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Jul 5th, 2017
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  1. --[[Player Parts]]--
  2.  
  3. Player = game:GetService("Players").Mr_Anonymous1st
  4.  
  5. Character = Player.Character
  6.  
  7. PlayerGui = Player.PlayerGui
  8.  
  9. Backpack = Player.Backpack
  10.  
  11. Torso = Character.Torso
  12.  
  13. Head = Character.Head
  14.  
  15. LeftArm = Character["Left Arm"]
  16.  
  17. LeftLeg = Character["Left Leg"]
  18.  
  19. RightArm = Character["Right Arm"]
  20.  
  21. RightLeg = Character["Right Leg"]
  22.  
  23. --[[MainModel]]
  24.  
  25. MM = Instance.new("Model")
  26.  
  27. MM.Parent = Character
  28.  
  29. MM.Name = ("MainFrame")
  30.  
  31. --[[ArmLeft]]
  32.  
  33. AL = Instance.new("Model")
  34.  
  35. AL.Parent = MM
  36.  
  37. AL.Name = ("LeftArmModel")
  38.  
  39. --[[Inside_ArmLeft]]--
  40.  
  41. AL1 = Instance.new("Part")
  42.  
  43. AL1.Parent = AL
  44.  
  45. AL1.Name = ("Main")
  46.  
  47. AL1.Anchored = false
  48.  
  49. AL1.CanCollide = true
  50.  
  51. AL1.FormFactor = ("Custom")
  52.  
  53. AL1.Size = Vector3.new(1.1,2.1,1.1)
  54.  
  55. AL1.Position = Torso.Position+Vector3.new(0,0,0)
  56.  
  57. AL1.Color = Color3.new(0,0,0)
  58.  
  59. AL1.TopSurface = ("Smooth")
  60.  
  61. AL1.BottomSurface = ("Smooth")
  62.  
  63. AL1M = Instance.new("BlockMesh")
  64.  
  65. AL1M.Parent = AL1
  66.  
  67. --[[Weld 1]]
  68.  
  69. W1 = Instance.new("Weld")
  70.  
  71. W1.Part1 = AL1
  72.  
  73. W1.Part0 = LeftArm
  74.  
  75. W1.Parent = AL
  76.  
  77. W1.Name = ("Weld1")
  78.  
  79. --[[Accessory]]--
  80.  
  81. AL2 = Instance.new("Part")
  82.  
  83. AL2.Parent = AL
  84.  
  85. AL2.Name = ("Shoulder")
  86.  
  87. AL2.Anchored = false
  88.  
  89. AL2.CanCollide = true
  90.  
  91. AL2.FormFactor = ("Custom")
  92.  
  93. AL2.Size = Vector3.new(1.2,1.2,1.2)
  94.  
  95. AL2.Position = Torso.Position+Vector3.new(0,0,0)
  96.  
  97. AL2.BrickColor = BrickColor.new("Dark stone grey")
  98.  
  99. AL2.TopSurface = ("Smooth")
  100.  
  101. AL2.BottomSurface = ("Smooth")
  102.  
  103. AL2M = Instance.new("BlockMesh")
  104.  
  105. AL2M.Parent = AL2
  106.  
  107. -------------------------
  108.  
  109. AL3 = Instance.new("Part")
  110.  
  111. AL3.Parent = AL
  112.  
  113. AL3.Name = ("Hand")
  114.  
  115. AL3.Anchored = false
  116.  
  117. AL3.CanCollide = true
  118.  
  119. AL3.FormFactor = ("Custom")
  120.  
  121. AL3.Size = Vector3.new(1.2,1.2,1.2)
  122.  
  123. AL3.Position = Torso.Position+Vector3.new(0,0,0)
  124.  
  125. AL3.BrickColor = BrickColor.new("Dark stone grey")
  126.  
  127. AL3.TopSurface = ("Smooth")
  128.  
  129. AL3.BottomSurface = ("Smooth")
  130.  
  131. AL3M = Instance.new("BlockMesh")
  132.  
  133. AL3M.Parent = AL3
  134.  
  135. -------------------------
  136.  
  137. AL4 = Instance.new("Part")
  138.  
  139. AL4.Parent = AL
  140.  
  141. AL4.Name = ("Steamer")
  142.  
  143. AL4.Anchored = false
  144.  
  145. AL4.CanCollide = true
  146.  
  147. AL4.FormFactor = ("Custom")
  148.  
  149. AL4.Size = Vector3.new(0.6,1,0.6)
  150.  
