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Hmm465_Gaming

evil morty, but is very hard to kill

Mar 11th, 2018
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  1. if game.Players.LocalPlayer.Character.Humanoid.Health < 100
  2. then
  3. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  4. game.Players.LocalPlayer.Character.Humanoid.Health = 100
  5. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  6. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  7. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  8. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  9. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  10. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  11. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  12. game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  13. game.Players.LocalPlayer.Character.Humanoid.Health = 100
  14. end
  15.  
  16. --Horrible_Nightmare
  17. function clerp(c1,c2,al)
  18.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  19.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  20.     for i,v in pairs(com1) do
  21.         com1[i] = v+(com2[i]-v)*al
  22.     end
  23.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  24. end
  25. Personality = "Brave"
  26. vt = Vector3.new
  27. bc = BrickColor.new
  28. plr = game:service'Players'.LocalPlayer
  29. char = plr.Character
  30. Player = game.Players.LocalPlayer
  31. Character = Player.Character
  32. mouse = plr:GetMouse()
  33. humanoid = char:findFirstChild("Humanoid")
  34. torso = char:findFirstChild("Torso")
  35. head = char.Head
  36. Head = char.Head
  37. ra = char:findFirstChild("Right Arm")
  38. la = char:findFirstChild("Left Arm")
  39. rl = char:findFirstChild("Right Leg")
  40. ll = char:findFirstChild("Left Leg")
  41. rs = torso:findFirstChild("Right Shoulder")
  42. ls = torso:findFirstChild("Left Shoulder")
  43. rh = torso:findFirstChild("Right Hip")
  44. lh = torso:findFirstChild("Left Hip")
  45. neck = torso:findFirstChild("Neck")
  46. rss = game:GetService("RunService").RenderStepped
  47. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  48. anim = char:findFirstChild("Animate")
  49. root = char.HumanoidRootPart
  50. rootpart = char:findFirstChild("HumanoidRootPart")
  51. RootPart = char:findFirstChild("HumanoidRootPart")
  52. camera = workspace.CurrentCamera
  53. attack = false
  54. attackdebounce = false
  55. equipped=true
  56. trispeed=.2
  57. attackmode='none'
  58.  idle=0
  59.  Anim="Idle"
  60. Grabbed = false
  61. grab = nil
  62.  Create = LoadLibrary("RbxUtility").Create
  63. --
  64.  
  65.  
  66. CV="Lime Green"
  67.     local txt = Instance.new("BillboardGui", Character)
  68.     txt.Adornee = Character .Head
  69.     txt.Name = "_status"
  70.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  71.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  72.     local text = Instance.new("TextLabel", txt)
  73.     text.Size = UDim2.new(10, 0, 7, 0)
  74.     text.FontSize = "Size24"
  75.     text.TextScaled = true
  76.     text.TextTransparency = 0
  77.     text.BackgroundTransparency = 1
  78.     text.TextTransparency = 0
  79.     text.TextStrokeTransparency = 0
  80.     text.Font = "Highway"
  81.     text.TextStrokeColor3 = Color3.new(0,0,1)
  82.    
  83.     v=Instance.new("Part")
  84.     v.Name = "ColorBrick"
  85.     v.Parent=Player.Character
  86.     v.FormFactor="Symmetric"
  87.     v.Anchored=true
  88.     v.CanCollide=false
  89.     v.BottomSurface="Smooth"
  90.     v.TopSurface="Smooth"
  91.     v.Size=Vector3.new(10,5,3)
  92.     v.Transparency=1
  93.     v.CFrame=Character.Torso.CFrame
  94.     v.BrickColor=BrickColor.new(CV)
  95.     v.Transparency=1
  96.     text.TextColor3 = Color3.new( 1, 1, 0 )
  97.     v.Shape="Block"
  98.     text.Text = "Evil Morty"
  99.    
  100.    
  101.    
  102.    
  103.    
  104.    
  105.    
  106. function chatfunc(text)
  107. local chat = coroutine.wrap(function()
  108. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  109. Character:FindFirstChild("TalkingBillBoard"):destroy()
  110. end
  111. local naeeym2 = Instance.new("BillboardGui",Torso)
  112. naeeym2.Size = UDim2.new(0,100,0,40)
  113. naeeym2.StudsOffset = Vector3.new(0,3,0)
  114. naeeym2.Adornee = Character.Torso
  115. naeeym2.Name = "TalkingBillBoard"
  116. local tecks2 = Instance.new("TextLabel",naeeym2)
  117. tecks2.BackgroundTransparency = 1
  118. tecks2.BorderSizePixel = 0
  119. tecks2.Text = ""
  120. tecks2.Font = "Fantasy"
  121. tecks2.TextSize = 30
  122. tecks2.TextStrokeTransparency = 0
  123. tecks2.TextColor3 = Color3.new(.6,0,0)
  124. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  125. tecks2.Size = UDim2.new(1,0,0.5,0)
  126. local tecks3 = Instance.new("TextLabel",naeeym2)
  127. tecks3.BackgroundTransparency = 1
  128. tecks3.BorderSizePixel = 0
  129. tecks3.Text = ""
  130. tecks3.Font = "Fantasy"
  131. tecks3.TextSize = 30
  132. tecks3.TextStrokeTransparency = 0
  133. tecks3.TextColor3 = Color3.new(255,255,0)
  134. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  135. tecks3.Size = UDim2.new(1,0,0.5,0)
  136. for i = 1,string.len(text),1 do
  137.    
  138. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=421058925", Character, 6, .8)
  139.  
  140. tecks2.Text = string.sub(text,1,i)
  141. tecks3.Text = string.sub(text,1,i)
  142. wait(0.01)
  143. end
  144. wait(2)
  145. for i = 1, 50 do
  146. swait()
  147. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  148. tecks2.Rotation = tecks2.Rotation - .8
  149. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  150. tecks2.TextTransparency = tecks2.TextTransparency + .04
  151. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  152. tecks3.Rotation = tecks2.Rotation + .8
  153. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  154. tecks3.TextTransparency = tecks2.TextTransparency + .04
  155. end
  156. naeeym2:Destroy()
  157. end)
  158. chat()
  159. end
  160. function onChatted(msg)
  161. chatfunc(msg)
  162. end
  163. Player.Chatted:connect(onChatted)
  164.  
  165. abss = Instance.new("BillboardGui",Character)
  166. abss.Size = UDim2.new(10,0,10,0)
  167. abss.Enabled = false
  168. abss.Name = "ROCKYMOUNT"
  169. imgl = Instance.new("ImageLabel",abss)
  170. imgl.Position = UDim2.new(0,0,0,0)
  171. imgl.Size = UDim2.new(1,0,1,0)
  172. imgl.Image = "rbxassetid://711463989"
  173. imgl.BackgroundTransparency = 1
  174. imgl.ImageColor3 = Color3.new(0,255,255)
  175. img2 = Instance.new("ImageLabel",abss)
  176. img2.Position = UDim2.new(0,0,0,0)
  177. img2.Size = UDim2.new(1,0,1,0)
  178. img2.Image = "rbxassetid://711463989"
  179. img2.BackgroundTransparency = 1
  180. img2.ImageColor3 = Color3.new(0,255,255)
  181.    
  182.    
  183.    
  184.     --
  185. char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
  186.     --
  187. for i,v in pairs(Character:children()) do
  188. if v:IsA("Accessory") then
  189. v:Remove()
  190. end
  191. end
  192. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  193. wait()shirt = Instance.new("Shirt", char)
  194. shirt.Name = "Shirt"
  195. pants = Instance.new("Pants", char)
  196. pants.Name = "Pants"
  197. --
  198. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=472924236"
  199. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=305802434"
  200. --
  201. local Music = Instance.new("Sound",torso)
  202. Music.SoundId = "rbxassetid://428902535"
  203. Music.Volume = 5
  204. Music.Looped = true
  205. Music:Play()
  206. --
  207. local BC = Character["Body Colors"]
  208.     BC.HeadColor = BrickColor.new("Pastel brown")
  209.     BC.LeftArmColor = BrickColor.new("Pastel brown")
  210.     BC.LeftLegColor = BrickColor.new("Pastel brown")
  211.     BC.RightArmColor = BrickColor.new("Pastel brown")
  212.     BC.RightLegColor = BrickColor.new("Pastel brown")
  213.     BC.TorsoColor = BrickColor.new("Pastel brown")
  214.    
  215.    
  216. local Hat = Instance.new("Part", Character)
  217. Hat.Name = "Hat"
  218. Hat.CanCollide = false
  219. Hat.BrickColor = BrickColor.new("Black")
  220. Hat.Transparency = 0
  221. Hat.Material = "Plastic"
  222. Hat.Size = Vector3.new(1, 1, 2)
  223. Hat.TopSurface = Enum.SurfaceType.Smooth
  224. Hat.BottomSurface = Enum.SurfaceType.Smooth
  225.  
  226. local Weld = Instance.new("Weld", Hat)
  227. Weld.Part0 = Character.Head
  228. Weld.Part1 = Hat
  229. Weld.C1 = CFrame.new(0, -0.4, 0)
  230.  
  231. local M2 = Instance.new("SpecialMesh")
  232. M2.Parent = Hat
  233. M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
  234. M2.TextureId = "rbxassetid://20642711"
  235. M2.Scale = Vector3.new(1.05, 1.1, 1.1)
  236.  
  237.  
  238.  
  239.  
  240. local Hat2 = Instance.new("Part", Character)
  241. Hat2.Name = "Hat2"
  242. Hat2.CanCollide = false
  243. Hat2.BrickColor = BrickColor.new("Black")
  244. Hat2.Transparency = 0
  245. Hat2.Material = "Plastic"
  246. Hat2.Size = Vector3.new(1, 1, 2)
  247. Hat2.TopSurface = Enum.SurfaceType.Smooth
  248. Hat2.BottomSurface = Enum.SurfaceType.Smooth
  249.  
  250. local Weld = Instance.new("Weld", Hat2)
  251. Weld.Part0 = Character.Head
  252. Weld.Part1 = Hat2
  253. Weld.C1 = CFrame.new(0, -0.4, 0.020)
  254.  
  255. local M2 = Instance.new("SpecialMesh")
  256. M2.Parent = Hat2
  257. M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
  258. M2.Scale = Vector3.new(1.025, 1, 1.05)
  259.  
  260.  
  261.  
  262. ff = Instance.new("ForceField",char)
  263. ff.Visible = false
  264.  
  265. function RemoveOutlines(part)
  266.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  267. end
  268.  
  269. CFuncs = { 
  270.     ["Part"] = {
  271.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  272.             local Part = Create("Part"){
  273.                 Parent = Parent,
  274.                 Reflectance = Reflectance,
  275.                 Transparency = Transparency,
  276.                 CanCollide = false,
  277.                 Locked = true,
  278.                 BrickColor = BrickColor.new(tostring(BColor)),
  279.                 Name = Name,
  280.                 Size = Size,
  281.                 Material = Material,
  282.             }
  283.             RemoveOutlines(Part)
  284.             return Part
  285.         end;
  286.     };
  287.    
  288.     ["Mesh"] = {
  289.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  290.             local Msh = Create(Mesh){
  291.                 Parent = Part,
  292.                 Offset = OffSet,
  293.                 Scale = Scale,
  294.             }
  295.             if Mesh == "SpecialMesh" then
  296.                 Msh.MeshType = MeshType
  297.                 Msh.MeshId = MeshId
  298.             end
  299.             return Msh
  300.         end;
  301.     };
  302.    
  303.     ["Mesh"] = {
  304.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  305.             local Msh = Create(Mesh){
  306.                 Parent = Part,
  307.                 Offset = OffSet,
  308.                 Scale = Scale,
  309.             }
  310.             if Mesh == "SpecialMesh" then
  311.                 Msh.MeshType = MeshType
  312.                 Msh.MeshId = MeshId
  313.             end
  314.             return Msh
  315.         end;
  316.     };
  317.    
