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- Me = game.Players.LocalPlayer
- char = Me.Character
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- torso = char.Torso
- lleg.Transparency = 1
- rleg.Transparency = 1
- larm.Transparency = 1
- rarm.Transparency = 1
- torso.Transparency = 1
- ------------------------------------------------------------------ Player -------------------------------------------------------------
- ----------------------------------------------------------------- Right Arm -----------------------------------------------------------------
- rarm1 = Instance.new("Part", char)
- rarm1.Name = "Middle"
- rarm1.BrickColor = BrickColor.new("Crimson")
- rarm1.Size = Vector3.new(1, 2, 1)
- rarm1.CanCollide = false
- rarm1.BottomSurface = "Smooth"
- rarm1.TopSurface = "Smooth"
- rarm1.Material = "Neon"
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm1
- Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- rarm2 = Instance.new("Part", char)
- rarm2.BrickColor = BrickColor.new("Really black")
- rarm2.Size = Vector3.new(1, 0.4, 1)
- rarm2.CanCollide = false
- rarm2.BottomSurface = "Smooth"
- rarm2.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm2
- Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362)
- rarm3 = Instance.new("Part", char)
- rarm3.BrickColor = BrickColor.new("Really black")
- rarm3.Size = Vector3.new(1, 0.4, 1)
- rarm3.CanCollide = false
- rarm3.BottomSurface = "Smooth"
- rarm3.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm3
- Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668)
- rarm4 = Instance.new("Part", char)
- rarm4.BrickColor = BrickColor.new("Really black")
- rarm4.Size = Vector3.new(1, 0.4, 1)
- rarm4.CanCollide = false
- rarm4.BottomSurface = "Smooth"
- rarm4.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm4
- Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057)
- rarm5 = Instance.new("Part", char)
- rarm5.BrickColor = BrickColor.new("Really black")
- rarm5.Size = Vector3.new(1, 0.4, 1)
- rarm5.CanCollide = false
- rarm5.BottomSurface = "Smooth"
- rarm5.TopSurface = "Smooth"
- Mesh = Instance.new("SpecialMesh", rarm5)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm5
- Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362)
- rarm6 = Instance.new("Part", char)
- rarm6.BrickColor = BrickColor.new("Really black")
- rarm6.Size = Vector3.new(1, 0.4, 1)
- rarm6.CanCollide = false
- rarm6.BottomSurface = "Smooth"
- rarm6.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm6
- Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057)
- rarm7 = Instance.new("Part", char)
- rarm7.BrickColor = BrickColor.new("Crimson")
- rarm7.Size = Vector3.new(0.5, 0.3, 2)
- rarm7.CanCollide = false
- rarm7.BottomSurface = "Smooth"
- rarm7.TopSurface = "Smooth"
- rarm7.Material = "Neon"
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm7
- Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915)
- rarm8 = Instance.new("Part", char)
- rarm8.BrickColor = BrickColor.new("Really black")
- rarm8.Size = Vector3.new(1, 0.4, 1)
- rarm8.CanCollide = false
- rarm8.BottomSurface = "Smooth"
- rarm8.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rarm)
- Weld.Part0 = rarm
- Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
- Weld.Part1 = rarm8
- Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148,
- 0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455)
- ----------------------------------------------------------------- Left Leg -----------------------------------------------------------------
- lleg1 = Instance.new("Part", char)
- lleg1.Name = "Middle"
- lleg1.BrickColor = BrickColor.new("Really black")
- lleg1.Size = Vector3.new(1, 2, 1)
- lleg1.CanCollide = false
- lleg1.BottomSurface = "Smooth"
- lleg1.TopSurface = "Smooth"
- lleg1.Material = "Neon"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg1
- Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- lleg2 = Instance.new("Part", char)
- lleg2.BrickColor = BrickColor.new("Really black")
- lleg2.Size = Vector3.new(1, 0.4, 1)
- lleg2.CanCollide = false
- lleg2.BottomSurface = "Smooth"
- lleg2.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg2
- Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
- lleg3 = Instance.new("Part", char)
- lleg3.BrickColor = BrickColor.new("Really black")
- lleg3.Size = Vector3.new(0.5, 0.3, 2)
- lleg3.CanCollide = false
- lleg3.BottomSurface = "Smooth"
- lleg3.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg3
- Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769)
- lleg4 = Instance.new("Part", char)
- lleg4.BrickColor = BrickColor.new("Really black")
- lleg4.Size = Vector3.new(1, 0.4, 1)
- lleg4.CanCollide = false
- lleg4.BottomSurface = "Smooth"
- lleg4.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg4
- Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
- lleg5 = Instance.new("Part", char)
- lleg5.BrickColor = BrickColor.new("Really black")
- lleg5.Size = Vector3.new(1, 0.4, 1)
- lleg5.CanCollide = false
- lleg5.BottomSurface = "Smooth"
- lleg5.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg5
- Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
- lleg6 = Instance.new("Part", char)
- lleg6.BrickColor = BrickColor.new("Really black")
- lleg6.Size = Vector3.new(1, 0.4, 1)
- lleg6.CanCollide = false
- lleg6.BottomSurface = "Smooth"
- lleg6.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg6
- Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- lleg7 = Instance.new("Part", char)
- lleg7.BrickColor = BrickColor.new("Really black")
- lleg7.Size = Vector3.new(1, 0.4, 1)
- lleg7.CanCollide = false
- lleg7.BottomSurface = "Smooth"
- lleg7.TopSurface = "Smooth"
- Weld = Instance.new("Weld",lleg)
- Weld.Part0 = lleg
- Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = lleg7
- Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- ----------------------------------------------------------------- Right Leg -----------------------------------------------------------------
- rleg1 = Instance.new("Part", char)
- rleg1.Name = "Middle"
- rleg1.BrickColor = BrickColor.new("Really black")
- rleg1.Size = Vector3.new(1, 2, 1)
- rleg1.CanCollide = false
- rleg1.BottomSurface = "Smooth"
- rleg1.TopSurface = "Smooth"
- rleg1.Material = "Neon"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg1
- Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- rleg2 = Instance.new("Part", char)
- rleg2.BrickColor = BrickColor.new("Really black")
- rleg2.Size = Vector3.new(1, 0.4, 1)
- rleg2.CanCollide = false
- rleg2.BottomSurface = "Smooth"
- rleg2.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg2
- Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
- rleg3 = Instance.new("Part", char)
- rleg3.BrickColor = BrickColor.new("Really black")
- rleg3.Size = Vector3.new(1, 0.4, 1)
- rleg3.CanCollide = false
- rleg3.BottomSurface = "Smooth"
- rleg3.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg3
- Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762)
- rleg4 = Instance.new("Part", char)
- rleg4.BrickColor = BrickColor.new("Really black")
- rleg4.Size = Vector3.new(1, 0.4, 1)
- rleg4.CanCollide = false
- rleg4.BottomSurface = "Smooth"
- rleg4.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg4
- Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- rleg5 = Instance.new("Part", char)
- rleg5.BrickColor = BrickColor.new("Really black")
- rleg5.Size = Vector3.new(1, 0.4, 1)
- rleg5.CanCollide = false
- rleg5.BottomSurface = "Smooth"
- rleg5.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg5
- Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
- rleg6 = Instance.new("Part", char)
- rleg6.BrickColor = BrickColor.new("Really black")
- rleg6.Size = Vector3.new(1, 0.4, 1)
- rleg6.CanCollide = false
- rleg6.BottomSurface = "Smooth"
- rleg6.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg6
- Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
- rleg7 = Instance.new("Part", char)
- rleg7.BrickColor = BrickColor.new("Really black")
- rleg7.Size = Vector3.new(0.5, 0.3, 2)
- rleg7.CanCollide = false
- rleg7.BottomSurface = "Smooth"
- rleg7.TopSurface = "Smooth"
- Weld = Instance.new("Weld",rleg)
- Weld.Part0 = rleg
- Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = rleg7
- Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769)
- ----------------------------------------------------------------- Torso -----------------------------------------------------------------
- Chest1 = Instance.new("Part", char)
- Chest1.Name = "Ball"
- Chest1.BrickColor = BrickColor.new("Industrial white")
- Chest1.Size = Vector3.new(1, 0.4, 1)
- Chest1.CanCollide = false
- Chest1.BottomSurface = "Smooth"
- Chest1.TopSurface = "Smooth"
- Chest1.Material = "Neon"
- Mesh = Instance.new("CylinderMesh", Chest1)
- Mesh.Scale = Vector3.new(0.9, 0.4, 0.9)
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest1
- Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0)
- Chest2 = Instance.new("Part", char)
- Chest2.BrickColor = BrickColor.new("Crimson")
- Chest2.Name = "Middle"
- Chest2.Size = Vector3.new(2, 2, 1)
- Chest2.CanCollide = false
- Chest2.BottomSurface = "Smooth"
- Chest2.TopSurface = "Smooth"
- Chest2.Material = "Neon"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest2
- Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Chest3 = Instance.new("Part", char)
- Chest3.BrickColor = BrickColor.new("Really black")
- Chest3.Size = Vector3.new(1, 0.4, 1)
- Chest3.CanCollide = false
- Chest3.BottomSurface = "Smooth"
- Chest3.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest3
- Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008)
- Chest4 = Instance.new("Part", char)
- Chest4.BrickColor = BrickColor.new("Really black")
- Chest4.Size = Vector3.new(1, 0.4, 1)
- Chest4.CanCollide = false
- Chest4.BottomSurface = "Smooth"
- Chest4.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest4
- Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015)
- Chest5 = Instance.new("Part", char)
- Chest5.BrickColor = BrickColor.new("Really black")
- Chest5.Size = Vector3.new(1, 0.4, 1)
- Chest5.CanCollide = false
- Chest5.BottomSurface = "Smooth"
- Chest5.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest5
- Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
- Chest6 = Instance.new("Part", char)
- Chest6.BrickColor = BrickColor.new("Really black")
- Chest6.Size = Vector3.new(1, 0.4, 1)
- Chest6.CanCollide = false
- Chest6.BottomSurface = "Smooth"
- Chest6.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest6
- Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0)
- Chest7 = Instance.new("Part", char)
- Chest7.BrickColor = BrickColor.new("Really black")
- Chest7.Size = Vector3.new(1, 0.4, 1)
- Chest7.CanCollide = false
- Chest7.BottomSurface = "Smooth"
- Chest7.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest7
- Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
- Chest8 = Instance.new("Part", char)
- Chest8.BrickColor = BrickColor.new("Really black")
- Chest8.Size = Vector3.new(1, 0.4, 1)
- Chest8.CanCollide = false
- Chest8.BottomSurface = "Smooth"
- Chest8.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest8
- Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008)
- Chest9 = Instance.new("Part", char)
- Chest9.BrickColor = BrickColor.new("Really black")
- Chest9.Size = Vector3.new(0.5, 0.3, 2)
- Chest9.CanCollide = false
- Chest9.BottomSurface = "Smooth"
- Chest9.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest9
- Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0)
- Chest10 = Instance.new("Part", char)
- Chest10.BrickColor = BrickColor.new("Really black")
- Chest10.Size = Vector3.new(1, 0.4, 1)
- Chest10.CanCollide = false
- Chest10.BottomSurface = "Smooth"
- Chest10.TopSurface = "Smooth"
- Mesh = Instance.new("SpecialMesh", Chest10)
- Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest10
- Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- Chest11 = Instance.new("Part", char)
- Chest11.BrickColor = BrickColor.new("Really black")
- Chest11.Size = Vector3.new(0.5, 0.3, 2)
- Chest11.CanCollide = false
- Chest11.BottomSurface = "Smooth"
- Chest11.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest11
- Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015)
- Chest12 = Instance.new("Part", char)
- Chest12.BrickColor = BrickColor.new("Really black")
- Chest12.Size = Vector3.new(0.5, 0.3, 2)
- Chest12.CanCollide = false
- Chest12.BottomSurface = "Smooth"
- Chest12.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest12
- Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011)
- Chest13 = Instance.new("Part", char)
- Chest13.BrickColor = BrickColor.new("Really black")
- Chest13.Size = Vector3.new(0.5, 0.3, 2)
- Chest13.CanCollide = false
- Chest13.BottomSurface = "Smooth"
- Chest13.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest13
- Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
- Chest14 = Instance.new("Part", char)
- Chest14.BrickColor = BrickColor.new("Really black")
- Chest14.Size = Vector3.new(0.5, 0.3, 2)
- Chest14.CanCollide = false
- Chest14.BottomSurface = "Smooth"
- Chest14.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest14
- Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902)
- Chest15 = Instance.new("Part", char)
- Chest15.BrickColor = BrickColor.new("Really black")
- Chest15.Size = Vector3.new(0.5, 0.3, 2)
- Chest15.CanCollide = false
- Chest15.BottomSurface = "Smooth"
- Chest15.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest15
- Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
- Chest16 = Instance.new("Part", char)
- Chest16.BrickColor = BrickColor.new("Really black")
- Chest16.Size = Vector3.new(0.5, 0.3, 2)
- Chest16.CanCollide = false
- Chest16.BottomSurface = "Smooth"
- Chest16.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest16
- Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867)
- Chest17 = Instance.new("Part", char)
- Chest17.BrickColor = BrickColor.new("Really black")
- Chest17.Size = Vector3.new(0.5, 0.3, 2)
- Chest17.CanCollide = false
- Chest17.BottomSurface = "Smooth"
- Chest17.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest17
- Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
- Chest18 = Instance.new("Part", char)
- Chest18.BrickColor = BrickColor.new("Really black")
- Chest18.Size = Vector3.new(0.5, 0.3, 2)
- Chest18.CanCollide = false
- Chest18.BottomSurface = "Smooth"
- Chest18.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest18
- Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
- Chest19 = Instance.new("Part", char)
- Chest19.BrickColor = BrickColor.new("Really black")
- Chest19.Size = Vector3.new(0.5, 0.3, 2)
- Chest19.CanCollide = false
- Chest19.BottomSurface = "Smooth"
- Chest19.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest19
- Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
- Chest20 = Instance.new("Part", char)
- Chest20.BrickColor = BrickColor.new("Really black")
- Chest20.Size = Vector3.new(1, 0.4, 1)
- Chest20.CanCollide = false
- Chest20.BottomSurface = "Smooth"
- Chest20.TopSurface = "Smooth"
- Mesh = Instance.new("SpecialMesh",Chest20)
- Mesh.Scale = Vector3.new(1.1,1.1,1.1)
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest20
- Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
- Chest21 = Instance.new("Part", char)
- Chest21.BrickColor = BrickColor.new("Really black")
- Chest21.Size = Vector3.new(0.5, 0.3, 2)
- Chest21.CanCollide = false
- Chest21.BottomSurface = "Smooth"
- Chest21.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest21
- Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
- Chest22 = Instance.new("Part", char)
- Chest22.BrickColor = BrickColor.new("Really black")
- Chest22.Size = Vector3.new(0.5, 0.3, 2)
- Chest22.CanCollide = false
- Chest22.BottomSurface = "Smooth"
- Chest22.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest22
- Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
- Chest23 = Instance.new("Part", char)
- Chest23.BrickColor = BrickColor.new("Really black")
- Chest23.Size = Vector3.new(0.5, 0.3, 2)
- Chest23.CanCollide = false
- Chest23.BottomSurface = "Smooth"
- Chest23.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest23
- Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926)
- Chest24 = Instance.new("Part", char)
- Chest24.BrickColor = BrickColor.new("Really black")
- Chest24.Size = Vector3.new(0.5, 0.3, 2)
- Chest24.CanCollide = false
- Chest24.BottomSurface = "Smooth"
- Chest24.TopSurface = "Smooth"
- Weld = Instance.new("Weld",torso)
- Weld.Part0 = torso
- Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Weld.Part1 = Chest24
- Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007)
- Effects = {} --sound effects, for advanced players.
