Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- Give hats to people (R15, R6)
- Works well on R6, R15 games are impossible to detect the point of height so expect inaccuracy of hats given to a certain player
- Reset when script breaks or you need to restart to receive your hats back
- Made By Fedoratum()()
- --]]
- -- This will say stuff like admin do
- local fakeadmin = false
- -- set to true or false
- -- givehats hatname fedoratum
- function mOut(txt, type)
- if type == 1 then
- spawn(function()
- local m = Instance.new("Message", game.CoreGui)
- m.Text = txt
- task.wait(3)
- m:Destroy()
- end)
- elseif type == 2 then
- spawn(function()
- local h = Instance.new("Hint", game.CoreGui)
- h.Text = txt
- task.wait(3)
- h:Destroy()
- end)
- end
- end
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Punish = Instance.new("TextBox")
- local SilentCMD = Instance.new("TextBox")
- local SilentC = Instance.new("TextButton")
- local X = Instance.new("TextButton")
- local plr = game:GetService"Players".LocalPlayer
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ResetOnSpawn = false
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.BackgroundColor3 = Color3.new(0.333333, 0.666667, 0.498039)
- Main.BorderSizePixel = 4
- Main.Position = UDim2.new(0.117575757, 0, 0.152334154, 0)
- Main.Size = UDim2.new(0, 334, 0, 120)
- Main.Active = true
- Main.Draggable = true
- Punish.Name = "Punish"
- Punish.Parent = Main
- Punish.BackgroundColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- Punish.BorderColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- Punish.Position = UDim2.new(0.0209580846, 0, 0.094202876, 0)
- Punish.Size = UDim2.new(0, 162, 0, 50)
- Punish.Font = Enum.Font.GothamBlack
- Punish.PlaceholderText = "Player Name"
- Punish.Text = ""
- Punish.TextColor3 = Color3.new(1, 1, 1)
- Punish.TextSize = 14
- Punish.TextStrokeColor3 = Color3.new(1, 1, 1)
- SilentCMD.Name = "SilentCMD"
- SilentCMD.Parent = Main
- SilentCMD.BackgroundColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- SilentCMD.BorderColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- SilentCMD.Position = UDim2.new(0.514970064, 0, 0.094202876, 0)
- SilentCMD.Size = UDim2.new(0, 152, 0, 50)
- SilentCMD.Font = Enum.Font.GothamBlack
- SilentCMD.PlaceholderText = "Hat Name"
- SilentCMD.Text = ""
- SilentCMD.TextColor3 = Color3.new(1, 1, 1)
- SilentCMD.TextSize = 14
- SilentCMD.TextStrokeColor3 = Color3.new(1, 1, 1)
- SilentC.Name = "SilentC"
- SilentC.Parent = Main
- SilentC.BackgroundColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- SilentC.BorderColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- SilentC.Position = UDim2.new(0.280070064, 0, 0.554202876, 0)
- SilentC.Size = UDim2.new(0, 152, 0, 50)
- SilentC.Font = Enum.Font.GothamBlack
- SilentC.Text = "Hat him/her"
- SilentC.TextColor3 = Color3.new(1, 1, 1)
- SilentC.TextSize = 14
- SilentC.TextStrokeColor3 = Color3.new(1, 1, 1)
- X.Name = "X"
- X.Parent = Main
- X.BackgroundColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- X.BorderColor3 = Color3.new(0.168627, 0.513726, 0.25098)
- X.BorderSizePixel = 0
- X.Position = UDim2.new(0.952095807, 0, 0, 0)
- X.Size = UDim2.new(0, 16, 0, 16)
- X.Font = Enum.Font.SourceSans
- X.Text = "X"
- X.TextColor3 = Color3.new(1, 1, 1)
- X.TextScaled = true
- X.TextSize = 14
- X.TextWrapped = true
- function getPlayer(shortcut)
- local player = nil
- local g = game.Players:GetPlayers()
- for i = 1, #g do
- if string.lower(string.sub(g[i].Name,1,string.len(shortcut))) == string.lower(shortcut) then
- if g[i] ~= nil then
- player = g[i]
- break
- end
- end
- end
- return player
- end
- function getHat(shortcuts)
- local hat = nil
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("Accessory") then
- if string.lower(string.sub(v.Name,1,string.len(shortcuts))) == string.lower(shortcuts) then
- if v.Name ~= nil then
- hat = v
- break
- end
- end
- end
- end
- return hat
- end
- local runcode = true
- local spawntime = game.Players.RespawnTime + 3
- local hatstored = {}
- SilentC.MouseButton1Click:Connect(function()
- local char = plr.Character
- if runcode then
- runcode = false
- local dfc = game.ReplicatedStorage.DefaultChatSystemChatEvents
- local smr = dfc.SayMessageRequest
- local hatse = getHat(SilentCMD.Text)
- local arg = getPlayer(Punish.Text)
- if table.find(hatstored, hatse.Name) then
- mOut("Hat is already given away, error", 1)
- return end
- argplr = game.Players[arg.Name].Character
- local rs = game:GetService("RunService")
- local fc
- local dc
- local dic
- local coc
- char.Archivable = true
- headname = char.Head.Name
- local cchar = char:Clone()
- cchar.Parent = Workspace
- local con
- con = char.Humanoid.Died:Connect(function()
- cchar:Destroy()
- Main.Visible = false
- runcode = false
- mOut("Wait For "..tostring(spawntime).." Second", 1)
- table.clear(hatstored)
- task.wait(spawntime)
- Main.Visible = true
- runcode = true
- con:Disconnect()
- end)
- if fakeadmin then
- smr:FireServer(";givehat "..hatse.Name.." "..arg.Name, "All")
- end
- cchar.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
- for i, x in pairs(cchar:GetDescendants()) do
- if x:IsA("BasePart") then
- x.Transparency = 1
- end
- end
- for i, v in pairs(cchar.Head:GetDescendants()) do
- if v.className == "Decal" or v.className == "Texture" then
- v.Transparency = 1
- end
- end
- for i,v in pairs(char:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- fc = rs.Heartbeat:Connect(function()
- if char.Humanoid.Health <= 0 then fc:Disconnect() return end
- v.Velocity = Vector3.new(30, 4, 0)
- v.RotVelocity = Vector3.new(30, 4, 0)
- end)
- end
- end
- dic = rs.RenderStepped:Connect(function()
- setscriptable(plr, "SimulationRadius", true)
- plr.SimulationRadius = math.huge * math.huge, math.huge * math.huge * 1 / 0 * 1 / 0 * 1 / 0 * 1 / 0 * 1 / 0
- end)
- coc = plr.SimulationRadiusChanged:Connect(function(radius)
- radius = math.huge
- return radius
- end)
- char[hatse.Name].Handle.AccessoryWeld:Destroy()
- dc = rs.RenderStepped:Connect(function()
- if char.Humanoid.Health <= 0 then dc:Disconnect() cchar:Destroy() coc:Disconnect() dic:Disconnect() return end
- cchar.HumanoidRootPart.CFrame = argplr.HumanoidRootPart.CFrame
- char[hatse.Name].Handle.CFrame = cchar[hatse.Name].Handle.CFrame
- end)
- table.insert(hatstored, hatse.Name)
- end
- runcode = true
- end)
- X.MouseButton1Click:Connect(function()
- ScreenGui:Destroy()
- end)
- mOut("Fedoratum Hat Giver Has Loaded", 2)
- print("What accessories you have on")
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("Accessory") then
- print("What accessories you have on")
- print(v.Name)
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement