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good luck undertale fans these are r15 blasters

Nov 16th, 2017
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  1. ---GhasterBlasters by xXVipergamerXx1----- ---MUST BE R15 TO USE!!!---- local num = 0 local p = game:GetService("Players").LocalPlayer local char = p.Character local rad = math.rad local hum = char.Humanoid --------------------------------------------------- local LeftUpperArm = char.LeftUpperArm local LeftShoulder = char.LeftUpperArm.LeftShoulder local LeftLowerArm = char.LeftLowerArm local LeftElbow = char.LeftLowerArm.LeftElbow -------------------------------------------------------- local LeftUpperLeg = char.LeftUpperLeg local LeftHip = char.LeftUpperLeg.LeftHip local LeftLowerLeg = char.LeftLowerLeg local LeftKnee = char.LeftLowerLeg.LeftKnee ---------------------------------------------------------- local RightUpperArm = char.RightUpperArm local RightShoulder = char.RightUpperArm.RightShoulder local RightLowerArm = char.RightLowerArm local RightElbow = char.RightLowerArm.RightElbow ---------------------------------------------------------- local RightUpperLeg = char.RightUpperLeg local RightHip = char.RightUpperLeg.RightHip local RightLowerLeg = char.RightLowerLeg local RightKnee = char.RightLowerLeg.RightKnee ---------------------------------------------------------- local UpperTorso = char.UpperTorso local LowerTorso = char.LowerTorso local Root = char.LowerTorso.Root -------------------------------------------- local Head = char.Head local Neck = char.Head.Neck local RootPart = char.HumanoidRootPart local LeftHand = char.LeftHand local RightHand = char.RightHand local LeftFoot = char.LeftFoot local RightFoot = char.RightFoot --------------------------------------------- hum:SetStateEnabled("Dead",true) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, true) local v3 = Vector3.new local idle = true local walk = true local walk1 = true local walkon = true local ns = NumberSequence.new local new = Instance.new local nr = NumberRange.new local bc =BrickColor.new local UpperTorso = char.UpperTorso local Waist = char.UpperTorso.Waist local mouse = p:GetMouse() local Blasters = true local debounce = true hum.MaxHealth = 100000 hum.Health = hum.MaxHealth local equiped = false new("ForceField",char).Visible = false local Create = LoadLibrary("RbxUtility").Create function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "Effects", } local Megalo = new("Sound",game.workspace.Camera) local effectaa = new("ChorusSoundEffect",Megalo) effectaa.Depth = 0.1 effectaa.Mix = 0.2 Megalo.SoundId = "rbxassetid://1101519222" Megalo.Volume = 4 Megalo.Pitch = 1.2 Megalo.Looped = true Megalo.TimePosition = 0 Megalo:Play() local shootsnd = new("Sound",char) shootsnd.SoundId = "rbxassetid://340722848" shootsnd.Volume = 10 shootsnd.Pitch = 1 local hdebounce = true local RGhasterBlaster = new("Part",char) RGhasterBlaster.Size = v3(1,1,1) RGhasterBlaster.Name = "RGhasterBlaster" RGhasterBlaster.CanCollide = false RGhasterBlaster.Material = "Neon" RGhasterBlaster.Shape = "Ball" RGhasterBlaster.CFrame = char.HumanoidRootPart.CFrame RGhasterBlaster.Anchored = false RGhasterBlaster.BrickColor = bc("White") RGhasterBlaster.Transparency = 1 local LGhasterBlaster = new("Part",char) LGhasterBlaster.Size = v3(1,1,1) LGhasterBlaster.CanCollide = false LGhasterBlaster.Name = "LGhasterBlaster" LGhasterBlaster.Material = "Neon" LGhasterBlaster.BrickColor = bc("White") LGhasterBlaster.Shape = "Ball" LGhasterBlaster.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) LGhasterBlaster.Anchored = false LGhasterBlaster.Transparency = 1 local zxc = Instance.new("SpecialMesh",LGhasterBlaster) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local zxc = Instance.new("SpecialMesh",RGhasterBlaster) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local lgbbg=Instance.new("BodyGyro",LGhasterBlaster) lgbbg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) lgbbg.D=400 lgbbp = Instance.new("BodyPosition", LGhasterBlaster) local rgbbg=Instance.new("BodyGyro",RGhasterBlaster) rgbbg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) rgbbg.D=400 rgbbp = Instance.new("BodyPosition", RGhasterBlaster) spawn(function() while Blasters == true do rgbbp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(10,5,0)).p lgbbp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-10,5,0)).p rgbbg.CFrame=CFrame.new(RGhasterBlaster.Position,mouse.Hit.p) lgbbg.CFrame=CFrame.new(LGhasterBlaster.Position,mouse.Hit.p) wait() end end) function equip() if equiped == false then equiped = true hum.WalkSpeed = 0 hum.JumpPower = 0 for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(26.299), math.rad(-0.229), math.rad(-90.413)),.3) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.386), 0, math.rad(88.293)),.3)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(19.137),rad(0),rad(0)),.3)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(31.971),rad(0),rad(0)),.3)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(6.704), math.rad(-2.12), math.rad(-17.418)),.3)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(12.605), math.rad(3.953), math.rad(17.074)),.3)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-10.886),rad(0),rad(0)),.3)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-12.49),rad(0),rad(0)),.3)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(21.658),rad(0),rad(0)),.3)--Head wait() end for i = 1,20 do LGhasterBlaster.Transparency = LGhasterBlaster.Transparency-0.1 RGhasterBlaster.Transparency = RGhasterBlaster.Transparency-0.1 wait() end hum.WalkSpeed = 15 hum.JumpPower = 50 ParticleEmitter0 = Instance.new("ParticleEmitter") ParticleEmitter0 = Instance.new("ParticleEmitter") ParticleEmitter0.Name = "Fire" ParticleEmitter0.Parent = char.RightHand ParticleEmitter0.Transparency = NumberSequence.new(0,0,0,0,1,0) ParticleEmitter0.Rotation = NumberRange.new(-90, 90) ParticleEmitter0.Archivable = false ParticleEmitter0.Size = NumberSequence.new(0.75,0) ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.0980392, 0.956863, 1),Color3.new(0.0980392, 0.956863, 1)) ParticleEmitter0.LightEmission = 1 ParticleEmitter0.Texture = "http://www.roblox.com/asset/?id=258126401" ParticleEmitter0.ZOffset = 1 ParticleEmitter0.Lifetime = NumberRange.new(0.5, 0.5) ParticleEmitter0.Rate = 100 ParticleEmitter0.RotSpeed = NumberRange.new(-90, 90) ParticleEmitter0.Speed = NumberRange.new(0.10000000149012, 0.10000000149012) ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.0980392, 0.956863, 1),Color3.new(0.0980392, 0.956863, 1)) for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head wait() end else equiped = false hum.WalkSpeed = 0 hum.JumpPower = 0 for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-137.052), math.rad(-87.376), math.rad(-180.023)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(44.576), math.rad(80.787), 0),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(92.934),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(92.132), math.rad(0.057), math.rad(0.229)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(59.588),rad(0),rad(0)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(1.089),rad(0),rad(0)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-38.044),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-17.704),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0, -0.206, 0.078)*CFrame.Angles(rad(-20.856),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--Head RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head wait() end ParticleEmitter0:Destroy() for i = 1,20 do LGhasterBlaster.Transparency = LGhasterBlaster.Transparency+0.1 RGhasterBlaster.Transparency = RGhasterBlaster.Transparency+0.1 wait() end for i = 1,20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperArm LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head wait() end hum.WalkSpeed = 15 hum.JumpPower = 50 end end function beam() if debounce == true then if equiped == true then debounce = false local finalflash = false local finalgo = 0 local finalgo1 = 6 game:GetService("RunService").RenderStepped:connect(function() if finalflash == true then finalgo = finalgo + 1 finalgo1 = finalgo1 + 2 char.FinalFlash.Size = Vector3.new(finalgo1,2,2) char.inFinalFlash.Size = Vector3.new(finalgo1,2,2) char.FinalFlash.CFrame = RGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + RGhasterBlaster.CFrame.lookVector * finalgo char.inFinalFlash.CFrame = RGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + RGhasterBlaster.CFrame.lookVector * finalgo end end) shootsnd:Play() local RayThing = Instance.new("Part",char) RayThing.Size = Vector3.new(5,1,1) RayThing.Shape = "Cylinder" RayThing.Name = "FinalFlash" RayThing.CanCollide = false RayThing.Transparency = 0 RayThing.Anchored = true RayThing.Material = "Neon" RayThing.BrickColor = BrickColor.new("White") local inRayThing = Instance.new("Part",char) inRayThing.Size = Vector3.new(5,1,1) inRayThing.Transparency = 1 inRayThing.Shape = "Cylinder" inRayThing.Name = "inFinalFlash" inRayThing.CanCollide = false inRayThing.Anchored = true inRayThing.Material = "Neon" inRayThing.BrickColor = BrickColor.new("White") inRayThing.Touched:connect(function(hit) if hit.Parent == char then return end if hit.Parent == workspace.Base then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color) v.Health = v.Health - 30 wait(1) hdebounce = true end end end end) finalflash = true wait(0.5) finalflash = false for i = 1,10 do char.FinalFlash.Size = char.FinalFlash.Size+Vector3.new(0,-1,0) char.FinalFlash.Transparency = char.FinalFlash.Transparency+0.05 char.FinalFlash.CFrame = RGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + RGhasterBlaster.CFrame.lookVector * finalgo char.inFinalFlash.CFrame = RGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + RGhasterBlaster.CFrame.lookVector * finalgo wait() end inRayThing:Destroy() RayThing:Destroy() finalgo = 0 finalgo1 = 6 debounce = true end end end function beam2() if equiped == true then if debounce == true then debounce = false local finalflash = false local finalgo = 0 local finalgo1 = 6 game:GetService("RunService").RenderStepped:connect(function() if finalflash == true then finalgo = finalgo + 1 finalgo1 = finalgo1 + 2 char.FinalFlash.Size = Vector3.new(finalgo1,2,2) char.inFinalFlash.Size = Vector3.new(finalgo1,2,2) char.inFinalFlash.CFrame = LGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + LGhasterBlaster.CFrame.lookVector * finalgo char.FinalFlash.CFrame = LGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + LGhasterBlaster.CFrame.lookVector * finalgo end end) shootsnd:Play() local RayThing = Instance.new("Part",char) RayThing.Size = Vector3.new(5,1,1) RayThing.Shape = "Cylinder" RayThing.Name = "FinalFlash" RayThing.CanCollide = false RayThing.Transparency = 0 RayThing.Anchored = true RayThing.Material = "Neon" RayThing.BrickColor = BrickColor.new("White") local inRayThing = Instance.new("Part",char) inRayThing.Size = Vector3.new(10,1,1) inRayThing.Transparency = 1 inRayThing.Shape = "Cylinder" inRayThing.Name = "inFinalFlash" inRayThing.CanCollide = false inRayThing.Anchored = true inRayThing.Material = "Neon" inRayThing.BrickColor = BrickColor.new("White") RayThing.Touched:connect(function(hit) if hit.Parent == char then return end if hit.Parent == workspace.Base then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false local hitnumb = math.random(1,2) v.Health = v.Health - math.random(10,20) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(1) hdebounce = true end end end end) finalflash = true wait(0.5) finalflash = false for i = 1,10 do char.FinalFlash.Size = char.FinalFlash.Size+Vector3.new(0,-1,0) char.FinalFlash.Transparency = char.FinalFlash.Transparency+0.05 char.inFinalFlash.CFrame = LGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + LGhasterBlaster.CFrame.lookVector * finalgo char.FinalFlash.CFrame = LGhasterBlaster.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0) + LGhasterBlaster.CFrame.lookVector * finalgo wait() end inRayThing:Destroy() RayThing:Destroy() finalgo = 0 finalgo1 = 6 debounce = true end end end mounted = false function mount() if equiped == true then if mounted == false then mounted = true char.Humanoid.PlatformStand = true local mountw = new("Weld",RGhasterBlaster) mountw.Part0 = char.HumanoidRootPart mountw.Part1 = RGhasterBlaster mountw.Name = "mountw" mountw.C1 = CFrame.new(0,3,0) for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.5)--Head LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-170),rad(0),rad(0)),.1)--Torso wait() end elseif mounted == true then mounted = false for i = 1,5 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperArm Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso wait() end char.Humanoid.PlatformStand = false RGhasterBlaster.mountw:destroy() RGhasterBlaster.CFrame = char.LeftHand.CFrame end end end local srot = 0 mouse.Button1Down:connect(function() ral = math.random(1,2) if ral == 1 then beam() end if ral == 2 then beam2() end end) function cross() if equiped == true then if debounce == true then debounce = false local targeta = new("Part",char) targeta.Position = mouse.Hit.p targeta.Anchored = true targeta.CanCollide = false targeta.Transparency = 1 local CrossGhast1 = new("Part",char) CrossGhast1.CanCollide = false CrossGhast1.Anchored = false CrossGhast1.Size = v3(1,1,1) CrossGhast1.Material = "Neon" CrossGhast1.BrickColor = bc("White") CrossGhast1.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",CrossGhast1) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBP = Instance.new("BodyPosition",CrossGhast1) PointBP.Position = (targeta.CFrame*CFrame.new(20,1,0)).p PointBP.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBG=Instance.new("BodyGyro",CrossGhast1) PointBG.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBG.D=400 local CrossGhast2 = new("Part",char) CrossGhast2.CanCollide = false CrossGhast2.Anchored = false CrossGhast2.Size = v3(1,1,1) CrossGhast2.Material = "Neon" CrossGhast2.BrickColor = bc("White") CrossGhast2.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",CrossGhast2) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBP2 = Instance.new("BodyPosition",CrossGhast2) PointBP2.Position = (targeta.CFrame*CFrame.new(-20,1,0)).p PointBP2.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBG2=Instance.new("BodyGyro",CrossGhast2) PointBG2.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBG2.D=400 local CrossGhast3 = new("Part",char) CrossGhast3.CanCollide = false CrossGhast3.Anchored = false CrossGhast3.Size = v3(1,1,1) CrossGhast3.Material = "Neon" CrossGhast3.BrickColor = bc("White") CrossGhast3.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",CrossGhast3) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBP3 = Instance.new("BodyPosition",CrossGhast3) PointBP3.Position = (targeta.CFrame*CFrame.new(0,1,-20)).p PointBP3.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBG3=Instance.new("BodyGyro",CrossGhast3) PointBG3.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBG3.D=400 local CrossGhasta = new("Part",char) CrossGhasta.CanCollide = false CrossGhasta.Anchored = false CrossGhasta.Size = v3(1,1,1) CrossGhasta.Material = "Neon" CrossGhasta.BrickColor = bc("White") CrossGhasta.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",CrossGhasta) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.csdom/asset/?id=920580395" PointBPa = Instance.new("BodyPosition",CrossGhasta) PointBPa.Position = (targeta.CFrame*CFrame.new(0,1,20)).p PointBPa.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGa=Instance.new("BodyGyro",CrossGhasta) PointBGa.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGa.D=400 for i = 1,50 do PointBG.CFrame=CFrame.new(CrossGhast1.Position,targeta.Position)*CFrame.Angles(0.1,0,0) PointBG2.CFrame=CFrame.new(CrossGhast2.Position,targeta.Position)*CFrame.Angles(0.1,0,0) PointBG3.CFrame=CFrame.new(CrossGhast3.Position,targeta.Position)*CFrame.Angles(0.1,0,0) PointBGa.CFrame=CFrame.new(CrossGhasta.Position,targeta.Position)*CFrame.Angles(0.1,0,0) wait() end shootsnd:Play() local GhastShot1 = new("Part",CrossGhast1) GhastShot1.Shape = "Cylinder" GhastShot1.Size = v3(100,5,5) GhastShot1.BrickColor = bc("White") GhastShot1.Material = "Neon" GhastShot1.CanCollide = false GhastShot1.Anchored = true GhastShot1.CFrame = CrossGhast1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShot2 = new("Part",CrossGhast1) GhastShot2.Shape = "Cylinder" GhastShot2.Size = v3(100,5,5) GhastShot2.BrickColor = bc("White") GhastShot2.Material = "Neon" GhastShot2.CanCollide = false GhastShot2.Anchored = true GhastShot2.CFrame = CrossGhast2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShot3 = new("Part",CrossGhast1) GhastShot3.Shape = "Cylinder" GhastShot3.Size = v3(100,5,5) GhastShot3.BrickColor = bc("White") GhastShot3.Material = "Neon" GhastShot3.CanCollide = false GhastShot3.Anchored = true GhastShot3.CFrame = CrossGhast3.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShota = new("Part",CrossGhast1) GhastShota.Shape = "Cylinder" GhastShota.Size = v3(100,5,5) GhastShota.BrickColor = bc("White") GhastShota.Material = "Neon" GhastShota.CanCollide = false GhastShota.Anchored = true GhastShota.CFrame = CrossGhasta.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShota.Touched:connect(function(hit) if hit.Parent == char then return end if hit.Parent == workspace.Base then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false local hitnumb2 = math.random(1,2) for i = 1,20 do v.Health = v.Health-2 wait(0.01) end if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShot1.Touched:connect(function(hit) if hit.Parent == char then return end if hit.Parent == workspace.Base then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false local hitnumb2 = math.random(1,2) for i = 1,20 do v.Health = v.Health-2 wait(0.01) end if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShot2.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false local hitnumb2 = math.random(1,2) for i = 1,20 do v.Health = v.Health-2 wait(0.01) end if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShot3.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false local hitnumb2 = math.random(1,2) for i = 1,20 do v.Health = v.Health-2 wait(0.01) end if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) wait(0.2) for i = 1,10 do GhastShot1.Size = GhastShot1.Size+v3(0,-1,-1) GhastShot2.Size = GhastShot2.Size+v3(0,-1,-1) GhastShot3.Size = GhastShot3.Size+v3(0,-1,-1) GhastShota.Size = GhastShota.Size+v3(0,-1,-1) GhastShot1.CFrame = CrossGhast1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShot2.CFrame = CrossGhast2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShot3.CFrame = CrossGhast3.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShota.CFrame = CrossGhasta.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShot1.Transparency = GhastShot1.Transparency+0.1 GhastShot2.Transparency = GhastShot2.Transparency+0.1 GhastShot3.Transparency = GhastShot3.Transparency+0.1 GhastShota.Transparency = GhastShota.Transparency+0.1 wait() end wait(1) for i = 1,10 do CrossGhast2.Transparency = CrossGhast2.Transparency+0.1 CrossGhast1.Transparency = CrossGhast1.Transparency+0.1 CrossGhasta.Transparency = CrossGhasta.Transparency+0.1 CrossGhast3.Transparency = CrossGhast3.Transparency+0.1 wait() end CrossGhast1:destroy() CrossGhast2:destroy() CrossGhast3:destroy() CrossGhasta:destroy() wait(1) debounce = true end end end local dodgedebounce = true function DodgeLeft() if dodgedebounce == true then dodgedebounce = false local currentpos=Vector3.new(char.HumanoidRootPart.Position.X,char.HumanoidRootPart.Position.Y,char.HumanoidRootPart.Position.Z) local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-15,0,0)).p wait(0.8) bodyp.Position=currentpos wait(0.5) bodyp:Destroy() wait(1) dodgedebounce = true end end function RightDodge() if dodgedebounce == true then dodgedebounce = false local currentpos=Vector3.new(char.HumanoidRootPart.Position.X,char.HumanoidRootPart.Position.Y,char.HumanoidRootPart.Position.Z) local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(15,0,0)).p wait(0.8) bodyp.Position=currentpos wait(0.5) bodyp:Destroy() wait(1) dodgedebounce = true end end function octo() if equiped == true then if debounce == true then debounce = false local target2 = new("Part",char) target2.Position = mouse.Hit.p target2.Anchored = true target2.CanCollide = false target2.Transparency = 1 local OctoGhast1 = new("Part",char) OctoGhast1.CanCollide = false OctoGhast1.Anchored = false OctoGhast1.Size = v3(1,1,1) OctoGhast1.Material = "Neon" OctoGhast1.BrickColor = bc("White") OctoGhast1.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast1) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto1 = Instance.new("BodyPosition",OctoGhast1) PointBPOcto1.Position = (target2.CFrame*CFrame.new(20,1,0)).p PointBPOcto1.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto1=Instance.new("BodyGyro",OctoGhast1) PointBGOcto1.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto1.D=400 local OctoGhast2 = new("Part",char) OctoGhast2.CanCollide = false OctoGhast2.Anchored = false OctoGhast2.Size = v3(1,1,1) OctoGhast2.Material = "Neon" OctoGhast2.BrickColor = bc("White") OctoGhast2.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast2) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto2 = Instance.new("BodyPosition",OctoGhast2) PointBPOcto2.Position = (target2.CFrame*CFrame.new(-20,1,0)).p PointBPOcto2.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto2=Instance.new("BodyGyro",OctoGhast2) PointBGOcto2.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto2.D=400 local OctoGhast3 = new("Part",char) OctoGhast3.CanCollide = false OctoGhast3.Anchored = false OctoGhast3.Size = v3(1,1,1) OctoGhast3.Material = "Neon" OctoGhast3.BrickColor = bc("White") OctoGhast3.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast3) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto3 = Instance.new("BodyPosition",OctoGhast3) PointBPOcto3.Position = (target2.CFrame*CFrame.new(0,1,-20)).p PointBPOcto3.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto3=Instance.new("BodyGyro",OctoGhast3) PointBGOcto3.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto3.D=400 local OctoGhast4 = new("Part",char) OctoGhast4.CanCollide = false OctoGhast4.Anchored = false OctoGhast4.Size = v3(1,1,1) OctoGhast4.Material = "Neon" OctoGhast4.BrickColor = bc("White") OctoGhast4.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast4) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto4 = Instance.new("BodyPosition",OctoGhast4) PointBPOcto4.Position = (target2.CFrame*CFrame.new(0,1,20)).p PointBPOcto4.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto4=Instance.new("BodyGyro",OctoGhast4) PointBGOcto4.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto4.D=400 local OctoGhast5 = new("Part",char) OctoGhast5.CanCollide = false OctoGhast5.Anchored = false OctoGhast5.Size = v3(1,1,1) OctoGhast5.Material = "Neon" OctoGhast5.BrickColor = bc("White") OctoGhast5.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast5) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto5 = Instance.new("BodyPosition",OctoGhast5) PointBPOcto5.Position = (target2.CFrame*CFrame.new(15,1,-20)).p PointBPOcto5.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto5=Instance.new("BodyGyro",OctoGhast5) PointBGOcto5.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto5.D=400 local OctoGhast6 = new("Part",char) OctoGhast6.CanCollide = false OctoGhast6.Anchored = false OctoGhast6.Size = v3(1,1,1) OctoGhast6.Material = "Neon" OctoGhast6.BrickColor = bc("White") OctoGhast6.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast6) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto6 = Instance.new("BodyPosition",OctoGhast6) PointBPOcto6.Position = (target2.CFrame*CFrame.new(-15,1,20)).p PointBPOcto6.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto6=Instance.new("BodyGyro",OctoGhast6) PointBGOcto6.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto6.D=400 local OctoGhast7 = new("Part",char) OctoGhast7.CanCollide = false OctoGhast7.Anchored = false OctoGhast7.Size = v3(1,1,1) OctoGhast7.Material = "Neon" OctoGhast7.BrickColor = bc("White") OctoGhast7.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast7) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto7 = Instance.new("BodyPosition",OctoGhast7) PointBPOcto7.Position = (target2.CFrame*CFrame.new(15,1,15)).p PointBPOcto7.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto7=Instance.new("BodyGyro",OctoGhast7) PointBGOcto7.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto7.D=400 local OctoGhast8 = new("Part",char) OctoGhast8.CanCollide = false OctoGhast8.Anchored = false OctoGhast8.Size = v3(1,1,1) OctoGhast8.Material = "Neon" OctoGhast8.BrickColor = bc("White") OctoGhast8.