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- BaseInput.ini
- On first press equip primary (if it isn't) if it already is then toggle nade,m1 to throw then press again to cancel animation
- Bindings=(Name="N",AdditionalName1="",Command="SelectWeapon 0 | ThrowGrenade Axis aUp Speed=+1.0")
- Bindings=(Name="N",AdditionalName1="",Command="SelectWeapon 0 | ThrowGrenade")
- //Change Name="Key" and AdditionalName1="Key" to the key you want to bind it to.
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