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Jun 23rd, 2016
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  1. // ___________________________________________________________________
  2. //
  3. // Kaizen's L4D Config v1.0 (09/01/29) http://www.fpsgod.com
  4. //
  5. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  6. //
  7. // Introduction
  8. // *********************************************************
  9. //
  10. // Welcome to Kaizen's Left 4 Dead Config! Since I received so much positive
  11. // feedback when I released my original Counter-Strike config, I decided to do it
  12. // all over again for Left 4 Dead.
  13. //
  14. // Unfortunately the Left 4 Dead engine is much more restrictive about custom
  15. // configs than CSS, so don't expect this config to turn your single core'd
  16. // system into a powerhouse. I managed to disable a few visual settings here
  17. // and there, always striving for a good balance between performance and quality.
  18. //
  19. // On the flip side for competitive gaming, being less customizable can be a good thing
  20. // as it helps level the playing field, forcing users into many settings.
  21. //
  22. // With that said, as Left 4 Dead is a relatively new game, this config will likely see many updates,
  23. // as I discover new ways to make this config stand out. So be sure to check back soon.
  24. //
  25. // If you have any suggestions to improve this cfg, please let me know
  26. // and I will update it accordingly.
  27. //
  28. //
  29. //
  30. // Enjoy!
  31. //
  32. // -Kaizen (kaizen@fpsgod.com)
  33. //
  34. //
  35. // Installation
  36. // *********************************************************
  37. // Simply place this file(autoexec.cfg) into your Left 4 Dead folder,
  38. // similar to the path below:
  39. //
  40. // Steam\SteamApps\common\left 4 dead\left4dead\cfg\
  41. //
  42. //
  43. // Command Line Options (set in Steam launch options for L4D)
  44. // *********************************************************
  45. //
  46. // -w 800 -console -novid -refresh 120 -heapsize 1572864 -high -noforcemaccel -noforcemparms -noipx -nojoy
  47. //
  48. // Modify the heapsize command to match your the amount of RAM you
  49. // have in your computer (NOT video card memory!)
  50. //
  51. // 512MB -heapsize 262144
  52. // 1GB -heapsize 524288
  53. // 2GB -heapsize 1048576
  54. // 3GB(max)-heapsize 1572864
  55. // Something else? Grab a calculator and multiply!
  56. // (Note going above 3GB will crash L4D because it's a 32 bit application)
  57. //
  58. // For a more detailed guide on command line options, refer to:
  59. // http://www.fpsgod.com/counter-strike-source-launch-options/
  60. //
  61. //
  62. // DISCLAIMER
  63. // *********************************************************
  64. //
  65. // http://www.fpsgod.com, Kaizen and all affiliate parties assume no
  66. // liability for damages incurred directly or indirectly as a result
  67. // of errors, omissions or discrepancies found within any version of
  68. // Kaizen's Left 4 Dead FPS Config. Use the config at your
  69. // own risk.
  70. //
  71. //
  72. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  73.  
  74.  
  75. // Default Commands (resets any junk settings that may exist)
  76. // *********************************************************
  77. //
  78. cl_detail_max_sway "5"
  79. cl_detail_avoid_radius "64"
  80. cl_detail_avoid_force "0.4"
  81. cl_detail_avoid_recover_speed "0.25"
  82.  
  83. cc_predisplay_time "0.25"
  84. cc_subtitles "1"
  85. cc_lang ""
  86. c_maxpitch "90"
  87. c_minpitch "0"
  88. c_maxyaw "135"
  89. c_minyaw "-135"
  90. c_maxdistance "200"
  91. c_mindistance "30"
  92. c_orthowidth "100"
  93. c_orthoheight "100"
  94. lookspring "0"
  95. lookstrafe "0"
  96. joystick "0"
  97. m_pitch "0.022"
  98. m_filter "0"
  99. m_filter2 "0"
  100. //sensitivity "1.3"
  101. m_side "0.8"
  102. m_yaw "0.022"
  103. m_forward "1"
  104. m_customaccel "0"
  105. m_customaccel_scale "0.04"
  106. m_customaccel_max "0"
  107. m_customaccel_exponent "1"
  108. m_mouseaccel1 "0"
  109. m_mouseaccel2 "0"
  110. m_mousespeed "1"
  111. cl_mouselook "1"
  112. cl_mouselook2 "1"
  113. cl_idealpitchscale "0.8"
  114. net_graph "3"
  115. net_scale "5"
  116. net_graphpos "3"
  117. net_graphsolid "1"
  118. voice_modenable "1"
  119. muzzleflash_light "1"
  120. hud_classautokill "1"
  121. overview_health "1"
  122. overview_names "1"
  123. overview_tracks "1"
  124. overview_locked "1"
  125. overview_alpha "1.0"
  126. spec_scoreboard "0"
  127. commentary_firstrun "0"
  128. npc_height_adjust "1"
  129. sv_pvsskipanimation "1"
  130. scene_showlook "0"
  131. scene_showmoveto "0"
  132. func_break_max_pieces "15"
  133. suitvolume "0.25"
  134. sv_noclipaccelerate "5"
  135. sv_noclipspeed "5"
  136. sv_specaccelerate "5"
  137. sv_specspeed "3"
  138. sv_specnoclip "1"
  139. joy_wingmanwarrior_centerhack "0"
  140. joy_axisbutton_threshold "0.3"
  141. voice_forcemicrecord "1"
  142. voice_enable "1"
  143. voice_scale "0.832000"
  144. snd_duckerthreshold "0.15"
  145. snd_duckerreleasetime "2.5"
  146. snd_duckerattacktime "0.5"
  147. snd_ducktovolume "0.55"
  148. adsp_debug "0"
  149. dsp_dist_max "1440.0"
  150. dsp_dist_min "0.0"
  151. snd_mixahead "0.1"
  152. snd_musicvolume "1.0"
  153. volume "1.0"
  154. snd_pitchquality "1"
  155. vprof_warningmsec "10"
  156. vprof_unaccounted_limit "0.3"
  157. vprof_verbose "1"
  158. vprof_graphheight "256"
  159. vprof_graphwidth "512"
  160. texture_budget_background_alpha "128"
  161. texture_budget_panel_bottom_of_history_fraction ".25"
  162. texture_budget_panel_height "284"
  163. texture_budget_panel_width "512"
  164. texture_budget_panel_y "450"
  165. texture_budget_panel_x "0"
  166. budget_panel_height "384"
  167. budget_panel_width "512"
  168. budget_panel_y "50"
  169. budget_panel_x "0"
  170. budget_background_alpha "128"
  171. budget_bargraph_range_ms "16.6666666667"
  172. budget_panel_bottom_of_history_fraction ".25"
  173. budget_history_range_ms "66.666666667"
  174. budget_history_numsamplesvisible "100"
  175. budget_show_history "1"
  176. budget_show_averages "0"
  177. budget_show_peaks "1"
  178. budget_averages_window "30"
  179. budget_peaks_window "30"
  180. budget_bargraph_background_alpha "128"
  181.  
  182. dsp_slow_cpu "0"
  183. cl_allowupload "1"
  184.  
  185. r_drawmodelstatsoverlaymax "1.5"
  186. r_drawmodelstatsoverlaymin "0.1"
  187.  
  188.  
  189. // Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
  190. // *********************************************************
  191. //
  192. sv_cheats "1"
  193.  
  194. //Deej additions
  195.  
  196. mat_local_contrast_enable "0"
  197. mat_vignette_enable "0"
  198.  
  199. crosshair "1"
  200. cl_crosshair_alpha "255"
  201. cl_crosshair_dynamic "0"
  202. cl_crosshair_red "255"
  203. cl_crosshair_green "255"
  204. cl_crosshair_blue "255"
  205.  
  206. cl_crosshair_thickness "1" // default 2;
  207. cl_observercrosshair "1"
  208.  
  209. cl_autohelp "0" // default 1;
  210.  
  211.  
  212. cl_resend "1.5" // default 6;
  213.  
  214. //net_graph "1" // default 0;
  215. //net_graphpos "3" // default 1;
  216. //net_graphheight "60" // default 60; 740 good value for 1024x768
  217. //net_graphproportionalfont "0" // default 1;
  218.  
  219.  
  220. // Client Commands
  221. // ***********************************************
  222. //
  223. cl_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost
  224.  
  225.  
  226. // Lighting Settings
  227. // ***********************************************
  228. //
  229. r_dynamic "0" // default 1; Disables dynamic shadows (may have no effect in //l4d)
  230. r_PhysPropStaticLighting "0" // default 1;
  231.  
  232. // CAL Legal Settings
  233. r_ambientfraction "0.2" // default 0.2;
  234. r_radiosity "4"
  235.  
  236.  
  237. // Materials
  238. // ***********************************************
  239. //
  240. mat_bloom_scalefactor_scalar ".5" // default 1;
  241. mat_monitorgamma_tv_enabled "1.6" // default 0; increases brightness dramatically
  242.  
  243. // Force legal variables through sv_cheats
  244.  
  245. mat_bumpbasis "0"
  246. mat_surfaceid "0"
  247. mat_surfacemat "0"
  248. mat_hdr_tonemapscale "1"
  249. mat_bloomamount_rate "0.05f"
  250. mat_force_bloom "0"
  251. mat_leafvis "0"
  252. mat_yuv "0"
  253. mat_softwareskin "0"
  254. mat_loadtextures "1"
  255.  
  256. // End legal variables
  257.  
  258.  
  259. // Sound Options
  260. // ***********************************************
  261. //
  262. dsp_enhance_stereo "1" // default 0;
  263.  
  264.  
  265. // Registration Tweaks
  266. // ***********************************************
  267. //
  268. cl_interp "0.01" // default 0.1;
  269. cl_lagcompensation "1" // default 1;
  270.  
  271. // Props
  272. // ***********************************************
  273. //
  274. func_break_max_pieces "0" // default 15;
  275. cl_phys_timescale "1.0"
  276. // End CAL Legal Settings
  277.  
  278.  
  279. // Netcode Tweaks
  280. // ***********************************************
  281. //
  282. cl_updaterate "101" //default 20;
  283. cl_cmdrate "101" //default 30;
  284. rate "25000" // default 10000;
  285.  
  286. // Player Model Tweaks
  287. // ***********************************************
  288. //
  289. r_eyemove "0" // default 1; If you want realitic eyes, set to 1.
  290. r_eyesize "0"
  291. r_eyeshift_z "0"
  292. r_eyeshift_y "0"
  293. r_eyeshift_x "0"
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