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,10,0) local zxc = Instance.new("SpecialMesh",OctoGhast8) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" PointBPOcto8 = Instance.new("BodyPosition",OctoGhast8) PointBPOcto8.Position = (target2.CFrame*CFrame.new(-15,1,-15)).p PointBPOcto8.MaxForce = Vector3.new(math.huge,math.huge,math.huge) local PointBGOcto8=Instance.new("BodyGyro",OctoGhast8) PointBGOcto8.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) PointBGOcto8.D=400 for i = 1,50 do PointBGOcto5.CFrame=CFrame.new(OctoGhast5.Position,target2.Position)*CFrame.Angles(0.1,0,0) PointBGOcto4.CFrame=CFrame.new(OctoGhast4.Position,target2.Position)*CFrame.Angles(0.1,0,0) PointBGOcto1.CFrame=CFrame.new(OctoGhast1.Position,target2.Position)*CFrame.Angles(0.1,0,0) PointBGOcto2.CFrame=CFrame.new(OctoGhast2.Position,target2.Position)*CFrame.Angles(0.1,0,0) PointBGOcto3.CFrame=CFrame.new(OctoGhast3.Position,target2.Position)*CFrame.Angles(0.1,0,0) PointBGOcto6.CFrame=CFrame.new(OctoGhast6.Position,target2.Position)*CFrame.Angles(0.1,0,0) PointBGOcto7.CFrame=CFrame.new(OctoGhast7.Position,target2.Position)*CFrame.Angles(0.1,0,0) PointBGOcto8.CFrame=CFrame.new(OctoGhast8.Position,target2.Position)*CFrame.Angles(0.1,0,0) wait() end shootsnd:Play() local GhastShotaA = new("Part",OctoGhast1) GhastShotaA.Shape = "Cylinder" GhastShotaA.Size = v3(100,5,5) GhastShotaA.BrickColor = bc("White") GhastShotaA.Material = "Neon" GhastShotaA.CanCollide = false GhastShotaA.Anchored = true GhastShotaA.CFrame = OctoGhast1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShotaB = new("Part",OctoGhast2) GhastShotaB.Shape = "Cylinder" GhastShotaB.Size = v3(100,5,5) GhastShotaB.BrickColor = bc("White") GhastShotaB.Material = "Neon" GhastShotaB.CanCollide = false GhastShotaB.Anchored = true GhastShotaB.CFrame = OctoGhast2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShotaC = new("Part",OctoGhast3) GhastShotaC.Shape = "Cylinder" GhastShotaC.Size = v3(100,5,5) GhastShotaC.BrickColor = bc("White") GhastShotaC.Material = "Neon" GhastShotaC.CanCollide = false GhastShotaC.Anchored = true GhastShotaC.CFrame = OctoGhast3.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShotaD = new("Part",OctoGhast4) GhastShotaD.Shape = "Cylinder" GhastShotaD.Size = v3(100,5,5) GhastShotaD.BrickColor = bc("White") GhastShotaD.Material = "Neon" GhastShotaD.CanCollide = false GhastShotaD.Anchored = true GhastShotaD.CFrame = OctoGhast4.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShotaE = new("Part",OctoGhast5) GhastShotaE.Shape = "Cylinder" GhastShotaE.Size = v3(100,5,5) GhastShotaE.BrickColor = bc("White") GhastShotaE.Material = "Neon" GhastShotaE.CanCollide = false GhastShotaE.Anchored = true GhastShotaE.CFrame = OctoGhast5.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShotaF = new("Part",OctoGhast6) GhastShotaF.Shape = "Cylinder" GhastShotaF.Size = v3(100,5,5) GhastShotaF.BrickColor = bc("White") GhastShotaF.Material = "Neon" GhastShotaF.CanCollide = false GhastShotaF.Anchored = true GhastShotaF.CFrame = OctoGhast6.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShotaG = new("Part",OctoGhast7) GhastShotaG.Shape = "Cylinder" GhastShotaG.Size = v3(100,5,5) GhastShotaG.BrickColor = bc("White") GhastShotaG.Material = "Neon" GhastShotaG.CanCollide = false GhastShotaG.Anchored = true GhastShotaG.CFrame = OctoGhast7.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastShotaH = new("Part",OctoGhast8) GhastShotaH.Shape = "Cylinder" GhastShotaH.Size = v3(100,5,5) GhastShotaH.BrickColor = bc("White") GhastShotaH.Material = "Neon" GhastShotaH.CanCollide = false GhastShotaH.Anchored = true GhastShotaH.CFrame = OctoGhast8.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaA.Touched:connect(function(hit) if hit.Parent == char then return end if hit.Parent == workspace.Base then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShotaB.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShotaC.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShotaD.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShotaE.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShotaF.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShotaG.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastShotaH.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) wait(0.2) for i = 1,20 do GhastShotaA.Size = GhastShotaA.Size+v3(0,-1,-1) GhastShotaB.Size = GhastShotaB.Size+v3(0,-1,-1) GhastShotaC.Size = GhastShotaC.Size+v3(0,-1,-1) GhastShotaD.Size = GhastShotaD.Size+v3(0,-1,-1) GhastShotaE.Size = GhastShotaE.Size+v3(0,-1,-1) GhastShotaF.Size = GhastShotaF.Size+v3(0,-1,-1) GhastShotaG.Size = GhastShotaG.Size+v3(0,-1,-1) GhastShotaH.Size = GhastShotaH.Size+v3(0,-1,-1) GhastShotaA.CFrame = OctoGhast1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaB.CFrame = OctoGhast2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaC.CFrame = OctoGhast3.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaD.CFrame = OctoGhast4.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaE.CFrame = OctoGhast5.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaF.CFrame = OctoGhast6.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaG.CFrame = OctoGhast7.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaH.CFrame = OctoGhast8.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastShotaA.Transparency = GhastShotaA.Transparency+0.1 GhastShotaB.Transparency = GhastShotaB.Transparency+0.1 GhastShotaC.Transparency = GhastShotaC.Transparency+0.1 GhastShotaD.Transparency = GhastShotaD.Transparency+0.1 GhastShotaE.Transparency = GhastShotaE.Transparency+0.1 GhastShotaF.Transparency = GhastShotaF.Transparency+0.1 GhastShotaG.Transparency = GhastShotaG.Transparency+0.1 GhastShotaH.Transparency = GhastShotaH.Transparency+0.1 wait() end wait(0.1) debounce = true for i = 1,20 do OctoGhast1.Transparency = OctoGhast1.Transparency+0.1 OctoGhast2.Transparency = OctoGhast2.Transparency+0.1 OctoGhast3.Transparency = OctoGhast3.Transparency+0.1 OctoGhast4.Transparency = OctoGhast4.Transparency+0.1 OctoGhast5.Transparency = OctoGhast5.Transparency+0.1 OctoGhast6.Transparency = OctoGhast6.Transparency+0.1 OctoGhast7.Transparency = OctoGhast7.Transparency+0.1 OctoGhast8.Transparency = OctoGhast8.Transparency+0.1 wait() end OctoGhast1:destroy() OctoGhast2:destroy() OctoGhast3:destroy() OctoGhast4:destroy() OctoGhast5:destroy() OctoGhast6:destroy() OctoGhast7:destroy() OctoGhast8:destroy() end end end local bonehit2nd = new("Sound",char) bonehit2nd.SoundId = "rbxassetid://401680588" bonehit2nd.Volume = 5 local bonehit3nd = new("Sound",char) bonehit3nd.SoundId = "rbxassetid://306247749" bonehit3nd.Volume = 5 function Bones() if RootPart.Velocity.y < 1 and hitfloor==nil then if debounce == true then debounce = false bonehit2nd:Play() for i = 1,30 do local bone = new("Part",char) bone.Touched:connect(function(hit) if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then padebounce = true if padebounce == true then padebounce = false for i = 1,20 do v.Health = v.Health-2 wait(1) end wait(0.9) padebounce = true end end end end) bone.CFrame = char.HumanoidRootPart.CFrame bone.CanCollide = false bone.Material = "SmoothPlastic" bone.BrickColor = bc("White") bone.Anchored = true bone.CFrame = (char.