Advertisement
memberhero

Test

Feb 21st, 2019
266
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = RhiBel00351
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76. local Mouse = Player:GetMouse()
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88.  
  89. wait(0.2)
  90. intro = true
  91. sine = 0
  92. change = 1
  93. sprint=false
  94. local Player = owner
  95. local Character = owner.Character
  96.  
  97. local Torso = Character:FindFirstChild("Torso")
  98. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  99. local Humanoid = Character:FindFirstChild("Humanoid")
  100. local Head = Character:FindFirstChild("Head")
  101. local Right_Arm = Character:FindFirstChild("Right Arm")
  102. local Left_Arm = Character:FindFirstChild("Left Arm")
  103. local Right_Leg = Character:FindFirstChild("Right Leg")
  104. local Left_Leg = Character:FindFirstChild("Left Leg")
  105. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  106. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  107. local Right_Hip = Torso:FindFirstChild("Right Hip")
  108. local Left_Hip = Torso:FindFirstChild("Left Hip")
  109. local Neck = Torso:FindFirstChild("Neck")
  110. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  111. local rootJoint = rootPart:FindFirstChild("RootJoint")
  112. local CurrentIdle = "Idling1"
  113. local Degree = 0.0175438596491228
  114. local canremove = false
  115. local debounce = false
  116. local UIService=game:GetService'UserInputService'
  117. _G.SongName = math.random(1,9025232)
  118. sin = math.sin
  119. Right_Leg.FormFactor = "Custom";
  120. Left_Leg.FormFactor = "Custom";
  121. rootPart.Archivable = true;
  122. rootJoint.Archivable = true;
  123. c_new = CFrame.new;
  124. c_angles = CFrame.Angles;
  125. i_new = Instance.new
  126. Humanoid:ClearAllChildren();
  127. local isAttacking = false
  128. local isSprinting = false
  129. local Animations = false
  130. local Angle = 0
  131. local Axis = 0
  132. local angleSpeed = 1
  133. local axisSpeed = angleSpeed
  134. local currentAnim
  135. local levetatingheight = 3
  136. local WalkType = "Ground"
  137.  
  138. Humanoid.MaxHealth = 1000
  139. Humanoid.Health = Humanoid.MaxHealth
  140.  
  141. Theme = Instance.new("Sound")
  142. Theme.Parent = Character.Torso
  143. Theme.SoundId = "rbxassetid://269366083"
  144. Theme.Volume = 9.6
  145. Theme.Looped = true
  146. Theme.Pitch = 1
  147. Theme:Play()
  148.  
  149. function swait(num)
  150. if num == 0 or num == nil then
  151. game:GetService("RunService").Stepped:wait(0)
  152. else
  153. for i = 0, num do
  154. game:GetService("RunService").Stepped:wait(0)
  155. end
  156. end
  157. end
  158.  
  159. for i,v in pairs(Character:GetChildren()) do
  160. if v:IsA('ShirtGraphic') then
  161. v:Destroy()
  162. end
  163. end
  164.  
  165. for i,v in pairs(Character:GetChildren()) do
  166. if v:IsA('CharacterMesh') then
  167. v:Destroy()
  168. end
  169. end
  170.  
  171. for i,v in pairs(Character:GetChildren()) do
  172. if v:IsA('Accoutrement') or v:IsA('Shirt') or v:IsA('Pants') then
  173. v:Destroy()
  174. elseif v:IsA('Part') and v.Name=='Head' then
  175. v.face:Destroy()
  176. end
  177. end
  178.  
  179.  
  180. Character['Body Colors'].HeadColor=BrickColor.new('Reddish brown')
  181. Character['Body Colors'].TorsoColor=BrickColor.new('Reddish brown')
  182. Character['Body Colors'].RightArmColor=BrickColor.new('Reddish brown')
  183. Character['Body Colors'].LeftArmColor=BrickColor.new('Reddish brown')
  184. Character['Body Colors'].RightLegColor=BrickColor.new('Reddish brown')
  185. Character['Body Colors'].LeftLegColor=BrickColor.new('Reddish brown')
  186.  
  187. shirt = Instance.new("Shirt",Character)
  188. pants = Instance.new("Pants",Character)
  189. shirt.ShirtTemplate = "rbxassetid://18622157"
  190. pants.PantsTemplate = "rbxassetid://18616286"
  191.  
  192. Humanoid.DisplayDistanceType='None'
  193.  
  194. Head.Transparency = 1
  195. local _Head = Instance.new("Part",Head)
  196. _Head.Name = "_Head"
  197. _Head.Shape = Enum.PartType.Block
  198. _Head.CanCollide = false
  199. _Head.BrickColor = BrickColor.new("Reddish brown")
  200. _Head.Transparency = 0
  201. _Head.Material = "Wood"
  202. _Head.Size = Vector3.new(1.5, 1.5, 1.5)
  203. _Head.TopSurface = Enum.SurfaceType.Smooth
  204. _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
  205. Weld.Part0 = Head
  206. Weld.Part1 = _Head
  207. Weld.C1 = CFrame.new(0,-0.15,0)
  208. _HeadMesh = Instance.new("SpecialMesh",_Head)
  209. _HeadMesh.MeshType = "Sphere"
  210. _HeadMesh.Scale = Vector3.new(1,1,1)
  211.  
  212. local Tael = Instance.new("Part",Character)
  213. Tael.Name = "Tael"
  214. Tael.Shape = Enum.PartType.Block
  215. Tael.CanCollide = false
  216. Tael.BrickColor = BrickColor.new("Dark indigo")
  217. Tael.Transparency = 0
  218. Tael.Material = "Neon"
  219. Tael.Size = Vector3.new(0.5, 0.5, 0.5)
  220. Tael.TopSurface = Enum.SurfaceType.Smooth
  221. Tael.BottomSurface = Enum.SurfaceType.Smooth
  222. local Tael2 = Instance.new("Weld", Tael)
  223. Tael2.Part0 = rootPart
  224. Tael2.Part1 = Tael
  225. Tael2.C1 = CFrame.new(0,-5,3.5)
  226. Mesh = Instance.new("SpecialMesh",Tael)
  227. Mesh.MeshType = "Sphere"
  228. Mesh.Scale = Vector3.new(1,1,1)
  229.  
  230. local Tatl = Instance.new("Part",Character)
  231. Tatl.Name = "Tatl"
  232. Tatl.Shape = Enum.PartType.Block
  233. Tatl.CanCollide = false
  234. Tatl.BrickColor = BrickColor.new("New Yeller")
  235. Tatl.Transparency = 0
  236. Tatl.Material = "Neon"
  237. Tatl.Size = Vector3.new(0.5, 0.5, 0.5)
  238. Tatl.TopSurface = Enum.SurfaceType.Smooth
  239. Tatl.BottomSurface = Enum.SurfaceType.Smooth
  240. local Tatl2 = Instance.new("Weld", Tatl)
  241. Tatl2.Part0 = rootPart
  242. Tatl2.Part1 = Tatl
  243. Tatl2.C1 = CFrame.new(0,-2,3.5)
  244. Mesh = Instance.new("SpecialMesh",Tatl)
  245. Mesh.MeshType = "Sphere"
  246. Mesh.Scale = Vector3.new(1,1,1)
  247.  
  248.  
  249. GUI = Instance.new("BillboardGui",Tael)
  250. GUI.Size = UDim2.new(1.3,0,1,0)
  251. GUI.MaxDistance = "inf"
  252. GUI.ExtentsOffset = Vector3.new(0,0.1,0)
  253.  
  254. Wings = Instance.new("ImageLabel",GUI)
  255. Wings.Position = UDim2.new(0,0,0,0)
  256. Wings.Image = "rbxassetid://1345656252"
  257. Wings.BackgroundTransparency = 1
  258. Wings.Size = UDim2.new(1,0,1,0)
  259.  
  260. GUI2 = Instance.new("BillboardGui",Tatl)
  261. GUI2.Size = UDim2.new(1.3,0,1,0)
  262. GUI2.MaxDistance = "inf"
  263. GUI2.ExtentsOffset = Vector3.new(0,0.1,0)
  264.  
  265. Wings2 = Instance.new("ImageLabel",GUI2)
  266. Wings2.Position = UDim2.new(0,0,0,0)
  267. Wings2.Image = "rbxassetid://1345656252"
  268. Wings2.BackgroundTransparency = 1
  269. Wings2.Size = UDim2.new(1,0,1,0)
  270.  
  271. coroutine.wrap(function()
  272. while true do
  273. for i = 1,5 do
  274. GUI.Size = GUI.Size - UDim2.new(0.1,0,0,0)
  275. GUI2.Size = GUI2.Size - UDim2.new(0.1,0,0,0)
  276. swait()
  277. end
  278. for i = 1,5 do
  279. GUI.Size = GUI.Size + UDim2.new(0.1,0,0,0)
  280. GUI2.Size = GUI2.Size + UDim2.new(0.1,0,0,0)
  281. swait()
  282. end
  283. end
  284. end)()
  285.  
  286.  
  287. atch0 = Instance.new("Attachment",Tatl)
  288. atch0.Position = Vector3.new(0,0,Tatl.Size.Z/2)
  289. atch1 = Instance.new("Attachment",Tatl)
  290. atch1.Position = Vector3.new(0,0,-Tatl.Size.Z/2)
  291. trail = Instance.new("Trail",Tatl)
  292. trail.Attachment0 = atch0
  293. trail.Attachment1 = atch1
  294. trail.Lifetime = 0.2
  295. trail.Enabled = true
  296. trail.LightEmission = 1
  297. trail.LightInfluence = 0
  298. trail.FaceCamera = true
  299. trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  300. trail.Color = ColorSequence.new(Color3.new(1,1,0))
  301. trail.Transparency = NumberSequence.new(0,1)
  302.  
  303. atch2 = Instance.new("Attachment",Tael)
  304. atch2.Position = Vector3.new(0,0,Tael.Size.Z/2)
  305. atch3 = Instance.new("Attachment",Tael)
  306. atch3.Position = Vector3.new(0,0,-Tael.Size.Z/2)
  307. trail2 = Instance.new("Trail",Tael)
  308. trail2.Attachment0 = atch2
  309. trail2.Attachment1 = atch3
  310. trail2.Lifetime = 0.2
  311. trail2.Enabled = true
  312. trail2.LightEmission = 1
  313. trail2.LightInfluence = 0
  314. trail2.FaceCamera = true
  315. trail2.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  316. trail2.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133))
  317. trail2.Transparency = NumberSequence.new(0,1)
  318.  
  319. Twinkles=Instance.new('ParticleEmitter',Tael)
  320. Twinkles.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133))
  321. Twinkles.LightEmission=1
  322. Twinkles.Texture='rbxassetid://187012669'
  323. Twinkles.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 0.05, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  324. Twinkles.EmissionDirection='Back'
  325. Twinkles.Lifetime = NumberRange.new(0.5)
  326. Twinkles.Rate = 10
  327. Twinkles.SpreadAngle=Vector2.new(-90,90)
  328.  
  329. Twinkles=Instance.new('ParticleEmitter',Tatl)
  330. Twinkles.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  331. Twinkles.LightEmission=1
  332. Twinkles.Texture='rbxassetid://187012669'
  333. Twinkles.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 0.05, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  334. Twinkles.EmissionDirection='Back'
  335. Twinkles.Lifetime = NumberRange.new(0.5)
  336. Twinkles.Rate = 10
  337. Twinkles.SpreadAngle=Vector2.new(-90,90)
  338.  
  339. local Particle = Instance.new("ParticleEmitter",Tael)
  340. Particle.Enabled = true
  341. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  342. Particle.LightEmission = 1
  343. Particle.Rate = 2000
  344. Particle.ZOffset = 1
  345. Particle.Lifetime = NumberRange.new(0.5)
  346. Particle.Speed = NumberRange.new(1)
  347. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
  348. Particle.Rotation = NumberRange.new(-180, 180)
  349. Particle.RotSpeed = NumberRange.new(-180, 180)
  350. Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
  351. Particle.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
  352. Particle.VelocitySpread = 360
  353. Particle.LockedToPart = false
  354.  
  355. local Particle = Instance.new("ParticleEmitter",Tatl)
  356. Particle.Enabled = true
  357. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  358. Particle.LightEmission = 1
  359. Particle.Rate = 2000
  360. Particle.ZOffset = 1
  361. Particle.Lifetime = NumberRange.new(0.5)
  362. Particle.Speed = NumberRange.new(1)
  363. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
  364. Particle.Rotation = NumberRange.new(-180, 180)
  365. Particle.RotSpeed = NumberRange.new(-180, 180)
  366. Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
  367. Particle.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0),Color3.fromRGB(255, 255, 0))
  368. Particle.VelocitySpread = 360
  369. Particle.LockedToPart = false
  370.  
  371.  
  372. local Beak = Instance.new("Part",Head)
  373. Beak.Name = "Beak"
  374. Beak.Shape = Enum.PartType.Ball
  375. Beak.CanCollide = false
  376. Beak.Color = Color3.new(0,0,0)
  377. Beak.Transparency = 0
  378. Beak.Material = "SmoothPlastic"
  379. Beak.Size = Vector3.new(0.1, 0.1, 0.1)
  380. Beak.TopSurface = Enum.SurfaceType.Smooth
  381. Beak.BottomSurface = Enum.SurfaceType.Smooth
  382. local Weld = Instance.new("Weld", Beak)
  383. Weld.Part0 = Head
  384. Weld.Part1 = Beak
  385. Weld.C1 = CFrame.new(0,0.1,0.7)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
  386. BeakMesh = Instance.new("FileMesh",Beak)
  387. BeakMesh.MeshId = "http://www.roblox.com/asset/?id=1241049633"
  388. BeakMesh.TextureId = "http://www.roblox.com/asset/?id=1179215218"
  389. BeakMesh.Scale = Vector3.new(0.5,0.15,0.1)
  390. BeakMesh.VertexColor = Vector3.new(1,0.5,0)
  391.  
  392. local Mask = Instance.new("Part",Head)
  393. Mask.Name = "Majora's Mask"
  394. Mask.Shape = Enum.PartType.Ball
  395. Mask.CanCollide = false
  396. Mask.Color = Color3.new(0,0,0)
  397. Mask.Transparency = 1
  398. Mask.Material = "SmoothPlastic"
  399. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  400. Mask.TopSurface = Enum.SurfaceType.Smooth
  401. Mask.BottomSurface = Enum.SurfaceType.Smooth
  402. local MaskWeld = Instance.new("Weld", Mask)
  403. MaskWeld.Part0 = Head
  404. MaskWeld.Part1 = Mask
  405. MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
  406. MaskMesh = Instance.new("FileMesh",Mask)
  407. MaskMesh.MeshId = "http://www.roblox.com/asset/?id=2054429467"
  408. MaskMesh.TextureId = "http://www.roblox.com/asset/?id=2054436209"
  409. MaskMesh.Scale = Vector3.new(0.38,0.38,0.38)
  410.  
  411. local Ocarina = Instance.new("Part",Character)
  412. Ocarina.Name = "Link's Ocarina"
  413. Ocarina.Shape = Enum.PartType.Ball
  414. Ocarina.CanCollide = false
  415. Ocarina.Color = Color3.new(0,0,0)
  416. Ocarina.Transparency = 1
  417. Ocarina.Material = "SmoothPlastic"
  418. Ocarina.Size = Vector3.new(0.1, 0.1, 0.1)
  419. Ocarina.TopSurface = Enum.SurfaceType.Smooth
  420. Ocarina.BottomSurface = Enum.SurfaceType.Smooth
  421. local OcarinaWeld = Instance.new("Weld", Ocarina)
  422. OcarinaWeld.Part0 = Left_Arm
  423. OcarinaWeld.Part1 = Ocarina
  424. OcarinaWeld.C1 = CFrame.new(-0.2,0,1)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
  425. OcarinaMesh = Instance.new("FileMesh",Ocarina)
  426. OcarinaMesh.MeshId = "http://www.roblox.com/asset/?id=1591417841"
  427. OcarinaMesh.TextureId = "http://www.roblox.com/asset/?id=1591417870"
  428. OcarinaMesh.Scale = Vector3.new(0.05,0.05,0.05)
  429.  
  430. local Hat = Instance.new("Part",Head)
  431. Hat.Name = "Hat"
  432. Hat.Shape = Enum.PartType.Ball
  433. Hat.CanCollide = false
  434. Hat.Color = Color3.new(0,0,0)
  435. Hat.Transparency = 0
  436. Hat.Material = "SmoothPlastic"
  437. Hat.Size = Vector3.new(0.1, 0.1, 0.1)
  438. Hat.TopSurface = Enum.SurfaceType.Smooth
  439. Hat.BottomSurface = Enum.SurfaceType.Smooth
  440. local Weld = Instance.new("Weld", Hat)
  441. Weld.Part0 = Head
  442. Weld.Part1 = Hat
  443. Weld.C1 = CFrame.new(0,-1,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(0),math.rad(0))
  444. HatMesh = Instance.new("FileMesh",Hat)
  445. HatMesh.MeshId = "http://www.roblox.com/asset/?id=12811687"
  446. HatMesh.TextureId = "http://www.roblox.com/asset/?id=12811694"
  447. HatMesh.Scale = Vector3.new(1.2,1.4,1.4)
  448.  
