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- if game.Players.LocalPlayer.Character.Humanoid.Health < 100
- then
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- end
- --Horrible_Nightmare
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- Personality = "Brave"
- vt = Vector3.new
- bc = BrickColor.new
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- Player = game.Players.LocalPlayer
- Character = Player.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- Head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rss = game:GetService("RunService").RenderStepped
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- root = char.HumanoidRootPart
- rootpart = char:findFirstChild("HumanoidRootPart")
- RootPart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- attack = false
- attackdebounce = false
- equipped=true
- trispeed=.2
- attackmode='none'
- idle=0
- Anim="Idle"
- Grabbed = false
- grab = nil
- Create = LoadLibrary("RbxUtility").Create
- --
- CV="Lime Green"
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Highway"
- text.TextStrokeColor3 = Color3.new(0,0,1)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new( 1, 1, 0 )
- v.Shape="Block"
- text.Text = "Evil Morty"
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Torso)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Torso
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(255,255,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=421058925", Character, 6, .8)
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- Player.Chatted:connect(onChatted)
- abss = Instance.new("BillboardGui",Character)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- abss.Name = "ROCKYMOUNT"
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://711463989"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(0,255,255)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://711463989"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(0,255,255)
- --
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
- --
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Remove()
- end
- end
- for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- wait()shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- --
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=472924236"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=305802434"
- --
- local Music = Instance.new("Sound",torso)
- Music.SoundId = "rbxassetid://428902535"
- Music.Volume = 5
- Music.Looped = true
- Music:Play()
- --
- local BC = Character["Body Colors"]
- BC.HeadColor = BrickColor.new("Pastel brown")
- BC.LeftArmColor = BrickColor.new("Pastel brown")
- BC.LeftLegColor = BrickColor.new("Pastel brown")
- BC.RightArmColor = BrickColor.new("Pastel brown")
- BC.RightLegColor = BrickColor.new("Pastel brown")
- BC.TorsoColor = BrickColor.new("Pastel brown")
- local Hat = Instance.new("Part", Character)
- Hat.Name = "Hat"
- Hat.CanCollide = false
- Hat.BrickColor = BrickColor.new("Black")
- Hat.Transparency = 0
- Hat.Material = "Plastic"
- Hat.Size = Vector3.new(1, 1, 2)
- Hat.TopSurface = Enum.SurfaceType.Smooth
- Hat.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hat)
- Weld.Part0 = Character.Head
- Weld.Part1 = Hat
- Weld.C1 = CFrame.new(0, -0.4, 0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hat
- M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
- M2.TextureId = "rbxassetid://20642711"
- M2.Scale = Vector3.new(1.05, 1.1, 1.1)
- local Hat2 = Instance.new("Part", Character)
- Hat2.Name = "Hat2"
- Hat2.CanCollide = false
- Hat2.BrickColor = BrickColor.new("Black")
- Hat2.Transparency = 0
- Hat2.Material = "Plastic"
- Hat2.Size = Vector3.new(1, 1, 2)
- Hat2.TopSurface = Enum.SurfaceType.Smooth
- Hat2.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hat2)
- Weld.Part0 = Character.Head
- Weld.Part1 = Hat2
- Weld.C1 = CFrame.new(0, -0.4, 0.020)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hat2
- M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
- M2.Scale = Vector3.new(1.025, 1, 1.05)
- ff = Instance.new("ForceField",char)
- ff.Visible = false
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name)
- local fp = Instance.new("Part")
- fp.Parent = Parent
- fp.Transparency = transparency
- fp.Anchored = anchored
- fp.CanCollide = cancollide
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = Instance.new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- if offset then
- mesh.Offset = offset
- end
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,TorsoColor)
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,10,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- swait(5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=1
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
- end
- end
- end
- end
- end
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- player=nil
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(RootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- newWeld(Torso, LeftLeg, -0.5, -1, 0)
- LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(Torso, RightLeg, 0.5, -1, 0)
- RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
- holy = false
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Slapping = false;
- Slapped = false;
- ks = false;
- }
- function grap()
- attack = true
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- end
- for i = 0,3,0.06 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
- end
- con1=la.Touched:connect(function(hit)
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if Debounces.ks==true then
- z = Instance.new("Sound",head)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(la,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
- asd.Parent = la
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
- --[[elseif hum1 == nil then
- con1:disconnect()
- wait() return]]--
- end
- end)
- for i = 0,3,0.06 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
- end
- for i = 0,3,0.06 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
- if Debounces.on == false then break end
- end
- chatfunc("Now Is The Time For Action...")
- wait(3)
- chatfunc("Now Die")
- wait(2)
- if hum1 == nil then
- Debounces.on = false
- Debounces.NoIdl = false
- end
- con1:disconnect()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(99999999,99999999))
- end
- end
- attack = false
- end
- explosion = Instance.new("Sound",char)
- explosion.Volume = 50
- explosion.SoundId = "rbxassetid://255679373"
- click = Instance.new("Sound",char)
- click.Volume = 50
- click.SoundId = "rbxassetid://410814187"
- function story()
- attack = true
- Character.Humanoid.WalkSpeed = 0
- local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,0,0,math.random(0,0),"Snare",RootPart,.2,1) end)
- for i = 5, 60 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- end
- chatfunc("Would you like to hear a story?")