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-7,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(0)),math.random(0,math.rad(0)),math.random(0,math.rad(0))) local zxc = Instance.new("SpecialMesh",bone) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(0.03, 0.03, 0.03) zxc.MeshId = "http://www.roblox.com/asset/?id=921085633" wait() local gdisp = coroutine.wrap(function() bonehit3nd:Play() for i = 1,5 do bone.CFrame = bone.CFrame*CFrame.new(0,1,0) wait() end wait(1) for i = 1, 9 do wait(.1) bone.Transparency = bone.Transparency + .3 end bone:Destroy() end) gdisp() end end wait(1) debounce = true end end AheadShotsdebounce = true function AheadShots() if equiped == true then if AheadShotsdebounce == true then AheadShotsdebounce = false local targetahead = new("Part",char) targetahead.Shape = "Ball" targetahead.Anchored = true targetahead.CanCollide = false targetahead.BrickColor = bc("Toothpaste") targetahead.Material = "Neon" targetahead.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,0,-10) targetahead.Transparency = 1 local targetahead2 = new("Part",char) targetahead2.Shape = "Ball" targetahead2.CanCollide = false targetahead2.Anchored = true targetahead2.BrickColor = bc("Toothpaste") targetahead2.Material = "Neon" targetahead2.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30) targetahead2.Transparency = 1 local targetahead3 = new("Part",char) targetahead3.Shape = "Ball" targetahead3.Anchored = true targetahead3.CanCollide = false targetahead3.BrickColor = bc("Toothpaste") targetahead3.Material = "Neon" targetahead3.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,0,-50) targetahead3.Transparency = 1 local Blasta1 = new("Part",char) Blasta1.Size = v3(1,1,1) Blasta1.CanCollide = false Blasta1.Name = "Blasta1" Blasta1.Material = "Neon" Blasta1.BrickColor = bc("White") Blasta1.Shape = "Ball" Blasta1.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) Blasta1.Anchored = false local zxc = Instance.new("SpecialMesh",Blasta1) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local blasta1bg=Instance.new("BodyGyro",Blasta1) blasta1bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) blasta1bg.D=400 blasta1bp = Instance.new("BodyPosition", Blasta1) local Blasta2 = new("Part",char) Blasta2.Size = v3(1,1,1) Blasta2.CanCollide = false Blasta2.Name = "Blasta2" Blasta2.Material = "Neon" Blasta2.BrickColor = bc("White") Blasta2.Shape = "Ball" Blasta2.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) Blasta2.Anchored = false local zxc = Instance.new("SpecialMesh",Blasta2) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local Blasta2bg=Instance.new("BodyGyro",Blasta2) Blasta2bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) Blasta2bg.D=400 Blasta2bp = Instance.new("BodyPosition", Blasta2) local Blasta3 = new("Part",char) Blasta3.Size = v3(1,1,1) Blasta3.CanCollide = false Blasta3.Name = "Blasta3" Blasta3.Material = "Neon" Blasta3.BrickColor = bc("White") Blasta3.Shape = "Ball" Blasta3.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) Blasta3.Anchored = false local zxc = Instance.new("SpecialMesh",Blasta3) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local Blasta3bg=Instance.new("BodyGyro",Blasta3) Blasta3bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) Blasta3bg.D=400 Blasta3bp = Instance.new("BodyPosition", Blasta3) local Blasta4 = new("Part",char) Blasta4.Size = v3(1,1,1) Blasta4.CanCollide = false Blasta4.Name = "Blasta4" Blasta4.Material = "Neon" Blasta4.BrickColor = bc("White") Blasta4.Shape = "Ball" Blasta4.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) Blasta4.Anchored = false local zxc = Instance.new("SpecialMesh",Blasta4) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local Blasta4bg=Instance.new("BodyGyro",Blasta4) Blasta4bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) Blasta4bg.D=400 Blasta4bp = Instance.new("BodyPosition", Blasta4) local Blasta5 = new("Part",char) Blasta5.Size = v3(1,1,1) Blasta5.CanCollide = false Blasta5.Name = "Blasta5" Blasta5.Material = "Neon" Blasta5.BrickColor = bc("White") Blasta5.Shape = "Ball" Blasta5.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) Blasta5.Anchored = false local zxc = Instance.new("SpecialMesh",Blasta5) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local Blasta5bg=Instance.new("BodyGyro",Blasta5) Blasta5bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) Blasta5bg.D=400 Blasta5bp = Instance.new("BodyPosition", Blasta5) local Blasta6 = new("Part",char) Blasta6.Size = v3(1,1,1) Blasta6.CanCollide = false Blasta6.Name = "Blasta6" Blasta6.Material = "Neon" Blasta6.BrickColor = bc("White") Blasta6.Shape = "Ball" Blasta6.