  449. local Poncho = Instance.new("Part",Torso)
  450. Poncho.Name = "Poncho"
  451. Poncho.Shape = Enum.PartType.Ball
  452. Poncho.CanCollide = false
  453. Poncho.Color = Color3.fromRGB(157, 168, 0)
  454. Poncho.Transparency = 0
  455. Poncho.Material = "SmoothPlastic"
  456. Poncho.Size = Vector3.new(0.1, 0.1, 0.1)
  457. Poncho.TopSurface = Enum.SurfaceType.Smooth
  458. Poncho.BottomSurface = Enum.SurfaceType.Smooth
  459. local Weld = Instance.new("Weld", Poncho)
  460. Weld.Part0 = Torso
  461. Weld.Part1 = Poncho
  462. Weld.C1 = CFrame.new(0.25,-0.05,0.45)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-90),math.rad(0))
  463. PonchoMesh = Instance.new("FileMesh",Poncho)
  464. PonchoMesh.MeshId = "http://www.roblox.com/asset/?id=2057076845"
  465. --PonchoMesh.TextureId = "http://www.roblox.com/asset/?id=12811694"
  466. PonchoMesh.Scale = Vector3.new(0.25,0.2,0.2)
  467.  
  468. local BodMesh = Instance.new("CharacterMesh", Character)
  469. BodMesh.BodyPart = "Torso"
  470. BodMesh.MeshId = "27111894"
  471. local BodMesh = Instance.new("CharacterMesh", Character)
  472. BodMesh.BodyPart = "RightArm"
  473. BodMesh.MeshId = "27111864"
  474. local BodMesh = Instance.new("CharacterMesh", Character)
  475. BodMesh.BodyPart = "LeftArm"
  476. BodMesh.MeshId = "27111419"
  477. local BodMesh = Instance.new("CharacterMesh", Character)
  478. BodMesh.BodyPart = "RightLeg"
  479. BodMesh.MeshId = "27111882"
  480. local BodMesh = Instance.new("CharacterMesh", Character)
  481. BodMesh.BodyPart = "LeftLeg"
  482. BodMesh.MeshId = "27111857"
  483.  
  484. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  485. wld = Instance.new("Weld", wp1)
  486. wld.Part0 = wp0
  487. wld.Part1 = wp1
  488. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  489. return wld
  490. end
  491.  
  492. function noOutline(part)
  493. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  494. end
  495.  
  496. local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
  497. local partie = i_new("Part",parent)
  498. partie.Name=Name
  499. partie.BrickColor = BrickColor.new(Color)
  500. partie.Material = Material
  501. partie.Shape = Shape
  502. partie.Transparency = Transparency
  503. partie.Size = Size
  504. partie.CFrame = CFrame
  505. partie.CanCollide = CanCollide
  506. partie.Anchored = Anchored
  507. return partie
  508. end
  509.  
  510. local REye=Part('REye','New Yeller','Neon',0,'Ball',Vector3.new(.15,.15,.15),CFrame.new(0,0,0),false,false,Character)
  511. newWeld(Head,REye,.305,.13,-.655)
  512. local LEye=Part('LEye','New Yeller','Neon',0,'Ball',Vector3.new(.15,.15,.15),CFrame.new(0,0,0),false,false,Character)
  513. newWeld(Head,LEye,-.305,.13,-.655)
  514. local REye=Part('REye','CGA brown','Neon',0,'Ball',Vector3.new(.2,.2,.2),CFrame.new(0,0,0),false,false,Character)
  515. newWeld(Head,REye,.3,.13,-.625)
  516. local LEye=Part('LEye','CGA brown','Neon',0,'Ball',Vector3.new(.2,.2,.2),CFrame.new(0,0,0),false,false,Character)
  517. newWeld(Head,LEye,-.3,.13,-.625)
  518.  
  519. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  520. local mesh = i_new(Mesh)
  521. mesh.Parent = part
  522. if Mesh == "SpecialMesh" then
  523. mesh.MeshType = meshtype
  524. mesh.MeshId = meshid
  525. end
  526. mesh.Offset = offset
  527. mesh.Scale = scale
  528. return mesh
  529. end
  530.  
  531. function findCloseHumanoid(centre, distance)
  532. local tab = {}
  533. for _, child in pairs(game.Workspace:GetChildren()) do
  534. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  535. local vtors = child.Torso
  536. local mag = math.abs((vtors.Position - centre).magnitude)
  537. if distance >= mag then
  538. table.insert(tab, child.Humanoid)
  539. end
  540. end
  541. end
  542. return tab
  543. end
  544.  
  545. function FindNearestTorso(Position, Distance, SinglePlayer)
  546. if SinglePlayer then
  547. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  548. end
  549. local List = {}
  550. for i, v in pairs(workspace:GetChildren()) do
  551. if v:IsA("Model") then
  552. if v:findFirstChild("Torso") then
  553. if v ~= Character then
  554. if (v.Torso.Position - Position).magnitude <= Distance then
  555. table.insert(List, v)
  556. end
  557. end
  558. end
  559. end
  560. end
  561. return List
  562. end
  563.  
  564. --[[
  565. S = Instance.new("Sound")
  566. S.Parent = Character.Torso
  567. S.SoundId = "rbxassetid://337667089"
  568. S.Volume = 10
  569. S.Looped = false
  570. S.Pitch = 1
  571. S:Play()
  572. --]]
  573.  
  574. mouse = Player:GetMouse()
  575.  
  576.  
  577. attack = false -- Self Explanatory
  578. attack2 = false -- Disables Movement
  579. fattack = false -- Fairies Stop Buzzing and attacks
  580.  
  581. local Effects = Instance.new("Folder",Character)
  582. Effects.Name = "Effects and Decoys"
  583.  
  584. function Intro()
  585. attack = true
  586. attack2 = true
  587. Animations = true
  588.  
  589. local Decoy = Instance.new("Part",Head)
  590. Decoy.Name = "Majora's Decoy"
  591. Decoy.Shape = Enum.PartType.Ball
  592. Decoy.CanCollide = false
  593. Decoy.Anchored = true
  594. Decoy.Color = Color3.new(0,0,0)
  595. Decoy.Transparency = 0
  596. Decoy.Material = "SmoothPlastic"
  597. Decoy.Size = Vector3.new(0.1, 0.1, 0.1)
  598. Decoy.TopSurface = Enum.SurfaceType.Smooth
  599. Decoy.BottomSurface = Enum.SurfaceType.Smooth
  600. Decoy.CFrame = rootPart.CFrame * CFrame.new(0,-2.8,-2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-200),math.rad(0))
  601. Mesh = Instance.new("FileMesh",Decoy)
  602. Mesh.MeshId = "http://www.roblox.com/asset/?id=2054429467"
  603. Mesh.TextureId = "http://www.roblox.com/asset/?id=2054436209"
  604. Mesh.Scale = Vector3.new(0.38,0.38,0.38)
  605.  
  606. for i = 0,1,0.01 do
  607. Decoy.CFrame = rootPart.CFrame * CFrame.new(0,-2.8,-2) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-200),math.rad(0))
  608. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  609. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  610. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.sin(sine/4)/3,math.rad(0),math.rad(0)), 0.15)
  611. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(-math.sin(sine/4)/3,math.rad(0),math.rad(0)), 0.15)
  612. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 10 + i*-10) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  613. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, 0 - math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/7.5)/15,math.rad(0), math.rad(0)), 0.15)
  614. swait()
  615. end
  616. S = Instance.new("Sound")
  617. S.Parent = Character.Torso
  618. S.SoundId = "rbxassetid://2057274656"
  619. S.Volume = 10
  620. S.Looped = false
  621. S.Pitch = 1
  622. S:Play()
  623. for i = 0,1,0.01 do
  624. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  625. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  626. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.15)
  627. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.15)
  628. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(-10), math.rad(0),math.rad(0)), 0.15)
  629. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  630. swait()
  631. end
  632.  
  633.  
  634. for i = 0,1,0.01 do
  635. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(90),math.rad(0),math.rad(-20)), 0.15)
  636. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.15)
  637. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(80),math.rad(0),math.rad(0)), 0.15)
  638. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(80),math.rad(0),math.rad(0)), 0.15)
  639. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.15)
  640. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  641. swait()
  642. end
  643. Decoy.Anchored = false
  644. local Weld = Instance.new("Weld", Decoy)
  645. Weld.Part0 = Torso
  646. Weld.Part1 = Decoy
  647. Weld.C1 = CFrame.new(0,2,-1.5)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),math.rad(0))
  648. for i = 0,1,0.01 do
  649. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(-30)), 0.15)
  650. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(30)), 0.15)
  651. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  652. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  653. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  654. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  655. swait()
  656. end
  657. Decoy.Anchored = true
  658. Weld:Destroy()
  659. for i = 1,18 do
  660. Decoy.CFrame = Decoy.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
  661. swait()
  662. end
  663. for i = 0,1,0.01 do
  664. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(-20)), 0.15)
  665. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(120),math.rad(0),math.rad(20)), 0.15)
  666. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  667. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  668. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  669. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  670. swait()
  671. end
  672. for i = 1,5 do
  673. Decoy.CFrame = Decoy.CFrame * CFrame.new(0,-0.25,0)
  674. swait()
  675. end
  676. Decoy:Destroy()
  677. Mask.Transparency = 0
  678.  
  679. S = Instance.new("Sound")
  680. S.Parent = Character.Torso
  681. S.SoundId = "rbxassetid://2057161687"
  682. S.Volume = 10
  683. S.Looped = false
  684. S.Pitch = 1
  685. S:Play()
  686.  
  687. Theme.SoundId = "rbxassetid://200893259"
  688. Theme:Play()
  689. for i = 0,1,0.01 do
  690. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, 0.2) * c_angles(math.rad(-30),math.rad(-60),math.rad(0)), 0.15)
  691. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, 0.2) * c_angles(math.rad(-30),math.rad(60),math.rad(0)), 0.15)
  692. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
  693. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
  694. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(30), math.rad(0),math.rad(0)), 0.15)
  695. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  696. swait()
  697. end
  698.  
  699. for i = 0,0.05,0.01 do
  700. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.5) * c_angles(math.rad(30),math.rad(-0),math.rad(0)), 0.15)
  701. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.5) * c_angles(math.rad(30),math.rad(0),math.rad(0)), 0.15)
  702. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30),math.rad(0),math.rad(0)), 0.15)
  703. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30),math.rad(0),math.rad(0)), 0.15)
  704. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1,0) * c_angles(math.rad(-30), math.rad(0),math.rad(0)), 0.15)
  705. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  706. swait()
  707. end
  708.  
  709. for i = 0,1,0.01 do
  710. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(-0),math.rad(0)), 0.15)
  711. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(0),math.rad(0)), 0.15)
  712. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  713. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  714. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.5,0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.15)
  715. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  716. swait()
  717. end
  718.  
  719. S = Instance.new("Sound")
  720. S.Parent = Character.Torso
  721. S.SoundId = "rbxassetid://160195008"
  722. S.Volume = 10
  723. S.Looped = false
  724. S.Pitch = 1
  725. S:Play()
  726.  
  727. fattack = true
  728. for i = 0,2,0.01 do
  729. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-30),math.rad(-0),math.rad(0)), 0.15)
  730. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
  731. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-120),math.rad(0),math.rad(0)), 0.15)
  732. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-120),math.rad(0),math.rad(0)), 0.15)
  733. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.5,0) * c_angles(math.rad(30), math.rad(0),math.rad(0)), 0.15)
  734. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20 + math.random(-100,100)/10),math.rad(0), math.rad(math.random(-100,100)/10)), 0.4)
  735. local rng2 = Instance.new("Part",Character)
  736. rng2.Anchored = true
  737. rng2.BrickColor = BrickColor.new("Dark indigo")
  738. rng2.CanCollide = false
  739. rng2.FormFactor = 3
  740. rng2.Name = "Shockwave"
  741. rng2.Size = Vector3.new(1, 1, 1)
  742. rng2.Transparency = 0.35
  743. rng2.TopSurface = 0
  744. rng2.BottomSurface = 0
  745. rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
  746. local rngm2 = Instance.new("SpecialMesh", rng2)
  747. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  748. rngm2.Scale = Vector3.new(0, 0, 0)
  749. rngm2.Offset = Vector3.new(0,0,-0.5)
  750. Spawn(function()
  751. for i = 1, 60, 2 do
  752. rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
  753. rngm2.Scale = Vector3.new(5 + i*0.3, 2 - i*0.1 ,5 + i*0.3)
  754. rng2.Transparency = i/30
  755. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  756. swait()
  757. end
  758. wait()
  759. rng2:Destroy()
  760. end)
  761. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
  762. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
  763. swait()
  764. end
  765. Theme.SoundId = "rbxassetid://302493616"
  766. Theme:Play()
  767. Ocarina.Transparency = 0
  768. Animations = false
  769. attack2 = false
  770. fattack = false
  771. attack = false
  772. end
  773. --[[ Laughing and pointing
  774. function Laugh()
  775. attack = true
  776. attack2 = true
  777. Animations = true
  778. lafz = math.random(1,3)
  779. S = Instance.new("Sound")
  780. S.Parent = Character.Torso
  781. if lafz == 1 then
  782. S.SoundId = "rbxassetid://2057149157"
  783. elseif lafz == 2 then
  784. S.SoundId = "rbxassetid://2057150436"
  785. elseif lafz == 3 then
  786. S.SoundId = "rbxassetid://2057595082"
  787. end
  788. S.Volume = 10
  789. S.Looped = false
  790. S.Pitch = 1
  791. S:Play()
  792. for i = 0,1,0.01 do
  793. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  794. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
  795. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  796. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  797. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(45) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  798. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
  799. MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
  800. swait()
  801. end
  802. MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
  803.  
  804. Animations = false
  805. attack2 = false
  806. attack = false
  807. end
  808. --]]
  809.  
  810. local Create = LoadLibrary("RbxUtility").Create
  811. function Laugh()
  812. attack = true
  813. attack2 = true
  814. Animations = true
  815. lafz = math.random(1,5)
  816. S = Instance.new("Sound")
  817. S.Parent = Character.Torso
  818. if lafz == 1 then
  819. S.SoundId = "rbxassetid://2057149157"
  820. elseif lafz == 2 then
  821. S.SoundId = "rbxassetid://2057150436"
  822. elseif lafz == 3 then
  823. S.SoundId = "rbxassetid://2057595082"
  824. elseif lafz == 4 then
  825. S.SoundId = "rbxassetid://2065249482"
  826. elseif lafz == 5 then
  827. S.SoundId = "rbxassetid://2065252593"
  828. end
  829. S.Volume = 10
  830. S.Looped = false
  831. S.Pitch = 1
  832. S:Play()
  833. S = Instance.new("Sound")
  834. S.Parent = Character.Torso
  835. S.SoundId = "rbxassetid://21338895"
  836. S.Volume = 4
  837. S.Looped = false
  838. S.Pitch = 0.8
  839. S:Play()
  840. laughi = math.random(1,3)
  841. if laughi == 1 then
  842. for i = 0,1,0.01 do
  843. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
  844. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
  845. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  846. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  847. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(10) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  848. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
  849. MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
  850. swait()
  851. end
  852. elseif laughi == 2 then
  853. for i = 0,1,0.01 do
  854. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  855. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
  856. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  857. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  858. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(45) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  859. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
  860. MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
  861. swait()
  862. end
  863. elseif laughi == 3 then
  864. for i = 0,1,0.01 do
  865. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
  866. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
  867. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
  868. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
  869. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
  870. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45) , math.rad(-20) + math.sin(sine/2)/2), 0.15)
  871. MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
  872. swait()
  873. end
  874. end
  875. MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
  876.  
  877. Animations = false
  878. attack2 = false
  879. attack = false
  880. end
  881.  
  882. target = nil
  883. function Laser()
  884. attack = true
  885. attack2 = true
  886. Animations = true
  887.  
  888. local Hitbox = Instance.new("Part",Head)
  889. Hitbox.Name = "Hitbox"
  890. Hitbox.Shape = Enum.PartType.Block
  891. Hitbox.CanCollide = false
  892. Hitbox.Color = Color3.new(0,0,0)
  893. Hitbox.Transparency = 1
  894. Hitbox.Material = "Metal"
  895. Hitbox.Size = Vector3.new(0.25, 0.25, 15)
  896. Hitbox.TopSurface = Enum.SurfaceType.Smooth
  897. Hitbox.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hitbox)
  898. Weld.Part0 = Head
  899. Weld.Part1 = Hitbox
  900. Weld.C1 = CFrame.new(0,0,8)
  901.  
