coinwalk

awesome jd bot by snowy

Feb 24th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var mate = (mango*10000000).toPrecision(1);
  6. var other = (mate/mate+mate-mate)/100000000;
  7. var troll = (other/100)
  8. var hertz = troll;
  9. var earnpoint = 5000;
  10. var real = troll;
  11. var flank = 6.9;
  12. var under = 2.9;
  13. var claim = (troll*10);
  14. var krux = (troll*6.9);
  15. var ingot = 1;
  16. var bine = 0;
  17. var bone = 1;
  18. var nolta = false;
  19. var miles = ((Math.floor(mango/claim))*claim);
  20. var trill = ((Math.floor(mango/claim))*claim);
  21. var gunkybutt = ((Math.floor(mango/claim))*claim);
  22. var crazy = ((Math.floor(mango/claim))*claim);
  23. var utter = ((Math.floor(mango/claim))*claim);
  24. var olderest = mango;
  25. var wild = mango;
  26. var min = mango;
  27. var nooby = 1;
  28. var bob = 84;
  29. var blob = 84;
  30. var habib = 0;
  31. var bill = false;
  32. var trash = mango;
  33. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  34.  
  35. function dobet() {
  36. console.clear();
  37. document.getElementById('pct_chance').value = 49.5;
  38. document.getElementById('pct_payout').value = 2;
  39. trash = document.getElementById('pct_balance').value;
  40. if (trash>ying) {
  41. habib = 0;
  42. utter = utter+(parseFloat(hertz));
  43. ying = parseFloat(trash);
  44. }
  45. if (trash<ying) {
  46. habib = habib+1;
  47. utter = utter-(parseFloat(hertz));
  48. ying = parseFloat(trash);
  49. }
  50. if (real==null){
  51. real = parseFloat(hertz);
  52. }
  53. if (utter>(crazy+(hertz*flank))) {
  54. real = hertz*2;
  55. hertz = hertz*2;
  56. flank = 4.9;
  57. under = 4.9;
  58. nolta = true;
  59. bill = false;
  60. crazy = parseFloat(utter);
  61. }
  62. if ((utter<(crazy-(hertz*under)))&&(!nolta)) {
  63. real = hertz*2;
  64. hertz = hertz*2;
  65. ingot = bine;
  66. flank = 4.9;
  67. under = 4.9;
  68. bill = false;
  69. crazy = parseFloat(utter);
  70. }
  71. if ((utter<(crazy-(hertz*under)))&&(!!nolta)) {
  72. real = hertz*2;
  73. hertz = hertz*2;
  74. flank = 4.9;
  75. under = 4.9;
  76. bill = false;
  77. crazy = parseFloat(utter);
  78. }
  79. if ((utter>(gunkybutt+(claim*ingot)))&&(utter<(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  80. crazy = ((Math.floor(utter/claim))*claim);
  81. gunkybutt = ((Math.floor(utter/claim))*claim);
  82. flank = 6.9;
  83. bone = bone+10000000000000000000000;
  84. bine = bone;
  85. ingot = bone;
  86. nolta = false;
  87. under = 2.9;
  88. real = troll;
  89. hertz = troll;
  90. }
  91. if ((utter>(gunkybutt+(claim*ingot)))&&(utter>(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  92. crazy = ((Math.floor(utter/claim))*claim);
  93. gunkybutt = ((Math.floor(utter/claim))*claim);
  94. flank = 4.9;
  95. bone = bone+10000000000000000000000;
  96. bine = bone;
  97. ingot = bone;
  98. nolta = false;
  99. under = 4.9;
  100. real = troll*2;
  101. hertz = troll*2;
  102. }
  103. if ((utter>(((Math.floor(utter/claim))*claim)+krux))&&(utter<((Math.ceil(utter/claim))*claim))) {
  104. habib = 0;
  105. bill = true;
  106. }
  107. if ((utter<(((Math.floor(utter/claim))*claim)+krux))&&(utter>((Math.floor(utter/claim))*claim))&&(habib>=2)&&(!!bill)&&(utter>gunkybutt)) {
  108. crazy = ((Math.floor(utter/claim))*claim);
  109. gunkybutt = ((Math.floor(utter/claim))*claim);
  110. flank = 6.9;
  111. bone = 1;
  112. bine = 0;
  113. habib = 0;
  114. bill = false;
  115. ingot = bone;
  116. nolta = false;
  117. under = 2.9;
  118. real = troll;
  119. hertz = troll;
  120. }
  121. if ((utter<(((Math.floor(utter/claim))*claim)+krux))&&(utter>((Math.floor(utter/claim))*claim))&&(habib>=2)&&(!bill)&&(utter<gunkybutt)) {
  122. crazy = ((Math.floor(utter/claim))*claim);
  123. gunkybutt = ((Math.floor(utter/claim))*claim);
  124. flank = 4.9;
  125. under = 4.9;
  126. habib = 0;
  127. bone = bone+10000000000000000000000;
  128. bine = bone;
  129. ingot = bone;
  130. }
  131. if ((real>=(troll*20))&&(utter>(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))&&(utter>gunkybutt)) {
  132. crazy = ((Math.floor(utter/claim))*claim);
  133. gunkybutt = ((Math.floor(utter/claim))*claim);
  134. flank = 6.9;
  135. bone = 1;
  136. bine = 0;
  137. habib = 0;
  138. ingot = bone;
  139. nolta = false;
  140. under = 2.9;
  141. real = troll;
  142. hertz = troll;
  143. }
  144. if ((real>=(troll*20))&&(utter<(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))&&(utter>gunkybutt)) {
  145. crazy = ((Math.floor(utter/claim))*claim);
  146. gunkybutt = ((Math.floor(utter/claim))*claim);
  147. flank = 4.9;
  148. bone = 1;
  149. bine = 0;
  150. habib = 0;
  151. ingot = bone;
  152. nolta = false;
  153. under = 4.9;
  154. real = troll*2;
  155. hertz = troll*2;
  156. }
  157. if (trash>earnpoint) {
  158. alert('winner winner');
  159. console.log('winner winner');
  160. return;
  161. }
  162. if (trash>wild) {
  163. wild = parseFloat(trash);
  164. }
  165. if (trash<min) {
  166. min = parseFloat(trash);
  167. }
  168. var freak = ((trash-olderest).toFixed(8));
  169. console.log("balance made");
  170. console.log(freak);
  171. console.log("biggest balance");
  172. console.log((parseFloat(wild)).toFixed(8));
  173. console.log("lowest balance");
  174. console.log((parseFloat(min)).toFixed(8));
  175. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  176. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  177. $('#a_lo').click();
  178. }
  179. setInterval(() => dobet(), 80);
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