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Insanity_Mark

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Dec 11th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Really black","Really red"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339. fakeeyo2 = Instance.new("Part",Head)
  340. fakeeyo2.BrickColor = BrickColor.new("White")
  341. fakeeyo2.Material = "Neon"
  342. fakeeyo2.Shape = "Ball"
  343. fakeeyo2.Anchored = true
  344. fakeeyo2.CFrame = eyo2.CFrame
  345. fakeeyo2.CanCollide = false
  346. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  347. table.insert(ghosttable,fakeeyo2)
  348. removeuseless:AddItem(fakeeyo2,3)
  349.  
  350. fakeeyo1 = Instance.new("Part",Head)
  351. fakeeyo1.BrickColor = BrickColor.new("White")
  352. fakeeyo1.Material = "Neon"
  353. fakeeyo1.Shape = "Ball"
  354. fakeeyo1.CanCollide = false
  355. fakeeyo1.Anchored = true
  356. fakeeyo1.CFrame = eyo1.CFrame
  357. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo1)
  359. removeuseless:AddItem(fakeeyo1,3)
  360.  
  361.  
  362. fakejester = Instance.new("Part",Character)
  363. fakejester.Size = Vector3.new(2,2,2)
  364. fakejester.CFrame = jester.CFrame
  365. fakejester.CanCollide = false
  366. fakejester.Transparency = .5
  367. fakejester.Anchored = true
  368. fakejester.BrickColor = BrickColor.new("White")
  369. fakejesterm = Instance.new("SpecialMesh", fakejester)
  370. fakejesterm.MeshType = "FileMesh"
  371. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  372. fakejesterm.MeshId = 'rbxassetid://1241662062'
  373. table.insert(ghosttable,fakejester)
  374. removeuseless:AddItem(fakejester,3)
  375.  
  376.  
  377. fakehead = Instance.new("Part",Character)
  378. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  379. fakehead.Anchored = true
  380. fakehead.CanCollide = false
  381. fakehead.Transparency = .5
  382. fakehead.BrickColor = BrickColor.new("White")
  383. fakehead.Material = "Neon"
  384. fakehead.CFrame = Head.CFrame
  385. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  386. fakeheadmesh.MeshType = "Head"
  387. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  388. table.insert(ghosttable,fakehead)
  389. removeuseless:AddItem(fakehead,3)
  390.  
  391.  
  392. fakelarm = Instance.new("Part",Character)
  393. fakelarm.CFrame = LeftArm.CFrame
  394. fakelarm.Size = Vector3.new(1,2,1)
  395. fakelarm.CanCollide = false
  396. fakelarm.Transparency = .5
  397. fakelarm.Material = "Neon"
  398. fakelarm.Anchored = true
  399. table.insert(ghosttable,fakelarm)
  400. removeuseless:AddItem(fakelarm,3)
  401.  
  402.  
  403. fakerarm = Instance.new("Part",Character)
  404. fakerarm.CFrame = RightArm.CFrame
  405. fakerarm.Size = Vector3.new(1,2,1)
  406. fakerarm.Transparency = .5
  407. fakerarm.CanCollide = false
  408. fakerarm.Material = "Neon"
  409. fakerarm.Anchored = true
  410. table.insert(ghosttable,fakerarm)
  411. removeuseless:AddItem(fakerarm,3)
  412.  
  413.  
  414. fakelleg = Instance.new("Part",Character)
  415. fakelleg.CFrame = LeftLeg.CFrame
  416. fakelleg.Size = Vector3.new(1,2,1)
  417. fakelleg.Transparency = .5
  418. fakelleg.CanCollide = false
  419. fakelleg.Material = "Neon"
  420. fakelleg.Anchored = true
  421. table.insert(ghosttable,fakelleg)
  422. removeuseless:AddItem(fakelleg,3)
  423.  
  424.  
  425. fakerleg = Instance.new("Part",Character)
  426. fakerleg.CFrame = RightLeg.CFrame
  427. fakerleg.Size = Vector3.new(1,2,1)
  428. fakerleg.Transparency = .5
  429. fakerleg.CanCollide = false
  430. fakerleg.Material = "Neon"
  431. fakerleg.Anchored = true
  432. table.insert(ghosttable,fakerleg)
  433. removeuseless:AddItem(fakerleg,3)
  434.  
  435.  
  436. fakeTorso = Instance.new("Part",Character)
  437. fakeTorso.CFrame = Torso.CFrame
  438. fakeTorso.Size = Vector3.new(2,2,1)
  439. fakeTorso.Transparency = .5
  440. fakeTorso.CanCollide = false
  441. fakeTorso.Material = "Neon"
  442. fakeTorso.Anchored = true
  443. table.insert(ghosttable,fakeTorso)
  444. removeuseless:AddItem(fakeTorso,3)
  445. end
  446.  
  447. ghosttable={}
  448. coroutine.wrap(function()
  449. while true do
  450. for i,v in pairs(ghosttable) do
  451. v.Transparency = v.Transparency + 0.025
  452. end
  453. wait()
  454. end
  455. end)()
  456.  
  457. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  458. A = Instance.new("Attachment", PARENT)
  459. A.Position = POSITION1
  460. A.Name = "A"
  461. B = Instance.new("Attachment", PARENT)
  462. B.Position = POSITION2
  463. B.Name = "B"
  464. tr1 = Instance.new("Trail", PARENT)
  465. tr1.Attachment0 = A
  466. tr1.Attachment1 = B
  467. tr1.Enabled = true
  468. tr1.Lifetime = LIFETIME
  469. tr1.TextureMode = "Static"
  470. tr1.LightInfluence = 0
  471. tr1.Color = COLOR
  472. tr1.Transparency = NumberSequence.new(0, 1)
  473. end
  474.  
  475. function clean()
  476. damageall={}
  477. Repeater={}
  478. Repeater2={}
  479. nonmeshRepeater={}
  480. nonmeshRepeater2={}
  481. dmgii={}
  482. DamageAll2={}
  483. SlowlyFade={}
  484. th1={}
  485. th2={}
  486. th3={}
  487. Extreme={}
  488. ExtremeM={}
  489. ExtremeM2={}
  490. m3={}
  491. th4={}
  492. th5={}
  493. UpMover={}
  494. openshocktable={}
  495. LessSize={}
  496. ForwardMover={}
  497. FadeIn={}
  498. signtransparency={}
  499. signmover={}
  500. signrotator={}
  501. end
  502.  
  503. coroutine.wrap(function()
  504. while wait() do
  505. hum.WalkSpeed = ws
  506. LeftArm.BrickColor = BrickColor.new("Really black")
  507. RightArm.BrickColor = BrickColor.new("Really black")
  508. Head.BrickColor = BrickColor.new("Really black")
  509. end
  510. end)()
  511. godmode = coroutine.wrap(function()
  512. for i,v in pairs(Character:GetChildren()) do
  513. if v:IsA("BasePart") and v ~= Root then
  514. v.Anchored = false
  515. end
  516. end
  517. while true do
  518. hum.MaxHealth = math.huge
  519. wait(0.0000001)
  520. hum.Health = math.huge
  521. wait()
  522. end
  523. end)
  524. godmode()
  525. ff = Instance.new("ForceField", Character)
  526. ff.Visible = false
  527.  
  528. coroutine.wrap(function()
  529. for i,v in pairs(Character:GetChildren()) do
  530. if v.Name == "Animate" then v:Remove()
  531. end
  532. end
  533. end)()
  534.  
  535. function damagealll(Radius,Position)
  536. local Returning = {}
  537. for _,v in pairs(workspace:GetChildren()) do
  538. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  539. if v:FindFirstChild("Torso") then
  540. local Mag = (v.Torso.Position - Position).magnitude
  541. if Mag < Radius then
  542. table.insert(Returning,v)
  543. end
  544. elseif v:FindFirstChild("UpperTorso") then
  545. local Mag = (v.UpperTorso.Position - Position).magnitude
  546. if Mag < Radius then
  547. table.insert(Returning,v)
  548. end
  549. end
  550. end
  551. end
  552. return Returning
  553. end
  554.  
  555. ArtificialHB = Instance.new("BindableEvent", script)
  556. ArtificialHB.Name = "Heartbeat"
  557. script:WaitForChild("Heartbeat")
  558.  
  559. frame = 1 / 60
  560. tf = 0
  561. allowframeloss = false
  562. tossremainder = false
  563.  
  564.  
  565. lastframe = tick()
  566. script.Heartbeat:Fire()
  567.  
  568.  
  569. game:GetService("RunService").Heartbeat:connect(function(s, p)
  570. tf = tf + s
  571. if tf >= frame then
  572. if allowframeloss then
  573. script.Heartbeat:Fire()
  574. lastframe = tick()
  575. else
  576. for i = 1, math.floor(tf / frame) do
  577. script.Heartbeat:Fire()
  578. end
  579. lastframe = tick()
  580. end
  581. if tossremainder then
  582. tf = 0
  583. else
  584. tf = tf - frame * math.floor(tf / frame)
  585. end
  586. end
  587. end)
  588.  
  589. function swait(num)
  590. if num == 0 or num == nil then
  591. game:service("RunService").Stepped:wait(0)
  592. else
  593. for i = 0, num do
  594. game:service("RunService").Stepped:wait(0)
  595. end
  596. end
  597. end
  598.  
  599. doomtheme = Instance.new("Sound", Torso)
  600. doomtheme.Volume = 10
  601. doomtheme.Name = "doomtheme"
  602. doomtheme.Looped = true
  603. doomtheme.SoundId = "rbxassetid://2547389164"
  604. doomtheme:Play()
  605.  
  606. Torso.ChildRemoved:connect(function(removed)
  607. if removed.Name == "doomtheme" then
  608. if levitate then
  609. doomtheme = Instance.new("Sound", Torso)
  610. doomtheme.Volume = 3
  611. doomtheme.Name = "doomtheme"
  612. doomtheme.Looped = true
  613. doomtheme.SoundId = "rbxassetid://1382488262"
  614. doomtheme:Play()
  615. doomtheme.TimePosition = 20.7
  616. else
  617. doomtheme = Instance.new("Sound", Torso)
  618. doomtheme.Volume = 3
  619. doomtheme.Name = "doomtheme"
  620. doomtheme.Looped = true
  621. doomtheme.SoundId = "rbxassetid://1843358057"
  622. doomtheme:Play()
  623. end
  624. end
  625. end)
  626.  
  627. for _,n in pairs(Character:GetChildren()) do
  628. if n:IsA("Accessory") then n:Remove() end
  629. end
  630. for _,x in pairs(Character:GetChildren()) do
  631. if x:IsA("Decal") then x:Remove() end
  632. end
  633.  
  634. leftlocation = Instance.new("Part",LeftArm)
  635. leftlocation.Size = Vector3.new(1,1,1)
  636. leftlocation.Transparency = 1
  637. leftlocationweld = weldBetween(leftlocation,LeftArm)
  638. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  639. rightlocation = Instance.new("Part",RightArm)
  640. rightlocation.Size = Vector3.new(1,1,1)
  641. rightlocation.Transparency = 1
  642. rightlocationweld = weldBetween(rightlocation,RightArm)
  643. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  644.  
  645. shirt = Instance.new("Shirt", Character)
  646. shirt.Name = "Shirt"
  647. pants = Instance.new("Pants", Character)
  648. pants.Name = "Pants"
  649. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  650. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  651.  
  652. fakehed = Instance.new("Part",Character)
  653. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  654. fakehed.Anchored = false
  655. fakehed.CanCollide = false
  656. fakehed.Transparency = 0
  657. fakehed.BrickColor = BrickColor.new("Really black")
  658. fakehed.Material = "Neon"
  659. fakehed.CFrame = Head.CFrame
  660. fakehedweld = weldBetween(fakehed,Head)
  661. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  662. fakehedmesh.MeshType = "Head"
  663. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  664.  
  665. jester = Instance.new("Part",Character)
  666. jester.Size = Vector3.new(2,2,2)
  667. jester.CFrame = Head.CFrame
  668. jester.CanCollide = false
  669. jesterWeld = Instance.new("Weld",jester)
  670. jesterWeld.Part0 = jester
  671. jesterWeld.Part1 = Head
  672. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  673. mjester = Instance.new("SpecialMesh", jester)
  674. mjester.MeshType = "FileMesh"
  675. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  676. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  677.  
  678. mask = Instance.new("Part",Character)
  679. mask.Size = Vector3.new(1,1,1)
  680. mask.CFrame = Head.CFrame
  681. mask.CanCollide = false
  682. maskweld = weldBetween(mask,Head)
  683. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  684. mMask = Instance.new("SpecialMesh", mask)
  685. mMask.MeshType = "FileMesh"
  686. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  687. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  688.  