  902. local Lahsr = Instance.new("Part",Head)
  903. Lahsr.Name = "Lahsr"
  904. Lahsr.Shape = Enum.PartType.Block
  905. Lahsr.CanCollide = false
  906. Lahsr.Color = Color3.new(1,0.2,0)
  907. Lahsr.Transparency = 1
  908. Lahsr.Material = "Neon"
  909. Lahsr.Size = Vector3.new(0.25, 0.25, 16)
  910. Lahsr.TopSurface = Enum.SurfaceType.Smooth
  911. Lahsr.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Lahsr)
  912. Weld.Part0 = Head
  913. Weld.Part1 = Lahsr
  914. Weld.C1 = CFrame.new(0.45,-0.24,8)
  915. Miehsh = Instance.new("SpecialMesh",Lahsr)
  916. Miehsh.MeshType = "Sphere"
  917. Miehsh.Scale = Vector3.new(1,1,1)
  918.  
  919. local Layzar = Instance.new("Part",Head)
  920. Layzar.Name = "Layzar"
  921. Layzar.Shape = Enum.PartType.Block
  922. Layzar.CanCollide = false
  923. Layzar.Color = Color3.new(1,0.2,0)
  924. Layzar.Transparency = 1
  925. Layzar.Material = "Neon"
  926. Layzar.Size = Vector3.new(0.25, 0.25, 16)
  927. Layzar.TopSurface = Enum.SurfaceType.Smooth
  928. Layzar.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Layzar)
  929. Weld.Part0 = Head
  930. Weld.Part1 = Layzar
  931. Weld.C1 = CFrame.new(-0.45,-0.24,8)
  932. Miehsh = Instance.new("SpecialMesh",Layzar)
  933. Miehsh.MeshType = "Sphere"
  934. Miehsh.Scale = Vector3.new(1,1,1)
  935.  
  936. S = Instance.new("Sound")
  937. S.Parent = Character.Torso
  938. S.SoundId = "rbxassetid://2057149157"
  939. S.Volume = 10
  940. S.Looped = false
  941. S.Pitch = 1
  942. S:Play()
  943.  
  944. for i = 0,0.15,0.01 do
  945. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(80) + math.sin(sine/7.5)/15), 0.15)
  946. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-80)), 0.15)
  947. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  948. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  949. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-70) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  950. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(70) + math.sin(sine/7.5)/15,math.rad(90), math.rad(0) + math.sin(sine/15)/30), 0.15)
  951. swait()
  952. end
  953. S = Instance.new("Sound")
  954. S.Parent = Character.Torso
  955. S.SoundId = "rbxassetid://215270668"
  956. S.Volume = 5
  957. S.Looped = false
  958. S.Pitch = 1
  959. S:Play()
  960. Lahsr.Transparency = 0
  961. Layzar.Transparency = 0
  962. for i = 0,0.8,0.01 do
  963. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(80) + math.sin(sine/7.5)/15), 0.15)
  964. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-80)), 0.15)
  965. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  966. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  967. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-70) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  968. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(70) + math.sin(sine/7.5)/15,math.rad(90) - i*3.8, math.rad(0) + math.sin(sine/15)/30), 0.15)
  969. Layzar.Transparency = Layzar.Transparency + 0.005
  970. Lahsr.Transparency = Lahsr.Transparency + 0.005
  971. Laserhitbox=Hitbox.Touched:connect(function(hit)
  972. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  973. target = hit.Parent.Name
  974. hit.Parent.Humanoid:TakeDamage(math.random(4,8))
  975. S = Instance.new("Sound")
  976. S.Parent = Character.Torso
  977. S.SoundId = "rbxassetid://545219984"
  978. S.Volume = 8
  979. S.Looped = false
  980. S.Pitch = 1
  981. S:Play()
  982. end
  983. end)
  984.  
  985. local rng2 = Instance.new("Part",Effects)
  986. rng2.Anchored = true
  987. rng2.Color = Color3.new(1,0.2,0)
  988. rng2.CanCollide = false
  989. rng2.FormFactor = 3
  990. rng2.Name = "Shockwave"
  991. rng2.Material = "Neon"
  992. rng2.Size = Vector3.new(1, 1, 1)
  993. rng2.Transparency = 0.35
  994. rng2.TopSurface = 0
  995. rng2.BottomSurface = 0
  996. rng2.CFrame = Head.CFrame
  997. rng2.CFrame = rng2.CFrame * CFrame.new(1,0,-15)
  998. local rngm2 = Instance.new("SpecialMesh", rng2)
  999. rngm2.Scale = Vector3.new(1, 0, 1)
  1000. rngm2.Offset = Vector3.new(0,0,0)
  1001. rngm2.MeshType = "Sphere"
  1002. Spawn(function()
  1003. for i = 1, 60, 2 do
  1004. rngm2.Scale = Vector3.new(2 - i*0.1,2 - i*0.1 ,2 - i*0.1)
  1005. rng2.Transparency = i/30
  1006. swait()
  1007. end
  1008. wait()
  1009. rng2:Destroy()
  1010. end)
  1011.  
  1012. local rng2 = Instance.new("Part",Character)
  1013. rng2.Anchored = true
  1014. rng2.Color = Color3.new(1,0.2,0)
  1015. rng2.CanCollide = false
  1016. rng2.FormFactor = 3
  1017. rng2.Name = "Shockwave"
  1018. rng2.Size = Vector3.new(1, 1, 1)
  1019. rng2.Transparency = 0.35
  1020. rng2.TopSurface = 0
  1021. rng2.BottomSurface = 0
  1022. rng2.CFrame = Head.CFrame
  1023. rng2.CFrame = rng2.CFrame * CFrame.new(0,0,-17) * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1024. local rngm2 = Instance.new("SpecialMesh", rng2)
  1025. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1026. rngm2.Scale = Vector3.new(0, 0, 0)
  1027. rngm2.Offset = Vector3.new(0,0,0)
  1028. Spawn(function()
  1029. for i = 1, 60, 2 do
  1030. rngm2.Scale = Vector3.new(0 + i*0.6, 0 + i*0.6 ,0 + i*0.3)
  1031. rng2.Transparency = i/30
  1032. swait()
  1033. end
  1034. wait()
  1035. rng2:Destroy()
  1036. end)
  1037.  
  1038. target = nil
  1039. swait()
  1040. end
  1041. Lahsr:Destroy()
  1042. Layzar:Destroy()
  1043. Hitbox:Destroy()
  1044.  
  1045. Animations = false
  1046. attack2 = false
  1047. wait(0.25)
  1048. attack = false
  1049. end
  1050.  
  1051. function ShadowBomb()
  1052. attack = true
  1053. attack2 = true
  1054. Animations = true
  1055.  
  1056. local SB = Instance.new("Part",Effects)
  1057. SB.Name = "ShadowBallz"
  1058. SB.Shape = Enum.PartType.Block
  1059. SB.CanCollide = false
  1060. SB.BrickColor = BrickColor.new("Dark indigo")
  1061. SB.Transparency = 0
  1062. SB.Material = "Neon"
  1063. SB.Size = Vector3.new(0.25, 0.25, 0.25)
  1064. SB.TopSurface = Enum.SurfaceType.Smooth
  1065. SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
  1066. SBWeld.Part0 = rootPart
  1067. SBWeld.Part1 = SB
  1068. SBWeld.C1 = CFrame.new(0,-18,0)
  1069. grow = Instance.new("SpecialMesh",SB)
  1070. grow.MeshType = "Sphere"
  1071. grow.Scale = Vector3.new(0,0,0)
  1072.  
  1073. SBS = Instance.new("Sound")
  1074. SBS.Parent = SB
  1075. SBS.SoundId = "rbxassetid://300916082"
  1076. SBS.Volume = 8
  1077. SBS.Looped = false
  1078. SBS.Pitch = 0
  1079. SBS:Play()
  1080.  
  1081. S = Instance.new("Sound")
  1082. S.Parent = Character.Torso
  1083. S.SoundId = "rbxassetid://2061650183"
  1084. S.Volume = 10
  1085. S.Looped = false
  1086. S.Pitch = 1
  1087. S:Play()
  1088. fattack = true
  1089. for i = 0,2.7,0.01 do
  1090. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(160) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  1091. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(160) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-20)), 0.15)
  1092. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-30) - math.sin(sine/7.5)/25), 0.15)
  1093. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(30) + math.sin(sine/7.5)/25), 0.15)
  1094. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, 5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  1095. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(70) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  1096. grow.Scale = grow.Scale + Vector3.new(0.2,0.2,0.2)
  1097. SBS.Pitch = SBS.Pitch + 0.0025
  1098. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
  1099. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
  1100. local rng2 = Instance.new("Part",Character)
  1101. rng2.Anchored = true
  1102. rng2.BrickColor = BrickColor.new("Dark indigo")
  1103. rng2.CanCollide = false
  1104. rng2.FormFactor = 3
  1105. rng2.Name = "Shockwave"
  1106. rng2.Size = Vector3.new(1, 1, 1)
  1107. rng2.Transparency = 0.35
  1108. rng2.TopSurface = 0
  1109. rng2.BottomSurface = 0
  1110. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1111. local rngm2 = Instance.new("SpecialMesh", rng2)
  1112. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1113. rngm2.Scale = Vector3.new(0, 0, 0)
  1114. rngm2.Offset = Vector3.new(0,0,0)
  1115. Spawn(function()
  1116. for i = 1, 60, 2 do
  1117. rngm2.Scale = Vector3.new(0 + i*0.6, 0 + i*0.6 ,0 + i*0.3)
  1118. rng2.Transparency = i/30
  1119. swait()
  1120. end
  1121. wait()
  1122. rng2:Destroy()
  1123. end)
  1124.  
  1125. local rng2 = Instance.new("Part",Character)
  1126. rng2.Anchored = true
  1127. rng2.BrickColor = BrickColor.new("Really black")
  1128. rng2.CanCollide = false
  1129. rng2.FormFactor = 3
  1130. rng2.Name = "Shockwave"
  1131. rng2.Size = Vector3.new(1, 1, 1)
  1132. rng2.Transparency = 0.35
  1133. rng2.TopSurface = 0
  1134. rng2.BottomSurface = 0
  1135. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1136. local rngm2 = Instance.new("SpecialMesh", rng2)
  1137. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1138. rngm2.Scale = Vector3.new(0, 0, 0)
  1139. rngm2.Offset = Vector3.new(0,0,0)
  1140. Spawn(function()
  1141. for i = 1, 60, 2 do
  1142. rngm2.Scale = Vector3.new(0 + i*0.3, 0 + i*0.3 ,0 + i*0.3)
  1143. rng2.Transparency = i/30
  1144. swait()
  1145. end
  1146. wait()
  1147. rng2:Destroy()
  1148. end)
  1149.  
  1150. swait()
  1151. end
  1152. S = Instance.new("Sound")
  1153. S.Parent = Character.Torso
  1154. S.SoundId = "rbxassetid://199145761"
  1155. S.Volume = 5
  1156. S.Looped = false
  1157. S.Pitch = 1
  1158. S:Play()
  1159. Point = Instance.new("BodyGyro")
  1160. Point.Parent = rootPart
  1161. Point.D = 175
  1162. Point.P = 20000
  1163. Point.MaxTorque = Vector3.new(0,4000000,0)
  1164. for i = 0,0.25,0.01 do
  1165. Point.cframe = CFrame.new(rootPart.Position,Mouse.Hit.Position)
  1166. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(90) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  1167. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-20)), 0.15)
  1168. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-30) - math.sin(sine/7.5)/25), 0.15)
  1169. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(30) + math.sin(sine/7.5)/25), 0.15)
  1170. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, 4 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-60) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  1171. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  1172. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
  1173. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
  1174. swait()
  1175. end
  1176. Point:Destroy()
  1177. fattack = false
  1178.  
  1179. SBWeld:Destroy()
  1180.  
  1181. S = Instance.new("Sound")
  1182. S.Parent = SB
  1183. S.SoundId = "rbxassetid://1202657035"
  1184. S.Volume = 8
  1185. S.Looped = false
  1186. S.Pitch = 1
  1187. S.PlayOnRemove = true
  1188.  
  1189. SB.CanCollide = true
  1190. local bodyVelocity2 = Create("BodyVelocity")({
  1191. velocity = (Mouse.Hit.p - SB.CFrame.p).unit * 165,
  1192. P = 5000,
  1193. maxForce = Vector3.new(8000, 8000, 8000),
  1194. Parent = SB
  1195. })
  1196.  
  1197.  
  1198. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1199. SB.Touched:connect(function(hit)
  1200. if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
  1201. for i, v in pairs(FindNearestTorso(SB.CFrame.p, 15)) do
  1202. if v:FindFirstChild('Humanoid') then
  1203. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(40,60)
  1204. end
  1205. end
  1206. local rng2 = Instance.new("Part",Effects)
  1207. rng2.Anchored = true
  1208. rng2.BrickColor = BrickColor.new("Dark indigo")
  1209. rng2.CanCollide = false
  1210. rng2.FormFactor = 3
  1211. rng2.Name = "Shockwave"
  1212. rng2.Material = "Neon"
  1213. rng2.Size = Vector3.new(1, 1, 1)
  1214. rng2.Transparency = 0.35
  1215. rng2.TopSurface = 0
  1216. rng2.BottomSurface = 0
  1217. rng2.CFrame = SB.CFrame
  1218. SB:Destroy()
  1219. local rngm2 = Instance.new("SpecialMesh", rng2)
  1220. rngm2.Scale = Vector3.new(1, 0, 1)
  1221. rngm2.Offset = Vector3.new(0,0,0)
  1222. rngm2.MeshType = "Sphere"
  1223. Spawn(function()
  1224. for i = 1, 60, 2 do
  1225. rngm2.Scale = Vector3.new(13 + i*0.3, 13 + i*0.3 ,13 + i*0.3)
  1226. rng2.Transparency = i/60
  1227. swait()
  1228. end
  1229. wait()
  1230. rng2:Destroy()
  1231. end)
  1232. for i = 1,6 do
  1233. local rng2 = Instance.new("Part",Character)
  1234. rng2.Anchored = true
  1235. rng2.BrickColor = BrickColor.new("Dark indigo")
  1236. rng2.CanCollide = false
  1237. rng2.FormFactor = 3
  1238. rng2.Name = "Shockwave"
  1239. rng2.Size = Vector3.new(1, 1, 1)
  1240. rng2.Transparency = 0.35
  1241. rng2.TopSurface = 0
  1242. rng2.BottomSurface = 0
  1243. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1244. local rngm2 = Instance.new("SpecialMesh", rng2)
  1245. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1246. rngm2.Scale = Vector3.new(0, 0, 0)
  1247. rngm2.Offset = Vector3.new(0,0,-0.5)
  1248. Spawn(function()
  1249. for i = 1, 60, 2 do
  1250. rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
  1251. rng2.Transparency = i/30
  1252. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  1253. swait()
  1254. end
  1255. wait()
  1256. rng2:Destroy()
  1257. end)
  1258.  
  1259. local rng2 = Instance.new("Part",Character)
  1260. rng2.Anchored = true
  1261. rng2.BrickColor = BrickColor.new("Really black")
  1262. rng2.CanCollide = false
  1263. rng2.FormFactor = 3
  1264. rng2.Name = "Shockwave"
  1265. rng2.Size = Vector3.new(1, 1, 1)
  1266. rng2.Transparency = 0.35
  1267. rng2.TopSurface = 0
  1268. rng2.BottomSurface = 0
  1269. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1270. local rngm2 = Instance.new("SpecialMesh", rng2)
  1271. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1272. rngm2.Scale = Vector3.new(0, 0, 0)
  1273. rngm2.Offset = Vector3.new(0,0,-0.5)
  1274. Spawn(function()
  1275. for i = 1, 60, 2 do
  1276. rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
  1277. rng2.Transparency = i/30
  1278. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  1279. swait()
  1280. end
  1281. wait()
  1282. rng2:Destroy()
  1283. end)
  1284. end
  1285. end
  1286. end)
  1287.  
  1288. lafz = math.random(1,3)
  1289. S = Instance.new("Sound")
  1290. S.Parent = Character.Torso
  1291. if lafz == 1 then
  1292. S.SoundId = "rbxassetid://2057149157"
  1293. elseif lafz == 2 then
  1294. S.SoundId = "rbxassetid://2057150436"
  1295. elseif lafz == 3 then
  1296. S.SoundId = "rbxassetid://2057595082"
  1297. end
  1298. S.Volume = 10
  1299. S.Looped = false
  1300. S.Pitch = 1
  1301. S:Play()
  1302. S = Instance.new("Sound")
  1303. S.Parent = Character.Torso
  1304. S.SoundId = "rbxassetid://21338895"
  1305. S.Volume = 4
  1306. S.Looped = false
  1307. S.Pitch = 0.8
  1308. S:Play()
  1309. for i = 0,1,0.01 do
  1310. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
  1311. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.5) * c_angles(math.rad(45) + math.sin(sine/7.5)/15, math.rad(0),math.rad(30)), 0.15)
  1312. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/4)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  1313. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/4)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  1314. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(45) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  1315. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
  1316. MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
  1317. swait()
  1318. end
  1319. MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
  1320.  