  318.     ["Weld"] = {
  319.         Create = function(Parent, Part0, Part1, C0, C1)
  320.             local Weld = Create("Weld"){
  321.                 Parent = Parent,
  322.                 Part0 = Part0,
  323.                 Part1 = Part1,
  324.                 C0 = C0,
  325.                 C1 = C1,
  326.             }
  327.             return Weld
  328.         end;
  329.     };
  330.  
  331.     ["Sound"] = {
  332.         Create = function(id, par, vol, pit)
  333.             coroutine.resume(coroutine.create(function()
  334.                 local S = Create("Sound"){
  335.                     Volume = vol,
  336.                     Pitch = pit or 1,
  337.                     SoundId = id,
  338.                     Parent = par or workspace,
  339.                 }
  340.                 wait()
  341.                 S:play()
  342.                 game:GetService("Debris"):AddItem(S, 6)
  343.             end))
  344.         end;
  345.     };
  346.    
  347.     ["ParticleEmitter"] = {
  348.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  349.             local fp = Create("ParticleEmitter"){
  350.                 Parent = Parent,
  351.                 Color = ColorSequence.new(Color1, Color2),
  352.                 LightEmission = LightEmission,
  353.                 Size = Size,
  354.                 Texture = Texture,
  355.                 Transparency = Transparency,
  356.                 ZOffset = ZOffset,
  357.                 Acceleration = Accel,
  358.                 Drag = Drag,
  359.                 LockedToPart = LockedToPart,
  360.                 VelocityInheritance = VelocityInheritance,
  361.                 EmissionDirection = EmissionDirection,
  362.                 Enabled = Enabled,
  363.                 Lifetime = LifeTime,
  364.                 Rate = Rate,
  365.                 Rotation = Rotation,
  366.                 RotSpeed = RotSpeed,
  367.                 Speed = Speed,
  368.                 VelocitySpread = VelocitySpread,
  369.             }
  370.             return fp
  371.         end;
  372.     };
  373.  
  374.     CreateTemplate = {
  375.    
  376.     };
  377. }
  378.  
  379. New = function(Object, Parent, Name, Data)
  380.     local Object = Instance.new(Object)
  381.     for Index, Value in pairs(Data or {}) do
  382.         Object[Index] = Value
  383.     end
  384.     Object.Parent = Parent
  385.     Object.Name = Name
  386.     return Object
  387. end
  388.  
  389. function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name)
  390.   local fp = Instance.new("Part")
  391.   fp.Parent = Parent
  392.   fp.Transparency = transparency
  393.   fp.Anchored = anchored
  394.   fp.CanCollide = cancollide
  395.   fp.Locked = true
  396.   fp.BrickColor = brickcolor
  397.   fp.Name = name
  398.   fp.Size = size
  399.   fp.Position = torso.Position
  400.   NoOutline(fp)
  401.   fp.Material = "SmoothPlastic"
  402.   fp:BreakJoints()
  403.   return fp
  404. end
  405. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  406.   local mesh = Instance.new(Mesh)
  407.   mesh.Parent = part
  408.   if Mesh == "SpecialMesh" then
  409.     mesh.MeshType = meshtype
  410.     if meshid then
  411.       mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  412.     end
  413.   end
  414.   if offset then
  415.     mesh.Offset = offset
  416.   end
  417.   mesh.Scale = scale
  418.   return mesh
  419. end
  420. function weld(parent, part0, part1, c0)
  421.   local weld = Instance.new("Weld")
  422.   weld.Parent = parent
  423.   weld.Part0 = part0
  424.   weld.Part1 = part1
  425.   weld.C0 = c0
  426.   return weld
  427. end
  428. function weld5(part0, part1, c0, c1)
  429.     weeld=Instance.new("Weld", part0)
  430.     weeld.Part0=part0
  431.     weeld.Part1=part1
  432.     weeld.C0=c0
  433.     weeld.C1=c1
  434.     return weeld
  435. end
  436.  
  437. function thread(f)
  438.   coroutine.resume(coroutine.create(f))
  439. end
  440.  
  441. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  442.         if hit.Parent==nil then
  443.                 return
  444.         end
  445.         h=hit.Parent:FindFirstChild("Humanoid")
  446.         for _,v in pairs(hit.Parent:children()) do
  447.         if v:IsA("Humanoid") then
  448.         h=v
  449.         end
  450.         end
  451.         if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  452.         h=hit.Parent.Parent:FindFirstChild("Humanoid")
  453.         end
  454.         if hit.Parent.className=="Hat" then
  455.         hit=hit.Parent.Parent:findFirstChild("Head")
  456.         end
  457.         if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  458.         if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  459.         --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  460.                         return
  461.                 end]]
  462. --                        hs(hit,1.2)
  463.                         c=Instance.new("ObjectValue")
  464.                         c.Name="creator"
  465.                         c.Value=game:service("Players").LocalPlayer
  466.                         c.Parent=h
  467.                         game:GetService("Debris"):AddItem(c,.5)
  468.                 Damage=math.random(minim,maxim)
  469. --                h:TakeDamage(Damage)
  470.                 blocked=false
  471.                 block=hit.Parent:findFirstChild("Block")
  472.                 if block~=nil then
  473.                 print(block.className)
  474.                 if block.className=="NumberValue" then
  475.                 if block.Value>0 then
  476.                 blocked=true
  477.                 if decreaseblock==nil then
  478.                 block.Value=block.Value-1
  479.                 end
  480.                 end
  481.                 end
  482.                 if block.className=="IntValue" then
  483.                 if block.Value>0 then
  484.                 blocked=true
  485.                 if decreaseblock~=nil then
  486.                 block.Value=block.Value-1
  487.                 end
  488.                 end
  489.                 end
  490.                 end
  491.                 if blocked==false then
  492. --                h:TakeDamage(Damage)
  493.                 h.Health=h.Health-Damage
  494.                 showDamage(hit.Parent,Damage,.5,TorsoColor)
  495.                 else
  496.                 h.Health=h.Health-(Damage/2)
  497.                 showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  498.                 end
  499.                 if Type=="Knockdown" then
  500.                 hum=hit.Parent.Humanoid
  501. hum.PlatformStand=true
  502. coroutine.resume(coroutine.create(function(HHumanoid)
  503. swait(1)
  504. HHumanoid.PlatformStand=false
  505. end),hum)
  506.                 local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  507. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  508. local bodvol=Instance.new("BodyVelocity")
  509. bodvol.velocity=angle*knockback
  510. bodvol.P=5000
  511. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  512. bodvol.Parent=hit
  513. rl=Instance.new("BodyAngularVelocity")
  514. rl.P=3000
  515. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  516. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  517. rl.Parent=hit
  518. game:GetService("Debris"):AddItem(bodvol,.5)
  519. game:GetService("Debris"):AddItem(rl,.5)
  520.                 elseif Type=="Normal" then
  521.                 vp=Instance.new("BodyVelocity")
  522.                 vp.P=500
  523.                 vp.maxForce=Vector3.new(math.huge,0,math.huge)
  524. --                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  525.                 if KnockbackType==1 then
  526.                 vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  527.                 elseif KnockbackType==2 then
  528.                 vp.velocity=Property.CFrame.lookVector*knockback
  529.                 end
  530.                 if knockback>0 then
  531.                         vp.Parent=hit.Parent.Torso
  532.                 end
  533.                 game:GetService("Debris"):AddItem(vp,.5)
  534.                 elseif Type=="Up" then
  535.                 local bodyVelocity=Instance.new("BodyVelocity")
  536.                 bodyVelocity.velocity=vt(0,10,0)
  537.                 bodyVelocity.P=1000
  538.                 bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
  539.                 bodyVelocity.Parent=hit
  540.                 game:GetService("Debris"):AddItem(bodyVelocity,1)
  541.                 rl=Instance.new("BodyAngularVelocity")
  542.                 rl.P=3000
  543.                 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  544.                 rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  545.                 rl.Parent=hit
  546.                 game:GetService("Debris"):AddItem(rl,.5)
  547.                 elseif Type=="Snare" then
  548.                 bp=Instance.new("BodyPosition")
  549.                 bp.P=2000
  550.                 bp.D=100
  551.                 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  552.                 bp.position=hit.Parent.Torso.Position
  553.                 bp.Parent=hit.Parent.Torso
  554.                 game:GetService("Debris"):AddItem(bp,1)
  555.                 elseif Type=="Target" then
  556.                 if Targetting==false then
  557.                 ZTarget=hit.Parent.Torso
  558.                 coroutine.resume(coroutine.create(function(Part)
  559.                 swait(5)
  560.                 end),ZTarget)
  561.                 TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  562.                 targetgui=Instance.new("BillboardGui")
  563.                 targetgui.Parent=ZTarget
  564.                 targetgui.Size=UDim2.new(10,100,10,100)
  565.                 targ=Instance.new("ImageLabel")
  566.                 targ.Parent=targetgui
  567.                 targ.BackgroundTransparency=1
  568.                 targ.Image="rbxassetid://4834067"
  569.                 targ.Size=UDim2.new(1,0,1,0)
  570.                 cam.CameraType="Scriptable"
  571.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  572.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  573.                 workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  574.                 Targetting=true
  575.                 RocketTarget=ZTarget
  576.                 for i=1,Property do
  577.                 --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  578.                 if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  579.                 swait()
  580.                 end
  581.                 --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  582.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  583.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  584.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  585.                 end
  586.                 Targetting=false
  587.                 RocketTarget=nil
  588.                 targetgui.Parent=nil
  589.                 cam.CameraType="Custom"
  590.                 end
  591.                 end
  592.                         debounce=Instance.new("BoolValue")
  593.                         debounce.Name="DebounceHit"
  594.                         debounce.Parent=hit.Parent
  595.                         debounce.Value=true
  596.                         game:GetService("Debris"):AddItem(debounce,Delay)
  597.                         c=Instance.new("ObjectValue")
  598.                         c.Name="creator"
  599.                         c.Value=Player
  600.                         c.Parent=h
  601.                         game:GetService("Debris"):AddItem(c,.5)
  602.                 CRIT=false
  603.                 hitDeb=true
  604.                 AttackPos=6
  605.         end
  606. end
  607.  
  608. showDamage=function(Char,Dealt,du,Color)
  609.         m=Instance.new("Model")
  610.         m.Name=tostring(Dealt)
  611.         h=Instance.new("Humanoid")
  612.         h.Health=0
  613.         h.MaxHealth=0
  614.         h.Parent=m
  615.         c=Instance.new("Part")
  616.         c.Transparency=1
  617.         c.BrickColor=Color
  618.         c.Name="Head"
  619.         c.TopSurface=0
  620.         c.BottomSurface=0
  621.         c.formFactor="Plate"
  622.         c.Size=Vector3.new(1,.4,1)
  623.         ms=Instance.new("CylinderMesh")
  624.         ms.Scale=Vector3.new(.8,.8,.8)
  625.         if CRIT==true then
  626.                 ms.Scale=Vector3.new(1,1.25,1)
  627.         end
  628.         ms.Parent=c
  629.         c.Reflectance=0
  630.         Instance.new("BodyGyro").Parent=c
  631.         c.Parent=m
  632.         if Char:findFirstChild("Head")~=nil then
  633.         c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  634.         elseif Char.Parent:findFirstChild("Head")~=nil then
  635.         c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  636.         end
  637.         f=Instance.new("BodyPosition")
  638.         f.P=2000
  639.         f.D=100
  640.         f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  641.         f.position=c.Position+Vector3.new(0,3,0)
  642.         f.Parent=c
  643.         game:GetService("Debris"):AddItem(m,.5+du)
  644.         c.CanCollide=false
  645.         m.Parent=workspace
  646.         c.CanCollide=false
  647. end
  648.  
  649. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  650.     for _, c in pairs(workspace:children()) do
  651.         local hum = c:findFirstChild("Humanoid")
  652.         if hum ~= nil then
  653.             local head = c:findFirstChild("Torso")
  654.             if head ~= nil then
  655.                 local targ = head.Position - Part.Position
  656.                 local mag = targ.magnitude
  657.                 if mag <= magni and c.Name ~= Player.Name then
  658.                     Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  659.                 end
  660.             end
  661.         end
  662.     end
  663. end
  664.  
  665.  
  666.  
  667.  
  668. Player=game:GetService("Players").LocalPlayer
  669. Character=Player.Character
  670. PlayerGui=Player.PlayerGui
  671. Backpack=Player.Backpack
  672. Torso=Character.Torso
  673. Head=Character.Head
  674. Humanoid=Character.Humanoid
  675. m=Instance.new('Model',Character)
  676. LeftArm=Character["Left Arm"]
  677. LeftLeg=Character["Left Leg"]
  678. RightArm=Character["Right Arm"]
  679. RightLeg=Character["Right Leg"]
  680. LS=Torso["Left Shoulder"]
  681. LH=Torso["Left Hip"]
  682. RS=Torso["Right Shoulder"]
  683. RH=Torso["Right Hip"]
  684. Face = Head.face
  685. Neck=Torso.Neck
  686. it=Instance.new
  687. attacktype=1
  688. vt=Vector3.new
  689. cf=CFrame.new
  690. euler=CFrame.fromEulerAnglesXYZ
  691. angles=CFrame.Angles
  692. cloaked=false
  693. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  694. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  695. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  696. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  697. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  698. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  699. RootPart=Character.HumanoidRootPart
  700. RootJoint=RootPart.RootJoint
  701. RootCF=euler(-1.57,0,3.14)
  702. attack = false
  703. attackdebounce = false
  704. deb=false
  705. equipped=true
  706. hand=false
  707. MMouse=nil
  708. combo=0
  709. mana=0
  710. trispeed=.2
  711. attackmode='none'
  712. local idle=0
  713. local Anim="Idle"
  714. local Effects={}
  715. local gun=false
  716. local shoot=false
  717. local sine = 0
  718. local change = 1
  719. player=nil
  720.  
  721. mouse=Player:GetMouse()
  722. --save shoulders
  723. RSH, LSH=nil, nil
  724. --welds
  725. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  726. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  727. LH=Torso["Left Hip"]
  728. RH=Torso["Right Hip"]
  729. TorsoColor=Torso.BrickColor
  730. function NoOutline(Part)
  731. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  732. end
  733. player=Player
  734. ch=Character
  735. RSH=ch.Torso["Right Shoulder"]
  736. LSH=ch.Torso["Left Shoulder"]
  737. --
  738. RSH.Parent=nil
  739. LSH.Parent=nil
  740. --
  741. RW.Name="Right Shoulder"
  742. RW.Part0=ch.Torso
  743. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  744. RW.C1=cf(0, 0.5, 0)
  745. RW.Part1=ch["Right Arm"]
  746. RW.Parent=ch.Torso
  747. --
  748. LW.Name="Left Shoulder"
  749. LW.Part0=ch.Torso
  750. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  751. LW.C1=cf(0, 0.5, 0)
  752. LW.Part1=ch["Left Arm"]
  753. LW.Parent=ch.Torso
  754.  
  755.  
  756. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  757.     local wld = Instance.new("Weld", wp1)
  758.     wld.Part0 = wp0
  759.     wld.Part1 = wp1
  760.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  761. end
  762.  
  763.  
  764. newWeld(RootPart, Torso, 0, -1, 0)
  765. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  766. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  767. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  768. newWeld(Torso, RightLeg, 0.5, -1, 0)
  769. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  770.  
  771.  
  772.  
  773.  
  774.  
  775.  
  776. holy = false
  777. mod4 = Instance.new("Model",char)
  778.  
  779. ptez = {0.7, 0.8, 0.9, 1}
  780.  
  781. function FindNearestTorso(Position,Distance,SinglePlayer)
  782.     if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  783.         local List = {}
  784.         for i,v in pairs(workspace:GetChildren())do
  785.             if v:IsA("Model")then
  786.                 if v:findFirstChild("Torso")then
  787.                     if v ~= char then
  788.                         if(v.Torso.Position -Position).magnitude <= Distance then
  789.                             table.insert(List,v)
  790.                         end
  791.                     end
  792.                 end
  793.             end
  794.         end
  795.     return List
  796. end
  797.  
  798.  
  799. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  800. local fp=it("Part")
  801. fp.formFactor=formfactor
  802. fp.Parent=parent
  803. fp.Reflectance=reflectance
  804. fp.Transparency=transparency
  805. fp.CanCollide=false
  806. fp.Locked=true
  807. fp.BrickColor=brickcolor
  808. fp.Name=name
  809. fp.Size=size
  810. fp.Position=Torso.Position
  811. NoOutline(fp)
  812. fp.Material="SmoothPlastic"
  813. fp:BreakJoints()
  814. return fp
  815. end
  816.  
  817. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  818. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  819. end
  820.  
  821. function swait(num)
  822. if num==0 or num==nil then
  823. game:service'RunService'.Stepped:wait(0)
  824. else
  825. for i=0,num do
  826. game:service'RunService'.Stepped:wait(0)
  827. end
  828. end
  829. end
  830.  
  831.  
  832. Debounces = {
  833. CanAttack = true;
  834. CanJoke = true;
  835. NoIdl = false;
  836. Slashing = false;
  837. Slashed = false;
  838. Slapping = false;
  839. Slapped = false;
  840. ks = false;
  841. }
  842.  
  843. function grap()
  844.     attack = true
  845.      Debounces.on = true
  846.         Debounces.NoIdl = true
  847.         Debounces.ks = true
  848.         if Grab == false then
  849.         gp = nil
  850. end
  851. for i = 0,3,0.06 do
  852. swait()
  853. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  854. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  855. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  856. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  857. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  858. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  859.     end
  860.     con1=la.Touched:connect(function(hit)
  861.             ht = hit.Parent
  862.             hum1=ht:FindFirstChild('Humanoid')
  863.             if hum1 ~= nil then
  864.                 if Debounces.ks==true then
  865.                 z = Instance.new("Sound",head)
  866.                 z.SoundId = "rbxassetid://169380525"
  867.                 z.Volume = 1
  868.                 z:Play()
  869.                 Debounces.ks=false
  870.                 end
  871.                 hum1.PlatformStand=true
  872.                 gp = ht
  873.                 Grab = true
  874.                 asd=weld5(la,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  875.                 asd.Parent = la
  876.                 asd.Name = "asd"
  877.                 asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  878.             --[[elseif hum1 == nil then
  879.                 con1:disconnect()
  880.                 wait() return]]--
  881.             end
  882.             end)
  883. for i = 0,3,0.06 do
  884. swait()
  885. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  886. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  887. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  888. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  889. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  890. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  891. end
  892. for i = 0,3,0.06 do
  893. swait()
  894. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  895. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
  896. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
  898. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  899. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  900. if Debounces.on == false then break end
  901. end
  902. chatfunc("Now Is The Time For Action...")
  903. wait(3)
  904. chatfunc("Now Die")
  905. wait(2)
  906. if hum1 == nil then
  907.     Debounces.on = false
  908.     Debounces.NoIdl = false
  909.     end
  910.     con1:disconnect()
  911.     for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  912.         if v:FindFirstChild('Humanoid') then
  913.             v.Humanoid:TakeDamage(math.random(99999999,99999999))
  914.  
  915.         end
  916.     end
  917. attack = false
  918.  
  919.  
  920.  
  921.  
  922. end
  923. explosion = Instance.new("Sound",char)
  924. explosion.Volume = 50
  925. explosion.SoundId = "rbxassetid://255679373"
  926.  
  927.  
  928. click = Instance.new("Sound",char)
  929. click.Volume = 50
  930. click.SoundId = "rbxassetid://410814187"
  931.  
  932.  
  933.  
  934. function story()
  935. attack = true
  936. Character.Humanoid.WalkSpeed = 0
  937. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,0,0,math.random(0,0),"Snare",RootPart,.2,1) end)
  938. for i = 5, 60 do
  939. swait()
  940. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  941. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  942. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  943. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  944. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  945. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  946. end
  947. chatfunc("Would you like to hear a story?")
  948. wait(3)
  949. click:Play()
  950. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  951. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  952. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  954. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  955. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  956. chatfunc("Yeah me neither.")
  957. wait(3)
  958. explosion:Play()
  959. local S = Instance.new("Explosion",workspace)
  960. S.Position = ra.Position
  961. S.BlastPressure = 5
  962. S.BlastRadius = 15
  963. S.ExplosionType = 2
  964. wait(2)
  965.  
  966.  
  967. attack = false
  968.  
  969. con5:disconnect()
  970.  
  971.  
  972. Character.Humanoid.WalkSpeed = 16
  973. end
  974.  
  975. function quickshank()
  976. attack = true
  977. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Knockdown",RootPart,.2,1) end)
  978. for i = 1,5,0.30 do
  979. swait()
  980. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  981. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  982. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  983. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  984. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  985. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  986. end
  987. daggertoHA()
  988. for i = 5, 45 do
  989. swait()
  990. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  991. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  992. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  993. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  994. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  995. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  996.  
  997. end
  998. attack = false
  999.  
  1000. con5:disconnect()
  1001.  
  1002. daggertotorso()
  1003.  
  1004. end
  1005.  
  1006.  
  1007.  
  1008.  
  1009. function punches()
  1010.  
  1011.    
  1012. attack = true
  1013.  
  1014. local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Snare",RootPart,.2,1) end)
  1015. daggertoHA()
  1016. Character.Humanoid.WalkSpeed = 0
  1017. for i = 5, 45 do
  1018. swait()
  1019. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1020. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  1021. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  1022. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  1023. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  1024. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1025. end
  1026.  
  1027.  
  1028. for i = 5, 45 do
  1029. swait()
  1030. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1031. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  1032. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  1033. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  1034. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  1035. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  1036. end
  1037.  
  1038. daggertotorso()
  1039. for i = 5, 45 do
  1040.     swait()
  1041.     Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  1042.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  1043.    RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  1044.     RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1045.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  1046.     LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  1047.     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1048.     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  1049.  end
  1050.  
  1051.  
  1052.  
  1053.  
  1054.  
  1055. Character.Humanoid.WalkSpeed = 16
  1056. con5:disconnect()
  1057. attack = false
  1058.  
  1059.  
  1060. end
  1061.  
  1062.  
  1063.  
  1064.  
  1065.  
  1066. local daggerModel = Instance.new("Model", char)
  1067.   local daggerHandle
  1068.   o1 = daggerModel
  1069.   o2 = Instance.new("Part")
  1070.   o3 = Instance.new("SpecialMesh")
  1071.   o4 = Instance.new("Part")
  1072.   o5 = Instance.new("SpecialMesh")
  1073.   o6 = Instance.new("Part")
  1074.   o7 = Instance.new("SpecialMesh")
  1075.   o8 = Instance.new("Part")
  1076.   o9 = Instance.new("SpecialMesh")
  1077.   o10 = Instance.new("Part")
  1078.   o11 = Instance.new("SpecialMesh")
  1079.   o12 = Instance.new("Part")
  1080.   o13 = Instance.new("SpecialMesh")
  1081.   o14 = Instance.new("WedgePart")
  1082.   o15 = Instance.new("SpecialMesh")
  1083.   o16 = Instance.new("WedgePart")
  1084.   o17 = Instance.new("SpecialMesh")
  1085.   o18 = Instance.new("Part")
  1086.   o19 = Instance.new("SpecialMesh")
  1087.   o20 = Instance.new("Part")
  1088.   o21 = Instance.new("SpecialMesh")
  1089.   o22 = Instance.new("Part")
  1090.   o23 = Instance.new("SpecialMesh")
  1091.   o24 = Instance.new("Part")
  1092.   o25 = Instance.new("SpecialMesh")
  1093.   o26 = Instance.new("Part")
  1094.   o27 = Instance.new("SpecialMesh")
  1095.   o28 = Instance.new("Part")
  1096.   o29 = Instance.new("SpecialMesh")
  1097.   o30 = Instance.new("Part")
  1098.   o31 = Instance.new("SpecialMesh")
  1099.   o32 = Instance.new("Part")
  1100.   o33 = Instance.new("SpecialMesh")
  1101.   o34 = Instance.new("Part")
  1102.   o35 = Instance.new("SpecialMesh")
  1103.   o36 = Instance.new("Part")
  1104.   o37 = Instance.new("SpecialMesh")
  1105.   o38 = Instance.new("Part")
  1106.   o39 = Instance.new("SpecialMesh")
  1107.   o40 = Instance.new("Part")
  1108.   o41 = Instance.new("SpecialMesh")
  1109.   o42 = Instance.new("Part")
  1110.   o43 = Instance.new("SpecialMesh")
  1111.   o44 = Instance.new("Part")
  1112.   o45 = Instance.new("SpecialMesh")
  1113.   o46 = Instance.new("Part")
  1114.   o47 = Instance.new("SpecialMesh")
  1115.   o48 = Instance.new("Part")
  1116.   o49 = Instance.new("SpecialMesh")
  1117.   o50 = Instance.new("Part")
  1118.   o51 = Instance.new("SpecialMesh")
  1119.   o52 = Instance.new("Part")
  1120.   o53 = Instance.new("SpecialMesh")
  1121.   o54 = Instance.new("Part")
  1122.   o55 = Instance.new("SpecialMesh")
  1123.   o56 = Instance.new("Part")
  1124.   o57 = Instance.new("SpecialMesh")
  1125.   o58 = Instance.new("Part")
  1126.   o59 = Instance.new("SpecialMesh")
  1127.   o60 = Instance.new("Part")
  1128.   o61 = Instance.new("SpecialMesh")
  1129.   o62 = Instance.new("Part")
  1130.   o63 = Instance.new("SpecialMesh")
  1131.   o64 = Instance.new("Part")
  1132.   o65 = Instance.new("SpecialMesh")
  1133.   o66 = Instance.new("Part")
  1134.   o67 = Instance.new("SpecialMesh")
  1135.   o68 = Instance.new("Part")
  1136.   o69 = Instance.new("SpecialMesh")
  1137.   o70 = Instance.new("WedgePart")
  1138.   o71 = Instance.new("SpecialMesh")
  1139.   o72 = Instance.new("WedgePart")
  1140.   o73 = Instance.new("SpecialMesh")
  1141.   o74 = Instance.new("WedgePart")
  1142.   o75 = Instance.new("SpecialMesh")
  1143.   o76 = Instance.new("WedgePart")
  1144.   o77 = Instance.new("SpecialMesh")
  1145.   o78 = Instance.new("WedgePart")
  1146.   o79 = Instance.new("SpecialMesh")
  1147.   o80 = Instance.new("WedgePart")
  1148.   o81 = Instance.new("SpecialMesh")
  1149.   o82 = Instance.new("Part")
  1150.   o83 = Instance.new("SpecialMesh")
  1151.   o84 = Instance.new("Part")
  1152.   o85 = Instance.new("SpecialMesh")
  1153.   o86 = Instance.new("Part")
  1154.   o87 = Instance.new("SpecialMesh")
  1155.   o88 = Instance.new("Part")
  1156.   o89 = Instance.new("SpecialMesh")
  1157.   o90 = Instance.new("Part")
  1158.   o91 = Instance.new("SpecialMesh")
  1159.   o92 = Instance.new("Part")
  1160.   o93 = Instance.new("SpecialMesh")
  1161.   o94 = Instance.new("Part")
  1162.   o95 = Instance.new("SpecialMesh")
  1163.   o96 = Instance.new("Part")
  1164.   o97 = Instance.new("SpecialMesh")
  1165.   o98 = Instance.new("Part")
  1166.   o99 = Instance.new("SpecialMesh")
  1167.   o100 = Instance.new("Part")
  1168.   o101 = Instance.new("SpecialMesh")
  1169.   o102 = Instance.new("Part")
  1170.   o103 = Instance.new("SpecialMesh")
  1171.   o104 = Instance.new("Part")
  1172.   o105 = Instance.new("SpecialMesh")
  1173.   o106 = Instance.new("Part")
  1174.   o107 = Instance.new("SpecialMesh")
  1175.   o108 = Instance.new("Part")
  1176.   o109 = Instance.new("SpecialMesh")
  1177.   o110 = Instance.new("Part")
  1178.   o111 = Instance.new("SpecialMesh")
  1179.   o112 = Instance.new("Part")
  1180.   o113 = Instance.new("SpecialMesh")
  1181.   daggerHandle = Instance.new("Part")
  1182.   o115 = Instance.new("SpecialMesh")
  1183.   o116 = Instance.new("Part")
  1184.   o117 = Instance.new("SpecialMesh")
  1185.   o118 = Instance.new("WedgePart")
  1186.   o119 = Instance.new("SpecialMesh")
  1187.   o120 = Instance.new("WedgePart")
  1188.   o121 = Instance.new("SpecialMesh")
  1189.   o122 = Instance.new("WedgePart")
  1190.   o123 = Instance.new("SpecialMesh")
  1191.   o124 = Instance.new("WedgePart")
  1192.   o125 = Instance.new("SpecialMesh")
  1193.   o2.Parent = o1
  1194.   o2.Material = Enum.Material.Metal
  1195.   o2.BrickColor = BrickColor.new("Fossil")
  1196.   o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1197.   o2.Rotation = Vector3.new(0, 0, 89.9999008)
  1198.   o2.Anchored = true
  1199.   o2.CanCollide = false
  1200.   o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1201.   o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1202.   o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1203.   o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1204.   o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1205.   o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1206.   o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1207.   o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1208.   o2.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1209.   o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
  1210.   o3.Parent = o2
  1211.   o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1212.   o3.MeshType = Enum.MeshType.Brick
  1213.   o4.Parent = o1
  1214.   o4.Material = Enum.Material.Sand
  1215.   o4.BrickColor = BrickColor.new("Deep orange")
  1216.   o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1217.   o4.Rotation = Vector3.new(0, 0, 89.9999008)
  1218.   o4.Anchored = true
  1219.   o4.CanCollide = false
  1220.   o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1221.   o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1222.   o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1223.   o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1224.   o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1225.   o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1226.   o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1227.   o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1228.   o4.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1229.   o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
  1230.   o5.Parent = o4
  1231.   o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  1232.   o5.MeshType = Enum.MeshType.Cylinder
  1233.   o6.Parent = o1
  1234.   o6.Material = Enum.Material.Sand
  1235.   o6.BrickColor = BrickColor.new("Deep orange")
  1236.   o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1237.   o6.Rotation = Vector3.new(0, 0, 89.9999008)
  1238.   o6.Anchored = true
  1239.   o6.CanCollide = false
  1240.   o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1241.   o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1242.   o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1243.   o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1244.   o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1245.   o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1246.   o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1247.   o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1248.   o6.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1249.   o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
  1250.   o7.Parent = o6
  1251.   o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1252.   o7.MeshType = Enum.MeshType.Cylinder
  1253.   o8.Parent = o1
  1254.   o8.Material = Enum.Material.Sand
  1255.   o8.BrickColor = BrickColor.new("Deep orange")
  1256.   o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1257.   o8.Rotation = Vector3.new(0, 0, 89.9999008)
  1258.   o8.Anchored = true
  1259.   o8.CanCollide = false
  1260.   o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1261.   o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1262.   o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1263.   o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1264.   o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1265.   o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1266.   o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1267.   o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1268.   o8.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1269.   o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
  1270.   o9.Parent = o8
  1271.   o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1272.   o9.MeshType = Enum.MeshType.Cylinder
  1273.   o10.Parent = o1
  1274.   o10.Material = Enum.Material.Metal
  1275.   o10.BrickColor = BrickColor.new("Fossil")
  1276.   o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1277.   o10.Rotation = Vector3.new(0, 0, 89.9999008)
  1278.   o10.Anchored = true
  1279.   o10.CanCollide = false
  1280.   o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1281.   o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1282.   o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1283.   o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1284.   o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1285.   o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1286.   o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1287.   o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1288.   o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1289.   o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
  1290.   o11.Parent = o10
  1291.   o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569)
  1292.   o11.MeshType = Enum.MeshType.Brick
  1293.   o12.Parent = o1
  1294.   o12.Material = Enum.Material.Metal
  1295.   o12.BrickColor = BrickColor.new("Fossil")
  1296.   o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1297.   o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  1298.   o12.Anchored = true
  1299.   o12.CanCollide = false
  1300.   o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1301.   o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  1302.   o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1303.   o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1304.   o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1305.   o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1306.   o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1307.   o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1308.   o12.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1309.   o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
  1310.   o13.Parent = o12
  1311.   o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1312.   o13.MeshType = Enum.MeshType.Wedge
  1313.   o14.Parent = o1
  1314.   o14.Material = Enum.Material.Metal
  1315.   o14.BrickColor = BrickColor.new("Deep orange")
  1316.   o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1317.   o14.Rotation = Vector3.new(2.3858726, 90, 0)
  1318.   o14.Anchored = true
  1319.   o14.CanCollide = false
  1320.   o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1321.   o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8)
  1322.   o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1323.   o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1324.   o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1325.   o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1326.   o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1327.   o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1328.   o14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1329.   o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
  1330.   o15.Parent = o14
  1331.   o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  1332.   o15.MeshType = Enum.MeshType.Wedge
  1333.   o16.Parent = o1
  1334.   o16.Material = Enum.Material.Metal
  1335.   o16.BrickColor = BrickColor.new("Deep orange")
  1336.   o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1337.   o16.Rotation = Vector3.new(2.3858726, -90, 0)
  1338.   o16.Anchored = true
  1339.   o16.CanCollide = false
  1340.   o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1341.   o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8)
  1342.   o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1343.   o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1344.   o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1345.   o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1346.   o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1347.   o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1348.   o16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1349.   o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
  1350.   o17.Parent = o16
  1351.   o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  1352.   o17.MeshType = Enum.MeshType.Wedge
  1353.   o18.Parent = o1
  1354.   o18.Material = Enum.Material.Metal
  1355.   o18.BrickColor = BrickColor.new("Fossil")
  1356.   o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1357.   o18.Rotation = Vector3.new(0, 0, 89.9999008)
  1358.   o18.Anchored = true
  1359.   o18.CanCollide = false
  1360.   o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1361.   o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1362.   o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1363.   o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1364.   o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1365.   o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1366.   o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1367.   o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1368.   o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1369.   o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
  1370.   o19.Parent = o18
  1371.   o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1372.   o19.MeshType = Enum.MeshType.Brick
  1373.   o20.Parent = o1
  1374.   o20.Material = Enum.Material.Metal
  1375.   o20.BrickColor = BrickColor.new("Fossil")
  1376.   o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1377.   o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1378.   o20.Anchored = true
  1379.   o20.CanCollide = false
  1380.   o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1381.   o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1382.   o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1383.   o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1384.   o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1385.   o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1386.   o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1387.   o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1388.   o20.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1389.   o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
  1390.   o21.Parent = o20
  1391.   o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  1392.   o21.MeshType = Enum.MeshType.Wedge
  1393.   o22.Parent = o1
  1394.   o22.Material = Enum.Material.Sand
  1395.   o22.BrickColor = BrickColor.new("Deep orange")
  1396.   o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1397.   o22.Rotation = Vector3.new(0, 0, 89.9999008)
  1398.   o22.Anchored = true
  1399.   o22.CanCollide = false
  1400.   o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1401.   o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1402.   o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1403.   o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1404.   o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1405.   o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1406.   o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1407.   o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1408.   o22.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1409.   o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
  1410.   o23.Parent = o22
  1411.   o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1412.   o23.MeshType = Enum.MeshType.Cylinder
  1413.   o24.Parent = o1
  1414.   o24.Material = Enum.Material.Sand
  1415.   o24.BrickColor = BrickColor.new("Deep orange")
  1416.   o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1417.   o24.Rotation = Vector3.new(0, 0, 89.9999008)
  1418.   o24.Anchored = true
  1419.   o24.CanCollide = false
  1420.   o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1421.   o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1422.   o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1423.   o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1424.   o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1425.   o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1426.   o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1427.   o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1428.   o24.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1429.   o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
  1430.   o25.Parent = o24
  1431.   o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1432.   o25.MeshType = Enum.MeshType.Cylinder
  1433.   o26.Parent = o1
  1434.   o26.Material = Enum.Material.Sand
  1435.   o26.BrickColor = BrickColor.new("Deep orange")
  1436.   o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1437.   o26.Rotation = Vector3.new(0, 0, 89.9999008)
  1438.   o26.Anchored = true
  1439.   o26.CanCollide = false
  1440.   o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1441.   o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1442.   o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1443.   o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1444.   o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1445.   o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1446.   o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1447.   o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1448.   o26.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1449.   o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
  1450.   o27.Parent = o26
  1451.   o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1452.   o27.MeshType = Enum.MeshType.Cylinder
  1453.   o28.Parent = o1
  1454.   o28.Material = Enum.Material.Sand
  1455.   o28.BrickColor = BrickColor.new("Deep orange")
  1456.   o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1457.   o28.Rotation = Vector3.new(0, 0, 89.9999008)
  1458.   o28.Anchored = true
  1459.   o28.CanCollide = false
  1460.   o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1461.   o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1462.   o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1463.   o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1464.   o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1465.   o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1466.   o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1467.   o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1468.   o28.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1469.   o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
  1470.   o29.Parent = o28
  1471.   o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1472.   o29.MeshType = Enum.MeshType.Cylinder
  1473.   o30.Parent = o1
  1474.   o30.Material = Enum.Material.Sand
  1475.   o30.BrickColor = BrickColor.new("Deep orange")
  1476.   o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1477.   o30.Rotation = Vector3.new(0, 0, 89.9999008)
  1478.   o30.Anchored = true
  1479.   o30.CanCollide = false
  1480.   o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1481.   o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1482.   o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1483.   o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1484.   o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1485.   o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1486.   o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1487.   o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1488.   o30.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1489.   o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
  1490.   o31.Parent = o30
  1491.   o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1492.   o31.MeshType = Enum.MeshType.Cylinder
  1493.   o32.Parent = o1
  1494.   o32.Material = Enum.Material.Sand
  1495.   o32.BrickColor = BrickColor.new("Deep orange")
  1496.   o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1497.   o32.Rotation = Vector3.new(0, 0, 89.9999008)
  1498.   o32.Anchored = true
  1499.   o32.CanCollide = false
  1500.   o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1501.   o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1502.   o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1503.   o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1504.   o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1505.   o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1506.   o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1507.   o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1508.   o32.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1509.   o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
  1510.   o33.Parent = o32
  1511.   o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1512.   o33.MeshType = Enum.MeshType.Cylinder
  1513.   o34.Parent = o1
  1514.   o34.Material = Enum.Material.Sand
  1515.   o34.BrickColor = BrickColor.new("Deep orange")
  1516.   o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1517.   o34.Rotation = Vector3.new(0, 0, 89.9999008)
  1518.   o34.Anchored = true
  1519.   o34.CanCollide = false
  1520.   o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1521.   o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1522.   o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1523.   o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1524.   o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1525.   o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1526.   o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1527.   o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1528.   o34.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1529.   o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
  1530.   o35.Parent = o34
  1531.   o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1532.   o35.MeshType = Enum.MeshType.Cylinder
  1533.   o36.Parent = o1
  1534.   o36.Material = Enum.Material.Sand
  1535.   o36.BrickColor = BrickColor.new("Deep orange")
  1536.   o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1537.   o36.Rotation = Vector3.new(0, 0, 89.9999008)
  1538.   o36.Anchored = true
  1539.   o36.CanCollide = false
  1540.   o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1541.   o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1542.   o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1543.   o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1544.   o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1545.   o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1546.   o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1547.   o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1548.   o36.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1549.   o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
  1550.   o37.Parent = o36
  1551.   o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1552.   o37.MeshType = Enum.MeshType.Cylinder
  1553.   o38.Parent = o1
  1554.   o38.Material = Enum.Material.Sand
  1555.   o38.BrickColor = BrickColor.new("Deep orange")
  1556.   o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1557.   o38.Rotation = Vector3.new(0, 0, 89.9999008)
  1558.   o38.Anchored = true
  1559.   o38.CanCollide = false
  1560.   o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1561.   o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1562.   o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1563.   o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1564.   o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1565.   o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1566.   o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1567.   o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1568.   o38.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1569.   o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
  1570.   o39.Parent = o38
  1571.   o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1572.   o39.MeshType = Enum.MeshType.Cylinder
  1573.   o40.Parent = o1
  1574.   o40.Material = Enum.Material.Sand
  1575.   o40.BrickColor = BrickColor.new("Deep orange")
  1576.   o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1577.   o40.Rotation = Vector3.new(0, 0, 89.9999008)
  1578.   o40.Anchored = true
  1579.   o40.CanCollide = false
  1580.   o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1581.   o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1582.   o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1583.   o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1584.   o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1585.   o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1586.   o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1587.   o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1588.   o40.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1589.   o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
  1590.   o41.Parent = o40
  1591.   o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1592.   o41.MeshType = Enum.MeshType.Cylinder
  1593.   o42.Parent = o1
  1594.   o42.Material = Enum.Material.Sand
  1595.   o42.BrickColor = BrickColor.new("Deep orange")
  1596.   o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1597.   o42.Rotation = Vector3.new(0, 0, 89.9999008)
  1598.   o42.Anchored = true
  1599.   o42.CanCollide = false
  1600.   o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1601.   o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1602.   o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1603.   o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1604.   o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1605.   o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1606.   o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1607.   o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1608.   o42.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1609.   o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
  1610.   o43.Parent = o42
  1611.   o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1612.   o43.MeshType = Enum.MeshType.Cylinder
  1613.   o44.Parent = o1
  1614.   o44.Material = Enum.Material.Sand
  1615.   o44.BrickColor = BrickColor.new("Deep orange")
  1616.   o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1617.   o44.Rotation = Vector3.new(0, 0, 89.9999008)
  1618.   o44.Anchored = true
  1619.   o44.CanCollide = false
  1620.   o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1621.   o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1622.   o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1623.   o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1624.   o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1625.   o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1626.   o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1627.   o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1628.   o44.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1629.   o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
  1630.   o45.Parent = o44
  1631.   o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1632.   o45.MeshType = Enum.MeshType.Cylinder
  1633.   o46.Parent = o1
  1634.   o46.Material = Enum.Material.Sand
  1635.   o46.BrickColor = BrickColor.new("Deep orange")
  1636.   o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1637.   o46.Rotation = Vector3.new(0, 0, 89.9999008)
  1638.   o46.Anchored = true
  1639.   o46.CanCollide = false
  1640.   o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1641.   o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1642.   o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1643.   o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1644.   o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1645.   o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1646.   o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1647.   o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1648.   o46.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1649.   o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
  1650.   o47.Parent = o46
  1651.   o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1652.   o47.MeshType = Enum.MeshType.Cylinder
  1653.   o48.Parent = o1
  1654.   o48.Material = Enum.Material.Sand
  1655.   o48.BrickColor = BrickColor.new("Deep orange")
  1656.   o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1657.   o48.Rotation = Vector3.new(0, 0, 89.9999008)
  1658.   o48.Anchored = true
  1659.   o48.CanCollide = false
  1660.   o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1661.   o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1662.   o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1663.   o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1664.   o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1665.   o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1666.   o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1667.   o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1668.   o48.Color = Color3.new(0.831373, 0.564706, 0.741176)
  1669.   o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
  1670.   o49.Parent = o48
  1671.   o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  1672.   o49.MeshType = Enum.MeshType.Cylinder
  1673.   o50.Parent = o1
  1674.   o50.Material = Enum.Material.Sand
  1675.   o50.BrickColor = BrickColor.new("Deep orange")
  1676.   o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1677.   o50.Rotation = Vector3.new(0, 0, 89.9999008)
  1678.   o50.Anchored = true
  1679.   o50.CanCollide = false
  1680.   o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1681.   o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1682.   o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1683.   o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1684.   o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1685.   o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1686.   o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1687.   o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1688.   o50.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1689.   o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
  1690.   o51.Parent = o50
  1691.   o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1692.   o51.MeshType = Enum.MeshType.Cylinder
  1693.   o52.Parent = o1
  1694.   o52.Material = Enum.Material.Sand
  1695.   o52.BrickColor = BrickColor.new("Deep orange")
  1696.   o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1697.   o52.Rotation = Vector3.new(0, 0, 89.9999008)
  1698.   o52.Anchored = true
  1699.   o52.CanCollide = false
  1700.   o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1701.   o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1702.   o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1703.   o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1704.   o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1705.   o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1706.   o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1707.   o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1708.   o52.Color = Color3.new(0.654902, 0.368627, 0.607843)
  1709.   o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
  1710.   o53.Parent = o52
  1711.   o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  1712.   o53.MeshType = Enum.MeshType.Cylinder
  1713.   o54.Parent = o1
  1714.   o54.Material = Enum.Material.Metal
  1715.   o54.BrickColor = BrickColor.new("Fossil")
  1716.   o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1717.   o54.Rotation = Vector3.new(0, 0, 89.9999008)
  1718.   o54.Anchored = true
  1719.   o54.CanCollide = false
  1720.   o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1721.   o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1722.   o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1723.   o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1724.   o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1725.   o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1726.   o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1727.   o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1728.   o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1729.   o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
  1730.   o55.Parent = o54
  1731.   o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1732.   o55.MeshType = Enum.MeshType.Brick
  1733.   o56.Parent = o1
  1734.   o56.Material = Enum.Material.Metal
  1735.   o56.BrickColor = BrickColor.new("Deep orange")
  1736.   o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1737.   o56.Rotation = Vector3.new(0, 0, 89.9999008)
  1738.   o56.Anchored = true
  1739.   o56.CanCollide = false
  1740.   o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003)
  1741.   o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1742.   o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1743.   o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1744.   o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1745.   o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1746.   o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1747.   o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1748.   o56.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1749.   o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
  1750.   o57.Parent = o56
  1751.   o57.Scale = Vector3.new(1, 0.972802103, 0.39999944)
  1752.   o57.MeshType = Enum.MeshType.Brick
  1753.   o58.Parent = o1
  1754.   o58.Material = Enum.Material.Metal
  1755.   o58.BrickColor = BrickColor.new("Deep orange")
  1756.   o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1757.   o58.Rotation = Vector3.new(0, 0, 89.9999008)
  1758.   o58.Anchored = true
  1759.   o58.CanCollide = false
  1760.   o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1761.   o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1762.   o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1763.   o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1764.   o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1765.   o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1766.   o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1767.   o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1768.   o58.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1769.   o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
  1770.   o59.Parent = o58
  1771.   o59.Scale = Vector3.new(1, 0.486401021, 0.199999735)
  1772.   o59.MeshType = Enum.MeshType.Brick
  1773.   o60.Parent = o1
  1774.   o60.Material = Enum.Material.Metal
  1775.   o60.BrickColor = BrickColor.new("Deep orange")
  1776.   o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1777.   o60.Rotation = Vector3.new(0, 0, 89.9999008)
  1778.   o60.Anchored = true
  1779.   o60.CanCollide = false
  1780.   o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1781.   o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1782.   o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1783.   o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1784.   o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1785.   o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1786.   o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1787.   o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1788.   o60.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1789.   o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
  1790.   o61.Parent = o60
  1791.   o61.Scale = Vector3.new(1, 0.486401021, 0.19999972)
  1792.   o61.MeshType = Enum.MeshType.Brick
  1793.   o62.Parent = o1
  1794.   o62.Material = Enum.Material.Metal
  1795.   o62.BrickColor = BrickColor.new("Deep orange")
  1796.   o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1797.   o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
  1798.   o62.Anchored = true
  1799.   o62.CanCollide = false
  1800.   o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1801.   o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
  1802.   o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1803.   o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1804.   o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1805.   o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1806.   o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1807.   o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1808.   o62.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1809.   o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
  1810.   o63.Parent = o62
  1811.   o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1812.   o63.MeshType = Enum.MeshType.Wedge
  1813.   o64.Parent = o1
  1814.   o64.Material = Enum.Material.Metal
  1815.   o64.BrickColor = BrickColor.new("Deep orange")
  1816.   o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1817.   o64.Rotation = Vector3.new(0, 0, 90)
  1818.   o64.Anchored = true
  1819.   o64.CanCollide = false
  1820.   o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1821.   o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  1822.   o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1823.   o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1824.   o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1825.   o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1826.   o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1827.   o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1828.   o64.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1829.   o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
  1830.   o65.Parent = o64
  1831.   o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1832.   o65.MeshType = Enum.MeshType.Wedge
  1833.   o66.Parent = o1
  1834.   o66.Material = Enum.Material.Metal
  1835.   o66.BrickColor = BrickColor.new("Deep orange")
  1836.   o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1837.   o66.Rotation = Vector3.new(0, 0, -90)
  1838.   o66.Anchored = true
  1839.   o66.CanCollide = false
  1840.   o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  1841.   o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  1842.   o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1843.   o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1844.   o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1845.   o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1846.   o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1847.   o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1848.   o66.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1849.   o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
  1850.   o67.Parent = o66
  1851.   o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  1852.   o67.MeshType = Enum.MeshType.Wedge
  1853.   o68.Parent = o1
  1854.   o68.Material = Enum.Material.Metal
  1855.   o68.BrickColor = BrickColor.new("Fossil")
  1856.   o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1857.   o68.Rotation = Vector3.new(0, 0, 89.9999008)
  1858.   o68.Anchored = true
  1859.   o68.CanCollide = false
  1860.   o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1861.   o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  1862.   o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1863.   o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1864.   o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1865.   o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1866.   o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1867.   o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1868.   o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
  1869.   o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
  1870.   o69.Parent = o68
  1871.   o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
  1872.   o69.MeshType = Enum.MeshType.Brick
  1873.   o70.Parent = o1
  1874.   o70.Material = Enum.Material.Metal
  1875.   o70.BrickColor = BrickColor.new("Deep orange")
  1876.   o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  1877.   o70.Rotation = Vector3.new(-2.38585591, -90, 0)
  1878.   o70.Anchored = true
  1879.   o70.CanCollide = false
  1880.   o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1881.   o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0)
  1882.   o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1883.   o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1884.   o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1885.   o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1886.   o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1887.   o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1888.   o70.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1889.   o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
  1890.   o71.Parent = o70
  1891.   o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
  1892.   o71.MeshType = Enum.MeshType.Wedge
  1893.   o72.Parent = o1
  1894.   o72.Material = Enum.Material.Metal
  1895.   o72.BrickColor = BrickColor.new("Deep orange")
  1896.   o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  1897.   o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879)
  1898.   o72.Anchored = true
  1899.   o72.CanCollide = false
  1900.   o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  1901.   o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6)
  1902.   o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1903.   o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1904.   o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1905.   o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1906.   o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1907.   o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1908.   o72.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1909.   o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
  1910.   o73.Parent = o72
  1911.   o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  1912.   o73.MeshType = Enum.MeshType.Wedge
  1913.   o74.Parent = o1
  1914.   o74.Material = Enum.Material.Metal
  1915.   o74.BrickColor = BrickColor.new("Deep orange")
  1916.   o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  1917.   o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642)
  1918.   o74.Anchored = true
  1919.   o74.CanCollide = false
  1920.   o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  1921.   o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7)
  1922.   o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1923.   o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1924.   o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1925.   o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1926.   o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1927.   o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1928.   o74.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1929.   o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
  1930.   o75.Parent = o74
  1931.   o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  1932.   o75.MeshType = Enum.MeshType.Wedge
  1933.   o76.Parent = o1
  1934.   o76.Material = Enum.Material.Metal
  1935.   o76.BrickColor = BrickColor.new("Deep orange")
  1936.   o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  1937.   o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136)
  1938.   o76.Anchored = true
  1939.   o76.CanCollide = false
  1940.   o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1941.   o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7)
  1942.   o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1943.   o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1944.   o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1945.   o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1946.   o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1947.   o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1948.   o76.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1949.   o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
  1950.   o77.Parent = o76
  1951.   o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  1952.   o77.MeshType = Enum.MeshType.Wedge
  1953.   o78.Parent = o1
  1954.   o78.Material = Enum.Material.Metal
  1955.   o78.BrickColor = BrickColor.new("Deep orange")
  1956.   o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  1957.   o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212)
  1958.   o78.Anchored = true
  1959.   o78.CanCollide = false
  1960.   o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  1961.   o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6)
  1962.   o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1963.   o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1964.   o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1965.   o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1966.   o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1967.   o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1968.   o78.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1969.   o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
  1970.   o79.Parent = o78
  1971.   o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  1972.   o79.MeshType = Enum.MeshType.Wedge
  1973.   o80.Parent = o1
  1974.   o80.Material = Enum.Material.Metal
  1975.   o80.BrickColor = BrickColor.new("Deep orange")
  1976.   o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  1977.   o80.Rotation = Vector3.new(-2.38585591, 90, 0)
  1978.   o80.Anchored = true
  1979.   o80.CanCollide = false
  1980.   o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
  1981.   o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0)
  1982.   o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1983.   o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1984.   o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1985.   o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1986.   o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1987.   o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1988.   o80.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1989.   o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
  1990.   o81.Parent = o80
  1991.   o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
  1992.   o81.MeshType = Enum.MeshType.Wedge
  1993.   o82.Parent = o1
  1994.   o82.Material = Enum.Material.Sand
  1995.   o82.BrickColor = BrickColor.new("Deep orange")
  1996.   o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  1997.   o82.Rotation = Vector3.new(0, 0, 89.9999008)
  1998.   o82.Anchored = true
  1999.   o82.CanCollide = false
  2000.   o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2001.   o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2002.   o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2003.   o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2004.   o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2005.   o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2006.   o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2007.   o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2008.   o82.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2009.   o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
  2010.   o83.Parent = o82
  2011.   o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2012.   o83.MeshType = Enum.MeshType.Cylinder
  2013.   o84.Parent = o1
  2014.   o84.Material = Enum.Material.Sand
  2015.   o84.BrickColor = BrickColor.new("Deep orange")
  2016.   o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2017.   o84.Rotation = Vector3.new(0, 0, 89.9999008)
  2018.   o84.Anchored = true
  2019.   o84.CanCollide = false
  2020.   o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2021.   o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2022.   o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2023.   o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2024.   o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2025.   o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2026.   o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2027.   o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2028.   o84.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2029.   o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
  2030.   o85.Parent = o84
  2031.   o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2032.   o85.MeshType = Enum.MeshType.Cylinder
  2033.   o86.Parent = o1
  2034.   o86.Material = Enum.Material.Metal
  2035.   o86.BrickColor = BrickColor.new("Fossil")
  2036.   o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2037.   o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703)
  2038.   o86.Anchored = true
  2039.   o86.CanCollide = false
  2040.   o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2041.   o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024)
  2042.   o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2043.   o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2044.   o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2045.   o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2046.   o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2047.   o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2048.   o86.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2049.   o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
  2050.   o87.Parent = o86
  2051.   o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2052.   o87.MeshType = Enum.MeshType.Wedge
  2053.   o88.Parent = o1
  2054.   o88.Material = Enum.Material.Metal
  2055.   o88.BrickColor = BrickColor.new("Deep orange")
  2056.   o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2057.   o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2058.   o88.Anchored = true
  2059.   o88.CanCollide = false
  2060.   o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
  2061.   o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2062.   o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2063.   o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2064.   o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2065.   o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2066.   o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2067.   o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2068.   o88.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2069.   o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
  2070.   o89.Parent = o88
  2071.   o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
  2072.   o89.MeshType = Enum.MeshType.Wedge
  2073.   o90.Parent = o1
  2074.   o90.Material = Enum.Material.Sand
  2075.   o90.BrickColor = BrickColor.new("Deep orange")
  2076.   o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2077.   o90.Rotation = Vector3.new(0, 0, 89.9999008)
  2078.   o90.Anchored = true
  2079.   o90.CanCollide = false
  2080.   o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2081.   o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2082.   o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2083.   o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2084.   o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2085.   o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2086.   o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2087.   o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2088.   o90.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2089.   o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
  2090.   o91.Parent = o90
  2091.   o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2092.   o91.MeshType = Enum.MeshType.Cylinder
  2093.   o92.Parent = o1
  2094.   o92.Material = Enum.Material.Sand
  2095.   o92.BrickColor = BrickColor.new("Deep orange")
  2096.   o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2097.   o92.Rotation = Vector3.new(0, 0, 89.9999008)
  2098.   o92.Anchored = true
  2099.   o92.CanCollide = false
  2100.   o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2101.   o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2102.   o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2103.   o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2104.   o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2105.   o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2106.   o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2107.   o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2108.   o92.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2109.   o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
  2110.   o93.Parent = o92
  2111.   o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2112.   o93.MeshType = Enum.MeshType.Cylinder
  2113.   o94.Parent = o1
  2114.   o94.Material = Enum.Material.Sand
  2115.   o94.BrickColor = BrickColor.new("Deep orange")
  2116.   o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2117.   o94.Rotation = Vector3.new(0, 0, 89.9999008)
  2118.   o94.Anchored = true
  2119.   o94.CanCollide = false
  2120.   o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2121.   o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2122.   o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2123.   o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2124.   o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2125.   o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2126.   o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2127.   o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2128.   o94.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2129.   o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
  2130.   o95.Parent = o94
  2131.   o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2132.   o95.MeshType = Enum.MeshType.Cylinder
  2133.   o96.Parent = o1
  2134.   o96.Material = Enum.Material.Sand
  2135.   o96.BrickColor = BrickColor.new("Deep orange")
  2136.   o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2137.   o96.Rotation = Vector3.new(0, 0, 89.9999008)
  2138.   o96.Anchored = true
  2139.   o96.CanCollide = false
  2140.   o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2141.   o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2142.   o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2143.   o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2144.   o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2145.   o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2146.   o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2147.   o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2148.   o96.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2149.   o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
  2150.   o97.Parent = o96
  2151.   o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2152.   o97.MeshType = Enum.MeshType.Cylinder
  2153.   o98.Parent = o1
  2154.   o98.Material = Enum.Material.Sand
  2155.   o98.BrickColor = BrickColor.new("Deep orange")
  2156.   o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2157.   o98.Rotation = Vector3.new(0, 0, 89.9999008)
  2158.   o98.Anchored = true
  2159.   o98.CanCollide = false
  2160.   o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2161.   o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2162.   o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2163.   o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2164.   o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2165.   o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2166.   o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2167.   o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2168.   o98.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2169.   o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
