteerPower = DriftSteerPower
- local EffectHolder1 = Instance.new("Part")
- EffectHolder1.Name = ""
- EffectHolder1.CanCollide = false
- EffectHolder1.Anchored = true
- EffectHolder1.formFactor = "Symmetric"
- EffectHolder1.Size = Vector3.new(1, 1, 1)
- EffectHolder1.TopSurface = 0
- EffectHolder1.BottomSurface = 0
- EffectHolder1.Transparency = 1
- EffectHolder1.Parent = Vehicle
- local Smoke = Instance.new("Smoke")
- Smoke.Color = Color3.new(0.9, 0.9, 0.9)
- Smoke.RiseVelocity = 15
- Smoke.Size = 10
- Smoke.Parent = EffectHolder1
- local EffectHolder2 = Instance.new("Part")
- EffectHolder2.Name = ""
- EffectHolder2.CanCollide = false
- EffectHolder2.Anchored = true
- EffectHolder2.formFactor = "Symmetric"
- EffectHolder2.Size = Vector3.new(1, 1, 1)
- EffectHolder2.TopSurface = 0
- EffectHolder2.BottomSurface = 0
- EffectHolder2.Transparency = 1
- EffectHolder2.Parent = Vehicle
- local Smoke = Instance.new("Smoke")
- Smoke.Color = Color3.new(0.9, 0.9, 0.9)
- Smoke.RiseVelocity = 15
- Smoke.Size = 10
- Smoke.Parent = EffectHolder2
- while Drifting == true do
- if Vehicle:FindFirstChild("Rear Left Wheel") ~= nil then
- EffectHolder1.CFrame = Vehicle["Rear Left Wheel"].CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- else
- EffectHolder1.Smoke.Enabled = false
- end
- if Vehicle:FindFirstChild("Rear Right Wheel") ~= nil then
- EffectHolder2.CFrame = Vehicle["Rear Right Wheel"].CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- else
- EffectHolder2.Smoke.Enabled = false
- end
- wait()
- end
- Acceleration = OldAcceleration
- SteerDifficulty = OldSteerDifficulty
- SteerPower = OldSteerPower
- EffectHolder1.Smoke.Enabled = false
- EffectHolder2.Smoke.Enabled = false
- wait(7.5)
- EffectHolder1:Remove()
- EffectHolder2:Remove()
- end)()
- end
- ThrottlePercent = ThrottlePercent + Acceleration
- end
- elseif Seat.Throttle == -1 then
- Drifting = false
- if ThrottlePercent > 0 then
- ThrottlePercent = ThrottlePercent - BrakePower
- IsBraking = true
- DriftCheck = time()
- else
- ThrottlePercent = ThrottlePercent - Acceleration
- end
- else
- if ThrottlePercent < 0 then
- ThrottlePercent = ThrottlePercent + Deceleration
- elseif ThrottlePercent > 0 then
- ThrottlePercent = ThrottlePercent - Deceleration
- end
- if ThrottlePercent > -Deceleration * 1.1 and ThrottlePercent < Deceleration * 1.1 then
- ThrottlePercent = 0
- end
- end
- if ThrottlePercent > 1 then ThrottlePercent = 1 end
- if ThrottlePercent < -1 then ThrottlePercent = -1 end
- if ThrottlePercent ~= 0 and (pcall(function() x = Vehicle["Rear Left Wheel"].Weld x = nil end) == true or pcall(function() x = Vehicle["Rear Right Wheel"].Weld x = nil end) == true) and pcall(function() x = Vehicle.VehicleEngine.Weld x = nil end) == true and Health > 0 then
- Thrust.maxForce = Vector3.new(math.huge, 0, math.huge)
- Thrust.velocity = Base.CFrame.lookVector * (TopSpeed * ThrottlePercent)
- else
- Thrust.maxForce = Vector3.new()
- end
- if Seat.Steer == 1 then
- SteerPercent = SteerPercent - (SteerDifficulty * (1 - (math.abs(ThrottlePercent) / 10)))
- elseif Seat.Steer == -1 then
- SteerPercent = SteerPercent + (SteerDifficulty * (1 - (math.abs(ThrottlePercent) / 10)))
- else
- if SteerPercent < 0 then
- SteerPercent = SteerPercent + SteerDifficulty
- elseif SteerPercent > 0 then
- SteerPercent = SteerPercent - SteerDifficulty
- end
- if SteerPercent > -SteerDifficulty * 1.1 and SteerPercent < SteerDifficulty * 1.1 then
- SteerPercent = 0
- Drifting = false
- end
- end
- if SteerPercent > 1 then SteerPercent = 1 end
- if SteerPercent < -1 then SteerPercent = -1 end
- if SteerPercent ~= 0 and (pcall(function() x = Vehicle["Front Left Wheel"].Weld x = nil end) == true or pcall(function() x = Vehicle["Front Right Wheel"].Weld x = nil end) == true) and Health > 0 then
- Steer.maxTorque = Vector3.new(0, math.huge, 0)
- Steer.cframe = (Base.CFrame - Base.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad((SteerPercent * SteerPower) * ((ThrottlePercent * 10) > 1 and 1 or (ThrottlePercent * 10))), 0)
- ThrottlePercent = ThrottlePercent - ((Acceleration * 0.95) * (1 - math.abs(SteerPercent)))
- local SteerAngle = SteerPercent * (SteerPower * 1.5)
- if SteerAngle > 80 then SteerAngle = 80 end
- if SteerAngle < -80 then SteerAngle = -80 end
- pcall(function() Vehicle["Front Left Wheel"].Weld.C0 = CFrame.new(Vehicle["Front Left Wheel"].Weld.C0.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(SteerAngle), math.rad(90)) end)
- pcall(function() Vehicle["Front Right Wheel"].Weld.C0 = CFrame.new(Vehicle["Front Right Wheel"].Weld.C0.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(SteerAngle), math.rad(90)) end)
- else
- Steer.maxTorque = Vector3.new()
- Steer.cframe = CFrame.new()
- pcall(function() Vehicle["Front Left Wheel"].Weld.C0 = CFrame.new(Vehicle["Front Left Wheel"].Weld.C0.p) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) end)
- pcall(function() Vehicle["Front Right Wheel"].Weld.C0 = CFrame.new(Vehicle["Front Right Wheel"].Weld.C0.p) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) end)
- end
- if Seat:FindFirstChild("SeatWeld") ~= nil and Driver == nil then
- local Part1 = Seat.SeatWeld.Part1
- if Part1 ~= nil then
- Driver = game:GetService("Players"):GetPlayerFromCharacter(Part1.Parent)
- if Driver ~= nil then
- local PlayerGui = Driver:FindFirstChild("PlayerGui")
- if PlayerGui == nil then PlayerGui = Instance.new("PlayerGui", Driver) end
- local DriverGui = Instance.new("ScreenGui", PlayerGui)
- DriverGui.Name = "DriverGui"
- local Frame = Instance.new("Frame")
- Frame.Name = "Content"
- Frame.Size = UDim2.new(1, 0, 0, 100)
- Frame.Position = UDim2.new(0, 0, 1, -100)
- Frame.BorderSizePixel = 1
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
- Frame.Parent = DriverGui
- local TextLabel = Instance.new("TextLabel")
- TextLabel.Name = "SpeedText1"
- TextLabel.Size = UDim2.new(0, 85, 0, 15)
- TextLabel.Position = UDim2.new(0, 15, 0, 7.5)
- TextLabel.BorderSizePixel = 0
- TextLabel.BackgroundTransparency = 1
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.Text = "Speed"
- TextLabel.TextXAlignment = "Left"
- TextLabel.FontSize = "Size12"
- TextLabel.Parent = DriverGui.Content
- local TextLabel = Instance.new("TextLabel")
- TextLabel.Name = "SpeedText2"
- TextLabel.Size = UDim2.new(0, 85, 0, 15)
- TextLabel.Position = UDim2.new(0, 15, 0, 7.5 + 15)
- TextLabel.BorderSizePixel = 0
- TextLabel.BackgroundTransparency = 1
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.Text = "Bricks/sec."
- TextLabel.TextXAlignment = "Left"
- TextLabel.FontSize = "Size12"
- TextLabel.Parent = DriverGui.Content
- for i = 0, 1, 0.1 do
- local TextLabel = Instance.new("TextLabel")
- TextLabel.Name = "SpeedTextInc" ..i
- TextLabel.Size = UDim2.new(0, 0, 0, 15)
- TextLabel.Position = UDim2.new(0, 92 + (i * 200), 0, 37.5)
- TextLabel.BorderSizePixel = 1
- TextLabel.BackgroundTransparency = 0
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.Text = math.floor(TopSpeed * i)
- TextLabel.TextXAlignment = "Left"
- TextLabel.Parent = DriverGui.Content
- end
- local Frame = Instance.new("Frame")
- Frame.Name = "SpeedBack"
- Frame.Size = UDim2.new(0, 200, 0, 30)
- Frame.Position = UDim2.new(0, 100, 0, 7.5)
- Frame.BorderSizePixel = 1
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Parent = DriverGui.Content
- local Frame = Instance.new("Frame")
- Frame.Name = "SpeedFront"
- Frame.BorderSizePixel = 1
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundColor3 = Color3.new(0, 0, 0.9)
- Frame.Parent = DriverGui.Content
- coroutine.wrap(function()
- while DriverGui.Parent ~= nil do
- DriverGui.Content.SpeedFront.Size = DriverGui.Content.SpeedBack.Size - UDim2.new(0, DriverGui.Content.SpeedBack.Size.X.Offset * (1 - math.abs(ThrottlePercent)), 0, 0)
- DriverGui.Content.SpeedFront.Position = DriverGui.Content.SpeedBack.Position
- wait()
- end
- end)()
- local TextLabel = Instance.new("TextLabel")
- TextLabel.Name = "DamageText"
- TextLabel.Size = UDim2.new(0, 85, 0, 30)
- TextLabel.Position = UDim2.new(0, 215, 0, 57.5)
- TextLabel.BorderSizePixel = 0
- TextLabel.BackgroundTransparency = 1
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.Text = "Damage"
- TextLabel.TextXAlignment = "Left"
- TextLabel.FontSize = "Size12"
- TextLabel.Parent = DriverGui.Content
- local Frame = Instance.new("Frame")
- Frame.Name = "DamageBack"
- Frame.Size = UDim2.new(0, 250, 0, 30)
- Frame.Position = UDim2.new(0, 300, 0, 57.5)
- Frame.BorderSizePixel = 1
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundColor3 = Color3.new(0, 0.5, 0)
- Frame.Parent = DriverGui.Content
- local Frame = Instance.new("Frame")
- Frame.Name = "DamageFront"
- Frame.BorderSizePixel = 1
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundColor3 = Color3.new(0.9, 0, 0)
- Frame.Parent = DriverGui.Content
- coroutine.wrap(function()
- local i = math.pi * 1.5
- while DriverGui.Parent ~= nil do
- DriverGui.Content.DamageFront.Size = DriverGui.Content.DamageBack.Size - UDim2.new(0, DriverGui.Content.DamageBack.Size.X.Offset * (1 - ((MaxHealth - Health) / MaxHealth)), 0, 0)
- DriverGui.Content.DamageFront.Position = DriverGui.Content.DamageBack.Position
- if Health < MaxHealth * 0.15 then
- i = i + 0.4
- elseif Health < MaxHealth * 0.2 then
- i = i + 0.25
- elseif Health < MaxHealth * 0.3 then
- i = i + 0.1
- elseif Health < MaxHealth * 0.4 then
- i = i + 0.075
- end
- DriverGui.Content.DamageFront.BackgroundColor3 = Color3.new(1 - ((math.sin(i) + 1) / 2), 0, 0)
- DriverGui.Content.DamageBack.BackgroundColor3 = Color3.new(0, 0.5 - (((math.sin(i) + 1) / 2) * 0.5), 0)
- wait()
- end
- end)()
- end
- end
- elseif Seat:FindFirstChild("SeatWeld") == nil and Driver ~= nil then
- if Driver:FindFirstChild("PlayerGui") ~= nil then
- if Driver.PlayerGui:FindFirstChild("DriverGui") ~= nil then
- Driver.PlayerGui.DriverGui:Remove()
- end
- end
- Driver = nil
- end
- if Vehicle:FindFirstChild("VehicleEngine") ~= nil then