  1321. Animations = false
  1322. attack2 = false
  1323. attack = false
  1324. end
  1325.  
  1326. function Attackone()
  1327. attack = true
  1328. fattack = true
  1329. Animations = true
  1330. S = Instance.new("Sound")
  1331. S.Parent = Character.Torso
  1332. S.SoundId = "rbxassetid://1890071374"
  1333. S.Volume = 8
  1334. S.Looped = false
  1335. S.Pitch = 1.7
  1336. S:Play()
  1337.  
  1338. S = Instance.new("Sound")
  1339. S.Parent = Character.Torso
  1340. S.SoundId = "rbxassetid://2064874129"
  1341. S.Volume = 10
  1342. S.Looped = false
  1343. S.Pitch = 1
  1344. S:Play()
  1345.  
  1346. S = Instance.new("Sound")
  1347. S.Parent = Character.Torso
  1348. S.SoundId = "rbxassetid://2066402292"
  1349. S.Volume = 9.5
  1350. S.Looped = false
  1351. S.Pitch = 1
  1352. S.TimePosition = 0.25
  1353. S:Play()
  1354.  
  1355. Tatl2.C1 = CFrame.new(2.5,3,3)
  1356. Tael2.C1 = CFrame.new(-2.5,3,3)
  1357. tale=Tael.Touched:connect(function(hit)
  1358. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  1359. target = hit.Parent.Name
  1360. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  1361. S = Instance.new("Sound")
  1362. S.Parent = Character.Torso
  1363. S.SoundId = "rbxassetid://1907654067"
  1364. S.Volume = 8
  1365. S.Looped = false
  1366. S.Pitch = 1
  1367. S:Play()
  1368. end
  1369. end)
  1370. tattle=Tatl.Touched:connect(function(hit)
  1371. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  1372. target = hit.Parent.Name
  1373. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  1374. S = Instance.new("Sound")
  1375. S.Parent = Character.Torso
  1376. S.SoundId = "rbxassetid://1907654067"
  1377. S.Volume = 8
  1378. S.Looped = false
  1379. S.Pitch = 1
  1380. S:Play()
  1381. end
  1382. end)
  1383. for i = 0,0.08,0.01 do
  1384. rootPart.Velocity = rootPart.CFrame.lookVector * 50
  1385. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
  1386. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
  1387. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-15) - math.sin(sine/7.5)/25), 0.15)
  1388. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) + math.sin(sine/7.5)/25), 0.15)
  1389. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(1 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(-20)), 0.15)
  1390. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
  1391. Tael2.C1 = Tael2.C1 * CFrame.new(0.5,-1,0)
  1392. Tatl2.C1 = Tatl2.C1 * CFrame.new(-0.5,-1,0)
  1393. swait()
  1394. end
  1395. tale:disconnect()
  1396. tattle:disconnect()
  1397. Tael2.C1 = CFrame.new(0,-5,3.5)
  1398. Tatl2.C1 = CFrame.new(0,-2,3.5)
  1399.  
  1400. target = nil
  1401. Animations = false
  1402. fattack = false
  1403. attack = false
  1404. end
  1405.  
  1406. function Attacktwo()
  1407. attack = true
  1408. fattack = true
  1409. Animations = true
  1410. S = Instance.new("Sound")
  1411. S.Parent = Character.Torso
  1412. S.SoundId = "rbxassetid://1890071374"
  1413. S.Volume = 8
  1414. S.Looped = false
  1415. S.Pitch = 1.7
  1416. S:Play()
  1417.  
  1418. S = Instance.new("Sound")
  1419. S.Parent = Character.Torso
  1420. S.SoundId = "rbxassetid://2066402292"
  1421. S.Volume = 9.5
  1422. S.Looped = false
  1423. S.Pitch = 1
  1424. S.TimePosition = 0.25
  1425. S:Play()
  1426.  
  1427. Tatl2.C1 = CFrame.new(2.5,-6,3)
  1428. Tael2.C1 = CFrame.new(-2.5,-6,3)
  1429. tale=Tael.Touched:connect(function(hit)
  1430. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  1431. target = hit.Parent.Name
  1432. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  1433. S = Instance.new("Sound")
  1434. S.Parent = Character.Torso
  1435. S.SoundId = "rbxassetid://1907654067"
  1436. S.Volume = 8
  1437. S.Looped = false
  1438. S.Pitch = 1
  1439. S:Play()
  1440. end
  1441. end)
  1442. tattle=Tatl.Touched:connect(function(hit)
  1443. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  1444. target = hit.Parent.Name
  1445. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  1446. S = Instance.new("Sound")
  1447. S.Parent = Character.Torso
  1448. S.SoundId = "rbxassetid://1907654067"
  1449. S.Volume = 8
  1450. S.Looped = false
  1451. S.Pitch = 1
  1452. S:Play()
  1453. end
  1454. end)
  1455. for i = 0,0.08,0.01 do
  1456. rootPart.Velocity = rootPart.CFrame.lookVector * 50
  1457. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
  1458. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
  1459. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) - math.sin(sine/7.5)/25), 0.15)
  1460. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(15) + math.sin(sine/7.5)/25), 0.15)
  1461. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(-1 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(20)), 0.15)
  1462. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
  1463. Tael2.C1 = Tael2.C1 * CFrame.new(0.5,1,0)
  1464. Tatl2.C1 = Tatl2.C1 * CFrame.new(-0.5,1,0)
  1465. swait()
  1466. end
  1467. tattle:disconnect()
  1468. tale:disconnect()
  1469. Tael2.C1 = CFrame.new(0,-5,3.5)
  1470. Tatl2.C1 = CFrame.new(0,-2,3.5)
  1471.  
  1472. target = nil
  1473. Animations = false
  1474. fattack = false
  1475. attack = false
  1476. end
  1477.  
  1478. function Attackthree()
  1479. attack = true
  1480. fattack = true
  1481. Animations = true
  1482. S = Instance.new("Sound")
  1483. S.Parent = Character.Torso
  1484. S.SoundId = "rbxassetid://1890071374"
  1485. S.Volume = 8
  1486. S.Looped = false
  1487. S.Pitch = 1.8
  1488. S:Play()
  1489. S = Instance.new("Sound")
  1490. S.Parent = Character.Torso
  1491. S.SoundId = "rbxassetid://2057150436"
  1492. S.Volume = 10
  1493. S.Looped = false
  1494. S.Pitch = 1
  1495. S:Play()
  1496. Tatl2.C1 = CFrame.new(1,0,3)
  1497. Tael2.C1 = CFrame.new(-1,0,3)
  1498. tale=Tael.Touched:connect(function(hit)
  1499. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  1500. target = hit.Parent.Name
  1501. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  1502. S = Instance.new("Sound")
  1503. S.Parent = Character.Torso
  1504. S.SoundId = "rbxassetid://1907654067"
  1505. S.Volume = 8
  1506. S.Looped = false
  1507. S.Pitch = 1
  1508. S:Play()
  1509. end
  1510. end)
  1511. tattle=Tatl.Touched:connect(function(hit)
  1512. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  1513. target = hit.Parent.Name
  1514. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  1515. S = Instance.new("Sound")
  1516. S.Parent = Character.Torso
  1517. S.SoundId = "rbxassetid://1907654067"
  1518. S.Volume = 8
  1519. S.Looped = false
  1520. S.Pitch = 1
  1521. S:Play()
  1522. end
  1523. end)
  1524. for i = 0,0.4,0.01 do
  1525. rootPart.Velocity = rootPart.CFrame.lookVector * 50
  1526. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.5) * c_angles(math.rad(45) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
  1527. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
  1528. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/2)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  1529. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(30) - math.sin(sine/2)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  1530. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) - math.sin(sine/15)/15 , math.rad(180), math.rad(0)), 0.15)
  1531. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(5) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/2)/2), 0.15)
  1532. MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
  1533. local rng2 = Instance.new("Part",Character)
  1534. rng2.Anchored = true
  1535. rng2.BrickColor = BrickColor.new("Dark indigo")
  1536. rng2.CanCollide = false
  1537. rng2.FormFactor = 3
  1538. rng2.Name = "Shockwave"
  1539. rng2.Size = Vector3.new(1, 1, 1)
  1540. rng2.Transparency = 0.6
  1541. rng2.TopSurface = 0
  1542. rng2.BottomSurface = 0
  1543. rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90))
  1544. local rngm2 = Instance.new("SpecialMesh", rng2)
  1545. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1546. rngm2.Scale = Vector3.new(0, 0, 0)
  1547. rngm2.Offset = Vector3.new(0,-2,-0.5)
  1548. Spawn(function()
  1549. for i = 1, 60, 2 do
  1550. rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
  1551. rngm2.Scale = Vector3.new(5 + i*0.3, 9 + i*0.1 ,5 + i*0.3)
  1552. rng2.Transparency = i/15
  1553. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  1554. swait()
  1555. end
  1556. wait()
  1557. rng2:Destroy()
  1558. end)
  1559. swait()
  1560. end
  1561. tattle:disconnect()
  1562. tale:disconnect()
  1563. MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
  1564. Tael2.C1 = CFrame.new(0,-5,3.5)
  1565. Tatl2.C1 = CFrame.new(0,-2,3.5)
  1566.  
  1567. target = nil
  1568. Animations = false
  1569. fattack = false
  1570. attack = false
  1571. end
  1572.  
  1573. function Attackfour()
  1574. attack = true
  1575. fattack = true
  1576. Animations = true
  1577. Tatl2.C1 = CFrame.new(2,0,-1)
  1578. Tael2.C1 = CFrame.new(-2,0,-1)
  1579. con1=Head.Touched:connect(function(hit)
  1580. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  1581. target = hit.Parent.Name
  1582. hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  1583. S = Instance.new("Sound")
  1584. S.Parent = Character.Torso
  1585. S.SoundId = "rbxassetid://1907654067"
  1586. S.Volume = 8
  1587. S.Looped = false
  1588. S.Pitch = 1
  1589. S:Play()
  1590. end
  1591. end)
  1592. for i = 0,0.25,0.01 do
  1593. rootPart.Velocity = rootPart.CFrame.lookVector * 80
  1594. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-30) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1595. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  1596. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-20) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  1597. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-30) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  1598. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-40) - math.sin(sine/15)/15, math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  1599. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(40) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  1600. swait()
  1601. end
  1602. con1:disconnect()
  1603. Tael2.C1 = CFrame.new(0,-5,3.5)
  1604. Tatl2.C1 = CFrame.new(0,-2,3.5)
  1605.  
  1606. target = nil
  1607. Animations = false
  1608. fattack = false
  1609. attack = false
  1610. end
  1611.  
  1612. function Attackfive()
  1613. attack = true
  1614. fattack = true
  1615. Animations = true
  1616. S = Instance.new("Sound")
  1617. S.Parent = Character.Torso
  1618. S.SoundId = "rbxassetid://1890071374"
  1619. S.Volume = 8
  1620. S.Looped = false
  1621. S.Pitch = 1.7
  1622. S:Play()
  1623.  
  1624. twirl = Instance.new("Sound")
  1625. twirl.Parent = Character.Torso
  1626. twirl.SoundId = "rbxassetid://1152719084"
  1627. twirl.Volume = 8
  1628. twirl.Looped = false
  1629. twirl.Pitch = 1.7
  1630. twirl:Play()
  1631.  
  1632. S = Instance.new("Sound")
  1633. S.Parent = Character.Torso
  1634. S.SoundId = "rbxassetid://2065259544"
  1635. S.Volume = 10
  1636. S.Looped = false
  1637. S.Pitch = 1
  1638. S:Play()
  1639.  
  1640. Tatl2.C1 = CFrame.new(5,-1,0)
  1641. Tael2.C1 = CFrame.new(-6,0,0)
  1642. tale=Tael.Touched:connect(function(hit)
  1643. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  1644. hit.Parent.Humanoid:TakeDamage(math.random(4,6))
  1645. S = Instance.new("Sound")
  1646. S.Parent = Character.Torso
  1647. S.SoundId = "rbxassetid://1907654067"
  1648. S.Volume = 8
  1649. S.Looped = false
  1650. S.Pitch = 1
  1651. S:Play()
  1652. end
  1653. end)
  1654. tattle=Tatl.Touched:connect(function(hit)
  1655. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  1656. hit.Parent.Humanoid:TakeDamage(math.random(4,6))
  1657. S = Instance.new("Sound")
  1658. S.Parent = Character.Torso
  1659. S.SoundId = "rbxassetid://1907654067"
  1660. S.Volume = 8
  1661. S.Looped = false
  1662. S.Pitch = 1
  1663. S:Play()
  1664. end
  1665. end)
  1666. for i = 0,0.5,0.01 do
  1667. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(90) + math.sin(sine/7.5)/15), 0.15)
  1668. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-90)), 0.15)
  1669. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  1670. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  1671. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15, math.rad(0) - i*30, math.rad(0)), 0.15)
  1672. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
  1673. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(30),math.rad(0))
  1674. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(30),math.rad(0))
  1675. swait()
  1676. end
  1677.  
  1678. S = Instance.new("Sound")
  1679. S.Parent = Character.Torso
  1680. S.SoundId = "rbxassetid://2066402292"
  1681. S.Volume = 9.5
  1682. S.Looped = false
  1683. S.Pitch = 1
  1684. S.TimePosition = 0.25
  1685. S:Play()
  1686.  
  1687. twirl:Destroy()
  1688. tale:disconnect()
  1689. tattle:disconnect()
  1690. Tael2.C1 = CFrame.new(0,-5,3.5)
  1691. Tatl2.C1 = CFrame.new(0,-2,3.5)
  1692.  
  1693. target = nil
  1694. Animations = false
  1695. fattack = false
  1696. attack = false
  1697. end
  1698.  
  1699. function Attacksix()
  1700. attack = true
  1701. fattack = true
  1702. Animations = true
  1703.  
  1704. S = Instance.new("Sound")
  1705. S.Parent = Character.Torso
  1706. S.SoundId = "rbxassetid://2061663467"
  1707. S.Volume = 10
  1708. S.Looped = false
  1709. S.Pitch = 1
  1710. S:Play()
  1711.  
  1712. Tatl2.C1 = CFrame.new(2.5,3,3)
  1713. Tael2.C1 = CFrame.new(-2.5,3,3)
  1714.  
  1715. for i = 0,0.08,0.01 do
  1716. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
  1717. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
  1718. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  1719. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  1720. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, 10 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(0)), 0.15)
  1721. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
  1722. Tael2.C1 = CFrame.new(2,-3 - math.sin(sine/7.5)/20,-1)
  1723. Tatl2.C1 = CFrame.new(-2,-3 + math.sin(sine/7.5)/12,-1)
  1724. swait()
  1725. end
  1726.  
  1727. for i = 0,0.08,0.01 do
  1728. rootPart.Velocity = rootPart.CFrame.lookVector * 100
  1729. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.3)
  1730. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(120) + math.sin(sine/7.5)/15, math.rad(10),math.rad(30)), 0.3)
  1731. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  1732. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  1733. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.rad(0)), 0.15)
  1734. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.3)
  1735. Tael2.C1 = CFrame.new(2,-3 - math.sin(sine/7.5)/20,-1)
  1736. Tatl2.C1 = CFrame.new(-2,-3 + math.sin(sine/7.5)/12,-1)
  1737. swait()
  1738. end
  1739. local rng2 = Instance.new("Part",Character)
  1740. rng2.Anchored = true
  1741. rng2.BrickColor = BrickColor.new("Medium stone grey")
  1742. rng2.CanCollide = false
  1743. rng2.FormFactor = 3
  1744. rng2.Name = "Shockwave"
  1745. rng2.Size = Vector3.new(1, 1, 1)
  1746. rng2.Transparency = 0.35
  1747. rng2.TopSurface = 0
  1748. rng2.BottomSurface = 0
  1749. rng2.CFrame = rootPart.CFrame
  1750. local rngm2 = Instance.new("SpecialMesh", rng2)
  1751. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1752. rngm2.Scale = Vector3.new(1, 0, 1)
  1753. rngm2.Offset = Vector3.new(0,0,-2)
  1754. Spawn(function()
  1755. for i = 1, 60, 2 do
  1756. rngm2.Scale = Vector3.new(1 + i*0.3, 5 - i*0.1 ,1 + i*0.3)
  1757. rng2.Transparency = i/30
  1758. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  1759. swait()
  1760. end
  1761. wait()
  1762. rng2:Destroy()
  1763. end)
  1764. S = Instance.new("Sound")
  1765. S.Parent = Character.Torso
  1766. S.SoundId = "rbxassetid://2064874783"
  1767. S.Volume = 8
  1768. S.Looped = false
  1769. S.Pitch = 1
  1770. S:Play()
  1771. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  1772. if v:FindFirstChild('Humanoid') then
  1773. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10,20)
  1774. end
  1775. end
  1776. Tael2.C1 = CFrame.new(0,-5,3.5)
  1777. Tatl2.C1 = CFrame.new(0,-2,3.5)
  1778.  
