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  1. --//====================================================\\--
  2. --|| CREATED BY jmgraven
  3. --\\====================================================//--
  4. --https://github.com/Mokiros/roblox-FE-compatibility
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. print("FE Compatibility code V2 by Mokiros")
  10. local RealPlayer = RealPlayer
  11. script.Parent = RealPlayer.Character
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local Disconnect_Function = function(this)
  15. this[1].Functions[this[2]] = nil
  16. end
  17. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  18. local FakeEvent_Metatable = {__index={
  19. Connect = function(this,f)
  20. local i = tostring(math.random(0,10000))
  21. while this.Functions[i] do
  22. i = tostring(math.random(0,10000))
  23. end
  24. this.Functions[i] = f
  25. return setmetatable({this,i},Disconnect_Metatable)
  26. end
  27. }}
  28. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  29. local function fakeEvent()
  30. return setmetatable({Functions={}},FakeEvent_Metatable)
  31. end
  32.  
  33. --Creating fake input objects with fake variables
  34. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  35. FakeMouse.keyUp = FakeMouse.KeyUp
  36. FakeMouse.keyDown = FakeMouse.KeyDown
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function TriggerEvent(self,ev,...)
  46. for _,f in pairs(self[ev].Functions) do
  47. f(...)
  48. end
  49. end
  50. FakeMouse.TriggerEvent = TriggerEvent
  51. UIS.TriggerEvent = TriggerEvent
  52.  
  53. --Client communication
  54. local Event = Instance.new("RemoteEvent")
  55. Event.Name = "UserInput_Event"
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=RealPlayer then return end
  58. FakeMouse.Target = io.Target
  59. FakeMouse.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  66. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  67. end
  68. for _,t in pairs(CAS.Actions) do
  69. for _,k in pairs(t.Keys) do
  70. if k==io.KeyCode then
  71. t.Function(t.Name,io.UserInputState,io)
  72. end
  73. end
  74. end
  75. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  76. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  77. end
  78. end)
  79. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  80. local Mouse = owner:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,RobloxHandled)
  83. if RobloxHandled then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data every second frame, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. local HB = game:GetService("RunService").Heartbeat
  94. while true do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. --Wait 2 frames
  100. for i=1,2 do
  101. HB:Wait()
  102. end
  103. end]==],script)
  104.  
  105. ----Sandboxed game object that allows the usage of client-side methods and services
  106. --Real game object
  107. local RealGame = game
  108.  
  109. --Metatable for fake service
  110. local FakeService_Metatable = {
  111. __index = function(self,k)
  112. local s = rawget(self,"_RealService")
  113. if s then
  114. return typeof(s[k])=="function"
  115. and function(_,...)return s[k](s,...)end or s[k]
  116. end
  117. end,
  118. __newindex = function(self,k,v)
  119. local s = rawget(self,"_RealService")
  120. if s then s[k]=v end
  121. end
  122. }
  123. local function FakeService(t,RealService)
  124. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  125. return setmetatable(t,FakeService_Metatable)
  126. end
  127.  
  128. --Fake game object
  129. local FakeGame = {
  130. GetService = function(self,s)
  131. return rawget(self,s) or RealGame:GetService(s)
  132. end,
  133. Players = FakeService({
  134. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  135. },"Players"),
  136. UserInputService = FakeService(UIS,"UserInputService"),
  137. ContextActionService = FakeService(CAS,"ContextActionService"),
  138. RunService = FakeService({
  139. _btrs = {},
  140. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148. }
  149. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  150. FakeGame.service = FakeGame.GetService
  151. FakeService(FakeGame,game)
  152. --Changing owner to fake player object to support owner:GetMouse()
  153. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  154. end
  155.  
  156.  
  157. wait(0.2)
  158.  
  159.  
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181. local sick = Instance.new("Sound",Character)
  182. sick.SoundId = "rbxassetid://815335430"
  183. sick.Looped = true
  184. sick.Pitch = 1
  185. sick.Volume = 2
  186. sick:Play()
  187. Humanoid.DisplayDistanceType = "None"
  188. script.Name = "CREEP"
  189.  
  190. IT = Instance.new
  191. CF = CFrame.new
  192. VT = Vector3.new
  193. RAD = math.rad
  194. C3 = Color3.new
  195. UD2 = UDim2.new
  196. BRICKC = BrickColor.new
  197. ANGLES = CFrame.Angles
  198. EULER = CFrame.fromEulerAnglesXYZ
  199. COS = math.cos
  200. ACOS = math.acos
  201. SIN = math.sin
  202. ASIN = math.asin
  203. ABS = math.abs
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206.  
  207. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  208. local NEWMESH = IT(MESH)
  209. if MESH == "SpecialMesh" then
  210. NEWMESH.MeshType = MESHTYPE
  211. if MESHID ~= "nil" and MESHID ~= "" then
  212. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  213. end
  214. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  215. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  216. end
  217. end
  218. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  219. NEWMESH.Scale = SCALE
  220. NEWMESH.Parent = PARENT
  221. return NEWMESH
  222. end
  223.  
  224. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  225. local NEWPART = IT("Part")
  226. NEWPART.formFactor = FORMFACTOR
  227. NEWPART.Reflectance = REFLECTANCE
  228. NEWPART.Transparency = TRANSPARENCY
  229. NEWPART.CanCollide = false
  230. NEWPART.Locked = true
  231. NEWPART.Anchored = true
  232. if ANCHOR == false then
  233. NEWPART.Anchored = false
  234. end
  235. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  236. NEWPART.Name = NAME
  237. NEWPART.Size = SIZE
  238. NEWPART.Position = Torso.Position
  239. NEWPART.Material = MATERIAL
  240. NEWPART:BreakJoints()
  241. NEWPART.Parent = PARENT
  242. return NEWPART
  243. end
  244.  
  245. --//=================================\\
  246. --|| CUSTOMIZATION
  247. --\\=================================//
  248.  
  249. Player_Size = 2 --Size of the player.
  250. Animation_Speed = 3
  251. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  252.  
  253. local Speed = 16
  254. local Effects2 = {}
  255.  
  256. --//=================================\\
  257. --|| END OF CUSTOMIZATION
  258. --\\=================================//
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  271. if TYPE == "Gem" then
  272. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  273. acs.Anchored = false
  274. acs.CanCollide = false
  275. acs.CFrame = PART.CFrame
  276. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  277. weldBetween(PART,acs)
  278. elseif TYPE == "Skull" then
  279. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  280. acs.Anchored = false
  281. acs.CanCollide = false
  282. acs.CFrame = PART.CFrame
  283. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  284. weldBetween(PART,acs)
  285. elseif TYPE == "Eye" then
  286. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  287. acs.Anchored = false
  288. acs.CanCollide = false
  289. acs.CFrame = PART.CFrame
  290. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  291. weldBetween(PART,acs)
  292. end
  293. end
  294.  
  295. --//=================================\\
  296. --|| USEFUL VALUES
  297. --\\=================================//
  298.  
  299. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  300. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  301. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  302. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  303. local CHANGEDEFENSE = 0
  304. local CHANGEDAMAGE = 0
  305. local CHANGEMOVEMENT = 0
  306. local ANIM = "Idle"
  307. local ATTACK = false
  308. local EQUIPPED = false
  309. local HOLD = false
  310. local COMBO = 1
  311. local Rooted = false
  312. local SINE = 0
  313. local KEYHOLD = false
  314. local CHANGE = 2 / Animation_Speed
  315. local WALKINGANIM = false
  316. local WALK = 0
  317. local VALUE1 = false
  318. local VALUE2 = false
  319. local ROBLOXIDLEANIMATION = IT("Animation")
  320. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  321. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  322. --ROBLOXIDLEANIMATION.Parent = Humanoid
  323. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  324. WEAPONGUI.Name = "Weapon GUI"
  325. local Weapon = IT("Model")
  326. Weapon.Name = "Adds"
  327. local Effects = IT("Folder", Weapon)
  328. Effects.Name = "Effects"
  329. local ANIMATOR = Humanoid.Animator
  330. local ANIMATE = Character.Animate
  331. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  332. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  333. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  334. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  335. local UNANCHOR = true
  336. local TAUNTS = {"368794227","368794903","368794985"}
  337.  
  338. local SKILLTEXTCOLOR = C3(0,0,0)
  339.  
  340. --//=================================\\
  341. --\\=================================//
  342.  
  343.  