- if Vehicle.VehicleEngine:FindFirstChild("Weld") == nil then
- Health = 0
- end
- if pcall(function() x = EffectHolder.Parent x = nil end) == false then
- EffectHolder = Instance.new("Part")
- EffectHolder.Name = ""
- EffectHolder.CanCollide = false
- EffectHolder.Anchored = true
- EffectHolder.formFactor = "Symmetric"
- EffectHolder.Size = Vector3.new(1, 1, 1)
- EffectHolder.TopSurface = 0
- EffectHolder.BottomSurface = 0
- EffectHolder.Transparency = 1
- EffectHolder.Parent = Vehicle
- end
- EffectHolder.CFrame = CFrame.new(Vehicle.VehicleEngine.CFrame.p)
- for _, Part in pairs(EffectHolder:GetChildren()) do
- pcall(function() Part.Enabled = false end)
- end
- if Health <= 0 then
- if EffectHolder:FindFirstChild("Smoke 0") == nil then
- local Smoke = Instance.new("Smoke")
- Smoke.Name = "Smoke 0"
- Smoke.Color = Color3.new(0.05, 0.05, 0.05)
- Smoke.RiseVelocity = 12.5
- Smoke.Size = 12.5
- Smoke.Parent = EffectHolder
- end
- if EffectHolder:FindFirstChild("Fire 0") == nil then
- local Fire = Instance.new("Fire")
- Fire.Name = "Fire 0"
- Fire.Heat = 10
- Fire.Size = 20
- Fire.Parent = EffectHolder
- end
- EffectHolder["Smoke 0"].Enabled = true
- EffectHolder["Fire 0"].Enabled = true
- elseif Health < MaxHealth * 0.15 then
- if EffectHolder:FindFirstChild("Smoke 1") == nil then
- local Smoke = Instance.new("Smoke")
- Smoke.Name = "Smoke 1"
- Smoke.Color = Color3.new(0.25, 0.25, 0.25)
- Smoke.RiseVelocity = 10
- Smoke.Size = 10
- Smoke.Parent = EffectHolder
- end
- if EffectHolder:FindFirstChild("Fire 1") == nil then
- local Fire = Instance.new("Fire")
- Fire.Name = "Fire 1"
- Fire.Heat = 5
- Fire.Size = 10
- Fire.Parent = EffectHolder
- end
- EffectHolder["Smoke 1"].Enabled = true
- EffectHolder["Fire 1"].Enabled = true
- elseif Health < MaxHealth * 0.2 then
- if EffectHolder:FindFirstChild("Smoke 2") == nil then
- local Smoke = Instance.new("Smoke")
- Smoke.Name = "Smoke 2"
- Smoke.Color = Color3.new(0.5, 0.5, 0.5)
- Smoke.RiseVelocity = 9
- Smoke.Size = 7.5
- Smoke.Parent = EffectHolder
- end
- EffectHolder["Smoke 2"].Enabled = true
- elseif Health < MaxHealth * 0.3 then
- if EffectHolder:FindFirstChild("Smoke 3") == nil then
- local Smoke = Instance.new("Smoke")
- Smoke.Name = "Smoke 3"
- Smoke.Color = Color3.new(0.75, 0.75, 0.75)
- Smoke.RiseVelocity = 7.5
- Smoke.Size = 5
- Smoke.Parent = EffectHolder
- end
- EffectHolder["Smoke 3"].Enabled = true
- elseif Health < MaxHealth * 0.4 then
- if EffectHolder:FindFirstChild("Smoke 4") == nil then
- local Smoke = Instance.new("Smoke")
- Smoke.Name = "Smoke 4"
- Smoke.Color = Color3.new(1, 1, 1)
- Smoke.RiseVelocity = 5
- Smoke.Size = 3
- Smoke.Parent = EffectHolder
- end
- EffectHolder["Smoke 4"].Enabled = true
- end
- else
- Health = 0
- if EffectHolder ~= nil then
- EffectHolder:Remove()
- EffectHolder = nil
- end
- end
- if Health <= 0 then
- Health = 0
- ThrottlePercent = 0
- if Vehicle:FindFirstChild("VehicleEngine") ~= nil then
- if math.random(1, 1000) == 1 or Vehicle.VehicleEngine:FindFirstChild("Weld") == nil then
- local Explosion = Instance.new("Explosion")
- Explosion.BlastPressure = 5000 * ToughnessMajorDamage
- Explosion.BlastRadius = ToughnessMajorDamage / 10
- Explosion.Position = Vehicle.VehicleEngine.CFrame.p
- Explosion.Parent = game:GetService("Workspace")
- Vehicle.VehicleEngine.Name = "Exploded VehicleEngine"
- end
- end
- end
- wait()
- end
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