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- --[[Player Parts]]--
- Player = game:GetService("Players").Mr_Anonymous1st
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- --[[MainModel]]
- MM = Instance.new("Model")
- MM.Parent = Character
- MM.Name = ("MainFrame")
- --[[ArmLeft]]
- AL = Instance.new("Model")
- AL.Parent = MM
- AL.Name = ("LeftArmModel")
- --[[Inside_ArmLeft]]--
- AL1 = Instance.new("Part")
- AL1.Parent = AL
- AL1.Name = ("Main")
- AL1.Anchored = false
- AL1.CanCollide = true
- AL1.FormFactor = ("Custom")
- AL1.Size = Vector3.new(1.1,2.1,1.1)
- AL1.Position = Torso.Position+Vector3.new(0,0,0)
- AL1.Color = Color3.new(0,0,0)
- AL1.TopSurface = ("Smooth")
- AL1.BottomSurface = ("Smooth")
- AL1M = Instance.new("BlockMesh")
- AL1M.Parent = AL1
- --[[Weld 1]]
- W1 = Instance.new("Weld")
- W1.Part1 = AL1
- W1.Part0 = LeftArm
- W1.Parent = AL
- W1.Name = ("Weld1")
- --[[Accessory]]--
- AL2 = Instance.new("Part")
- AL2.Parent = AL
- AL2.Name = ("Shoulder")
- AL2.Anchored = false
- AL2.CanCollide = true
- AL2.FormFactor = ("Custom")
- AL2.Size = Vector3.new(1.2,1.2,1.2)
- AL2.Position = Torso.Position+Vector3.new(0,0,0)
- AL2.BrickColor = BrickColor.new("Dark stone grey")
- AL2.TopSurface = ("Smooth")
- AL2.BottomSurface = ("Smooth")
- AL2M = Instance.new("BlockMesh")
- AL2M.Parent = AL2
- -------------------------
- AL3 = Instance.new("Part")
- AL3.Parent = AL
- AL3.Name = ("Hand")
- AL3.Anchored = false
- AL3.CanCollide = true
- AL3.FormFactor = ("Custom")
- AL3.Size = Vector3.new(1.2,1.2,1.2)
- AL3.Position = Torso.Position+Vector3.new(0,0,0)
- AL3.BrickColor = BrickColor.new("Dark stone grey")
- AL3.TopSurface = ("Smooth")
- AL3.BottomSurface = ("Smooth")
- AL3M = Instance.new("BlockMesh")
- AL3M.Parent = AL3
- -------------------------
- AL4 = Instance.new("Part")
- AL4.Parent = AL
- AL4.Name = ("Steamer")
- AL4.Anchored = false
- AL4.CanCollide = true
- AL4.FormFactor = ("Custom")
- AL4.Size = Vector3.new(0.6,1,0.6)
- AL4.Position = Torso.Position+Vector3.new(0,0,0)
- AL4.BrickColor = BrickColor.new("Dark stone grey")
- AL4.TopSurface = ("Smooth")
- AL4.BottomSurface = ("Smooth")
- --------------------------------------
- AL4M = Instance.new("CylinderMesh")
- AL4M.Parent = AL4
- --------------------------------------
- AL4H = Instance.new("Hole")
- AL4H.Parent = AL4
- AL4H.FaceId = ("Top")
- --------------------------------------
- AL4S = Instance.new("Smoke")
- AL4S.Parent = AL4
- AL4S.Name = ("Steam")
- AL4S.Opacity = 0.5
- AL4S.RiseVelocity = 5
- AL4S.Size = 0.2
- --[[WeldZ LEFT]]
- W2 = Instance.new("Weld")
- W2.Part1 = AL2
- W2.Part0 = LeftArm
- W2.Parent = AL
- W2.Name = ("Weld2")
- W2.C0 = CFrame.new(0,0.75,0)*CFrame.Angles(0,0,0)
- ------------------------
- W3 = Instance.new("Weld")
- W3.Part1 = AL3
- W3.Part0 = LeftArm
- W3.Parent = AL
- W3.Name = ("Weld3")
- W3.C0 = CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,0)
- -----------------------
- W4 = Instance.new("Weld")
- W4.Part1 = AL4
- W4.Part0 = LeftArm
- W4.Parent = AL