  689. eyo1 = Instance.new("Part",Head)
  690. eyo1.BrickColor = BrickColor.new("White")
  691. eyo1.Material = "Neon"
  692. eyo1.Shape = "Ball"
  693. eyo1.Name = "eyo1"
  694. eyo1.CanCollide = false
  695. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  696. eyo1weld = weldBetween(eyo1,Head)
  697. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  698.  
  699. light = Instance.new("PointLight", eyo1)
  700. light.Color = Color3.new(1,1,1)
  701. light.Range = 3
  702. light.Brightness = 4
  703. light.Enabled = true
  704.  
  705. eyo2 = Instance.new("Part",Head)
  706. eyo2.BrickColor = BrickColor.new("White")
  707. eyo2.Material = "Neon"
  708. eyo2.Shape = "Ball"
  709. eyo2.Name = "eyo2"
  710. eyo2.CanCollide = false
  711. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  712. eyo2weld = weldBetween(eyo2,Head)
  713. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  714.  
  715. light2 = Instance.new("PointLight", eyo2)
  716. light2.Color = Color3.new(1,1,1)
  717. light2.Range = 3
  718. light2.Brightness = 4
  719. light2.Enabled = true
  720.  
  721. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  722. so = Instance.new("Sound")
  723. so.Parent = PARENT
  724. so.SoundId = "rbxassetid://"..ID
  725. so.Volume = VOL
  726. so.Looped = LOOP
  727. so:Play()
  728. removeuseless:AddItem(so,REMOVE)
  729. end
  730.  
  731.  
  732. mouse.KeyDown:connect(function(Press)
  733. Press=Press:lower()
  734. if Press=='r' then
  735. if levitate then return end
  736. if debounce then return end
  737. debounce = true
  738. attacking = true
  739. appi = true
  740. ws = 0
  741. coroutine.wrap(function()
  742. while appi do
  743. wait()
  744. if Root.Velocity.Magnitude < 2 and attacking == true then
  745. position = "Idle2"
  746. end
  747. end
  748. end)()
  749. coroutine.wrap(function()
  750. while appi do
  751. wait()
  752. settime = 0.05
  753. sine = sine + change
  754. if position == "Idle2" and attacking == true and appi == true then
  755. change = .4
  756. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  757. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  758. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  759. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  760. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  761. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  762. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  763. end
  764. end
  765. end)()
  766. for i = 1, 20 do
  767. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  768. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  769. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  770. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  771. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  772. swait()
  773. end
  774. SOUND(RightArm,342337569,6,false,1)
  775. coroutine.wrap(function()
  776. for i = 1, 9 do
  777. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  778. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  779. swait()
  780. end
  781. for i = 1, 9 do
  782. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  783. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  784. swait()
  785. end
  786. end)()
  787. shockwave = Instance.new("Part",Torso)
  788. shockwave.Shape = "Ball"
  789. shockwave.Size = Vector3.new(1,1,1)
  790. shockwave.BrickColor = BrickColor.new("White")
  791. shockwave.Material = "Neon"
  792. shockwave.CFrame = Torso.CFrame
  793. shockwave.CanCollide = false
  794. shockwave.Anchored = true
  795. coroutine.wrap(function()
  796. for i = 1, 20 do
  797. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  798. shockwave.Transparency = shockwave.Transparency + 0.05
  799. wait()
  800. end
  801. end)()
  802. SOUND(Torso,1072606965,0,false,10)
  803. coroutine.wrap(function()
  804. for i = 1, 10 do
  805. so.Volume = so.Volume + 0.3
  806. wait()
  807. end
  808. end)()
  809. for i = 1, 35 do
  810. local Hit = damagealll(22,Torso.Position)
  811. for _,v in pairs(Hit) do
  812. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  813. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  814. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  815. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  816. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  817. removeuseless:AddItem(vel,.1)
  818. end
  819. wave = Instance.new("Part", Torso)
  820. wave.Size = Vector3.new(1, 1, 1)
  821. wave.Transparency = 0
  822. wave.BrickColor = BrickColor.new("White")
  823. wave.Anchored = true
  824. wave.CanCollide = false
  825. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  826. wavemesh = Instance.new("SpecialMesh", wave)
  827. wavemesh.MeshId = "rbxassetid://20329976"
  828. wavemesh.Scale = Vector3.new(1, 1, 1)
  829. table.insert(th2,wave)
  830. table.insert(SlowlyFade,wave)
  831. table.insert(th5,wavemesh)
  832. removeuseless:AddItem(wave,2)
  833. CardStorm = Instance.new("Part",Torso)
  834. CardStorm.Size = Vector3.new(.1,.1,.1)
  835. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  836. CardStorm.Anchored = true
  837. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  838. CardStormMesh.Scale = Vector3.new(1,1,1)
  839. CardStormMesh.MeshId = "rbxassetid://6512150"
  840. CardStormMesh.TextureId = "rbxassetid://55364685"
  841. table.insert(SlowlyFade,CardStorm)
  842. table.insert(m3,CardStormMesh)
  843. table.insert(th1,CardStorm)
  844. removeuseless:AddItem(CardStorm,3)
  845. wait(.1)
  846. end
  847. coroutine.wrap(function()
  848. for i = 1, 10 do
  849. so.Volume = so.Volume - 0.3
  850. wait()
  851. end
  852. end)()
  853. wait(1)
  854. ws = 10
  855. clean()
  856. attacking = false
  857. debounce = false
  858. appi = false
  859. end
  860. end)
  861.  
  862. mouse.KeyDown:connect(function(Press)
  863. Press=Press:lower()
  864. if Press=='e' then
  865. if levitate then return end
  866. if debounce then return end
  867. attacking = true
  868. debounce = true
  869. damagedebounce = false
  870. clickdisallowance = true
  871. clickdebounce = false
  872. notallowed = true
  873. appi = true
  874. ws = 0
  875. coroutine.wrap(function()
  876. while appi do
  877. wait()
  878. if Root.Velocity.y > 1 and attacking == true then
  879. position = "Jump2"
  880. elseif Root.Velocity.y < -1 and attacking == true then
  881. position = "Falling2"
  882. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  883. position = "Idle2"
  884. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  885. position = "Walking2"
  886. end
  887. end
  888. end)()
  889. coroutine.wrap(function()
  890. while appi do
  891. wait()
  892. settime = 0.05
  893. sine = sine + change
  894. if position == "Jump2" and attacking == true and appi == true then
  895. change = 1
  896. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  897. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  898. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  899. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  900. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  901. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  902. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  903. elseif position == "Falling2" and attacking == true and appi == true then
  904. change = 1
  905. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  906. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  907. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  908. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  909. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  910. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  911. elseif position == "Idle2" and attacking == true and appi == true then
  912. change = .4
  913. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  914. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  915. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  916. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  917. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  918. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  919. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  920. elseif position == "Walking2" and attacking == true and appi == true then
  921. change = .8
  922. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  923. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  924. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  925. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  926. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  927. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  928. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  929. end
  930. end
  931. end)()
  932. coroutine.wrap(function()
  933. for i = 1, 40 do
  934. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  935. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  936. swait()
  937. end
  938. end)()
  939. haloh = Instance.new("Part", Torso)
  940. haloh.Size = Vector3.new(1,1,1)
  941. haloh.Anchored = false
  942. haloh.Transparency = 1
  943. haloh.CanCollide = false
  944. halohweld = weldBetween(haloh,Torso)
  945. halohweld.C0 = CFrame.new(0,0,0)
  946. n = 0
  947. x = 0
  948. tab={}
  949. tab2={}
  950. SOUND(Torso,1882057730,6,false,2)
  951. for i = 1, 20 do
  952. n = n + 20
  953. x = x + 5
  954. halo = Instance.new("Part", Torso)
  955. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  956. halo.Transparency = 1
  957. halo.CanCollide = false
  958. halo.Material = "Neon"
  959. halo.BrickColor = BrickColor.new("White")
  960. halow = weldBetween(halo,haloh)
  961. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  962. table.insert(FadeIn,halo)
  963. table.insert(tab,halow)
  964. table.insert(tab2,halo)
  965. wait()
  966. end
  967. ws = 10
  968. clickdisallowance = false
  969. coroutine.wrap(function()
  970. g1 = Instance.new("BodyGyro", Root)
  971. g1.D = 175
  972. g1.P = 20000
  973. g1.MaxTorque = Vector3.new(0,9000,0)
  974. while notallowed do
  975. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  976. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  977. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  978. swait()
  979. end
  980. end)()
  981. coroutine.wrap(function()
  982. mouse.Button1Down:connect(function()
  983. if clickdisallowance then return end
  984. if clickdebounce then return end
  985. wait(.2)
  986. clickdebounce = true
  987. notallowed = false
  988. end)
  989. end)()
  990. while notallowed do
  991. for i,v in pairs(tab) do
  992. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  993. end
  994. swait()
  995. end
  996. appi = false
  997. ws = 0
  998. for i = 1, 15 do
  999. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1000. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1001. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1002. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1003. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1004. swait()
  1005. end
  1006. for i,v in pairs(tab) do
  1007. v:Remove()
  1008. end
  1009. for i,v in pairs(tab2) do
  1010. removeuseless:AddItem(v,6)
  1011. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1012. BodyGyro=Instance.new('BodyGyro',v)
  1013. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1014. BodyGyro.P=2e4
  1015. removeuseless:AddItem(BodyGyro,.1)
  1016. PB2 = Instance.new("BodyVelocity", v)
  1017. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1018. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1019. PB2.Velocity = v.CFrame.lookVector * 80
  1020. end
  1021. SOUND(Torso,1499747506,3,false,1)
  1022. for i,v in pairs(tab2) do
  1023. v.Touched:connect(function(hit)
  1024. if hit.Parent:IsA("Part") then
  1025. elseif hit.Parent:IsA("SpecialMesh") then
  1026. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1027. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1028. if damagedebounce == true then return end
  1029. damagedebounce = true
  1030. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1031. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1032. Slachtoffer:TakeDamage(math.random(17,35))
  1033. SOUND(tor,694703797,6,false,1)
  1034. wait(.1)
  1035. damagedebounce = false
  1036. end
  1037. end)
  1038. end
  1039. for i = 1, 20 do
  1040. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1041. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1042. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1043. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1044. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1045. swait()
  1046. end
  1047. clean()
  1048. g1:Remove()
  1049. haloh:Remove()
  1050. attacking = false
  1051. debounce = false
  1052. damagedebounce = false
  1053. clickdebounce = false
  1054. appi = false
  1055. ws = 10
  1056. end
  1057. end)
  1058.  
  1059. mouse.KeyDown:connect(function(Press)
  1060. Press=Press:lower()
  1061. if Press=='y' then
  1062. if levitate then return end
  1063. if debounce then return end
  1064. clickdisallowance = true
  1065. clickdebounce = false
  1066. debounce = true
  1067. attacking = true
  1068. appi = true
  1069. ws = 0
  1070. coroutine.wrap(function()
  1071. while appi do
  1072. wait()
  1073. if Root.Velocity.y > 1 and attacking == true then
  1074. position = "Jump2"
  1075. elseif Root.Velocity.y < -1 and attacking == true then
  1076. position = "Falling2"
  1077. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1078. position = "Idle2"
  1079. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1080. position = "Walking2"
  1081. end
  1082. end
  1083. end)()
  1084. coroutine.wrap(function()
  1085. while appi do
  1086. wait()
  1087. settime = 0.05
  1088. sine = sine + change
  1089. if position == "Jump2" and attacking == true and appi == true then
  1090. change = 1
  1091. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1092. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1093. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1094. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1095. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1096. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1097. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1098. elseif position == "Falling2" and attacking == true and appi == true then
  1099. change = 1
  1100. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1101. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1102. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1103. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1104. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1105. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1106. elseif position == "Idle2" and attacking == true and appi == true then
  1107. change = .4
  1108. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1109. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1110. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1111. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1112. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1113. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1114. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1115. elseif position == "Walking2" and attacking == true and appi == true then
  1116. change = .8
  1117. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1118. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1119. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1120. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1121. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1122. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1123. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1124. end
  1125. end
  1126. end)()
  1127. bigcard = Instance.new("Part",Torso)
  1128. bigcard.Material = "Neon"
  1129. bigcard.Transparency = 1
  1130. bigcard.BrickColor = BrickColor.new("White")
  1131. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1132. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1133. bigcard.Anchored = true
  1134. SOUND(bigcard,236989198,6,false,1)
  1135. ace = aces[math.random(1,#aces)]
  1136. acer = Instance.new("Decal",bigcard)
  1137. acer.Texture = "rbxassetid://"..ace
  1138. acer.Transparency = 1
  1139. acer.Face = "Front"
  1140. ace2 = acer:Clone()
  1141. ace2.Parent = bigcard
  1142. ace2.Face = "Back"
  1143. table.insert(FadeIn,acer)
  1144. table.insert(FadeIn,ace2)
  1145. table.insert(FadeIn,bigcard)
  1146. for i = 1, 30 do
  1147. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1148. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1149. swait()
  1150. end
  1151. ws = 10
  1152. g1 = Instance.new("BodyGyro", Root)
  1153. g1.D = 175
  1154. g1.P = 20000
  1155. g1.MaxTorque = Vector3.new(0,9000,0)
  1156. clickdisallowance = false
  1157. coroutine.wrap(function()
  1158. mouse.Button1Down:connect(function()
  1159. if clickdisallowance then return end
  1160. if clickdebounce then return end
  1161. wait(.2)
  1162. clickdebounce = true
  1163. end)
  1164. end)()
  1165. while not clickdebounce do
  1166. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1167. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1168. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1169. swait()
  1170. end
  1171. g1:Remove()
  1172. ws = 0
  1173. for i = 1, 13 do
  1174. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1175. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1176. swait()
  1177. end
  1178. locationpart = Instance.new("Part",bigcard)
  1179. locationpart.Size = Vector3.new(1,1,1)
  1180. locationpart.Transparency = 1
  1181. locationpart.CanCollide = false
  1182. locationpart.Anchored = true
  1183. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1184. shockwave = Instance.new("Part", Torso)
  1185. shockwave.Size = Vector3.new(1,1,1)
  1186. shockwave.CanCollide = false
  1187. shockwave.Anchored = true
  1188. shockwave.Transparency = 0
  1189. shockwave.BrickColor = BrickColor.new("White")
  1190. shockwave.CFrame = CFrame.new(locationpart.Position)
  1191. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1192. shockwavemesh.Scale = Vector3.new(5,2,5)
  1193. shockwavemesh.MeshId = "rbxassetid://20329976"
  1194. removeuseless:AddItem(shockwave,4)
  1195. shockwave2 = Instance.new("Part", Torso)
  1196. shockwave2.Size = Vector3.new(1,1,1)
  1197. shockwave2.CanCollide = false
  1198. shockwave2.Anchored = true
  1199. shockwave2.Transparency = 0
  1200. shockwave2.BrickColor = BrickColor.new("White")
  1201. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1202. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1203. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1204. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1205. removeuseless:AddItem(shockwave2,4)
  1206. shockwave3 = Instance.new("Part", Torso)
  1207. shockwave3.Size = Vector3.new(1,1,1)
  1208. shockwave3.CanCollide = false
  1209. shockwave3.Anchored = true
  1210. shockwave3.Transparency = 0
  1211. shockwave3.BrickColor = BrickColor.new("White")
  1212. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1213. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1214. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1215. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1216. removeuseless:AddItem(shockwave3,4)
  1217. shockwave4 = Instance.new("Part", Torso)
  1218. shockwave4.Size = Vector3.new(1,1,1)
  1219. shockwave4.CanCollide = false
  1220. shockwave4.Anchored = true
  1221. shockwave4.Transparency = 0
  1222. shockwave4.BrickColor = BrickColor.new("White")
  1223. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1224. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1225. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1226. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1227. removeuseless:AddItem(shockwave4,4)
  1228. Hit = damagealll(20,locationpart.Position)
  1229. for _,v in pairs(Hit) do
  1230. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1231. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1232. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1233. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1234. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1235. removeuseless:AddItem(vel,.1)
  1236. end
  1237. coroutine.wrap(function()
  1238. for i = 1, 90 do
  1239. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1240. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1241. shockwave.Transparency = shockwave.Transparency + 0.025
  1242. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1243. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1244. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1245. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1246. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1247. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1248. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1249. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1250. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1251. swait()
  1252. end
  1253. end)()
  1254. SOUND(locationpart,765590102,6,false,2)
  1255. for i = 1, 24 do
  1256. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1257. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1258. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1259. swait()
  1260. end
  1261. for i = 1, 40 do
  1262. bigcard.Transparency = bigcard.Transparency + 0.2
  1263. acer.Transparency = acer.Transparency + .2
  1264. ace2.Transparency = ace2.Transparency + .2
  1265. swait()
  1266. end
  1267. attacking = false
  1268. debounce = false
  1269. appi = false
  1270. clickdisallowance = false
  1271. clickdebounce = false
  1272. ws = 10
  1273. bigcard:Remove()
  1274. clean()
  1275. end
  1276. end)
  1277.  
  1278. mouse.KeyDown:connect(function(Press)
  1279. Press=Press:lower()
  1280. if Press=='u' then
  1281. if levitate then return end
  1282. if mouse.Target ~= nil then end
  1283. if debounce then return end
  1284. debounce = true
  1285. attacking = true
  1286. appi = true
  1287. ws = 0
  1288. appi = true
  1289. coroutine.wrap(function()
  1290. while appi do
  1291. wait()
  1292. if Root.Velocity.y > 1 and attacking == true then
  1293. position = "Jump2"
  1294. elseif Root.Velocity.y < -1 and attacking == true then
  1295. position = "Falling2"
  1296. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1297. position = "Idle2"
  1298. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1299. position = "Walking2"
  1300. end
  1301. end
  1302. end)()
  1303. coroutine.wrap(function()
  1304. while appi do
  1305. wait()
  1306. settime = 0.05
  1307. sine = sine + change
  1308. if position == "Jump2" and attacking == true and appi == true then
  1309. change = 1
  1310. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1311. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1312. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1313. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1314. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1315. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1316. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1317. elseif position == "Falling2" and attacking == true and appi == true then
  1318. change = 1
  1319. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1320. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1321. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1322. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1323. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1324. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1325. elseif position == "Idle2" and attacking == true and appi == true then
  1326. change = .4
  1327. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1328. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1329. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1330. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1331. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1332. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1333. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1334. elseif position == "Walking2" and attacking == true and appi == true then
  1335. change = .8
  1336. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1337. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1338. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1339. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1340. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1341. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1342. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1343. end
  1344. end
  1345. end)()
  1346. g1 = Instance.new("BodyGyro", Root)
  1347. g1.D = 175
  1348. g1.P = 20000
  1349. g1.MaxTorque = Vector3.new(0,9000,0)
  1350. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1351. for i = 1, 15 do
  1352. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1353. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1354. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1355. swait()
  1356. end
  1357. cardportal = Instance.new("Part", Torso)
  1358. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1359. cardportal.Material = "Neon"
  1360. cardportal.BrickColor = BrickColor.new("White")
  1361. cardportal.Transparency = 0
  1362. cardportal.Anchored = true
  1363. cardportal.CanCollide = false
  1364. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1365. cardportalMESH.MeshType = "Cylinder"
  1366. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1367. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1368. for i = 1, 10 do
  1369. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1370. swait()
  1371. end
  1372. bigzcard = Instance.new("Part",Torso)
  1373. bigzcard.Material = "Neon"
  1374. bigzcard.Transparency = 0
  1375. bigzcard.BrickColor = BrickColor.new("White")
  1376. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1377. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1378. bigzcard.Anchored = true
  1379. SOUND(bigzcard,1888686669,6,false,1)
  1380. acer = Instance.new("Decal",bigzcard)
  1381. acer.Texture = "rbxassetid://1881287656"
  1382. acer.Transparency = 0
  1383. acer.Face = "Front"
  1384. ace2 = acer:Clone()
  1385. ace2.Parent = bigzcard
  1386. ace2.Face = "Back"
  1387. spinning = true
  1388. coroutine.wrap(function()
  1389. while spinning do
  1390. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1391. swait()
  1392. end
  1393. end)()
  1394. for i = 1, 20 do
  1395. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1396. swait()
  1397. end
  1398. coroutine.wrap(function()
  1399. for i = 1, 10 do
  1400. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1401. swait()
  1402. end
  1403. cardportal:Remove()
  1404. end)()
  1405. wait(.7)
  1406. ace3 = Instance.new("Decal",bigzcard)
  1407. ace3.Texture = "rbxassetid://1880203893"
  1408. ace3.Transparency = 1
  1409. ace3.Face = "Front"
  1410. ace4 = ace3:Clone()
  1411. ace4.Parent = bigzcard
  1412. ace4.Face = "Back"
  1413. bigzcard2 = Instance.new("Part",Torso)
  1414. bigzcard2.Material = "Neon"
  1415. bigzcard2.Transparency = 1
  1416. bigzcard2.BrickColor = BrickColor.new("Really black")
  1417. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1418. bigzcard2.CFrame = bigzcard.CFrame
  1419. bigzcard2.CanCollide = false
  1420. bigzcard2.Anchored = true
  1421. coroutine.wrap(function()
  1422. while spinning do
  1423. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1424. swait()
  1425. end
  1426. end)()
  1427. blz = bl[math.random(1,#bl)]
  1428. woos = Instance.new("Sound",Torso)
  1429. woos.SoundId = "rbxassetid://"..blz
  1430. woos.Volume = 4
  1431. woos:Play()
  1432. for i = 1, 20 do
  1433. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1434. bigzcard.Transparency = bigzcard.Transparency + .05
  1435. ace3.Transparency = ace3.Transparency - 0.05
  1436. ace4.Transparency = ace4.Transparency - 0.05
  1437. acer.Transparency = acer.Transparency + 0.05
  1438. ace2.Transparency = ace2.Transparency + 0.05
  1439. wait()
  1440. end
  1441. ace3.Parent = bigzcard2
  1442. ace3.Face = "Front"
  1443. ace4.Parent = bigzcard2
  1444. ace4.Face = "Back"
  1445. bigzcard:Remove()
  1446. spinning = false
  1447. blackholeactive = true
  1448. coroutine.wrap(function()
  1449. blackhole={}
  1450. orbzfade={}
  1451. for i = 1, 100 do
  1452. orbz = Instance.new("Part", Torso)
  1453. orbz.Shape = "Ball"
  1454. orbz.Material = "Neon"
  1455. orbz.BrickColor = BrickColor.new("Really black")
  1456. orbz.Size = Vector3.new(2,2,2)
  1457. orbz.Anchored = true
  1458. orbz.CanCollide = false
  1459. removeuseless:AddItem(orbz,1)
  1460. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1461. table.insert(blackhole,orbz)
  1462. table.insert(orbzfade,orbz)
  1463. for i,v in pairs(blackhole) do
  1464. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1465. end
  1466. for i,v in pairs(orbzfade) do
  1467. v.Transparency = v.Transparency + 0.025
  1468. end
  1469. swait()
  1470. end
  1471. end)()
  1472. coroutine.wrap(function()
  1473. while blackholeactive do
  1474. local Hit = damagealll(45,bigzcard2.Position)
  1475. for _,v in pairs(Hit) do
  1476. coroutine.wrap(function()
  1477. wait(.15)
  1478. if blackholeactive == false then return end
  1479. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1480. end)()
  1481. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1482. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1483. end
  1484. wait()
  1485. end
  1486. end)()
  1487. for i = 1, 100 do
  1488. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1489. cataclysmics = Instance.new("Part", Torso)
  1490. cataclysmics.Shape = "Ball"
  1491. cataclysmics.Material = "Neon"
  1492. cataclysmics.BrickColor = BrickColor.new("Really black")
  1493. cataclysmics.Size = Vector3.new(11,11,11)
  1494. cataclysmics.Transparency = .3
  1495. cataclysmics.Anchored = true
  1496. cataclysmics.CanCollide = false
  1497. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1498. table.insert(LessSize,cataclysmics)
  1499. table.insert(keyYtransparency,cataclysmics)
  1500. removeuseless:AddItem(cataclysmics,1)
  1501. swait()
  1502. end
  1503. coroutine.wrap(function()
  1504. for i = 1, 20 do
  1505. for i,v in pairs(orbzfade) do
  1506. v.Transparency = v.Transparency + 0.05
  1507. end
  1508. swait()
  1509. end
  1510. end)()
  1511. explosiontable={}
  1512. ringtable={}
  1513. ringtable2={}
  1514. soundboks = Instance.new("Part",Torso)
  1515. soundboks.CanCollide = false
  1516. soundboks.Anchored = true
  1517. soundboks.Transparency = 1
  1518. soundboks.CFrame = bigzcard2.CFrame
  1519. removeuseless:AddItem(soundboks,6)
  1520. SOUND(soundboks,472579737,6,false,1)
  1521. blackholeactive = false
  1522. bigzcard2:Remove()
  1523. Hit = damagealll(60,soundboks.Position)
  1524. for _,v in pairs(Hit) do
  1525. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1526. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1527. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1528. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1529. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1530. removeuseless:AddItem(vel,.1)
  1531. end
  1532. coroutine.wrap(function()
  1533. shockwave = Instance.new("Part", Torso)
  1534. shockwave.Size = Vector3.new(1,1,1)
  1535. shockwave.CanCollide = false
  1536. shockwave.Anchored = true
  1537. shockwave.Transparency = 0
  1538. shockwave.BrickColor = BrickColor.new("Really black")
  1539. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1540. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1541. shockwavemesh.Scale = Vector3.new(5,2,5)
  1542. shockwavemesh.MeshId = "rbxassetid://20329976"
  1543. shockwave2 = Instance.new("Part", Torso)
  1544. shockwave2.Size = Vector3.new(1,1,1)
  1545. shockwave2.CanCollide = false
  1546. shockwave2.Anchored = true
  1547. shockwave2.Transparency = 0
  1548. shockwave2.BrickColor = BrickColor.new("Really black")
  1549. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1550. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1551. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1552. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1553. for i = 1, 40 do
  1554. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1555. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1556. shockwave.Transparency = shockwave.Transparency + 0.025
  1557. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1558. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1559. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1560. swait()
  1561. end
  1562. shockwave:Remove()
  1563. shockwave2:Remove()
  1564. end)()
  1565. for i = 1, 4 do
  1566. explosion = Instance.new("Part", Torso)
  1567. explosion.Shape = "Ball"
  1568. explosion.Size = Vector3.new(1,1,1)
  1569. explosion.Transparency = 0
  1570. explosion.CanCollide = false
  1571. explosion.Anchored = true
  1572. explosion.BrickColor = BrickColor.new("Really black")
  1573. explosion.Material = "Neon"
  1574. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1575. table.insert(ExtremeM,explosion)
  1576. table.insert(SlowlyFade,explosion)
  1577. removeuseless:AddItem(explosion,4)
  1578. ring = Instance.new("Part", Torso)
  1579. ring.Size = Vector3.new(5, 5, 5)
  1580. ring.Transparency = 0
  1581. ring.BrickColor = BrickColor.new("Really black")
  1582. ring.Anchored = true
  1583. ring.CanCollide = false
  1584. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1585. ringh = Instance.new("SpecialMesh", ring)
  1586. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1587. ringh.Scale = Vector3.new(2, 2, .1)
  1588. table.insert(keyYsize,ringh)
  1589. table.insert(keyYtransparency,ring)
  1590. removeuseless:AddItem(ring,4)
  1591. swait()
  1592. end
  1593. wait(1.2)
  1594. clean()
  1595. keyYsize={}
  1596. keyYtransparency={}
  1597. blackholev = false
  1598. appi = false
  1599. g1:Remove()
  1600. ws = 10
  1601. attacking = false
  1602. debounce = false
  1603. end
  1604. end)
  1605.  
