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- Citizen.CreateThread(function()
- -- Other stuff normally here, stripped for the sake of only scenario stuff
- local SCENARIO_TYPES = {
- "WORLD_VEHICLE_MILITARY_PLANES_SMALL", -- Zancudo Small Planes
- "WORLD_VEHICLE_MILITARY_PLANES_BIG", -- Zancudo Big Planes
- }
- local SCENARIO_GROUPS = {
- 2017590552, -- LSIA planes
- 2141866469, -- Sandy Shores planes
- 1409640232, -- Grapeseed planes
- "ng_planes", -- Far up in the skies jets
- }
- local SUPPRESSED_MODELS = {
- "SHAMAL", -- They spawn on LSIA and try to take off
- "LUXOR", -- They spawn on LSIA and try to take off
- "LUXOR2", -- They spawn on LSIA and try to take off
- "JET", -- They spawn on LSIA and try to take off and land, remove this if you still want em in the skies
- "LAZER", -- They spawn on Zancudo and try to take off
- "TITAN", -- They spawn on Zancudo and try to take off
- "BARRACKS", -- Regularily driving around the Zancudo airport surface
- "BARRACKS2", -- Regularily driving around the Zancudo airport surface
- "CRUSADER", -- Regularily driving around the Zancudo airport surface
- "RHINO", -- Regularily driving around the Zancudo airport surface
- "AIRTUG", -- Regularily spawns on the LSIA airport surface
- "RIPLEY", -- Regularily spawns on the LSIA airport surface
- }
- while true do
- for _, sctyp in next, SCENARIO_TYPES do
- SetScenarioTypeEnabled(sctyp, false)
- end
- for _, scgrp in next, SCENARIO_GROUPS do
- SetScenarioGroupEnabled(scgrp, false)
- end
- for _, model in next, SUPPRESSED_MODELS do
- SetVehicleModelIsSuppressed(GetHashKey(model), true)
- end
- Wait(10000)
- end
- end)
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