- wait(3)
- click:Play()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- chatfunc("Yeah me neither.")
- wait(3)
- explosion:Play()
- local S = Instance.new("Explosion",workspace)
- S.Position = ra.Position
- S.BlastPressure = 5
- S.BlastRadius = 15
- S.ExplosionType = 2
- wait(2)
- attack = false
- con5:disconnect()
- Character.Humanoid.WalkSpeed = 16
- end
- function quickshank()
- attack = true
- local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Knockdown",RootPart,.2,1) end)
- for i = 1,5,0.30 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
- end
- daggertoHA()
- for i = 5, 45 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- end
- attack = false
- con5:disconnect()
- daggertotorso()
- end
- function punches()
- attack = true
- local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Snare",RootPart,.2,1) end)
- daggertoHA()
- Character.Humanoid.WalkSpeed = 0
- for i = 5, 45 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- end
- for i = 5, 45 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- end
- daggertotorso()
- for i = 5, 45 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
- end
- Character.Humanoid.WalkSpeed = 16
- con5:disconnect()
- attack = false
- end
- local daggerModel = Instance.new("Model", char)
- local daggerHandle
- o1 = daggerModel
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("SpecialMesh")
- o6 = Instance.new("Part")
- o7 = Instance.new("SpecialMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("SpecialMesh")
- o10 = Instance.new("Part")
- o11 = Instance.new("SpecialMesh")
- o12 = Instance.new("Part")
- o13 = Instance.new("SpecialMesh")
- o14 = Instance.new("WedgePart")
- o15 = Instance.new("SpecialMesh")
- o16 = Instance.new("WedgePart")
- o17 = Instance.new("SpecialMesh")
- o18 = Instance.new("Part")
- o19 = Instance.new("SpecialMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("SpecialMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("SpecialMesh")
- o24 = Instance.new("Part")
- o25 = Instance.new("SpecialMesh")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("SpecialMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("SpecialMesh")
- o32 = Instance.new("Part")
- o33 = Instance.new("SpecialMesh")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("SpecialMesh")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Part")
- o41 = Instance.new("SpecialMesh")
- o42 = Instance.new("Part")
- o43 = Instance.new("SpecialMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("SpecialMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("SpecialMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("SpecialMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("SpecialMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("SpecialMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("SpecialMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("SpecialMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("SpecialMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("SpecialMesh")
- o70 = Instance.new("WedgePart")
- o71 = Instance.new("SpecialMesh")
- o72 = Instance.new("WedgePart")
- o73 = Instance.new("SpecialMesh")
- o74 = Instance.new("WedgePart")
- o75 = Instance.new("SpecialMesh")
- o76 = Instance.new("WedgePart")
- o77 = Instance.new("SpecialMesh")
- o78 = Instance.new("WedgePart")
- o79 = Instance.new("SpecialMesh")
- o80 = Instance.new("WedgePart")
- o81 = Instance.new("SpecialMesh")
- o82 = Instance.new("Part")
- o83 = Instance.new("SpecialMesh")
- o84 = Instance.new("Part")
- o85 = Instance.new("SpecialMesh")
- o86 = Instance.new("Part")
- o87 = Instance.new("SpecialMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("SpecialMesh")
- o90 = Instance.new("Part")
- o91 = Instance.new("SpecialMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("SpecialMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("SpecialMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("SpecialMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("SpecialMesh")
- o100 = Instance.new("Part")
- o101 = Instance.new("SpecialMesh")
- o102 = Instance.new("Part")
- o103 = Instance.new("SpecialMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("SpecialMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("SpecialMesh")
- o108 = Instance.new("Part")
- o109 = Instance.new("SpecialMesh")
- o110 = Instance.new("Part")
- o111 = Instance.new("SpecialMesh")
- o112 = Instance.new("Part")
- o113 = Instance.new("SpecialMesh")
- daggerHandle = Instance.new("Part")
- o115 = Instance.new("SpecialMesh")
- o116 = Instance.new("Part")
- o117 = Instance.new("SpecialMesh")
- o118 = Instance.new("WedgePart")
- o119 = Instance.new("SpecialMesh")
- o120 = Instance.new("WedgePart")
- o121 = Instance.new("SpecialMesh")
- o122 = Instance.new("WedgePart")
- o123 = Instance.new("SpecialMesh")
- o124 = Instance.new("WedgePart")
- o125 = Instance.new("SpecialMesh")
- o2.Parent = o1
- o2.Material = Enum.Material.Metal
- o2.BrickColor = BrickColor.new("Fossil")
- o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
- o2.Rotation = Vector3.new(0, 0, 89.9999008)
- o2.Anchored = true
- o2.CanCollide = false
- o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o3.MeshType = Enum.MeshType.Brick
- o4.Parent = o1
- o4.Material = Enum.Material.Sand
- o4.BrickColor = BrickColor.new("Deep orange")
- o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
- o4.Rotation = Vector3.new(0, 0, 89.9999008)
- o4.Anchored = true
- o4.CanCollide = false
- o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
- o5.MeshType = Enum.MeshType.Cylinder
- o6.Parent = o1
- o6.Material = Enum.Material.Sand
- o6.BrickColor = BrickColor.new("Deep orange")
- o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
- o6.Rotation = Vector3.new(0, 0, 89.9999008)
- o6.Anchored = true
- o6.CanCollide = false
- o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