  1606. mouse.KeyDown:connect(function(Press)
  1607. Press=Press:lower()
  1608. if Press=='t' then
  1609. if levitate then
  1610. if tauntdebounce then return end
  1611. tauntdebounce = true
  1612. laughing = true
  1613. coroutine.wrap(function()
  1614. while laughing do
  1615. local b1 = Instance.new("BillboardGui",Head)
  1616. b1.Size = UDim2.new(0,4,0,1.6)
  1617. b1.StudsOffset = Vector3.new(0,0,0)
  1618. b1.Name = "laff"
  1619. b1.AlwaysOnTop = true
  1620. b1.Adornee = Head
  1621. removeuseless:AddItem(b1,3)
  1622. local b2 = Instance.new("TextLabel",b1)
  1623. b2.BackgroundTransparency = 1
  1624. b2.Text = "HaHaHaHaHaHa..."
  1625. b2.Font = "Garamond"
  1626. b2.TextSize = 0
  1627. b2.Name = "lafftext"
  1628. b2.TextStrokeTransparency = 0
  1629. b2.TextColor3 = BrickColor.new("Really red").Color
  1630. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1631. b2.Size = UDim2.new(1,0,.5,0)
  1632. table.insert(laughingtable,b2)
  1633. removeuseless:AddItem(b1,2)
  1634. coroutine.wrap(function()
  1635. if zxc then return end
  1636. zxc = true
  1637. while true do
  1638. swait()
  1639. for i,v in pairs(Head:GetChildren()) do
  1640. if v.Name == "laff" then
  1641. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1642. end
  1643. end
  1644. for i,v in pairs(laughingtable) do
  1645. v.TextTransparency = v.TextTransparency + .025
  1646. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1647. v.TextSize = v.TextSize + 2
  1648. v.Rotation = v.Rotation + .1
  1649. end
  1650. end
  1651. end)()
  1652. swait(10)
  1653. end
  1654. end)()
  1655. laugh = laughs[math.random(1,#laughs)]
  1656. laughy = Instance.new("Sound",Head)
  1657. laughy.SoundId = "rbxassetid://"..laugh
  1658. laughy.Volume = 10
  1659. laughy:Play()
  1660. wait(1)
  1661. wait(laughy.TimeLength)
  1662. laughing = false
  1663. laughy:Remove()
  1664. tauntdebounce = false
  1665. else
  1666. if mouse.Target ~= nil then
  1667. if debounce then return end
  1668. attacking = true
  1669. ghost()
  1670. tps = Instance.new("Sound", Torso)
  1671. tps.Volume = 5
  1672. tps.SoundId = "rbxassetid://2606661976"
  1673. tps:Play()
  1674. removeuseless:AddItem(tps,2)
  1675. g1 = Instance.new("BodyGyro", Root)
  1676. g1.D = 175
  1677. g1.P = 20000
  1678. g1.MaxTorque = Vector3.new(0,9000,0)
  1679. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1680. removeuseless:AddItem(g1,.05)
  1681. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1682. wait(.1)
  1683. attacking = false
  1684. debounce = false
  1685. end
  1686. end
  1687. end
  1688. end)
  1689.  
  1690. mouse.KeyDown:connect(function(Press)
  1691. Press=Press:lower()
  1692. if Press=='q' then
  1693. if levitate then return end
  1694. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1695. if debounce then return end
  1696. debounce = true
  1697. attacking = true
  1698. appi = true
  1699. ws = 0
  1700. coroutine.wrap(function()
  1701. while appi do
  1702. wait()
  1703. if Root.Velocity.y > 1 and attacking == true then
  1704. position = "Jump2"
  1705. elseif Root.Velocity.y < -1 and attacking == true then
  1706. position = "Falling2"
  1707. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1708. position = "Idle2"
  1709. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1710. position = "Walking2"
  1711. end
  1712. end
  1713. end)()
  1714. coroutine.wrap(function()
  1715. while appi do
  1716. wait()
  1717. settime = 0.05
  1718. sine = sine + change
  1719. if position == "Jump2" and attacking == true and appi == true then
  1720. change = 1
  1721. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1722. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1723. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1724. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1725. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1726. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1727. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1728. elseif position == "Falling2" and attacking == true and appi == true then
  1729. change = 1
  1730. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1731. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1732. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1733. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1734. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1735. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1736. elseif position == "Idle2" and attacking == true and appi == true then
  1737. change = .4
  1738. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1739. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1740. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1741. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1742. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1743. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1744. elseif position == "Walking2" and attacking == true and appi == true then
  1745. change = .8
  1746. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1747. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1748. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1749. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1750. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1751. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1752. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1753. end
  1754. end
  1755. end)()
  1756. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1757. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1758. EHead = enemyhum.Parent:FindFirstChild("Head")
  1759. g1 = Instance.new("BodyGyro", Root)
  1760. g1.D = 175
  1761. g1.P = 20000
  1762. g1.MaxTorque = Vector3.new(0,9000,0)
  1763. brick = Instance.new("Part",Torso)
  1764. brick.Anchored = true
  1765. brick.CanCollide = false
  1766. brick.Material = "Neon"
  1767. brick.Transparency = 1
  1768. brick.BrickColor = BrickColor.new("White")
  1769. brick.Size = Vector3.new(8,.3,12)
  1770. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1771. SOUND(brick,1888686669,6,false,1.5)
  1772. ace = aces[math.random(1,#aces)]
  1773. acer = Instance.new("Decal",brick)
  1774. acer.Texture = "rbxassetid://1898092341"
  1775. acer.Transparency = 1
  1776. acer.Face = "Top"
  1777. coroutine.wrap(function()
  1778. for i = 1, 20 do
  1779. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1780. brick.Transparency = brick.Transparency - .05
  1781. acer.Transparency = acer.Transparency - .1
  1782. swait()
  1783. end
  1784. end)()
  1785. ETorso.Anchored = true
  1786. EHead.Anchored = true
  1787. for i = 1, 25 do
  1788. swait()
  1789. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1790. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1791. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1792. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1793. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1794. end
  1795. SOUND(brick,472214107,6,false,2)
  1796. coroutine.wrap(function()
  1797. for i = 1, 10 do
  1798. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1799. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1800. swait()
  1801. end
  1802. end)()
  1803. shockwave = Instance.new("Part", Torso)
  1804. shockwave.Size = Vector3.new(1,1,1)
  1805. shockwave.CanCollide = false
  1806. shockwave.Anchored = true
  1807. shockwave.Transparency = 0
  1808. shockwave.BrickColor = BrickColor.new("White")
  1809. shockwave.CFrame = CFrame.new(brick.Position)
  1810. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1811. shockwavemesh.Scale = Vector3.new(1,1,1)
  1812. shockwavemesh.MeshId = "rbxassetid://20329976"
  1813. removeuseless:AddItem(shockwave,4)
  1814. shockwave2 = Instance.new("Part", Torso)
  1815. shockwave2.Size = Vector3.new(1,1,1)
  1816. shockwave2.CanCollide = false
  1817. shockwave2.Anchored = true
  1818. shockwave2.Transparency = 0
  1819. shockwave2.BrickColor = BrickColor.new("White")
  1820. shockwave2.CFrame = CFrame.new(brick.Position)
  1821. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1822. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1823. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1824. removeuseless:AddItem(shockwave2,4)
  1825. for i = 1, 35 do
  1826. swait()
  1827. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1828. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1829. shockwave.Transparency = shockwave.Transparency + .05
  1830. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1831. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1832. shockwave2.Transparency = shockwave2.Transparency + .03
  1833. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1834. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1835. end
  1836. for i = 1, 8 do
  1837. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1838. swait()
  1839. end
  1840. n = 0
  1841. SOUND(brick,54111471,6,false,1)
  1842. for i = 1, 40 do
  1843. n = n + 6
  1844. brick.Transparency = brick.Transparency + .025
  1845. acer.Transparency = acer.Transparency + .075
  1846. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1847. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1848. swait()
  1849. end
  1850. ws = 10
  1851. brick:Remove()
  1852. enemyhum.Parent:Remove()
  1853. attacking = false
  1854. removeuseless:AddItem(g1,0.001)
  1855. debounce = false
  1856. appi = false
  1857. end
  1858. end
  1859. end)
  1860.  
