Dark_EccentricYT

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Mar 4th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local FinalInboxLink = "rbxassetid://143725459"
  32. local NormalMusicLink = "rbxassetid://596220347"
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://596220347"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 0.6
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  82. NEWPART.Name = NAME
  83. NEWPART.Size = SIZE
  84. NEWPART.Position = Torso.Position
  85. NEWPART.Material = MATERIAL
  86. NEWPART:BreakJoints()
  87. NEWPART.Parent = PARENT
  88. return NEWPART
  89. end
  90.  
  91.  
  92. --//=================================\\
  93. --|| CUSTOMIZATION
  94. --\\=================================//
  95.  
  96. Class_Name = "Template"
  97. Weapon_Name = "Add-ons"
  98.  
  99. Custom_Colors = {
  100. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  101. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  102.  
  103. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  104. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  105. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  106. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  107. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  108.  
  109. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  110. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  111. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  112. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  113. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  114. }
  115.  
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 3
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 16
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  139. local acs = Instance.new("Part")
  140. acs.CanCollide = false
  141. acs.Anchored = false
  142. acs.Size = Vector3.new(0,0,0)
  143. acs.CFrame = attachmentpart.CFrame
  144. acs.Parent = Character
  145. acs.BrickColor = color
  146. local meshs = Instance.new("SpecialMesh")
  147. meshs.MeshId = mesh
  148. meshs.TextureId = texture
  149. meshs.Parent = acs
  150. meshs.Scale = scale
  151. meshs.Offset = offset
  152. weldBetween(attachmentpart,acs)
  153. end
  154.  
  155. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  156. if TYPE == "Gem" then
  157. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. elseif TYPE == "Skull" then
  164. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  165. acs.Anchored = false
  166. acs.CanCollide = false
  167. acs.CFrame = PART.CFrame
  168. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  169. weldBetween(PART,acs)
  170. elseif TYPE == "Eye" then
  171. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  172. acs.Anchored = false
  173. acs.CanCollide = false
  174. acs.CFrame = PART.CFrame
  175. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  176. weldBetween(PART,acs)
  177. end
  178. end
  179.  
  180. --//=================================\\
  181. --|| USEFUL VALUES
  182. --\\=================================//
  183.  
  184. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  187. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  188. local CO1 = 0
  189. local CO2 = 0
  190. local CO3 = 0
  191. local CO4 = 0
  192. local CHANGEDEFENSE = 0
  193. local CHANGEDAMAGE = 0
  194. local CHANGEMOVEMENT = 0
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local LASTPOINT = nil
  201. local BLCF = nil
  202. local SCFR = nil
  203. local STAGGERHITANIM = false
  204. local STAGGERANIM = false
  205. local STUNANIM = false
  206. local CRITCHANCENUMBER = 0
  207. local IDLENUMBER = 0
  208. local DONUMBER = 0
  209. local HANDIDLE = false
  210. local SINE = 0
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local WALK = 0
  214. local DISABLEJUMPING = false
  215. local HASBEENBLOCKED = false
  216. local STUNDELAYNUMBER = 0
  217. local MANADELAYNUMBER = 0
  218. local SECONDARYMANADELAYNUMBER = 0
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", nil)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local WEAPONTOOL = IT("HopperBin", nil)
  226. WEAPONTOOL.Name = Weapon_Name
  227. local Weapon = IT("Model")
  228. Weapon.Name = Weapon_Name
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  234. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  235. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  236. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  237. local UNANCHOR = true
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242. --//=================================\\
  243. --|| STATS
  244. --\\=================================//
  245.  
  246. if Character:FindFirstChild("Stats") ~= nil then
  247. Character:FindFirstChild("Stats").Parent = nil
  248. end
  249.  
  250. local Stats = IT("Folder", nil)
  251. Stats.Name = "Stats"
  252. local ChangeStat = IT("Folder", Stats)
  253. ChangeStat.Name = "ChangeStat"
  254. local Defense = IT("NumberValue", Stats)
  255. Defense.Name = "Defense"
  256. Defense.Value = 1
  257. local Movement = IT("NumberValue", Stats)
  258. Movement.Name = "Movement"
  259. Movement.Value = 1
  260. local Damage = IT("NumberValue", Stats)
  261. Damage.Name = "Damage"
  262. Damage.Value = 1
  263. local Mana = IT("NumberValue", Stats)
  264. Mana.Name = "Mana"
  265. Mana.Value = 0
  266. local SecondaryMana = IT("NumberValue", Stats)
  267. SecondaryMana.Name = "SecondaryMana"
  268. SecondaryMana.Value = 0
  269. local CanCrit = IT("BoolValue", Stats)
  270. CanCrit.Name = "CanCrit"
  271. CanCrit.Value = false
  272. local CritChance = IT("NumberValue", Stats)
  273. CritChance.Name = "CritChance"
  274. CritChance.Value = 20
  275. local CanPenetrateArmor = IT("BoolValue", Stats)
  276. CanPenetrateArmor.Name = "CanPenetrateArmor"
  277. CanPenetrateArmor.Value = false
  278. local AntiTeamKill = IT("BoolValue", Stats)
  279. AntiTeamKill.Name = "AntiTeamKill"
  280. AntiTeamKill.Value = false
  281. local Rooted = IT("BoolValue", Stats)
  282. Rooted.Name = "Rooted"
  283. Rooted.Value = false
  284. local Block = IT("BoolValue", Stats)
  285. Block.Name = "Block"
  286. Block.Value = false
  287. local RecentEnemy = IT("ObjectValue", Stats)
  288. RecentEnemy.Name = "RecentEnemy"
  289. RecentEnemy.Value = nil
  290. local StaggerHit = IT("BoolValue", Stats)
  291. StaggerHit.Name = "StaggerHit"
  292. StaggerHit.Value = false
  293. local Stagger = IT("BoolValue", Stats)
  294. Stagger.Name = "Stagger"
  295. Stagger.Value = false
  296. local Stun = IT("BoolValue", Stats)
  297. Stun.Name = "Stun"
  298. Stun.Value = false
  299. local StunValue = IT("NumberValue", Stats)
  300. StunValue.Name = "StunValue"
  301. StunValue.Value = 0
  302.  
  303.  
  304. --//=================================\\
  305. --\\=================================//
  306.  
  307.  
  308.  
  309.  
  310.  
  311. --//=================================\\
  312. --|| DEBUFFS / BUFFS
  313. --\\=================================//
  314.  
  315. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  316. DEFENSECHANGE1.Name = "ChangeDefense"
  317. DEFENSECHANGE1.Value = 0
  318.  
  319. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  320. MOVEMENTCHANGE1.Name = "ChangeMovement"
  321. MOVEMENTCHANGE1.Value = 0
  322.  
  323. --//=================================\\
  324. --\\=================================//
  325.  
  326.  
  327.  
  328.  
  329.  
  330. --//=================================\\
  331. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  332. --\\=================================//
  333.  
  334. ArtificialHB = Instance.new("BindableEvent", script)
  335. ArtificialHB.Name = "ArtificialHB"
  336.  
  337. script:WaitForChild("ArtificialHB")
  338.  
  339. frame = Frame_Speed
  340. tf = 0
  341. allowframeloss = false
  342. tossremainder = false
  343. lastframe = tick()
  344. script.ArtificialHB:Fire()
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.ArtificialHB:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.ArtificialHB:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365.  
  366. --//=================================\\
  367. --\\=================================//
  368.  
  369.  
  370.  
  371.  
  372.  
  373. --//=================================\\
  374. --|| SOME FUNCTIONS
  375. --\\=================================//
  376.  
  377. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  378. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  379. end
  380.  
  381. function PositiveAngle(NUMBER)
  382. if NUMBER >= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function NegativeAngle(NUMBER)
  389. if NUMBER <= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function Swait(NUMBER)
  396. if NUMBER == 0 or NUMBER == nil then
  397. ArtificialHB.Event:wait()
  398. else
  399. for i = 1, NUMBER do
  400. ArtificialHB.Event:wait()
  401. end
  402. end
  403. end
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. else
  461. if (1 + cosTheta) > 0.0001 then
  462. local theta = ACOS(-cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((t - 1) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473.  
  474. function Clerp(a, b, t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1 - t
  480. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. frame.Position = POSITION
  488. frame.Size = SIZE
  489. frame.BackgroundColor3 = COLOR
  490. frame.BorderColor3 = BORDERCOLOR
  491. frame.Name = NAME
  492. frame.Parent = PARENT
  493. return frame
  494. end
  495.  
  496. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  497. local label = IT("TextLabel")
  498. label.BackgroundTransparency = 1
  499. label.Size = UD2(1, 0, 1, 0)
  500. label.Position = UD2(0, 0, 0, 0)
  501. label.TextColor3 = C3(255, 255, 255)
  502. label.TextStrokeTransparency = STROKETRANSPARENCY
  503. label.TextTransparency = TRANSPARENCY
  504. label.FontSize = TEXTFONTSIZE
  505. label.Font = TEXTFONT
  506. label.BorderSizePixel = BORDERSIZEPIXEL
  507. label.TextScaled = true
  508. label.Text = TEXT
  509. label.Name = NAME
  510. label.Parent = PARENT
  511. return label
  512. end
  513.  
  514. function NoOutlines(PART)
  515. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  516. end
  517.  
  518.  
  519. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  520. local NEWWELD = IT(TYPE)
  521. NEWWELD.Part0 = PART0
  522. NEWWELD.Part1 = PART1
  523. NEWWELD.C0 = C0
  524. NEWWELD.C1 = C1
  525. NEWWELD.Parent = PARENT
  526. return NEWWELD
  527. end
  528.  
  529. function CreateSound(ID, PARENT, VOLUME, PITCH)
  530. coroutine.resume(coroutine.create(function()
  531. local NEWSOUND = IT("Sound", PARENT)
  532. NEWSOUND.Volume = VOLUME
  533. NEWSOUND.Pitch = PITCH
  534. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  535. Swait()
  536. NEWSOUND:play()
  537. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  538. end))
  539. end
  540.  
  541.  
  542. --//=================================\\
  543. --\\=================================//
  544.  
  545.  
  546. --//=================================\\
  547. --|| WEAPON CREATION
  548. --\\=================================//
  549.  
  550. local Handle = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(1.8,3.5,1.8))
  551. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  552. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2.2,1,2.2))
  553. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  555. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  556. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  557. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  558. local Opening = CreatePart(3, Weapon, "Plastic", 0, 0, "Really black", "Handle", VT(1.2,0.6,0.1))
  559. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Opening, Handle, Opening, CF(0 * Player_Size, -0.8 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  560. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Stone grey", "Handle", VT(1,1,0.1))
  561. local decal = Instance.new("Decal",HandlePart)
  562. decal.Texture = "http://www.roblox.com/asset/?id=140490792"
  563. decal.Face = "Back"
  564. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  565.  
  566. for _, c in pairs(Weapon:GetChildren()) do
  567. if c.ClassName == "Part" then
  568. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  569. end
  570. end
  571.  
  572. local chuck = Instance.new("Sound",Effects)
  573. chuck.SoundId = "rbxassetid://11900833"
  574. chuck.Pitch = 2
  575. chuck.Volume = 1
  576.  
  577. Weapon.Parent = Character
  578.  
  579. Humanoid.Died:connect(function()
  580. ATTACK = true
  581. end)
  582.  
  583. print(Class_Name.." loaded.")
  584.  
  585. --//=================================\\
  586. --\\=================================//
  587.  
  588. function dealdamage(hit,min,max,maxstrength,beserk)
  589. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  590. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  591. local dmg = math.random(min,max)
  592. if humanoid.Health > 0 then
  593. if beserk == true then
  594. humanoid.Health = 0
  595. else
  596. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  597. --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  598. humanoid.Health = humanoid.Health - dmg
  599. --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  600. local defence = Instance.new("BoolValue",hit.Parent)
  601. defence.Name = ("HitBy"..Player.Name)
  602. game:GetService("Debris"):AddItem(defence, 0.05)
  603. end
  604. end
  605. end
  606. end
  607.  
  608. --//=================================\\
  609. --\\=================================//
  610.  
  611. function chatfunc(text)
  612. local chat = coroutine.wrap(function()
  613. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  614. Character:FindFirstChild("TalkingBillBoard"):destroy()
  615. end
  616. local naeeym2 = Instance.new("BillboardGui",Character)
  617. naeeym2.Size = UDim2.new(0,100,0,40)
  618. naeeym2.StudsOffset = Vector3.new(0,3,0)
  619. naeeym2.Adornee = Character.Head
  620. naeeym2.Name = "TalkingBillBoard"
  621. local tecks2 = Instance.new("TextLabel",naeeym2)
  622. tecks2.BackgroundTransparency = 1
  623. tecks2.BorderSizePixel = 0
  624. tecks2.Text = ""
  625. tecks2.Font = "SciFi"
  626. tecks2.TextSize = 30
  627. tecks2.TextStrokeTransparency = 1
  628. tecks2.TextColor3 = Color3.new(0,0,0)
  629. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  630. tecks2.Size = UDim2.new(1,0,0.5,0)
  631. local tecks3 = Instance.new("TextLabel",naeeym2)
  632. tecks3.BackgroundTransparency = 1
  633. tecks3.BorderSizePixel = 0
  634. tecks3.Text = ""
  635. tecks3.Font = "SciFi"
  636. tecks3.TextSize = 30
  637. tecks3.TextStrokeTransparency = 1
  638. tecks3.TextColor3 = Color3.new(0,0,0)
  639. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  640. tecks3.Size = UDim2.new(1,0,0.5,0)
  641. for i = 1,string.len(text),1 do
  642. tecks2.Text = string.sub(text,1,i)
  643. tecks3.Text = string.sub(text,1,i)
  644. wait(0.01)
  645. end
  646. wait(2)
  647. for i = 1, 50 do
  648. Swait()
  649. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  650. tecks2.Rotation = tecks2.Rotation - .8
  651. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  652. tecks2.TextTransparency = tecks2.TextTransparency + .04
  653. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  654. tecks3.Rotation = tecks2.Rotation + .8
  655. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  656. tecks3.TextTransparency = tecks2.TextTransparency + .04
  657. end
  658. naeeym2:Destroy()
  659. end)
  660. chat()
  661. end
  662.  
  663. function onChatted(msg)
  664. if msg == "Mailman's Wrath" then
  665. chatfunc("Spell card! "..msg.."!")
  666. StartPosition()
  667. Swait(70)
  668. MailmansWrath()
  669. elseif msg == "Papercut Chaos" then
  670. StartPosition()
  671. chatfunc("Spell card! "..msg.."!")
  672. Swait(70)
  673. PapercutChaos()
  674. elseif msg == "Mailbox Madness" then
  675. StartPosition()
  676. chatfunc("Spell card! "..msg.."!")
  677. MailboxMadness()
  678. elseif msg == "Final Inbox" then
  679. StartPosition()
  680. chatfunc("SPELL CARD! FINAL INBOX!")
  681. Swait(80)
  682. sick.SoundId = FinalInboxLink
  683. sick:Play()
  684. chatfunc("DIE!")
  685. FinalInbox()
  686. sick.SoundId = NormalMusicLink
  687. sick:Play()
  688. end
  689. end
  690. Player.Chatted:connect(onChatted)
  691.  
  692. --//=================================\\
  693. --|| DANMAKU MADNESS
  694. --\\=================================//
  695.  
  696. local Mail = Instance.new("Part")
  697. Mail.Size = Vector3.new(2, 0.05, 1)
  698. Mail.Color = Color3.new(1,1,1)
  699. Mail.CanCollide = false
  700. local maildecal = Instance.new("Decal",Mail)
  701. maildecal.Face = "Top"
  702. maildecal.Texture = "http://www.roblox.com/asset/?id=8052441"
  703. Mail.BottomSurface = "Smooth"
  704. Mail.Name = "Mail"
  705.  
  706. function ShootMail(part,strength,debris)
  707. local mail = Mail:Clone()
  708. mail.CFrame = part.CFrame
  709. mail.Parent = Effects
  710. game:GetService("Debris"):AddItem(mail ,debris)
  711. local bv = Instance.new("BodyVelocity")
  712. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  713. bv.velocity = part.CFrame.lookVector*strength
  714. bv.Parent = mail
  715. bv.Name = "DASH"
  716. local hit = mail.Touched:connect(function(hit)
  717. if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
  718. dealdamage(hit,15,45,40)
  719. end
  720. end)
  721. return mail
  722. end
  723.  
  724. function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  725. end
  726.  
  727.  
  728. function StartPosition()
  729. ATTACK = true
  730. Rooted = true
  731. for i=0, 1, 0.1 / Animation_Speed/1.2 do
  732. Swait()
  733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
  735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  737. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  739. end
  740. end
  741.  
  742. function MailmansWrath()
  743. local twist = 0
  744. local twist2 = false
  745. local twist3 = 1
  746. local spinpart = Instance.new("Part",Weapon)
  747. spinpart.Anchored = true
  748. spinpart.CanCollide = false
  749. spinpart.Transparency = 1
  750. spinpart.CFrame = Opening.CFrame
  751. local spinpart2 = Instance.new("Part",Weapon)
  752. spinpart2.Anchored = true
  753. spinpart2.CanCollide = false
  754. spinpart2.Transparency = 1
  755. spinpart2.CFrame = Opening.CFrame
  756. for i = 1, 30 do
  757. chuck:Play()
  758. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  759. twist = twist + 1
  760. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  761. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  762. if twist == 10 then
  763. spinpart.CFrame = Opening.CFrame
  764. spinpart2.CFrame = Opening.CFrame
  765. twist = 0
  766. end
  767. ShootMail(spinpart,65,2)
  768. ShootMail(spinpart2,65,2)
  769. Swait(5)
  770. end
  771. spinpart.CFrame = Opening.CFrame
  772. spinpart2.CFrame = Opening.CFrame
  773. twist = 10
  774. for i = 1, 40 do
  775. chuck:Play()
  776. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  777. twist = twist + 1
  778. if twist2 == true then
  779. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  780. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  781. elseif twist2 == false then
  782. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  783. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  784. end
  785. if twist == 20 then
  786. if twist2 == false then
  787. twist2 = true
  788. elseif twist2 == true then
  789. twist2 = false
  790. end
  791. twist = 0
  792. end
  793. ShootMail(spinpart,65,2)
  794. ShootMail(spinpart2,65,2)
  795. Swait(5)
  796. end
  797. spinpart.CFrame = Opening.CFrame
  798. spinpart2.CFrame = Opening.CFrame
  799. twist = 0
  800. for i = 1, 30 do
  801. chuck:Play()
  802. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  803. twist = twist + 1
  804. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
  805. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
  806. if twist == 10 then
  807. spinpart.CFrame = Opening.CFrame
  808. spinpart2.CFrame = Opening.CFrame
  809. twist = 0
  810. end
  811. ShootMail(spinpart,75,2)
  812. ShootMail(spinpart2,75,2)
  813. Swait(5)
  814. end
  815. spinpart:remove()
  816. spinpart2:remove()
  817. ATTACK = false
  818. Rooted = false
  819. end
  820.  
  821. function PapercutChaos()
  822. local twist = 0
  823. for i = 1, 5 do
  824. chuck:Play()
  825. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  826. local mail = ShootMail(Opening,25,20)
  827. for i = 1, 15 do
  828. chuck:Play()
  829. local spinpart = Instance.new("Part",Weapon)
  830. spinpart.Anchored = true
  831. spinpart.CanCollide = false
  832. spinpart.Transparency = 1
  833. spinpart.CFrame = mail.CFrame
  834. local spinpart2 = Instance.new("Part",Weapon)
  835. spinpart2.Anchored = true
  836. spinpart2.CanCollide = false
  837. spinpart2.Transparency = 1
  838. spinpart2.CFrame = mail.CFrame
  839. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0)
  840. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0)
  841. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  842. ShootMail(spinpart,35,2)
  843. ShootMail(spinpart2,35,2)
  844. spinpart:remove()
  845. spinpart2:remove()
  846. Swait(5)
  847. end
  848. mail:remove()
  849. end
  850. for i = 1, 2 do
  851. chuck:Play()
  852. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  853. local mail = ShootMail(Opening,45,20)
  854. for i = 1, 20 do
  855. twist = twist + 1
  856. chuck:Play()
  857. local spinpart = Instance.new("Part",Weapon)
  858. spinpart.Anchored = true
  859. spinpart.CanCollide = false
  860. spinpart.Transparency = 1
  861. spinpart.CFrame = mail.CFrame
  862. local spinpart2 = Instance.new("Part",Weapon)
  863. spinpart2.Anchored = true
  864. spinpart2.CanCollide = false
  865. spinpart2.Transparency = 1
  866. spinpart2.CFrame = mail.CFrame
  867. spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  868. spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  869. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  870. ShootMail(spinpart,35,2)
  871. ShootMail(spinpart2,35,2)
  872. spinpart:remove()
  873. spinpart2:remove()
  874. Swait(5)
  875. end
  876. twist = 0
  877. mail:remove()
  878. end
  879. ATTACK = false
  880. Rooted = false
  881. end
  882.  
  883. function MailboxMadness()
  884. for i = 1, 15 do
  885. chuck:Play()
  886. local part = Instance.new("Part")
  887. part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  888. part.Orientation = RootPart.Orientation
  889. part.CanCollide = false
  890. part.Anchored = true
  891. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  892. local spinpart = Instance.new("Part",Weapon)
  893. spinpart.Anchored = true
  894. spinpart.CanCollide = false
  895. spinpart.Transparency = 1
  896. spinpart.CFrame = part.CFrame
  897. local spinpart2 = Instance.new("Part",Weapon)
  898. spinpart2.Anchored = true
  899. spinpart2.CanCollide = false
  900. spinpart2.Transparency = 1
  901. spinpart2.CFrame = part.CFrame
  902. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  903. part:remove()
  904. for i = 1, 15 do
  905. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  906. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  907. ShootMail(spinpart,50,2)
  908. ShootMail(spinpart2,50,2)
  909. end
  910. spinpart:remove()
  911. spinpart2:remove()
  912. Swait(35)
  913. end
  914. ATTACK = false
  915. Rooted = false
  916. end
  917.  
  918. function FinalInbox()
  919. local twist = 0
  920. local twist2 = false
  921. for i = 1, 5 do
  922. local part = Instance.new("Part")
  923. part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  924. part.Orientation = RootPart.Orientation
  925. part.CanCollide = false
  926. part.Anchored = true
  927. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  928. local spinpart = Instance.new("Part",Weapon)
  929. spinpart.Anchored = true
  930. spinpart.CanCollide = false
  931. spinpart.Transparency = 1
  932. spinpart.CFrame = part.CFrame
  933. local spinpart2 = Instance.new("Part",Weapon)
  934. spinpart2.Anchored = true
  935. spinpart2.CanCollide = false
  936. spinpart2.Transparency = 1
  937. spinpart2.CFrame = part.CFrame
  938. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  939. part:remove()
  940. local spinpart3 = Instance.new("Part",Weapon)
  941. spinpart3.Anchored = true
  942. spinpart3.CanCollide = false
  943. spinpart3.Transparency = 1
  944. spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
  945. local spinpart4 = Instance.new("Part",Weapon)
  946. spinpart4.Anchored = true
  947. spinpart4.CanCollide = false
  948. spinpart4.Transparency = 1
  949. spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
  950. for i = 1, 30 do
  951. chuck:Play()
  952. spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  953. spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  954. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  955. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  956. ShootMail(spinpart,50,2)
  957. ShootMail(spinpart2,-50,2)
  958. ShootMail(spinpart3,100,1)
  959. ShootMail(spinpart4,-100,1)
  960. Swait(5)
  961. end
  962. spinpart:remove()
  963. spinpart2:remove()
  964. spinpart3:remove()
  965. spinpart4:remove()
  966. end
  967. chuck:Play()
  968. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  969. for i = 1, 2 do
  970. twist = 10
  971. local spinpart = Instance.new("Part",Weapon)
  972. spinpart.Anchored = true
  973. spinpart.CanCollide = false
  974. spinpart.Transparency = 1
  975. spinpart.CFrame = Opening.CFrame
  976. local spinpart2 = Instance.new("Part",Weapon)
  977. spinpart2.Anchored = true
  978. spinpart2.CanCollide = false
  979. spinpart2.Transparency = 1
  980. spinpart2.CFrame = Opening.CFrame
  981. local mail = ShootMail(Opening,25,20)
  982. for i = 1, 50 do
  983. chuck:Play()
  984. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  985. twist = twist + 1
  986. if twist2 == true then
  987. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  988. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  989. elseif twist2 == false then
  990. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  991. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  992. end
  993. if twist == 20 then
  994. if twist2 == false then
  995. twist2 = true
  996. elseif twist2 == true then
  997. twist2 = false
  998. end
  999. twist = 0
  1000. end
  1001. ShootMail(spinpart,125,1)
  1002. ShootMail(spinpart2,125,1)
  1003. local spinpart3 = Instance.new("Part",Weapon)
  1004. spinpart3.Anchored = true
  1005. spinpart3.CanCollide = false
  1006. spinpart3.Transparency = 1
  1007. spinpart3.CFrame = mail.CFrame
  1008. local spinpart4 = Instance.new("Part",Weapon)
  1009. spinpart4.Anchored = true
  1010. spinpart4.CanCollide = false
  1011. spinpart4.Transparency = 1
  1012. spinpart4.CFrame = mail.CFrame
  1013. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1014. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1015. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1016. ShootMail(spinpart3,85,1)
  1017. ShootMail(spinpart4,85,1)
  1018. spinpart3:remove()
  1019. spinpart4:remove()
  1020. Swait(5)
  1021. end
  1022. spinpart:remove()
  1023. spinpart2:remove()
  1024. twist = 0
  1025. mail:remove()
  1026. end
  1027. for i = 1, 4 do
  1028. twist = 10
  1029. local spinpart = Instance.new("Part",Weapon)
  1030. spinpart.Anchored = true
  1031. spinpart.CanCollide = false
  1032. spinpart.Transparency = 1
  1033. spinpart.CFrame = Opening.CFrame
  1034. local spinpart2 = Instance.new("Part",Weapon)
  1035. spinpart2.Anchored = true
  1036. spinpart2.CanCollide = false
  1037. spinpart2.Transparency = 1
  1038. spinpart2.CFrame = Opening.CFrame
  1039. local spinpart5 = Instance.new("Part",Weapon)
  1040. spinpart5.Anchored = true
  1041. spinpart5.CanCollide = false
  1042. spinpart5.Transparency = 1
  1043. spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
  1044. local spinpart6 = Instance.new("Part",Weapon)
  1045. spinpart6.Anchored = true
  1046. spinpart6.CanCollide = false
  1047. spinpart6.Transparency = 1
  1048. spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
  1049. local mail = ShootMail(Opening,25,20)
  1050. for i = 1, 50 do
  1051. chuck:Play()
  1052. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1053. twist = twist + 1
  1054. spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1055. spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1056. if twist2 == true then
  1057. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1058. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  1059. elseif twist2 == false then
  1060. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  1061. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  1062. end
  1063. if twist == 20 then
  1064. if twist2 == false then
  1065. twist2 = true
  1066. elseif twist2 == true then
  1067. twist2 = false
  1068. end
  1069. twist = 0
  1070. end
  1071. ShootMail(spinpart,125,1)
  1072. ShootMail(spinpart2,125,1)
  1073. ShootMail(spinpart5,100,1)
  1074. ShootMail(spinpart6,-100,1)
  1075. local spinpart3 = Instance.new("Part",Weapon)
  1076. spinpart3.Anchored = true
  1077. spinpart3.CanCollide = false
  1078. spinpart3.Transparency = 1
  1079. spinpart3.CFrame = mail.CFrame
  1080. local spinpart4 = Instance.new("Part",Weapon)
  1081. spinpart4.Anchored = true
  1082. spinpart4.CanCollide = false
  1083. spinpart4.Transparency = 1
  1084. spinpart4.CFrame = mail.CFrame
  1085. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1086. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1087. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1088. ShootMail(spinpart3,85,1)
  1089. ShootMail(spinpart4,85,1)
  1090. spinpart3:remove()
  1091. spinpart4:remove()
  1092. Swait(5)
  1093. end
  1094. spinpart:remove()
  1095. spinpart2:remove()
  1096. spinpart5:remove()
  1097. spinpart6:remove()
  1098. twist = 0
  1099. mail:remove()
  1100. end
  1101. ATTACK = false
  1102. Rooted = false
  1103. end
  1104.  
  1105. --//=================================\\
  1106. --|| ASSIGN THINGS TO KEYS
  1107. --\\=================================//
  1108.  
  1109. Humanoid.Changed:connect(function(Jump)
  1110. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1111. Humanoid.Jump = false
  1112. end
  1113. end)
  1114.  
  1115. --//=================================\\
  1116. --\\=================================//
  1117.  
  1118.  
  1119. function unanchor()
  1120. if UNANCHOR == true then
  1121. g = Character:GetChildren()
  1122. for i = 1, #g do
  1123. if g[i].ClassName == "Part" then
  1124. g[i].Anchored = false
  1125. end
  1126. end
  1127. end
  1128. end
  1129.  
  1130.  
  1131. --//=================================\\
  1132. --|| WRAP THE WHOLE SCRIPT UP
  1133. --\\=================================//
  1134.  
  1135. Humanoid.Changed:connect(function(Jump)
  1136. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1137. Humanoid.Jump = false
  1138. end
  1139. end)
  1140.  
  1141. ANIMATE.Parent = nil
  1142. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1143. IDLEANIMATION:Play()
  1144. Swait()
  1145. ANIMATOR.Parent = nil
  1146. Disable_Jump = true
  1147.  
  1148. while true do
  1149. Swait()
  1150. SINE = SINE + CHANGE
  1151. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1152. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1153. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1154. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1155. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1156. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1157. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1158. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1159. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1160. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1161. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1162. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1163. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1164. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1165. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1166. end
  1167. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1168. ANIM = "Jump"
  1169. if ATTACK == false then
  1170. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1176. end
  1177. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1178. ANIM = "Fall"
  1179. if ATTACK == false then
  1180. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1186. end
  1187. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1188. ANIM = "Idle"
  1189. if ATTACK == false then
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196. end
  1197. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1198. ANIM = "Walk"
  1199. WALK = WALK + 1 / Animation_Speed
  1200. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1201. WALK = 0
  1202. if WALKINGANIM == true then
  1203. WALKINGANIM = false
  1204. elseif WALKINGANIM == false then
  1205. WALKINGANIM = true
  1206. end
  1207. end
  1208. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1209. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1210. if ATTACK == false then
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1217. end
  1218. end
  1219. if #Effects2>0 then
  1220. for e=1,#Effects2 do
  1221. if Effects2[e]~=nil then
  1222. local Thing=Effects2[e]
  1223. if Thing~=nil then
  1224. local Part=Thing[1]
  1225. local Mode=Thing[2]
  1226. local Delay=Thing[3]
  1227. local IncX=Thing[4]
  1228. local IncY=Thing[5]
  1229. local IncZ=Thing[6]
  1230. local Part2=Thing[8]
  1231. if Thing[1].Transparency<=1 then
  1232. if Thing[2]=="Block1" then
  1233. Thing[1].CFrame=Part2.CFrame
  1234. Mesh=Thing[1].Mesh
  1235. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1236. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1237. elseif Thing[2]=="Cylinder" then
  1238. Mesh=Thing[1].Mesh
  1239. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1240. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1241. elseif Thing[2]=="Blood" then
  1242. Mesh=Thing[7]
  1243. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1244. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1245. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1246. elseif Thing[2]=="Elec" then
  1247. Mesh=Thing[1].Mesh
  1248. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1249. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1250. elseif Thing[2]=="Disappear" then
  1251. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1252. end
  1253. else
  1254. Part.Parent=nil
  1255. table.remove(Effects2,e)
  1256. end
  1257. end
  1258. end
  1259. end
  1260. end
  1261. unanchor()
  1262. Humanoid.MaxHealth = "inf"
  1263. Humanoid.Health = "inf"
  1264. if Rooted == false then
  1265. --Disable_Jump = false
  1266. Humanoid.WalkSpeed = Speed
  1267. elseif Rooted == true then
  1268. Disable_Jump = true
  1269. Humanoid.WalkSpeed = 0
  1270. end
  1271. --print(TORSOVELOCITY)
  1272. end
  1273.  
  1274. --//=================================\\
  1275. --\\=================================//
  1276.  
  1277.  
  1278.  
  1279.  
  1280.  
  1281. --//====================================================\\--
  1282. --|| END OF SCRIPT
  1283. --\\====================================================//--
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