  2170.   o99.Parent = o98
  2171.   o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2172.   o99.MeshType = Enum.MeshType.Cylinder
  2173.   o100.Parent = o1
  2174.   o100.Material = Enum.Material.Sand
  2175.   o100.BrickColor = BrickColor.new("Deep orange")
  2176.   o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2177.   o100.Rotation = Vector3.new(0, 0, 89.9999008)
  2178.   o100.Anchored = true
  2179.   o100.CanCollide = false
  2180.   o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2181.   o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2182.   o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2183.   o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2184.   o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2185.   o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2186.   o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2187.   o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2188.   o100.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2189.   o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
  2190.   o101.Parent = o100
  2191.   o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2192.   o101.MeshType = Enum.MeshType.Cylinder
  2193.   o102.Parent = o1
  2194.   o102.Material = Enum.Material.Sand
  2195.   o102.BrickColor = BrickColor.new("Deep orange")
  2196.   o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2197.   o102.Rotation = Vector3.new(0, 0, 89.9999008)
  2198.   o102.Anchored = true
  2199.   o102.CanCollide = false
  2200.   o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2201.   o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2202.   o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2203.   o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2204.   o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2205.   o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2206.   o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2207.   o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2208.   o102.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2209.   o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
  2210.   o103.Parent = o102
  2211.   o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
  2212.   o103.MeshType = Enum.MeshType.Cylinder
  2213.   o104.Parent = o1
  2214.   o104.Material = Enum.Material.Sand
  2215.   o104.BrickColor = BrickColor.new("Deep orange")
  2216.   o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2217.   o104.Rotation = Vector3.new(0, 0, 89.9999008)
  2218.   o104.Anchored = true
  2219.   o104.CanCollide = false
  2220.   o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2221.   o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2222.   o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2223.   o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2224.   o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2225.   o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2226.   o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2227.   o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2228.   o104.Color = Color3.new(0.654902, 0.368627, 0.607843)
  2229.   o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
  2230.   o105.Parent = o104
  2231.   o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
  2232.   o105.MeshType = Enum.MeshType.Cylinder
  2233.   o106.Parent = o1
  2234.   o106.Material = Enum.Material.Metal
  2235.   o106.BrickColor = BrickColor.new("Fossil")
  2236.   o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2237.   o106.Rotation = Vector3.new(0, 0, 90)
  2238.   o106.Anchored = true
  2239.   o106.CanCollide = false
  2240.   o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2241.   o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2242.   o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2243.   o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2244.   o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2245.   o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2246.   o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2247.   o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2248.   o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2249.   o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
  2250.   o107.Parent = o106
  2251.   o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2252.   o107.MeshType = Enum.MeshType.Wedge
  2253.   o108.Parent = o1
  2254.   o108.Material = Enum.Material.Metal
  2255.   o108.BrickColor = BrickColor.new("Fossil")
  2256.   o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2257.   o108.Rotation = Vector3.new(0, 0, -90)
  2258.   o108.Anchored = true
  2259.   o108.CanCollide = false
  2260.   o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2261.   o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1)
  2262.   o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2263.   o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2264.   o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2265.   o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2266.   o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2267.   o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2268.   o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2269.   o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
  2270.   o109.Parent = o108
  2271.   o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2272.   o109.MeshType = Enum.MeshType.Wedge
  2273.   o110.Parent = o1
  2274.   o110.Material = Enum.Material.Metal
  2275.   o110.BrickColor = BrickColor.new("Fossil")
  2276.   o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2277.   o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90)
  2278.   o110.Anchored = true
  2279.   o110.CanCollide = false
  2280.   o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2281.   o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1)
  2282.   o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2283.   o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2284.   o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2285.   o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2286.   o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2287.   o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2288.   o110.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2289.   o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
  2290.   o111.Parent = o110
  2291.   o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2292.   o111.MeshType = Enum.MeshType.Wedge
  2293.   o112.Parent = o1
  2294.   o112.Material = Enum.Material.Metal
  2295.   o112.BrickColor = BrickColor.new("Fossil")
  2296.   o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2297.   o112.Rotation = Vector3.new(-180, 0, -90)
  2298.   o112.Anchored = true
  2299.   o112.CanCollide = false
  2300.   o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2301.   o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  2302.   o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2303.   o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2304.   o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2305.   o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2306.   o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2307.   o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2308.   o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2309.   o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
  2310.   o113.Parent = o112
  2311.   o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2312.   o113.MeshType = Enum.MeshType.Wedge
  2313.   daggerHandle.Name = "Handle"
  2314.   daggerHandle.Parent = o1
  2315.   daggerHandle.Material = Enum.Material.Sand
  2316.   daggerHandle.BrickColor = BrickColor.new("Deep orange")
  2317.   daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2318.   daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008)
  2319.   daggerHandle.Anchored = true
  2320.   daggerHandle.CanCollide = false
  2321.   daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2322.   daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
  2323.   daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2324.   daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2325.   daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2326.   daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2327.   daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2328.   daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2329.   daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176)
  2330.   daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
  2331.   o115.Parent = daggerHandle
  2332.   o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
  2333.   o115.MeshType = Enum.MeshType.Cylinder
  2334.   o116.Parent = o1
  2335.   o116.Material = Enum.Material.Metal
  2336.   o116.BrickColor = BrickColor.new("Fossil")
  2337.   o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2338.   o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
  2339.   o116.Anchored = true
  2340.   o116.CanCollide = false
  2341.   o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2342.   o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
  2343.   o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2344.   o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2345.   o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2346.   o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2347.   o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2348.   o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2349.   o116.Color = Color3.new(0.623529, 0.631373, 0.67451)
  2350.   o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
  2351.   o117.Parent = o116
  2352.   o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
  2353.   o117.MeshType = Enum.MeshType.Wedge
  2354.   o118.Parent = o1
  2355.   o118.Material = Enum.Material.Metal
  2356.   o118.BrickColor = BrickColor.new("Deep orange")
  2357.   o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2358.   o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032)
  2359.   o118.Anchored = true
  2360.   o118.CanCollide = false
  2361.   o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2362.   o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6)
  2363.   o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2364.   o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2365.   o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2366.   o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2367.   o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2368.   o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2369.   o118.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2370.   o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
  2371.   o119.Parent = o118
  2372.   o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
  2373.   o119.MeshType = Enum.MeshType.Wedge
  2374.   o120.Parent = o1
  2375.   o120.Material = Enum.Material.Metal
  2376.   o120.BrickColor = BrickColor.new("Deep orange")
  2377.   o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2378.   o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197)
  2379.   o120.Anchored = true
  2380.   o120.CanCollide = false
  2381.   o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
  2382.   o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6)
  2383.   o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2384.   o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2385.   o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2386.   o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2387.   o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2388.   o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2389.   o120.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2390.   o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
  2391.   o121.Parent = o120
  2392.   o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
  2393.   o121.MeshType = Enum.MeshType.Wedge
  2394.   o122.Parent = o1
  2395.   o122.Material = Enum.Material.Metal
  2396.   o122.BrickColor = BrickColor.new("Deep orange")
  2397.   o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2398.   o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166)
  2399.   o122.Anchored = true
  2400.   o122.CanCollide = false
  2401.   o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
  2402.   o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6)
  2403.   o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2404.   o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2405.   o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2406.   o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2407.   o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2408.   o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2409.   o122.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2410.   o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
  2411.   o123.Parent = o122
  2412.   o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
  2413.   o123.MeshType = Enum.MeshType.Wedge
  2414.   o124.Parent = o1
  2415.   o124.Material = Enum.Material.Metal
  2416.   o124.BrickColor = BrickColor.new("Deep orange")
  2417.   o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2418.   o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337)
  2419.   o124.Anchored = true
  2420.   o124.CanCollide = false
  2421.   o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
  2422.   o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6)
  2423.   o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2424.   o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2425.   o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2426.   o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2427.   o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2428.   o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2429.   o124.Color = Color3.new(0.905882, 0.905882, 0.92549)
  2430.   o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
  2431.   o125.Parent = o124
  2432.   o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
  2433.   o125.MeshType = Enum.MeshType.Wedge
  2434.   local daggerWeld = Instance.new("Weld", ch)
  2435.   local DWC0, DWC1
  2436.   for i, v in pairs(daggerModel:GetChildren()) do
  2437.     if v:IsA("BasePart") then
  2438.       local w = Instance.new("Weld", daggerModel)
  2439.       w.Part0 = daggerHandle
  2440.       w.Part1 = v
  2441.       w.C0 = daggerHandle.CFrame:inverse()
  2442.       w.C1 = v.CFrame:inverse()
  2443.       v.Anchored = false
  2444.     end
  2445.   end
  2446.   function daggertotorso()
  2447.     daggerWeld.Part0 = Torso
  2448.     daggerWeld.Part1 = daggerHandle
  2449.     daggerWeld.C1 = CFrame.new(0, -0.75, -0.65)
  2450.     daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210))
  2451.     DWC0 = daggerWeld.C0
  2452.     DWC1 = daggerWeld.C1
  2453.   end
  2454.   function daggertoRA()
  2455.     daggerWeld.Part0 = ra
  2456.     daggerWeld.Part1 = daggerHandle
  2457.     daggerWeld.C1 = CFrame.new(0, -1, 0)
  2458.     daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2459.     DWC0 = daggerWeld.C0
  2460.     DWC1 = daggerWeld.C1
  2461.   end
  2462. function daggertoHA()
  2463.     daggerWeld.Part0 = ra
  2464.     daggerWeld.Part1 = daggerHandle
  2465. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2466.     daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2467.     DWC0 = daggerWeld.C0
  2468.     DWC1 = daggerWeld.C1
  2469. end
  2470. function daggertoLHA()
  2471.     daggerWeld.Part0 = la
  2472.     daggerWeld.Part1 = daggerHandle
  2473. daggerWeld.C1 = CFrame.new(-1, 1, 0)
  2474.     daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
  2475.     DWC0 = daggerWeld.C0
  2476.     DWC1 = daggerWeld.C1
  2477. end
  2478.   daggertotorso()
  2479.  
  2480.  
  2481. function hito(partoz, magn, dmg, debtim)
  2482.     for _, guy in pairs(workspace:GetChildren()) do
  2483.       if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= plr.Character and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2484.         do
  2485.           local humz = guy:FindFirstChild("Humanoid")
  2486.           local hed = guy:FindFirstChild("Head")
  2487.           humz:TakeDamage(dmg)
  2488.           local db = Instance.new("StringValue")
  2489.           db.Name = "alabo"
  2490.           db.Parent = hed
  2491.           delay(debtim, function()
  2492.             db:Destroy()
  2493.           end)
  2494.         end
  2495.       end
  2496.     end
  2497.   end
  2498. function Crater(Torso,Radius)
  2499.         spawn(function()
  2500.         local Ray = Ray.new(char.Torso.Position,Vector3.new(0,-1,0)*10)
  2501.         local Ignore = {}
  2502.         for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  2503.                 if v.Character ~= nil then
  2504.                         Ignore[#Ignore+1] = v.Character
  2505.                 end
  2506.         end
  2507.         local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  2508.         if Hit == nil then return end
  2509.         local Parts = {}
  2510.         for i = 1,360,10 do
  2511.                 local P = Instance.new("Part",char.Torso.Parent)
  2512.                 P.Anchored = true
  2513.                 P.FormFactor = "Custom"
  2514.                 P.BrickColor = Hit.BrickColor
  2515.                 P.Material = Hit.Material
  2516.                 P.TopSurface = "Smooth"
  2517.                 P.BottomSurface = "Smooth"
  2518.                 P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  2519.                 P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2520.                 Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-45)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  2521.                 if math.random(0,5) == 0 then -- rubble
  2522.                         local P = Instance.new("Part",char.Torso.Parent)
  2523.                         P.Anchored = true
  2524. P.CanCollide = false
  2525.                         P.FormFactor = "Custom"
  2526.                         P.BrickColor = Hit.BrickColor
  2527.                         P.Material = Hit.Material
  2528.                         P.TopSurface = "Smooth"
  2529.                         P.BottomSurface = "Smooth"
  2530.                         P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  2531.                         P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  2532.                       P.CanCollide = true
  2533.   Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-50)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  2534.                 end
  2535.         end
  2536.         for i = 0,1,0.05 do
  2537.        
  2538.                 wait(0.02)
  2539.         end
  2540.         for i,v in pairs(Parts) do
  2541.                 if v[1].Size.X > 2.1 then
  2542.                         v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  2543.                 end
  2544.                 v[1].Anchored = false
  2545.         end
  2546.         for i = 0,1,0.05 do
  2547.                 for i2,v in pairs(Parts) do
  2548.                         v[1].Transparency = i
  2549.                         if i == 1 then
  2550.                                 v[1]:Destroy()
  2551.                         elseif i >= 0.25 then
  2552.                                 v[1].CanCollide = false
  2553.                         end
  2554.                 end
  2555.                 wait(0.02)
  2556.         end
  2557.         Parts = nil
  2558.         end)
  2559. end
  2560.  
  2561. function Ult()
  2562. chatfunc("It's Funny")
  2563. attack = true
  2564. daggertoLHA()
  2565. for i = 0,2,0.06 do
  2566. swait()
  2567. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  2568. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2)
  2569. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2570. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(-20*i)),.2)
  2571. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  2572.  
  2573.  
  2574. end
  2575.  
  2576.  
  2577.  
  2578. con5=Humanoid.Touched:connect(function(hit)
  2579. if attackdebounce == false then
  2580. attackdebounce = true
  2581. Damagefunc(hit,0,0,math.random(5,15),"Snare",RootPart,0,1)
  2582.  
  2583. wait(0.2)
  2584. attackdebounce = false
  2585. end
  2586. end)
  2587.  
  2588. for i = 0,1,0.12 do
  2589. swait()
  2590. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2591. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2592. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2593. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-100)),.4)
  2594. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
  2595.  
  2596.  
  2597. end
  2598. daggertoLHA()
  2599. for i = 5, 45 do
  2600. swait()
  2601. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2602. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2603. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2605. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2606. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2607. end
  2608.  
  2609. daggertoHA()
  2610. for i = 5, 45 do
  2611. swait()
  2612. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2613. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2614. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2615. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2616. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2617. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2618. end
  2619. daggertoLHA()
  2620. for i = 5, 30 do
  2621. swait()
  2622. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2623. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2624. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2625. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2626. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2627. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2628. end
  2629. chatfunc("You can easily die...")
  2630. daggertoHA()
  2631. for i = 5, 30 do
  2632. swait()
  2633. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2634. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2635. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2636. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2637. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2638. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2639. end
  2640. daggertoLHA()
  2641. for i = 5, 20 do
  2642. swait()
  2643. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  2644. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
  2645. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
  2647. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
  2648. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2649. end
  2650.  
  2651. daggertoHA()
  2652. for i = 5, 20 do
  2653. swait()
  2654. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2655. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2656. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
  2657. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2658. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2659. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2660. end
  2661. daggertotorso()
  2662. for i = 1,5,0.30 do
  2663. swait()
  2664. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
  2665. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
  2666. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
  2667. LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
  2668. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
  2669. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
  2670. end
  2671. for i = 5, 45 do
  2672.     swait()
  2673.     Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
  2674.     RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
  2675.    RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
  2676.     RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2677.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
  2678.     LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
  2679.     RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2680.     LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
  2681. end
  2682. wait(1.3)
  2683. daggertotorso()
  2684. chatfunc("With such a low IQ skid.")
  2685. for i = 5, 20 do
  2686. swait()
  2687. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  2688. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
  2689. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
  2690. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
  2691. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
  2692. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
  2693. end
  2694. local woosh = Instance.new("Part",workspace)
  2695. woosh.Size = Vector3.new(12, 12, 20)
  2696. woosh.BrickColor = BrickColor.new("Fossil")
  2697. local me = Instance.new("FileMesh",woosh)
  2698. me.MeshId = "rbxassetid://437347603"
  2699. me.Scale = Vector3.new(1.3, 1.3, 1)
  2700. woosh.CanCollide = false
  2701. woosh.Anchored = false
  2702. woosh.CFrame = woosh.CFrame:lerp(woosh.CFrame * CFrame.new(0, 0, -22), 0.4)
  2703.         woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2704.         woosh.CFrame = char:FindFirstChild("Right Arm").CFrame
  2705.         woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2706.         local woosh2 = Instance.new("Part",workspace)
  2707. woosh2.Size = Vector3.new(12, 12, 20)
  2708. woosh2.BrickColor = BrickColor.new("Fossil")
  2709. local me2 = Instance.new("FileMesh",woosh2)
  2710. me2.MeshId = "rbxassetid://3270017"
  2711. me2.Scale = Vector3.new(1.3, 1.3, 0.4)
  2712. woosh2.CanCollide = false
  2713. woosh2.Anchored = true
  2714. woosh2.CFrame = woosh2.CFrame:lerp(woosh2.CFrame * CFrame.new(0, 0, -22), 0.4)
  2715.         woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2716.         woosh2.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-3,0)
  2717.         woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2718.                 local woosh3 = Instance.new("Part",workspace)
  2719. woosh3.Size = Vector3.new(12, 12, 20)
  2720. woosh3.BrickColor = BrickColor.new("Fossil")
  2721. local me3 = Instance.new("FileMesh",woosh3)
  2722. me3.MeshId = "rbxassetid://3270017"
  2723. me3.Scale = Vector3.new(1, 1, 0.4)
  2724. woosh3.CanCollide = false
  2725. woosh3.Anchored = true
  2726. woosh3.CFrame = woosh3.CFrame:lerp(woosh3.CFrame * CFrame.new(0, 0, -22), 0.4)
  2727.         woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2728.         woosh3.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2729.         woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2730.         local woosh1 = Instance.new("Part",workspace)
  2731. woosh1.Size = Vector3.new(12, 12, 20)
  2732. woosh1.BrickColor = BrickColor.new("Fossil")
  2733. local me1 = Instance.new("FileMesh",woosh1)
  2734. me1.MeshId = "rbxassetid://489415447"
  2735. me1.Scale = Vector3.new(1, 1, 0.4)
  2736. woosh1.CanCollide = false
  2737. woosh1.Anchored = true
  2738.         woosh1.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
  2739.         local woosh4 = Instance.new("Part",workspace)
  2740. woosh4.Size = Vector3.new(12, 12, 20)
  2741. woosh4.BrickColor = BrickColor.new("Fossil")
  2742. local me4 = Instance.new("FileMesh",woosh4)
  2743. me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
  2744. me4.Scale = Vector3.new(1.3,0.1,1)
  2745. woosh4.CanCollide = false
  2746. woosh4.Anchored = true
  2747.         woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2748.         local woosh4 = Instance.new("Part",workspace)
  2749. woosh4.Size = Vector3.new(12, 12, 20)
  2750. woosh4.BrickColor = BrickColor.new("Fossil")
  2751. local me4 = Instance.new("FileMesh",woosh4)
  2752. me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2753. me4.Scale = Vector3.new(2,3.3,2)
  2754. woosh4.CanCollide = false
  2755. woosh4.Anchored = true
  2756.         woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
  2757.          local v = Instance.new("BodyVelocity", woosh)
  2758.   v.velocity = woosh.CFrame.lookVector *100
  2759.  v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2760.   Crater()
  2761.     for i = 0.14,1,0.015 do
  2762.     wait()
  2763.     hito(woosh, 40, 50,0)
  2764.    
  2765.     woosh.CFrame = woosh.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.1)
  2766.         woosh1.CFrame = woosh1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2767. woosh.Transparency = woosh.Transparency + 0.04
  2768. woosh2.CFrame = woosh2.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2769. woosh2.Transparency = woosh2.Transparency + 0.03
  2770. me2.Scale = me2.Scale + Vector3.new(2,2,1.8)
  2771. woosh3.CFrame = woosh3.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
  2772. woosh3.Transparency = woosh3.Transparency + 0.035
  2773. me3.Scale = me3.Scale + Vector3.new(1.3,1.3,1)
  2774. me1.Scale = me1.Scale + Vector3.new(2,1,2)
  2775. woosh1.Transparency = woosh1.Transparency + 0.04
  2776. woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2777. woosh4.Transparency = woosh4.Transparency + 0.02
  2778. me4.Scale = me4.Scale + Vector3.new(2,4,2)
  2779. end
  2780. woosh3:remove()
  2781. woosh2:remove()
  2782. woosh1:remove()
  2783. woosh4:remove()
  2784. woosh:remove()
  2785. con5:disconnect()
  2786. attack = false
  2787. daggertotorso()
  2788. end
  2789.  
  2790.  
  2791.  
  2792.  
  2793.  
  2794.  
  2795.  
  2796.  
  2797.  
  2798. what = false
  2799. char.Humanoid.MaxHealth = 9900000
  2800. char.Humanoid.Health = 9900000
  2801.  
  2802.  
  2803. mouse.KeyDown:connect(function(key)
  2804.     if string.byte(key) == 48 then
  2805.  
  2806. Humanoid.WalkSpeed = 38
  2807. end
  2808. end)
  2809.  
  2810. mouse.KeyUp:connect(function(key)
  2811.     if string.byte(key) == 48 then
  2812.  
  2813. Humanoid.WalkSpeed = 16
  2814. end
  2815. end)
  2816.  
  2817.  
  2818.  
  2819.  
  2820. mouse.KeyDown:connect(function(key)
  2821. if key == 'r' and attack == false then
  2822. quickshank()
  2823. end
  2824. if key == "e" and attack == false then
  2825.     punches()
  2826. end
  2827. if key == "t" and attack == false then
  2828.     story()
  2829. end
  2830. if key == "c" and attack == false then
  2831.     grap()
  2832. end
  2833. if key == "f" and attack == false then
  2834.     Ult()
  2835. end
  2836. end)
  2837.  
  2838.  
  2839.  
  2840. local sine = 0
  2841. local change = 1
  2842. local val = 0
  2843. Humanoid.Animator.Parent = nil
  2844. idleanim=.4
  2845. while true do
  2846. swait()
  2847. sine = sine + change
  2848. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2849. local velderp=RootPart.Velocity.y
  2850. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2851. if equipped==true or equipped==false then
  2852. if attack==false then
  2853. idle=idle+1
  2854. else
  2855. idle=0
  2856. end
  2857. if idle>=500 then
  2858. if attack==false then
  2859. --Sheath()
  2860. end
  2861. end
  2862. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2863. Anim="Jump"
  2864. if attack==false then
  2865. change = 2
  2866. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2867. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3)
  2868. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2869. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
  2870. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2871. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  2872. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
  2873. end
  2874. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2875. Anim="Fall"
  2876. change = 1
  2877. if attack==false then
  2878. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2879. RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2880. LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2881. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2882. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
  2883. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
  2884. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  2885. end
  2886. elseif torvel<1 and hitfloor~=nil then
  2887. Anim="Idle"
  2888. if attack==false then
  2889. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2890. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  2891. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0)),.3)
  2892. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 60))),.3)
  2893. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 60))),.3)
  2894. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  2895. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  2896. end
  2897. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2898. Anim="Walk"
  2899. if attack==false then
  2900. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2901. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
  2902. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
  2903. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
  2904. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2905. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2906. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2907. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
  2908. end
  2909. elseif torvel>=22 and hitfloor~=nil then
  2910. Anim="Run"
  2911. if attack==false then
  2912. Humanoid.CameraOffset = Vector3.new(0,0,0)
  2913. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  2914. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8)
  2915. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2)
  2916. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  2917. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
  2918. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  2919. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8)
  2920. end
  2921. end
  2922. end
  2923. end
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