- o7.Parent = o6
- o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o7.MeshType = Enum.MeshType.Cylinder
- o8.Parent = o1
- o8.Material = Enum.Material.Sand
- o8.BrickColor = BrickColor.new("Deep orange")
- o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
- o8.Rotation = Vector3.new(0, 0, 89.9999008)
- o8.Anchored = true
- o8.CanCollide = false
- o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
- o9.Parent = o8
- o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o9.MeshType = Enum.MeshType.Cylinder
- o10.Parent = o1
- o10.Material = Enum.Material.Metal
- o10.BrickColor = BrickColor.new("Fossil")
- o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
- o10.Rotation = Vector3.new(0, 0, 89.9999008)
- o10.Anchored = true
- o10.CanCollide = false
- o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569)
- o11.MeshType = Enum.MeshType.Brick
- o12.Parent = o1
- o12.Material = Enum.Material.Metal
- o12.BrickColor = BrickColor.new("Fossil")
- o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
- o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
- o12.Anchored = true
- o12.CanCollide = false
- o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o13.MeshType = Enum.MeshType.Wedge
- o14.Parent = o1
- o14.Material = Enum.Material.Metal
- o14.BrickColor = BrickColor.new("Deep orange")
- o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
- o14.Rotation = Vector3.new(2.3858726, 90, 0)
- o14.Anchored = true
- o14.CanCollide = false
- o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
- o15.Parent = o14
- o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
- o15.MeshType = Enum.MeshType.Wedge
- o16.Parent = o1
- o16.Material = Enum.Material.Metal
- o16.BrickColor = BrickColor.new("Deep orange")
- o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
- o16.Rotation = Vector3.new(2.3858726, -90, 0)
- o16.Anchored = true
- o16.CanCollide = false
- o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
- o17.MeshType = Enum.MeshType.Wedge
- o18.Parent = o1
- o18.Material = Enum.Material.Metal
- o18.BrickColor = BrickColor.new("Fossil")
- o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
- o18.Rotation = Vector3.new(0, 0, 89.9999008)
- o18.Anchored = true
- o18.CanCollide = false
- o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
- o19.Parent = o18
- o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o19.MeshType = Enum.MeshType.Brick
- o20.Parent = o1
- o20.Material = Enum.Material.Metal
- o20.BrickColor = BrickColor.new("Fossil")
- o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
- o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
- o20.Anchored = true
- o20.CanCollide = false
- o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o21.MeshType = Enum.MeshType.Wedge
- o22.Parent = o1
- o22.Material = Enum.Material.Sand
- o22.BrickColor = BrickColor.new("Deep orange")
- o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
- o22.Rotation = Vector3.new(0, 0, 89.9999008)
- o22.Anchored = true
- o22.CanCollide = false
- o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
- o23.Parent = o22
- o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o23.MeshType = Enum.MeshType.Cylinder
- o24.Parent = o1
- o24.Material = Enum.Material.Sand
- o24.BrickColor = BrickColor.new("Deep orange")
- o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
- o24.Rotation = Vector3.new(0, 0, 89.9999008)
- o24.Anchored = true
- o24.CanCollide = false
- o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
- o25.Parent = o24
- o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o25.MeshType = Enum.MeshType.Cylinder
- o26.Parent = o1
- o26.Material = Enum.Material.Sand
- o26.BrickColor = BrickColor.new("Deep orange")
- o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
- o26.Rotation = Vector3.new(0, 0, 89.9999008)
- o26.Anchored = true
- o26.CanCollide = false
- o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
- o27.Parent = o26
- o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o27.MeshType = Enum.MeshType.Cylinder
- o28.Parent = o1
- o28.Material = Enum.Material.Sand
- o28.BrickColor = BrickColor.new("Deep orange")
- o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
- o28.Rotation = Vector3.new(0, 0, 89.9999008)
- o28.Anchored = true
- o28.CanCollide = false
- o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
- o29.Parent = o28
- o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o29.MeshType = Enum.MeshType.Cylinder
- o30.Parent = o1
- o30.Material = Enum.Material.Sand
- o30.BrickColor = BrickColor.new("Deep orange")
- o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
- o30.Rotation = Vector3.new(0, 0, 89.9999008)
- o30.Anchored = true
- o30.CanCollide = false
- o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
- o31.Parent = o30
- o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o31.MeshType = Enum.MeshType.Cylinder
- o32.Parent = o1
- o32.Material = Enum.Material.Sand
- o32.BrickColor = BrickColor.new("Deep orange")
- o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
- o32.Rotation = Vector3.new(0, 0, 89.9999008)
- o32.Anchored = true
- o32.CanCollide = false
- o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
- o33.Parent = o32
- o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o33.MeshType = Enum.MeshType.Cylinder
- o34.Parent = o1
- o34.Material = Enum.Material.Sand
- o34.BrickColor = BrickColor.new("Deep orange")
- o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
- o34.Rotation = Vector3.new(0, 0, 89.9999008)
- o34.Anchored = true
- o34.CanCollide = false
- o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o35.MeshType = Enum.MeshType.Cylinder
- o36.Parent = o1
- o36.Material = Enum.Material.Sand
- o36.BrickColor = BrickColor.new("Deep orange")
- o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
- o36.Rotation = Vector3.new(0, 0, 89.9999008)
- o36.Anchored = true
- o36.CanCollide = false
- o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
- o37.Parent = o36
- o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o37.MeshType = Enum.MeshType.Cylinder
- o38.Parent = o1
- o38.Material = Enum.Material.Sand
- o38.BrickColor = BrickColor.new("Deep orange")
- o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
- o38.Rotation = Vector3.new(0, 0, 89.9999008)
- o38.Anchored = true
- o38.CanCollide = false
- o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
- o39.Parent = o38
- o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o39.MeshType = Enum.MeshType.Cylinder
- o40.Parent = o1
- o40.Material = Enum.Material.Sand
- o40.BrickColor = BrickColor.new("Deep orange")
- o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
- o40.Rotation = Vector3.new(0, 0, 89.9999008)
- o40.Anchored = true
- o40.CanCollide = false
- o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
- o41.Parent = o40
- o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o41.MeshType = Enum.MeshType.Cylinder
- o42.Parent = o1
- o42.Material = Enum.Material.Sand
- o42.BrickColor = BrickColor.new("Deep orange")
- o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
- o42.Rotation = Vector3.new(0, 0, 89.9999008)
- o42.Anchored = true
- o42.CanCollide = false
- o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
- o43.Parent = o42
- o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o43.MeshType = Enum.MeshType.Cylinder
- o44.Parent = o1
- o44.Material = Enum.Material.Sand
- o44.BrickColor = BrickColor.new("Deep orange")
- o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
- o44.Rotation = Vector3.new(0, 0, 89.9999008)
- o44.Anchored = true
- o44.CanCollide = false
- o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
- o45.Parent = o44
- o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o45.MeshType = Enum.MeshType.Cylinder
- o46.Parent = o1
- o46.Material = Enum.Material.Sand
- o46.BrickColor = BrickColor.new("Deep orange")
- o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
- o46.Rotation = Vector3.new(0, 0, 89.9999008)
- o46.Anchored = true
- o46.CanCollide = false
- o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o47.MeshType = Enum.MeshType.Cylinder
- o48.Parent = o1
- o48.Material = Enum.Material.Sand
- o48.BrickColor = BrickColor.new("Deep orange")
- o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
- o48.Rotation = Vector3.new(0, 0, 89.9999008)
- o48.Anchored = true
- o48.CanCollide = false
- o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o49.MeshType = Enum.MeshType.Cylinder
- o50.Parent = o1
- o50.Material = Enum.Material.Sand
- o50.BrickColor = BrickColor.new("Deep orange")
- o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
- o50.Rotation = Vector3.new(0, 0, 89.9999008)
- o50.Anchored = true
- o50.CanCollide = false
- o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o51.MeshType = Enum.MeshType.Cylinder
- o52.Parent = o1
- o52.Material = Enum.Material.Sand
- o52.BrickColor = BrickColor.new("Deep orange")
- o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
- o52.Rotation = Vector3.new(0, 0, 89.9999008)
- o52.Anchored = true
- o52.CanCollide = false
- o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o53.MeshType = Enum.MeshType.Cylinder
- o54.Parent = o1
- o54.Material = Enum.Material.Metal
- o54.BrickColor = BrickColor.new("Fossil")
- o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
- o54.Rotation = Vector3.new(0, 0, 89.9999008)
- o54.Anchored = true
- o54.CanCollide = false
- o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
- o55.Parent = o54
- o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o55.MeshType = Enum.MeshType.Brick
- o56.Parent = o1
- o56.Material = Enum.Material.Metal
- o56.BrickColor = BrickColor.new("Deep orange")
- o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
- o56.Rotation = Vector3.new(0, 0, 89.9999008)
- o56.Anchored = true
- o56.CanCollide = false
- o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003)
- o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
- o57.Parent = o56
- o57.Scale = Vector3.new(1, 0.972802103, 0.39999944)
- o57.MeshType = Enum.MeshType.Brick
- o58.Parent = o1
- o58.Material = Enum.Material.Metal
- o58.BrickColor = BrickColor.new("Deep orange")
- o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
- o58.Rotation = Vector3.new(0, 0, 89.9999008)
- o58.Anchored = true
- o58.CanCollide = false
- o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
- o59.Parent = o58
- o59.Scale = Vector3.new(1, 0.486401021, 0.199999735)
- o59.MeshType = Enum.MeshType.Brick
- o60.Parent = o1
- o60.Material = Enum.Material.Metal
- o60.BrickColor = BrickColor.new("Deep orange")
- o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
- o60.Rotation = Vector3.new(0, 0, 89.9999008)
- o60.Anchored = true
- o60.CanCollide = false
- o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
- o61.Parent = o60
- o61.Scale = Vector3.new(1, 0.486401021, 0.19999972)
- o61.MeshType = Enum.MeshType.Brick
- o62.Parent = o1
- o62.Material = Enum.Material.Metal
- o62.BrickColor = BrickColor.new("Deep orange")
- o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
- o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
- o62.Anchored = true
- o62.CanCollide = false
- o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
- o63.Parent = o62
- o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o63.MeshType = Enum.MeshType.Wedge
- o64.Parent = o1
- o64.Material = Enum.Material.Metal
- o64.BrickColor = BrickColor.new("Deep orange")
- o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
- o64.Rotation = Vector3.new(0, 0, 90)
- o64.Anchored = true
- o64.CanCollide = false
- o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
- o65.Parent = o64
- o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o65.MeshType = Enum.MeshType.Wedge