  1779. target = nil
  1780. Animations = false
  1781. fattack = false
  1782. attack = false
  1783. end
  1784.  
  1785. function Attackseven()
  1786. attack = true
  1787. fattack = true
  1788. Animations = true
  1789. S = Instance.new("Sound")
  1790. S.Parent = Character.Torso
  1791. S.SoundId = "rbxassetid://1890059896"
  1792. S.Volume = 8
  1793. S.Looped = false
  1794. S.Pitch = 1.8
  1795. S:Play()
  1796.  
  1797. S = Instance.new("Sound")
  1798. S.Parent = Character.Torso
  1799. S.SoundId = "rbxassetid://2057595082"
  1800. S.Volume = 10
  1801. S.Looped = false
  1802. S.Pitch = 1
  1803. S:Play()
  1804.  
  1805. twirl = Instance.new("Sound")
  1806. twirl.Parent = Character.Torso
  1807. twirl.SoundId = "rbxassetid://1152719084"
  1808. twirl.Volume = 8
  1809. twirl.Looped = false
  1810. twirl.Pitch = 1.7
  1811. twirl:Play()
  1812. Tatl2.C1 = CFrame.new(5,0,0)
  1813. Tael2.C1 = CFrame.new(-5,0,0)
  1814. for i = 0,0.35,0.01 do
  1815. rootPart.Velocity = rootPart.CFrame.lookVector * 100
  1816. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(80) + math.sin(sine/7.5)/15), 0.15)
  1817. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(0),math.rad(-80)), 0.15)
  1818. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  1819. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  1820. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-70) - math.sin(sine/15)/15 , math.rad(0) - i*30, math.rad(0)), 0.15)
  1821. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(68) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  1822. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(25))
  1823. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(25))
  1824. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  1825. if v:FindFirstChild('Humanoid') then
  1826. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5,8)
  1827. end
  1828. end
  1829. local rng2 = Instance.new("Part",Character)
  1830. rng2.Anchored = true
  1831. rng2.BrickColor = BrickColor.new("Dark indigo")
  1832. rng2.CanCollide = false
  1833. rng2.FormFactor = 3
  1834. rng2.Name = "Shockwave"
  1835. rng2.Size = Vector3.new(1, 1, 1)
  1836. rng2.Transparency = 0.35
  1837. rng2.TopSurface = 0
  1838. rng2.BottomSurface = 0
  1839. rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90))
  1840. local rngm2 = Instance.new("SpecialMesh", rng2)
  1841. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1842. rngm2.Scale = Vector3.new(0, 0, 0)
  1843. rngm2.Offset = Vector3.new(0,-5,-0.5)
  1844. Spawn(function()
  1845. for i = 1, 60, 2 do
  1846. rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
  1847. rngm2.Scale = Vector3.new(4 + i*0.3, 8 + i*0.1 ,4 + i*0.3)
  1848. rng2.Transparency = i/30
  1849. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  1850. swait()
  1851. end
  1852. wait()
  1853. rng2:Destroy()
  1854. end)
  1855. swait()
  1856. end
  1857. twirl:Destroy()
  1858. Tael2.C1 = CFrame.new(0,-5,3.5)
  1859. Tatl2.C1 = CFrame.new(0,-2,3.5)
  1860.  
  1861. target = nil
  1862. Animations = false
  1863. fattack = false
  1864. attack = false
  1865. end
  1866.  
  1867. function ShadowBallBarrage()
  1868. local SB = Instance.new("Part",Effects)
  1869. SB.Name = "ShadowBallz"
  1870. SB.Shape = Enum.PartType.Block
  1871. SB.CanCollide = false
  1872. SB.BrickColor = BrickColor.new("Dark indigo")
  1873. SB.Transparency = 0
  1874. SB.Material = "Neon"
  1875. SB.Size = Vector3.new(0.25, 0.25, 0.25)
  1876. SB.TopSurface = Enum.SurfaceType.Smooth
  1877. SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
  1878. SBWeld.Part0 = Right_Arm
  1879. SBWeld.Part1 = SB
  1880. SBWeld.C1 = CFrame.new(0,1,0)
  1881. boom = Instance.new("SpecialMesh",SB)
  1882. boom.MeshType = "Sphere"
  1883. boom.Scale = Vector3.new(3,3,3)
  1884. S = Instance.new("Sound")
  1885. S.Parent = SB
  1886. S.SoundId = "rbxassetid://315746833"
  1887. S.Volume = 5
  1888. S.Looped = false
  1889. S.Pitch = 2
  1890. S:Play()
  1891.  
  1892. S = Instance.new("Sound")
  1893. S.Parent = SB
  1894. S.SoundId = "rbxassetid://203691653"
  1895. S.Volume = 8
  1896. S.Looped = false
  1897. S.Pitch = 1
  1898. S.PlayOnRemove = true
  1899. for i = 0,0.04,0.01 do
  1900. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-30) - math.sin(sine/7.5)/15, math.rad(-90) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  1901. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  1902. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  1903. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  1904. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(10)), 0.15)
  1905. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
  1906. swait()
  1907. end
  1908. for i = 0,0.05,0.01 do
  1909. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(120) - math.sin(sine/7.5)/15, math.rad(-90) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  1910. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  1911. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  1912. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  1913. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(20)), 0.15)
  1914. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
  1915. swait()
  1916. end
  1917.  
  1918. SBWeld:Destroy()
  1919. SB.CanCollide = true
  1920. local bodyVelocity2 = Create("BodyVelocity")({
  1921. velocity = (Mouse.Hit.p - SB.CFrame.p).unit * 165,
  1922. P = 5000,
  1923. maxForce = Vector3.new(8000, 8000, 8000),
  1924. Parent = SB
  1925. })
  1926.  
  1927. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1928. SB.Touched:connect(function(hit)
  1929. if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
  1930. for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
  1931. if v:FindFirstChild('Humanoid') then
  1932. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,66)/10
  1933. end
  1934. end
  1935. local rng2 = Instance.new("Part",Effects)
  1936. rng2.Anchored = true
  1937. rng2.BrickColor = BrickColor.new("Dark indigo")
  1938. rng2.CanCollide = false
  1939. rng2.FormFactor = 3
  1940. rng2.Name = "Shockwave"
  1941. rng2.Material = "Neon"
  1942. rng2.Size = Vector3.new(1, 1, 1)
  1943. rng2.Transparency = 0.35
  1944. rng2.TopSurface = 0
  1945. rng2.BottomSurface = 0
  1946. rng2.CFrame = SB.CFrame
  1947. SB:Destroy()
  1948. local rngm2 = Instance.new("SpecialMesh", rng2)
  1949. rngm2.Scale = Vector3.new(1, 0, 1)
  1950. rngm2.Offset = Vector3.new(0,0,0)
  1951. rngm2.MeshType = "Sphere"
  1952. Spawn(function()
  1953. for i = 1, 60, 2 do
  1954. rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3)
  1955. rng2.Transparency = i/60
  1956. swait()
  1957. end
  1958. wait()
  1959. rng2:Destroy()
  1960. end)
  1961. for i = 1,6 do
  1962. local rng2 = Instance.new("Part",Character)
  1963. rng2.Anchored = true
  1964. rng2.BrickColor = BrickColor.new("Dark indigo")
  1965. rng2.CanCollide = false
  1966. rng2.FormFactor = 3
  1967. rng2.Name = "Shockwave"
  1968. rng2.Size = Vector3.new(1, 1, 1)
  1969. rng2.Transparency = 0.35
  1970. rng2.TopSurface = 0
  1971. rng2.BottomSurface = 0
  1972. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1973. local rngm2 = Instance.new("SpecialMesh", rng2)
  1974. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1975. rngm2.Scale = Vector3.new(0, 0, 0)
  1976. rngm2.Offset = Vector3.new(0,0,-0.5)
  1977. Spawn(function()
  1978. for i = 1, 60, 2 do
  1979. rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
  1980. rng2.Transparency = i/30
  1981. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  1982. swait()
  1983. end
  1984. wait()
  1985. rng2:Destroy()
  1986. end)
  1987.  
  1988. local rng2 = Instance.new("Part",Character)
  1989. rng2.Anchored = true
  1990. rng2.BrickColor = BrickColor.new("Really black")
  1991. rng2.CanCollide = false
  1992. rng2.FormFactor = 3
  1993. rng2.Name = "Shockwave"
  1994. rng2.Size = Vector3.new(1, 1, 1)
  1995. rng2.Transparency = 0.35
  1996. rng2.TopSurface = 0
  1997. rng2.BottomSurface = 0
  1998. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1999. local rngm2 = Instance.new("SpecialMesh", rng2)
  2000. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2001. rngm2.Scale = Vector3.new(0, 0, 0)
  2002. rngm2.Offset = Vector3.new(0,0,-0.5)
  2003. Spawn(function()
  2004. for i = 1, 60, 2 do
  2005. rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
  2006. rng2.Transparency = i/30
  2007. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2008. swait()
  2009. end
  2010. wait()
  2011. rng2:Destroy()
  2012. end)
  2013. end
  2014. end
  2015. end)
  2016. end
  2017.  
  2018. function ShadowBallBarrage2()
  2019. local SB = Instance.new("Part",Effects)
  2020. SB.Name = "ShadowBallz"
  2021. SB.Shape = Enum.PartType.Block
  2022. SB.CanCollide = false
  2023. SB.BrickColor = BrickColor.new("Dark indigo")
  2024. SB.Transparency = 0
  2025. SB.Material = "Neon"
  2026. SB.Size = Vector3.new(0.25, 0.25, 0.25)
  2027. SB.TopSurface = Enum.SurfaceType.Smooth
  2028. SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
  2029. SBWeld.Part0 = Left_Arm
  2030. SBWeld.Part1 = SB
  2031. SBWeld.C1 = CFrame.new(0,1,0)
  2032. booem = Instance.new("SpecialMesh",SB)
  2033. booem.MeshType = "Sphere"
  2034. booem.Scale = Vector3.new(3,3,3)
  2035. S = Instance.new("Sound")
  2036. S.Parent = SB
  2037. S.SoundId = "rbxassetid://315746833"
  2038. S.Volume = 5
  2039. S.Looped = false
  2040. S.Pitch = 2
  2041. S:Play()
  2042.  
  2043. S = Instance.new("Sound")
  2044. S.Parent = SB
  2045. S.SoundId = "rbxassetid://203691653"
  2046. S.Volume = 8
  2047. S.Looped = false
  2048. S.Pitch = 1
  2049. S.PlayOnRemove = true
  2050. for i = 0,0.04,0.01 do
  2051. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  2052. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(-30) + math.sin(sine/7.5)/15, math.rad(90),math.rad(0)), 0.15)
  2053. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  2054. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  2055. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(-10)), 0.15)
  2056. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
  2057. swait()
  2058. end
  2059. for i = 0,0.05,0.01 do
  2060. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  2061. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(90),math.rad(0)), 0.15)
  2062. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  2063. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  2064. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(-20)), 0.15)
  2065. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
  2066. swait()
  2067. end
  2068.  
  2069. SBWeld:Destroy()
  2070. SB.CanCollide = true
  2071. local bodyVelocity2 = Create("BodyVelocity")({
  2072. velocity = (Mouse.Hit.p - SB.CFrame.p).unit * 165,
  2073. P = 5000,
  2074. maxForce = Vector3.new(8000, 8000, 8000),
  2075. Parent = SB
  2076. })
  2077.  
  2078.  
  2079. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2080. SB.Touched:connect(function(hit)
  2081. if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
  2082. for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
  2083. if v:FindFirstChild('Humanoid') then
  2084. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,66)/10
  2085. end
  2086. end
  2087. local rng2 = Instance.new("Part",Effects)
  2088. rng2.Anchored = true
  2089. rng2.BrickColor = BrickColor.new("Dark indigo")
  2090. rng2.CanCollide = false
  2091. rng2.FormFactor = 3
  2092. rng2.Name = "Shockwave"
  2093. rng2.Material = "Neon"
  2094. rng2.Size = Vector3.new(1, 1, 1)
  2095. rng2.Transparency = 0.35
  2096. rng2.TopSurface = 0
  2097. rng2.BottomSurface = 0
  2098. rng2.CFrame = SB.CFrame
  2099. SB:Destroy()
  2100. local rngm2 = Instance.new("SpecialMesh", rng2)
  2101. rngm2.Scale = Vector3.new(1, 0, 1)
  2102. rngm2.Offset = Vector3.new(0,0,0)
  2103. rngm2.MeshType = "Sphere"
  2104. Spawn(function()
  2105. for i = 1, 60, 2 do
  2106. rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3)
  2107. rng2.Transparency = i/60
  2108. swait()
  2109. end
  2110. wait()
  2111. rng2:Destroy()
  2112. end)
  2113. for i = 1,6 do
  2114. local rng2 = Instance.new("Part",Character)
  2115. rng2.Anchored = true
  2116. rng2.BrickColor = BrickColor.new("Dark indigo")
  2117. rng2.CanCollide = false
  2118. rng2.FormFactor = 3
  2119. rng2.Name = "Shockwave"
  2120. rng2.Size = Vector3.new(1, 1, 1)
  2121. rng2.Transparency = 0.35
  2122. rng2.TopSurface = 0
  2123. rng2.BottomSurface = 0
  2124. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2125. local rngm2 = Instance.new("SpecialMesh", rng2)
  2126. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2127. rngm2.Scale = Vector3.new(0, 0, 0)
  2128. rngm2.Offset = Vector3.new(0,0,-0.5)
  2129. Spawn(function()
  2130. for i = 1, 60, 2 do
  2131. rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
  2132. rng2.Transparency = i/30
  2133. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2134. swait()
  2135. end
  2136. wait()
  2137. rng2:Destroy()
  2138. end)
  2139.  
  2140. local rng2 = Instance.new("Part",Character)
  2141. rng2.Anchored = true
  2142. rng2.BrickColor = BrickColor.new("Really black")
  2143. rng2.CanCollide = false
  2144. rng2.FormFactor = 3
  2145. rng2.Name = "Shockwave"
  2146. rng2.Size = Vector3.new(1, 1, 1)
  2147. rng2.Transparency = 0.35
  2148. rng2.TopSurface = 0
  2149. rng2.BottomSurface = 0
  2150. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2151. local rngm2 = Instance.new("SpecialMesh", rng2)
  2152. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2153. rngm2.Scale = Vector3.new(0, 0, 0)
  2154. rngm2.Offset = Vector3.new(0,0,-0.5)
  2155. Spawn(function()
  2156. for i = 1, 60, 2 do
  2157. rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
  2158. rng2.Transparency = i/30
  2159. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2160. swait()
  2161. end
  2162. wait()
  2163. rng2:Destroy()
  2164. end)
  2165. end
  2166. end
  2167. end)
  2168. end
  2169.  
  2170. function ShadowBarrage()
  2171. attack = true
  2172. attack2 = true
  2173. Animations = true
  2174. Ocarina.Transparency = 1
  2175. Point = Instance.new("BodyGyro")
  2176. Point.Parent = rootPart
  2177. Point.D = 175
  2178. Point.P = 20000
  2179. Point.MaxTorque = Vector3.new(0,4000000,0)
  2180. for i = 1,5 do
  2181. Point.cframe = CFrame.new(rootPart.Position,Mouse.Hit.Position)
  2182. ShadowBallBarrage()
  2183. Point.cframe = CFrame.new(rootPart.Position,Mouse.Hit.Position)
  2184. ShadowBallBarrage2()
  2185. end
  2186. Point:Destroy()
  2187. Ocarina.Transparency = 0
  2188. Animations = false
  2189. attack2 = false
  2190. attack = false
  2191. end
  2192.  
  2193. function MajorasWrath()
  2194. attack = true
  2195. attack2 = true
  2196. Animations = true
  2197. fattack = true
  2198. Ocarina.Transparency = 1
  2199. S = Instance.new("Sound")
  2200. S.Parent = Character.Torso
  2201. S.SoundId = "rbxassetid://2061656299"
  2202. S.Volume = 10
  2203. S.Looped = false
  2204. S.Pitch = 1
  2205. S:Play()
  2206.  
  2207. local Particle = Instance.new("ParticleEmitter",Torso)
  2208. Particle.Enabled = true
  2209. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2210. Particle.Rate = 2000
  2211. Particle.ZOffset = 1
  2212. Particle.Lifetime = NumberRange.new(0.5)
  2213. Particle.Speed = NumberRange.new(1)
  2214. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
  2215. Particle.Rotation = NumberRange.new(-180, 180)
  2216. Particle.RotSpeed = NumberRange.new(-180, 180)
  2217. Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
  2218. Particle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  2219. Particle.VelocitySpread = 360
  2220. Particle.LockedToPart = false
  2221.  
  2222. local Particle2 = Instance.new("ParticleEmitter",Right_Arm)
  2223. Particle2.Enabled = true
  2224. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2225. Particle2.Rate = 2000
  2226. Particle2.ZOffset = 1
  2227. Particle2.Lifetime = NumberRange.new(0.5)
  2228. Particle2.Speed = NumberRange.new(1)
  2229. Particle2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
  2230. Particle2.Rotation = NumberRange.new(-180, 180)
  2231. Particle2.RotSpeed = NumberRange.new(-180, 180)
  2232. Particle2.Texture = "http://www.roblox.com/asset/?id=303194966"
  2233. Particle2.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
  2234. Particle2.VelocitySpread = 360
  2235. Particle2.LockedToPart = false
  2236.  
  2237. local Particle3 = Instance.new("ParticleEmitter",Left_Arm)
  2238. Particle3.Enabled = true
  2239. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2240. Particle3.Rate = 2000
  2241. Particle3.ZOffset = 1
  2242. Particle3.Lifetime = NumberRange.new(0.5)
  2243. Particle3.Speed = NumberRange.new(1)
  2244. Particle3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
  2245. Particle3.Rotation = NumberRange.new(-180, 180)
  2246. Particle3.RotSpeed = NumberRange.new(-180, 180)
  2247. Particle3.Texture = "http://www.roblox.com/asset/?id=303194966"
  2248. Particle3.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
  2249. Particle3.VelocitySpread = 360
  2250. Particle3.LockedToPart = false
  2251.  
  2252. local Particle4 = Instance.new("ParticleEmitter",Right_Leg)
  2253. Particle4.Enabled = true
  2254. Particle4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2255. Particle4.Rate = 2000
  2256. Particle4.ZOffset = 1
  2257. Particle4.Lifetime = NumberRange.new(0.5)
  2258. Particle4.Speed = NumberRange.new(1)
  2259. Particle4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
  2260. Particle4.Rotation = NumberRange.new(-180, 180)
  2261. Particle4.RotSpeed = NumberRange.new(-180, 180)
  2262. Particle4.Texture = "http://www.roblox.com/asset/?id=303194966"
  2263. Particle4.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
  2264. Particle4.VelocitySpread = 360
  2265. Particle4.LockedToPart = false
  2266.  
  2267. local Particle5 = Instance.new("ParticleEmitter",Left_Leg)
  2268. Particle5.Enabled = true
  2269. Particle5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2270. Particle5.Rate = 2000
  2271. Particle5.ZOffset = 1
  2272. Particle5.Lifetime = NumberRange.new(0.5)
  2273. Particle5.Speed = NumberRange.new(1)
  2274. Particle5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.3), NumberSequenceKeypoint.new(1, 1, 0.1)})
  2275. Particle5.Rotation = NumberRange.new(-180, 180)
  2276. Particle5.RotSpeed = NumberRange.new(-180, 180)
  2277. Particle5.Texture = "http://www.roblox.com/asset/?id=303194966"
  2278. Particle5.Color = ColorSequence.new(Color3.fromRGB(61, 21, 133),Color3.fromRGB(61, 21, 133))
  2279. Particle5.VelocitySpread = 360
  2280. Particle5.LockedToPart = false
  2281.  
  2282.  
  2283. for i = 0,0.25,0.01 do
  2284. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  2285. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  2286. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-20)), 0.15)
  2287. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(20)), 0.15)
  2288. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  2289. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
  2290. swait()
  2291. end
  2292. for i = 0,0.8,0.01 do
  2293. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.4, -0.4) * c_angles(math.rad(110), math.rad(-60) + math.sin(sine/2)/1, math.rad(-60) - math.sin(sine/20)/10), 0.15)
  2294. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.4, -0.4) * c_angles(math.rad(110), math.rad(60) + math.sin(sine/2)/1, math.rad(60) + math.sin(sine/20)/10), 0.15)
  2295. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.85, -0.25) * c_angles(math.rad(30) - math.sin(sine/2)/1, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  2296. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.85, -0.25) * c_angles(math.rad(15) + math.sin(sine/2)/1, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  2297. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20) - math.sin(sine/15)/15 , math.rad(0) + math.sin(sine/4)/3, math.rad(0)), 0.15)
  2298. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/2)/1, math.rad(0) + math.sin(sine/15)/30), 0.15)
  2299. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
  2300. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
  2301. swait()
  2302. end
  2303. S = Instance.new("Sound")
  2304. S.Parent = Character.Torso
  2305. S.SoundId = "rbxassetid://300916082"
  2306. S.Volume = 8
  2307. S.Looped = false
  2308. S.Pitch = 1
  2309. S:Play()
  2310. S = Instance.new("Sound")
  2311. S.Parent = Character.Torso
  2312. S.SoundId = "rbxassetid://21338895"
  2313. S.Volume = 4
  2314. S.Looped = false
  2315. S.Pitch = 1
  2316. S:Play()
  2317. for i = 0,0.6,0.01 do
  2318. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.4, -0.4) * c_angles(math.rad(160), math.rad(0) + math.sin(sine/1)/1, math.rad(-10) - math.sin(sine/20)/10), 0.15)
  2319. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.4, -0.4) * c_angles(math.rad(160), math.rad(0) + math.sin(sine/1)/1, math.rad(10) + math.sin(sine/20)/10), 0.15)
  2320. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  2321. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  2322. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  2323. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0) + math.sin(sine/1)/1, math.rad(0)), 0.15)
  2324. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/7,math.rad(4) - math.sin(sine/7.5)/7,math.rad(0) + math.sin(sine/7.5)/8)
  2325. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/5,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/15)
  2326. local rng2 = Instance.new("Part",Character)
  2327. rng2.Anchored = true
  2328. rng2.BrickColor = BrickColor.new("Dark indigo")
  2329. rng2.CanCollide = false
  2330. rng2.FormFactor = 3
  2331. rng2.Name = "Shockwave"
  2332. rng2.Size = Vector3.new(1, 1, 1)
  2333. rng2.Transparency = 0.35
  2334. rng2.TopSurface = 0
  2335. rng2.BottomSurface = 0
  2336. rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
  2337. local rngm2 = Instance.new("SpecialMesh", rng2)
  2338. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2339. rngm2.Scale = Vector3.new(0, 0, 0)
  2340. rngm2.Offset = Vector3.new(0,0,-0.5)
  2341. Spawn(function()
  2342. for i = 1, 60, 2 do
  2343. rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
  2344. rngm2.Scale = Vector3.new(5 + i*0.3, 1 + i*0.2 ,5 + i*0.3)
  2345. rng2.Transparency = i/30
  2346. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2347. swait()
  2348. end
  2349. wait()
  2350. rng2:Destroy()
  2351. end)
  2352.  
  2353. local rng2 = Instance.new("Part",Character)
  2354. rng2.Anchored = true
  2355. rng2.BrickColor = BrickColor.new("Really black")
  2356. rng2.CanCollide = false
  2357. rng2.FormFactor = 3
  2358. rng2.Name = "Shockwave"
  2359. rng2.Size = Vector3.new(1, 1, 1)
  2360. rng2.Transparency = 0.35
  2361. rng2.TopSurface = 0
  2362. rng2.BottomSurface = 0
  2363. rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
  2364. local rngm2 = Instance.new("SpecialMesh", rng2)
  2365. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2366. rngm2.Scale = Vector3.new(0, 0, 0)
  2367. rngm2.Offset = Vector3.new(0,0,-0.5)
  2368. Spawn(function()
  2369. for i = 1, 60, 2 do
  2370. rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
  2371. rngm2.Scale = Vector3.new(5 + i*1, 0 + i*0.1 ,5 + i*1)
  2372. rng2.Transparency = i/30
  2373. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2374. swait()
  2375. end
  2376. wait()
  2377. rng2:Destroy()
  2378. end)
  2379. swait()
  2380. end
  2381. S = Instance.new("Sound")
  2382. S.Parent = Character.Torso
  2383. S.SoundId = "rbxassetid://338601305"
  2384. S.Volume = 8
  2385. S.Looped = false
  2386. S.Pitch = 1
  2387. S:Play()
  2388.  
  2389. S = Instance.new("Sound")
  2390. S.Parent = Character.Torso
  2391. S.SoundId = "rbxassetid://1135968340"
  2392. S.Volume = 7
  2393. S.Looped = false
  2394. S.Pitch = 1
  2395. S:Play()
  2396.  
  2397.  
  2398. S = Instance.new("Sound")
  2399. S.Parent = Character.Torso
  2400. S.SoundId = "rbxassetid://2057161687"
  2401. S.Volume = 10
  2402. S.Looped = false
  2403. S.Pitch = 1
  2404. S:Play()
  2405. for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 20)) do
  2406. if v:FindFirstChild('Humanoid') then
  2407. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(666,1050)/10
  2408. end
  2409. end
  2410. local rng2 = Instance.new("Part",Effects)
  2411. rng2.Anchored = true
  2412. rng2.BrickColor = BrickColor.new("Dark indigo")
  2413. rng2.CanCollide = false
  2414. rng2.FormFactor = 3
  2415. rng2.Name = "Shockwave"
  2416. rng2.Material = "Neon"
  2417. rng2.Size = Vector3.new(1, 1, 1)
  2418. rng2.Transparency = 0.35
  2419. rng2.TopSurface = 0
  2420. rng2.BottomSurface = 0
  2421. rng2.CFrame = rootPart.CFrame
  2422. local rngm2 = Instance.new("SpecialMesh", rng2)
  2423. rngm2.Scale = Vector3.new(1, 0, 1)
  2424. rngm2.Offset = Vector3.new(0,0,0)
  2425. rngm2.MeshType = "Sphere"
  2426. Spawn(function()
  2427. for i = 1, 60, 2 do
  2428. rngm2.Scale = Vector3.new(0 + i*1, 0 + i*1 ,0 + i*1)
  2429. rng2.Transparency = i/60
  2430. swait()
  2431. end
  2432. wait()
  2433. rng2:Destroy()
  2434. end)
  2435. Particle:Destroy()
  2436. Particle2:Destroy()
  2437. Particle3:Destroy()
  2438. Particle4:Destroy()
  2439. Particle5:Destroy()
  2440. for i = 0,0.8,0.01 do
  2441. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  2442. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  2443. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-20)), 0.15)
  2444. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(20)), 0.15)
  2445. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  2446. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
  2447. Tael2.C1 = Tael2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(2) + math.sin(sine/7.5)/30,math.rad(4) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30)
  2448. Tatl2.C1 = Tatl2.C1 * CFrame.fromEulerAnglesXYZ(math.rad(3) - math.sin(sine/7.5)/25,math.rad(-4) + math.sin(sine/7.5)/12,math.rad(0) - math.sin(sine/7.5)/30)
  2449.  
  2450. local rng2 = Instance.new("Part",Effects)
  2451. rng2.Anchored = true
  2452. rng2.BrickColor = BrickColor.new("Dark indigo")
  2453. rng2.CanCollide = false
  2454. rng2.FormFactor = 3
  2455. rng2.Name = "Shockwave"
  2456. rng2.Material = "Neon"
  2457. rng2.Size = Vector3.new(1, 1, 1)
  2458. rng2.Transparency = 0.35
  2459. rng2.TopSurface = 0
  2460. rng2.BottomSurface = 0
  2461. rng2.CFrame = rootPart.CFrame
  2462. local rngm2 = Instance.new("SpecialMesh", rng2)
  2463. rngm2.Scale = Vector3.new(1, 0, 1)
  2464. rngm2.Offset = Vector3.new(0,0,0)
  2465. rngm2.MeshType = "Sphere"
  2466. Spawn(function()
  2467. for i = 1, 60, 2 do
  2468. rngm2.Scale = Vector3.new(0 + i*1.5, 0 + i*1.5 ,0 + i*1.5)
  2469. rng2.Transparency = i/60
  2470. swait()
  2471. end
  2472. wait()
  2473. rng2:Destroy()
  2474. end)
  2475.  
  2476. local rng2 = Instance.new("Part",Character)
  2477. rng2.Anchored = true
  2478. rng2.BrickColor = BrickColor.new("Dark indigo")
  2479. rng2.CanCollide = false
  2480. rng2.FormFactor = 3
  2481. rng2.Name = "Shockwave"
  2482. rng2.Size = Vector3.new(1, 1, 1)
  2483. rng2.Transparency = 0.35
  2484. rng2.TopSurface = 0
  2485. rng2.BottomSurface = 0
  2486. rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
  2487. local rngm2 = Instance.new("SpecialMesh", rng2)
  2488. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2489. rngm2.Scale = Vector3.new(0, 0, 0)
  2490. rngm2.Offset = Vector3.new(0,0,-0.5)
  2491. Spawn(function()
  2492. for i = 1, 60, 2 do
  2493. rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
  2494. rngm2.Scale = Vector3.new(5 + i*1, 8 + i*0.1 ,5 + i*1)
  2495. rng2.Transparency = i/30
  2496. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2497. swait()
  2498. end
  2499. wait()
  2500. rng2:Destroy()
  2501. end)
  2502.  
  2503. local rng2 = Instance.new("Part",Character)
  2504. rng2.Anchored = true
  2505. rng2.BrickColor = BrickColor.new("Really black")
  2506. rng2.CanCollide = false
  2507. rng2.FormFactor = 3
  2508. rng2.Name = "Shockwave"
  2509. rng2.Size = Vector3.new(1, 1, 1)
  2510. rng2.Transparency = 0.35
  2511. rng2.TopSurface = 0
  2512. rng2.BottomSurface = 0
  2513. rng2.CFrame = rootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(0))
  2514. local rngm2 = Instance.new("SpecialMesh", rng2)
  2515. rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2516. rngm2.Scale = Vector3.new(0, 0, 0)
  2517. rngm2.Offset = Vector3.new(0,0,-0.5)
  2518. Spawn(function()
  2519. for i = 1, 60, 2 do
  2520. rng2.CFrame = rng2.CFrame * CFrame.Angles(0,math.rad(5) + i*math.random(1,10),math.rad(0))
  2521. rngm2.Scale = Vector3.new(5 + i*1, 8 + i*0.1 ,5 + i*1)
  2522. rng2.Transparency = i/30
  2523. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2524. swait()
  2525. end
  2526. wait()
  2527. rng2:Destroy()
  2528. end)
  2529.  
  2530. local rng2 = Instance.new("Part",Character)
  2531. rng2.Anchored = true
  2532. rng2.BrickColor = BrickColor.new("Dark indigo")
  2533. rng2.CanCollide = false
  2534. rng2.FormFactor = 3
  2535. rng2.Name = "Shockwave"
  2536. rng2.Size = Vector3.new(1, 1, 1)
  2537. rng2.Transparency = 0.35
  2538. rng2.TopSurface = 0
  2539. rng2.BottomSurface = 0
  2540. rng2.CFrame = rootPart.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2541. local rngm2 = Instance.new("SpecialMesh", rng2)
  2542. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2543. rngm2.Scale = Vector3.new(0, 0, 0)
  2544. rngm2.Offset = Vector3.new(0,0,-0.5)
  2545. Spawn(function()
  2546. for i = 1, 60, 2 do
  2547. rngm2.Scale = Vector3.new(60 + i*1, 60 + i*1 ,2 + i*0.3)
  2548. rng2.Transparency = i/30
  2549. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2550. swait()
  2551. end
  2552. wait()
  2553. rng2:Destroy()
  2554. end)
  2555.  
  2556. local rng2 = Instance.new("Part",Character)
  2557. rng2.Anchored = true
  2558. rng2.BrickColor = BrickColor.new("Really black")
  2559. rng2.CanCollide = false
  2560. rng2.FormFactor = 3
  2561. rng2.Name = "Shockwave"
  2562. rng2.Size = Vector3.new(1, 1, 1)
  2563. rng2.Transparency = 0.35
  2564. rng2.TopSurface = 0
  2565. rng2.BottomSurface = 0
  2566. rng2.CFrame = rootPart.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2567. local rngm2 = Instance.new("SpecialMesh", rng2)
  2568. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2569. rngm2.Scale = Vector3.new(0, 0, 0)
  2570. rngm2.Offset = Vector3.new(0,0,-0.5)
  2571. Spawn(function()
  2572. for i = 1, 60, 2 do
  2573. rngm2.Scale = Vector3.new(60 + i*1, 60 + i*1 ,2 + i*0.3)
  2574. rng2.Transparency = i/30
  2575. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2576. swait()
  2577. end
  2578. wait()
  2579. rng2:Destroy()
  2580. end)
  2581.  