  1861. mouse.KeyDown:connect(function(Press)
  1862. Press=Press:lower()
  1863. if Press=='p' then
  1864. if levitate then return end
  1865. if blocking then
  1866. if blockedoff then return end
  1867. clickallowance = false
  1868. appi = false
  1869. attacking = true
  1870. blocking = false
  1871. throwing = true
  1872. ws = 0
  1873. n = 0
  1874. blockcard.CanCollide = false
  1875. for i = 1, 35 do
  1876. n = n + 20
  1877. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1878. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1879. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1880. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1881. swait()
  1882. end
  1883. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1884. blockcard.CanCollide = false
  1885. locater1 = Instance.new("Part",blockcard)
  1886. locater1.Size = Vector3.new(1,1,1)
  1887. locater1.CanCollide = false
  1888. locater1.Anchored = true
  1889. locater1.Transparency = 1
  1890. locater2 = Instance.new("Part",blockcard)
  1891. locater2.Size = Vector3.new(1,1,1)
  1892. locater2.CanCollide = false
  1893. locater2.Transparency = 1
  1894. locater2.Anchored = true
  1895. locater3 = Instance.new("Part",blockcard)
  1896. locater3.Size = Vector3.new(1,1,1)
  1897. locater3.Transparency = 1
  1898. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1899. locater3.CanCollide = false
  1900. locater3.Anchored = true
  1901. fushfush = Instance.new("Sound",blockcard)
  1902. fushfush.SoundId = "rbxassetid://2545008459"
  1903. fushfush.Volume = 8
  1904. fushfush:Play()
  1905. boosh:Play()
  1906. coroutine.wrap(function()
  1907. n = 0
  1908. for i = 1, 35 do
  1909. n = n + 10
  1910. shockwave = Instance.new("Part", Torso)
  1911. shockwave.Size = Vector3.new(1,1,1)
  1912. shockwave.CanCollide = false
  1913. shockwave.Anchored = true
  1914. shockwave.Transparency = .5
  1915. shockwave.BrickColor = BrickColor.new("White")
  1916. shockwave.CFrame = locater3.CFrame
  1917. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1918. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1919. shockwavemesh.MeshId = "rbxassetid://20329976"
  1920. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1921. removeuseless:AddItem(shockwave,1)
  1922. table.insert(lolzor2,shockwave)
  1923. for i,v in pairs(lolzor2) do
  1924. v.Transparency = v.Transparency + .1
  1925. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1926. end
  1927. swait()
  1928. end
  1929. end)()
  1930. for i = 1, 35 do
  1931. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1932. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1933. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1934. fushfush.Volume = fushfush.Volume - .2
  1935. Hit = damagealll(20,blockcard.Position)
  1936. for _,v in pairs(Hit) do
  1937. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1938. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1939. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1940. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1941. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1942. removeuseless:AddItem(vel,.1)
  1943. end
  1944. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1945. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1946. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1947. grassblocks = Instance.new("Part",Torso)
  1948. grassblocks.Size = Vector3.new(4,4,4)
  1949. grassblocks.Material = "Grass"
  1950. grassblocks.Anchored = true
  1951. grassblocks.BrickColor = BrickColor.new("Bright green")
  1952. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1953. removeuseless:AddItem(grassblocks,5)
  1954. grassblocks2 = Instance.new("Part",Torso)
  1955. grassblocks2.Size = Vector3.new(4,4,4)
  1956. grassblocks2.Material = "Grass"
  1957. grassblocks2.Anchored = true
  1958. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1959. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1960. removeuseless:AddItem(grassblocks2,5)
  1961. blockcardshadow = Instance.new("Part",Torso)
  1962. blockcardshadow.Transparency = .5
  1963. blockcardshadow.Anchored = true
  1964. blockcardshadow.Material = "Neon"
  1965. blockcardshadow.BrickColor = BrickColor.new("White")
  1966. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1967. blockcardshadow.CanCollide = false
  1968. blockcardshadow.CFrame = blockcard.CFrame
  1969. removeuseless:AddItem(blockcardshadow,2)
  1970. table.insert(lolzor,blockcardshadow)
  1971. for i,v in pairs(lolzor) do
  1972. v.Transparency = v.Transparency + 0.05
  1973. end
  1974. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1975. swait()
  1976. end
  1977. blockcard.Name = "Getthisshitoutofhere"
  1978. for i = 1, 10 do
  1979. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1980. blockcard.Transparency = blockcard.Transparency + .1
  1981. acer.Transparency = blockcard.Transparency
  1982. ace2.Transparency = blockcard.Transparency
  1983. for i,v in pairs(lolzor) do
  1984. v.Transparency = v.Transparency + .05
  1985. end
  1986. for i,v in pairs(lolzor2) do
  1987. v.Transparency = v.Transparency + .1
  1988. end
  1989. swait()
  1990. end
  1991. lolzor={}
  1992. lolzor2={}
  1993. attacking = false
  1994. debounce = false
  1995. blocking = false
  1996. throwing = false
  1997. fushfush:Remove()
  1998. clickallowance = false
  1999. appi = false
  2000. blockcard:Remove()
  2001. g1:Remove()
  2002. ws = 10
  2003. else
  2004. if debounce then return end
  2005. if throwing then return end
  2006. debounce = true
  2007. ws = 10
  2008. attacking = true
  2009. blocking = true
  2010. boosh = Instance.new("Sound",nil)
  2011. boosh.SoundId = "rbxassetid://2545211516"
  2012. boosh.Volume = 6
  2013. appi = true
  2014. coroutine.wrap(function()
  2015. while appi do
  2016. wait()
  2017. if Root.Velocity.y > 1 and attacking == true then
  2018. position = "Jump2"
  2019. elseif Root.Velocity.y < -1 and attacking == true then
  2020. position = "Falling2"
  2021. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2022. position = "Idle2"
  2023. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2024. position = "Walking2"
  2025. end
  2026. end
  2027. end)()
  2028. coroutine.wrap(function()
  2029. while appi do
  2030. wait()
  2031. settime = 0.05
  2032. sine = sine + change
  2033. if position == "Jump2" and attacking == true and appi == true then
  2034. change = 1
  2035. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2036. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2037. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2038. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2039. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2040. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2041. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2042. elseif position == "Falling2" and attacking == true and appi == true then
  2043. change = 1
  2044. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2045. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2046. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2047. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2048. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2049. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2050. elseif position == "Idle2" and attacking == true and appi == true then
  2051. change = .4
  2052. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2053. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2054. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2055. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2056. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2057. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2058. elseif position == "Walking2" and attacking == true and appi == true then
  2059. change = .8
  2060. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2061. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2062. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2063. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2064. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2065. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2066. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2067. end
  2068. end
  2069. end)()
  2070. blockcard = Instance.new("Part",Torso)
  2071. blockcard.Material = "Neon"
  2072. blockcard.Transparency = 1
  2073. blockcard.BrickColor = BrickColor.new("White")
  2074. blockcard.Size = Vector3.new(8, 13, 0.3)
  2075. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2076. blockcard.Anchored = true
  2077. boosh.Parent = blockcard
  2078. SOUND(blockcard,236989198,6,false,1)
  2079. ace = aces[math.random(1,#aces)]
  2080. acer = Instance.new("Decal",blockcard)
  2081. acer.Texture = "rbxassetid://"..ace
  2082. acer.Transparency = 1
  2083. acer.Face = "Front"
  2084. ace2 = acer:Clone()
  2085. ace2.Parent = blockcard
  2086. ace2.Face = "Back"
  2087. coroutine.wrap(function()
  2088. for i = 1, 20 do
  2089. blockcard.Transparency = blockcard.Transparency - 0.05
  2090. acer.Transparency = blockcard.Transparency
  2091. ace2.Transparency = blockcard.Transparency
  2092. swait()
  2093. end
  2094. clickallowance = true
  2095. end)()
  2096. g1 = Instance.new("BodyGyro", Root)
  2097. g1.D = 175
  2098. g1.P = 20000
  2099. g1.MaxTorque = Vector3.new(0,9000,0)
  2100. coroutine.wrap(function()
  2101. while blocking do
  2102. if not blockedoff then
  2103. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2104. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2105. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2106. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2107. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2108. end
  2109. swait()
  2110. end
  2111. end)()
  2112. wait(1)
  2113. mouse.Button1Down:connect(function()
  2114. if throwing then return end
  2115. if not clickallowance then return end
  2116. clickallowance = false
  2117. blockedoff = true
  2118. ws = 0
  2119. for i = 1, 15 do
  2120. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2121. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2122. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2123. swait()
  2124. end
  2125. boosh:Play()
  2126. hitdebounce = false
  2127. blockcard.Touched:connect(function(hit)
  2128. if hit.Parent:IsA("Part") then
  2129. elseif hit.Parent:IsA("SpecialMesh") then
  2130. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2131. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2132. for i,v in pairs(hit.Parent:GetChildren()) do
  2133. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2134. if hitdebounce then return end
  2135. hitdebounce = true
  2136. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2137. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2138. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2139. tors = hit.Parent:FindFirstChild("UpperTorso")
  2140. else
  2141. tors = hit.Parent:FindFirstChild("Torso")
  2142. end
  2143. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2144. removeuseless:AddItem(vel,.1)
  2145. Slachtoffer:TakeDamage(math.random(23,44))
  2146. end
  2147. end
  2148. end)
  2149. for i = 1, 10 do
  2150. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2151. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2152. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2153. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2154. swait()
  2155. end
  2156. for i = 1, 10 do
  2157. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2158. swait()
  2159. end
  2160. hitdebounce = true
  2161. ws = 10
  2162. clickallowance = true
  2163. blockedoff = false
  2164. end)
  2165. end
  2166. end
  2167. end)
  2168.  
  2169.  
  2170. mouse.KeyDown:connect(function(Press)
  2171. Press=Press:lower()
  2172. if Press=='f' then
  2173. if debounce then return end
  2174. if notallowedtransform then return end
  2175. debounce = true
  2176. if levitate then
  2177. levitate = false
  2178. mjester.VertexColor = Vector3.new(1, 1, 1)
  2179. glow.Transparency = 1
  2180. blastwave = Instance.new("Part",Torso)
  2181. blastwave.CFrame = Torso.CFrame
  2182. blastwave.Anchored = true
  2183. blastwave.Material = "Neon"
  2184. blastwave.CanCollide = false
  2185. blastwave.Shape = "Ball"
  2186. blastwave.Size = Vector3.new(3,3,3)
  2187. coroutine.wrap(function()
  2188. for i = 1, 20 do
  2189. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2190. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2191. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2192. blastwave.Transparency = blastwave.Transparency + 0.05
  2193. swait()
  2194. end
  2195. blastwave:Remove()
  2196. levitatewave2:Remove()
  2197. levitatewave:Remove()
  2198. end)()
  2199. ws = 10
  2200. notallowedtransform = true
  2201. attacking = true
  2202. coroutine.wrap(function()
  2203. for i = 1, 10 do
  2204. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2205. v.Transparency = v.Transparency + 0.1
  2206. end
  2207. end
  2208. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2209. v.Transparency = v.Transparency + 0.1
  2210. end
  2211. end
  2212. wait()
  2213. end
  2214. end)()
  2215. doomtheme.SoundId = "rbxassetid://2597271983"
  2216. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2217. wait(0.000001)
  2218. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2219. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2220. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2221.  
  2222. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2223. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2224. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2225. wait(0.000001)
  2226. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2227.  
  2228. eyo1 = Instance.new("Part",Head)
  2229. eyo1.BrickColor = BrickColor.new("White")
  2230. eyo1.Material = "Neon"
  2231. eyo1.Shape = "Ball"
  2232. eyo1.Name = "eyo1"
  2233. eyo1.CanCollide = false
  2234. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2235. eyo1weld = weldBetween(eyo1,Head)
  2236. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2237.  
  2238. light = Instance.new("PointLight", eyo1)
  2239. light.Color = Color3.new(1,1,1)
  2240. light.Range = 3
  2241. light.Brightness = 4
  2242. light.Enabled = true
  2243.  
  2244. eyo2 = Instance.new("Part",Head)
  2245. eyo2.BrickColor = BrickColor.new("White")
  2246. eyo2.Material = "Neon"
  2247. eyo2.Shape = "Ball"
  2248. eyo2.Name = "eyo2"
  2249. eyo2.CanCollide = false
  2250. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2251. eyo2weld = weldBetween(eyo2,Head)
  2252. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2253.  
  2254. light2 = Instance.new("PointLight", eyo2)
  2255. light2.Color = Color3.new(1,1,1)
  2256. light2.Range = 3
  2257. light2.Brightness = 4
  2258. light2.Enabled = true
  2259.  
  2260. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2261. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2262. hum.HipHeight = 0
  2263. ws = 10
  2264. debounce = false
  2265. attacking = false
  2266. coroutine.wrap(function()
  2267. wait(3)
  2268. notallowedtransform = false
  2269. end)()
  2270. else
  2271. ws = 50
  2272. notallowedtransform = true
  2273. levitate = true
  2274. ws = 50
  2275. glow.Transparency = 0
  2276. eyo1:Remove()
  2277. eyo2:Remove()
  2278. coroutine.wrap(function()
  2279. while levitate do
  2280. for i,v in pairs(Head:GetChildren()) do
  2281. if v.Name == "eyo1" or v.Name == "eyo2" then
  2282. v:Remove()
  2283. end
  2284. end
  2285. wait()
  2286. end
  2287. end)()
  2288. mnb = 0
  2289. levitatewave = Instance.new("Part", Torso)
  2290. levitatewave.Size = Vector3.new(1,1,1)
  2291. levitatewave.CanCollide = false
  2292. levitatewave.Anchored = true
  2293. levitatewave.Transparency = .5
  2294. levitatewave.BrickColor = BrickColor.new("Really black")
  2295. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2296. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2297. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2298. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2299. levitatewave2 = Instance.new("Part", Torso)
  2300. levitatewave2.Size = Vector3.new(1,1,1)
  2301. levitatewave2.CanCollide = false
  2302. levitatewave2.Anchored = true
  2303. levitatewave2.Transparency = .5
  2304. levitatewave2.BrickColor = BrickColor.new("Really red")
  2305. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2306. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2307. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2308. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2309. blastwave = Instance.new("Part",Torso)
  2310. blastwave.CFrame = Torso.CFrame
  2311. blastwave.Anchored = true
  2312. blastwave.Material = "Neon"
  2313. blastwave.CanCollide = false
  2314. blastwave.Shape = "Ball"
  2315. blastwave.Size = Vector3.new(3,3,3)
  2316. coroutine.wrap(function()
  2317. for i = 1, 20 do
  2318. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2319. blastwave.Transparency = blastwave.Transparency + 0.05
  2320. swait()
  2321. end
  2322. blastwave:Remove()
  2323. end)()
  2324. coroutine.wrap(function()
  2325. while levitate do
  2326. mnb = mnb + 15
  2327. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2328. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2329. colors = colortable[math.random(1,#colortable)]
  2330. lmagic = Instance.new("Part",LeftArm)
  2331. lmagic.Material = "Neon"
  2332. lmagic.CanCollide = false
  2333. lmagic.Anchored = true
  2334. lmagic.BrickColor = BrickColor.new(colors)
  2335. lmagic.Size = Vector3.new(1,1,1)
  2336. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2337. removeuseless:AddItem(lmagic,2)
  2338. rmagic = Instance.new("Part",RightArm)
  2339. rmagic.Material = "Neon"
  2340. rmagic.CanCollide = false
  2341. rmagic.Anchored = true
  2342. rmagic.BrickColor = BrickColor.new(colors)
  2343. rmagic.Size = Vector3.new(1,1,1)
  2344. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2345. removeuseless:AddItem(rmagic,2)
  2346. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2347. v.Transparency = v.Transparency + 0.05
  2348. end
  2349. end
  2350. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2351. v.Transparency = v.Transparency + 0.05
  2352. end
  2353. end
  2354. swait()
  2355. end
  2356. end)()
  2357. framee = Instance.new("Frame")
  2358. framee.Parent = screenGui
  2359. framee.Position = UDim2.new(0, 8, 0, -500)
  2360. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2361. framee.BackgroundColor3 = BrickColor.new("White").Color
  2362. framee.BackgroundTransparency = 0
  2363. coroutine.wrap(function()
  2364. wait(.2)
  2365. for i = 1, 40 do
  2366. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2367. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2368. swait()
  2369. end
  2370. hum.CameraOffset = Vector3.new(0,0,0)
  2371. framee:Remove()
  2372. end)()
  2373. doomtheme.SoundId = "rbxassetid://2597271983"
  2374. doomtheme:Play()
  2375. doomtheme.Volume = 2
  2376. doomtheme.TimePosition = 20.7
  2377. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2378. mjester.MeshId = "rbxassetid://193760002"
  2379. mjester.TextureId = "rbxassetid://379225327"
  2380. mjester.VertexColor = Vector3.new(1, 0, 0)
  2381. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2382. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2383. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2384. mMask.MeshId = "rbxassetid://13520257"
  2385. mMask.Scale = Vector3.new(1.1, 1, 1)
  2386. mMask.TextureId = "rbxassetid://13520260"
  2387. eyo1:Remove()
  2388. eyo2:Remove()
  2389. coroutine.wrap(function()
  2390. while levitate do
  2391. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2392. swait()
  2393. end
  2394. end)()
  2395. attacking = false
  2396. debounce = false
  2397. coroutine.wrap(function()
  2398. wait(3)
  2399. notallowedtransform = false
  2400. end)()
  2401. end
  2402. end
  2403. end)
  2404.  
  2405. mouse.KeyDown:connect(function(Press)
  2406. Press=Press:lower()
  2407. if Press=='.' then
  2408. hum.Parent:BreakJoints()
  2409. end
  2410. end)
  2411.  
  2412. checks1 = coroutine.wrap(function() -------Checks
  2413. while true do
  2414. if Root.Velocity.y > 1 and levitate == false then
  2415. position = "Jump"
  2416. elseif Root.Velocity.y < -1 and levitate == false then
  2417. position = "Falling"
  2418. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2419. position = "Idle"
  2420. elseif Root.Velocity.Magnitude < 2 and running == false then
  2421. position = "Idle2"
  2422. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2423. position = "Walking"
  2424. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2425. position = "Walking2"
  2426. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2427. position = "Running"
  2428. else
  2429. end
  2430. wait()
  2431. end
  2432. end)
  2433. checks1()
  2434.  
  2435. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2436. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2437. end
  2438.  
  2439. function ray2(StartPos, EndPos, Distance, Ignore)
  2440. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2441. return ray(StartPos, DIRECTION, Distance, Ignore)
  2442. end
  2443.  
  2444. OrgnC0 = Neck.C0
  2445. local movelimbs = coroutine.wrap(function()
  2446. while RunSrv.RenderStepped:wait() do
  2447. TrsoLV = Torso.CFrame.lookVector
  2448. Dist = nil
  2449. Diff = nil
  2450. if not MseGuide then
  2451. print("Failed to recognize")
  2452. else
  2453. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2454. Dist = (Head.CFrame.p-Point).magnitude
  2455. Diff = Head.CFrame.Y-Point.Y
  2456. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2457. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2458. Diff2 = LeftArm.CFrame.Y-Point.Y
  2459. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2460. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2461. end
  2462. end
  2463. end)
  2464. movelimbs()
  2465. immortal = {}
  2466. for i,v in pairs(Character:GetDescendants()) do
  2467. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2468. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2469. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2470. end
  2471. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2472. elseif v:IsA("JointInstance") then
  2473. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2474. end
  2475. end
  2476. for e = 1, #immortal do
  2477. if immortal[e] ~= nil then
  2478. local STUFF = immortal[e]
  2479. local PART = STUFF[1]
  2480. local PARENT = STUFF[2]
  2481. local MATERIAL = STUFF[3]
  2482. local COLOR = STUFF[4]
  2483. local TRANSPARENCY = STUFF[5]
  2484. if levitate then
  2485. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2486. PART.Material = MATERIAL
  2487. PART.Color = COLOR
  2488. PART.Transparency = TRANSPARENCY
  2489. end
  2490. PART.AncestryChanged:connect(function()
  2491. PART.Parent = PARENT
  2492. end)
  2493. else
  2494. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2495. PART.Material = MATERIAL
  2496. PART.Color = COLOR
  2497. PART.Transparency = TRANSPARENCY
  2498. end
  2499. PART.AncestryChanged:connect(function()
  2500. PART.Parent = PARENT
  2501. end)
  2502. end
  2503. end
  2504. end
  2505. function immortality()
  2506. for e = 1, #immortal do
  2507. if immortal[e] ~= nil then
  2508. local STUFF = immortal[e]
  2509. local PART = STUFF[1]
  2510. local PARENT = STUFF[2]
  2511. local MATERIAL = STUFF[3]
  2512. local COLOR = STUFF[4]
  2513. local TRANSPARENCY = STUFF[5]
  2514. if PART.ClassName == "Part" and PART == Root then
  2515. PART.Material = MATERIAL
  2516. PART.Color = COLOR
  2517. PART.Transparency = TRANSPARENCY
  2518. end
  2519. if PART.Parent ~= PARENT then
  2520. hum:Remove()
  2521. PART.Parent = PARENT
  2522. hum = Instance.new("Humanoid",Character)
  2523. if levitate then
  2524. eyo1:Remove()
  2525. eyo2:Remove()
  2526. end
  2527. hum.Name = "noneofurbusiness"
  2528. end
  2529. end
  2530. end
  2531. end
  2532. coroutine.wrap(function()
  2533. while true do
  2534. if hum.Health < .1 then
  2535. deadsound = Instance.new("Sound", Torso)
  2536. deadsound.Volume = 6
  2537. deadsound.SoundId = "rbxassetid://2606662454"
  2538. deadsound:Play()
  2539. immortality()
  2540. end
  2541. wait()
  2542. end
  2543. end)()
  2544.  
  2545. mouse.KeyDown:connect(function(Press)
  2546. Press=Press:lower()
  2547. if Press=='g' then
  2548. if not levitate then return end
  2549. if debounce then return end
  2550. debounce = true
  2551. attacking = true
  2552. FireBall:Play()
  2553. ws = 15
  2554. g1 = Instance.new("BodyGyro", Root)
  2555. g1.D = 175
  2556. g1.P = 20000
  2557. g1.MaxTorque = Vector3.new(0,9000,0)
  2558. for i = 1, 15 do
  2559. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2560. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2561. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2562. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2563. swait()
  2564. end
  2565. local swoosh = Instance.new("Part",Torso)
  2566. swoosh.Name = "swoosh"
  2567. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2568. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2569. swoosh.Shape = "Ball"
  2570. swoosh.Material = "Neon"
  2571. swoosh.BrickColor = BrickColor.new("Really black")
  2572. swoosh.CanCollide = false
  2573. swoosh.Touched:connect(function(hit)
  2574. if hit.Parent:IsA("Part") then
  2575. elseif hit.Parent:IsA("SpecialMesh") then
  2576. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2577. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2578. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2579. if Slachtoffer.Health < 1 then return end
  2580. if damagedebounce == true then return end
  2581. damagedebounce = true
  2582. swoosh:Remove()
  2583. explosion = Instance.new("Part",LeftArm)
  2584. explosion.CFrame = hit.CFrame
  2585. explosion.Anchored = true
  2586. explosion.CanCollide = false
  2587. explosion.Name = "explo"
  2588. explosion.Shape = "Ball"
  2589. explosion.BrickColor = BrickColor.new("Really black")
  2590. explosion.Material = "Neon"
  2591. removeuseless:AddItem(explosion,1.5)
  2592. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2593. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2594. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2595. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2596. removeuseless:AddItem(vel,.1)
  2597. SOUND(explosion,472579737,6,false,3)
  2598. coroutine.wrap(function()
  2599. if firsttime2 then return end
  2600. firsttime2 = true
  2601. while true do
  2602. for i,v in pairs(LeftArm:GetChildren()) do
  2603. if v.Name == "explo" then
  2604. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2605. v.Transparency = v.Transparency + .05
  2606. end
  2607. end
  2608. for i,v in pairs(LeftArm:GetChildren()) do
  2609. if v.Name == "shock" then
  2610. v.Transparency = v.Transparency + .05
  2611. end
  2612. end
  2613. for i,v in pairs(LeftArm:GetChildren()) do
  2614. if v.Name == "shock2" then
  2615. v.Transparency = v.Transparency + .05
  2616. end
  2617. end
  2618. swait()
  2619. end
  2620. end)()
  2621. Slachtoffer:TakeDamage(math.random(27,48))
  2622. wait(.1)
  2623. damagedebounce = false
  2624. end
  2625. end)
  2626. coroutine.wrap(function()
  2627. if firsttime then return end
  2628. firsttime = true
  2629. while wait() do
  2630. for i,v in pairs(Torso:GetChildren()) do
  2631. if v.Name == "swoosh" then
  2632. magiccc = Instance.new("Part",RightArm)
  2633. magiccc.Material = "Neon"
  2634. magiccc.CanCollide = false
  2635. magiccc.Anchored = true
  2636. magiccc.BrickColor = BrickColor.new(colors)
  2637. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2638. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2639. removeuseless:AddItem(magiccc,2)
  2640. end
  2641. end
  2642. end
  2643. end)()
  2644. bov = Instance.new("BodyVelocity",swoosh)
  2645. bov.maxForce = Vector3.new(99999,99999,99999)
  2646. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2647. bov.velocity = swoosh.CFrame.lookVector*120
  2648. removeuseless:AddItem(swoosh,4)
  2649. for i = 1, 15 do
  2650. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2651. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2652. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2653. swait()
  2654. end
  2655. ws = 50
  2656. removeuseless:AddItem(g1,0.01)
  2657. debounce = false
  2658. attacking = false
  2659. end
  2660. end)
  2661.  
  2662. mouse.KeyDown:connect(function(Press)
  2663. Press=Press:lower()
  2664. if Press=='h' then
  2665. if not levitate then return end
  2666. if debounce then return end
  2667. debounce = true
  2668. attacking = true
  2669. ws = 0
  2670. appi = true
  2671. coroutine.wrap(function()
  2672. while appi do
  2673. swait()
  2674. if Root.Velocity.Magnitude < 2 and attacking == true then
  2675. position = "Idle3"
  2676. end
  2677. end
  2678. end)()
  2679. coroutine.wrap(function()
  2680. while appi do
  2681. swait()
  2682. settime = 0.05
  2683. sine = sine + change
  2684. if position == "Idle3" and attacking == true and appi == true then
  2685. change = .4
  2686. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2687. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2688. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2689. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2690. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2691. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2692. end
  2693. end
  2694. end)()
  2695. coroutine.wrap(function()
  2696. for i = 1, 20 do
  2697. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2698. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2699. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2700. swait()
  2701. end
  2702. end)()
  2703. SOUND(LeftArm,1982011510,8,false,15)
  2704. blackhole={}
  2705. orbzfade={}
  2706. xz = 0
  2707. for i = 1, 220 do
  2708. xz = xz + .009
  2709. bigrmagic = Instance.new("Part",RightArm)
  2710. bigrmagic.Material = "Neon"
  2711. bigrmagic.CanCollide = false
  2712. bigrmagic.Anchored = true
  2713. bigrmagic.BrickColor = BrickColor.new(colors)
  2714. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2715. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2716. removeuseless:AddItem(bigrmagic,1)
  2717. orbz = Instance.new("Part", Torso)
  2718. orbz.Material = "Neon"
  2719. orbz.BrickColor = BrickColor.new(colors)
  2720. orbz.Size = Vector3.new(2,2,2)
  2721. orbz.Anchored = true
  2722. orbz.CanCollide = false
  2723. removeuseless:AddItem(orbz,1)
  2724. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2725. table.insert(blackhole,orbz)
  2726. table.insert(orbzfade,orbz)
  2727. for i,v in pairs(blackhole) do
  2728. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2729. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2730. end
  2731. for i,v in pairs(orbzfade) do
  2732. v.Transparency = v.Transparency + 0.025
  2733. end
  2734. swait()
  2735. end
  2736. coroutine.wrap(function()
  2737. for i = 1, 10 do
  2738. for i,v in pairs(blackhole) do
  2739. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2740. v.Transparency = v.Transparency + .1
  2741. end
  2742. swait()
  2743. end
  2744. for i,v in pairs(blackhole) do
  2745. v:Remove()
  2746. end
  2747. clean()
  2748. end)()
  2749. charging = true
  2750. coroutine.wrap(function()
  2751. while charging do
  2752. bigrmagic = Instance.new("Part",RightArm)
  2753. bigrmagic.Material = "Neon"
  2754. bigrmagic.CanCollide = false
  2755. bigrmagic.Anchored = true
  2756. bigrmagic.BrickColor = BrickColor.new(colors)
  2757. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2758. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2759. removeuseless:AddItem(bigrmagic,.2)
  2760. swait()
  2761. end
  2762. end)()
  2763. g1 = Instance.new("BodyGyro", Root)
  2764. g1.D = 175
  2765. g1.P = 20000
  2766. g1.MaxTorque = Vector3.new(0,9000,0)
  2767. BigFireBall:Play()
  2768. for i = 1, 15 do
  2769. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2770. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2771. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2772. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2773. swait()
  2774. end
  2775. coroutine.wrap(function()
  2776. for i = 1, 15 do
  2777. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2778. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2779. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2780. swait()
  2781. end
  2782. end)()
  2783. charging = false
  2784. local ballzor = Instance.new("Part",Torso)
  2785. ballzor.Name = "ballzor"
  2786. ballzor.Material = "Neon"
  2787. ballzor.BrickColor = BrickColor.new("Really black")
  2788. ballzor.CanCollide = false
  2789. ballzor.Size = Vector3.new(xz,xz,xz)
  2790. ballzor.Anchored = false
  2791. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2792. ballzor.Shape = "Ball"
  2793. removeuseless:AddItem(g1,.0001)
  2794. zx = xz + .05
  2795. coroutine.wrap(function()
  2796. if firsttime5 then return end
  2797. firsttime5 = true
  2798. while true do
  2799. swait()
  2800. for i,v in pairs(Torso:GetChildren()) do
  2801. if v.Name == "ballzor" then
  2802. magicccc = Instance.new("Part",RightArm)
  2803. magicccc.Material = "Neon"
  2804. magicccc.CanCollide = false
  2805. magicccc.Name = "magicccc"
  2806. magicccc.Anchored = true
  2807. magicccc.Transparency = 0
  2808. magicccc.BrickColor = BrickColor.new(colors)
  2809. magicccc.Size = Vector3.new(zx,zx,zx)
  2810. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2811. removeuseless:AddItem(magicccc,2)
  2812. end
  2813. end
  2814. for i,v in pairs(RightArm:GetChildren()) do
  2815. if v.Name == "magicccc" then
  2816. v.Transparency = v.Transparency + 0.025
  2817. end
  2818. end
  2819. end
  2820. end)()
  2821. ballzor.Touched:connect(function(hit)
  2822. if hit.Name ~= "magicccc" then
  2823. if bigball then return end
  2824. bigball = true
  2825. local explosionwave = Instance.new("Part",Torso)
  2826. explosionwave.Shape = "Ball"
  2827. explosionwave.BrickColor = BrickColor.new("Really black")
  2828. explosionwave.Anchored = true
  2829. explosionwave.CanCollide = false
  2830. explosionwave.Transparency = .2
  2831. explosionwave.Material = "Neon"
  2832. explosionwave.Size = Vector3.new(1,1,1)
  2833. explosionwave.CFrame = ballzor.CFrame
  2834. render = Instance.new("Sound",explosionwave)
  2835. render.SoundId = "rbxassetid://2006635781"
  2836. render.Volume = 10 * 10
  2837. render:Play()
  2838. local explosionwave2 = Instance.new("Part",Torso)
  2839. explosionwave2.Shape = "Ball"
  2840. explosionwave2.BrickColor = BrickColor.new("Really red")
  2841. explosionwave2.Anchored = true
  2842. explosionwave2.CanCollide = false
  2843. explosionwave2.Material = "Neon"
  2844. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2845. explosionwave2.CFrame = ballzor.CFrame
  2846. deadlywave = Instance.new("Part", explosionwave)
  2847. deadlywave.Size = Vector3.new(1,1,1)
  2848. deadlywave.CanCollide = false
  2849. deadlywave.Anchored = true
  2850. deadlywave.Transparency = .5
  2851. deadlywave.BrickColor = BrickColor.new("Really red")
  2852. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2853. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2854. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2855. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2856. deadlywave2 = Instance.new("Part", explosionwave)
  2857. deadlywave2.Size = Vector3.new(1,1,1)
  2858. deadlywave2.CanCollide = false
  2859. deadlywave2.Anchored = true
  2860. deadlywave2.Transparency = .5
  2861. deadlywave2.BrickColor = BrickColor.new("Really black")
  2862. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2863. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2864. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2865. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2866. deadlyring = Instance.new("Part", Torso)
  2867. deadlyring.Size = Vector3.new(5, 5, 5)
  2868. deadlyring.Transparency = 0.5
  2869. deadlyring.BrickColor = BrickColor.new("Really black")
  2870. deadlyring.Anchored = true
  2871. deadlyring.CanCollide = false
  2872. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2873. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2874. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2875. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2876. deadlyring2 = Instance.new("Part", Torso)
  2877. deadlyring2.Size = Vector3.new(5, 5, 5)
  2878. deadlyring2.Transparency = 0.5
  2879. deadlyring2.BrickColor = BrickColor.new("Really black")
  2880. deadlyring2.Anchored = true
  2881. deadlyring2.CanCollide = false
  2882. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2883. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2884. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2885. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2886. ballzor:Remove()
  2887. bigball = false
  2888. staybooming = true
  2889. d = 5
  2890. coroutine.wrap(function()
  2891. while staybooming do
  2892. Hit = damagealll(d,deadlywave.Position)
  2893. for _,v in pairs(Hit) do
  2894. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2895. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2896. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2897. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2898. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2899. removeuseless:AddItem(vel,.1)
  2900. end
  2901. wait(.1)
  2902. end
  2903. end)()
  2904. for i = 1, 70 do
  2905. d = d + 1
  2906. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2907. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2908. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2909. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2910. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2911. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2912. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2913. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2914. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2915. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2916. swait()
  2917. end
  2918. for i = 1, 80 do
  2919. d = d + 3
  2920. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2921. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2922. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2923. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2924. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2925. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2926. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2927. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2928. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2929. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2930. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2931. swait()
  2932. end
  2933. staybooming = false
  2934. for i = 1, 20 do
  2935. d = d + 3
  2936. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2937. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2938. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2939. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2940. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2941. deadlyring.Transparency = deadlyring.Transparency + .25
  2942. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2943. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2944. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2945. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2946. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2947. deadlywave.Transparency = deadlywave.Transparency + .25
  2948. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2949. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2950. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2951. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2952. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2953. swait()
  2954. end
  2955. hum.CameraOffset = Vector3.new(0,0,0)
  2956. explosionwave:Remove()
  2957. explosionwave2:Remove()
  2958. end
  2959. end)
  2960. bov = Instance.new("BodyVelocity",ballzor)
  2961. bov.maxForce = Vector3.new(99999,99999,99999)
  2962. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2963. bov.velocity = ballzor.CFrame.lookVector*200
  2964. removeuseless:AddItem(ballzor,4)
  2965. ws = 50
  2966. attacking = false
  2967. debounce = false
  2968. appi = false
  2969. end
  2970. end)
  2971.  
  2972. mouse.KeyDown:connect(function(Press)
  2973. Press=Press:lower()
  2974. if Press=='j' then
  2975. if not levitate then return end
  2976. if debounce then return end
  2977. debounce = true
  2978. charging = true
  2979. attacking = true
  2980. downpress = false
  2981. x = 1
  2982. ws = 0
  2983. g1 = Instance.new("BodyGyro", Root)
  2984. g1.D = 175
  2985. g1.P = 20000
  2986. g1.MaxTorque = Vector3.new(0,9000,0)
  2987. SOUND(RightArm,2014087015,8,false,3)
  2988. coroutine.wrap(function()
  2989. Charge = Instance.new("Sound",RightArm)
  2990. Charge.SoundId = "rbxassetid://101153932"
  2991. Charge.Looped = false
  2992. Charge.Volume = 8
  2993. Charge:Play()
  2994. end)()
  2995. appi = true
  2996. coroutine.wrap(function()
  2997. while appi do
  2998. swait()
  2999. if Root.Velocity.Magnitude < 2 and attacking == true then
  3000. position = "Idle3"
  3001. end
  3002. end
  3003. end)()
  3004. coroutine.wrap(function()
  3005. while appi do
  3006. swait()
  3007. settime = 0.05
  3008. sine = sine + change
  3009. if position == "Idle3" and attacking == true and appi == true then
  3010. change = .4
  3011. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3012. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3013. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3014. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3015. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3016. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3017. end
  3018. end
  3019. end)()
  3020. for i = 1, 15 do
  3021. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3022. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3023. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3024. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3025. swait()
  3026. end
  3027. for i = 1, 3 do
  3028. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3029. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3030. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3031. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3032. x = x + .1
  3033. blastborb = Instance.new("Part",Torso)
  3034. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3035. blastborb.BrickColor = BrickColor.new(colors)
  3036. blastborb.Anchored = true
  3037. blastborb.Size = Vector3.new(10,10,10)
  3038. blastborb.CanCollide = false
  3039. blastborb.Material = "Neon"
  3040. for i = 1, 5 do
  3041. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3042. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3043. swait()
  3044. end
  3045. blastborb:Remove()
  3046. swait()
  3047. end
  3048. downpress = true
  3049. while charging and x < 5 do
  3050. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3051. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3052. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3053. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3054. x = x + .1
  3055. blastborb = Instance.new("Part",Torso)
  3056. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3057. blastborb.BrickColor = BrickColor.new(colors)
  3058. blastborb.Anchored = true
  3059. blastborb.Size = Vector3.new(10,10,10)
  3060. blastborb.CanCollide = false
  3061. blastborb.Material = "Neon"
  3062. for i = 1, 5 do
  3063. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3064. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3065. swait()
  3066. end
  3067. blastborb:Remove()
  3068. swait()
  3069. end
  3070. coroutine.wrap(function()
  3071. for i = 1, 20 do
  3072. Charge.Volume = Charge.Volume - .5
  3073. swait()
  3074. end
  3075. end)()
  3076. local bigswoosh = Instance.new("Part",Torso)
  3077. bigswoosh.Name = "bigswoosh"
  3078. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3079. bigswoosh.Size = Vector3.new(1,1,1)
  3080. bigswoosh.Material = "Neon"
  3081. bigswoosh.Anchored = true
  3082. bigswoosh.Transparency = 1
  3083. bigswoosh.BrickColor = BrickColor.new("Really red")
  3084. bigswoosh.CanCollide = false
  3085. SOUND(bigswoosh,842332424,10,false,6)
  3086. SOUND(bigswoosh,2017948224,10,false,6)
  3087. SOUND(bigswoosh,138677306,10,false,4)
  3088. coroutine.wrap(function()
  3089. local loc1 = Instance.new("Part",bigswoosh)
  3090. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3091. loc1.Size = Vector3.new(2,2,2)
  3092. loc1.Anchored = true
  3093. loc1.Transparency = 1
  3094. loc1.CanCollide = false
  3095. local loc2 = Instance.new("Part",bigswoosh)
  3096. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3097. loc2.Size = Vector3.new(2,2,2)
  3098. loc2.Anchored = true
  3099. loc2.Transparency = 1
  3100. loc2.CanCollide = false
  3101. n = 0
  3102. nb = 0
  3103. for i = 1, 125 do
  3104. n = n + x
  3105. nb = nb - x
  3106. Hit = damagealll(n,bigswoosh.Position)
  3107. for _,v in pairs(Hit) do
  3108. if x > 4.5 then
  3109. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3110. else
  3111. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3112. end
  3113. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3114. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3115. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3116. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3117. removeuseless:AddItem(vel,.1)
  3118. end
  3119. local bigtrail = Instance.new("Part",LeftArm)
  3120. bigtrail.Size = bigswoosh.Size
  3121. bigtrail.BrickColor = BrickColor.new(colors)
  3122. bigtrail.Anchored = true
  3123. bigtrail.Material = "Neon"
  3124. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3125. bigtrail.CanCollide = false
  3126. removeuseless:AddItem(bigtrail,2)
  3127. local irritatedground = Instance.new("Part",Torso)
  3128. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3129. irritatedground.BrickColor = BrickColor.new(colors)
  3130. irritatedground.Material = "Neon"
  3131. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3132. irritatedground.CanCollide = false
  3133. irritatedground.Anchored = true
  3134. removeuseless:AddItem(irritatedground,10)
  3135. local grassblocks = Instance.new("Part",Torso)
  3136. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3137. grassblocks.Material = "Grass"
  3138. grassblocks.Anchored = true
  3139. grassblocks.Name = "grassblocks"
  3140. grassblocks.BrickColor = BrickColor.new("Bright green")
  3141. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3142. removeuseless:AddItem(grassblocks,10)
  3143. local grassblocks2 = Instance.new("Part",Torso)
  3144. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3145. grassblocks2.Material = "Grass"
  3146. grassblocks2.Anchored = true
  3147. grassblocks2.Name = "grassblocks2"
  3148. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3149. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3150. removeuseless:AddItem(grassblocks2,10)
  3151. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3152. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3153. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3154. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3155. swait()
  3156. end
  3157. for i = 1, 20 do
  3158. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3159. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3160. swait()
  3161. end
  3162. bigswoosh:Remove()
  3163. end)()
  3164. for i = 1, 50 do
  3165. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3166. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3167. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3168. swait()
  3169. end
  3170. ws = 50
  3171. attacking = false
  3172. debounce = false
  3173. appi = false
  3174. g1:Remove()
  3175. end
  3176. end)
  3177.  
  3178. mouse.KeyDown:connect(function(Press)
  3179. Press=Press:lower()
  3180. if Press=='k' then
  3181. if not levitate then return end
  3182. if debounce then return end
  3183. debounce = true
  3184. attacking = true
  3185. charging = true
  3186. appi = true
  3187. coroutine.wrap(function()
  3188. while appi do
  3189. swait()
  3190. if Root.Velocity.Magnitude < 2 and attacking == true then
  3191. position = "Idle3"
  3192. end
  3193. end
  3194. end)()
  3195. coroutine.wrap(function()
  3196. while appi do
  3197. swait()
  3198. settime = 0.05
  3199. sine = sine + change
  3200. if position == "Idle3" and attacking == true and appi == true then
  3201. change = .4
  3202. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3203. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3204. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3205. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3206. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3207. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3208. end
  3209. end
  3210. end)()
  3211. ws = 0
  3212. g1 = Instance.new("BodyGyro", Root)
  3213. g1.D = 175
  3214. g1.P = 20000
  3215. g1.MaxTorque = Vector3.new(0,9000,0)
  3216. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3217. for i = 1, 15 do
  3218. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3219. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3220. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3221. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3222. swait()
  3223. end
  3224. r = 0
  3225. for i = 1, 10 do
  3226. r = r + .1
  3227. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3228. blass = Instance.new("Part",RightArm)
  3229. blass.Size = Vector3.new(r,r,r)
  3230. blass.Material = "Neon"
  3231. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3232. blass.Anchored = true
  3233. blass.CanCollide = false
  3234. blass.BrickColor = BrickColor.new(colors)
  3235. removeuseless:AddItem(blass,2)
  3236. swait()
  3237. end
  3238. while r < 16 and charging == true do
  3239. r = r + .1
  3240. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3241. blass = Instance.new("Part",RightArm)
  3242. blass.Size = Vector3.new(r,r,r)
  3243. blass.Material = "Neon"
  3244. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3245. blass.Anchored = true
  3246. blass.CanCollide = false
  3247. blass.BrickColor = BrickColor.new(colors)
  3248. removeuseless:AddItem(blass,2)
  3249. swait()
  3250. end
  3251. local TheBeam = Instance.new("Part",RightArm)
  3252. TheBeam.Name = "zebeam"
  3253. TheBeam.Size = Vector3.new(1,1,1)
  3254. TheBeam.Material = "Neon"
  3255. TheBeam.Shape = "Cylinder"
  3256. TheBeam.BrickColor = BrickColor.new("Really red")
  3257. TheBeam.Anchored = true
  3258. TheBeam.CanCollide = false
  3259. ws = 12
  3260. bemmo = Instance.new("Sound",RightArm)
  3261. bemmo.SoundId = "rbxassetid://1910988873"
  3262. bemmo.Volume = 8
  3263. bemmo.Looped = false
  3264. bemmo:Play()
  3265. bemmo.TimePosition = 2
  3266. for i = 1, 100 * r/3 do
  3267. if r > 15 then
  3268. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3269. end
  3270. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3271. local blass = Instance.new("Part",RightArm)
  3272. blass.Size = Vector3.new(r,r,r)
  3273. blass.Material = "Neon"
  3274. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3275. blass.Anchored = true
  3276. blass.CanCollide = false
  3277. blass.BrickColor = BrickColor.new(colors)
  3278. removeuseless:AddItem(blass,2)
  3279. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3280. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3281. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3282. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3283. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3284. boom = Instance.new("Part",RightArm)
  3285. boom.Size = Vector3.new(r,r,r)
  3286. boom.BrickColor = BrickColor.new(colors)
  3287. boom.Anchored = true
  3288. boom.CanCollide = false
  3289. boom.Material = "Neon"
  3290. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3291. removeuseless:AddItem(boom,3)
  3292. boom.Touched:connect(function(getbase)
  3293. if hitdebounce then return end
  3294. hitdebounce = true
  3295. if getbase:IsA("Part") then
  3296. damagedground = Instance.new("Part",RightArm)
  3297. damagedground.Size = Vector3.new(.1,5+r,.1)
  3298. damagedground.Material = "Neon"
  3299. damagedground.CanCollide = false
  3300. damagedground.BrickColor = BrickColor.new(colors)
  3301. damagedground.Anchored = true
  3302. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3303. removeuseless:AddItem(damagedground,2)
  3304. wait(.1)
  3305. hitdebounce = false
  3306. end
  3307. end)
  3308. Hit = damagealll(r+3,boom.Position)
  3309. for _,v in pairs(Hit) do
  3310. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3311. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3312. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3313. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3314. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3315. removeuseless:AddItem(vel,.1)
  3316. end
  3317. swait()
  3318. end
  3319. removeuseless:AddItem(g1,.001)
  3320. coroutine.wrap(function()
  3321. for i = 1, 20 do
  3322. bemmo.Volume = bemmo.Volume - 0.5
  3323. blass.Transparency = blass.Transparency + 0.05
  3324. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3325. swait()
  3326. end
  3327. bemmo:Remove()
  3328. if r > 15 then
  3329. hum.CameraOffset = Vector3.new(0,0,0)
  3330. end
  3331. blass:Remove()
  3332. TheBeam:Remove()
  3333. end)()
  3334. ws = 50
  3335. appi = false
  3336. attacking = false
  3337. debounce = false
  3338. end
  3339. end)
  3340.  
  3341. mouse.KeyUp:connect(function(Press)
  3342. Press=Press:lower()
  3343. if Press=='j' then
  3344. charging = false
  3345. end
  3346. end)
  3347.  
  3348. mouse.KeyUp:connect(function(Press)
  3349. Press=Press:lower()
  3350. if Press=='k' then
  3351. charging = false
  3352. end
  3353. end)
  3354.  
  3355. doit = coroutine.wrap(function()
  3356. while true do
  3357. for _,v in pairs(Repeater) do
  3358. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3359. end
  3360.  
  3361. for _,v in pairs(openshocktable) do
  3362. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3363. end
  3364.  
  3365. for _,v in pairs(nonmeshRepeater) do
  3366. v.Size = v.Size + Vector3.new(2, 2, 2)
  3367. end
  3368.  
  3369. for _,v in pairs(Extreme) do
  3370. v.Size = v.Size + Vector3.new(6, 6, 6)
  3371. end
  3372.  
  3373. for _,v in pairs(LessSize) do
  3374. v.Size = v.Size - Vector3.new(1, 1, 1)
  3375. end
  3376.  
  3377. for _,v in pairs(nonmeshRepeater2) do
  3378. v.Transparency = v.Transparency + 0.05
  3379. end
  3380.  
  3381. for _,v in pairs(Repeater2) do
  3382. v.Transparency = v.Transparency - 0.05
  3383. end
  3384.  
  3385. for _,v in pairs(th1) do
  3386. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3387. end
  3388.  
  3389. for _,v in pairs(th2) do
  3390. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3391. end
  3392.  
  3393. for _,v in pairs(th3) do
  3394. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3395. end
  3396.  
  3397. for _,v in pairs(th5) do
  3398. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3399. end
  3400.  
  3401. for _,v in pairs(ExtremeM) do
  3402. v.Size = v.Size + Vector3.new(8, 8, 8)
  3403. end
  3404.  
  3405. for _,v in pairs(m3) do
  3406. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3407. end
  3408.  
  3409. for _,v in pairs(ExtremeM2) do
  3410. v.Size = v.Size - Vector3.new(2,2,2)
  3411. end
  3412.  
  3413. for _,v in pairs(keyYsize) do
  3414. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3415. end
  3416.  
  3417. for _,v in pairs(th4) do
  3418. v.Transparency = v.Transparency + 0.009
  3419. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3420. end
  3421.  
  3422. for _,v in pairs(SlowlyFade) do
  3423. v.Transparency = v.Transparency + 0.05
  3424. end
  3425.  
  3426. for _,v in pairs(keyYtransparency) do
  3427. v.Transparency = v.Transparency + 0.05
  3428. end
  3429.  
  3430. for _,v in pairs(UpMover) do
  3431. v.Position = v.Position + Vector3.new(0, 3, 0)
  3432. end
  3433.  
  3434. for _,v in pairs(ForwardMover) do
  3435. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3436. end
  3437.  
  3438. for _,v in pairs(FadeIn) do
  3439. v.Transparency = v.Transparency - .05
  3440. end
  3441.  
  3442. for _,v in pairs(signtransparency) do
  3443. v.TextTransparency = v.TextTransparency + 0.025
  3444. end
  3445.  
  3446. for _,v in pairs(signmover) do
  3447. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3448. end
  3449.  
  3450. for _,v in pairs(signrotator) do
  3451. v.Rotation = v.Rotation + 2
  3452. end
  3453. swait()
  3454. end
  3455. end)
  3456. doit()
  3457. t = 0
  3458.  
  3459. mouse.KeyDown:connect(function(Press)
  3460. Press=Press:lower()
  3461. if Press=='0' then
  3462. if levitate then return end
  3463. shoov = true
  3464. if debounce then return end
  3465. ws = 50
  3466. end
  3467. end)
  3468.  
  3469. mouse.KeyUp:connect(function(Press)
  3470. Press=Press:lower()
  3471. if Press=='0' then
  3472. if levitate then return end
  3473. shoov = false
  3474. if debounce then return end
  3475. ws = 10
  3476. end
  3477. end)
  3478.  
  3479.  
  3480. local anims = coroutine.wrap(function()
  3481. while true do
  3482. settime = 0.05
  3483. sine = sine + change
  3484. if position == "Jump" and attacking == false then
  3485. change = 1
  3486. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3487. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3488. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3489. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3490. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3491. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3492. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3493. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3494. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3495. elseif position == "Jump2" and attacking == false and levitate then
  3496. change = 1
  3497. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3498. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3499. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3500. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3501. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3502. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3503. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3504. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3505. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3506. elseif position == "Falling" and attacking == false and levitate == false then
  3507. change = 1
  3508. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3509. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3510. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3511. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3512. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3513. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3514. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3515. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3516. elseif position == "Falling2" and attacking == false and levitate then
  3517. change = 1
  3518. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3519. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3520. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3521. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3522. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3523. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3524. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3525. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3526. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3527. elseif position == "Walking" and attacking == false and running == false then
  3528. change = 1
  3529. walking = true
  3530. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3531. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3532. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3533. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3534. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3535. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3536. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3537. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3538. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3539. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3540. change = .5
  3541. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3542. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3543. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3544. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3545. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3546. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3547. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3548. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3549. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3550. elseif position == "Idle2" and attacking == false and running == false then
  3551. change = .75
  3552. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3553. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3554. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3555. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3556. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3557. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3558. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3559. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3560. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3561. elseif position == "Walking2" and attacking == false and running == false then
  3562. ws = 50
  3563. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3564. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3565. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3566. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3567. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3568. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3569. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3570. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3571. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3572. elseif position == "Running" and attacking == false then
  3573. change = 1
  3574. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3575. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3576. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3577. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3578. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3579. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3580. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3581. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3582. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3583. end
  3584. swait()
  3585. end
  3586. end)
  3587. anims()
  3588. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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