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) Blasta6.Anchored = false local zxc = Instance.new("SpecialMesh",Blasta6) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local Blasta6bg=Instance.new("BodyGyro",Blasta6) Blasta6bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) Blasta6bg.D=400 Blasta6bp = Instance.new("BodyPosition", Blasta6) for i = 1,50 do blasta1bp.Position=(targetahead.CFrame*CFrame.new(20,2,0)).p blasta1bg.CFrame=CFrame.new(Blasta2.Position,targetahead2.Position) Blasta2bp.Position=(targetahead2.CFrame*CFrame.new(20,2,0)).p Blasta2bg.CFrame=CFrame.new(Blasta2.Position,targetahead2.Position) Blasta3bp.Position=(targetahead3.CFrame*CFrame.new(20,2,0)).p Blasta3bg.CFrame=CFrame.new(Blasta3.Position,targetahead3.Position) Blasta4bp.Position=(targetahead.CFrame*CFrame.new(-20,2,0)).p Blasta4bg.CFrame=CFrame.new(Blasta4.Position,targetahead.Position) Blasta5bp.Position=(targetahead2.CFrame*CFrame.new(-20,2,0)).p Blasta5bg.CFrame=CFrame.new(Blasta5.Position,targetahead2.Position) Blasta6bp.Position=(targetahead3.CFrame*CFrame.new(-20,2,0)).p Blasta6bg.CFrame=CFrame.new(Blasta6.Position,targetahead3.Position) wait() end shootsnd:Play() local GhastAcrossShot1 = new("Part",Blasta1) GhastAcrossShot1.Shape = "Cylinder" GhastAcrossShot1.Size = v3(100,5,5) GhastAcrossShot1.BrickColor = bc("White") GhastAcrossShot1.Material = "Neon" GhastAcrossShot1.CanCollide = false GhastAcrossShot1.Anchored = true GhastAcrossShot1.CFrame = Blasta1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastAcrossShot2 = new("Part",Blasta2) GhastAcrossShot2.Shape = "Cylinder" GhastAcrossShot2.Size = v3(100,5,5) GhastAcrossShot2.BrickColor = bc("White") GhastAcrossShot2.Material = "Neon" GhastAcrossShot2.CanCollide = false GhastAcrossShot2.Anchored = true GhastAcrossShot2.CFrame = Blasta2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastAcrossShot3 = new("Part",Blasta2) GhastAcrossShot3.Shape = "Cylinder" GhastAcrossShot3.Size = v3(100,5,5) GhastAcrossShot3.BrickColor = bc("White") GhastAcrossShot3.Material = "Neon" GhastAcrossShot3.CanCollide = false GhastAcrossShot3.Anchored = true GhastAcrossShot3.CFrame = Blasta3.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastAcrossShot4 = new("Part",Blasta4) GhastAcrossShot4.Shape = "Cylinder" GhastAcrossShot4.Size = v3(100,5,5) GhastAcrossShot4.BrickColor = bc("White") GhastAcrossShot4.Material = "Neon" GhastAcrossShot4.CanCollide = false GhastAcrossShot4.Anchored = true GhastAcrossShot4.CFrame = Blasta4.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastAcrossShot5 = new("Part",Blasta5) GhastAcrossShot5.Shape = "Cylinder" GhastAcrossShot5.Size = v3(100,5,5) GhastAcrossShot5.BrickColor = bc("White") GhastAcrossShot5.Material = "Neon" GhastAcrossShot5.CanCollide = false GhastAcrossShot5.Anchored = true GhastAcrossShot5.CFrame = Blasta5.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local GhastAcrossShot6 = new("Part",Blasta5) GhastAcrossShot6.Shape = "Cylinder" GhastAcrossShot6.Size = v3(100,5,5) GhastAcrossShot6.BrickColor = bc("White") GhastAcrossShot6.Material = "Neon" GhastAcrossShot6.CanCollide = false GhastAcrossShot6.Anchored = true GhastAcrossShot6.CFrame = Blasta6.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastAcrossShot1.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastAcrossShot2.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastAcrossShot3.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastAcrossShot4.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastAcrossShot5.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) GhastAcrossShot6.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) wait(0.5) for i = 1,20 do GhastAcrossShot1.Size = GhastAcrossShot1.Size+v3(0,-1,-1) GhastAcrossShot1.CFrame = Blasta1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastAcrossShot1.Transparency = GhastAcrossShot1.Transparency+0.1 GhastAcrossShot2.Size = GhastAcrossShot2.Size+v3(0,-1,-1) GhastAcrossShot2.CFrame = Blasta2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastAcrossShot2.Transparency = GhastAcrossShot2.Transparency+0.1 GhastAcrossShot3.Size = GhastAcrossShot3.Size+v3(0,-1,-1) GhastAcrossShot3.CFrame = Blasta3.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastAcrossShot3.Transparency = GhastAcrossShot3.Transparency+0.1 GhastAcrossShot4.Size = GhastAcrossShot4.Size+v3(0,-1,-1) GhastAcrossShot4.CFrame = Blasta4.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastAcrossShot4.Transparency = GhastAcrossShot4.Transparency+0.1 GhastAcrossShot5.Size = GhastAcrossShot5.Size+v3(0,-1,-1) GhastAcrossShot5.CFrame = Blasta5.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastAcrossShot5.Transparency = GhastAcrossShot5.Transparency+0.1 GhastAcrossShot6.Size = GhastAcrossShot6.Size+v3(0,-1,-1) GhastAcrossShot6.CFrame = Blasta6.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) GhastAcrossShot6.Transparency = GhastAcrossShot6.Transparency+0.1 wait() end GhastAcrossShot1:Destroy() GhastAcrossShot2:Destroy() GhastAcrossShot3:Destroy() GhastAcrossShot4:Destroy() GhastAcrossShot5:Destroy() GhastAcrossShot6:Destroy() for i = 1,20 do Blasta1.Transparency = Blasta1.Transparency+0.1 Blasta2.Transparency = Blasta2.Transparency+0.1 Blasta3.Transparency = Blasta3.Transparency+0.1 Blasta4.Transparency = Blasta4.Transparency+0.1 Blasta5.Transparency = Blasta5.Transparency+0.1 Blasta6.Transparency = Blasta6.Transparency+0.1 wait() end Blasta1:Destroy() Blasta2:Destroy() Blasta3:Destroy() Blasta4:Destroy() Blasta5:Destroy() Blasta6:Destroy() wait(0.5) AheadShotsdebounce = true end end end local BlasterRaindebounce = true function BlasterRain() if equiped == true then if BlasterRaindebounce == true then BlasterRaindebounce = false local RainTarget1 = new("Part",char) RainTarget1.BrickColor = bc("Really red") RainTarget1.Shape = "Ball" RainTarget1.Material = "Neon" RainTarget1.Anchored = true RainTarget1.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,0,-20) RainTarget1.Transparency = 1 local RainTarget2 = new("Part",char) RainTarget2.BrickColor = bc("Really red") RainTarget2.Shape = "Ball" RainTarget2.Material = "Neon" RainTarget2.Anchored = true RainTarget2.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,0,-40) RainTarget2.Transparency = 1 local RainBlaster1 = new("Part",char) RainBlaster1.Size = v3(1,1,1) RainBlaster1.CanCollide = false RainBlaster1.Name = "RainBlaster1" RainBlaster1.Material = "Neon" RainBlaster1.BrickColor = bc("White") RainBlaster1.Shape = "Ball" RainBlaster1.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) RainBlaster1.Anchored = false local zxc = Instance.new("SpecialMesh",RainBlaster1) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local RainBlaster1bg=Instance.new("BodyGyro",RainBlaster1) RainBlaster1bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) RainBlaster1bg.D=400 RainBlaster1bp = Instance.new("BodyPosition", RainBlaster1) local RainBlaster2 = new("Part",char) RainBlaster2.Size = v3(1,1,1) RainBlaster2.CanCollide = false RainBlaster2.Name = "RainBlaster1" RainBlaster2.Material = "Neon" RainBlaster2.BrickColor = bc("White") RainBlaster2.Shape = "Ball" RainBlaster2.CFrame = char.HumanoidRootPart.CFrame*CFrame.Angles(0,rad(180),0) RainBlaster2.Anchored = false local zxc = Instance.new("SpecialMesh",RainBlaster2) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2,2,2) zxc.MeshId = "http://www.roblox.com/asset/?id=920580395" local RainBlaster2bg=Instance.new("BodyGyro",RainBlaster2) RainBlaster2bg.MaxTorque=Vector3.new(math.huge,math.huge,math.huge) RainBlaster2bg.D=400 RainBlaster2bp = Instance.new("BodyPosition", RainBlaster2) for i = 1,50 do RainBlaster1bp.Position=(RainTarget1.CFrame*CFrame.new(0,20,0)).p RainBlaster1bg.CFrame=CFrame.new(RainBlaster1.Position,RainTarget1.Position) RainBlaster2bp.Position=(RainTarget2.CFrame*CFrame.new(0,20,0)).p RainBlaster2bg.CFrame=CFrame.new(RainBlaster2.Position,RainTarget2.Position) wait() end shootsnd:Play() local RainBlasterShot1 = new("Part",RainBlaster1) RainBlasterShot1.Shape = "Cylinder" RainBlasterShot1.Size = v3(100,5,5) RainBlasterShot1.BrickColor = bc("White") RainBlasterShot1.Material = "Neon" RainBlasterShot1.CanCollide = false RainBlasterShot1.Anchored = true RainBlasterShot1.CFrame = RainBlaster1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) local RainBlasterShot2 = new("Part",RainBlaster2) RainBlasterShot2.Shape = "Cylinder" RainBlasterShot2.Size = v3(100,5,5) RainBlasterShot2.BrickColor = bc("White") RainBlasterShot2.Material = "Neon" RainBlasterShot2.CanCollide = false RainBlasterShot2.Anchored = true RainBlasterShot2.CFrame = RainBlaster2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) RainBlasterShot1.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) RainBlasterShot2.Touched:connect(function(hit) if hit.Parent == workspace.Base then return end if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then if hdebounce == true then hdebounce = false for i = 1,20 do v.Health = v.Health-2 wait(0.01) end local hitnumb = math.random(1,2) if hitnumb == 1 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -10, 1.5, BrickColor.new("Toothpaste").Color) end if hitnumb == 2 then ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -20, 1.5, BrickColor.new("Toothpaste").Color) end wait(0.9) hdebounce = true end end end end) wait(0.5) for i = 1,20 do wait() RainBlasterShot1.Size = RainBlasterShot1.Size+v3(0,-1,-1) RainBlasterShot1.CFrame = RainBlaster1.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) RainBlasterShot1.Transparency = RainBlasterShot1.Transparency+0.1 RainBlasterShot2.Size = RainBlasterShot2.Size+v3(0,-1,-1) RainBlasterShot2.CFrame = RainBlaster2.CFrame*CFrame.new(0,0,15)*CFrame.Angles(0,rad(90),0) RainBlasterShot2.Transparency = RainBlasterShot2.Transparency+0.1 end for i = 1,20 do RainBlaster1.Transparency = RainBlaster1.Transparency+0.1 RainBlaster2.Transparency = RainBlaster2.Transparency+0.1 wait() end RainBlaster1:Destroy() RainBlaster2:Destroy() RainBlasterShot1:Destroy() RainBlasterShot2:Destroy() wait(0.5) BlasterRaindebounce = true end end end local grabing = false function grab() local hit = mouse.Target if hit.Parent == char then return end for i,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") then v.Health = v.Health-50 local bodyp=Instance.new("BodyPosition",hit.Parent.HumanoidRootPart) bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge) bodyp.Position=(hit.Parent.HumanoidRootPart.CFrame*CFrame.new(-15,0,0)).p wait(0.6) bodyp:destroy() end end end mouse.KeyDown:connect(function(k) if k == "e" then AheadShots() end end) mouse.KeyDown:connect(function(k) if k == "y" then grab() end end) mouse.KeyDown:connect(function(k) if k == "g" then BlasterRain() end end) mouse.KeyDown:connect(function(k) if k == "t" then Bones() end end) mouse.KeyDown:connect(function(k) if k == "z" then DodgeLeft() end end) mouse.KeyDown:connect(function(k) if k == "q" then octo() end end) mouse.KeyDown:connect(function(k) if k == "x" then RightDodge() end end) mouse.KeyDown:connect(function(k) if k == "1" then hum.Health = 100 end end) mouse.KeyDown:connect(function(k) if k == "c" then equip() end end) mouse.KeyDown:connect(function(k) if k == "f" then mount() end end) mouse.KeyDown:connect(function(k) if k == "r" then cross() end end) p.Character.Humanoid.Died:connect(function() local jkl = Instance.new("Sound",Workspace) jkl.SoundId = "rbxassetid://427025525" jkl.Volume = 10 jkl:Play() for _, V in pairs(char:getChildren()) do if V:isA("BasePart") then V.Transparency = 1 elseif V:IsA("Accessory") and V:FindFirstChild("Handle") then V.Handle.Transparency = 1 end end char.Head.face:destroy() for i = 1,50 do RGhasterBlaster.Transparency = RGhasterBlaster.Transparency+0.1 LGhasterBlaster.Transparency = LGhasterBlaster.Transparency+0.1 dust = Instance.new("Part") dust.Locked = true dust.Size = Vector3.new(0.1,0.1,0.1) dust.BrickColor = BrickColor.new("White") dust.Transparency = 0 dust.TopSurface = "Smooth" dust.BottomSurface = "Smooth" dust.CFrame = char.HumanoidRootPart.CFrame dust.CanCollide = true dust.Reflectance = 0.1 dust.Material = "Neon" dust.Parent = char dust.Anchored = false end end) DayNightCycle = true --[1] Cycles through day and night. DynamicLighting = true --[2] Give your game a dynamic look? SimulatedShadows = true --[3] Make the shadows stand out. (Enable [2] for this to work) DarkAmbient = true --[4] Gives your game darkness, great for zombie games. AmbientBrightness = 55 --[5] Number Must between 0 to 255. (Enable [2] and [4] for this to work) Fog = true --[6] Give your game foggy look. FogDistance = 1500 --[7] How far will the fog be away from you. (Enable [6] for this to work) --------------------------------------------------------------------------------------------------------------- if Fog then game:GetService("Lighting").FogEnd = FogDistance end if DarkAmbient and DynamicLighting then game:GetService("Lighting").OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255) end if DynamicLighting then game:GetService("Lighting").GlobalShadows = true if SimulatedShadows then game:GetService("Lighting").Brightness = 1.5 game:GetService("Lighting").Ambient = Color3.new(0/255, 0/255, 0/255) game:GetService("Lighting").ShadowColor = Color3.new(61/255, 61/255, 61/255) end end
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