  344. --//=================================\\
  345. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  346. --\\=================================//
  347.  
  348. ArtificialHB = Instance.new("BindableEvent", script)
  349. ArtificialHB.Name = "ArtificialHB"
  350.  
  351. script:WaitForChild("ArtificialHB")
  352.  
  353. frame = Frame_Speed
  354. tf = 0
  355. allowframeloss = false
  356. tossremainder = false
  357. lastframe = tick()
  358. script.ArtificialHB:Fire()
  359.  
  360. game:GetService("RunService").Heartbeat:connect(function(s, p)
  361. tf = tf + s
  362. if tf >= frame then
  363. if allowframeloss then
  364. script.ArtificialHB:Fire()
  365. lastframe = tick()
  366. else
  367. for i = 1, math.floor(tf / frame) do
  368. script.ArtificialHB:Fire()
  369. end
  370. lastframe = tick()
  371. end
  372. if tossremainder then
  373. tf = 0
  374. else
  375. tf = tf - frame * math.floor(tf / frame)
  376. end
  377. end
  378. end)
  379.  
  380. --//=================================\\
  381. --\\=================================//
  382.  
  383.  
  384.  
  385.  
  386.  
  387. --//=================================\\
  388. --|| SOME FUNCTIONS
  389. --\\=================================//
  390.  
  391. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  392. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  393. end
  394.  
  395. function PositiveAngle(NUMBER)
  396. if NUMBER >= 0 then
  397. NUMBER = 0
  398. end
  399. return NUMBER
  400. end
  401.  
  402. function NegativeAngle(NUMBER)
  403. if NUMBER <= 0 then
  404. NUMBER = 0
  405. end
  406. return NUMBER
  407. end
  408.  
  409. function Swait(NUMBER)
  410. if NUMBER == 0 or NUMBER == nil then
  411. ArtificialHB.Event:wait()
  412. else
  413. for i = 1, NUMBER do
  414. ArtificialHB.Event:wait()
  415. end
  416. end
  417. end
  418.  
  419. function QuaternionFromCFrame(cf)
  420. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  421. local trace = m00 + m11 + m22
  422. if trace > 0 then
  423. local s = math.sqrt(1 + trace)
  424. local recip = 0.5 / s
  425. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  426. else
  427. local i = 0
  428. if m11 > m00 then
  429. i = 1
  430. end
  431. if m22 > (i == 0 and m00 or m11) then
  432. i = 2
  433. end
  434. if i == 0 then
  435. local s = math.sqrt(m00 - m11 - m22 + 1)
  436. local recip = 0.5 / s
  437. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  438. elseif i == 1 then
  439. local s = math.sqrt(m11 - m22 - m00 + 1)
  440. local recip = 0.5 / s
  441. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  442. elseif i == 2 then
  443. local s = math.sqrt(m22 - m00 - m11 + 1)
  444. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  445. end
  446. end
  447. end
  448.  
  449. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  450. local xs, ys, zs = x + x, y + y, z + z
  451. local wx, wy, wz = w * xs, w * ys, w * zs
  452. local xx = x * xs
  453. local xy = x * ys
  454. local xz = x * zs
  455. local yy = y * ys
  456. local yz = y * zs
  457. local zz = z * zs
  458. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  459. end
  460.  
  461. function QuaternionSlerp(a, b, t)
  462. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  463. local startInterp, finishInterp;
  464. if cosTheta >= 0.0001 then
  465. if (1 - cosTheta) > 0.0001 then
  466. local theta = ACOS(cosTheta)
  467. local invSinTheta = 1 / SIN(theta)
  468. startInterp = SIN((1 - t) * theta) * invSinTheta
  469. finishInterp = SIN(t * theta) * invSinTheta
  470. else
  471. startInterp = 1 - t
  472. finishInterp = t
  473. end
  474. else
  475. if (1 + cosTheta) > 0.0001 then
  476. local theta = ACOS(-cosTheta)
  477. local invSinTheta = 1 / SIN(theta)
  478. startInterp = SIN((t - 1) * theta) * invSinTheta
  479. finishInterp = SIN(t * theta) * invSinTheta
  480. else
  481. startInterp = t - 1
  482. finishInterp = t
  483. end
  484. end
  485. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  486. end
  487.  