- o66.Parent = o1
- o66.Material = Enum.Material.Metal
- o66.BrickColor = BrickColor.new("Deep orange")
- o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
- o66.Rotation = Vector3.new(0, 0, -90)
- o66.Anchored = true
- o66.CanCollide = false
- o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
- o67.Parent = o66
- o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o67.MeshType = Enum.MeshType.Wedge
- o68.Parent = o1
- o68.Material = Enum.Material.Metal
- o68.BrickColor = BrickColor.new("Fossil")
- o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
- o68.Rotation = Vector3.new(0, 0, 89.9999008)
- o68.Anchored = true
- o68.CanCollide = false
- o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
- o69.Parent = o68
- o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
- o69.MeshType = Enum.MeshType.Brick
- o70.Parent = o1
- o70.Material = Enum.Material.Metal
- o70.BrickColor = BrickColor.new("Deep orange")
- o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
- o70.Rotation = Vector3.new(-2.38585591, -90, 0)
- o70.Anchored = true
- o70.CanCollide = false
- o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
- o71.Parent = o70
- o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
- o71.MeshType = Enum.MeshType.Wedge
- o72.Parent = o1
- o72.Material = Enum.Material.Metal
- o72.BrickColor = BrickColor.new("Deep orange")
- o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
- o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879)
- o72.Anchored = true
- o72.CanCollide = false
- o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
- o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
- o73.Parent = o72
- o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
- o73.MeshType = Enum.MeshType.Wedge
- o74.Parent = o1
- o74.Material = Enum.Material.Metal
- o74.BrickColor = BrickColor.new("Deep orange")
- o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
- o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642)
- o74.Anchored = true
- o74.CanCollide = false
- o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
- o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
- o75.Parent = o74
- o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
- o75.MeshType = Enum.MeshType.Wedge
- o76.Parent = o1
- o76.Material = Enum.Material.Metal
- o76.BrickColor = BrickColor.new("Deep orange")
- o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
- o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136)
- o76.Anchored = true
- o76.CanCollide = false
- o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
- o77.Parent = o76
- o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
- o77.MeshType = Enum.MeshType.Wedge
- o78.Parent = o1
- o78.Material = Enum.Material.Metal
- o78.BrickColor = BrickColor.new("Deep orange")
- o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
- o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212)
- o78.Anchored = true
- o78.CanCollide = false
- o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
- o79.Parent = o78
- o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
- o79.MeshType = Enum.MeshType.Wedge
- o80.Parent = o1
- o80.Material = Enum.Material.Metal
- o80.BrickColor = BrickColor.new("Deep orange")
- o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
- o80.Rotation = Vector3.new(-2.38585591, 90, 0)
- o80.Anchored = true
- o80.CanCollide = false
- o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
- o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
- o81.Parent = o80
- o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
- o81.MeshType = Enum.MeshType.Wedge
- o82.Parent = o1
- o82.Material = Enum.Material.Sand
- o82.BrickColor = BrickColor.new("Deep orange")
- o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
- o82.Rotation = Vector3.new(0, 0, 89.9999008)
- o82.Anchored = true
- o82.CanCollide = false
- o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
- o83.Parent = o82
- o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o83.MeshType = Enum.MeshType.Cylinder
- o84.Parent = o1
- o84.Material = Enum.Material.Sand
- o84.BrickColor = BrickColor.new("Deep orange")
- o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
- o84.Rotation = Vector3.new(0, 0, 89.9999008)
- o84.Anchored = true
- o84.CanCollide = false
- o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
- o85.Parent = o84
- o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o85.MeshType = Enum.MeshType.Cylinder
- o86.Parent = o1
- o86.Material = Enum.Material.Metal
- o86.BrickColor = BrickColor.new("Fossil")
- o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
- o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703)
- o86.Anchored = true
- o86.CanCollide = false
- o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
- o87.Parent = o86
- o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o87.MeshType = Enum.MeshType.Wedge
- o88.Parent = o1
- o88.Material = Enum.Material.Metal
- o88.BrickColor = BrickColor.new("Deep orange")
- o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
- o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
- o88.Anchored = true
- o88.CanCollide = false
- o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
- o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
- o89.Parent = o88
- o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
- o89.MeshType = Enum.MeshType.Wedge
- o90.Parent = o1
- o90.Material = Enum.Material.Sand
- o90.BrickColor = BrickColor.new("Deep orange")
- o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
- o90.Rotation = Vector3.new(0, 0, 89.9999008)
- o90.Anchored = true
- o90.CanCollide = false
- o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
- o91.Parent = o90
- o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o91.MeshType = Enum.MeshType.Cylinder
- o92.Parent = o1
- o92.Material = Enum.Material.Sand
- o92.BrickColor = BrickColor.new("Deep orange")
- o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
- o92.Rotation = Vector3.new(0, 0, 89.9999008)
- o92.Anchored = true
- o92.CanCollide = false
- o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
- o93.Parent = o92
- o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o93.MeshType = Enum.MeshType.Cylinder
- o94.Parent = o1
- o94.Material = Enum.Material.Sand
- o94.BrickColor = BrickColor.new("Deep orange")
- o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
- o94.Rotation = Vector3.new(0, 0, 89.9999008)
- o94.Anchored = true
- o94.CanCollide = false
- o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
- o95.Parent = o94
- o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o95.MeshType = Enum.MeshType.Cylinder
- o96.Parent = o1
- o96.Material = Enum.Material.Sand
- o96.BrickColor = BrickColor.new("Deep orange")
- o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
- o96.Rotation = Vector3.new(0, 0, 89.9999008)
- o96.Anchored = true
- o96.CanCollide = false
- o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
- o97.Parent = o96
- o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o97.MeshType = Enum.MeshType.Cylinder
- o98.Parent = o1
- o98.Material = Enum.Material.Sand
- o98.BrickColor = BrickColor.new("Deep orange")
- o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
- o98.Rotation = Vector3.new(0, 0, 89.9999008)
- o98.Anchored = true
- o98.CanCollide = false
- o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
- o99.Parent = o98
- o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o99.MeshType = Enum.MeshType.Cylinder
- o100.Parent = o1
- o100.Material = Enum.Material.Sand
- o100.BrickColor = BrickColor.new("Deep orange")
- o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
- o100.Rotation = Vector3.new(0, 0, 89.9999008)
- o100.Anchored = true
- o100.CanCollide = false
- o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
- o101.Parent = o100
- o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o101.MeshType = Enum.MeshType.Cylinder
- o102.Parent = o1
- o102.Material = Enum.Material.Sand
- o102.BrickColor = BrickColor.new("Deep orange")
- o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
- o102.Rotation = Vector3.new(0, 0, 89.9999008)
- o102.Anchored = true
- o102.CanCollide = false
- o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.831373, 0.564706, 0.741176)
- o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
- o103.Parent = o102
- o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
- o103.MeshType = Enum.MeshType.Cylinder
- o104.Parent = o1
- o104.Material = Enum.Material.Sand
- o104.BrickColor = BrickColor.new("Deep orange")
- o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
- o104.Rotation = Vector3.new(0, 0, 89.9999008)
- o104.Anchored = true
- o104.CanCollide = false
- o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o104.Color = Color3.new(0.654902, 0.368627, 0.607843)
- o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
- o105.Parent = o104
- o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
- o105.MeshType = Enum.MeshType.Cylinder
- o106.Parent = o1
- o106.Material = Enum.Material.Metal
- o106.BrickColor = BrickColor.new("Fossil")
- o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
- o106.Rotation = Vector3.new(0, 0, 90)
- o106.Anchored = true
- o106.CanCollide = false
- o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
- o107.Parent = o106
- o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o107.MeshType = Enum.MeshType.Wedge
- o108.Parent = o1
- o108.Material = Enum.Material.Metal
- o108.BrickColor = BrickColor.new("Fossil")
- o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
- o108.Rotation = Vector3.new(0, 0, -90)
- o108.Anchored = true
- o108.CanCollide = false
- o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
- o109.Parent = o108
- o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o109.MeshType = Enum.MeshType.Wedge
- o110.Parent = o1
- o110.Material = Enum.Material.Metal
- o110.BrickColor = BrickColor.new("Fossil")
- o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
- o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90)
- o110.Anchored = true
- o110.CanCollide = false
- o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1)
- o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o110.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
- o111.Parent = o110
- o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o111.MeshType = Enum.MeshType.Wedge
- o112.Parent = o1
- o112.Material = Enum.Material.Metal
- o112.BrickColor = BrickColor.new("Fossil")
- o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
- o112.Rotation = Vector3.new(-180, 0, -90)
- o112.Anchored = true
- o112.CanCollide = false
- o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
- o113.Parent = o112
- o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o113.MeshType = Enum.MeshType.Wedge
- daggerHandle.Name = "Handle"
- daggerHandle.Parent = o1
- daggerHandle.Material = Enum.Material.Sand
- daggerHandle.BrickColor = BrickColor.new("Deep orange")
- daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
- daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008)
- daggerHandle.Anchored = true
- daggerHandle.CanCollide = false
- daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
- daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176)
- daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
- o115.Parent = daggerHandle
- o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
- o115.MeshType = Enum.MeshType.Cylinder
- o116.Parent = o1
- o116.Material = Enum.Material.Metal
- o116.BrickColor = BrickColor.new("Fossil")
- o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
- o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
- o116.Anchored = true
- o116.CanCollide = false
- o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
- o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o116.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
- o117.Parent = o116
- o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
- o117.MeshType = Enum.MeshType.Wedge
- o118.Parent = o1
- o118.Material = Enum.Material.Metal
- o118.BrickColor = BrickColor.new("Deep orange")
- o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
- o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032)
- o118.Anchored = true
- o118.CanCollide = false
- o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6)
- o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o118.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
- o119.Parent = o118
- o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
- o119.MeshType = Enum.MeshType.Wedge
- o120.Parent = o1
- o120.Material = Enum.Material.Metal
- o120.BrickColor = BrickColor.new("Deep orange")
- o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
- o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197)
- o120.Anchored = true
- o120.CanCollide = false
- o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
- o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
- o121.Parent = o120
- o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
- o121.MeshType = Enum.MeshType.Wedge
- o122.Parent = o1
- o122.Material = Enum.Material.Metal
- o122.BrickColor = BrickColor.new("Deep orange")
- o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
- o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166)
- o122.Anchored = true
- o122.CanCollide = false
- o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
- o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6)
- o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o122.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
- o123.Parent = o122
- o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
- o123.MeshType = Enum.MeshType.Wedge
- o124.Parent = o1
- o124.Material = Enum.Material.Metal
- o124.BrickColor = BrickColor.new("Deep orange")
- o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
- o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337)
- o124.Anchored = true
- o124.CanCollide = false
- o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
- o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6)
- o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o124.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
- o125.Parent = o124
- o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
- o125.MeshType = Enum.MeshType.Wedge
- local daggerWeld = Instance.new("Weld", ch)
- local DWC0, DWC1
- for i, v in pairs(daggerModel:GetChildren()) do
- if v:IsA("BasePart") then
- local w = Instance.new("Weld", daggerModel)
- w.Part0 = daggerHandle
- w.Part1 = v
- w.C0 = daggerHandle.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- v.Anchored = false
- end
- end
- function daggertotorso()
- daggerWeld.Part0 = Torso
- daggerWeld.Part1 = daggerHandle
- daggerWeld.C1 = CFrame.new(0, -0.75, -0.65)
- daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210))
- DWC0 = daggerWeld.C0
- DWC1 = daggerWeld.C1
- end
- function daggertoRA()
- daggerWeld.Part0 = ra
- daggerWeld.Part1 = daggerHandle
- daggerWeld.C1 = CFrame.new(0, -1, 0)
- daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
- DWC0 = daggerWeld.C0
- DWC1 = daggerWeld.C1
- end
- function daggertoHA()
- daggerWeld.Part0 = ra
- daggerWeld.Part1 = daggerHandle
- daggerWeld.C1 = CFrame.new(-1, 1, 0)
- daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
- DWC0 = daggerWeld.C0
- DWC1 = daggerWeld.C1
- end
- function daggertoLHA()
- daggerWeld.Part0 = la
- daggerWeld.Part1 = daggerHandle
- daggerWeld.C1 = CFrame.new(-1, 1, 0)
- daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
- DWC0 = daggerWeld.C0
- DWC1 = daggerWeld.C1
- end
- daggertotorso()
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= plr.Character and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- function Crater(Torso,Radius)
- spawn(function()
- local Ray = Ray.new(char.Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",char.Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-45)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",char.Torso.Parent)
- P.Anchored = true
- P.CanCollide = false
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- P.CanCollide = true
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-50)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- function Ult()
- chatfunc("It's Funny")
- attack = true
- daggertoLHA()
- for i = 0,2,0.06 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(-20*i)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
- end
- con5=Humanoid.Touched:connect(function(hit)
- if attackdebounce == false then
- attackdebounce = true
- Damagefunc(hit,0,0,math.random(5,15),"Snare",RootPart,0,1)
- wait(0.2)
- attackdebounce = false
- end
- end)
- for i = 0,1,0.12 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-100)),.4)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
- end
- daggertoLHA()
- for i = 5, 45 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- end
- daggertoHA()
- for i = 5, 45 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- end
- daggertoLHA()
- for i = 5, 30 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- end
- chatfunc("You can easily die...")
- daggertoHA()
- for i = 5, 30 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- end
- daggertoLHA()
- for i = 5, 20 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- end
- daggertoHA()
- for i = 5, 20 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- end
- daggertotorso()
- for i = 1,5,0.30 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
- end
- for i = 5, 45 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
- end
- wait(1.3)
- daggertotorso()
- chatfunc("With such a low IQ skid.")
- for i = 5, 20 do
- swait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
- end
- local woosh = Instance.new("Part",workspace)
- woosh.Size = Vector3.new(12, 12, 20)
- woosh.BrickColor = BrickColor.new("Fossil")
- local me = Instance.new("FileMesh",woosh)
- me.MeshId = "rbxassetid://437347603"
- me.Scale = Vector3.new(1.3, 1.3, 1)
- woosh.CanCollide = false
- woosh.Anchored = false
- woosh.CFrame = woosh.CFrame:lerp(woosh.CFrame * CFrame.new(0, 0, -22), 0.4)
- woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- woosh.CFrame = char:FindFirstChild("Right Arm").CFrame
- woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local woosh2 = Instance.new("Part",workspace)
- woosh2.Size = Vector3.new(12, 12, 20)
- woosh2.BrickColor = BrickColor.new("Fossil")
- local me2 = Instance.new("FileMesh",woosh2)
- me2.MeshId = "rbxassetid://3270017"
- me2.Scale = Vector3.new(1.3, 1.3, 0.4)
- woosh2.CanCollide = false
- woosh2.Anchored = true
- woosh2.CFrame = woosh2.CFrame:lerp(woosh2.CFrame * CFrame.new(0, 0, -22), 0.4)
- woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- woosh2.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-3,0)
- woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local woosh3 = Instance.new("Part",workspace)
- woosh3.Size = Vector3.new(12, 12, 20)
- woosh3.BrickColor = BrickColor.new("Fossil")
- local me3 = Instance.new("FileMesh",woosh3)
- me3.MeshId = "rbxassetid://3270017"
- me3.Scale = Vector3.new(1, 1, 0.4)
- woosh3.CanCollide = false
- woosh3.Anchored = true
- woosh3.CFrame = woosh3.CFrame:lerp(woosh3.CFrame * CFrame.new(0, 0, -22), 0.4)
- woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
- woosh3.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
- woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local woosh1 = Instance.new("Part",workspace)
- woosh1.Size = Vector3.new(12, 12, 20)
- woosh1.BrickColor = BrickColor.new("Fossil")
- local me1 = Instance.new("FileMesh",woosh1)
- me1.MeshId = "rbxassetid://489415447"
- me1.Scale = Vector3.new(1, 1, 0.4)
- woosh1.CanCollide = false
- woosh1.Anchored = true
- woosh1.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
- local woosh4 = Instance.new("Part",workspace)
- woosh4.Size = Vector3.new(12, 12, 20)
- woosh4.BrickColor = BrickColor.new("Fossil")
- local me4 = Instance.new("FileMesh",woosh4)
- me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
- me4.Scale = Vector3.new(1.3,0.1,1)
- woosh4.CanCollide = false
- woosh4.Anchored = true
- woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
- local woosh4 = Instance.new("Part",workspace)
- woosh4.Size = Vector3.new(12, 12, 20)
- woosh4.BrickColor = BrickColor.new("Fossil")
- local me4 = Instance.new("FileMesh",woosh4)
- me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
- me4.Scale = Vector3.new(2,3.3,2)
- woosh4.CanCollide = false
- woosh4.Anchored = true
- woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
- local v = Instance.new("BodyVelocity", woosh)
- v.velocity = woosh.CFrame.lookVector *100
- v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Crater()
- for i = 0.14,1,0.015 do
- wait()
- hito(woosh, 40, 50,0)
- woosh.CFrame = woosh.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.1)
- woosh1.CFrame = woosh1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
- woosh.Transparency = woosh.Transparency + 0.04
- woosh2.CFrame = woosh2.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
- woosh2.Transparency = woosh2.Transparency + 0.03
- me2.Scale = me2.Scale + Vector3.new(2,2,1.8)
- woosh3.CFrame = woosh3.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
- woosh3.Transparency = woosh3.Transparency + 0.035
- me3.Scale = me3.Scale + Vector3.new(1.3,1.3,1)
- me1.Scale = me1.Scale + Vector3.new(2,1,2)
- woosh1.Transparency = woosh1.Transparency + 0.04
- woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
- woosh4.Transparency = woosh4.Transparency + 0.02
- me4.Scale = me4.Scale + Vector3.new(2,4,2)
- end
- woosh3:remove()
- woosh2:remove()
- woosh1:remove()
- woosh4:remove()
- woosh:remove()
- con5:disconnect()
- attack = false
- daggertotorso()
- end
- what = false
- char.Humanoid.MaxHealth = 9900000
- char.Humanoid.Health = 9900000
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- Humanoid.WalkSpeed = 38
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- Humanoid.WalkSpeed = 16
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'r' and attack == false then
- quickshank()
- end
- if key == "e" and attack == false then
- punches()
- end
- if key == "t" and attack == false then
- story()
- end
- if key == "c" and attack == false then
- grap()
- end
- if key == "f" and attack == false then
- Ult()
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- Humanoid.Animator.Parent = nil
- idleanim=.4
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- change = 2
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- change = 1
- if attack==false then
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 60))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 60))),.3)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8)
- end
- end
- end
- end
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