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- --[[
- ______ __ __ ____ __ ______
- / _/ _/ / \/ \ / __/___ __ _______/ /_ / / /
- / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // /
- / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // /
- / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // /
- /__/__/ /__/__/
- --]]
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- player = game:service("Players").LocalPlayer
- char = player.Character
- fdown = false
- rdown = false
- qdown = false
- suit = Instance.new("Model", char)
- suit.Name = "Suit"
- --[[
- for i,v in pairs(char:GetChildren()) do
- if v.Name ~= "Head" and v.className == "Part" then
- local bp = Instance.new("Part", suit)
- bp.Name = v.Name
- bp.TopSurface = "Smooth"
- bp.BottomSurface = "Smooth"
- bp.CanCollide = false
- bp.FormFactor = "Custom"
- bp.Size = v.Size
- bp.Material = "Grass"
- local bw = Instance.new("Motor6D", bp)
- bw.Part1 = bp
- bw.Part0 = v
- end
- end
- ]]
- hb = Instance.new("HopperBin", player.Backpack)
- hb.Name = "Magic"
- function fkey()
- local ps = Instance.new("Part", workspace)
- ps.Name = "MagicPart"
- ps.TopSurface = "Smooth"
- ps.BottomSurface = "Smooth"
- ps.BrickColor = BrickColor.new("Dark green")
- ps.Material = "Grass"
- ps.FormFactor = "Custom"
- ps.Size = Vector3.new(6, 0.2, 6)
- ps.Anchored = true
- ps.CFrame = char.Torso.CFrame*CFrame.new(0, -3, 0)
- local i = 0
- while fdown == true do
- wait(0.03)
- i = i + 1
- ps.CFrame = ps.CFrame*CFrame.new(0, 0.1, 0)
- local ts = ps.CFrame
- ps.Size = Vector3.new(6, i*0.2, 6)
- ps.CFrame = ts
- end
- coroutine.resume(coroutine.create(function()
- wait(40)
- ps:remove()
- end))
- end
- function rkey()
- local ps = Instance.new("Part", workspace)
- ps.Name = "MagicPart"
- ps.TopSurface = "Smooth"
- ps.BottomSurface = "Smooth"
- ps.BrickColor = BrickColor.new("Dark green")
- ps.Material = "Grass"
- ps.FormFactor = "Custom"
- ps.Size = Vector3.new(6, 0.2, 6)
- ps.Anchored = true
- ps.CFrame = char.Torso.CFrame*CFrame.new(0, -6, -6)*CFrame.Angles(-10, 0, 0)
- local i = 0
- while rdown == true do
- wait(0.03)
- i = i + 1
- ps.CFrame = ps.CFrame*CFrame.new(0, -0.1, 0)
- local ts = ps.CFrame
- ps.Size = Vector3.new(6, i*0.2, 6)
- ps.CFrame = ts
- end
- coroutine.resume(coroutine.create(function()
- wait(40)
- ps:remove()
- end))
- end
- function tkey()
- local ps = Instance.new("Part", workspace)
- ps.Name = "MagicPart"
- ps.TopSurface = "Smooth"
- ps.BottomSurface = "Smooth"
- ps.BrickColor = BrickColor.new("Dark green")
- ps.Material = "Grass"
- ps.FormFactor = "Custom"
- ps.Size = Vector3.new(40, 30, 6)
- ps.Anchored = true
- ps.CFrame = char.Torso.CFrame*CFrame.new(0, 8, -15)*CFrame.Angles(-10, 0, 0)
- coroutine.resume(coroutine.create(function()
- wait(40)
- ps:remove()
- end))
- for i = 1, 300 do
- wait()
- ps.CFrame = ps.CFrame*CFrame.new(0, -0.4, 0.7)
- end
- end
- function ykey()
- local ps = Instance.new("Part", workspace)
- ps.Name = "MagicPart"
- ps.TopSurface = "Smooth"
- ps.BottomSurface = "Smooth"
- ps.BrickColor = BrickColor.new("Dark green")
- ps.Material = "Grass"
- ps.FormFactor = "Custom"
- ps.Size = Vector3.new(40, 30, 6)
- ps.Anchored = true
- ps.CFrame = char.Torso.CFrame*CFrame.new(0, 8, -15)*CFrame.Angles(-10, 0, 0)
- coroutine.resume(coroutine.create(function()
- wait(40)
- ps:remove()
- end))
- end
- function ukey()
- for i = 1, 40 do
- local ps = Instance.new("Part", workspace)
- ps.Name = "MagicPart"
- ps.TopSurface = "Smooth"
- ps.BottomSurface = "Smooth"
- ps.BrickColor = BrickColor.new("Dark green")
- ps.Material = "Grass"
- ps.FormFactor = "Custom"
- ps.Size = Vector3.new(40, 30, 6)
- ps.Anchored = true
- ps.CFrame = char.Torso.CFrame*CFrame.Angles(0, i*5, 0)
- ps.CFrame = ps.CFrame*CFrame.Angles(-10, 0, 0)
- coroutine.resume(coroutine.create(function()
- wait(40)
- ps:remove()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1, 300 do
- wait()
- ps.CFrame = ps.CFrame*CFrame.new(0, -0.4, 0.7)
- end
- end))
- end
- end
- function qkey()
- while qdown == true do
- wait(0.03)
- local ps = Instance.new("Part", workspace)
- ps.Name = "MagicPart"
- ps.TopSurface = "Smooth"
- ps.BottomSurface = "Smooth"
- ps.BrickColor = BrickColor.new("Dark green")
- ps.Material = "Grass"
- ps.FormFactor = "Custom"
- ps.Size = Vector3.new(6, 0.2, 6)
- ps.Anchored = true
- ps.CFrame = char.Torso.CFrame*CFrame.new(0, -3, 0)
- end
- coroutine.resume(coroutine.create(function()
- wait(40)
- ps:remove()
- end))
- end
- hb.Selected:connect(function(mouse)
- mouse.KeyUp:connect(function(key)
- if key == "f" then
- fdown = false
- elseif key == "r" then
- rdown = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- fdown = true
- fkey()
- elseif key == "r" then
- rdown = true
- rkey()
- elseif key == "t" then
- tkey()
- elseif key == "u" then
- ukey()
- elseif key == "y" then
- ykey()
- elseif key == "q" then
- if qdown == false then
- qdown = true
- qkey()
- else
- qdown = false
- end
- end
- end)
- end)
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