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://525164518"--
- z.Looped = true --False for a one-time song.
- z.Pitch = 1.0
- z.Volume = 1.6
- wait(.1)
- z:Play()
- -----------{{ Edit by Evannjie }}--------------------
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- -----------{{ Dope Script by me boi (wizardunstopable was here }}--------------------
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998))
- HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536))
- FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203))
- FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324))
- FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662))
- FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947))
- FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364))
- HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998))
- HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391))
- FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563))
- FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443))
- FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901))
- FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185))
- FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901))
- HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998))
- HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536))
- FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203))
- FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324))
- FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662))
- FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947))
- FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364))
- HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998))
- HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391))
- FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563))
- FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443))
- FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901))
- FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185))
- FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901))
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998))
- HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536))
- FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203))
- FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324))
- FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662))
- FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947))
- FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364))
- HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998))
- HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 1))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
- Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391))
- FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563))
- FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443))
- FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901))
- FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185))
- FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
- FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901))
- --------------------------------------------------------------------------------
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- TorsoColor="Royal purple"
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Claw1"
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Handle",Vector3.new(1.20000005, 1.20000005, 1))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74455023, 0.843135834, 3.31332064, 0.866820872, 0.000393055088, -0.498619556, 0.129048944, -0.966104209, 0.223582461, -0.481630623, -0.258152217, -0.837489963))
- mesh("SpecialMesh",Handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.89693689, 0.0205960274, 1.83752108, 0.00084605813, 0.865680099, -0.500597, -0.999998748, 2.925843e-005, -0.00163948536, -0.00140464306, 0.500597715, 0.865678906))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.400000006, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0205993652, 3.97038841, -4.62090921, -0.999998689, 2.810359e-005, -0.00163501501, 0.00158691406, 0.25815019, -0.966103554, 0.0003949448, -0.966104805, -0.258149862))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18639517, -0.292996764, 3.91572571, -0.407002717, 0.123095758, -0.905094743, -0.483149111, -0.869928718, 0.098949343, -0.775187671, 0.477568328, 0.413536996))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.62196398, -0.29297936, 1.11572647, -0.835932732, 0.424737811, -0.347583354, -0.483153641, -0.869926155, 0.0989501327, -0.260344028, 0.250651836, 0.932413459))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55920649, -0.210347176, 1.642519, -0.865201712, -0.000320911407, -0.501423895, -2.98991799e-005, -0.999999881, 0.000691637397, -0.501424074, 0.000613339245, 0.865201592))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.931638, -0.0751047134, 4.50077248, -0.352038473, 0.176153034, -0.919260144, -0.86644727, -0.432817101, 0.248874903, -0.354031444, 0.884103954, 0.304995537))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34771347, -0.763819337, 1.31078529, 0.484322906, -0.259408951, -0.835546851, 0.129806682, 0.965767562, -0.224595979, 0.865206063, 0.000317394733, 0.501416266))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.85524988, -0.0749192238, 1.7092638, -0.499263257, 0.749717236, -0.434350491, -0.866449237, -0.432811975, 0.248876765, -0.00140497088, 0.500597596, 0.865678906))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.76954031, -0.210381031, 4.2438035, -0.257231236, -0.00066010654, -0.966349661, -3.04505229e-005, -0.999999762, 0.000691249967, -0.966350019, 0.000207226723, 0.257231265))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.87043977, 0.020611763, 4.62094831, 0.00159165263, 0.258152187, -0.966103137, -0.999998748, 2.89455056e-005, -0.00163969398, -0.000395349402, 0.966104329, 0.258151829))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.400000006, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.292981744, 4.28636312, -3.9157095, -0.48314926, -0.869928479, 0.0989517197, -0.407004297, 0.123094313, -0.905094087, 0.775186777, -0.477569282, -0.413537562))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.20000005, 1, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.85442352, -0.763632059, 3.85966015, -0.269319534, -0.183654502, -0.945377231, 0.129806384, 0.96576786, -0.22459501, 0.954262853, -0.183203816, -0.236260682))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.400000006, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0751276016, 4.03159618, -4.50067854, -0.866445661, -0.432817698, 0.248879611, -0.352042913, 0.176151246, -0.919258773, 0.354030937, -0.884103894, -0.304995805))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002))
- Gear=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.29999971, 4.30000019, 1))
- Gearweld=weld(m,Handle,Gear,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0552597046, -0.0398271084, -0.0363032818, 0.999988854, -3.23429704e-005, 0.00164097548, 3.37436795e-005, 0.999994695, -0.000689953566, -0.00164103508, 0.000689953566, 0.999993086))
- mesh("SpecialMesh",Gear,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?id=156292343",Vector3.new(0, 0, 0),Vector3.new(5, 5, 15))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.400000006, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210398674, 3.86948943, -4.24380398, -3.15159559e-005, -0.999999881, 0.00069090724, -0.257231474, -0.000659480691, -0.966349721, 0.966349959, -0.000208158046, -0.257231474))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.400000006, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.763661504, 3.95439076, 3.85964441, -0.129806131, -0.965767682, 0.224596098, -0.269319892, -0.1836555, -0.945376873, 0.954262733, -0.183203891, -0.236260891))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 2.92400002, 1.18400002))
- local particleemitter = Instance.new("ParticleEmitter", Handle)
- particleemitter.VelocitySpread = 180
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0
- particleemitter.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- local particleemitter = Instance.new("ParticleEmitter", Handle2)
- particleemitter.VelocitySpread = 180
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0
- particleemitter.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- local particleemitter = Instance.new("ParticleEmitter", handle)
- particleemitter.VelocitySpread = 180
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 7.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0.8
- particleemitter.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- ----------------------------------------------------------------
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- local s = Instance.new("Sound",char)
- s.Name = "fite"
- s.SoundId = "http://www.roblox.com/asset/?id=0"
- s.Pitch = 1
- s.Volume = 2
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(0)
- s:play()
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = 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- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://101286539"
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://0"
- char.Pants.PantsTemplate = "rbxassetid://0"
- end)
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Really black")
- BC.LeftArmColor = BrickColor.new("Really black")
- BC.LeftLegColor = BrickColor.new("Really black")
- BC.RightArmColor = BrickColor.new("Really black")
- BC.RightLegColor = BrickColor.new("Really black")
- BC.TorsoColor = BrickColor.new("Crimson")
- CV="Hot pink"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0.45,0,0)
- v.Shape="Block"
- text.Text = "Cyrex"
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- local hitfloor, posfloor = nil, nil
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local arcorb = false
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local Obelisks = {}
- local maxobelisks = 1
- local manaregain = 8
- local passivenum = 30
- local move1 = "(Z)\nDark Laser"
- local move2 = "(X)\nGround Breaker"
- local move3 = "(C)\nCorrupted Bullet"
- local move4 = "(V)\nAntimatter Bomb"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 100
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 100
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 100
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 100
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH = nil
- LSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- LW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = Color3.new(0.25, 0, 0)
- NewCol2 = Color3.new(0.25, 0, 0)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- if Player:findFirstChild("Color2") ~= nil then
- NewCol2 = Player.Color2.Value
- end
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Amaterasu", true) ~= nil then
- Character:findFirstChild("Amaterasu", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- local passive = Instance.new("NumberValue", Decrease)
- passive.Name = "DecreaseDef"
- passive.Value = -1
- local passive2 = Instance.new("NumberValue", Decrease)
- passive2.Name = "DecreaseMvmt"
- passive2.Value = passive.Value * -0.3
- local passive3 = Instance.new("NumberValue", Decrease)
- passive3.Name = "DecreaseAtk"
- passive3.Value = 0.1
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "Neon"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SciFi"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Vanta loaded. Press F to attack everyone.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "SciFi"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Amaterasu"
- local prt1 = part(3, modelzorz, 0, 1, TorsoColor, "Part01", vt())
- local prt2 = part(3, modelzorz, 0.5, 1, BrickColor.new("Light stone grey"), "Part02", vt())
- local prt3 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part03", vt())
- local prt4 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part04", vt())
- local prt5 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part05", vt())
- local prt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("Light stone grey"), "Part06", vt())
- local prt7 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part07", vt())
- local prt8 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part08", vt())
- local prt9 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part09", vt())
- local prt10 = part(3, modelzorz, 0.5, 1, BrickColor.new("Light stone grey"), "Part10", vt())
- local prt11 = part(3, modelzorz, 0.2, 1, BrickColor.new(NewCol), "Part11", vt())
- local prt12 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part12", vt())
- local prt13 = part(3, modelzorz, 0.2, 1, BrickColor.new(NewCol), "Part13", vt())
- local prt14 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part14", vt())
- local prt15 = part(3, modelzorz, 0.2, 1, BrickColor.new(NewCol), "Part15", vt())
- local prt16 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part16", vt())
- local prt17 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Part17", vt())
- local prt18 = part(3, modelzorz, 0.5, 1, BrickColor.new("Light stone grey"), "Part18", vt())
- local prt19 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part19", vt())
- local prt20 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part20", vt())
- local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
- local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
- local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
- local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
- local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
- local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
- local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
- local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
- local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
- local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
- local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
- local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
- local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
- local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
- local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
- local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
- local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
- local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
- local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
- local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
- local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
- local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
- local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
- local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
- local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
- local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
- local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
- local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
- local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
- local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
- local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
- local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
- local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
- local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
- local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
- local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
- local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
- local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
- local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
- theprt = prt13
- eul = -1.57
- for i = 1, 2 do
- if i == 2 then
- theprt = prt15
- end
- eul1 = 0
- for b = 0.8, -1.6, -1.6 do
- num = -1
- for j = 1, 3 do
- local prt21 = part(3, modelzorz, 0.5, 1, BrickColor.new("Light stone grey"), "Part21", vt())
- local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
- local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
- num = num + 1
- end
- if i == 1 then
- eul1 = eul1 + 1.57
- else
- eul1 = eul1 - 1.57
- end
- end
- eul = eul + 3.14
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt11
- end
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Amaterasu"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin.Name == "Obsidian: Enigmatic" then
- Bin.Name = "Amaterasu"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- clerp = function(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- end
- mdec2.Parent = nil
- mdec.Parent = Decrease
- wld1.Part1 = Torso
- wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
- wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
- end
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- mdec.Parent = nil
- mdec2.Parent = Decrease
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.3, 0, -1.2) * euler(0, 1.57, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.3, 0, 1.2) * euler(0, -1.57, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.2), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.15)
- end
- wld1.Part1 = RightArm
- wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
- wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 1, 50 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- gairost.P = 20000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("203691447", prt11, 1, 1)
- so("183763487", prt11, 1, 1)
- swait()
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 12.5, 12.5, 12.5, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 15, 15, 15, -0.5, -0.5, -0.5, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 0, 0.075)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.08 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 16, 14, 18, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.07 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("203691467", prt11, 1, 1)
- so("183763487", prt11, 1, 1)
- swait()
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 12.5, 12.5, 12.5, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 15, 15, 15, -0.5, -0.5, -0.5, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 0, 0.075)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.08 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 16, 14, 18, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("203691492", prt11, 1, 1)
- so("183763487", prt11, 1, 1)
- swait()
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 12.5, 12.5, 12.5, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 15, 15, 15, -0.5, -0.5, -0.5, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 0, 0.075)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.1 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 16, 14, 18, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("203691447", prt11, 1, 1)
- so("183763487", prt11, 1, 1)
- swait()
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 12.5, 12.5, 12.5, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 15, 15, 15, -0.5, -0.5, -0.5, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 0, 0.075)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- CF = RootPart.CFrame.lookVector
- for i = 0, 1, 0.03 do
- swait()
- if i == 0.21 or i >= 0.48 and i <= 0.51 then
- so("203691447", prt11, 1, 1)
- so("183763487", prt11, 1, 1)
- swait()
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 10, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 12.5, 12.5, 12.5, -0.5, -0.5, -0.5, 0.075)
- MagicKryst(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 15, 15, 15, - 0.5, -0.5, -0.5, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 0, 0.075)
- MagicRing(BrickColor.new(NewCol2), cf(hitbox.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 0, 0.075)
- end
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 16, 8, 12, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
- wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
- RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
- RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- Obelisk = function()
- attack = true
- local cando = true
- if #Obelisks > 0 and mana.Value < 15 then
- cando = false
- end
- if cando == true then
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(5, 10)), nil, true)
- end)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.15 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- con1:disconnect()
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- d = Obelisks[1]
- print(d)
- domana = true
- --[[if d ~= nil then
- Prt1 = d:findFirstChild("Obelisk Part01")
- if Prt1 ~= nil then
- domana = false
- mana.Value = mana.Value - 0
- local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- refd.Anchored = true
- refd.CFrame = cf(Prt1.Position)
- game:GetService("Debris"):AddItem(refd, 1)
- so("183763487", refd, 1, 1)
- MagniDamage(Prt1, 30, 14, 20, math.random(20, 30), "Knockdown2", Prt1, 0, 1, (math.random(5, 8)), nil, nil, true)
- MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
- for i = -5, 5, 2.5 do
- MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
- end
- end--]]
- do
- --d.Parent = nil
- MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
- local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
- local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos) * cf(0, 3, 0)
- game:GetService("Debris"):AddItem(ref, 1)
- hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor ~= nil then
- local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
- refsate.Anchored = true
- refsate.CFrame = cf(posfloor)
- game:GetService("Debris"):AddItem(refsate, 1)
- local obe = Instance.new("Model", workspace)
- obe.Name = "Obelisk"
- game:GetService("Debris"):AddItem(obe, 20)
- table.insert(Obelisks, obe)
- local oprt2 = part(3, obe, 1, 1, BrickColor.new(NewCol2), "Obelisk Part02", vt())
- local oprt7 = part(3, obe, 0, 0, BrickColor.new("Maroon"), "Obelisk Part07", vt())
- local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(10, 35, 10))
- local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(7.5, 7.5, 7.5))
- local owld2 = weld(oprt2, oprt2, oprt7, euler(0, 0, 0) * cf(0, 0, 0))
- local owld7 = weld(oprt7, oprt7, oprt2, euler(0, 0.785, 0) * cf(0, 3.5, 0))
- eul = 0
- for i = 1, 4 do
- eul = eul + 1.57
- end
- local txt1 = Instance.new("BillboardGui", oprt2)
- txt1.Adornee = oprt2
- txt1.Name = "_statuso"
- txt1.Size = UDim2.new(2, 0, 1.2, 0)
- txt1.StudsOffset = Vector3.new(-9, 8, 0)
- local text1 = Instance.new("TextLabel", txt1)
- text1.Size = UDim2.new(10, 0, 7, 0)
- text1.FontSize = "Size24"
- text1.TextScaled = true
- text1.TextTransparency = 0
- text1.BackgroundTransparency = 1
- text1.TextTransparency = 0
- text1.TextStrokeTransparency = 0
- text1.Font = "SciFi"
- text1.TextStrokeColor3 = Color3.new(0,0,0)
- v1=Instance.new("Part")
- v1.Name = "ColorBrick"
- v1.Parent=p.Character
- v1.FormFactor="Symmetric"
- v1.Anchored=true
- v1.CanCollide=false
- v1.BottomSurface="Smooth"
- v1.TopSurface="Smooth"
- v1.Size=Vector3.new(10,5,3)
- v1.Transparency=1
- v1.CFrame=char.Torso.CFrame
- v1.BrickColor=BrickColor.new(CV)
- v1.Transparency=1
- text1.TextColor3 = Color3.new(0.2,0,0)
- v1.Shape="Block"
- text1.Text = "Crystal"
- oprt7.CFrame = refsate.CFrame
- so("183763487", oprt7, 1, 1)
- f = Instance.new("BodyPosition", oprt7)
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
- ogy = Instance.new("BodyGyro", oprt7)
- ogy.maxTorque = Vector3.new(400000, 400000, 400000)
- ogy.P = 2000
- ogy.D = 100
- ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
- oprt7.CFrame = refsate.CFrame
- for i = 1, 10 do
- MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
- end
- MagicBlock(BrickColor.new(NewCol2), cf(oprt7.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
- MagniDamage(oprt7, 40, 0, 0, math.random(-40, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.05, 300)
- table.insert(Effects, {obe, "Obelisk", 0, 0, oprt7, 0, #Obelisks})
- end
- do
- do
- swait(10)
- dec.Parent = nil
- attack = false
- end
- end
- end
- end
- end
- --end
- AlphaObelisk = function()
- attack = true
- local cando = true
- if #Obelisks > 0 and mana.Value < 15 then
- cando = false
- end
- if cando == true then
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- con1 = hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 5, 10, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(5, 10)), nil, true)
- end)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(9, 2.5, 1.5)
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.15 do
- swait()
- hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
- hitbox.CFrame = hitboxCF
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- con1:disconnect()
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- d = Obelisks[1]
- print(d)
- domana = true
- --[[if d ~= nil then
- Prt1 = d:findFirstChild("Obelisk Part01")
- if Prt1 ~= nil then
- domana = false
- mana.Value = mana.Value - 0
- local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- refd.Anchored = true
- refd.CFrame = cf(Prt1.Position)
- game:GetService("Debris"):AddItem(refd, 1)
- so("183763487", refd, 2, 0.75)
- MagniDamage(Prt1, 30, 14, 20, math.random(20, 30), "Knockdown2", Prt1, 0, 1, (math.random(5, 8)), nil, nil, true)
- MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
- for i = -5, 5, 2.5 do
- MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
- end
- end--]]
- do
- --d.Parent = nil
- MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
- local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
- local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos) * cf(0, 3, 0)
- game:GetService("Debris"):AddItem(ref, 1)
- hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor ~= nil then
- local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
- refsate.Anchored = true
- refsate.CFrame = cf(posfloor)
- game:GetService("Debris"):AddItem(refsate, 1)
- local obe = Instance.new("Model", workspace)
- obe.Name = "Obelisk"
- game:GetService("Debris"):AddItem(obe, 20)
- table.insert(Obelisks, obe)
- local oprt2 = part(3, obe, 1, 1, BrickColor.new(NewCol2), "Obelisk Part02", vt())
- local oprt7 = part(3, obe, 0, 0, BrickColor.new("Maroon"), "Obelisk Part07", vt())
- local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(10, 35, 10))
- local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(35, 35, 35))
- local owld2 = weld(oprt2, oprt2, oprt7, euler(0, 0, 0) * cf(0, 50, 0))
- local owld7 = weld(oprt7, oprt7, oprt2, euler(0, 0.785, 0) * cf(0, 35, 0))
- eul = 0
- for i = 1, 4 do
- eul = eul + 1.57
- end
- local txt1 = Instance.new("BillboardGui", oprt2)
- txt1.Adornee = oprt2
- txt1.Name = "_statuso"
- txt1.Size = UDim2.new(2, 0, 1.2, 0)
- txt1.StudsOffset = Vector3.new(-9, 8, 0)
- local text1 = Instance.new("TextLabel", txt1)
- text1.Size = UDim2.new(10, 0, 7, 0)
- text1.FontSize = "Size24"
- text1.TextScaled = true
- text1.TextTransparency = 0
- text1.BackgroundTransparency = 1
- text1.TextTransparency = 0
- text1.TextStrokeTransparency = 0
- text1.Font = "SciFi"
- text1.TextStrokeColor3 = Color3.new(0,0,0)
- v1=Instance.new("Part")
- v1.Name = "ColorBrick"
- v1.Parent=p.Character
- v1.FormFactor="Symmetric"
- v1.Anchored=true
- v1.CanCollide=false
- v1.BottomSurface="Smooth"
- v1.TopSurface="Smooth"
- v1.Size=Vector3.new(10,5,3)
- v1.Transparency=1
- v1.CFrame=char.Torso.CFrame
- v1.BrickColor=BrickColor.new(CV)
- v1.Transparency=1
- text1.TextColor3 = Color3.new(1,0,0)
- v1.Shape="Block"
- text1.Text = "Gamma Crystal"
- oprt7.CFrame = refsate.CFrame
- so("183763487", oprt7, 2, 0.75)
- f = Instance.new("BodyPosition", oprt7)
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
- ogy = Instance.new("BodyGyro", oprt7)
- ogy.maxTorque = Vector3.new(400000, 400000, 400000)
- ogy.P = 2000
- ogy.D = 100
- ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
- oprt7.CFrame = refsate.CFrame
- for i = 1, 10 do
- MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
- end
- MagicBlock(BrickColor.new(NewCol2), cf(oprt7.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
- MagniDamage(oprt7, 40, 0, 0, math.random(-40, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.05, 300)
- MagicBlock(BrickColor.new(NewCol2), cf(oprt7.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
- MagicRing(BrickColor.new(NewCol2), cf(oprt7.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 30, 30, 100, 50, 50, 0, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(oprt7.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 30, 30, 100, 50, 50, 0, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(oprt7.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 30, 30, 100, 50, 50, 0, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(oprt7.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 30, 30, 100, 50, 50, 0, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(oprt7.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 30, 30, 100, 50, 50, 0, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(oprt7.Position), 510, 1, 150, 0.1, 125, 0.1, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(oprt7.Position), 200, 1, 200, 0.2, 115, 0.2, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(oprt7.Position), 1, 1, 1, 75, 75, 75, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(oprt7.Position), 1, 1, 1, 150, 0, 150, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(prt13.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 100, 50, 50, 0, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(prt13.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 100, 50, 50, 0, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(prt13.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 100, 50, 50, 0, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 25, 25, 25, 2.5, 0, 2.5, 0.05)
- table.insert(Effects, {obe, "Obelisk", 0, 0, oprt7, 0, #Obelisks})
- end
- do
- do
- swait(10)
- dec.Parent = nil
- attack = false
- end
- end
- end
- end
- end
- --end
- Runes = {"rbxassetid://200326272", "rbxassetid://200326330", "rbxassetid://200326394", "rbxassetid://200326465", "rbxassetid://200326593", "rbxassetid://200326667", "rbxassetid://200326796", "rbxassetid://200326880", "rbxassetid://200327025", "rbxassetid://200327088", "rbxassetid://200327279", "rbxassetid://200327394", "rbxassetid://200327439", "rbxassetid://200327517", "rbxassetid://200327625", "rbxassetid://200327725", "rbxassetid://200327804", "rbxassetid://200327922", "rbxassetid://200327991", "rbxassetid://200328063", "rbxassetid://200328131", "rbxassetid://200328211", "rbxassetid://200328319", "rbxassetid://200328365", "rbxassetid://200328401", "rbxassetid://200328461", "rbxassetid://200328530", "rbxassetid://200328645", "rbxassetid://200328713"}
- ContentProvider = game:GetService("ContentProvider")
- for _,v in pairs(Runes) do
- ContentProvider:Preload(v)
- end
- do1 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 10 and #Obelisks > 0 then
- attack = true
- cooldowns[1] = 0
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC253: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC253: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("200633529", LeftArm, 1, 0.6)
- for i = 1, 20 do
- swait()
- MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part07")
- if Part ~= nil then
- MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 15, 15, 15, -0.1, -0.1, -0.1, 0.1, 2)
- MagicRing(BrickColor.new(NewCol2), cf(Part.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 120, 120, 1, -6, -6, 0, 0.075)
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part07")
- if Part ~= nil then
- MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
- MagicRing(BrickColor.new(NewCol2), cf(Part.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 120, 120, 1, -6, -6, 0, 0.075)
- end
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC672: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC672: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- cooldowns[1] = 0
- mana.Value = mana.Value - 0
- local mooouse = MMouse.Hit.p
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part07")
- if Part ~= nil then
- so("412831137", Part, 0.5, 1)
- so("228343271", Part, 1, 0.9)
- end
- end
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- game:GetService("Debris"):AddItem(ref2, 10)
- for d = 1, 20 do
- swait()
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then
- break
- end
- for i = 1, #Obelisks do
- Part = Obelisks[i]:findFirstChild("Obelisk Part07")
- if Part ~= nil then
- local MouseLook = cf((Part.Position + mooouse) / 2, mooouse)
- local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 1000000, Character)
- local mag = (Part.Position - pos).magnitude
- ref2.CFrame = cf(pos)
- MagicCylinder3(BrickColor.new(NewCol2), CFrame.new((Part.Position + pos) / 2, pos) * angles(1.57, 0, 0), 7, mag * 5, 7, 30, 1, 30, 0.1)
- MagicBlock(BrickColor.new(NewCol2), cf(pos), 15, 15, 15, 30, 30, 30, 0.1, 1, workspace)
- if d % 3 == 0 then
- so("144699494", ref2, 1, 1)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 1, 21, 21, 0, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 30, 30, 30, 0.05)
- MagniDamage(ref2, 48, 8, 12, 0, "Normal", RootPart, 0.3, 2, (math.random(3, 4)), nil, nil, true, "Obsidian", 0.02, 200)
- end
- end
- end
- -- DECOMPILER ERROR at PC896: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC896: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- ref2.Parent = nil
- attack = false
- end
- end
- do2 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[2] and mana.Value >= 20 then
- attack = true
- cooldowns[2] = 0
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- for i = 0, 1, 0.15 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- mana.Value = mana.Value - 0
- poss = RootPart.CFrame * cf(0, 0, -5)
- refb = part(3, workspace, 0, 0, BrickColor.new("Black"), "Reference", vt())
- refb.Anchored = true
- refb.CFrame = poss
- game:GetService("Debris"):AddItem(refb, 10)
- for i = 1, 15 do
- swait()
- hit, pos = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
- if hit ~= nil then
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 5, 0.1, 5, 11, 0, 11, 0.075)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 0, 0, 0, 10, 10, 10, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 0, 0, 0, 12, 12, 12, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 5, 0.1, 5, 15, 0, 15, 0.05)
- local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref2.Anchored = true
- ref2.CFrame = cf(pos)
- so("183763487", ref2, 1, 0.75)
- game:GetService("Debris"):AddItem(ref2, 1)
- for i = 1, #Obelisks do
- ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
- if ThePrt ~= nil then
- local mag = (ref2.Position - ThePrt.Position).magnitude
- if mag <= 8 then
- Prt1 = Obelisks[i]:findFirstChild("Obelisk Part07")
- if Prt1 ~= nil then
- local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- refd.Anchored = true
- refd.CFrame = cf(Prt1.Position)
- game:GetService("Debris"):AddItem(refd, 1)
- so("161006069", refd, 1, 0.8)
- so("203691610", refd, 1, 1)
- MagniDamage(Prt1, 30, 20, 30, math.random(-50, -40), "Knockdown2", RootPart, 0, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
- MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
- for i = -5, 5, 2.5 do
- MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
- end
- end
- do
- do
- Obelisks[i].Parent = nil
- end
- end
- end
- end
- end
- Col = hit.BrickColor
- MagicWave(Col, cf(pos), 1, 1, 1, 1, 1, 1, 0.1)
- MagicObsidian(BrickColor.new(NewCol2), cf(pos) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
- MagniDamage(ref2, 16, 4, 6, math.random(-40, -30), "Knockdown2", RootPart, 0.3, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.1, 300)
- for i = 1, 5 do
- local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.Material = hit.Material
- groundpart.CanCollide = true
- groundpart.CFrame = cf(pos) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 5)
- end
- end
- do
- do
- poss = poss * cf(0, 0, -3)
- refb.CFrame = poss
- end
- end
- end
- refb.Parent = nil
- dec.Parent = nil
- attack = false
- end
- end
- do3 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
- deb = 0.2
- attack = true
- cooldowns[1] = 100
- mana.Value = mana.Value - 20
- local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt())
- do
- swait()
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 0.2
- for i = 0, 1, 0.2 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
- if StaggerHit.Value ~= true then
- swait()
- arcorb = true
- orb.Anchored = true
- orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
- so("200633529", orb, 1, 0.25)
- do
- local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
- ogui = Instance.new("BillboardGui")
- ogui.Parent = orb
- ogui.Size = UDim2.new(5, 0, 5, 0)
- oimg = Instance.new("ImageLabel")
- oimg.Parent = ogui
- oimg.BackgroundTransparency = 1
- oimg.Size = UDim2.new(1, 0, 1, 0)
- oimg.Image = Runes[math.random(1, #Runes)]
- oimg.ImageColor3 = BrickColor.new(NewCol).Color
- orbnum = 100
- while arcorb==true do
- if arcorb == true then
- swait()
- end
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- if StaggerHit.Value == true then
- break
- end
- orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 0, 0, 0, 2.5, 2.5, 2.5, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 20, 20, 1, -2, -2, 0, 0.1)
- if orbnum < 0 or MMouse == nil then
- arcorb = false
- end
- swait()
- orbnum = orbnum - 1
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- arcorb = false
- break
- end
- end
- end
- if MMouse.Hit.p ~= nil then
- swait()
- local MainPos = orb.Position
- local MainPos2 = MMouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- so("200633492", orb, 1, 0.45)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
- orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
- MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 300, 300, 300, -16, -16, -16, 0.05)
- MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 300, 300, 300, 8, 8, 8, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 20, 20, 0, 0.075)
- MagniDamage(orb, 50, 15, 22, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- Pos1 = Pos1 + Look.lookVector * 25
- orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = cf(orb.Position)
- so("87767777", ref, 100, 1)
- so("231917744", ref, 100, 0.5)
- so("231917744", ref, 100, 0.5)
- game:GetService("Debris"):AddItem(ref, 0.5)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 160, 160, 160, 240, 240, 240, 0.065)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 80, 80, 80, 160, 160, 160, 0.065)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 160, 0, 160, 0.025)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 0, 0, 120, 120, 120, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 80, 80, 80, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 120, 120, 120, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 80, 80, 80, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 120, 120, 120, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 80, 80, 80, 0, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 120, 120, 120, 0, 0.025)
- MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 50, 0, 50, 0.05)
- for i = 1, 4 do
- MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 0, 0, 0, 25, 25, 25, 0.05)
- end
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 70, 70, 70, 40, 40, 40, 0.065)
- MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 1000, 1000, 1000, -50, -50, -50, 0.065)
- MagniDamage(ref, 300, 20, 34, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- if isjugg == false then
- end
- orb.Parent = nil
- end
- ), MainPos, MainPos2, MouseLook)
- end
- do
- dec.Parent = nil
- swait()
- attack = false
- end
- end
- end
- end
- end
- end
- end
- do4 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[4] and mana.Value >= 20 and #Obelisks > 0 then
- attack = true
- cooldowns[4] = 0
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- mana.Value = mana.Value - 0
- for b = 1, #Obelisks do
- for i = 0, 1, 0.1 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
- end
- for i = 0, 1, 0.15 do
- swait()
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
- end
- MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
- MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
- MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
- MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
- MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
- MagniDamage(prt18, 60, 10, 16, math.random(-40, -20), "Knockdown2", prt18, 0, 1, (math.random(5, 8)), nil, nil, false, "Obsidian", 0.05, 400)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(Torso.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- so("153832545", ref, 2, 1)
- so("416315847", Torso, 0.6, 1.2)
- if Obelisks[b] ~= nil then
- Part = Obelisks[b]:findFirstChild("Obelisk Part07")
- if Part ~= nil and Rooted.Value == false then
- Torso.CFrame = cf(Part.Position) * cf(0, math.random(50, 100) / 100, 0) * euler(0, math.random(-50, 50), 0)
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
- end
- for i = 0, 1, 0.1 do
- swait()
- Torso.Velocity = vt(0, 0, 0)
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
- end
- for i = 0, 1, 0.15 do
- swait()
- Torso.Velocity = vt(0, 0, 0)
- wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
- wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
- end
- d = nil
- if Obelisks[1] ~= nil then
- d = Obelisks[1]:findFirstChild("Obelisk Part07")
- end
- if d ~= nil then
- pos = d.Position
- so("157325701", d, 1000, 0.75)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos) * cf(math.random(-5000, 5000) / 100, 0, math.random(-5000, 5000) / 100)
- game:GetService("Debris"):AddItem(ref, 10)
- lightnum = 0
- for i = 1, 50 do
- swait()
- MagicBlock(BrickColor.new(NewCol2), cf(pos), 1, 1, 1, 3, 3, 3, 0.2, 1)
- ref.CFrame = cf(pos) * cf(math.random(-5000, 5000) / 100, 0, math.random(-5000, 5000) / 100)
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = cf(ref.Position)
- game:GetService("Debris"):AddItem(ref2, 1)
- so("432515400", ref2, 3, 1)
- MagicCircle(BrickColor.new(NewCol2), cf(Part.Position), 0, 0, 0, 10, 10, 10, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(Part.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 720, 720, 1, -48, -48, 0, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(Part.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 720, 720, 1, -48, -48, 0, 0.05)
- hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
- print(hitfloor2)
- if lightnum >= 10 then
- Lightning(pos, posfloor2 + vt(0, 0, 0), 5, 2, NewCol2, 0.1, 0.4, 0.05)
- end
- lightnum = lightnum + 1
- end
- hitfloor2 = rayCast(pos - Vector3.new(0, 10, 0), CFrame.new(pos - Vector3.new(0, 10, 0), pos - Vector3.new(0, 31, 0)).lookVector, 50, Character)
- so("87767777", Torso, 1000, 1)
- so("178452221", Torso, 1000, 0.6)
- so("231917744", Torso, 1000, 0.5)
- so("231917744", Torso, 1000, 0.4)
- so("172088894", Workspace, 10, 1)
- so("172088894", Workspace, 10, 1)
- so("172088894", Workspace, 10, 1)
- so("231917744", workspace, 5, 0.5)
- so("231917744", workspace, 5, 0.5)
- so("231917744", workspace, 5, 0.5)
- so("231917744", workspace, 5, 0.5)
- so("231917744", workspace, 5, 0.5)
- MagicRing(BrickColor.new(NewCol2), cf(posfloor2) * euler(1.57, 0, 0), 0, 0, 0, 60, 60, 15, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(posfloor2) * euler(1.57, 0, 0), 0, 0, 0, 25, 25, 10, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(posfloor2) * euler(1.57, 0, 0), 0, 0, 0, 20, 20, 5, 0.025)
- MagicRing(BrickColor.new(NewCol2), cf(posfloor2) * euler(1.57, 0, 0), 500, 500, 0, 2, 2, 200, 0.075)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 0, 0, 50, 0, 50, 0.025)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 0, 0, 200, 200, 200, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 0, 0, 300, 300, 300, 0.05)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 80, 0, 100, 0, 100, 0.025)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 0, 40, 0, 150, 0, 150, 0.025)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 300, 0, 300, 5, 200, 5, 0.005)
- MagicCircle(BrickColor.new(NewCol2), cf(posfloor2), 350, 0, 350, 10, 250, 10, 0.005)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(1.57, 0, 0), 160, 160, 10, -10, -10, -2, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(0, 0, 0), 160, 160, 10, -10, -10, -2, 0.05)
- MagicRing(BrickColor.new(NewCol2), cf(pos) * euler(0, 1.57, 0), 160, 160, 10, -10, -10, -2, 0.05)
- for i = 1, 20 do
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * cf(math.random(-5000, 5000) / 100, 0, math.random(-5000, 5000) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.02)
- end
- ref.CFrame = cf(pos)
- MagniDamage(ref, 350, 9999999999999999999, 9999999999999999999, math.random(-70, -50), "Knockdown2", ref, 0, 1, (math.random(10, 15)), nil, nil, true, "Movement", 0.4, 400)
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = cf(ref.Position)
- game:GetService("Debris"):AddItem(ref2, 1)
- so("516142778", ref2, 1, 0.2)
- so("416315847", ref2, 1, 0.4)
- ref.Parent = nil
- end
- swait(10)
- dec.Parent = nil
- attack = false
- end
- end
- Orb = function(Part)
- spread = vt((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * Part.Position - MMouse.Hit.p.magnitude / 100
- local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
- table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 7, 12, math.random(10, 20)})
- end
- DecreaseStat = function(Model, Stat, Amount, Duration)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- showDamage(Model, display, "Debuff")
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- end
- end
- do
- if d.className == "Part" and d.Name=="Torso" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang = nil
- if Ranged == false then
- Rang = true
- end
- local stag = nil
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- end
- end
- end
- do
- -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- end
- MagniBuff = function(Part, magni, Dec, DecAm, Dur)
- if Player.Neutral == true then
- DecreaseStat(Character, Dec, DecAm, Dur)
- end
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- cando = true
- if mag <= magni then
- if Player.Neutral == false then
- if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- cando = true
- else
- cando = false
- end
- else
- cando = false
- end
- if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
- cando = true
- end
- else
- cando = false
- end
- if cando == true then
- DecreaseStat(head.Parent, Dec, DecAm, Dur)
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- w1.Name = "Triangle"
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "Neon"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new("Teal")
- w1.Transparency = 1
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.05})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- w2.Name = "Triangle"
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "Neon"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new("Teal")
- w2.Transparency = 1
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.05})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- else
- if Type == 3 then
- table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
- end
- end
- end
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, modelzorz, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicKryst = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * cf(x2, y2, z2)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "9756362", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
- end
- Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {-ofs, ofs}
- for i = 1, tym do
- local li = Instance.new("Part", workspace)
- li.TopSurface = 0
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = tra or 0.4
- li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(th, th, magz / tym)
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {li, "Disappear", last})
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {li, "Disappear", last})
- end
- end
- end
- end
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Player.Neutral == false then
- if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
- return
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- blocked = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats ~= nil then
- invis = Stats:findFirstChild("Invisibility")
- isinvis = Stats:findFirstChild("IsInvisible")
- if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- Damage = Damage / Stats.Defense.Value
- if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149338", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149367", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149409", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- end
- end
- end
- end
- else
- if ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149186", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149221", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149235", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149269", hit, 1, 1)
- else
- if hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- end
- end
- end
- end
- end
- end
- if Damage <= 3 and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < Stats.StunThreshold.Value then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- else
- Damage = math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum, Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end
- ), h, Damage)
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- if DecreaseState == "Obsidian" then
- DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
- DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
- else
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(0.3, 0.3, 0.3) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(3000, 3000, 3000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- do
- if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SciFi"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SciFi"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if arcorb == true then
- arcorb = false
- end
- if attack == true or equipped == false then
- return
- end
- hold = true
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if attack == true then
- return
- end
- if key == "g" then
- Humanoid.Health = 0
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "e" then
- Obelisk()
- end
- if key == "q" then
- AlphaObelisk()
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- if attack == false then
- RecentEnemy.Value = nil
- end
- end
- key2 = function(key)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Obsidian loaded.")
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local pnum = 0
- local pnum2 = 0
- local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
- pref.Anchored = true
- local oldhealth = Humanoid.Health
- local walk = 0
- local walkforw = true
- while 1 do
- swait()
- if Humanoid.Health <= 0 then
- attack = true
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- do
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- if Humanoid.Health < oldhealth then
- passive.Value = passive.Value * 0.5
- passivenum = 0
- end
- oldhealth = Humanoid.Health
- if 3 <= pnum2 then
- pnum2 = 0
- if passivenum < 15 then
- pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
- hitfloor2, posfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
- if hitfloor2 ~= nil then
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
- end
- passivenum = passivenum + 1
- end
- end
- pnum = pnum + 1
- pnum2 = pnum2 + 1
- passive2.Value = (-0.1 + passive.Value * 0.2) * -1
- if passive.Value < -1 then
- passive.Value = -1
- end
- if 200 <= pnum then
- if -1 < passive.Value then
- passive.Value = passive.Value - 0.1
- end
- pnum = 0
- end
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end))
- end
- local stunnum2 = 20
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if (500 <= idle and attack ~= false) or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.1, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 1), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -1), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.2, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.2, 0.3, -0.5) * euler(1.3, 0, -1.2) * euler(0, 1.57, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, -0.5) * euler(1.3, 0, 1.2) * euler(0, -1.57, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.2), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.15)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, 0.4 + (donum) / 4), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 - (donum) / 3, 0, -0.4 - (donum) / 4), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
- end
- else
- if 30 <= torvel and hitfloor ~= nil then
- Anim = "Run"
- if attack == false then
- wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
- wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- else
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- else
- if Thing[2] == "Obelisk" then
- if Thing[6] <= 1000 and Thing[1].Parent ~= nil then
- if 100 < #Obelisks then
- Thing[6] = 9999
- end
- Thing[6] = Thing[6] + 1
- if 10 <= Thing[3] then
- Thing[3] = 0
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
- game:GetService("Debris"):AddItem(ref, 0.2)
- hitfloor2, posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
- end
- if 100 <= Thing[4] then
- Thing[4] = 0
- MagniBuff(Thing[5], 20, "Defense", -0.1, 200)
- MagniDamage(Thing[5], 40, 4, 4, 0, "Normal", Thing[5], 0, 1, (math.random(1, 5)), nil, nil, true, "Defense", 0.05, 100)
- MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
- end
- Thing[3] = Thing[3] + 1
- Thing[4] = Thing[4] + 1
- else
- for i = 1, 5 do
- MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-600, 600) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.05, 2)
- end
- for i = 1, 10 do
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
- game:GetService("Debris"):AddItem(ref, 0.2)
- hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
- MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
- end
- print("officialend")
- Thing[1].Parent = nil
- if Thing[5].Parent ~= nil then
- Thing[5].Parent.Parent = nil
- end
- table.remove(Effects, e)
- for i = 1, #Obelisks do
- if Obelisks[i] == Thing[1] then
- table.remove(Obelisks, i)
- end
- end
- end
- else
- do
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
- local mag = Thing[4] - pos.magnitude
- MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 0.5, 0.5, 0.5, 0.2)
- Thing[4] = Thing[4] + Look * 3
- Thing[3] = Thing[3] - 1
- if hit ~= nil then
- Thing[3] = 0
- Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Knockdown2", RootPart, 0, 2, (math.random(5, 10)), nil, nil, true, "Obsidian", 0.05, 500)
- ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- so("183763506", ref, 1, 1)
- so("203691510", ref, 1, 1)
- MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.07)
- MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagniDamage(ref, 30, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
- Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Obsidian" then
- Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[8] = Thing[8] - Thing[9]
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC5772: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = 1000 - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 1000
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 1000
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = "Speed\n(" .. MvmtVal .. ")"
- fenbaroblsk1.Text = "Orbs\n(" .. #Obelisks .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 1000 <= mana.Value then
- mana.Value = 1000
- else
- if mananum <= manaregain then
- mananum = mananum + 100
- else
- mananum = 0
- mana.Value = mana.Value + 100
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- -- DECOMPILER ERROR at PC6136: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
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