  151. AL4.Position = Torso.Position+Vector3.new(0,0,0)
  152.  
  153. AL4.BrickColor = BrickColor.new("Dark stone grey")
  154.  
  155. AL4.TopSurface = ("Smooth")
  156.  
  157. AL4.BottomSurface = ("Smooth")
  158.  
  159. --------------------------------------
  160.  
  161. AL4M = Instance.new("CylinderMesh")
  162.  
  163. AL4M.Parent = AL4
  164.  
  165. --------------------------------------
  166.  
  167. AL4H = Instance.new("Hole")
  168.  
  169. AL4H.Parent = AL4
  170.  
  171. AL4H.FaceId = ("Top")
  172.  
  173. --------------------------------------
  174.  
  175. AL4S = Instance.new("Smoke")
  176.  
  177. AL4S.Parent = AL4
  178.  
  179. AL4S.Name = ("Steam")
  180.  
  181. AL4S.Opacity = 0.5
  182.  
  183. AL4S.RiseVelocity = 5
  184.  
  185. AL4S.Size = 0.2
  186.  
  187.  
  188. --[[WeldZ LEFT]]
  189.  
  190. W2 = Instance.new("Weld")
  191.  
  192. W2.Part1 = AL2
  193.  
  194. W2.Part0 = LeftArm
  195.  
  196. W2.Parent = AL
  197.  
  198. W2.Name = ("Weld2")
  199.  
  200. W2.C0 = CFrame.new(0,0.75,0)*CFrame.Angles(0,0,0)
  201.  
  202. ------------------------
  203.  
  204. W3 = Instance.new("Weld")
  205.  
  206. W3.Part1 = AL3
  207.  
  208. W3.Part0 = LeftArm
  209.  
  210. W3.Parent = AL
  211.  
  212. W3.Name = ("Weld3")
  213.  
  214. W3.C0 = CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,0)
  215.  
  216. -----------------------
  217.  
  218. W4 = Instance.new("Weld")
  219.  
  220. W4.Part1 = AL4
  221.  
  222. W4.Part0 = LeftArm
  223.  
  224. W4.Parent = AL
  225.  
  226. W4.Name = ("Weld3")
  227.  
  228. W4.C0 = CFrame.new(-0.35,1.35,0)*CFrame.Angles(0,0,0.75)
  229.  
  230.  
  231.  
  232. --[[Right Arm]]--
  233.  
  234.  
  235. --[[MainModel]]
  236.  
  237. MM1 = Instance.new("Model")
  238.  
  239. MM1.Parent = Character
  240.  
  241. MM1.Name = ("MainFrame1")
  242.  
  243. --[[ArmLeft]]
  244.  
  245. AL1 = Instance.new("Model")
  246.  
  247. AL1.Parent = MM1
  248.  
  249. AL1.Name = ("LeftArmModel1")
  250.  
  251. --[[Inside_ArmLeft]]
  252.  
  253. AL2 = Instance.new("Part")
  254.  
  255. AL2.Parent = AL1
  256.  
  257. AL2.Name = ("Main2")
  258.  
  259. AL2.Anchored = false
  260.  
  261. AL2.CanCollide = true
  262.  
  263. AL2.FormFactor = ("Custom")
  264.  
  265. AL2.Size = Vector3.new(1.1,2.1,1.1)
  266.  
  267. AL2.Position = Torso.Position+Vector3.new(0,0,0)
  268.  
  269. AL2.Color = Color3.new(0,0,0)
  270.  
  271. AL2.TopSurface = ("Smooth")
  272.  
  273. AL2.BottomSurface = ("Smooth")
  274.  
  275. AL2M = Instance.new("BlockMesh")
  276.  
  277. AL2M.Parent = AL2
  278.  
  279. --[[Weld 1]]
  280.  
  281. W2 = Instance.new("Weld")
  282.  
  283. W2.Part1 = AL2
  284.  
  285. W2.Part0 = LeftArm
  286.  
  287. W2.Parent = AL1
  288.  
  289. W2.Name = ("Weld2")
  290.  
  291. --[[Accessory]]--
  292.  
  293. AL3 = Instance.new("Part")
  294.  
  295. AL3.Parent = AL1
  296.  
  297. AL3.Name = ("Shoulder3")
  298.  
  299. AL3.Anchored = false
  300.  
  301. AL3.CanCollide = true
  302.  
  303. AL3.FormFactor = ("Custom")
  304.  
  305. AL3.Size = Vector3.new(1.2,1.2,1.2)
  306.  
  307. AL3.Position = Torso.Position+Vector3.new(0,0,0)
  308.  
  309. AL3.BrickColor = BrickColor.new("Dark stone grey")
  310.  
  311. AL3.TopSurface = ("Smooth")
  312.  
  313. AL3.BottomSurface = ("Smooth")
  314.  
  315. AL3M = Instance.new("BlockMesh")
  316.  
  317. AL3M.Parent = AL3
  318.  
  319. -------------------------
  320.  
  321. AL4 = Instance.new("Part")
  322.  
  323. AL4.Parent = AL1
  324.  
  325. AL4.Name = ("Hand4")
  326.  
  327. AL4.Anchored = false
  328.  
  329. AL4.CanCollide = true
  330.  
  331. AL4.FormFactor = ("Custom")
  332.  
  333. AL4.Size = Vector3.new(1.2,1.2,1.2)
  334.  
  335. AL4.Position = Torso.Position+Vector3.new(0,0,0)
  336.  
  337. AL4.BrickColor = BrickColor.new("Dark stone grey")
  338.  
  339. AL4.TopSurface = ("Smooth")
  340.  
  341. AL4.BottomSurface = ("Smooth")
  342.  
  343. AL4M = Instance.new("BlockMesh")
  344.  
  345. AL4M.Parent = AL4
  346.  
  347. -------------------------
  348.  
  349. --[[AL5 = Instance.new("Part")
  350.  
  351. AL5.Parent = AL1
  352.  
  353. AL5.Name = ("Steamer")
  354.  
  355. AL5.Anchored = false
  356.  
  357. AL5.CanCollide = true
  358.  
  359. AL5.FormFactor = ("Custom")
  360.  
  361. AL5.Size = Vector3.new(0.6,1,0.6)
  362.  
  363. AL5.Position = Torso.Position+Vector3.new(0,0,0)
  364.  
  365. AL5.BrickColor = BrickColor.new("Dark stone grey")
  366.  
  367. AL5.TopSurface = ("Smooth")
  368.  
  369. AL5.BottomSurface = ("Smooth")
  370.  
  371. --------------------------------------
  372.  
  373. AL5M = Instance.new("CylinderMesh")
  374.  
  375. AL5M.Parent = AL5
  376.  
  377. --------------------------------------
  378.  
  379. AL4H = Instance.new("Hole")
  380.  
  381. AL4H.Parent = AL4
  382.  
  383. AL4H.FaceId = ("Top")
  384.  
  385. --------------------------------------
  386.  
  387. AL4S = Instance.new("Smoke")
  388.  
  389. AL4S.Parent = AL4
  390.  
  391. AL4S.Name = ("Steam")
  392.  
  393. AL4S.Opacity = 0.5
  394.  
  395. AL4S.RiseVelocity = 5
  396.  
  397. AL4S.Size = 0.2]]--
  398.  
  399.  
  400. --[[WeldZ LEFT]]
  401.  
  402. W3 = Instance.new("Weld")
  403.  
  404. W3.Part1 = AL3
  405.  
  406. W3.Part0 = RightArm
  407.  
  408. W3.Parent = AL1
  409.  
  410. W3.Name = ("Weld3")
  411.  
  412. W3.C0 = CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,0)
  413.  
  414. ------------------------
  415.  
  416. W4 = Instance.new("Weld")
  417.  
  418. W4.Part1 = AL4
  419.  
  420. W4.Part0 = RightArm
  421.  
  422. W4.Parent = AL
  423.  
  424. W4.Name = ("Weld4")
  425.  
  426. W4.C0 = CFrame.new(0,0.75,0)*CFrame.Angles(0,0,0)
  427.  
  428. -----------------------
  429.  
  430. W5 = Instance.new("Weld")
  431.  
  432. W5.Part1 = AL5
  433.  
  434. W5.Part0 = RightArm
  435.  
  436. W5.Parent = AL1
  437.  
  438. W5.Name = ("Weld5")
  439.  
  440. W5.C0 = CFrame.new(0.35,-1.35,0)*CFrame.Angles(0,0,0.75)
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447. ------------------------------------------------
  448.  
  449.  
  450.  
  451. cool = game:service'Players'.Mr_Anonymous1st
  452.  
  453.  
  454. --BrickPart
  455.  
  456.  
  457.  
  458. block = Instance.new("Part")
  459.  
  460. block.Parent = cool.Character --This will be welded to your character
  461.  
  462. block.Name = "brick"
  463.  
  464. block.formFactor = "Custom"
  465.  
  466. block.Size = Vector3.new(2.2, 1,1.46 ) -- Size of Brick
  467.  
  468. block.CFrame = cool.Character.Torso.CFrame --This will be CFramed to your head
  469.  
  470. block:BreakJoints()
  471.  
  472. block.CanCollide = false
  473.  
  474. block.TopSurface = "Smooth"
  475.  
  476. block.BottomSurface = "Smooth"
  477.  
  478. block.BrickColor = BrickColor.new("Dark stone grey")
  479.  
  480. --Weld Part
  481.  
  482. Weld = Instance.new("Weld")
  483.  
  484. Weld.Part0 = cool.Character.Torso --This will be welded to your head
  485.  
  486. Weld.Part1 = block
  487.  
  488. Weld.Parent = cool.Character.Torso --This will be welded to your head
  489.  
  490. Weld.C0 = CFrame.new(0, 0.6, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0) --The CFrame that controls the Studs of were the brick will be positioned
  491.  
  492. --Mesh Part
  493.  
  494. M = Instance.new("BlockMesh")
  495.  
  496. M.Parent = block
  497.  
  498. M.Scale = Vector3.new(1,1,1)
  499.  
  500. --Something else
  501.  
  502.  
  503. --BrickPart
  504.  
  505. block2 = Instance.new("Part")
  506.  
  507. block2.Parent = cool.Character --This will be welded to your character
  508.  
  509. block2.Name = "brick2"
  510.  
  511. block2.formFactor = "Custom"
  512.  
  513. block2.Size = Vector3.new(2.1, 2.1, 1.2) -- Size of Brick
  514.  
  515. block2.CFrame = cool.Character.Torso.CFrame --This will be CFramed to your head
  516.  
  517. block2:BreakJoints()
  518.  
  519. block2.CanCollide = true
  520.  
  521. block2.TopSurface = "Smooth"
  522.  
  523. block2.BottomSurface = "Smooth"
  524.  
  525. block2.Color = Color3.new(0,0,0)
  526.  
  527. --Weld Part
  528.  
  529. Weld2 = Instance.new("Weld")
  530.  
  531. Weld2.Part0 = cool.Character.Torso --This will be welded to your head
  532.  
  533. Weld2.Part1 = block2
  534.  
  535. Weld2.Parent = cool.Character.Torso --This will be welded to your head
  536.  
  537. Weld2.C0 = CFrame.new(0, 0, -0.08)*CFrame.fromEulerAnglesXYZ(0, 0, 0) --The CFrame that controls the Studs of were the brick will be positioned
  538.  
  539. --Mesh Part
  540.  
  541. M2 = Instance.new("BlockMesh")
  542.  
  543. M2.Parent = block2
  544.  
  545. M2.Scale = Vector3.new(1,1,1)
  546.  
  547. --Something else
  548.  
  549.  
  550.  
  551. --BrickPart
  552.  
  553.  
  554.  
  555. block3 = Instance.new("Part")
  556.  
  557. block3.Parent = cool.Character --This will be welded to your character
  558.  
  559. block3.Name = "brick3"
  560.  
  561. block3.formFactor = "Custom"
  562.  
  563. block3.Size = Vector3.new(2.2, 1,1.46 ) -- Size of Brick
  564.  
  565. block3.CFrame = cool.Character.Torso.CFrame --CFramed to you
  566.  
  567. block3:BreakJoints()
  568.  
  569. block3.CanCollide = false
  570.  
  571. block3.TopSurface = "Smooth"
  572.  
  573. block3.BottomSurface = "Smooth"
  574.  
  575. block3.BrickColor = BrickColor.new("Dark stone grey")
  576.  
  577. --Weld Part
  578.  
  579. Weld3 = Instance.new("Weld")
  580.  
  581. Weld3.Part0 = cool.Character.Torso --This will be welded to your head
  582.  
  583. Weld3.Part1 = block3
  584.  
  585. Weld3.Parent = cool.Character.Torso --This will be welded to your head
  586.  
  587. Weld3.C0 = CFrame.new(0, -0.6, -0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0) --The CFrame that controls the Studs of were the brick will be positioned
  588.  
  589. --Mesh Part
  590.  
  591. M3 = Instance.new("BlockMesh")
  592.  
  593. M3.Parent = block3
  594.  
  595. M3.Scale = Vector3.new(1,1,1)
  596.  
  597. --Something else
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