  2582. swait()
  2583. end
  2584. fattack = false
  2585. for i = 0,2,0.01 do
  2586. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.25, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  2587. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.25, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  2588. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
  2589. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5, math.rad(0) - math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
  2590. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/1.5, -0.5 - math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0) + math.sin(sine/15)/10), 0.15)
  2591. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/15)/6, 1.5 - math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(0) + math.sin(sine/15)/15,math.rad(0), math.rad(0) - math.sin(sine/15)/10), 0.15)
  2592. swait()
  2593. end
  2594.  
  2595. Ocarina.Transparency = 0
  2596. Animations = false
  2597. attack2 = false
  2598. attack = false
  2599. end
  2600.  
  2601. function Tornado()
  2602. attack = true
  2603. attack2 = true
  2604. Animations = true
  2605.  
  2606. S = Instance.new("Sound")
  2607. S.Parent = Character.Torso
  2608. S.SoundId = "rbxassetid://455375894"
  2609. S.Volume = 8
  2610. S.Looped = false
  2611. S.Pitch = 1
  2612. S.TimePosition = 0.25
  2613. S:Play()
  2614.  
  2615. for i = 0,2.6,0.01 do
  2616. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5, -0.25) * c_angles(math.rad(90),math.rad(-40) + math.sin(sine/3.75)/5,math.rad(-45)), 0.15)
  2617. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5, -0.25) * c_angles(math.rad(90),math.rad(40) - math.sin(sine/3.75)/5,math.rad(45)), 0.15)
  2618. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7 + math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) + math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  2619. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.7 - math.sin(sine/7.5)/5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/1,math.rad(0),math.rad(0) - math.sin(sine/7.5)/15), 0.15)
  2620. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/7.5)/1, -1.3 + math.sin(sine/3.75)/5, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0) + math.sin(sine/7.5)/4), 0.15)
  2621. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/3.75)/5,math.rad(0), math.rad(0) - math.sin(sine/15)/4), 0.15)
  2622. swait()
  2623. end
  2624. local tornada = Instance.new("Part",Character)
  2625. tornada.Anchored = true
  2626. tornada.BrickColor = BrickColor.new("Dark stone grey")
  2627. tornada.CanCollide = false
  2628. tornada.FormFactor = 3
  2629. tornada.Name = "Shockwave"
  2630. tornada.Size = Vector3.new(1, 1, 1)
  2631. tornada.Transparency = 0.35
  2632. tornada.TopSurface = 0
  2633. tornada.BottomSurface = 0
  2634. tornada.CFrame = rootPart.CFrame * CFrame.new(0,0,-10) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
  2635. local rngm2 = Instance.new("SpecialMesh", tornada)
  2636. rngm2.MeshId = "http://www.roblox.com/asset/?id=36755354"
  2637. rngm2.Scale = Vector3.new(0, 0, 0)
  2638. rngm2.Offset = Vector3.new(0,0,-0.5)
  2639. for i, v in pairs(FindNearestTorso(tornada.CFrame.p, 20)) do
  2640. if v:FindFirstChild('Humanoid') then
  2641. local bodpos = Instance.new("BodyPosition",v:FindFirstChild("HumanoidRootPart"))
  2642. bodpos.D = 175
  2643. bodpos.P = 20000
  2644. bodpos.MaxForce = Vector3.new(4000,40000,4000)
  2645. bodpos.Position = tornada.Position + Vector3.new(0,15,0)
  2646. target = v
  2647. coroutine.wrap(function()
  2648. for i = 0,2.5,0.01 do
  2649. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(1,5)/100
  2650. swait()
  2651. end
  2652. bodpos:Destroy()
  2653. end)()
  2654. end
  2655. end
  2656. Spawn(function()
  2657. for i = 1, 60, 2 do
  2658. rngm2.Scale = Vector3.new(0.2 + i*0.25, 0 + i*0.3 ,0.2 + i*0.25)
  2659. tornada.CFrame = tornada.CFrame * CFrame.new(0,-0.5,0)
  2660. swait()
  2661. end
  2662. for i = 0,2,0.01 do
  2663. tornada.CFrame = tornada.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(20),0)
  2664. swait()
  2665. end
  2666. for i = 1, 60, 2 do
  2667. rngm2.Scale = Vector3.new(7 + i*0.3, 6 + i*1 ,7 + i*0.3)
  2668. tornada.Transparency = i/30
  2669. swait()
  2670. end
  2671. wait()
  2672. tornada:Destroy()
  2673. end)
  2674. for i = 0,2,0.01 do
  2675. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  2676. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  2677. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  2678. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  2679. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  2680. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  2681. swait()
  2682. end
  2683.  
  2684. local SB = Instance.new("Part",Effects)
  2685. SB.Name = "ShadowBallz"
  2686. SB.Shape = Enum.PartType.Block
  2687. SB.CanCollide = false
  2688. SB.BrickColor = BrickColor.new("Deep orange")
  2689. SB.Transparency = 0
  2690. SB.Material = "Neon"
  2691. SB.Size = Vector3.new(0.25, 0.25, 0.25)
  2692. SB.TopSurface = Enum.SurfaceType.Smooth
  2693. SB.BottomSurface = Enum.SurfaceType.Smooth
  2694. SB.CFrame = tornada.CFrame * CFrame.new(0,-10,0)
  2695. boom = Instance.new("SpecialMesh",SB)
  2696. boom.MeshType = "Sphere"
  2697. boom.Scale = Vector3.new(6,6,6)
  2698. S = Instance.new("Sound")
  2699. S.Parent = SB
  2700. S.SoundId = "rbxassetid://213656638"
  2701. S.Volume = 5
  2702. S.Looped = false
  2703. S.Pitch = 2
  2704. S:Play()
  2705.  
  2706. S = Instance.new("Sound")
  2707. S.Parent = SB
  2708. S.SoundId = "rbxassetid://206049428"
  2709. S.Volume = 8
  2710. S.Looped = false
  2711. S.Pitch = 1
  2712. S.PlayOnRemove = true
  2713.  
  2714. SB.CanCollide = true
  2715.  
  2716. SB.Touched:connect(function(hit)
  2717. if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
  2718. for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
  2719. if v:FindFirstChild('Humanoid') then
  2720. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,30)
  2721. end
  2722. end
  2723. local rng2 = Instance.new("Part",Effects)
  2724. rng2.Anchored = true
  2725. rng2.BrickColor = BrickColor.new("Really red")
  2726. rng2.CanCollide = false
  2727. rng2.FormFactor = 3
  2728. rng2.Name = "Shockwave"
  2729. rng2.Material = "Neon"
  2730. rng2.Size = Vector3.new(1, 1, 1)
  2731. rng2.Transparency = 0.35
  2732. rng2.TopSurface = 0
  2733. rng2.BottomSurface = 0
  2734. rng2.CFrame = SB.CFrame
  2735. SB:Destroy()
  2736. local rngm2 = Instance.new("SpecialMesh", rng2)
  2737. rngm2.Scale = Vector3.new(1, 0, 1)
  2738. rngm2.Offset = Vector3.new(0,0,0)
  2739. rngm2.MeshType = "Sphere"
  2740. Spawn(function()
  2741. for i = 1, 60, 2 do
  2742. rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3)
  2743. rng2.Transparency = i/60
  2744. swait()
  2745. end
  2746. wait()
  2747. rng2:Destroy()
  2748. end)
  2749. for i = 1,6 do
  2750. local rng2 = Instance.new("Part",Character)
  2751. rng2.Anchored = true
  2752. rng2.BrickColor = BrickColor.new("Deep orange")
  2753. rng2.CanCollide = false
  2754. rng2.FormFactor = 3
  2755. rng2.Name = "Shockwave"
  2756. rng2.Size = Vector3.new(1, 1, 1)
  2757. rng2.Transparency = 0.35
  2758. rng2.TopSurface = 0
  2759. rng2.BottomSurface = 0
  2760. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2761. local rngm2 = Instance.new("SpecialMesh", rng2)
  2762. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2763. rngm2.Scale = Vector3.new(0, 0, 0)
  2764. rngm2.Offset = Vector3.new(0,0,-0.5)
  2765. Spawn(function()
  2766. for i = 1, 60, 2 do
  2767. rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
  2768. rng2.Transparency = i/30
  2769. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2770. swait()
  2771. end
  2772. wait()
  2773. rng2:Destroy()
  2774. end)
  2775.  
  2776. local rng2 = Instance.new("Part",Character)
  2777. rng2.Anchored = true
  2778. rng2.BrickColor = BrickColor.new("New Yeller")
  2779. rng2.CanCollide = false
  2780. rng2.FormFactor = 3
  2781. rng2.Name = "Shockwave"
  2782. rng2.Size = Vector3.new(1, 1, 1)
  2783. rng2.Transparency = 0.35
  2784. rng2.TopSurface = 0
  2785. rng2.BottomSurface = 0
  2786. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2787. local rngm2 = Instance.new("SpecialMesh", rng2)
  2788. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2789. rngm2.Scale = Vector3.new(0, 0, 0)
  2790. rngm2.Offset = Vector3.new(0,0,-0.5)
  2791. Spawn(function()
  2792. for i = 1, 60, 2 do
  2793. rngm2.Scale = Vector3.new(2 + i*1, 2 + i*1 ,2 + i*0.3)
  2794. rng2.Transparency = i/30
  2795. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2796. swait()
  2797. end
  2798. wait()
  2799. rng2:Destroy()
  2800. end)
  2801. end
  2802. end
  2803. end)
  2804.  
  2805. for i = 0,0.8,0.01 do
  2806. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  2807. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  2808. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  2809. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  2810. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  2811. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  2812. swait()
  2813. end
  2814. S = Instance.new("Sound")
  2815. S.Parent = Character.Torso
  2816. S.SoundId = "rbxassetid://2064874783"
  2817. S.Volume = 10
  2818. S.Looped = false
  2819. S.Pitch = 1
  2820. S:Play()
  2821. attack2 = false
  2822. target = nil
  2823. Animations = false
  2824. attack = false
  2825. end
  2826.  
  2827. function FallingMoon() -- Are you sure you wanna do this?
  2828. attack = true
  2829. Animations = true
  2830. Ocarina.Transparency = 1
  2831. -- This is it, life on this planet ends here --
  2832. local Moon = Instance.new("Part",game.Workspace)
  2833. Moon.Name = "You're Dead"
  2834. Moon.Shape = Enum.PartType.Ball
  2835. Moon.CanCollide = true
  2836. Moon.Anchored = true
  2837. Moon.Color = Color3.new(0,0,0)
  2838. Moon.Material = "SmoothPlastic"
  2839. Moon.Size = Vector3.new(1000, 1000, 1000)
  2840. Moon.TopSurface = Enum.SurfaceType.Smooth
  2841. Moon.BottomSurface = Enum.SurfaceType.Smooth
  2842. Moon.CFrame = rootPart.CFrame * CFrame.new(0,10000,0)
  2843. Moon.CFrame = Moon.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
  2844. MoonMesh = Instance.new("FileMesh",Moon)
  2845. MoonMesh.MeshId = "http://www.roblox.com/asset/?id=1432303611"
  2846. MoonMesh.TextureId = "http://www.roblox.com/asset/?id=1432303667"
  2847. MoonMesh.Scale = Vector3.new(15,15,15)
  2848.  
  2849.  
  2850. game.Lighting.Brightness = 0
  2851. game.Lighting.TimeOfDay = 0
  2852. game.Lighting.OutdoorAmbient = Color3.fromRGB(127,50,50)
  2853. ski = Instance.new("Sky",game.Lighting)
  2854. ski.MoonAngularSize = 0
  2855. ski.StarCount = 0
  2856.  
  2857.  
  2858.  
  2859.  
  2860. Theme:Destroy()
  2861. S = Instance.new("Sound")
  2862. S.Parent = Character
  2863. S.SoundId = "rbxassetid://160745944"
  2864. S.Volume = 10
  2865. S.Looped = false
  2866. S.Pitch = 0.7
  2867. S:Play()
  2868.  
  2869.  
  2870. S = Instance.new("Sound")
  2871. S.Parent = Character
  2872. S.SoundId = "rbxassetid://306183328"
  2873. S.Volume = 10
  2874. S.Looped = true
  2875. S.Pitch = 1
  2876. S:Play()
  2877.  
  2878. coroutine.wrap(function()
  2879. while true do
  2880. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.25, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  2881. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.25, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  2882. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
  2883. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5, math.rad(0) - math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/25), 0.15)
  2884. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/1.5, -0.5 - math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0) + math.sin(sine/15)/10), 0.15)
  2885. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/15)/6, 1.5 - math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(0) + math.sin(sine/15)/15,math.rad(0), math.rad(0) - math.sin(sine/15)/10), 0.15)
  2886. Humanoid.MaxHealth = 1e100
  2887. Humanoid.Health = 1e100
  2888. swait()
  2889. end
  2890. end)()
  2891. coroutine.wrap(function()
  2892. while true do
  2893. Moon.CFrame = Moon.CFrame * CFrame.new(0,1,0)
  2894. swait()
  2895. end
  2896. end)()
  2897.  
  2898. Moon.Touched:connect(function(hit)
  2899. if(not Character:IsAncestorOf(hit)) then
  2900. for i, v in pairs(FindNearestTorso(Moon.CFrame.p, 99999999999999999999999)) do
  2901. if v:FindFirstChild('Humanoid') then
  2902. v:FindFirstChild("Humanoid").Health = 0
  2903. end
  2904. end
  2905. end
  2906. end)
  2907.  
  2908. end
  2909.  
  2910. function MagicTrap()
  2911. attack = true
  2912. attack2 = true
  2913. Animations = true
  2914.  
  2915. lafz = math.random(1,2)
  2916. S = Instance.new("Sound")
  2917. S.Parent = Character.Torso
  2918. if lafz == 1 then
  2919. S.SoundId = "rbxassetid://2065249482"
  2920. elseif lafz == 2 then
  2921. S.SoundId = "rbxassetid://2065252593"
  2922. end
  2923. S.Volume = 10
  2924. S.Looped = false
  2925. S.Pitch = 1
  2926. S:Play()
  2927. S = Instance.new("Sound")
  2928. S.Parent = Character.Torso
  2929. S.SoundId = "rbxassetid://21338895"
  2930. S.Volume = 4
  2931. S.Looped = false
  2932. S.Pitch = 0.8
  2933. S:Play()
  2934.  
  2935. CircleMagic = Instance.new("Part",Character)
  2936. CircleMagic.Transparency=1
  2937. CircleMagic.Size=Vector3.new(30,0,30)
  2938. CircleMagic.Anchored=true
  2939. CircleMagic.CanCollide=false
  2940. CircleMagic.CFrame = rootPart.CFrame * CFrame.new(0,-3,-15)
  2941. CMT=Instance.new('Decal',CircleMagic)
  2942. CMT.Face='Top'
  2943. CMT.Texture='http://www.roblox.com/asset/?id=1193737071'
  2944. CMT.Transparency=1
  2945.  
  2946. for i = 0,1.5,0.01 do
  2947. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
  2948. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
  2949. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
  2950. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
  2951. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
  2952. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45) , math.rad(-20) + math.sin(sine/2)/2), 0.15)
  2953. MaskWeld.C1 = MaskWeld.C1 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(0) - math.sin(sine/2)/25)
  2954. CircleMagic.CFrame = CircleMagic.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0)
  2955. swait()
  2956. CMT.Transparency = CMT.Transparency - 0.006
  2957. end
  2958. MaskWeld.C1 = CFrame.new(0,-0.7,-0.25)*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
  2959.  
  2960. for i, v in pairs(FindNearestTorso(CircleMagic.CFrame.p, 20)) do
  2961. if v:FindFirstChild('Humanoid') then
  2962. local bodpos = Instance.new("BodyPosition",v:FindFirstChild("HumanoidRootPart"))
  2963. bodpos.D = 175
  2964. bodpos.P = 20000
  2965. bodpos.MaxForce = Vector3.new(4000,40000,4000)
  2966. bodpos.Position = CircleMagic.Position + Vector3.new(0,4,0)
  2967. target = v
  2968. coroutine.wrap(function()
  2969. for i = 0,2.5,0.01 do
  2970. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5,30)/100
  2971. swait()
  2972. end
  2973. bodpos:Destroy()
  2974. end)()
  2975. end
  2976. end
  2977.  
  2978. Spawn(function()
  2979. wait(1.5)
  2980. for i = 1,9 do
  2981. CMT.Transparency = CMT.Transparency + 0.1
  2982. swait()
  2983. end
  2984. CircleMagic:Destroy()
  2985. end)
  2986. for i = 0,0.5,0.01 do
  2987. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
  2988. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
  2989. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
  2990. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
  2991. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
  2992. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45), math.rad(-20)), 0.15)
  2993. CircleMagic.CFrame = CircleMagic.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0)
  2994. swait()
  2995. end
  2996. S = Instance.new("Sound")
  2997. S.Parent = Character.Torso
  2998. S.SoundId = "rbxassetid://323678263"
  2999. S.Volume = 9.5
  3000. S.Looped = false
  3001. S.Pitch = 1
  3002. S:Play()
  3003. for i = 0,0.5,0.01 do
  3004. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  3005. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  3006. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  3007. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  3008. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(5)), 0.15)
  3009. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  3010. CircleMagic.CFrame = CircleMagic.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(5),0)
  3011. swait()
  3012. end
  3013. for i, v in pairs(FindNearestTorso(CircleMagic.CFrame.p, 25)) do
  3014. if v:FindFirstChild('Humanoid') then
  3015. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(30,40)
  3016. end
  3017. end
  3018. local rng2 = Instance.new("Part",Effects)
  3019. rng2.Anchored = true
  3020. rng2.BrickColor = BrickColor.new("Dark indigo")
  3021. rng2.CanCollide = false
  3022. rng2.FormFactor = 3
  3023. rng2.Name = "Shockwave"
  3024. rng2.Material = "Neon"
  3025. rng2.Size = Vector3.new(1, 1, 1)
  3026. rng2.Transparency = 0.35
  3027. rng2.TopSurface = 0
  3028. rng2.BottomSurface = 0
  3029. rng2.CFrame = CircleMagic.CFrame
  3030. local rngm2 = Instance.new("SpecialMesh", rng2)
  3031. rngm2.Scale = Vector3.new(1, 0, 1)
  3032. rngm2.Offset = Vector3.new(0,0,0)
  3033. rngm2.MeshType = "Sphere"
  3034. Spawn(function()
  3035. for i = 1, 60, 2 do
  3036. rngm2.Scale = Vector3.new(13 + i*0.3, 13 + i*0.3 ,13 + i*0.3)
  3037. rng2.Transparency = i/60
  3038. swait()
  3039. end
  3040. wait()
  3041. rng2:Destroy()
  3042. end)
  3043. for i = 1,6 do
  3044. local rng2 = Instance.new("Part",Character)
  3045. rng2.Anchored = true
  3046. rng2.BrickColor = BrickColor.new("Dark indigo")
  3047. rng2.CanCollide = false
  3048. rng2.FormFactor = 3
  3049. rng2.Name = "Shockwave"
  3050. rng2.Size = Vector3.new(1, 1, 1)
  3051. rng2.Transparency = 0.35
  3052. rng2.TopSurface = 0
  3053. rng2.BottomSurface = 0
  3054. rng2.CFrame = CircleMagic.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3055. local rngm2 = Instance.new("SpecialMesh", rng2)
  3056. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3057. rngm2.Scale = Vector3.new(0, 0, 0)
  3058. rngm2.Offset = Vector3.new(0,0,-0.5)
  3059. Spawn(function()
  3060. for i = 1, 60, 2 do
  3061. rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
  3062. rng2.Transparency = i/30
  3063. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  3064. swait()
  3065. end
  3066. wait()
  3067. rng2:Destroy()
  3068. end)
  3069.  
  3070. local rng2 = Instance.new("Part",Character)
  3071. rng2.Anchored = true
  3072. rng2.BrickColor = BrickColor.new("Really black")
  3073. rng2.CanCollide = false
  3074. rng2.FormFactor = 3
  3075. rng2.Name = "Shockwave"
  3076. rng2.Size = Vector3.new(1, 1, 1)
  3077. rng2.Transparency = 0.35
  3078. rng2.TopSurface = 0
  3079. rng2.BottomSurface = 0
  3080. rng2.CFrame = CircleMagic.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3081. local rngm2 = Instance.new("SpecialMesh", rng2)
  3082. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3083. rngm2.Scale = Vector3.new(0, 0, 0)
  3084. rngm2.Offset = Vector3.new(0,0,-0.5)
  3085. Spawn(function()
  3086. for i = 1, 60, 2 do
  3087. rngm2.Scale = Vector3.new(50 + i*1, 50 + i*1 ,2 + i*0.3)
  3088. rng2.Transparency = i/30
  3089. rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  3090. swait()
  3091. end
  3092. wait()
  3093. rng2:Destroy()
  3094. end)
  3095. end
  3096. for i = 0,0.5,0.01 do
  3097. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  3098. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  3099. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-20)), 0.15)
  3100. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20),math.rad(0),math.rad(20)), 0.15)
  3101. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  3102. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
  3103. swait()
  3104. end
  3105.  
  3106. target = nil
  3107. Animations = false
  3108. attack2 = false
  3109. attack = false
  3110. end
  3111.  
  3112. -- Moves --
  3113.  
  3114. mouse.KeyDown:connect(function(key)
  3115. if key == "r" and attack == false then
  3116. Laugh()
  3117. end end)
  3118.  
  3119. mouse.KeyDown:connect(function(key)
  3120. if key == "n" and attack == false then
  3121. MagicTrap()
  3122. end end)
  3123.  
  3124. mouse.KeyDown:connect(function(key)
  3125. if key == "t" and attack == false then
  3126. Laser()
  3127. end end)
  3128.  
  3129. mouse.KeyDown:connect(function(key)
  3130. if key == "v" and attack == false then
  3131. ShadowBomb()
  3132. end end)
  3133.  
  3134. mouse.KeyDown:connect(function(key)
  3135. if key == "m" and attack == false then
  3136. MajorasWrath()
  3137. end end)
  3138.  
  3139. mouse.KeyDown:connect(function(key)
  3140. if key == "c" and attack == false then
  3141. Tornado()
  3142. end end)
  3143.  
  3144. mouse.KeyDown:connect(function(key)
  3145. if key == ";" and attack == false then
  3146. FallingMoon()
  3147. end end)
  3148.  
  3149. mouse.KeyDown:connect(function(key)
  3150. if key == "b" and attack == false then
  3151. ShadowBarrage()
  3152. end end)
  3153.  
  3154. attk = 1
  3155. mouse.Button1Down:connect(function(key)
  3156. if attack == false then
  3157. if attk == 1 then
  3158. Attackone()
  3159. attk = attk + 1
  3160. elseif attk == 2 then
  3161. Attacktwo()
  3162. attk = attk + 1
  3163. elseif attk == 3 then
  3164. Attackthree()
  3165. attk = attk + 1
  3166. elseif attk == 4 then
  3167. Attackfour()
  3168. attk = attk + 1
  3169. elseif attk == 5 then
  3170. Attackfive()
  3171. attk = attk + 1
  3172. elseif attk == 6 then
  3173. Attacksix()
  3174. attk = attk + 1
  3175. elseif attk == 7 then
  3176. Attackseven()
  3177. attk = 1
  3178. end
  3179. end
  3180. end)
  3181.  
  3182. -- End Of Moves --
  3183.  
  3184.  
  3185. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
  3186. return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3187. end
  3188.  
  3189. function QuaternionFromCFrame(cf)
  3190. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3191. local trace = m00 + m11 + m22
  3192. if trace > 0 then
  3193. local s = math.sqrt(1 + trace)
  3194. local recip = 0.5/s
  3195. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  3196. else
  3197. local i = 0
  3198. if m11 > m00 then
  3199. i = 1
  3200. end
  3201. if m22 > (i == 0 and m00 or m11) then
  3202. i = 2
  3203. end
  3204. if i == 0 then
  3205. local s = math.sqrt(m00-m11-m22+1)
  3206. local recip = 0.5/s
  3207. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  3208. elseif i == 1 then
  3209. local s = math.sqrt(m11-m22-m00+1)
  3210. local recip = 0.5/s
  3211. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  3212. elseif i == 2 then
  3213. local s = math.sqrt(m22-m00-m11+1)
  3214. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  3215. end
  3216. end
  3217. end
  3218.  
  3219. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3220. local xs, ys, zs = x + x, y + y, z + z
  3221. local wx, wy, wz = w*xs, w*ys, w*zs
  3222. local xx = x*xs
  3223. local xy = x*ys
  3224. local xz = x*zs
  3225. local yy = y*ys
  3226. local yz = y*zs
  3227. local zz = z*zs
  3228. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  3229. end
  3230.  
  3231. function QuaternionSlerp(a, b, t)
  3232. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  3233. local startInterp, finishInterp;
  3234. if cosTheta >= 0.0001 then
  3235. if (1 - cosTheta) > 0.0001 then
  3236. local theta = math.acos(cosTheta)
  3237. local invSinTheta = 1/math.sin(theta)
  3238. startInterp = math.sin((1-t)*theta)*invSinTheta
  3239. finishInterp = math.sin(t*theta)*invSinTheta
  3240. else
  3241. startInterp = 1-t
  3242. finishInterp = t
  3243. end
  3244. else
  3245. if (1+cosTheta) > 0.0001 then
  3246. local theta = math.acos(-cosTheta)
  3247. local invSinTheta = 1/math.sin(theta)
  3248. startInterp = math.sin((t-1)*theta)*invSinTheta
  3249. finishInterp = math.sin(t*theta)*invSinTheta
  3250. else
  3251. startInterp = t-1
  3252. finishInterp = t
  3253. end
  3254. end
  3255. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  3256. end
  3257.  
  3258. function clerp(a, b, t)
  3259. local qa = {QuaternionFromCFrame(a)}
  3260. local qb = {QuaternionFromCFrame(b)}
  3261. local ax, ay, az = a.x, a.y, a.z
  3262. local bx, by, bz = b.x, b.y, b.z
  3263. local _t = 1-t
  3264. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  3265. end
  3266.  
  3267. swait()
  3268. LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
  3269. Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  3270. RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
  3271. Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  3272. LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
  3273. Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  3274. RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
  3275. Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  3276. Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
  3277. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  3278. Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
  3279.  
  3280. local punches={
  3281. a=false,
  3282. b=false,
  3283. c=false
  3284. }
  3285.  
  3286. UIService.InputBegan:connect(function(Input,GUIProcessed)
  3287. if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
  3288. if punches.a==false then
  3289. punches.a=true wait(.4) punches.a=false
  3290. else
  3291. punches.a=true
  3292. print('a ',punches.a)
  3293. if punches.b==false then
  3294. punches.b=true wait(.4) punches.b=false
  3295. else
  3296. punches.b=true
  3297. print('b ',punches.b)
  3298. if punches.c==false then
  3299. punches.c=true wait(.4) punches.c=false
  3300. else
  3301. punches.c=true
  3302. print('c ',punches.c)
  3303. print('a ',punches.a,'b ',punches.b,'c ',punches.c)
  3304. end
  3305. end
  3306. end
  3307. elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
  3308. sprint=true
  3309. end
  3310. end)
  3311.  
  3312. UIService.InputEnded:connect(function(Input,GUIProcessed)
  3313. if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
  3314. sprint=false
  3315. end
  3316. end)
  3317.  
  3318. coroutine.wrap(function()
  3319. while true do
  3320. if fattack == false then
  3321. Tael2.C1 = CFrame.new(2,-3 - math.sin(sine/7.5)/20,-1)
  3322. Tatl2.C1 = CFrame.new(-2,-3 + math.sin(sine/7.5)/12,-1)
  3323. swait()
  3324. else
  3325. swait()
  3326. end
  3327. end
  3328. end)()
  3329.  
  3330. coroutine.wrap(function()
  3331. while true do
  3332. if sprint == false then
  3333. if attack2 == false then
  3334. Humanoid.WalkSpeed = 8
  3335. Humanoid.JumpPower = 50
  3336. elseif attack2 == true then
  3337. Humanoid.WalkSpeed = 0
  3338. Humanoid.JumpPower = 0
  3339. end
  3340. elseif sprint == true then
  3341. if attack2 == false then
  3342. Humanoid.WalkSpeed = 25
  3343. Humanoid.JumpPower = 100
  3344. elseif attack2 == true then
  3345. Humanoid.WalkSpeed = 0
  3346. Humanoid.JumpPower = 0
  3347. end
  3348. end
  3349. wait()
  3350. end
  3351. end)()
  3352.  
  3353. idly = 0
  3354. idle = idly
  3355.  
  3356. coroutine.wrap(function()
  3357. while true do
  3358. if currentAnim == "Idling" and attack == false and attack2 == false then
  3359. idle=idle+1
  3360. swait()
  3361. else
  3362. idle=idly
  3363. swait()
  3364. end
  3365. end
  3366. end)()
  3367.  
  3368.  
  3369. mouse.KeyDown:connect(function(key)
  3370. if key == "q" and attack == false then
  3371. idle = 2500
  3372. end end)
  3373.  
  3374. --[[ Base Animation
  3375. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  3376. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  3377. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  3378. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  3379. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  3380. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  3381. ]]--
  3382.  
  3383. --[[ Idle Anim
  3384. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  3385. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  3386. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  3387. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  3388. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  3389. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  3390. --]]
  3391. warn("Loaded")
  3392. warn("Skull Kid script Made by Zalgo_exe")
  3393. game:GetService("RunService").RenderStepped:connect(function()
  3394. Angle = (Angle % 100) + angleSpeed/10
  3395. Axis = (Axis % 100) + axisSpeed/10
  3396. walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
  3397. jumpVel = Torso.Velocity.Y
  3398. sine = change + sine
  3399.  
  3400. if(Humanoid.Jump) and jumpVel > 1 then
  3401. currentAnim = "Jumping"
  3402. elseif walkingMagnitude < 2 then
  3403. currentAnim = "Idling"
  3404. elseif isSprinting == true then
  3405. currentAnim = "Sprinting"
  3406. elseif walkingMagnitude > 2 then
  3407. currentAnim = "Walking"
  3408. elseif isAttacking == true then
  3409. currentAnim = "Attacking"
  3410. end
  3411.  
  3412. if currentAnim == "Jumping" and Animations == false then
  3413. angleSpeed = 2
  3414. axisSpeed = 2
  3415. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3416. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3417. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3418. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3419. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3420. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  3421. elseif currentAnim == "Idling" and Animations == false then
  3422. if idle >= 0 and idle < 2000 then
  3423. angleSpeed = 1
  3424. axisSpeed = 1
  3425. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  3426. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  3427. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(30) + math.sin(sine/15)/5, math.rad(0),math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  3428. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(15) + math.sin(sine/15)/5, math.rad(0) ,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  3429. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/15)/15 , math.rad(0), math.rad(0)), 0.15)
  3430. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  3431. elseif idle >= 2000 then
  3432. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/15)/35,math.rad(-5) - math.sin(sine/15)/35,math.rad(-76) + math.sin(sine/15)/15), 0.15)
  3433. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/15)/25,math.rad(-10) + math.sin(sine/15)/45,math.rad(76) + math.sin(sine/15)/15), 0.15)
  3434. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(5) - math.sin(sine/15)/30), 0.15)
  3435. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/15)/30), 0.15)
  3436. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(2 + math.sin(sine/7.5)/15, 0.5 + math.sin(sine/15)/5, 0) * c_angles(math.rad(50), math.rad(0),math.rad(60) + math.sin(sine/7.5)/30), 0.15)
  3437. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -1) * c_angles(math.rad(-60),math.rad(45), math.rad(-20)), 0.15)
  3438. end
  3439. elseif currentAnim == "Walking" and Animations == false then
  3440. if sprint==false then
  3441. angleSpeed = 1
  3442. axisSpeed = 1
  3443. Humanoid.WalkSpeed = 30
  3444. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  3445. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(100) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  3446. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-10) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  3447. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  3448. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-30) - math.sin(sine/15)/15, math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  3449. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  3450. else
  3451. angleSpeed = 1
  3452. axisSpeed = 1
  3453. Humanoid.WalkSpeed = 45
  3454. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.25) * c_angles(math.rad(-30) - math.sin(sine/7.5)/15, math.rad(30) + math.sin(sine/7.5)/15,math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  3455. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.25, 0) * c_angles(math.rad(90) + math.sin(sine/7.5)/15, math.rad(60),math.rad(-20)), 0.15)
  3456. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, -0.3) * c_angles(math.rad(-20) + math.sin(sine/15)/5, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5) - math.sin(sine/7.5)/25), 0.15)
  3457. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-30) + math.sin(sine/15)/5, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5) + math.sin(sine/7.5)/25), 0.15)
  3458. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/15)/5, -0.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-40) - math.sin(sine/15)/15, math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  3459. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.1) * c_angles(math.rad(40) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/15)/30, math.rad(0) + math.sin(sine/15)/30), 0.15)
  3460. end
  3461. end
  3462. end)
  3463. if intro == true then
  3464. Intro()
  3465. else
  3466. Ocarina.Transparency = 0
  3467. Mask.Transparency = 0
  3468. Theme.SoundId = "rbxassetid://302493616"
  3469. Theme:Play()
  3470. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement