Advertisement
HenloMyDude

R15 Notive (UNFINISHED)

Jun 17th, 2019
361
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 188.34 KB | None | 0 0
  1. -->Made By XDavodioX<--
  2.  
  3. -->Edit by HenloMyDude<--
  4.  
  5. --=(Catagory = Mememy)=--
  6.  
  7. --:Notive_Memer:--
  8.  
  9. --//plz no leak\\--
  10.  
  11.  
  12. print"Loaded Meme.exe [Version 5.8]"
  13.  
  14.  
  15. --[[
  16.  
  17. Developer Changelog =
  18.  
  19. - Added STARMAN by Davodio -
  20. STARMAN() - A Seizure thingy, uhh what
  21. Command = TPose then "O"
  22. WARNING : Can be stopped with the "M" Key!
  23.  
  24. - Updated Woah -
  25. - Added 2 New songs -
  26. - Changes/Updates On STARMAN() -
  27.  
  28. ]]--
  29.  
  30.  
  31.  
  32. warn([[
  33. all of the commands of the script are
  34. click - one puuuaaanncchhh
  35. l - victory if tpose eat chips
  36. k - kill urself but if tpose drink nooby soda
  37. j- what huh and if tpose laugh
  38. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  39. g- that was fun if tpose seizure
  40. f- Xd if tpose isthatahamsandwich?
  41. r- AAH oh my god aah if tpose maybe you should not be living here
  42. t- squat
  43. y- laugh and if t-pose think
  44. u- ooh boi and if tpose chew 5 gum
  45. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  46. o- no u if tpose STARMAN
  47. p - bug
  48. v- game over if tpose What?
  49. c- REEE and if tpose then change music
  50. x- dude shut up and if tpose then waiting
  51. z- dab if tpose ROCKIN' SEIZURE
  52. e- wtf
  53. q- ur screwed
  54. b- TPOSE MEME
  55. n- UNTPOSE MEME
  56. m- to stop squat,think,waiting,wtf,seizure,living instantly
  57.  
  58. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  59.  
  60. Thanks to HeavyThePootisMan333 for the cmd list.
  61. ]])
  62.  
  63. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  64. local Player,game,owner = owner,game
  65. local RealPlayer = Player
  66. do
  67. warn("Notive_Memeboi Made by XDavodioX. Edit by HenloMyDude")
  68. print"Yeet <"
  69. local rp = RealPlayer
  70. script.Parent = rp.Character
  71.  
  72. --RemoteEvent for communicating
  73. local Event = Instance.new("RemoteEvent")
  74. Event.Name = "UserInput_Event"
  75.  
  76. --Fake event to make stuff like Mouse.KeyDown work
  77. local function fakeEvent()
  78. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  79. t.connect = t.Connect
  80. return t
  81. end
  82.  
  83. --Creating fake input objects with fake variables
  84. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  85. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  86. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  87. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  88. end}
  89. --Merged 2 functions into one by checking amount of arguments
  90. CAS.UnbindAction = CAS.BindAction
  91.  
  92. --This function will trigger the events that have been :Connect()'ed
  93. local function te(self,ev,...)
  94. local t = m[ev]
  95. if t and t._fakeEvent then
  96. for _,f in pairs(t.Functions) do
  97. f(...)
  98. end
  99. end
  100. end
  101. m.TrigEvent = te
  102. UIS.TrigEvent = te
  103.  
  104. Event.OnServerEvent:Connect(function(plr,io)
  105. if plr~=rp then return end
  106. m.Target = io.Target
  107. m.Hit = io.Hit
  108. if not io.isMouse then
  109. local b = io.UserInputState == Enum.UserInputState.Begin
  110. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  111. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  112. end
  113. for _,t in pairs(CAS.Actions) do
  114. for _,k in pairs(t.Keys) do
  115. if k==io.KeyCode then
  116. t.Function(t.Name,io.UserInputState,io)
  117. end
  118. end
  119. end
  120. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  121. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  122. end
  123. end)
  124. Event.Parent = NLS([==[
  125. local Player = game:GetService("Players").LocalPlayer
  126. local Event = script:WaitForChild("UserInput_Event")
  127.  
  128. local Mouse = Player:GetMouse()
  129. local UIS = game:GetService("UserInputService")
  130. local input = function(io,a)
  131. if a then return end
  132. --Since InputObject is a client-side instance, we create and pass table instead
  133. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  134. end
  135. UIS.InputBegan:Connect(input)
  136. UIS.InputEnded:Connect(input)
  137.  
  138. local h,t
  139. --Give the server mouse data 30 times every second, but only if the values changed
  140. --If player is not moving their mouse, client won't fire events
  141. while wait(1/30) do
  142. if h~=Mouse.Hit or t~=Mouse.Target then
  143. h,t=Mouse.Hit,Mouse.Target
  144. Event:FireServer({isMouse=true,Target=t,Hit=h})
  145. end
  146. end]==],Player.Character)
  147.  
  148. ----Sandboxed game object that allows the usage of client-side methods and services
  149. --Real game object
  150. local _rg = game
  151.  
  152. --Metatable for fake service
  153. local fsmt = {
  154. __index = function(self,k)
  155. local s = rawget(self,"_RealService")
  156. if s then return s[k] end
  157. end,
  158. __newindex = function(self,k,v)
  159. local s = rawget(self,"_RealService")
  160. if s then s[k]=v end
  161. end,
  162. __call = function(self,...)
  163. local s = rawget(self,"_RealService")
  164. if s then return s(...) end
  165. end
  166. }
  167. local function FakeService(t,RealService)
  168. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  169. return setmetatable(t,fsmt)
  170. end
  171.  
  172. --Fake game object
  173. local g = {
  174. GetService = function(self,s)
  175. return self[s]
  176. end,
  177. Players = FakeService({
  178. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  179. },"Players"),
  180. UserInputService = FakeService(UIS,"UserInputService"),
  181. ContextActionService = FakeService(CAS,"ContextActionService"),
  182. }
  183. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  184. g.service = g.GetService
  185.  
  186. g.RunService = FakeService({
  187. RenderStepped = _rg:GetService("RunService").Heartbeat,
  188. BindToRenderStep = function(self,name,_,fun)
  189.  
  190. end,
  191. UnbindFromRenderStep = function(self,name)
  192. self._btrs[name]:Disconnect()
  193. end,
  194. },"RunService")
  195.  
  196. setmetatable(g,{
  197. __index=function(self,s)
  198. return _rg:GetService(s) or typeof(_rg[s])=="function"
  199. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  200. end,
  201. __newindex = fsmt.__newindex,
  202. __call = fsmt.__call
  203. })
  204. --Changing owner to fake player object to support owner:GetMouse()
  205. game,owner = g,g.Players.LocalPlayer
  206. end
  207. print("Enjoy the leak of the Newest Ver.")
  208.  
  209. Player_Size = 1
  210.  
  211. wait()
  212. local Player = game.Players.LocalPlayer
  213. local Character = Player.Character
  214. local plr = owner
  215. local Humanoid = Character.Humanoid
  216. local char = plr.Character
  217. local hum = char.Humanoid
  218. local ra = char["RightUpperArm"]
  219. local la= char["LeftUpperArm"]
  220. local rl= char["RightUpperLeg"]
  221. local ll = char["LeftUpperLeg"]
  222. local hed = char.Head
  223. local root = char.LowerTorso
  224. local rootj = root.Root
  225. local tors = char.UpperTorso
  226. local LeftArm = Character["LeftUpperArm"]
  227. local RightArm = Character["RightUpperArm"]
  228. local LeftLeg = Character["LeftUpperLeg"]
  229. local RightLeg = Character["RightUpperLeg"]
  230. local Head = Character.Head
  231. local Torso = Character.UpperTorso
  232. local mouse = plr:GetMouse()
  233. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  234. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  235. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  236. local cam = game.Workspace.CurrentCamera
  237. trazx = Instance.new("ParticleEmitter")
  238. c = game.Players.LocalPlayer.Character
  239. local sine=0
  240. Character.Head.face.Texture = "rbxassetid://620619801"
  241.  
  242. hum.MaxHealth = "Inf"
  243. hum.Health = "Inf"
  244. hum.WalkSpeed = 40
  245.  
  246. local forcefield = Instance.new("ForceField",char)
  247. forcefield.Name = "feaqurmam"
  248. forcefield.Visible = false
  249. -----------------------------------------------------------
  250. h = char.Head
  251. t = char.UpperTorso
  252. rs = RightArm["RightShoulder"]
  253. ls = LeftArm["LeftShoulder"]
  254. rh = RightLeg["RightHip"]
  255. lh = LeftLeg["LeftHip"]
  256. nec = h.Neck
  257. rut = char.LowerTorso
  258. rutj = rut.Root
  259. it = Instance.new
  260.  
  261.  
  262. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  263. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  264.  
  265.  
  266. local TweenService = game:GetService("TweenService")
  267. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  268. local Int = 0
  269. local txt = Instance.new("BillboardGui", char)
  270. txt.Adornee = char.Head
  271. txt.Name = "_status"
  272. txt.Size = UDim2.new(2, 0, 1.2, 0)
  273. txt.StudsOffset = Vector3.new(-9, 8, 0)
  274. local text = Instance.new("TextLabel", txt)
  275. text.Size = UDim2.new(10, 0, 7, 0)
  276. text.FontSize = "Size24"
  277. text.TextScaled = true
  278. text.TextTransparency = 0
  279. text.BackgroundTransparency = 1
  280. text.TextTransparency = 0
  281. text.TextStrokeTransparency = 1
  282. text.Font = "Cartoon"
  283. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  284. v = Instance.new("Part")
  285. v.Name = "ColorBrick"
  286. v.Parent = Player.Character
  287. v.FormFactor = "Symmetric"
  288. v.Anchored = true
  289. v.CanCollide = false
  290. v.BottomSurface = "Smooth"
  291. v.TopSurface = "Smooth"
  292. v.Size = Vector3.new(10, 5, 3)
  293. v.Transparency = 1
  294. v.CFrame = char.UpperTorso.CFrame
  295. v.BrickColor = BrickColor.new("Really black")
  296. v.Transparency = 1
  297. v.Shape = "Block"
  298. spawn(function()
  299. local TweenService = game:GetService("TweenService")
  300. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  301. local Int = 0
  302. while wait(0.5) do
  303. if Int == #Colours then Int = 0 end
  304. Int = Int+1
  305. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  306. end
  307. end)
  308. text.Text = "Noti˅ɐ "
  309.  
  310.  
  311. local txtd = Instance.new("BillboardGui", char)
  312. txtd.Adornee = char.Head
  313. txtd.Name = "_status"
  314. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  315. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  316. local texth = Instance.new("TextLabel", txtd)
  317. texth.Size = UDim2.new(10, 0, 7, 0)
  318. texth.FontSize = "Size24"
  319. texth.TextScaled = true
  320. texth.TextTransparency = 0
  321. texth.BackgroundTransparency = 1
  322. texth.TextTransparency = 0
  323. texth.TextStrokeTransparency = 1
  324. texth.Font = "Cartoon"
  325. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  326. v = Instance.new("Part")
  327. v.Name = "ColorBrick"
  328. v.Parent = Player.Character
  329. v.FormFactor = "Symmetric"
  330. v.Anchored = true
  331. v.CanCollide = false
  332. v.BottomSurface = "Smooth"
  333. v.TopSurface = "Smooth"
  334. v.Size = Vector3.new(10, 5, 3)
  335. v.Transparency = 1
  336. v.CFrame = char.UpperTorso.CFrame
  337. v.BrickColor = BrickColor.new("Really black")
  338. v.Transparency = 1
  339. v.Shape = "Block"
  340. spawn(function()
  341. local TweenService = game:GetService("TweenService")
  342. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  343. local Intt = 0
  344. while wait(0.2) do
  345. if Intt == #Colourss then Intt = 0 end
  346. Intt = Intt+1
  347. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  348. end
  349. end)
  350. texth.Text = ""
  351.  
  352.  
  353. Head.BrickColor = BrickColor.new("Bright yellow")
  354. RightArm.BrickColor = BrickColor.new("Bright yellow")
  355. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  356. Torso.BrickColor = BrickColor.new("Shamrock")
  357. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  358. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  359.  
  360. for i,v in pairs(Character:children()) do
  361. if v:IsA("Hat") then
  362. v:Destroy()
  363. end
  364. end
  365. for i,v in pairs(Character:children()) do
  366. if v:IsA("Accessory") then
  367. v:Destroy()
  368. end
  369. end
  370. for i,v in pairs(Character:children()) do
  371. if v:IsA("Hair") then
  372. v:Destroy()
  373. end
  374. end
  375. for i,v in pairs(Character:children()) do
  376. if v:IsA("Shirt") then
  377. v:Destroy()
  378. end
  379. end
  380. for i,v in pairs(Character:children()) do
  381. if v:IsA("Pants") then
  382. v:Destroy()
  383. end
  384. end
  385. for i,v in pairs(Character:children()) do
  386. if v:IsA("Graphic Shirt") then
  387. v:Destroy()
  388. end
  389. end
  390. for i,v in pairs(Character:children()) do
  391. if v:IsA("GraphicShirt") then
  392. v:Destroy()
  393. end
  394. end
  395.  
  396. for _,v in pairs(Character:children()) do
  397. if v:IsA("Shirt") then
  398. v.ShirtTemplate = "rbxassetid://0"
  399. elseif v:IsA("Pants") then
  400. v.PantsTemplate = "rbxassetid://0"
  401. elseif v:IsA("Accessory") then
  402. v:Remove()
  403. end
  404. end
  405.  
  406. local Hair = Instance.new("Part")
  407. Hair.Parent = char
  408. Hair.Name = "GreenTopHat"
  409. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  410. Hair.CFrame = char.Head.CFrame
  411. Hair:BreakJoints()
  412. Hair.CanCollide = false
  413. Hair.BrickColor = BrickColor.new("Medium Stone")
  414. Hair.TopSurface = "Smooth"
  415. Hair.BottomSurface = "Smooth"
  416. Weld = Instance.new("Weld")
  417. Weld.Name = "Weld"
  418. Weld.Part0 = char.Head
  419. Weld.Part1 = Hair
  420. Weld.Parent = char.Head
  421. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  422. Mesh = Instance.new("SpecialMesh")
  423. Mesh.Parent = Hair
  424. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  425. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  426. Mesh.Scale = Vector3.new(1, 1, 1)
  427. -------------------------------------------------------
  428. --Start Good Stuff--
  429. -------------------------------------------------------
  430. CF = CFrame.new
  431. angles = CFrame.Angles
  432. attack = false
  433. timetofly = true
  434. Euler = CFrame.fromEulerAnglesXYZ
  435. Rad = math.rad
  436. IT = Instance.new
  437. BrickC = BrickColor.new
  438. Cos = math.cos
  439. Acos = math.acos
  440. Sin = math.sin
  441. Asin = math.asin
  442. Abs = math.abs
  443. Mrandom = math.random
  444. Floor = math.floor
  445. random = math.random
  446. radian = math.rad
  447. Vec3 = Vector3.new
  448. cFrame = CFrame.new
  449. Euler = CFrame.fromEulerAnglesXYZ
  450. -------------------------------------------------------
  451. --End Good Stuff--
  452. -------------------------------------------------------
  453. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  454. RSH, LSH = nil, nil
  455. RW = Instance.new("Weld")
  456. LW = Instance.new("Weld")
  457. RH = RightLeg["RightHip"]
  458. LH = LeftLeg["LeftHip"]
  459. RSH = RightArm["RightShoulder"]
  460. LSH = LeftArm["LeftShoulder"]
  461. RSH.Parent = nil
  462. LSH.Parent = nil
  463. RW.Name = "RW"
  464. RW.Part0 = tors
  465. RW.C0 = CF(1.5, 0.5, 0)
  466. RW.C1 = CF(0, 0.5, 0)
  467. RW.Part1 = ra
  468. RW.Parent = tors
  469. LW.Name = "LW"
  470. LW.Part0 = tors
  471. LW.C0 = CF(-1.5, 0.5, 0)
  472. LW.C1 = CF(0, 0.5, 0)
  473. LW.Part1 = la
  474. LW.Parent = tors
  475. Effects = {}
  476.  
  477. BTAUNT = Instance.new("Sound", tors)
  478. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  479. BTAUNT.Volume = 10
  480. BTAUNT.Pitch = 1
  481. BTAUNT.Looped = false
  482. BTAUNT.TimePosition = 0.2
  483.  
  484. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  485. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  486. RCKIN.Volume = 100
  487. RCKIN.Pitch = 1
  488. RCKIN.Looped = false
  489.  
  490. soos = Instance.new("Sound", tors) --Seizure
  491. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  492. soos.Volume = 100
  493. soos.Pitch = 1
  494. soos.Looped = false
  495.  
  496. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  497.  
  498. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  499. bat.Size = Vector3.new(1, 1, 5)
  500. bat.CanCollide = false
  501. bat:BreakJoints()
  502.  
  503. LeDrink = it("Model")
  504. LeDrink.Parent = char
  505. LeDrink.Name = "LeDrink"
  506. RHe = it("Part")
  507. RHe.Parent = LeDrink
  508. RHe.BrickColor = BrickColor.new("Really black")
  509. RHe.Locked = true
  510. RHe.CanCollide = false
  511. RHe.Transparency = 1
  512. PMesh = it("SpecialMesh")
  513. RHe.formFactor = "Symmetric"
  514. PMesh.MeshType = "FileMesh"
  515. PMesh.MeshId = "rbxassetid://10470609"
  516. PMesh.TextureId = "rbxassetid://111405256"
  517. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  518. PMesh.Parent = RHe
  519. local RWeld = it("Weld")
  520. RWeld.Parent = RHe
  521. RWeld.Part0 = RHe
  522. RWeld.Part1 = ra
  523. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  524.  
  525. LeChips = it("Model")
  526. LeChips.Parent = char
  527. LeChips.Name = "LeChips"
  528. RHk = it("Part")
  529. RHk.Parent = LeChips
  530. RHk.BrickColor = BrickColor.new("Really black")
  531. RHk.Locked = true
  532. RHk.CanCollide = false
  533. RHk.Transparency = 1
  534. PMeshe = it("SpecialMesh")
  535. RHk.formFactor = "Symmetric"
  536. PMeshe.MeshType = "FileMesh"
  537. PMeshe.MeshId = "rbxassetid://19106014"
  538. PMeshe.TextureId = "rbxassetid://342435650"
  539. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  540. PMeshe.Parent = RHk
  541. local RWelds = it("Weld")
  542. RWelds.Parent = RHk
  543. RWelds.Part0 = RHk
  544. RWelds.Part1 = ra
  545. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  546.  
  547. local LeDrink = "wiplolnotyet"
  548. local LeChips = "wipaswelllol"
  549. local Sitt = false
  550.  
  551.  
  552. -------------------------------------------------------
  553. --Start HeartBeat--
  554. -------------------------------------------------------
  555. ArtificialHB = Instance.new("BindableEvent", script)
  556. ArtificialHB.Name = "Heartbeat"
  557. script:WaitForChild("Heartbeat")
  558.  
  559. frame = 1 / 60
  560. tf = 0
  561. allowframeloss = false
  562. tossremainder = false
  563.  
  564.  
  565. lastframe = tick()
  566. script.Heartbeat:Fire()
  567.  
  568.  
  569. game:GetService("RunService").Heartbeat:connect(function(s, p)
  570. tf = tf + s
  571. if tf >= frame then
  572. if allowframeloss then
  573. script.Heartbeat:Fire()
  574. lastframe = tick()
  575. else
  576. for i = 1, math.floor(tf / frame) do
  577. script.Heartbeat:Fire()
  578. end
  579. lastframe = tick()
  580. end
  581. if tossremainder then
  582. tf = 0
  583. else
  584. tf = tf - frame * math.floor(tf / frame)
  585. end
  586. end
  587. end)
  588. -------------------------------------------------------
  589. --End HeartBeat--
  590. -------------------------------------------------------
  591.  
  592.  
  593. local cR=255
  594. local cG=0
  595. local cB=0
  596. local flg5=1 local omgidk=1
  597. local add=13.5
  598. game:GetService('RunService').Heartbeat:connect(function()
  599. if omgidk>10000 then omgidk=0 end
  600. omgidk=omgidk+1
  601. if cR>=255 then flg5=1 end
  602. if cG>=255 then flg5=2 end
  603. if cB>=255 then flg5=3 end
  604. if flg5==1 then cR=cR-add cG=cG+add end
  605. if flg5==2 then cG=cG-add cB=cB+add end
  606. if flg5==3 then cB=cB-add cR=cR+add end
  607. end)
  608.  
  609. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  610. coroutine.resume(coroutine.create(function()
  611. local intensity = 1 * Intensity
  612. local rotM = 0.01 * Intensity
  613. for i = 0, Length, 0.1 do
  614. swait()
  615. intensity = intensity - 0.05 * Intensity / Length
  616. rotM = rotM - 5.0E-4 * Intensity / Length
  617. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  618. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  619. end
  620. Humanoid.CameraOffset = Vec3(0, 0, 0)
  621. end))
  622. end
  623.  
  624. local joyemoji = Instance.new('ParticleEmitter', tors)
  625. joyemoji.VelocitySpread = 2000
  626. joyemoji.Lifetime = NumberRange.new(1)
  627. joyemoji.Speed = NumberRange.new(40)
  628. joy= {}
  629. for i=0, 19 do
  630. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  631. end
  632. joyemoji.Size = NumberSequence.new(joy)
  633. joyemoji.Rate = 0
  634. joyemoji.LockedToPart = false
  635. joyemoji.LightEmission = 0
  636. joyemoji.Texture = "rbxassetid://1176402123"
  637. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  638.  
  639.  
  640. local LIT = Instance.new('ParticleEmitter', tors)
  641. LIT.VelocitySpread = 2000
  642. LIT.Lifetime = NumberRange.new(1)
  643. LIT.Speed = NumberRange.new(45)
  644. nani= {}
  645. for i=0, 19 do
  646. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  647. end
  648. LIT.Size = NumberSequence.new(nani)
  649. LIT.Rate = 0
  650. LIT.LockedToPart = false
  651. LIT.LightEmission = 0
  652. LIT.Texture = "rbxassetid://1492670151"
  653. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  654.  
  655. local toast = Instance.new('ParticleEmitter', tors)
  656. toast.VelocitySpread = 2000
  657. toast.Lifetime = NumberRange.new(1)
  658. toast.Speed = NumberRange.new(60)
  659. toasterstoasttoast= {}
  660. for i=0, 19 do
  661. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  662. end
  663. toast.Size = NumberSequence.new(toasterstoasttoast)
  664. toast.Rate = 0
  665. toast.LockedToPart = false
  666. toast.LightEmission = 0
  667. toast.Texture = "rbxassetid://436096230"
  668. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  669.  
  670. local ok = Instance.new('ParticleEmitter', tors)
  671. ok.VelocitySpread = 2000
  672. ok.Lifetime = NumberRange.new(1)
  673. ok.Speed = NumberRange.new(50)
  674. cool= {}
  675. for i=0, 19 do
  676. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  677. end
  678. ok.Size = NumberSequence.new(cool)
  679. ok.Rate = 0
  680. ok.LockedToPart = false
  681. ok.LightEmission = 0
  682. ok.Texture = "rbxassetid://636768448"
  683. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  684.  
  685. maincolor = BrickC("Really red")
  686. -------------------------------------------------------
  687. --Start Kyu's shitty stuff--
  688. -------------------------------------------------------
  689. function un_fun()
  690. attack = true
  691. hum.WalkSpeed = 0
  692. BTAUNT:Play()
  693. repeat
  694. swait()
  695. BTAUNT.Parent = tors
  696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  697. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  698. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  699. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  700. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  701. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  702. until BTAUNT.Playing == false
  703. attack = false
  704. hum.WalkSpeed = 40
  705. end
  706.  
  707. function Tauntmelon()
  708. attack = true
  709. hum.WalkSpeed = 0
  710. CreateSound("1486343908", tors, 10, 1)
  711. for i = 0, 9, 0.1 do
  712. swait()
  713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  714. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  717. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  718. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  719. end
  720. attack = false
  721. hum.WalkSpeed = 40
  722. end
  723.  
  724. function fbiopenup()
  725. attack = true
  726. hum.WalkSpeed = 6
  727. CreateSound("2156386052", tors, 10, 1)
  728. Character.Head.face.Texture = "rbxassetid://12117740"
  729. for i = 0, 5.56, 0.1 do
  730. swait()
  731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  732. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  735. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  736. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  737. end
  738. for i = 0,1.57,0.1 do
  739. swait()
  740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  746. end
  747. for i = 0,1.2,0.1 do
  748. swait()
  749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  750. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  755. end
  756. for i = 0,1.2,0.1 do
  757. swait()
  758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  759. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  764. end
  765. for i = 0,1.2,0.1 do
  766. swait()
  767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  768. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  773. end
  774. for i = 0,1.2,0.1 do
  775. swait()
  776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  777. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  780. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  782. end
  783. for i = 0,1,0.1 do
  784. swait()
  785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  786. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  789. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  791. end
  792. for i = 0,1,0.1 do
  793. swait()
  794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  795. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  800. end
  801. attack = false
  802. Character.Head.face.Texture = "rbxassetid://620619801"
  803. hum.WalkSpeed = 40
  804. end
  805.  
  806. function FindNearestHead(Position, Distance, SinglePlayer)
  807. if SinglePlayer then
  808. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  809. end
  810. local List = {}
  811. for i, v in pairs(workspace:GetChildren()) do
  812. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  813. table.insert(List, v)
  814. end
  815. end
  816. return List
  817. end
  818.  
  819. function SoulSteal(dude)
  820. if dude.Name ~= char then
  821. local bgf = IT("BodyGyro", dude.Head)
  822. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  823. local val = IT("BoolValue", dude)
  824. val.Name = "IsHit"
  825. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  826. local soulst = coroutine.wrap(function()
  827. local soul = Instance.new("Part",dude)
  828. soul.Size = Vector3.new(1,1,1)
  829. soul.CanCollide = false
  830. soul.Anchored = false
  831. soul.Position = torso.Position
  832. soul.Transparency = 1
  833. local PartEmmit1 = IT("ParticleEmitter", soul)
  834. PartEmmit1.LightEmission = 1
  835. PartEmmit1.Texture = "rbxassetid://569507414"
  836. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  837. PartEmmit1.Rate = 250
  838. PartEmmit1.Lifetime = NumberRange.new(1.6)
  839. PartEmmit1.Size = NumberSequence.new({
  840. NumberSequenceKeypoint.new(0, 1, 0),
  841. NumberSequenceKeypoint.new(1, 0, 0)
  842. })
  843. PartEmmit1.Transparency = NumberSequence.new({
  844. NumberSequenceKeypoint.new(0, 0, 0),
  845. NumberSequenceKeypoint.new(1, 1, 0)
  846. })
  847. PartEmmit1.Speed = NumberRange.new(0, 0)
  848. PartEmmit1.VelocitySpread = 30000
  849. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  850. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  851. local BodPoss = IT("BodyPosition", soul)
  852. BodPoss.P = 3000
  853. BodPoss.D = 1000
  854. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  855. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  856. wait(1.6)
  857. soul.Touched:connect(function(hit)
  858. if hit.Parent == char then
  859. soul:Destroy()
  860. end
  861. end)
  862. wait(1.2)
  863. while soul do
  864. swait()
  865. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  866. BodPoss.Position = tors.Position
  867. end
  868. end)
  869. soulst()
  870. end
  871. end
  872. function FaceMouse()
  873. local Cam = workspace.CurrentCamera
  874. return {
  875. CFrame.new(char.UpperTorso.Position, Vector3.new(mouse.Hit.p.x, char.UpperTorso.Position.y, mouse.Hit.p.z)),
  876. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  877. }
  878. end
  879.  
  880. function Eviscerate(dude)
  881. if dude.Name ~= char then
  882. local bgf = IT("BodyGyro", dude.Head)
  883. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  884. local val = IT("BoolValue", dude)
  885. val.Name = "IsHit"
  886. local ds = coroutine.wrap(function()
  887. dude:WaitForChild("Head"):BreakJoints()
  888. wait(0.5)
  889. target = nil
  890. coroutine.resume(coroutine.create(function()
  891. for i, v in pairs(dude:GetChildren()) do
  892. if v:IsA("Accessory") then
  893. v:Destroy()
  894. end
  895. if v:IsA("Humanoid") then
  896. v:Destroy()
  897. end
  898. if v:IsA("CharacterMesh") then
  899. v:Destroy()
  900. end
  901. if v:IsA("Model") then
  902. v:Destroy()
  903. end
  904. if v:IsA("Part") or v:IsA("MeshPart") then
  905. for x, o in pairs(v:GetChildren()) do
  906. if o:IsA("Decal") then
  907. o:Destroy()
  908. end
  909. end
  910. coroutine.resume(coroutine.create(function()
  911. v.Material = "Neon"
  912. v.CanCollide = false
  913. local PartEmmit1 = IT("ParticleEmitter", v)
  914. PartEmmit1.LightEmission = 1
  915. PartEmmit1.Texture = "rbxassetid://284205403"
  916. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  917. PartEmmit1.Rate = 150
  918. PartEmmit1.Lifetime = NumberRange.new(1)
  919. PartEmmit1.Size = NumberSequence.new({
  920. NumberSequenceKeypoint.new(0, 0.75, 0),
  921. NumberSequenceKeypoint.new(1, 0, 0)
  922. })
  923. PartEmmit1.Transparency = NumberSequence.new({
  924. NumberSequenceKeypoint.new(0, 0, 0),
  925. NumberSequenceKeypoint.new(1, 1, 0)
  926. })
  927. PartEmmit1.Speed = NumberRange.new(0, 0)
  928. PartEmmit1.VelocitySpread = 30000
  929. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  930. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  931. local BodPoss = IT("BodyPosition", v)
  932. BodPoss.P = 3000
  933. BodPoss.D = 1000
  934. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  935. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  936. v.Color = maincolor.Color
  937. coroutine.resume(coroutine.create(function()
  938. for i = 0, 49 do
  939. swait(1)
  940. v.Transparency = v.Transparency + 0.08
  941. end
  942. wait(0.5)
  943. PartEmmit1.Enabled = false
  944. wait(3)
  945. v:Destroy()
  946. dude:Destroy()
  947. end))
  948. end))
  949. end
  950. end
  951. end))
  952. end)
  953. ds()
  954. end
  955. end
  956.  
  957. function ragdoll(model)
  958. local char = model
  959. torso = char.HumanoidRootPart
  960. torso2 = char.UpperTorso
  961. LW.Parent = nil
  962. RW.Parent = nil
  963. LH.Parent = nil
  964. RH.Parent = nil
  965. if hum ~= nil then
  966. hum.PlatformStand = true
  967. end
  968.  
  969. local Head = char:FindFirstChild("Head")
  970. if Head then
  971. local Neck = Instance.new("Weld")
  972. Neck.Name = "Neck"
  973. Neck.Part0 = torso
  974. Neck.Part1 = Head
  975. Neck.C0 = CFrame.new(0, 1.5, 0)
  976. Neck.C1 = CFrame.new()
  977. Neck.Parent = torso
  978. end
  979. local Limb = char:FindFirstChild("Right Arm")
  980. if Limb then
  981.  
  982. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  983. local Joint = Instance.new("Glue")
  984. Joint.Name = "RightShoulder"
  985. Joint.Part0 = torso
  986. Joint.Part1 = Limb
  987. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  988. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  989. Joint.Parent = torso
  990.  
  991. local B = Instance.new("Part")
  992. B.TopSurface = 0
  993. B.BottomSurface = 0
  994. B.formFactor = "Symmetric"
  995. B.Size = Vector3.new(1, 1, 1)
  996. B.Transparency = 1
  997. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  998. B.Parent = char
  999. local W = Instance.new("Weld")
  1000. W.Part0 = Limb
  1001. W.Part1 = B
  1002. W.C0 = CFrame.new(0, -0.5, 0)
  1003. W.Parent = Limb
  1004.  
  1005. end
  1006. local Limb = char:FindFirstChild("Left Arm")
  1007. if Limb then
  1008.  
  1009. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1010. local Joint = Instance.new("Glue")
  1011. Joint.Name = "LeftShoulder"
  1012. Joint.Part0 = torso
  1013. Joint.Part1 = Limb
  1014. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1015. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1016. Joint.Parent = torso
  1017.  
  1018. local B = Instance.new("Part")
  1019. B.TopSurface = 0
  1020. B.BottomSurface = 0
  1021. B.formFactor = "Symmetric"
  1022. B.Size = Vector3.new(1, 1, 1)
  1023. B.Transparency = 1
  1024. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1025. B.Parent = char
  1026. local W = Instance.new("Weld")
  1027. W.Part0 = Limb
  1028. W.Part1 = B
  1029. W.C0 = CFrame.new(0, -0.5, 0)
  1030. W.Parent = Limb
  1031.  
  1032. end
  1033. local Limb = char:FindFirstChild("Right Leg")
  1034. if Limb then
  1035.  
  1036. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1037. local Joint = Instance.new("Glue")
  1038. Joint.Name = "RightHip"
  1039. Joint.Part0 = torso
  1040. Joint.Part1 = Limb
  1041. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1042. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1043. Joint.Parent = torso
  1044.  
  1045. local B = Instance.new("Part")
  1046. B.TopSurface = 0
  1047. B.BottomSurface = 0
  1048. B.formFactor = "Symmetric"
  1049. B.Size = Vector3.new(1, 1, 1)
  1050. B.Transparency = 1
  1051. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1052. B.Parent = char
  1053. local W = Instance.new("Weld")
  1054. W.Part0 = Limb
  1055. W.Part1 = B
  1056. W.C0 = CFrame.new(0, -0.5, 0)
  1057. W.Parent = Limb
  1058.  
  1059. end
  1060. local Limb = char:FindFirstChild("Left Leg")
  1061. if Limb then
  1062.  
  1063. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1064. local Joint = Instance.new("Glue")
  1065. Joint.Name = "LeftHip"
  1066. Joint.Part0 = torso
  1067. Joint.Part1 = Limb
  1068. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1069. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1070. Joint.Parent = torso
  1071.  
  1072. local B = Instance.new("Part")
  1073. B.TopSurface = 0
  1074. B.BottomSurface = 0
  1075. B.formFactor = "Symmetric"
  1076. B.Size = Vector3.new(1, 1, 1)
  1077. B.Transparency = 1
  1078. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1079. B.Parent = char
  1080. local W = Instance.new("Weld")
  1081. W.Part0 = Limb
  1082. W.Part1 = B
  1083. W.C0 = CFrame.new(0, -0.5, 0)
  1084. W.Parent = Limb
  1085.  
  1086. end
  1087. --[
  1088. local Bar = Instance.new("Part")
  1089. Bar.TopSurface = 0
  1090. Bar.BottomSurface = 0
  1091. Bar.formFactor = "Symmetric"
  1092. Bar.Size = Vector3.new(1, 1, 1)
  1093. Bar.Transparency = 1
  1094. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1095. Bar.Parent = char
  1096. local Weld = Instance.new("Weld")
  1097. Weld.Part0 = torso
  1098. Weld.Part1 = Bar
  1099. Weld.C0 = CFrame.new(0, 0.5, 0)
  1100. Weld.Parent = torso
  1101. --]]
  1102.  
  1103. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1104.  
  1105. end
  1106.  
  1107. -------------------------------------------------------
  1108. --End Kyu's shitty stuff--
  1109. -------------------------------------------------------
  1110.  
  1111. -------------------------------------------------------
  1112. --Start Important Functions--
  1113. -------------------------------------------------------
  1114. function swait(num)
  1115. if num == 0 or num == nil then
  1116. game:service("RunService").Stepped:wait(0)
  1117. else
  1118. for i = 0, num do
  1119. game:service("RunService").Stepped:wait(0)
  1120. end
  1121. end
  1122. end
  1123. function thread(f)
  1124. coroutine.resume(coroutine.create(f))
  1125. end
  1126. function clerp(a, b, t)
  1127. local qa = {
  1128. QuaternionFromCFrame(a)
  1129. }
  1130. local qb = {
  1131. QuaternionFromCFrame(b)
  1132. }
  1133. local ax, ay, az = a.x, a.y, a.z
  1134. local bx, by, bz = b.x, b.y, b.z
  1135. local _t = 1 - t
  1136. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1137. end
  1138. function QuaternionFromCFrame(cf)
  1139. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1140. local trace = m00 + m11 + m22
  1141. if trace > 0 then
  1142. local s = math.sqrt(1 + trace)
  1143. local recip = 0.5 / s
  1144. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1145. else
  1146. local i = 0
  1147. if m00 < m11 then
  1148. i = 1
  1149. end
  1150. if m22 > (i == 0 and m00 or m11) then
  1151. i = 2
  1152. end
  1153. if i == 0 then
  1154. local s = math.sqrt(m00 - m11 - m22 + 1)
  1155. local recip = 0.5 / s
  1156. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1157. elseif i == 1 then
  1158. local s = math.sqrt(m11 - m22 - m00 + 1)
  1159. local recip = 0.5 / s
  1160. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1161. elseif i == 2 then
  1162. local s = math.sqrt(m22 - m00 - m11 + 1)
  1163. local recip = 0.5 / s
  1164. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1165. end
  1166. end
  1167. end
  1168. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1169. local xs, ys, zs = x + x, y + y, z + z
  1170. local wx, wy, wz = w * xs, w * ys, w * zs
  1171. local xx = x * xs
  1172. local xy = x * ys
  1173. local xz = x * zs
  1174. local yy = y * ys
  1175. local yz = y * zs
  1176. local zz = z * zs
  1177. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1178. end
  1179. function QuaternionSlerp(a, b, t)
  1180. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1181. local startInterp, finishInterp
  1182. if cosTheta >= 1.0E-4 then
  1183. if 1 - cosTheta > 1.0E-4 then
  1184. local theta = math.acos(cosTheta)
  1185. local invSinTheta = 1 / Sin(theta)
  1186. startInterp = Sin((1 - t) * theta) * invSinTheta
  1187. finishInterp = Sin(t * theta) * invSinTheta
  1188. else
  1189. startInterp = 1 - t
  1190. finishInterp = t
  1191. end
  1192. elseif 1 + cosTheta > 1.0E-4 then
  1193. local theta = math.acos(-cosTheta)
  1194. local invSinTheta = 1 / Sin(theta)
  1195. startInterp = Sin((t - 1) * theta) * invSinTheta
  1196. finishInterp = Sin(t * theta) * invSinTheta
  1197. else
  1198. startInterp = t - 1
  1199. finishInterp = t
  1200. end
  1201. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1202. end
  1203. function rayCast(Position, Direction, Range, Ignore)
  1204. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1205. end
  1206. local RbxUtility = LoadLibrary("RbxUtility")
  1207. local Create = RbxUtility.Create
  1208. local insta = true
  1209.  
  1210. -------------------------------------------------------
  1211. --Start Damage Function--
  1212. -------------------------------------------------------
  1213. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1214. if hit.Parent == nil then
  1215. return
  1216. end
  1217. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1218. for _, v in pairs(hit.Parent:children()) do
  1219. if v:IsA("Humanoid") then
  1220. h = v
  1221. end
  1222. end
  1223. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1224. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1225. end
  1226.  
  1227. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1228. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1229. if hit.Parent.DebounceHit.Value == true then
  1230. return
  1231. end
  1232. end
  1233. if insta == true then
  1234. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1235. end
  1236. local c = Create("ObjectValue"){
  1237. Name = "creator",
  1238. Value = game:service("Players").LocalPlayer,
  1239. Parent = h,
  1240. }
  1241. game:GetService("Debris"):AddItem(c, .5)
  1242. CreateSound("958257111", hit, 10, 1)
  1243. local Damage = math.random(minim, maxim)
  1244. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1245. local blocked = false
  1246. local block = hit.Parent:findFirstChild("Block")
  1247. if block ~= nil then
  1248. if block.className == "IntValue" then
  1249. if block.Value > 0 then
  1250. blocked = true
  1251. block.Value = block.Value - 1
  1252. end
  1253. end
  1254. end
  1255. if blocked == false then
  1256. h.Health = h.Health - Damage
  1257. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1258. else
  1259. h.Health = h.Health - (Damage / 2)
  1260. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1261. end
  1262. if Type == "Knockdown" then
  1263. local hum = hit.Parent.Humanoid
  1264. hum.PlatformStand = true
  1265. coroutine.resume(coroutine.create(function(HHumanoid)
  1266. swait(1)
  1267. HHumanoid.PlatformStand = false
  1268. end), hum)
  1269. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1270. local bodvol = Create("BodyVelocity"){
  1271. velocity = angle * knockback,
  1272. P = 5000,
  1273. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1274. Parent = hit,
  1275. }
  1276. local rl = Create("BodyAngularVelocity"){
  1277. P = 3000,
  1278. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1279. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1280. Parent = hit,
  1281. }
  1282. game:GetService("Debris"):AddItem(bodvol, .5)
  1283. game:GetService("Debris"):AddItem(rl, .5)
  1284. elseif Type == "Normal" then
  1285. local vp = Create("BodyVelocity"){
  1286. P = 500,
  1287. maxForce = Vector3.new(math.huge, 0, math.huge),
  1288. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1289. }
  1290. if knockback > 0 then
  1291. vp.Parent = hit.Parent.Torso
  1292. end
  1293. game:GetService("Debris"):AddItem(vp, .5)
  1294. elseif Type == "Up" then
  1295. local bodyVelocity = Create("BodyVelocity"){
  1296. velocity = Vector3.new(0, 20, 0),
  1297. P = 5000,
  1298. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1299. Parent = hit,
  1300. }
  1301. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1302. elseif Type == "DarkUp" then
  1303. coroutine.resume(coroutine.create(function()
  1304. for i = 0, 1, 0.1 do
  1305. swait()
  1306. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1307. end
  1308. end))
  1309. local bodyVelocity = Create("BodyVelocity"){
  1310. velocity = Vector3.new(0, 20, 0),
  1311. P = 5000,
  1312. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1313. Parent = hit,
  1314. }
  1315. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1316. elseif Type == "Snare" then
  1317. local bp = Create("BodyPosition"){
  1318. P = 2000,
  1319. D = 100,
  1320. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1321. position = hit.Parent.Torso.Position,
  1322. Parent = hit.Parent.Torso,
  1323. }
  1324. game:GetService("Debris"):AddItem(bp, 1)
  1325. elseif Type == "Freeze" then
  1326. local BodPos = Create("BodyPosition"){
  1327. P = 50000,
  1328. D = 1000,
  1329. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1330. position = hit.Parent.Torso.Position,
  1331. Parent = hit.Parent.Torso,
  1332. }
  1333. local BodGy = Create("BodyGyro") {
  1334. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1335. P = 20e+003,
  1336. Parent = hit.Parent.Torso,
  1337. cframe = hit.Parent.Torso.CFrame,
  1338. }
  1339. hit.Parent.Torso.Anchored = true
  1340. coroutine.resume(coroutine.create(function(Part)
  1341. swait(1.5)
  1342. Part.Anchored = false
  1343. end), hit.Parent.Torso)
  1344. game:GetService("Debris"):AddItem(BodPos, 3)
  1345. game:GetService("Debris"):AddItem(BodGy, 3)
  1346. end
  1347. local debounce = Create("BoolValue"){
  1348. Name = "DebounceHit",
  1349. Parent = hit.Parent,
  1350. Value = true,
  1351. }
  1352. game:GetService("Debris"):AddItem(debounce, Delay)
  1353. c = Create("ObjectValue"){
  1354. Name = "creator",
  1355. Value = Player,
  1356. Parent = h,
  1357. }
  1358. game:GetService("Debris"):AddItem(c, .5)
  1359. end
  1360. end
  1361. -------------------------------------------------------
  1362. --End Damage Function--
  1363. -------------------------------------------------------
  1364.  
  1365. -------------------------------------------------------
  1366. --Start Damage Function Customization--
  1367. -------------------------------------------------------
  1368. function ShowDamage(Pos, Text, Time, Color)
  1369. local Rate = (1 / 30)
  1370. local Pos = (Pos or Vector3.new(0, 0, 0))
  1371. local Text = (Text or "")
  1372. local Time = (Time or 2)
  1373. local Color = (Color or Color3.new(1, 0, 1))
  1374. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1375. EffectPart.Anchored = true
  1376. local BillboardGui = Create("BillboardGui"){
  1377. Size = UDim2.new(3, 0, 3, 0),
  1378. Adornee = EffectPart,
  1379. Parent = EffectPart,
  1380. }
  1381. local TextLabel = Create("TextLabel"){
  1382. BackgroundTransparency = 1,
  1383. Size = UDim2.new(1, 0, 1, 0),
  1384. Text = Text,
  1385. Font = "Bodoni",
  1386. TextColor3 = Color,
  1387. TextScaled = true,
  1388. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1389. Parent = BillboardGui,
  1390. }
  1391. game.Debris:AddItem(EffectPart, (Time))
  1392. EffectPart.Parent = game:GetService("Workspace")
  1393. delay(0, function()
  1394. local Frames = (Time / Rate)
  1395. for Frame = 1, Frames do
  1396. wait(Rate)
  1397. local Percent = (Frame / Frames)
  1398. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1399. TextLabel.TextTransparency = Percent
  1400. end
  1401. if EffectPart and EffectPart.Parent then
  1402. EffectPart:Destroy()
  1403. end
  1404. end)
  1405. end
  1406. -------------------------------------------------------
  1407. --End Damage Function Customization--
  1408. -------------------------------------------------------
  1409.  
  1410. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1411. for _, c in pairs(workspace:children()) do
  1412. local hum = c:findFirstChild("Humanoid")
  1413. if hum ~= nil then
  1414. local head = c:findFirstChild("Head")
  1415. if head ~= nil then
  1416. local targ = head.Position - Part.Position
  1417. local mag = targ.magnitude
  1418. if magni >= mag and c.Name ~= plr.Name then
  1419.  
  1420. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1421. end
  1422. end
  1423. end
  1424. end
  1425. end
  1426.  
  1427.  
  1428. CFuncs = {
  1429. Part = {
  1430. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1431. local Part = Create("Part")({
  1432. Parent = Parent,
  1433. Reflectance = Reflectance,
  1434. Transparency = Transparency,
  1435. CanCollide = false,
  1436. Locked = true,
  1437. BrickColor = BrickColor.new(tostring(BColor)),
  1438. Name = Name,
  1439. Size = Size,
  1440. Material = Material
  1441. })
  1442. RemoveOutlines(Part)
  1443. return Part
  1444. end
  1445. },
  1446. Mesh = {
  1447. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1448. local Msh = Create(Mesh)({
  1449. Parent = Part,
  1450. Offset = OffSet,
  1451. Scale = Scale
  1452. })
  1453. if Mesh == "SpecialMesh" then
  1454. Msh.MeshType = MeshType
  1455. Msh.MeshId = MeshId
  1456. end
  1457. return Msh
  1458. end
  1459. },
  1460. Mesh = {
  1461. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1462. local Msh = Create(Mesh)({
  1463. Parent = Part,
  1464. Offset = OffSet,
  1465. Scale = Scale
  1466. })
  1467. if Mesh == "SpecialMesh" then
  1468. Msh.MeshType = MeshType
  1469. Msh.MeshId = MeshId
  1470. end
  1471. return Msh
  1472. end
  1473. },
  1474. Weld = {
  1475. Create = function(Parent, Part0, Part1, C0, C1)
  1476. local Weld = Create("Weld")({
  1477. Parent = Parent,
  1478. Part0 = Part0,
  1479. Part1 = Part1,
  1480. C0 = C0,
  1481. C1 = C1
  1482. })
  1483. return Weld
  1484. end
  1485. },
  1486. Sound = {
  1487. Create = function(id, par, vol, pit)
  1488. coroutine.resume(coroutine.create(function()
  1489. local S = Create("Sound")({
  1490. Volume = vol,
  1491. Pitch = pit or 1,
  1492. SoundId = id,
  1493. Parent = par or workspace
  1494. })
  1495. wait()
  1496. S:play()
  1497. game:GetService("Debris"):AddItem(S, 6)
  1498. end))
  1499. end
  1500. },
  1501. ParticleEmitter = {
  1502. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1503. local fp = Create("ParticleEmitter")({
  1504. Parent = Parent,
  1505. Color = ColorSequence.new(Color1, Color2),
  1506. LightEmission = LightEmission,
  1507. Size = Size,
  1508. Texture = Texture,
  1509. Transparency = Transparency,
  1510. ZOffset = ZOffset,
  1511. Acceleration = Accel,
  1512. Drag = Drag,
  1513. LockedToPart = LockedToPart,
  1514. VelocityInheritance = VelocityInheritance,
  1515. EmissionDirection = EmissionDirection,
  1516. Enabled = Enabled,
  1517. Lifetime = LifeTime,
  1518. Rate = Rate,
  1519. Rotation = Rotation,
  1520. RotSpeed = RotSpeed,
  1521. Speed = Speed,
  1522. VelocitySpread = VelocitySpread
  1523. })
  1524. return fp
  1525. end
  1526. }
  1527. }
  1528. function RemoveOutlines(part)
  1529. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1530. end
  1531. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1532. local Part = Create("Part")({
  1533. formFactor = FormFactor,
  1534. Parent = Parent,
  1535. Reflectance = Reflectance,
  1536. Transparency = Transparency,
  1537. CanCollide = false,
  1538. Locked = true,
  1539. BrickColor = BrickColor.new(tostring(BColor)),
  1540. Name = Name,
  1541. Size = Size,
  1542. Material = Material
  1543. })
  1544. RemoveOutlines(Part)
  1545. return Part
  1546. end
  1547. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1548. local Msh = Create(Mesh)({
  1549. Parent = Part,
  1550. Offset = OffSet,
  1551. Scale = Scale
  1552. })
  1553. if Mesh == "SpecialMesh" then
  1554. Msh.MeshType = MeshType
  1555. Msh.MeshId = MeshId
  1556. end
  1557. return Msh
  1558. end
  1559. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1560. local Weld = Create("Weld")({
  1561. Parent = Parent,
  1562. Part0 = Part0,
  1563. Part1 = Part1,
  1564. C0 = C0,
  1565. C1 = C1
  1566. })
  1567. return Weld
  1568. end
  1569.  
  1570. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1571. local Sound = IT("Sound")
  1572. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1573. Sound.Pitch = pitch or 1
  1574. Sound.Volume = volume or 1
  1575. Sound.Looped = looped or false
  1576. if(autoPlay)then
  1577. coroutine.wrap(function()
  1578. repeat wait() until Sound.IsLoaded
  1579. Sound.Playing = autoPlay or false
  1580. end)()
  1581. end
  1582. if(not looped and effect)then
  1583. Sound.Stopped:connect(function()
  1584. Sound.Volume = 0
  1585. Sound:destroy()
  1586. end)
  1587. elseif(effect)then
  1588.  
  1589. end
  1590. Sound.Parent =parent or Torso
  1591. return Sound
  1592. end
  1593.  
  1594. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1595. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1596. local Sound = IT("Sound")
  1597. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1598. Sound.Pitch = pitch or 1
  1599. Sound.Volume = volume or 1
  1600. Sound.Looped = looped or false
  1601. if(autoPlay)then
  1602. coroutine.wrap(function()
  1603. repeat wait() until Sound.IsLoaded
  1604. Sound.Playing = autoPlay or false
  1605. end)()
  1606. end
  1607. if(not looped and effect)then
  1608. Sound.Stopped:connect(function()
  1609. Sound.Volume = 0
  1610. soundPart:destroy()
  1611. end)
  1612. elseif(effect)then
  1613. warn("Sound can't be looped and a sound effect!")
  1614. end
  1615. Sound.Parent = soundPart
  1616. return Sound
  1617. end
  1618.  
  1619. -------------------------------------------------------
  1620. --Start Effect Function--
  1621. -------------------------------------------------------
  1622. EffectModel = Instance.new("Model", char)
  1623. Effects = {
  1624. Block = {
  1625. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1626. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1627. prt.Anchored = true
  1628. prt.CFrame = cframe
  1629. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1630. game:GetService("Debris"):AddItem(prt, 10)
  1631. if Type == 1 or Type == nil then
  1632. table.insert(Effects, {
  1633. prt,
  1634. "Block1",
  1635. delay,
  1636. x3,
  1637. y3,
  1638. z3,
  1639. msh
  1640. })
  1641. elseif Type == 2 then
  1642. table.insert(Effects, {
  1643. prt,
  1644. "Block2",
  1645. delay,
  1646. x3,
  1647. y3,
  1648. z3,
  1649. msh
  1650. })
  1651. else
  1652. table.insert(Effects, {
  1653. prt,
  1654. "Block3",
  1655. delay,
  1656. x3,
  1657. y3,
  1658. z3,
  1659. msh
  1660. })
  1661. end
  1662. end
  1663. },
  1664. Sphere = {
  1665. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1666. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1667. prt.Anchored = true
  1668. prt.CFrame = cframe
  1669. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1670. game:GetService("Debris"):AddItem(prt, 10)
  1671. table.insert(Effects, {
  1672. prt,
  1673. "Cylinder",
  1674. delay,
  1675. x3,
  1676. y3,
  1677. z3,
  1678. msh
  1679. })
  1680. end
  1681. },
  1682. Cylinder = {
  1683. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1684. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1685. prt.Anchored = true
  1686. prt.CFrame = cframe
  1687. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1688. game:GetService("Debris"):AddItem(prt, 10)
  1689. table.insert(Effects, {
  1690. prt,
  1691. "Cylinder",
  1692. delay,
  1693. x3,
  1694. y3,
  1695. z3,
  1696. msh
  1697. })
  1698. end
  1699. },
  1700. Wave = {
  1701. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1702. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1703. prt.Anchored = true
  1704. prt.CFrame = cframe
  1705. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1706. game:GetService("Debris"):AddItem(prt, 10)
  1707. table.insert(Effects, {
  1708. prt,
  1709. "Cylinder",
  1710. delay,
  1711. x3 / 60,
  1712. y3 / 60,
  1713. z3 / 60,
  1714. msh
  1715. })
  1716. end
  1717. },
  1718. Ring = {
  1719. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1720. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1721. prt.Anchored = true
  1722. prt.CFrame = cframe
  1723. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1724. game:GetService("Debris"):AddItem(prt, 10)
  1725. table.insert(Effects, {
  1726. prt,
  1727. "Cylinder",
  1728. delay,
  1729. x3,
  1730. y3,
  1731. z3,
  1732. msh
  1733. })
  1734. end
  1735. },
  1736. Break = {
  1737. Create = function(brickcolor, cframe, x1, y1, z1)
  1738. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1739. prt.Anchored = true
  1740. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1741. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1742. local num = math.random(10, 50) / 1000
  1743. game:GetService("Debris"):AddItem(prt, 10)
  1744. table.insert(Effects, {
  1745. prt,
  1746. "Shatter",
  1747. num,
  1748. prt.CFrame,
  1749. math.random() - math.random(),
  1750. 0,
  1751. math.random(50, 100) / 100
  1752. })
  1753. end
  1754. },
  1755. Spiral = {
  1756. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1757. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1758. prt.Anchored = true
  1759. prt.CFrame = cframe
  1760. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1761. game:GetService("Debris"):AddItem(prt, 10)
  1762. table.insert(Effects, {
  1763. prt,
  1764. "Cylinder",
  1765. delay,
  1766. x3,
  1767. y3,
  1768. z3,
  1769. msh
  1770. })
  1771. end
  1772. },
  1773. Push = {
  1774. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1775. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1776. prt.Anchored = true
  1777. prt.CFrame = cframe
  1778. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1779. game:GetService("Debris"):AddItem(prt, 10)
  1780. table.insert(Effects, {
  1781. prt,
  1782. "Cylinder",
  1783. delay,
  1784. x3,
  1785. y3,
  1786. z3,
  1787. msh
  1788. })
  1789. end
  1790. }
  1791. }
  1792. -------------------------------------------------------
  1793. --End Effect Function--
  1794. -------------------------------------------------------
  1795.  
  1796. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1797. local NSound = nil
  1798. coroutine.resume(coroutine.create(function()
  1799. NSound = Instance.new("Sound", PARENT)
  1800. NSound.Volume = VOLUME
  1801. NSound.Pitch = PITCH
  1802. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1803. swait()
  1804. NSound:play()
  1805. game:GetService("Debris"):AddItem(NSound, 10)
  1806. end))
  1807. return NSound
  1808. end
  1809.  
  1810.  
  1811. coroutine.resume(coroutine.create(function()
  1812. while text ~= nil do
  1813. swait()
  1814. text.Rotation = math.random(-1.5,1.5)
  1815. end
  1816. end))
  1817.  
  1818. angery = false
  1819.  
  1820.  
  1821. -------------------------------------------------------
  1822. --End Important Functions--
  1823. -------------------------------------------------------
  1824.  
  1825. -------------------------------------------------------
  1826. --Start Music Option--
  1827. -------------------------------------------------------
  1828.  
  1829. lul = Instance.new("Sound", tors) --le musice
  1830. lul.Pitch = 1
  1831.  
  1832. local mu = math.random(1,17)
  1833. if mu == 1 then
  1834. lul.SoundId = "rbxassetid://193889412"
  1835. end
  1836. if mu == 2 then
  1837. lul.SoundId = "rbxassetid://274690929"
  1838. end
  1839. if mu == 3 then
  1840. lul.SoundId = "rbxassetid://1241998626"
  1841. end
  1842. if mu == 4 then
  1843. lul.SoundId = "rbxassetid://1878962648"
  1844. end
  1845. if mu == 5 then
  1846. lul.SoundId = "rbxassetid://185117072"
  1847. end
  1848. if mu == 6 then
  1849. lul.SoundId = "rbxassetid://295856024"
  1850. end
  1851. if mu == 7 then
  1852. lul.SoundId = "rbxassetid://2054013600"
  1853. end
  1854. if mu == 8 then
  1855. lul.SoundId = "rbxassetid://1463709693"
  1856. lul.Pitch = 1.4
  1857. end
  1858. if mu == 9 then
  1859. lul.SoundId = "rbxassetid://575705300"
  1860. end
  1861. if mu == 10 then
  1862. lul.SoundId = "rbxassetid://142924062"
  1863. end
  1864. if mu == 11 then
  1865. lul.SoundId = "rbxassetid://251072363"
  1866. end
  1867. if mu == 12 then
  1868. lul.SoundId = "rbxassetid://731061980"
  1869. end
  1870. if mu == 13 then
  1871. lul.SoundId = "rbxassetid://455682677"
  1872. end
  1873. if mu == 14 then
  1874. lul.SoundId = "rbxassetid://1283123885"
  1875. end
  1876. if mu == 15 then
  1877. lul.SoundId = "rbxassetid://1185002382"
  1878. end
  1879. if mu == 16 then
  1880. lul.SoundId = "rbxassetid://1588631952"
  1881. end
  1882. if mu == 17 then
  1883. lul.SoundId = "rbxassetid://1496130120"
  1884. end
  1885.  
  1886. lul.Volume = 1
  1887. lul.TimePosition = 0
  1888. lul.Looped = true
  1889. lul:Play()
  1890.  
  1891. NEWS = Instance.new("Sound", tors) --O NO
  1892. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1893. NEWS.Volume = 100
  1894. NEWS.Pitch = 1
  1895. NEWS.Looped = false
  1896. NEWS.TimePosition = 1
  1897.  
  1898. AAAAA = Instance.new("Sound", tors) --aaa
  1899. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1900. AAAAA.Volume = 10
  1901. AAAAA.Pitch = 1
  1902. AAAAA.Looped = false
  1903. AAAAA.TimePosition = 1
  1904.  
  1905. MERKIO = Instance.new("Sound", tors) --why
  1906. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1907. MERKIO.Volume = 10
  1908. MERKIO.Pitch = 1
  1909. MERKIO.Looped = false
  1910. MERKIO.TimePosition = 0
  1911.  
  1912. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1913. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1914. MERKIO2.Volume = 10
  1915. MERKIO2.Pitch = 1
  1916. MERKIO2.Looped = false
  1917. MERKIO2.TimePosition = 0
  1918.  
  1919. thonks = Instance.new("Sound", tors) --wat?
  1920. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1921. thonks.Volume = 10
  1922. thonks.Pitch = 1
  1923. thonks.Looped = false
  1924. thonks.TimePosition = 0
  1925.  
  1926. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1927. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1928. gudsong.Volume = 10
  1929. gudsong.Pitch = 1
  1930. gudsong.Looped = true
  1931. gudsong.TimePosition = 6.6
  1932.  
  1933. so = Instance.new("Sound", tors) --moar seizure
  1934. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1935. so.Volume = 10
  1936. so.Pitch = 1
  1937. so.Looped = false
  1938. so.TimePosition = 0
  1939.  
  1940. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1941. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1942. sors.Volume = 10
  1943. sors.Pitch = 1
  1944. sors.Looped = false
  1945. sors.TimePosition = 0
  1946.  
  1947. --u mom gay--
  1948. -------------------------------------------------------
  1949. --End Music Option--
  1950. -------------------------------------------------------
  1951. --hi fat >:)
  1952. -------------------------------------------------------
  1953. --Start Attacks N Stuff--
  1954. -------------------------------------------------------
  1955.  
  1956. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1957. attack = true
  1958.  
  1959. hum.WalkSpeed = 40
  1960. lul:Pause()
  1961. Character.Head.face.Texture = "rbxassetid://620619801"
  1962. NEWS:Play()
  1963. repeat
  1964. NEWS.Parent = tors
  1965. swait()
  1966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1967. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1968. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1969. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1970. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1971. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1972. until NEWS.Playing == false
  1973. local S = Instance.new("Explosion",workspace)
  1974. S.Position = tors.Position
  1975. S.BlastPressure = 999
  1976. S.BlastRadius = 45
  1977. S.ExplosionType = 0
  1978. attack = false
  1979. hum.WalkSpeed = 40
  1980. lul:Resume()
  1981. Character.Head.face.Texture = "rbxassetid://620619801"
  1982. attack = false
  1983. hum.WalkSpeed = 40
  1984. end
  1985.  
  1986. function sneakonehundred()
  1987. attack = true
  1988. hum.WalkSpeed = 0.03
  1989. Character.Head.face.Texture = "rbxassetid://1667792"
  1990. CreateSound("1542642349", tors, 10, 1.05)
  1991. for i = 0,20,0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1994. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1998. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1999. end
  2000. CreateSound("753450324", tors, 10, 1.05)
  2001. wait(0.25)
  2002. Character.Head.face.Texture = "rbxassetid://1223903433"
  2003. for i = 0,7,0.1 do
  2004. swait()
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2006. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2009. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2010. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2011. end
  2012. Character.Head.face.Texture = "rbxassetid://620619801"
  2013. attack = false
  2014. hum.WalkSpeed = 40
  2015. end
  2016.  
  2017. function WRY() --WRYYYYYYY
  2018. attack = true
  2019. hum.WalkSpeed = 0.30
  2020. CreateSound("794081034", hed, 10, 1)
  2021. Character.Head.face.Texture = "rbxassetid://396389196"
  2022. for i = 0,2,0.1 do
  2023. swait()
  2024. CameraEnshaking(1, 2)
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2026. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2030. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2031. end
  2032. for i = 0,14.7,0.1 do
  2033. swait()
  2034. CameraEnshaking(1, 3)
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2036. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-90), Rad(0), Rad(0)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-90), Rad(0), Rad(0)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2041. end
  2042. attack = false
  2043. Character.Head.face.Texture = "rbxassetid://620619801"
  2044. hum.WalkSpeed = 40
  2045. end
  2046.  
  2047. function DANCEFORME()
  2048. attack = true
  2049. texth.Text = "Squɑƚing."
  2050. text.Text = ""
  2051. lul:Pause()
  2052. Character.Head.face.Texture = "rbxassetid://1676553712"
  2053. MERKIO:Play()
  2054. repeat
  2055. for i = 0,0.37,0.03 do
  2056. swait()
  2057. MERKIO.Parent = tors
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2059. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2060. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2061. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2062. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2064. end
  2065. for i = 0,0.37,0.03 do
  2066. swait()
  2067. MERKIO.Parent = tors
  2068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2069. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2071. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2074. end
  2075. until MERKIO.Playing == false
  2076. MERKIO:Stop()
  2077. Character.Head.face.Texture = "rbxassetid://620619801"
  2078. attack = false
  2079. lul:Resume()
  2080. texth.Text = ""
  2081. text.Text = "Noti˅ɐ "
  2082. hum.WalkSpeed = 40
  2083. end
  2084.  
  2085. function TRUEDANCEFORME()
  2086. attack = true
  2087. texth.Text = "Truely Squɑƚing."
  2088. text.Text = ""
  2089. lul:Pause()
  2090. Character.Head.face.Texture = "rbxassetid://8339872"
  2091. MERKIO:Play()
  2092. repeat
  2093. for i = 0,0.37,0.03 do
  2094. swait()
  2095. MERKIO.Parent = tors
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.8)
  2097. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.9)
  2098. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2099. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  2102. end
  2103. for i = 0,0.37,0.03 do
  2104. swait()
  2105. MERKIO.Parent = tors
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.8)
  2107. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.9)
  2108. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2109. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  2112. end
  2113. until MERKIO.Playing == false
  2114. MERKIO:Stop()
  2115. Character.Head.face.Texture = "rbxassetid://620619801"
  2116. attack = false
  2117. lul:Resume()
  2118. texth.Text = ""
  2119. text.Text = "Noti˅ɐ "
  2120. hum.WalkSpeed = 40
  2121. end
  2122.  
  2123. function takethat()
  2124. attack = true
  2125. hum.WalkSpeed = 0
  2126. CreateSound("1238240145", tors, 10, 1.05)
  2127. for i = 0,8.3,0.1 do
  2128. swait()
  2129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2130. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2135. end
  2136. CreateSound("135165859", tors, 10, 1.05)
  2137. for i = 0,6,0.1 do
  2138. swait()
  2139. rootj.C0 = h.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2141. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2146. end
  2147. attack = false
  2148. Character.Head.face.Texture = "rbxassetid://620619801"
  2149. hum.WalkSpeed = 40
  2150. end
  2151. function thonki()
  2152. attack = true
  2153. text.Text = "Thinking..."
  2154. hum.WalkSpeed = 6.5
  2155. Character.Head.face.Texture = "rbxassetid://1528105298"
  2156. thonks:Play()
  2157. lul:Pause()
  2158. repeat
  2159. for i = 0,8.3,0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2162. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2167. end
  2168. until thonks.Playing == false
  2169. thonks:Stop()
  2170. attack = false
  2171. text.Text = "Noti˅ɐ "
  2172. Character.Head.face.Texture = "rbxassetid://620619801"
  2173. lul:Resume()
  2174. hum.WalkSpeed = 40
  2175. end
  2176. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2177. attack = true
  2178. Character.Head.face.Texture = "rbxassetid://266304560"
  2179. for i = 0,6,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2182. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2187. end
  2188. CreateSound("1093102664", hed, 10, 1)
  2189. CameraEnshaking(3, 8)
  2190. for i = 0,2,0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2193. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2197. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2198. end
  2199. Character.Head.face.Texture = "rbxassetid://30128383"
  2200. hum.MaxHealth = 0
  2201. ragdoll(char)
  2202. CreateSound("534269232", hed, 5, 1)
  2203. end
  2204.  
  2205. function dead()
  2206. attack = true
  2207. hum.WalkSpeed = 0.20
  2208. CreateSound("137225991", hed, 10, 1)
  2209. Character.Head.face.Texture = "rbxassetid://297512410"
  2210. for i = 0,1.1,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2218. end
  2219. for i = 0,1.1,0.1 do
  2220. swait()
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2222. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2227. end
  2228. for i = 0,1.1,0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2231. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2236. end
  2237. for i = 0,1.1,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2240. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2245. end
  2246. for i = 0,1.1,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2254. end
  2255. for i = 0,1.1,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2258. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2263. end
  2264. for i = 0,1.1,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2267. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2272. end
  2273. for i = 0,1.1,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2276. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2281. end
  2282. for i = 0,1.1,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2290. end
  2291. Character.Head.face.Texture = "rbxassetid://273309187"
  2292. for i = 0,9,0.1 do
  2293. swait()
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2295. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2300. end
  2301. attack = false
  2302. Character.Head.face.Texture = "rbxassetid://620619801"
  2303. hum.WalkSpeed = 40
  2304. end
  2305.  
  2306. function ShutTheHellUp()
  2307. attack = true
  2308. hum.WalkSpeed = 2.01
  2309. CreateSound("336377340", hed, 10, 1)
  2310. for i = 0,3,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2318. end
  2319. for i = 0,1.2,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2327. end
  2328. for i = 0,1.2,0.1 do
  2329. swait()
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2336. end
  2337. for i = 0,1.2,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2345. end
  2346. for i = 0,1.2,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2354. end
  2355. for i = 0,2,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2363. end
  2364. for i = 0,2,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2367. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2372. end
  2373. hum.WalkSpeed = 40
  2374. attack = false
  2375. end
  2376.  
  2377. function NO_U()
  2378. attack = true
  2379. hum.WalkSpeed = 4.01
  2380. Character.Head.face.Texture = "rbxassetid://304904077"
  2381. CreateSound("1543318456", hed, 10, 1)
  2382. for i = 0,6,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2390. end
  2391. for i = 0,3.2,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2399. end
  2400. hum.WalkSpeed = 40
  2401. Character.Head.face.Texture = "rbxassetid://620619801"
  2402. attack = false
  2403. end
  2404.  
  2405. function EndMySufferingV2()
  2406. attack = true
  2407. hum.WalkSpeed = 1.01
  2408. CreateSound("577475178", hed, 10, 1)
  2409. for i = 0,18,0.1 do
  2410. swait()
  2411. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2412. h.Neck.C0=clerp(h.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2413. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2414. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2415. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2417. end
  2418. attack = false
  2419. hum.WalkSpeed = 40
  2420. end
  2421.  
  2422. function Victory()
  2423. attack = true
  2424. hum.WalkSpeed = 1.01
  2425. Character.Head.face.Texture = "rbxassetid://616284160"
  2426. Humanoid.Jump = true
  2427. CreateSound("130834939", hed, 10, 1)
  2428. for i = 0,3.7,0.1 do
  2429. swait()
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2431. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2436. end
  2437. Humanoid.Jump = true
  2438. for i = 0,3.7,0.1 do
  2439. swait()
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2441. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2446. end
  2447. Humanoid.Jump = true
  2448. for i = 0,3.7,0.1 do
  2449. swait()
  2450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2451. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2452. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2456. end
  2457. Humanoid.Jump = true
  2458. for i = 0,3.7,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2461. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2466. end
  2467. Humanoid.Jump = true
  2468. for i = 0,3.7,0.1 do
  2469. swait()
  2470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2471. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2475. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2476. end
  2477. attack = false
  2478. Character.Head.face.Texture = "rbxassetid://620619801"
  2479. hum.WalkSpeed = 40
  2480. end
  2481.  
  2482. function WhatHuh()
  2483. attack = true
  2484. hum.WalkSpeed = 1.01
  2485. CreateSound("130766865", hed, 10, 1)
  2486. Character.Head.face.Texture = "rbxassetid://276732672"
  2487. for i = 0,4,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2495. end
  2496. for i = 0,6.7,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2504. end
  2505. for i = 0,8.1,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2513. end
  2514. for i = 0,1,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2522. end
  2523. for i = 0,1,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2531. end
  2532. for i = 0,4,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2540. end
  2541. attack = false
  2542. Character.Head.face.Texture = "rbxassetid://620619801"
  2543. hum.WalkSpeed = 40
  2544. end
  2545.  
  2546. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2547. attack = true
  2548. Character.Head.face.Texture = "rbxassetid://266304560"
  2549. for i = 0,6,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2552. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2557. end
  2558. CreateSound("1093102664", hed, 10, 1)
  2559. CameraEnshaking(3, 8)
  2560. for i = 0,2,0.1 do
  2561. swait()
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2563. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2567. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2568. end
  2569. Character.Head.face.Texture = "rbxassetid://30128383"
  2570. hum.MaxHealth = 0
  2571. ragdoll(char)
  2572. CreateSound("534269232", hed, 5, 1)
  2573. end
  2574.  
  2575. function AnotherOne() --WhAT ANOTHER ONE
  2576. attack = true
  2577. hum.WalkSpeed = 1.01
  2578. local icri = CreateSound("1205111204", hed, 10, 1)
  2579. swait(165)
  2580. local FRAME = tors.CFrame
  2581. repeat
  2582. swait()
  2583. Character.Head.face.Texture = "rbxassetid://582931093"
  2584. CameraEnshaking(1, 10)
  2585. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2586. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2589. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2590. tors.CFrame = FRAME * CF(0,1,0)
  2591. swait()
  2592. tors.CFrame = FRAME
  2593. until icri.Playing == false
  2594. Character.Head.face.Texture = "rbxassetid://620619801"
  2595. attack = false
  2596. hum.WalkSpeed = 40
  2597. end
  2598.  
  2599.  
  2600. function NEN()
  2601. attack = true
  2602. hum.WalkSpeed = 1.01
  2603. CreateSound("230292011", hed, 10, 1)
  2604. Character.Head.face.Texture = "rbxassetid://705269463"
  2605. for i = 0,4,0.1 do
  2606. swait()
  2607. CameraEnshaking(1, 3)
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2614. end
  2615. attack = false
  2616. Character.Head.face.Texture = "rbxassetid://620619801"
  2617. hum.WalkSpeed = 40
  2618. end
  2619.  
  2620. function Ashes() --Straight from... Whatever it was called.
  2621. attack = true
  2622. hum.WalkSpeed = 1.01
  2623. Character.Head.face.Texture = "rbxassetid://360687027"
  2624. CreateSound("290084602", tors, 10, 1)
  2625. for i = 0,6.2,0.1 do
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2628. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2633. end
  2634. for i = 0,6.2,0.1 do
  2635. swait()
  2636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.15)
  2637. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2642. end
  2643. attack = false
  2644. Character.Head.face.Texture = "rbxassetid://620619801"
  2645. hum.WalkSpeed = 40
  2646. end
  2647.  
  2648.  
  2649. function BOI()
  2650. attack = true
  2651. hum.WalkSpeed = 1.01
  2652. CreateSound("390901873", hed, 10, 1)
  2653. Character.Head.face.Texture = "rbxassetid://282463320"
  2654. for i = 0,4,0.1 do
  2655. swait()
  2656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2657. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2662. end
  2663. for i = 0,4,0.1 do
  2664. swait()
  2665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2666. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2671. end
  2672. attack = false
  2673. Character.Head.face.Texture = "rbxassetid://620619801"
  2674. hum.WalkSpeed = 40
  2675. end
  2676.  
  2677. function DrinkdaDrink()
  2678. attack = true
  2679. RHe.Transparency = 0
  2680. hum.WalkSpeed = 3
  2681. local Munch = CreateSound("554208103", hed, 5, 1)
  2682. swait(2)
  2683. repeat
  2684. for i = 0,6,0.1 do
  2685. swait()
  2686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2687. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2690. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2691. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2692. end
  2693. until Munch.Playing == false
  2694. hum.WalkSpeed = 40
  2695. RHe.Transparency = 1
  2696. attack = false
  2697. end
  2698.  
  2699. function EatdaChips()
  2700. attack = true
  2701. RHk.Transparency = 0
  2702. hum.WalkSpeed = 3
  2703. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2704. swait(2)
  2705. repeat
  2706. for i = 0,6,0.1 do
  2707. swait()
  2708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2709. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2712. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2713. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2714. end
  2715. until Muncha.Playing == false
  2716. hum.WalkSpeed = 40
  2717. RHk.Transparency = 1
  2718. attack = false
  2719. end
  2720.  
  2721. function Sittyboi()
  2722. attack = true
  2723. lul:Pause()
  2724. text.Text = "Waiting..."
  2725. AAAAA.SoundId = "rbxassetid://1239136800"
  2726. AAAAA.TimePosition = 0
  2727. AAAAA:Play()
  2728. hum.WalkSpeed = 0
  2729. repeat
  2730. swait()
  2731. for i = 0, 1, 0.1 do
  2732. swait()
  2733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2734. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2735. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2736. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2737. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2738. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2739. end
  2740. until AAAAA.Playing == false
  2741. attack = false
  2742. AAAAA:Stop()
  2743. lul:Resume()
  2744. text.Text = "Noti˅ɐ "
  2745. hum.WalkSpeed = 40
  2746. end
  2747.  
  2748. function HELP()
  2749. attack = true
  2750. hum.WalkSpeed = 1.01
  2751. Character.Head.face.Texture = "rbxassetid://307972876"
  2752. CreateSound("1123321019", hed, 10, 1)
  2753. for i = 0,15,0.1 do
  2754. swait()
  2755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2756. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2757. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2758. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2759. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2760. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2761. end
  2762. CreateSound("198462271", hed, 10, 1)
  2763. for i = 0,8,0.1 do
  2764. Character.Head.face.Texture = "rbxassetid://341497730"
  2765. swait()
  2766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2767. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2768. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2769. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2770. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2771. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2772. end
  2773. for i = 0,8,0.1 do
  2774. Character.Head.face.Texture = "rbxassetid://341497730"
  2775. swait()
  2776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2777. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(180), Rad(0), Rad(0)), 0.3)
  2778. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2779. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2780. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2781. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2782. end
  2783. CreateSound("948494432", hed, 10, 1)
  2784. for i = 0,7.5,0.1 do
  2785. Character.Head.face.Texture = "rbxassetid://249062487"
  2786. swait()
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2788. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(180), Rad(0), Rad(0)), 0.3)
  2789. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2790. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2791. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2792. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2793. end
  2794. CreateSound("1542642349", hed, 10, 1)
  2795. for i = 0,10,0.1 do
  2796. Character.Head.face.Texture = "rbxassetid://270636807"
  2797. swait()
  2798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2799. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2800. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2801. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2802. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2803. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2804. end
  2805. CreateSound("269597232", hed, 10, 1)
  2806. for i = 0,6,0.1 do
  2807. Character.Head.face.Texture = "rbxassetid://265057155"
  2808. swait()
  2809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2810. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  2811. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2812. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2813. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2814. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2815. end
  2816. attack = false
  2817. Character.Head.face.Texture = "rbxassetid://620619801"
  2818. hum.WalkSpeed = 40
  2819. end
  2820.  
  2821. danci = false
  2822.  
  2823. function dingidongo() --my head burns (UNUSED)
  2824. attack = true
  2825. danci = true
  2826. hum.WalkSpeed = 27.6
  2827. texth.Text = "Having a Seizure."
  2828. text.Text = ""
  2829. gudsong:Play()
  2830. lul:Pause()
  2831. gudsong.TimePosition = 6.6
  2832. Character.Head.face.Texture = "rbxassetid://315792941"
  2833. repeat
  2834. for i = 0,1.87,0.23 do
  2835. swait()
  2836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2837. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2838. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2839. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2840. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2842. end
  2843. if gudsong.TimePosition == 11.937 then
  2844. gudsong.TimePosition = 6.6
  2845. end
  2846. for i = 0,1.87,0.23 do
  2847. swait()
  2848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2849. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2854. end
  2855. until danci == false
  2856. gudsong:Stop()
  2857. attack = false
  2858. lul:Resume()
  2859. texth.Text = ""
  2860. text.Text = "Noti˅ɐ "
  2861. attack = false
  2862. Character.Head.face.Texture = "rbxassetid://620619801"
  2863. hum.WalkSpeed = 40
  2864. end
  2865.  
  2866. function hap() --much hap
  2867. attack = true
  2868. hum.WalkSpeed = 0.10
  2869. CreateSound("363808674", hed, 10, 1)
  2870. Character.Head.face.Texture = "rbxassetid://315792941"
  2871. for i = 0,12,0.1 do
  2872. swait()
  2873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2874. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2877. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2879. end
  2880. CreateSound("233168827", hed, 10, 1)
  2881. Character.Head.face.Texture = "rbxassetid://335761015"
  2882. for i = 0,10,0.1 do
  2883. swait()
  2884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2885. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2890. end
  2891. CreateSound("363808674", hed, 10, 1)
  2892. attack = false
  2893. Character.Head.face.Texture = "rbxassetid://620619801"
  2894. hum.WalkSpeed = 40
  2895. end
  2896.  
  2897. function Gumilol()
  2898. attack = true
  2899. hum.WalkSpeed = 0
  2900. local Senses = CreateSound("605297168", hed, 6, 1)
  2901. swait(2)
  2902. repeat
  2903. swait()
  2904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2905. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2908. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2909. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2910. until Senses.TimePosition > 2.7
  2911. for i = 0, 3, 0.1 do
  2912. swait()
  2913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2914. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2915. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2916. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2917. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2918. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2919. end
  2920. root.Anchored = true
  2921. repeat
  2922. swait()
  2923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2924. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2925. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2926. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2927. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2928. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2929. until Senses.Playing == false
  2930. hum.WalkSpeed = 40
  2931. attack = false
  2932. root.Anchored = false
  2933. end
  2934. function oofmyass()
  2935. attack = true
  2936. hum.WalkSpeed = 0
  2937. CreateSound("663306786", tors, 3, 1)
  2938. for i = 0, 12, 0.1 do
  2939. swait()
  2940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2941. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2942. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2943. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2944. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2945. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2946. end
  2947. CreateSound("663307468", tors, 6, 1)
  2948. for i = 0, 6, 0.1 do
  2949. swait()
  2950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2951. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2952. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2953. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2954. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2955. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2956. end
  2957. hum.WalkSpeed = 40
  2958. attack = false
  2959. end
  2960. function WoodyGotWood()
  2961. attack = true
  2962. hum.WalkSpeed = 0
  2963. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2964. Character.Head.face.Texture = "rbxassetid://27020401"
  2965. swait(2)
  2966. repeat
  2967. swait()
  2968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2969. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2972. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2973. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2974. until Woodlenny.TimePosition > 3.6
  2975. root.Anchored = true
  2976. repeat
  2977. swait()
  2978. for i = 0, 2, 0.1 do
  2979. swait()
  2980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2981. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2984. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2985. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2986. end
  2987. for i = 0, 1.6, 0.1 do
  2988. swait()
  2989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2990. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2993. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2994. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2995. end
  2996. until Woodlenny.Playing == false
  2997. hum.WalkSpeed = 40
  2998. Character.Head.face.Texture = "rbxassetid://620619801"
  2999. attack = false
  3000. root.Anchored = false
  3001. end
  3002.  
  3003. function IsThatA()
  3004. attack = true
  3005. hum.WalkSpeed = 0
  3006. local isthata = CreateSound("950444738", hed, 6, 1)
  3007. Character.Head.face.Texture = "rbxassetid://63495374"
  3008. swait(2)
  3009. for i = 0, 7, 0.1 do
  3010. swait()
  3011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(70), Rad(0), Rad(0)), 0.15)
  3012. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3016. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3017. end
  3018. Character.Head.face.Texture = "rbxassetid://143884958"
  3019. swait()
  3020. for i = 0, 14, 0.1 do
  3021. swait()
  3022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.15)
  3023. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3024. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(5), Rad(0), Rad(-90)), 0.15)
  3025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  3026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(55), Rad(0), Rad(15)), 0.1)
  3027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(55), Rad(0), Rad(-15)), 0.1)
  3028. end
  3029. hum.WalkSpeed = 40
  3030. Character.Head.face.Texture = "rbxassetid://620619801"
  3031. attack = false
  3032. root.Anchored = false
  3033. end
  3034.  
  3035. function LIVING()
  3036. attack = true
  3037. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3038. hum.WalkSpeed = 0
  3039. sors:Play()
  3040. repeat
  3041. swait()
  3042. sors.Parent = tors
  3043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3044. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3045. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3046. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3047. until sors.Playing == false
  3048. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3049. attack = false
  3050. hum.WalkSpeed = 40
  3051. end
  3052.  
  3053. function Seizure()
  3054. attack = true
  3055. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3056. hum.WalkSpeed = 0
  3057. so:Play()
  3058. repeat
  3059. swait()
  3060. so.Parent = tors
  3061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3062. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3063. if Mrandom(1,15) == 1 then
  3064. h.Neck.C0 = clerp(h.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3065. end
  3066. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3067. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3070. until so.Playing == false
  3071. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3072. attack = false
  3073. hum.WalkSpeed = 40
  3074. end
  3075.  
  3076. local SOOSS = false
  3077.  
  3078. function STARMAN()
  3079. attack = true
  3080. SOOSS = true
  3081. hum.WalkSpeed = 160
  3082. soos:Play()
  3083. lul:Pause()
  3084. coroutine.resume(coroutine.create(function()
  3085. while SOOSS == true do
  3086. swait()
  3087. Head.Color = Color3.fromRGB(cR,cG,cB)
  3088. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3089. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3090. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3091. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3092. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3093. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3094. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3095. text.Text = ""..StarText[math.random(1,#StarText)]
  3096. end
  3097. end))
  3098. repeat
  3099. swait()
  3100. soos.Parent = tors
  3101. for i = 0,0.17,0.03 do
  3102. swait()
  3103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(60), Rad(0), Rad(0)), 0.15)
  3104. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(90), Rad(0)), 0.3)
  3105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(35 - -7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(35 - -7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3109. end
  3110. for i = 0,0.17,0.03 do
  3111. swait()
  3112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(70), Rad(0), Rad(0)), 0.15)
  3113. h.Neck.C0 = clerp(h.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(0), Rad(15)), 0.1)
  3117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(0), Rad(-15)), 0.1)
  3118. end
  3119. until soos.Playing == false
  3120. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3121. attack = false
  3122. SOOSS = false
  3123. text.Text = "Noti˅ɐ "
  3124. hum.WalkSpeed = 40
  3125. wait(0.1)
  3126. lul:Resume()
  3127. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3128. Head.BrickColor = BrickColor.new("Bright yellow")
  3129. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3130. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3131. Torso.BrickColor = BrickColor.new("Shamrock")
  3132. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3133. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3134. wait(0.1)
  3135. text.Text = "Noti˅ɐ "
  3136. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3137. Head.BrickColor = BrickColor.new("Bright yellow")
  3138. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3139. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3140. Torso.BrickColor = BrickColor.new("Shamrock")
  3141. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3142. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3143. wait(0.1)
  3144. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3145. Head.BrickColor = BrickColor.new("Bright yellow")
  3146. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3147. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3148. Torso.BrickColor = BrickColor.new("Shamrock")
  3149. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3150. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3151. wait(0.1)
  3152. text.Text = "Noti˅ɐ "
  3153. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3154. Head.BrickColor = BrickColor.new("Bright yellow")
  3155. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3156. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3157. Torso.BrickColor = BrickColor.new("Shamrock")
  3158. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3159. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3160. end
  3161.  
  3162. function Woaht()
  3163. attack = true
  3164. hum.WalkSpeed = 0
  3165. local wot = CreateSound("313553389", hed, 6, 1)
  3166. Character.Head.face.Texture = "rbxassetid://60501076"
  3167. swait(2)
  3168. repeat
  3169. for i = 0,0.37,0.03 do
  3170. swait()
  3171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3172. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3173. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3177. end
  3178. until wot.Playing == false
  3179. hum.WalkSpeed = 40
  3180. Character.Head.face.Texture = "rbxassetid://620619801"
  3181. attack = false
  3182. root.Anchored = false
  3183. end
  3184.  
  3185. function Cso(ID, PARENT, VOLUME, PITCH)
  3186. local NSound = nil
  3187. coroutine.resume(coroutine.create(function()
  3188. NSound = IT("Sound", PARENT)
  3189. NSound.Volume = VOLUME
  3190. NSound.Pitch = PITCH
  3191. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3192. swait()
  3193. NSound:play()
  3194. game:GetService("Debris"):AddItem(NSound, 10)
  3195. end))
  3196. return NSound
  3197. end
  3198.  
  3199. function woah()
  3200. attack = true
  3201. hum.WalkSpeed = 0
  3202. Cso("1542642349", hed, 10, 1)
  3203. for i = 0, 6, 0.1 do
  3204. swait()
  3205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3206. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3207. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3208. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3209. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3210. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3211. end
  3212. Cso("144508058", hed, 10, 0.8)
  3213. for i = 0, 6, 0.1 do
  3214. swait()
  3215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3216. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3217. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3218. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3220. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3221. end
  3222. Cso("1093102664", hed, 10, 1)
  3223. for i = 0, 6, 0.1 do
  3224. swait()
  3225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3226. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3227. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3228. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3229. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3230. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3231. end
  3232. Cso("500507347", hed, 10, 1)
  3233. wait(4.4)
  3234. swait()
  3235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3236. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3238. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3239. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3240. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3241. wait(5.6)
  3242. Cso("744744924", hed, 10, 1)
  3243. for i = 0, 16, 0.1 do
  3244. swait()
  3245. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3246. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3248. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3251. end
  3252. attack = false
  3253. hum.WalkSpeed = 40
  3254. end
  3255.  
  3256. function LeChange()
  3257. attack = true
  3258. hum.WalkSpeed = 40
  3259. lul.Pitch = 1
  3260. lul:Stop()
  3261. local mue = math.random(1,17)
  3262. if mue == 1 then
  3263. lul.SoundId = "rbxassetid://193889412"
  3264. end
  3265. if mue == 2 then
  3266. lul.SoundId = "rbxassetid://274690929"
  3267. end
  3268. if mue == 3 then
  3269. lul.SoundId = "rbxassetid://1241998626"
  3270. end
  3271. if mue == 4 then
  3272. lul.SoundId = "rbxassetid://1878962648"
  3273. end
  3274. if mue == 5 then
  3275. lul.SoundId = "rbxassetid://185117072"
  3276. end
  3277. if mue == 6 then
  3278. lul.SoundId = "rbxassetid://295856024"
  3279. end
  3280. if mue == 7 then
  3281. lul.SoundId = "rbxassetid://2054013600"
  3282. end
  3283. if mue == 8 then
  3284. lul.SoundId = "rbxassetid://1463709693"
  3285. lul.Pitch = 1.4
  3286. end
  3287. if mue == 9 then
  3288. lul.SoundId = "rbxassetid://575705300"
  3289. end
  3290. if mue == 10 then
  3291. lul.SoundId = "rbxassetid://142924062"
  3292. end
  3293. if mue == 11 then
  3294. lul.SoundId = "rbxassetid://251072363"
  3295. end
  3296. if mue == 12 then
  3297. lul.SoundId = "rbxassetid://731061980"
  3298. end
  3299. if mue == 13 then
  3300. lul.SoundId = "rbxassetid://455682677"
  3301. end
  3302. if mue == 14 then
  3303. lul.SoundId = "rbxassetid://1283123885"
  3304. end
  3305. if mue == 15 then
  3306. lul.SoundId = "rbxassetid://1185002382"
  3307. end
  3308. if mue == 16 then
  3309. lul.SoundId = "rbxassetid://1588631952"
  3310. end
  3311. if mue == 17 then
  3312. lul.SoundId = "rbxassetid://1496130120"
  3313. end
  3314. hum.WalkSpeed = 40
  3315. lul:Play()
  3316. attack = false
  3317. root.Anchored = false
  3318. end
  3319.  
  3320. function REEE()
  3321. attack = true
  3322. hum.WalkSpeed = 70
  3323. text.Text = ""
  3324. texth.Text = "REEEEE"
  3325. lul:Pause()
  3326. local fire = Instance.new("ParticleEmitter", char.UpperTorso)
  3327. fire.Lifetime = NumberRange.new(0.5)
  3328. fire.Speed = NumberRange.new(1, 3)
  3329. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3330. fire.Rate = 0
  3331. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3332. fire.LightEmission = 0.6
  3333. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3334. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3335. fire.Enabled = true
  3336. fire.Rate = 2000
  3337. RCKIN:Play()
  3338. repeat
  3339. swait()
  3340. RCKIN.Parent = tors
  3341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3342. h.Neck.C0 = clerp(h.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3343. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3344. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3345. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3346. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3347. until RCKIN.Playing == false
  3348. attack = false
  3349. lul:Resume()
  3350. fire.Enabled = false
  3351. text.Text = "Noti˅ɐ "
  3352. texth.Text = ""
  3353. hum.WalkSpeed = 40
  3354. end
  3355.  
  3356. function SCREAM()
  3357. attack = true
  3358. hum.WalkSpeed = 70
  3359. lul:Pause()
  3360. Character.Head.face.Texture = "rbxassetid://1667792"
  3361. local A = math.random(1,83)
  3362. if A == 1 then
  3363. AAAAA.SoundId = "rbxassetid://580806904"
  3364. AAAAA.TimePosition = 0
  3365. end
  3366. if A == 2 then
  3367. AAAAA.SoundId = "rbxassetid://569124237"
  3368. AAAAA.TimePosition = 0
  3369. end
  3370. if A == 3 then
  3371. AAAAA.SoundId = "rbxassetid://824995694"
  3372. AAAAA.TimePosition = 0
  3373. end
  3374. if A == 4 then
  3375. AAAAA.SoundId = "rbxassetid://619398081"
  3376. AAAAA.TimePosition = 0
  3377. end
  3378. if A == 5 then
  3379. AAAAA.SoundId = "rbxassetid://561567000"
  3380. AAAAA.TimePosition = 0
  3381. end
  3382. if A == 6 then
  3383. AAAAA.SoundId = "rbxassetid://780544434"
  3384. AAAAA.TimePosition = 0
  3385. end
  3386. if A == 7 then
  3387. AAAAA.SoundId = "rbxassetid://1127778994"
  3388. AAAAA.TimePosition = 0
  3389. end
  3390. if A == 8 then
  3391. AAAAA.SoundId = "rbxassetid://2016152738"
  3392. AAAAA.TimePosition = 0
  3393. end
  3394. if A == 9 then
  3395. AAAAA.SoundId = "rbxassetid://1649268255"
  3396. AAAAA.TimePosition = 0
  3397. end
  3398. if A == 10 then
  3399. AAAAA.SoundId = "rbxassetid://318925857"
  3400. AAAAA.TimePosition = 0
  3401. end
  3402. if A == 11 then
  3403. AAAAA.SoundId = "rbxassetid://1231447409"
  3404. AAAAA.TimePosition = 0
  3405. end
  3406. if A == 12 then
  3407. AAAAA.SoundId = "rbxassetid://1173662546"
  3408. AAAAA.TimePosition = 0
  3409. end
  3410. if A == 13 then
  3411. AAAAA.SoundId = "rbxassetid://1731102335"
  3412. AAAAA.TimePosition = 0
  3413. end
  3414. if A == 14 then
  3415. AAAAA.SoundId = "rbxassetid://597084853"
  3416. AAAAA.TimePosition = 0
  3417. end
  3418. if A == 15 then
  3419. AAAAA.SoundId = "rbxassetid://255219578"
  3420. AAAAA.TimePosition = 0
  3421. end
  3422. if A == 16 then
  3423. AAAAA.SoundId = "rbxassetid://968042399"
  3424. AAAAA.TimePosition = 0
  3425. end
  3426. if A == 17 then
  3427. AAAAA.SoundId = "rbxassetid://2088388847"
  3428. AAAAA.TimePosition = 0
  3429. end
  3430. if A == 18 then
  3431. AAAAA.SoundId = "rbxassetid://1958305455"
  3432. AAAAA.TimePosition = 0
  3433. end
  3434. if A == 19 then
  3435. AAAAA.SoundId = "rbxassetid://1171758804"
  3436. AAAAA.TimePosition = 0
  3437. end
  3438. if A == 20 then
  3439. AAAAA.SoundId = "rbxassetid://1453459167"
  3440. AAAAA.TimePosition = 0
  3441. end
  3442. if A == 21 then
  3443. AAAAA.SoundId = "rbxassetid://2000897208"
  3444. AAAAA.TimePosition = 0
  3445. end
  3446. if A == 22 then
  3447. AAAAA.SoundId = "rbxassetid://841541884"
  3448. AAAAA.TimePosition = 0
  3449. end
  3450. if A == 23 then
  3451. AAAAA.SoundId = "rbxassetid://839044936"
  3452. AAAAA.TimePosition = 0
  3453. end
  3454. if A == 24 then
  3455. AAAAA.SoundId = "rbxassetid://520168377"
  3456. AAAAA.TimePosition = 0
  3457. end
  3458. if A == 25 then
  3459. AAAAA.SoundId = "rbxassetid://655669511"
  3460. AAAAA.TimePosition = 0
  3461. end
  3462. if A == 26 then
  3463. AAAAA.SoundId = "rbxassetid://1125711065"
  3464. AAAAA.TimePosition = 0
  3465. end
  3466. if A == 27 then
  3467. AAAAA.SoundId = "rbxassetid://482886779"
  3468. AAAAA.TimePosition = 0
  3469. end
  3470. if A == 28 then
  3471. AAAAA.SoundId = "rbxassetid://470406966"
  3472. AAAAA.TimePosition = 0
  3473. end
  3474. if A == 29 then
  3475. AAAAA.SoundId = "rbxassetid://363239413"
  3476. AAAAA.TimePosition = 0
  3477. end
  3478. if A == 30 then
  3479. AAAAA.SoundId = "rbxassetid://1183260037"
  3480. AAAAA.TimePosition = 0
  3481. end
  3482. if A == 31 then
  3483. AAAAA.SoundId = "rbxassetid://644321050"
  3484. AAAAA.TimePosition = 0
  3485. end
  3486. if A == 32 then
  3487. AAAAA.SoundId = "rbxassetid://962124783"
  3488. AAAAA.TimePosition = 0
  3489. end
  3490. if A == 33 then
  3491. AAAAA.SoundId = "rbxassetid://328782098"
  3492. AAAAA.TimePosition = 0
  3493. end
  3494. if A == 34 then
  3495. AAAAA.SoundId = "rbxassetid://1868475933"
  3496. AAAAA.TimePosition = 0
  3497. end
  3498. if A == 35 then
  3499. AAAAA.SoundId = "rbxassetid://606775826"
  3500. AAAAA.TimePosition = 0
  3501. end
  3502. if A == 36 then
  3503. AAAAA.SoundId = "rbxassetid://299132320"
  3504. AAAAA.TimePosition = 0
  3505. end
  3506. if A == 37 then
  3507. AAAAA.SoundId = "rbxassetid://153109732"
  3508. AAAAA.TimePosition = 0
  3509. end
  3510. if A == 37 then
  3511. AAAAA.SoundId = "rbxassetid://457506669"
  3512. AAAAA.TimePosition = 0
  3513. end
  3514. if A == 38 then
  3515. AAAAA.SoundId = "rbxassetid://335628150"
  3516. AAAAA.TimePosition = 0
  3517. end
  3518. if A == 39 then
  3519. AAAAA.SoundId = "rbxassetid://488032404"
  3520. AAAAA.TimePosition = 0
  3521. end
  3522. if A == 40 then
  3523. AAAAA.SoundId = "rbxassetid://1375131348"
  3524. AAAAA.TimePosition = 0
  3525. end
  3526. if A == 41 then
  3527. AAAAA.SoundId = "rbxassetid://1314602285"
  3528. AAAAA.TimePosition = 0
  3529. end
  3530. if A == 42 then
  3531. AAAAA.SoundId = "rbxassetid://744281932"
  3532. AAAAA.TimePosition = 0
  3533. end
  3534. if A == 43 then
  3535. AAAAA.SoundId = "rbxassetid://434976383"
  3536. AAAAA.TimePosition = 0
  3537. end
  3538. if A == 44 then
  3539. AAAAA.SoundId = "rbxassetid://1842306658"
  3540. AAAAA.TimePosition = 0
  3541. end
  3542. if A == 45 then
  3543. AAAAA.SoundId = "rbxassetid://643472343"
  3544. AAAAA.TimePosition = 0
  3545. end
  3546. if A == 46 then
  3547. AAAAA.SoundId = "rbxassetid://221258319"
  3548. AAAAA.TimePosition = 0
  3549. end
  3550. if A == 47 then
  3551. AAAAA.SoundId = "rbxassetid://1679015957"
  3552. AAAAA.TimePosition = 0
  3553. end
  3554. if A == 48 then
  3555. AAAAA.SoundId = "rbxassetid://567908972"
  3556. AAAAA.TimePosition = 0
  3557. end
  3558. if A == 49 then
  3559. AAAAA.SoundId = "rbxassetid://717014037"
  3560. AAAAA.TimePosition = 0
  3561. end
  3562. if A == 50 then
  3563. AAAAA.SoundId = "rbxassetid://744323533"
  3564. AAAAA.TimePosition = 0
  3565. end
  3566. if A == 51 then
  3567. AAAAA.SoundId = "rbxassetid://889774006"
  3568. AAAAA.TimePosition = 0
  3569. end
  3570. if A == 52 then
  3571. AAAAA.SoundId = "rbxassetid://167137736"
  3572. AAAAA.TimePosition = 0
  3573. end
  3574. if A == 53 then
  3575. AAAAA.SoundId = "rbxassetid://251074756"
  3576. AAAAA.TimePosition = 0
  3577. end
  3578. if A == 54 then
  3579. AAAAA.SoundId = "rbxassetid://977558364"
  3580. AAAAA.TimePosition = 0
  3581. end
  3582. if A == 55 then
  3583. AAAAA.SoundId = "rbxassetid://328728034"
  3584. AAAAA.TimePosition = 0
  3585. end
  3586. if A == 56 then
  3587. AAAAA.SoundId = "rbxassetid://1266243649"
  3588. AAAAA.TimePosition = 0
  3589. end
  3590. if A == 57 then
  3591. AAAAA.SoundId = "rbxassetid://964618925"
  3592. AAAAA.TimePosition = 0
  3593. end
  3594. if A == 58 then
  3595. AAAAA.SoundId = "rbxassetid://1803630339"
  3596. AAAAA.TimePosition = 0
  3597. end
  3598. if A == 59 then
  3599. AAAAA.SoundId = "rbxassetid://840189092"
  3600. AAAAA.TimePosition = 0
  3601. end
  3602. if A == 60 then
  3603. AAAAA.SoundId = "rbxassetid://1559029429"
  3604. AAAAA.TimePosition = 0
  3605. end
  3606. if A == 61 then
  3607. AAAAA.SoundId = "rbxassetid://1638542850"
  3608. AAAAA.TimePosition = 0
  3609. end
  3610. if A == 62 then
  3611. AAAAA.SoundId = "rbxassetid://803576871"
  3612. AAAAA.TimePosition = 0
  3613. end
  3614. if A == 63 then
  3615. AAAAA.SoundId = "rbxassetid://698882646"
  3616. AAAAA.TimePosition = 0
  3617. end
  3618. if A == 64 then
  3619. AAAAA.SoundId = "rbxassetid://1151976352"
  3620. AAAAA.TimePosition = 0
  3621. end
  3622. if A == 65 then
  3623. AAAAA.SoundId = "rbxassetid://406116544"
  3624. AAAAA.TimePosition = 0
  3625. end
  3626. if A == 66 then
  3627. AAAAA.SoundId = "rbxassetid://316022829"
  3628. AAAAA.TimePosition = 0
  3629. end
  3630. if A == 67 then
  3631. AAAAA.SoundId = "rbxassetid://171914461"
  3632. AAAAA.TimePosition = 0
  3633. end
  3634. if A == 68 then
  3635. AAAAA.SoundId = "rbxassetid://287491840"
  3636. AAAAA.TimePosition = 0
  3637. end
  3638. if A == 69 then
  3639. AAAAA.SoundId = "rbxassetid://430752531"
  3640. AAAAA.TimePosition = 0
  3641. end
  3642. if A == 70 then
  3643. AAAAA.SoundId = "rbxassetid://531023877"
  3644. AAAAA.TimePosition = 0
  3645. end
  3646. if A == 71 then
  3647. AAAAA.SoundId = "rbxassetid://271588868"
  3648. AAAAA.TimePosition = 0
  3649. end
  3650. if A == 72 then
  3651. AAAAA.SoundId = "rbxassetid://602958674"
  3652. AAAAA.TimePosition = 0
  3653. end
  3654. if A == 73 then
  3655. AAAAA.SoundId = "rbxassetid://899472110"
  3656. AAAAA.TimePosition = 0
  3657. end
  3658. if A == 74 then
  3659. AAAAA.SoundId = "rbxassetid://793986125"
  3660. AAAAA.TimePosition = 0
  3661. end
  3662. if A == 75 then
  3663. AAAAA.SoundId = "rbxassetid://317643401"
  3664. AAAAA.TimePosition = 0
  3665. end
  3666. if A == 76 then
  3667. AAAAA.SoundId = "rbxassetid://427265119"
  3668. AAAAA.TimePosition = 0
  3669. end
  3670. if A == 77 then
  3671. AAAAA.SoundId = "rbxassetid://318250043"
  3672. AAAAA.TimePosition = 0
  3673. end
  3674. if A == 78 then
  3675. AAAAA.SoundId = "rbxassetid://272135781"
  3676. AAAAA.TimePosition = 0
  3677. end
  3678. if A == 79 then
  3679. AAAAA.SoundId = "rbxassetid://302662929"
  3680. AAAAA.TimePosition = 0
  3681. end
  3682. if A == 80 then
  3683. AAAAA.SoundId = "rbxassetid://1226918619"
  3684. AAAAA.TimePosition = 0
  3685. end
  3686. if A == 81 then
  3687. AAAAA.SoundId = "rbxassetid://973891000"
  3688. AAAAA.TimePosition = 0
  3689. end
  3690. if A == 82 then
  3691. AAAAA.SoundId = "rbxassetid://1002843959"
  3692. AAAAA.TimePosition = 0
  3693. end
  3694. if A == 83 then
  3695. AAAAA.SoundId = "rbxassetid://1441494988"
  3696. AAAAA.TimePosition = 0
  3697. end
  3698. AAAAA:Play()
  3699. repeat
  3700. swait()
  3701. AAAAA.Parent = tors
  3702. rootj.C0 = h.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3703. until AAAAA.Playing == false
  3704. hum.WalkSpeed = 40
  3705. attack = false
  3706. lul:Resume()
  3707. Character.Head.face.Texture = "rbxassetid://620619801"
  3708. hum.WalkSpeed = 40
  3709. end
  3710.  
  3711. lolxdtest = false --dont remove or script wont work
  3712. MoreTaunts = false
  3713. mouse.KeyDown:connect(function(key)
  3714. if key == 'm' then
  3715. MERKIO:Stop()
  3716. AAAAA:Stop()
  3717. thonks:Stop()
  3718. so:Stop()
  3719. sors:Stop()
  3720. RCKIN:Stop()
  3721. soos:Stop()
  3722. danci = false
  3723. elseif key == 'n' and angery == true then
  3724. angery = false
  3725. MoreTaunts = false
  3726. print"Back to normal Taunts <"
  3727. end
  3728. if attack == false then
  3729. if lolxdtest == false then
  3730. if key == 'q' then
  3731. THEBESTOVERUSEDJOKEEVER()
  3732. elseif key == 'e' then
  3733. SCREAM()
  3734. elseif key == 'b' and angery == false then
  3735. angery = true
  3736. MoreTaunts = true
  3737. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3738. elseif key == 'n' and angery == true then
  3739. angery = false
  3740. elseif key == 'r' and MoreTaunts == false then
  3741. sneakonehundred()
  3742. elseif key == 't' and MoreTaunts == false then
  3743. DANCEFORME()
  3744. elseif key == 't' and MoreTaunts == true then
  3745. LeChange()
  3746. elseif key == 'y' and MoreTaunts == false then
  3747. takethat()
  3748. elseif key == 'z' and MoreTaunts == false then
  3749. EndMySufferingV2()
  3750. elseif key == 'g' and MoreTaunts == false then
  3751. un_fun()
  3752. elseif key == 'p' and MoreTaunts == false then
  3753. HELP()
  3754. elseif key == 'u' and MoreTaunts == false then
  3755. BOI()
  3756. elseif key == 'o' and MoreTaunts == false then
  3757. NO_U()
  3758. elseif key == 'f' and MoreTaunts == false then
  3759. Ashes()
  3760. elseif key == 'h' and MoreTaunts == false then
  3761. NEN()
  3762. elseif key == 'g' and MoreTaunts == false then
  3763. AnotherOne()
  3764. elseif key == 'k' and MoreTaunts == false then
  3765. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3766. elseif key == 'j' and MoreTaunts == false then
  3767. WhatHuh()
  3768. elseif key == 'i' and MoreTaunts == false then
  3769. fbiopenup()
  3770. elseif key == 'l' and MoreTaunts == false then
  3771. Victory()
  3772. elseif key == 'x' and MoreTaunts == false then
  3773. ShutTheHellUp()
  3774. elseif key == 'v' and MoreTaunts == false then
  3775. dead()
  3776. elseif key == 'c' and MoreTaunts == true then
  3777. STARMAN()
  3778. elseif key == 'c' and MoreTaunts == false then
  3779. WRY()
  3780. elseif key == "y" and MoreTaunts == true then
  3781. thonki()
  3782. elseif key == "f" and MoreTaunts == true then
  3783. IsThatA()
  3784. elseif key == "u" and MoreTaunts == true then
  3785. Gumilol()
  3786. elseif key == "j" and MoreTaunts == true then
  3787. WoodyGotWood()
  3788. elseif key == "h" and MoreTaunts == true then
  3789. oofmyass()
  3790. elseif key == "k" and MoreTaunts == true then
  3791. DrinkdaDrink()
  3792. elseif key == "l" and MoreTaunts == true then
  3793. EatdaChips()
  3794. elseif key == "x" and MoreTaunts == true then
  3795. Sittyboi()
  3796. elseif key == "c" and MoreTaunts == true then
  3797. LeChange()
  3798. elseif key == "v" and MoreTaunts == true then
  3799. Woaht()
  3800. elseif key == "r" and MoreTaunts == true then
  3801. LIVING()
  3802. elseif key == "g" and MoreTaunts == true then
  3803. Seizure()
  3804. elseif key == "p" and MoreTaunts == true then
  3805. TRUEDANCEFORME()
  3806. elseif key == "z" and MoreTaunts == true then
  3807. REEE()
  3808. elseif key == "o" and MoreTaunts == true then
  3809. STARMAN()
  3810. end
  3811. end
  3812. end
  3813. end)
  3814.  
  3815. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3816. local Hitboxpart = Instance.new("Part", EffectModel)
  3817. RemoveOutlines(Hitboxpart)
  3818. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3819. Hitboxpart.CanCollide = false
  3820. Hitboxpart.Transparency = 1
  3821. Hitboxpart.Anchored = true
  3822. Hitboxpart.CFrame = Pose
  3823. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3824. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3825. end
  3826. wait2 = false
  3827. combo = 1
  3828.  
  3829.  
  3830.  
  3831.  
  3832. mouse.Button1Down:connect(function(key)
  3833. if attack == false then
  3834. attack = true
  3835. hum.WalkSpeed = 3.01
  3836. if combo == 1 then
  3837. for i = 0, 1.2, 0.1 do
  3838. swait()
  3839. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-65)), 0.3)
  3840. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(80), math.rad(0), math.rad(-65)), 0.1)
  3841. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3842. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3843. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3844. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3845. end
  3846. CreateSound("608537390", ra, 3, .8)
  3847. local sude = Instance.new("Part", ra)
  3848. sude.Size = Vector3.new(1, 1, 1)
  3849. sude:BreakJoints()
  3850. sude.Transparency = 1
  3851. sude.CanCollide = false
  3852. local dmgweld = Instance.new("Weld", sude)
  3853. dmgweld.Part0 = ra
  3854. dmgweld.Part1 = sude
  3855. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3856. local function death(part)
  3857. local tor = part.Parent:findFirstChild("Torso")
  3858. if tor ~= nil then
  3859. CreateSound("1615641704", ra, 7, 1)
  3860. local heds = part.Parent:findFirstChild("Head")
  3861. local vel = Instance.new("BodyVelocity", tor)
  3862. vel.Velocity = tor.CFrame.lookVector * -754
  3863. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3864. local vels = Instance.new("BodyVelocity", heds)
  3865. vels.Velocity = heds.CFrame.lookVector * -546745
  3866. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3867. tor:BreakJoints()
  3868. if tor then
  3869. tor.RotVelocity = game.Players.LocalPlayer.Character.UpperTorso.CFrame.rightVector * 34
  3870. tor.Velocity = game.Players.LocalPlayer.Character.UpperTorso.CFrame.rightVector * 34
  3871. end
  3872. wait(1)
  3873. sude:Destroy()
  3874. end
  3875. end
  3876. sude.Touched:connect(death)
  3877. for i = 0, 1.2, 0.1 do
  3878. swait()
  3879. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(95), math.rad(0), math.rad(55)), 0.3)
  3880. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1)
  3881. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3882. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3883. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3884. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3885. end
  3886. end
  3887. hum.WalkSpeed = 40
  3888. wait2 = false
  3889. attack = false
  3890. end
  3891. end)
  3892.  
  3893. -------------------------------------------------------
  3894. --End Attacks N Stuff--
  3895. -------------------------------------------------------
  3896.  
  3897.  
  3898. while jumping do
  3899. Humanoid.Jump = true
  3900. wait(0.9)
  3901. end
  3902.  
  3903.  
  3904.  
  3905.  
  3906. -------------------------------------------------------
  3907. --Start Animations--
  3908. -------------------------------------------------------
  3909. local PlayerSize = 1
  3910. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3911. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3912. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3913. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3914. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3915. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3916.  
  3917.  
  3918. local equipped = false
  3919. local idle = 0
  3920. local change = 1
  3921. local val = 0
  3922. local toim = 0
  3923. local idleanim = 0.4
  3924. hum.Animator.Parent = nil
  3925. while true do
  3926. swait()
  3927. sine = sine + change
  3928. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3929. local velderp = root.Velocity.y
  3930. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3931. if equipped == true or equipped == false then
  3932. if attack == false then
  3933. idle = idle + 1
  3934. else
  3935. idle = 0
  3936. end
  3937. if 1 < root.Velocity.y and hitfloor == nil then
  3938. Anim = "Jump"
  3939. if attack == false then
  3940. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3941. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3942. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3943. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3944. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3945. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3946. end
  3947. elseif -1 > root.Velocity.y and hitfloor == nil then
  3948. Anim = "Fall"
  3949. if attack == false then
  3950. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3951. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3952. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3954. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3955. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3956. end
  3957. elseif torvel < 1 and hitfloor ~= nil then
  3958. Anim = "Idle"
  3959. change = .5
  3960. if attack == false then
  3961. if angery == false then
  3962. VALUE1 = false
  3963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3964. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3965. RH.C0 = clerp(RH.C0, CF(1, -0.45 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3966. LH.C0 = clerp(LH.C0, CF(-1, -0.45 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-0), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-0), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3969. if VALUE1 == false and math.random(1,200) == 1 then
  3970. coroutine.resume(coroutine.create(function()
  3971. VALUE1 = true
  3972. for i = 1, 25 do
  3973. swait()
  3974.  
  3975. end
  3976. VALUE1 = false
  3977.  
  3978. end))
  3979. end
  3980. elseif angery == true then
  3981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  3982. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  3983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3987. if VALUE1 == false and math.random(1,200) == 1 then
  3988. coroutine.resume(coroutine.create(function()
  3989. VALUE1 = true
  3990. for i = 1, 25 do
  3991. swait()
  3992. FT.Parent = tors
  3993. RA.Parent = ra
  3994. LA.Parent = la
  3995. RL.Parent = rl
  3996. LL.Parent = ll
  3997. for _,v in next, char:GetDescendants() do
  3998. if(v:IsA'DataModelMesh')then
  3999. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4000. end
  4001. end
  4002. h.Neck.C0=clerp(h.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4003. end
  4004. VALUE1 = false
  4005. FT.Parent = nil
  4006. RA.Parent = nil
  4007. LA.Parent = nil
  4008. RL.Parent = nil
  4009. LL.Parent = nil
  4010. for _,v in next, char:GetDescendants() do
  4011. if(v:IsA'DataModelMesh')then
  4012. v.Offset = Vector3.new(0,0,0)
  4013. end
  4014. end
  4015.  
  4016. end))
  4017. end
  4018. end
  4019. end
  4020. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4021. Anim = "Walk"
  4022. change = 1
  4023. if attack == false then
  4024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  4025. h.Neck.C0 = clerp(h.Neck.C0, necko * angles(Rad(90), Rad(0), Rad(0)), 0.3)
  4026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4030. end
  4031. end
  4032. end
  4033. if lul.Volume == 0 then
  4034. lul.Volume = 10
  4035. end
  4036. lul.Looped = true
  4037. lul.Parent = tors
  4038. hum.MaxHealth = 1e9999
  4039. hum.Health = 1e9999
  4040. if 0 < #Effects then
  4041. for e = 1, #Effects do
  4042. if Effects[e] ~= nil then
  4043. local Thing = Effects[e]
  4044. if Thing ~= nil then
  4045. local Part = Thing[1]
  4046. local Mode = Thing[2]
  4047. local Delay = Thing[3]
  4048. local IncX = Thing[4]
  4049. local IncY = Thing[5]
  4050. local IncZ = Thing[6]
  4051. if 1 >= Thing[1].Transparency then
  4052. if Thing[2] == "Block1" then
  4053. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4054. local Mesh = Thing[1].Mesh
  4055. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4056. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4057. elseif Thing[2] == "Block2" then
  4058. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4059. local Mesh = Thing[7]
  4060. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4061. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4062. elseif Thing[2] == "Block3" then
  4063. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4064. local Mesh = Thing[7]
  4065. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4066. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4067. elseif Thing[2] == "Cylinder" then
  4068. local Mesh = Thing[1].Mesh
  4069. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4070. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4071. elseif Thing[2] == "Blood" then
  4072. local Mesh = Thing[7]
  4073. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4074. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4075. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4076. elseif Thing[2] == "Elec" then
  4077. local Mesh = Thing[1].Mesh
  4078. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4079. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4080. elseif Thing[2] == "Disappear" then
  4081. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4082. elseif Thing[2] == "Shatter" then
  4083. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4084. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4085. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4086. Thing[6] = Thing[6] + Thing[5]
  4087. end
  4088. else
  4089. Part.Parent = nil
  4090. table.remove(Effects, e)
  4091. end
  4092. end
  4093. end
  4094. end
  4095. end
  4096. end
  4097. -------------------------------------------------------
  4098. --End Animations And Script--
  4099. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement