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Jun 23rd, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48. LEFTWINGS = {}
  49. RIGHTWINGS = {}
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "BanishV3Gui"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character:FindFirstChild("Animate")
  87. local UNANCHOR = true
  88. local TOBANISH = {}
  89. script.Parent = PlayerGui
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(1,1,1))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Block" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. SOUND.Stopped:Connect(function()
  445. EFFECT:remove()
  446. end)
  447. end
  448. else
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. local asd = Instance.new("ParticleEmitter")
  460. asd.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  461. asd.LightEmission = .1
  462. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  463. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  464. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  465. asd.Transparency = bbb
  466. asd.Size = aaa
  467. asd.ZOffset = .9
  468. asd.Acceleration = Vector3.new(0, -15, 0)
  469. asd.LockedToPart = false
  470. asd.EmissionDirection = "Back"
  471. asd.Lifetime = NumberRange.new(1, 2)
  472. asd.Rotation = NumberRange.new(-100, 100)
  473. asd.RotSpeed = NumberRange.new(-100, 100)
  474. asd.Speed = NumberRange.new(10)
  475. asd.Enabled = false
  476. asd.VelocitySpread = 999
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. function SpawnTrail(FROM,TO,BIG)
  491. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  492. MakeForm(TRAIL,"Cyl")
  493. local DIST = (FROM - TO).Magnitude
  494. if BIG == true then
  495. TRAIL.Size = VT(0.5,DIST,0.5)
  496. else
  497. TRAIL.Size = VT(0.25,DIST,0.25)
  498. end
  499. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  500. coroutine.resume(coroutine.create(function()
  501. for i = 1, 5 do
  502. Swait()
  503. TRAIL.Transparency = TRAIL.Transparency + 0.1
  504. end
  505. TRAIL:remove()
  506. end))
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  512. local DIRECTION = CF(StartPos,EndPos).lookVector
  513. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  514. end
  515.  
  516. function turnto(position)
  517. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  518. end
  519.  
  520. local EyeSizes={
  521. NumberSequenceKeypoint.new(0,1,0),
  522. NumberSequenceKeypoint.new(1,0,0)
  523. }
  524. local EyeTrans={
  525. NumberSequenceKeypoint.new(0,0.8,0),
  526. NumberSequenceKeypoint.new(1,1,0)
  527. }
  528.  
  529.  
  530. local PE=Instance.new("ParticleEmitter",nil)
  531. PE.LightEmission=.8
  532. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  533. PE.Size=NumberSequence.new(EyeSizes)
  534. PE.Transparency=NumberSequence.new(EyeTrans)
  535. PE.Lifetime=NumberRange.new(0.35,1.5)
  536. PE.Rotation=NumberRange.new(0,360)
  537. PE.Rate=999
  538. PE.VelocitySpread = 10000
  539. PE.Acceleration = Vector3.new(0,0,0)
  540. PE.Drag = 5
  541. PE.Speed = NumberRange.new(0,0,0)
  542. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  543. PE.ZOffset = -0
  544. PE.Name = "PE"
  545. PE.Enabled = false
  546.  
  547.  
  548. function particles(art)
  549. local PARTICLES = PE:Clone()
  550. PARTICLES.Parent = art
  551. end
  552.  
  553.  
  554. --//=================================\\
  555. --|| WEAPON CREATION
  556. --\\=================================//
  557.  
  558. local Particle = IT("ParticleEmitter",nil)
  559. Particle.Enabled = false
  560. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  561. Particle.LightEmission = 0.5
  562. Particle.Rate = 150
  563. Particle.ZOffset = 1
  564. Particle.Rotation = NumberRange.new(-180, 180)
  565. Particle.RotSpeed = NumberRange.new(-180, 180)
  566. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  567. Particle.Color = ColorSequence.new(C3(1,1,1),C3(1,1,1))
  568.  
  569. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  570. function ParticleEmitter(Table)
  571. local PRTCL = Particle:Clone()
  572. local Speed = Table.Speed or 5
  573. local Drag = Table.Drag or 0
  574. local Size1 = Table.Size1 or 1
  575. local Size2 = Table.Size2 or 5
  576. local Lifetime1 = Table.Lifetime1 or 1
  577. local Lifetime2 = Table.Lifetime2 or 1.5
  578. local Parent = Table.Parent or Torso
  579. local Emit = Table.Emit or 100
  580. local Offset = Table.Offset or 360
  581. local Acel = Table.Acel or VT(0,0,0)
  582. local Enabled = Table.Enabled or false
  583. PRTCL.Parent = Parent
  584. PRTCL.Size = NumberSequence.new(Size1,Size2)
  585. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  586. PRTCL.Speed = NumberRange.new(Speed)
  587. PRTCL.VelocitySpread = Offset
  588. PRTCL.Drag = Drag
  589. PRTCL.Acceleration = Acel
  590. if Enabled == false then
  591. PRTCL:Emit(Emit)
  592. Debris:AddItem(PRTCL,Lifetime2)
  593. else
  594. PRTCL.Enabled = true
  595. end
  596. return PRTCL
  597. end
  598.  
  599.  
  600. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  601. PRT.LockedToPart = true
  602. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  603. PRT.LockedToPart = true
  604. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  605. PRT.LockedToPart = true
  606. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  607. PRT.LockedToPart = true
  608. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  609. PRT.LockedToPart = true
  610. for _, c in pairs(Character:GetDescendants()) do
  611. if c and c.Parent then
  612. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  613. local ACCESSORY = c.Parent
  614. c.Parent = Character
  615. if c then
  616. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  617. weldBetween(Head,c)
  618. else
  619. weldBetween(Torso,c)
  620. end
  621. end
  622. ACCESSORY:remove()
  623. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  624. c.Material = "Neon"
  625. c.Color = C3(1,1,1)
  626. if c:FindFirstChildOfClass("SpecialMesh") then
  627. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  628. end
  629. if c == Head then
  630. if c:FindFirstChild("face") then
  631. c.face:remove()
  632. end
  633. end
  634. elseif c.ClassName == "Part" and c.Name == "Eye" then
  635. c.Color = C3(1,1,1)
  636. c.Material = "Neon"
  637. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  638. c:remove()
  639. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  640. c:remove()
  641. end
  642. end
  643. end
  644.  
  645. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  646. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  647. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  648. MakeForm(Part,"Wedge")
  649. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  650. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  651. MakeForm(Part,"Wedge")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  658. MakeForm(Part,"Cyl")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  660. for i = 1, 8 do
  661. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  662. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  663. end
  664. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  665. MakeForm(Part,"Cyl")
  666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  668. MakeForm(Part,"Ball")
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  671. MakeForm(Part,"Wedge")
  672. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  673. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  674. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  676. MakeForm(Part,"Cyl")
  677. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  679. MakeForm(Part,"Cyl")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  682. MakeForm(Part,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  685. MakeForm(Part,"Wedge")
  686. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  687. local LASTPART = Handle
  688. for i = 1, 10 do
  689. if LASTPART == Handle then
  690. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  691. LASTPART = Part
  692. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  693. else
  694. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  695. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  696. LASTPART = Part
  697. end
  698. end
  699.  
  700. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  701. MakeForm(Barrel,"Cyl")
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  704. MakeForm(Part,"Cyl")
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  706. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  707. MakeForm(Part,"Wedge")
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  709. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  710. MakeForm(Hole,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  712. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  713. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  714. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  715. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  716. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  717. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  718. coroutine.resume(coroutine.create(function()
  719. while wait() do
  720. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  721. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  722. end
  723. end))
  724.  
  725. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  726. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  727.  
  728. for _, c in pairs(Weapon:GetDescendants()) do
  729. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  730. c.Material = "Glass"
  731. c.Color = C3(1,1,1)
  732. elseif c.ClassName == "Part" and c.Name == "Eye" then
  733. c.Color = C3(1,1,1)
  734. c.Material = "Neon"
  735. end
  736. end
  737.  
  738. Weapon.Parent = Character
  739. for _, c in pairs(Weapon:GetChildren()) do
  740. if c.ClassName == "Part" then
  741. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  742. end
  743. end
  744.  
  745. local SKILLTEXTCOLOR = C3(0,0,0)
  746. local SKILLFONT = "Antique"
  747. local SKILLTEXTSIZE = 7
  748.  
  749. Humanoid.Died:connect(function()
  750. ATTACK = true
  751. end)
  752.  
  753. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  754. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  755. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  756. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  757. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  758. ]]
  759. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  760. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  761. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  762. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  763. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  764. ]]
  765. function printbye(Name)
  766. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  767. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  768. end
  769.  
  770. workspace.ChildAdded:connect(function(instance)
  771. for BANISH = 1, #TOBANISH do
  772. if TOBANISH[BANISH] ~= nil then
  773. if instance.Name == TOBANISH[BANISH] then
  774. coroutine.resume(coroutine.create(function()
  775. printbye(instance.Name)
  776. instance:ClearAllChildren()
  777. Debris:AddItem(instance,0.0005)
  778. end))
  779. end
  780. end
  781. end
  782. end)
  783.  
  784. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  785. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  786.  
  787. local ANGLE = 35
  788. for i = 1, 5 do
  789. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  790. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  791. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  792. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  793. ANGLE = ANGLE - 15
  794. table.insert(LEFTWINGS,WingWeld)
  795. end
  796. ANGLE = 35
  797. for i = 1, 5 do
  798. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  799. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  800. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  801. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  802. ANGLE = ANGLE - 15
  803. table.insert(RIGHTWINGS,WingWeld)
  804. end
  805.  
  806. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  807. PRT.Color = C3(0,0,0)
  808. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  809. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  810.  
  811. for i = 1, 8 do
  812. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  814. end
  815. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  816. MakeForm(Part,"Wedge")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  818. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  819. MakeForm(Part,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  826. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  827. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  828. MakeForm(LeftBarrel,"Cyl")
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  830. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  831. MakeForm(Part,"Wedge")
  832. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  834. MakeForm(LeftHole,"Cyl")
  835. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  836. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  837. MakeForm(Eye,"Ball")
  838. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  839. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  840. MakeForm(Eye,"Ball")
  841. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  842. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  843. MakeForm(Eye,"Ball")
  844. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  845. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  846. MakeForm(Eye,"Ball")
  847. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  848. local A = IT("Attachment",Torso)
  849. A.Position = VT(1,1.3,0)
  850. A.Orientation = VT(-0.098, -89.999, 0.227)
  851. local B = IT("Attachment",Torso)
  852. B.Position = VT(-1.3,-0.6,0)
  853. B.Orientation = VT(-88.911, -68.808, 158.782)
  854. local ChainLink = IT("Beam",Torso)
  855. ChainLink.Texture = "rbxassetid://73042633"
  856. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  857. ChainLink.TextureSpeed = 1
  858. ChainLink.FaceCamera = true
  859. ChainLink.Width0 = 1
  860. ChainLink.Width1 = 1
  861. ChainLink.TextureLength = 3
  862. ChainLink.Attachment0 = A
  863. ChainLink.Attachment1 = B
  864. ChainLink.CurveSize0 = 1.6
  865. ChainLink.CurveSize1 = 1.6
  866. ChainLink.FaceCamera = true
  867. ChainLink.Transparency = NumberSequence.new(0)
  868. local ChainLink = IT("Beam",Torso)
  869. ChainLink.Texture = "rbxassetid://73042633"
  870. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  871. ChainLink.TextureSpeed = 1
  872. ChainLink.FaceCamera = true
  873. ChainLink.Width0 = 1
  874. ChainLink.Width1 = 1
  875. ChainLink.TextureLength = 3
  876. ChainLink.Attachment0 = B
  877. ChainLink.Attachment1 = A
  878. ChainLink.CurveSize0 = 1.6
  879. ChainLink.CurveSize1 = 1.6
  880. ChainLink.FaceCamera = true
  881. ChainLink.Transparency = NumberSequence.new(0)
  882. local A = IT("Attachment",Torso)
  883. A.Position = VT(1.3,-0.85,0)
  884. A.Orientation = VT(-0.098, -89.999, 0.227)
  885. local B = IT("Attachment",Torso)
  886. B.Position = VT(-1,2,0)
  887. B.Orientation = VT(-88.911, -68.808, 158.782)
  888. local ChainLink = IT("Beam",Torso)
  889. ChainLink.Texture = "rbxassetid://73042633"
  890. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  891. ChainLink.TextureSpeed = 1
  892. ChainLink.FaceCamera = true
  893. ChainLink.Width0 = 1
  894. ChainLink.Width1 = 1
  895. ChainLink.TextureLength = 3
  896. ChainLink.Attachment0 = A
  897. ChainLink.Attachment1 = B
  898. ChainLink.CurveSize0 = 1.3
  899. ChainLink.CurveSize1 = 1.3
  900. ChainLink.FaceCamera = true
  901. ChainLink.Transparency = NumberSequence.new(0)
  902. local ChainLink = IT("Beam",Torso)
  903. ChainLink.Texture = "rbxassetid://73042633"
  904. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  905. ChainLink.TextureSpeed = 1
  906. ChainLink.FaceCamera = true
  907. ChainLink.Width0 = 1
  908. ChainLink.Width1 = 1
  909. ChainLink.TextureLength = 3
  910. ChainLink.Attachment0 = B
  911. ChainLink.Attachment1 = A
  912. ChainLink.CurveSize0 = 1.3
  913. ChainLink.CurveSize1 = 1.3
  914. ChainLink.FaceCamera = true
  915. ChainLink.Transparency = NumberSequence.new(0)
  916.  
  917. local BODY = {}
  918. for _, c in pairs(Character:GetDescendants()) do
  919. if c:IsA("BasePart") and c.Name ~= "Handle" then
  920. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  921. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  922. end
  923. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  924. elseif c:IsA("JointInstance") then
  925. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  926. end
  927. end
  928. for e = 1, #BODY do
  929. if BODY[e] ~= nil then
  930. local STUFF = BODY[e]
  931. local PART = STUFF[1]
  932. local PARENT = STUFF[2]
  933. local MATERIAL = STUFF[3]
  934. local COLOR = STUFF[4]
  935. local TRANSPARENCY = STUFF[5]
  936. if PART.ClassName == "Part" and PART ~= RootPart then
  937. PART.Material = MATERIAL
  938. PART.Color = COLOR
  939. PART.Transparency = TRANSPARENCY
  940. end
  941. PART.AncestryChanged:Connect(function()
  942. PART.Parent = PARENT
  943. end)
  944. end
  945. end
  946. function refit()
  947. Character.Parent = workspace
  948. for e = 1, #BODY do
  949. if BODY[e] ~= nil then
  950. local STUFF = BODY[e]
  951. local PART = STUFF[1]
  952. local PARENT = STUFF[2]
  953. local MATERIAL = STUFF[3]
  954. local COLOR = STUFF[4]
  955. local TRANSPARENCY = STUFF[5]
  956. if PART:IsA("BasePart") and PART ~= RootPart then
  957. PART.Material = MATERIAL
  958. PART.Color = COLOR
  959. PART.Transparency = 0
  960. end
  961. if PART.Parent ~= PARENT then
  962. Humanoid:remove()
  963. PART.Parent = PARENT
  964. Humanoid = IT("Humanoid",Character)
  965. end
  966. end
  967. end
  968. end
  969.  
  970. Humanoid.Died:connect(function()
  971. refit()
  972. end)
  973.  
  974. --//=================================\\
  975. --|| DAMAGING
  976. --\\=================================//
  977.  
  978. function KillChildren(v)
  979. v:BreakJoints()
  980. for _, c in pairs(v:GetChildren()) do
  981. if c:IsA("BasePart") then
  982. if c.Transparency < 1 then
  983. if c:FindFirstChildOfClass("Decal") then
  984. c:FindFirstChildOfClass("Decal"):remove()
  985. end
  986. particles(c)
  987. c.PE.Enabled = true
  988. c.Parent = Effects
  989. c.CanCollide = false
  990. c.Material = "Neon"
  991. c.Color = C3(1,1,1)
  992. c.Transparency = 1
  993. local grav = Instance.new("BodyPosition",c)
  994. grav.P = 20000
  995. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  996. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  997. grav.Name = "GravityForce"
  998. coroutine.resume(coroutine.create(function()
  999. for i = 1, 20 do
  1000. Swait()
  1001. c.Transparency = c.Transparency + 1/20
  1002. end
  1003. c.PE.Enabled = false
  1004. Debris:AddItem(c,2)
  1005. end))
  1006. end
  1007. end
  1008. end
  1009. end
  1010.  
  1011.  
  1012. function Kill(Char)
  1013. local NewCharacter = Instance.new("Model",Effects)
  1014. NewCharacter.Name = "Ow im ded ;-;"
  1015. for _, c in pairs(Char:GetDescendants()) do
  1016. if c:IsA("BasePart") and c.Transparency == 0 then
  1017. if c.Parent == Char then
  1018. end
  1019. c:BreakJoints()
  1020. c.Material = "Neon"
  1021. c.Color = C3(1,1,1)
  1022. c.CanCollide = true
  1023. c.Transparency = 0
  1024. if c:FindFirstChildOfClass("SpecialMesh") then
  1025. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1026. end
  1027. if c.Name == "Head" then
  1028. c:ClearAllChildren()
  1029. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1030. end
  1031. if c.ClassName == "MeshPart" then
  1032. c.TextureID = ""
  1033. end
  1034. if c:FindFirstChildOfClass("BodyPosition") then
  1035. c:FindFirstChildOfClass("BodyPosition"):remove()
  1036. end
  1037. if c:FindFirstChildOfClass("ParticleEmitter") then
  1038. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1039. end
  1040. c.Parent = NewCharacter
  1041. c.Name = "DeadPart"
  1042. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1043. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1044. end
  1045. end
  1046. Char:remove()
  1047. Debris:AddItem(NewCharacter,5)
  1048. end
  1049.  
  1050. function Banish(Foe)
  1051. if Foe then
  1052. coroutine.resume(coroutine.create(function()
  1053. --if game.Players:FindFirstChild(Foe.Name) then
  1054. table.insert(TOBANISH,Foe.Name)
  1055. printbye(Foe.Name)
  1056. --end
  1057. Foe.Archivable = true
  1058. local CLONE = Foe:Clone()
  1059. Foe:Destroy()
  1060. CLONE.Parent = Effects
  1061. CLONE:BreakJoints()
  1062. local MATERIALS = {"Glass","Neon"}
  1063. for _, c in pairs(CLONE:GetDescendants()) do
  1064. if c:IsA("BasePart") then
  1065. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1066. CreateSound(340722848, c, 10, 1, false)
  1067. end
  1068. c.Anchored = true
  1069. c.Transparency = c.Transparency + 0.2
  1070. c.Material = MATERIALS[MRANDOM(1,2)]
  1071. c.Color = C3(0,0,0)
  1072. if c.ClassName == "MeshPart" then
  1073. c.TextureID = ""
  1074. end
  1075. if c:FindFirstChildOfClass("SpecialMesh") then
  1076. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1077. end
  1078. if c:FindFirstChildOfClass("Decal") then
  1079. c:FindFirstChildOfClass("Decal"):remove()
  1080. end
  1081. c.Name = "Banished"
  1082. c.CanCollide = false
  1083. else
  1084. c:remove()
  1085. end
  1086. end
  1087. local A = false
  1088. for i = 1, 35 do
  1089. if A == false then
  1090. A = true
  1091. elseif A == true then
  1092. A = false
  1093. end
  1094. for _, c in pairs(CLONE:GetDescendants()) do
  1095. if c:IsA("BasePart") then
  1096. c.Anchored = true
  1097. c.Material = MATERIALS[MRANDOM(1,2)]
  1098. c.Transparency = c.Transparency + 0.8/35
  1099. if A == false then
  1100. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1101. elseif A == true then
  1102. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1103. end
  1104. end
  1105. end
  1106. Swait()
  1107. end
  1108. CLONE:remove()
  1109. end))
  1110. end
  1111. end
  1112.  
  1113. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1114. local CHILDREN = workspace:GetDescendants()
  1115. for index, CHILD in pairs(CHILDREN) do
  1116. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1117. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1118. if HUM then
  1119. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1120. if TORSO then
  1121. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1122. if ISBANISH == true then
  1123. Banish(CHILD)
  1124. else
  1125. if ISBANISH == "Gravity" then
  1126. HUM.PlatformStand = true
  1127. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1128. local grav = Instance.new("BodyPosition",TORSO)
  1129. grav.D = 15
  1130. grav.P = 20000
  1131. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1132. grav.position = TORSO.Position
  1133. grav.Name = "V3BanishForce"..Player.Name
  1134. else
  1135. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1136. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1137. end
  1138. else
  1139. HUM.PlatformStand = false
  1140. end
  1141. end
  1142. elseif ISBANISH == "Gravity" then
  1143. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1144. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1145. HUM.PlatformStand = false
  1146. end
  1147. end
  1148. end
  1149. end
  1150. end
  1151. end
  1152. end
  1153.  
  1154. --//=================================\\
  1155. --|| ATTACK FUNCTIONS AND STUFF
  1156. --\\=================================//
  1157.  
  1158. function Execute()
  1159. ATTACK = true
  1160. Rooted = false
  1161. for i=0, 0.4, 0.1 / Animation_Speed do
  1162. Swait()
  1163. turnto(Mouse.Hit.p)
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1167. end
  1168. repeat
  1169. for i=0, 0.2, 0.1 / Animation_Speed do
  1170. Swait()
  1171. turnto(Mouse.Hit.p)
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1176. end
  1177. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1178. SpawnTrail(Hole.Position,POS)
  1179. if HIT ~= nil then
  1180. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1181. Kill(HIT.Parent)
  1182. wait(0.3)
  1183. KillChildren(HIT.Parent)
  1184. end
  1185. end
  1186. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(3,0,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1187. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1188. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1189. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1190. for i=0, 0.3, 0.1 / Animation_Speed do
  1191. Swait()
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1196. end
  1197. until KEYHOLD == false
  1198. ATTACK = false
  1199. Rooted = false
  1200. end
  1201.  
  1202. function Warp()
  1203. for e = 1, #BODY do
  1204. if BODY[e] ~= nil then
  1205. local STUFF = BODY[e]
  1206. local PART = STUFF[1]
  1207. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1208. local PRT = PART:Clone()
  1209. PRT.Anchored = true
  1210. PRT.CanCollide = false
  1211. PRT.Material = "Neon"
  1212. PRT.Color = C3(1,1,1)
  1213. PRT.Name = "WarpEffect"
  1214. PRT.Parent = Effects
  1215. PRT.CFrame = PART.CFrame
  1216. PRT:BreakJoints()
  1217. if PRT:FindFirstChildOfClass("Sound") then
  1218. PRT:FindFirstChildOfClass("Sound"):remove()
  1219. end
  1220. if PRT:FindFirstChildOfClass("Decal") then
  1221. PRT:FindFirstChildOfClass("Decal"):remove()
  1222. end
  1223. coroutine.resume(coroutine.create(function()
  1224. for i = 1, 100 do
  1225. Swait()
  1226. PRT.Transparency = PRT.Transparency + 1/100
  1227. end
  1228. PRT:remove()
  1229. end))
  1230. end
  1231. end
  1232. end
  1233. CreateSound(217767125, Torso, 10, 1)
  1234. local POS = RootPart.Orientation
  1235. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1236. RootPart.Orientation = POS
  1237. RootJoint.Parent = RootPart
  1238. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242.  
  1243. function Banish()
  1244. ATTACK = true
  1245. Rooted = false
  1246. for i=0, 0.4, 0.1 / Animation_Speed do
  1247. Swait()
  1248. turnto(Mouse.Hit.p)
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1255. end
  1256. repeat
  1257. for i=0, 0.2, 0.1 / Animation_Speed do
  1258. Swait()
  1259. turnto(Mouse.Hit.p)
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1266. end
  1267. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1268. SpawnTrail(Hole.Position,POS)
  1269. if HIT ~= nil then
  1270. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1271. Banish(HIT.Parent)
  1272. end
  1273. end
  1274. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0 ,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1275. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1276. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1277. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1278. for i=0, 0.3, 0.1 / Animation_Speed do
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1286. end
  1287. until KEYHOLD == false
  1288. ATTACK = false
  1289. Rooted = false
  1290. end
  1291.  
  1292. function AttackTemplate()
  1293. ATTACK = true
  1294. Rooted = false
  1295. for i=0, 1, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1303. end
  1304. ATTACK = false
  1305. Rooted = false
  1306. end
  1307.  
  1308. --//=================================\\
  1309. --|| ASSIGN THINGS TO KEYS
  1310. --\\=================================//
  1311.  
  1312. function MouseDown(Mouse)
  1313. if ATTACK == false then
  1314. end
  1315. end
  1316.  
  1317. function MouseUp(Mouse)
  1318. HOLD = false
  1319. end
  1320.  
  1321. function KeyDown(Key)
  1322. KEYHOLD = true
  1323. if Key == "z" and ATTACK == false then
  1324. Banish()
  1325. end
  1326.  
  1327. if Key == "q" and ATTACK == false then
  1328. Warp()
  1329. end
  1330.  
  1331. if Key == "c" and ATTACK == false then
  1332. Execute()
  1333. end
  1334.  
  1335. if Key == "v" and ATTACK == false then
  1336. end
  1337.  
  1338. if Key == "x" and ATTACK == false then
  1339. end
  1340. end
  1341.  
  1342. function KeyUp(Key)
  1343. KEYHOLD = false
  1344. end
  1345.  
  1346. Mouse.Button1Down:connect(function(NEWKEY)
  1347. MouseDown(NEWKEY)
  1348. end)
  1349. Mouse.Button1Up:connect(function(NEWKEY)
  1350. MouseUp(NEWKEY)
  1351. end)
  1352. Mouse.KeyDown:connect(function(NEWKEY)
  1353. KeyDown(NEWKEY)
  1354. end)
  1355. Mouse.KeyUp:connect(function(NEWKEY)
  1356. KeyUp(NEWKEY)
  1357. end)
  1358.  
  1359. --//=================================\\
  1360. --\\=================================//
  1361.  
  1362.  
  1363. function unanchor()
  1364. if UNANCHOR == true then
  1365. g = Character:GetChildren()
  1366. for i = 1, #g do
  1367. if g[i].ClassName == "Part" then
  1368. g[i].Anchored = false
  1369. end
  1370. end
  1371. end
  1372. end
  1373.  
  1374.  
  1375. --//=================================\\
  1376. --|| WRAP THE WHOLE SCRIPT UP
  1377. --\\=================================//
  1378.  
  1379. Humanoid.Changed:connect(function(Jump)
  1380. if Jump == "Jump" and (Disable_Jump == true) then
  1381. Humanoid.Jump = false
  1382. end
  1383. end)
  1384.  
  1385. local CONNECT = nil
  1386.  
  1387. while true do
  1388. Swait()
  1389. ANIMATE.Parent = nil
  1390. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1391. Humanoid = IT("Humanoid",Character)
  1392. end
  1393. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1394. v:Stop();
  1395. end
  1396. SINE = SINE + CHANGE
  1397. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1398. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1399. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1400. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1401. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1402. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1403. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1404. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1405. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1406. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1408. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1409. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1410. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1411. end
  1412. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1413. ANIM = "Jump"
  1414. if ATTACK == false then
  1415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1421. end
  1422. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1423. ANIM = "Fall"
  1424. if ATTACK == false then
  1425. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1431. end
  1432. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1433. ANIM = "Idle"
  1434. if ATTACK == false then
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1441. end
  1442. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1443. ANIM = "Walk"
  1444. if ATTACK == false then
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1451. end
  1452. end
  1453. unanchor()
  1454. Humanoid.MaxHealth = 15e15
  1455. Humanoid.Health = 15e15
  1456. if Rooted == false then
  1457. Disable_Jump = false
  1458. Humanoid.WalkSpeed = Speed
  1459. elseif Rooted == true then
  1460. Disable_Jump = true
  1461. Humanoid.WalkSpeed = 0
  1462. end
  1463. refit()
  1464. Humanoid.Name = "Corrupt Banisher"
  1465. Effects.Parent = Character
  1466. for _, c in pairs(Character:GetChildren()) do
  1467. if c:IsA("BasePart") and ATTACK == false then
  1468. for _, e in pairs(c:GetChildren()) do
  1469. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1470. e:remove()
  1471. end
  1472. end
  1473. end
  1474. end
  1475. if Head:FindFirstChild("face") then
  1476. Head.face:remove()
  1477. elseif Head:FindFirstChildOfClass("Sound") then
  1478. Head:FindFirstChildOfClass("Sound"):remove()
  1479. end
  1480. end
  1481.  
  1482. --//=================================\\
  1483. --\\=================================//
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489. --//====================================================\\--
  1490. --|| END OF SCRIPT
  1491. --\\====================================================//--
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