- W4.Name = ("Weld3")
- W4.C0 = CFrame.new(-0.35,1.35,0)*CFrame.Angles(0,0,0.75)
- --[[Right Arm]]--
- --[[MainModel]]
- MM1 = Instance.new("Model")
- MM1.Parent = Character
- MM1.Name = ("MainFrame1")
- --[[ArmLeft]]
- AL1 = Instance.new("Model")
- AL1.Parent = MM1
- AL1.Name = ("LeftArmModel1")
- --[[Inside_ArmLeft]]
- AL2 = Instance.new("Part")
- AL2.Parent = AL1
- AL2.Name = ("Main2")
- AL2.Anchored = false
- AL2.CanCollide = true
- AL2.FormFactor = ("Custom")
- AL2.Size = Vector3.new(1.1,2.1,1.1)
- AL2.Position = Torso.Position+Vector3.new(0,0,0)
- AL2.Color = Color3.new(0,0,0)
- AL2.TopSurface = ("Smooth")
- AL2.BottomSurface = ("Smooth")
- AL2M = Instance.new("BlockMesh")
- AL2M.Parent = AL2
- --[[Weld 1]]
- W2 = Instance.new("Weld")
- W2.Part1 = AL2
- W2.Part0 = LeftArm
- W2.Parent = AL1
- W2.Name = ("Weld2")
- --[[Accessory]]--
- AL3 = Instance.new("Part")
- AL3.Parent = AL1
- AL3.Name = ("Shoulder3")
- AL3.Anchored = false
- AL3.CanCollide = true
- AL3.FormFactor = ("Custom")
- AL3.Size = Vector3.new(1.2,1.2,1.2)
- AL3.Position = Torso.Position+Vector3.new(0,0,0)
- AL3.BrickColor = BrickColor.new("Dark stone grey")
- AL3.TopSurface = ("Smooth")
- AL3.BottomSurface = ("Smooth")
- AL3M = Instance.new("BlockMesh")
- AL3M.Parent = AL3
- -------------------------
- AL4 = Instance.new("Part")
- AL4.Parent = AL1
- AL4.Name = ("Hand4")
- AL4.Anchored = false
- AL4.CanCollide = true
- AL4.FormFactor = ("Custom")
- AL4.Size = Vector3.new(1.2,1.2,1.2)
- AL4.Position = Torso.Position+Vector3.new(0,0,0)
- AL4.BrickColor = BrickColor.new("Dark stone grey")
- AL4.TopSurface = ("Smooth")
- AL4.BottomSurface = ("Smooth")
- AL4M = Instance.new("BlockMesh")
- AL4M.Parent = AL4
- -------------------------
- --[[AL5 = Instance.new("Part")
- AL5.Parent = AL1
- AL5.Name = ("Steamer")
- AL5.Anchored = false
- AL5.CanCollide = true
- AL5.FormFactor = ("Custom")
- AL5.Size = Vector3.new(0.6,1,0.6)
- AL5.Position = Torso.Position+Vector3.new(0,0,0)
- AL5.BrickColor = BrickColor.new("Dark stone grey")
- AL5.TopSurface = ("Smooth")
- AL5.BottomSurface = ("Smooth")
- --------------------------------------
- AL5M = Instance.new("CylinderMesh")
- AL5M.Parent = AL5
- --------------------------------------
- AL4H = Instance.new("Hole")
- AL4H.Parent = AL4
- AL4H.FaceId = ("Top")
- --------------------------------------
- AL4S = Instance.new("Smoke")
- AL4S.Parent = AL4
- AL4S.Name = ("Steam")
- AL4S.Opacity = 0.5
- AL4S.RiseVelocity = 5
- AL4S.Size = 0.2]]--
- --[[WeldZ LEFT]]
- W3 = Instance.new("Weld")
- W3.Part1 = AL3
- W3.Part0 = RightArm
- W3.Parent = AL1
- W3.Name = ("Weld3")
- W3.C0 = CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,0)
- ------------------------
- W4 = Instance.new("Weld")
- W4.Part1 = AL4
- W4.Part0 = RightArm
- W4.Parent = AL
- W4.Name = ("Weld4")
- W4.C0 = CFrame.new(0,0.75,0)*CFrame.Angles(0,0,0)
- -----------------------
- W5 = Instance.new("Weld")
- W5.Part1 = AL5
- W5.Part0 = RightArm
- W5.Parent = AL1
- W5.Name = ("Weld5")
- W5.C0 = CFrame.new(0.35,-1.35,0)*CFrame.Angles(0,0,0.75)
- ------------------------------------------------
- cool = game:service'Players'.Mr_Anonymous1st
- --BrickPart
- block = Instance.new("Part")
- block.Parent = cool.Character --This will be welded to your character
- block.Name = "brick"
- block.formFactor = "Custom"
- block.Size = Vector3.new(2.2, 1,1.46 ) -- Size of Brick
- block.CFrame = cool.Character.Torso.CFrame --This will be CFramed to your head
- block:BreakJoints()
- block.CanCollide = false
- block.TopSurface = "Smooth"
- block.BottomSurface = "Smooth"
- block.BrickColor = BrickColor.new("Dark stone grey")
- --Weld Part
- Weld = Instance.new("Weld")
- Weld.Part0 = cool.Character.Torso --This will be welded to your head
- Weld.Part1 = block
- Weld.Parent = cool.Character.Torso --This will be welded to your head
- Weld.C0 = CFrame.new(0, 0.6, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0) --The CFrame that controls the Studs of were the brick will be positioned
- --Mesh Part
- M = Instance.new("BlockMesh")
- M.Parent = block
- M.Scale = Vector3.new(1,1,1)
- --Something else
- --BrickPart
- block2 = Instance.new("Part")
- block2.Parent = cool.Character --This will be welded to your character
- block2.Name = "brick2"
- block2.formFactor = "Custom"
- block2.Size = Vector3.new(2.1, 2.1, 1.2) -- Size of Brick
- block2.CFrame = cool.Character.Torso.CFrame --This will be CFramed to your head
- block2:BreakJoints()
- block2.CanCollide = true
- block2.TopSurface = "Smooth"
- block2.BottomSurface = "Smooth"
- block2.Color = Color3.new(0,0,0)
- --Weld Part
- Weld2 = Instance.new("Weld")
- Weld2.Part0 = cool.Character.Torso --This will be welded to your head
- Weld2.Part1 = block2
- Weld2.Parent = cool.Character.Torso --This will be welded to your head
- Weld2.C0 = CFrame.new(0, 0, -0.08)*CFrame.fromEulerAnglesXYZ(0, 0, 0) --The CFrame that controls the Studs of were the brick will be positioned
- --Mesh Part
- M2 = Instance.new("BlockMesh")
- M2.Parent = block2
- M2.Scale = Vector3.new(1,1,1)
- --Something else
- --BrickPart
- block3 = Instance.new("Part")
- block3.Parent = cool.Character --This will be welded to your character
- block3.Name = "brick3"
- block3.formFactor = "Custom"
- block3.Size = Vector3.new(2.2, 1,1.46 ) -- Size of Brick
- block3.CFrame = cool.Character.Torso.CFrame --CFramed to you
- block3:BreakJoints()
- block3.CanCollide = false
- block3.TopSurface = "Smooth"
- block3.BottomSurface = "Smooth"
- block3.BrickColor = BrickColor.new("Dark stone grey")
- --Weld Part
- Weld3 = Instance.new("Weld")
- Weld3.Part0 = cool.Character.Torso --This will be welded to your head
- Weld3.Part1 = block3
- Weld3.Parent = cool.Character.Torso --This will be welded to your head
- Weld3.C0 = CFrame.new(0, -0.6, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0) --The CFrame that controls the Studs of were the brick will be positioned
- --Mesh Part
- M3 = Instance.new("BlockMesh")
- M3.Parent = block3
- M3.Scale = Vector3.new(1,1,1)
- --Something else
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