  488. function Clerp(a, b, t)
  489. local qa = {QuaternionFromCFrame(a)}
  490. local qb = {QuaternionFromCFrame(b)}
  491. local ax, ay, az = a.x, a.y, a.z
  492. local bx, by, bz = b.x, b.y, b.z
  493. local _t = 1 - t
  494. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  495. end
  496.  
  497. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  498. local frame = IT("Frame")
  499. frame.BackgroundTransparency = TRANSPARENCY
  500. frame.BorderSizePixel = BORDERSIZEPIXEL
  501. frame.Position = POSITION
  502. frame.Size = SIZE
  503. frame.BackgroundColor3 = COLOR
  504. frame.BorderColor3 = BORDERCOLOR
  505. frame.Name = NAME
  506. frame.Parent = PARENT
  507. return frame
  508. end
  509.  
  510. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  511. local label = IT("TextLabel")
  512. label.BackgroundTransparency = 1
  513. label.Size = UD2(1, 0, 1, 0)
  514. label.Position = UD2(0, 0, 0, 0)
  515. label.TextColor3 = TEXTCOLOR
  516. label.TextStrokeTransparency = STROKETRANSPARENCY
  517. label.TextTransparency = TRANSPARENCY
  518. label.FontSize = TEXTFONTSIZE
  519. label.Font = TEXTFONT
  520. label.BorderSizePixel = BORDERSIZEPIXEL
  521. label.TextScaled = false
  522. label.Text = TEXT
  523. label.Name = NAME
  524. label.Parent = PARENT
  525. return label
  526. end
  527.  
  528. function NoOutlines(PART)
  529. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  530. end
  531.  
  532.  
  533. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  534. local NEWWELD = IT(TYPE)
  535. NEWWELD.Part0 = PART0
  536. NEWWELD.Part1 = PART1
  537. NEWWELD.C0 = C0
  538. NEWWELD.C1 = C1
  539. NEWWELD.Parent = PARENT
  540. return NEWWELD
  541. end
  542.  
  543. function CreateSound(ID, PARENT, VOLUME, PITCH)
  544. local NEWSOUND = nil
  545. coroutine.resume(coroutine.create(function()
  546. NEWSOUND = IT("Sound", PARENT)
  547. NEWSOUND.Volume = VOLUME
  548. NEWSOUND.Pitch = PITCH
  549. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  550. Swait()
  551. NEWSOUND:play()
  552. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  553. end))
  554. return NEWSOUND
  555. end
  556.  
  557. function CFrameFromTopBack(at, top, back)
  558. local right = top:Cross(back)
  559. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  560. end
  561.  
  562. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  563. local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  564. local mesh = IT("SpecialMesh",wave)
  565. mesh.MeshType = "Sphere"
  566. mesh.Scale = SIZE
  567. mesh.Offset = VT(0,0,0)
  568. wave.CFrame = CFRAME
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, WAIT do
  571. Swait()
  572. mesh.Scale = mesh.Scale + GROW
  573. wave.Transparency = wave.Transparency + (0.1/WAIT)
  574. if wave.Transparency > 0.99 then
  575. wave:remove()
  576. end
  577. end
  578. end))
  579. end
  580.  
  581. function MakeForm(PART,TYPE)
  582. if TYPE == "Cyl" then
  583. local MSH = IT("CylinderMesh",PART)
  584. elseif TYPE == "Ball" then
  585. local MSH = IT("SpecialMesh",PART)
  586. MSH.MeshType = "Sphere"
  587. elseif TYPE == "Wedge" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Wedge"
  590. end
  591. end
  592.  
  593. function CheckTableForString(Table, String)
  594. for i, v in pairs(Table) do
  595. if string.find(string.lower(String), string.lower(v)) then
  596. return true
  597. end
  598. end
  599. return false
  600. end
  601.  
  602. function CheckIntangible(Hit)
  603. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  604. if Hit and Hit.Parent then
  605. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  606. return true
  607. end
  608. end
  609. return false
  610. end
  611.  
  612. Debris = game:GetService("Debris")
  613.  
  614. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  615. local Direction = CFrame.new(StartPos, Vec).lookVector
  616. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  617. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  618. if RayHit and CheckIntangible(RayHit) then
  619. if DelayIfHit then
  620. wait()
  621. end
  622. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  623. end
  624. return RayHit, RayPos, RayNormal
  625. end
  626.  
  627. function turnto(position)
  628. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  629. end
  630.  
  631. --//=================================\\
  632. --|| SPEECH
  633. --\\=================================//
  634.  
  635. function chatfunc(text,waitt)
  636. local chat = coroutine.wrap(function()
  637. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  638. Character:FindFirstChild("TalkingBillBoard"):destroy()
  639. end
  640. local naeeym2 = Instance.new("BillboardGui",Character)
  641. naeeym2.Size = UDim2.new(0,100,0,40)
  642. naeeym2.StudsOffset = Vector3.new(0,5,0)
  643. naeeym2.Adornee = Character.Head
  644. naeeym2.Name = "TalkingBillBoard"
  645. naeeym2.AlwaysOnTop = true
  646. local tecks2 = Instance.new("TextLabel",naeeym2)
  647. tecks2.BackgroundTransparency = 1
  648. tecks2.BorderSizePixel = 0
  649. tecks2.Text = ""
  650. tecks2.Font = "SciFi"
  651. tecks2.TextSize = 30
  652. tecks2.TextStrokeTransparency = 1
  653. tecks2.TextColor3 = SKILLTEXTCOLOR
  654. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  655. tecks2.Size = UDim2.new(1,0,0.5,0)
  656. for i = 1,string.len(text),1 do
  657. tecks2.Text = string.sub(text,1,i)
  658. Swait()
  659. end
  660. wait(waitt)
  661. coroutine.resume(coroutine.create(function()
  662. for i = 1, 10 do
  663. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  664. Swait()
  665. end
  666. naeeym2:Destroy()
  667. end))
  668. end)
  669. chat()
  670. end
  671.  
  672. --//=================================\\
  673. --|| WEAPON CREATION
  674. --\\=================================//
  675.  
  676. if Player_Size ~= 1 then
  677. RootPart.Size = RootPart.Size * Player_Size
  678. Torso.Size = Torso.Size * Player_Size
  679. Head.Size = Head.Size * Player_Size
  680. RightArm.Size = RightArm.Size * Player_Size
  681. LeftArm.Size = LeftArm.Size * Player_Size
  682. RightLeg.Size = RightLeg.Size * Player_Size
  683. LeftLeg.Size = LeftLeg.Size * Player_Size
  684. RootJoint.Parent = RootPart
  685. Neck.Parent = Torso
  686. RightShoulder.Parent = Torso
  687. LeftShoulder.Parent = Torso
  688. RightHip.Parent = Torso
  689. LeftHip.Parent = Torso
  690.  
  691. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  692. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  693. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  694. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  695. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  696. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  697. --if Disable_Moving_Arms == false then
  698. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  699. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  700. --else
  701. --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  702. --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  703. --end
  704. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  705. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  706. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  707. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  708. end
  709.  
  710. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  711. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. MakeForm(part,"Ball")
  713. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  714. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  715. MakeForm(part,"Ball")
  716. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  718. MakeForm(part,"Ball")
  719. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  720. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  721. MakeForm(part,"Ball")
  722. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  723. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  724. MakeForm(part,"Ball")
  725. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  726. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  727. MakeForm(part,"Ball")
  728. local CLAW1 = part
  729. CLAW1.CanCollide = true
  730. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(part,"Ball")
  733.  
  734. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(part,"Ball")
  737. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  738. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(part,"Ball")
  740. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  741. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(part,"Ball")
  743. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  745. MakeForm(part,"Ball")
  746. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  748. MakeForm(part,"Ball")
  749. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  751. MakeForm(part,"Ball")
  752. local CLAW2 = part
  753. CLAW2.CanCollide = true
  754. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. MakeForm(part,"Ball")
  757.  
  758. for _, c in pairs(Weapon:GetChildren()) do
  759. if c.ClassName == "Part" then
  760. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  761. end
  762. end
  763.  
  764. Weapon.Parent = Character
  765.  
  766. Humanoid.Died:connect(function()
  767. ATTACK = true
  768. end)
  769.  
  770. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  771. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  772. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  773.  
  774. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  775. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  776. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  777.  
  778. --//=================================\\
  779. --|| DAMAGE FUNCTIONS
  780. --\\=================================//
  781.  
  782. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  783. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  784. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  785. local BODYGYRO = IT("BodyGyro", STATPART)
  786. local BODYPOSITION = IT("BodyPosition", STATPART)
  787. BODYPOSITION.P = 2000
  788. BODYPOSITION.D = 100
  789. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  790. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  791. game:GetService("Debris"):AddItem(STATPART ,5)
  792. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  793. BILLBOARDGUI.Adornee = STATPART
  794. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  795. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  796. BILLBOARDGUI.AlwaysOnTop = false
  797. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  798. TEXTLABEL.BackgroundTransparency = 1
  799. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  800. TEXTLABEL.Text = TEXT
  801. TEXTLABEL.Font = "SciFi"
  802. TEXTLABEL.FontSize="Size42"
  803. TEXTLABEL.TextColor3 = COLOR
  804. TEXTLABEL.TextStrokeTransparency = 1
  805. TEXTLABEL.TextScaled = true
  806. TEXTLABEL.TextWrapped = true
  807. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  808. if LABELTYPE == "Normal" then
  809. for i = 1, 30 do
  810. Swait()
  811. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  812. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  813. end
  814. elseif LABELTYPE == "Debuff" then
  815. for i = 1, 30 do
  816. Swait()
  817. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  818. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  819. end
  820. elseif LABELTYPE == "Shock" then
  821. local ORIGIN = STATPART.Position
  822. for i = 1, 30 do
  823. Swait()
  824. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  825. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  826. end
  827. end
  828. THEPART.Parent = nil
  829. end),STATPART, BODYPOSITION, TEXTLABEL)
  830. end
  831.  
  832. --//=================================\\
  833. --|| DAMAGING
  834. --\\=================================//
  835.  
  836. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  837. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  838. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  839. local dmg = math.random(min,max)
  840. if humanoid.Health > 0 then
  841. if beserk == true then
  842. humanoid.Health = 0
  843. else
  844. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10)
  845. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  846. if math.random(1,100) < critrate+1 then
  847. humanoid.Health = humanoid.Health - dmg*critmultiplier
  848. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  849. else
  850. humanoid.Health = humanoid.Health - dmg
  851. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  852. end
  853. local defence = Instance.new("BoolValue",hit.Parent)
  854. defence.Name = ("HitBy"..Player.Name)
  855. game:GetService("Debris"):AddItem(defence, 0.5)
  856. end
  857. end
  858. end
  859. end
  860.  
  861. function AoEStun(POS,RANGE,LAST)
  862. for i,v in ipairs(workspace:GetChildren()) do
  863. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  864. local body = v:GetChildren()
  865. for part = 1, #body do
  866. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  867. if(body[part].Position - POS).Magnitude < RANGE then
  868. if v.ClassName == "Model" then
  869. if v:FindFirstChild("Humanoid") then
  870. if v.Humanoid.Health ~= 0 then
  871. Stun(v.Humanoid,LAST)
  872. local defence = Instance.new("BoolValue",v)
  873. defence.Name = ("StunnedBy"..Player.Name)
  874. game:GetService("Debris"):AddItem(defence, 0.1)
  875. end
  876. end
  877. end
  878. end
  879. end
  880. end
  881. end
  882. end
  883. end
  884.  
  885. function Stun(HUMANOID,LAST)
  886. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  887. HUMANOID.PlatformStand = true
  888. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  889. defence.Name = ("StunnedBy"..Player.Name)
  890. game:GetService("Debris"):AddItem(defence, LAST)
  891. if HUMANOID.Parent:FindFirstChild("Head") then
  892. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  893. end
  894. coroutine.resume(coroutine.create(function()
  895. Swait(LAST*50)
  896. HUMANOID.PlatformStand = false
  897. end))
  898. end
  899. end
  900.  
  901. --//=================================\\
  902. --|| ATTACK FUNCTIONS AND STUFF
  903. --\\=================================//
  904.  
  905. function AttackTemplate()
  906. ATTACK = true
  907. Rooted = false
  908. for i=0, 1, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  916. end
  917. ATTACK = false
  918. Rooted = false
  919. end
  920.  
  921. function Strike()
  922. ATTACK = true
  923. Rooted = false
  924. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2)
  925. for i=0, 0.5, 0.1 / Animation_Speed do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  933. end
  934. local HIT1 = CLAW1.Touched:Connect(function(hit)
  935. dealdamage(hit,25,65,6,false,5,2)
  936. end)
  937. local HIT2 = CLAW2.Touched:Connect(function(hit)
  938. dealdamage(hit,25,65,6,false,5,2)
  939. end)
  940. for i=0, 0.5, 0.1 / Animation_Speed do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed)
  948. end
  949. HIT1:disconnect()
  950. HIT2:disconnect()
  951. ATTACK = false
  952. Rooted = false
  953. end
  954.  
  955. function Shriek()
  956. ATTACK = true
  957. Rooted = false
  958. for i=0, 2.5, 0.1 / Animation_Speed do
  959. Swait()
  960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  964. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  966. end
  967. Rooted = true
  968. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
  969. for i=0, 4, 0.1 / Animation_Speed do
  970. Swait()
  971. AoEStun(Head.Position,40,12)
  972. MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
  979. end
  980. ATTACK = false
  981. Rooted = false
  982. end
  983.  
  984. local asd = Instance.new("ParticleEmitter")
  985. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  986. asd.LightEmission = .1
  987. asd.Size = NumberSequence.new(0.2)
  988. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  989. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  990. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  991. asd.Transparency = bbb
  992. asd.Size = aaa
  993. asd.ZOffset = .9
  994. asd.Acceleration = Vector3.new(0, -15, 0)
  995. asd.LockedToPart = false
  996. asd.EmissionDirection = "Back"
  997. asd.Lifetime = NumberRange.new(1, 2)
  998. asd.Rotation = NumberRange.new(-100, 100)
  999. asd.RotSpeed = NumberRange.new(-100, 100)
  1000. asd.Speed = NumberRange.new(2,6)
  1001. asd.Enabled = false
  1002. asd.VelocitySpread = 5
  1003.  
  1004. function getbloody(victim,amount)
  1005. local PART = IT("Part",Effects)
  1006. PART.Transparency = 1
  1007. PART.Size = victim.Size
  1008. PART.Anchored = true
  1009. PART.CanCollide = false
  1010. PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p)
  1011. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1012. Debris:AddItem(PART,5)
  1013. local prtcl = asd:Clone()
  1014. prtcl.Parent = PART
  1015. prtcl:Emit(amount*10)
  1016. end
  1017.  
  1018. function Devour()
  1019. ATTACK = true
  1020. Rooted = false
  1021. local TORS = nil
  1022. local WELD = nil
  1023. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1024. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1025. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1026. if TORS ~= nil then
  1027. UNANCHOR = false
  1028. Rooted = true
  1029. RootPart.Anchored = true
  1030. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1031. end
  1032. end
  1033. end)
  1034. for i=1, 45 do
  1035. Swait()
  1036. if TORS ~= nil then
  1037. break
  1038. end
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1045. end
  1046. HIT1:disconnect()
  1047. if TORS ~= nil then
  1048. for i=0, 2, 0.1 / Animation_Speed do
  1049. Swait()
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1056. end
  1057. for i=0, 0.3, 0.1 / Animation_Speed do
  1058. Swait()
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1065. end
  1066. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1067. if TORS ~= nil then
  1068. if TORS.Parent:FindFirstChild("Head") then
  1069. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10))
  1070. CreateSound("230346233", Head, 10, (math.random(5,7)/10))
  1071. getbloody(TORS,4)
  1072. TORS.Parent.Head:remove()
  1073. TORS.Parent:remove()
  1074. for i=0, 1, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1082. end
  1083. end
  1084. end
  1085. UNANCHOR = true
  1086. end
  1087. ATTACK = false
  1088. Rooted = false
  1089. end
  1090.  
  1091. function Snap()
  1092. ATTACK = true
  1093. Rooted = false
  1094. local TORS = nil
  1095. local WELD = nil
  1096. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1097. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  1098. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1099. if TORS ~= nil then
  1100. UNANCHOR = false
  1101. Rooted = true
  1102. RootPart.Anchored = true
  1103. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1104. end
  1105. end
  1106. end)
  1107. for i=1, 45 do
  1108. Swait()
  1109. if TORS ~= nil then
  1110. break
  1111. end
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1118. end
  1119. HIT1:disconnect()
  1120. if TORS ~= nil then
  1121. local CLONE = IT("Model",Weapon)
  1122. CLONE.Name = "Corpse"
  1123. for i=0, 2, 0.1 / Animation_Speed do
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1131. end
  1132. for i=0, 2, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1140. end
  1141. for i=0, 3, 0.1 / Animation_Speed do
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1149. end
  1150. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1151. local DummyHead = nil
  1152. local q = TORS.Parent:GetChildren()
  1153. for i = 1,#q do
  1154. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1155. q[i].Parent = CLONE
  1156. if q[i].ClassName == "Humanoid" then
  1157. q[i].PlatformStand = true
  1158. end
  1159. if q[i].Name == "Head" then
  1160. DummyHead = CLONE.Head:Clone()
  1161. q[i]:ClearAllChildren()
  1162. q[i].Transparency = 1
  1163. end
  1164. else
  1165. q[i]:remove()
  1166. end
  1167. end
  1168. local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1169. DummyHead.Parent = Effects
  1170. local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1171. local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1172. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1173. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1174. getbloody(DummyHead,5)
  1175. for i=0, 3, 0.1 / Animation_Speed do
  1176. Swait()
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1183. end
  1184. for i=0, 1, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1192. end
  1193. WELD1:remove()
  1194. for i=0, 0.5, 0.1 / Animation_Speed do
  1195. Swait()
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1202. end
  1203. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1204. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1205. repeat
  1206. Swait()
  1207. turnto(Mouse.Hit.p)
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1214. until HOLD == true
  1215. WELD2:remove()
  1216. local bv = Instance.new("BodyVelocity")
  1217. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1218. bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1219. bv.Parent = TORS2
  1220. bv.Name = "MOVE"
  1221. coroutine.resume(coroutine.create(function()
  1222. local HIT1 = TORS2.Touched:Connect(function(hit)
  1223. dealdamage(hit,25,65,3,false,5,2)
  1224. end)
  1225. Swait(2)
  1226. HIT1:disconnect()
  1227. end))
  1228. Debris:AddItem(bv,0.2)
  1229. TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1230. for i=0, 1, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1238. end
  1239. end
  1240. UNANCHOR = true
  1241. ATTACK = false
  1242. Rooted = false
  1243. end
  1244.  
  1245. --//=================================\\
  1246. --|| ASSIGN THINGS TO KEYS
  1247. --\\=================================//
  1248.  
  1249. function MouseDown(Mouse)
  1250. HOLD = true
  1251. if ATTACK == false then
  1252. Strike()
  1253. end
  1254. end
  1255.  
  1256. function MouseUp(Mouse)
  1257. HOLD = false
  1258. end
  1259.  
  1260. function KeyDown(Key)
  1261. KEYHOLD = true
  1262. if Key == "z" and ATTACK == false then
  1263. Shriek()
  1264. end
  1265.  
  1266. if Key == "b" and ATTACK == false then
  1267. Devour()
  1268. end
  1269.  
  1270. if Key == "c" and ATTACK == false then
  1271. Snap()
  1272. end
  1273.  
  1274. if Key == "q" and ATTACK == false then
  1275. if VALUE1 == false then
  1276. VALUE1 = true
  1277. Speed = 75
  1278. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  1279. elseif VALUE1 == true then
  1280. VALUE1 = false
  1281. Speed = 20
  1282. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1283. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1284. end
  1285. end
  1286.  
  1287. if Key == "t" and ATTACK == false then
  1288. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1289. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1290. end
  1291. end
  1292.  
  1293. function KeyUp(Key)
  1294. KEYHOLD = false
  1295. end
  1296.  
  1297. Mouse.Button1Down:connect(function(NEWKEY)
  1298. MouseDown(NEWKEY)
  1299. end)
  1300. Mouse.Button1Up:connect(function(NEWKEY)
  1301. MouseUp(NEWKEY)
  1302. end)
  1303. Mouse.KeyDown:connect(function(NEWKEY)
  1304. KeyDown(NEWKEY)
  1305. end)
  1306. Mouse.KeyUp:connect(function(NEWKEY)
  1307. KeyUp(NEWKEY)
  1308. end)
  1309.  
  1310. --//=================================\\
  1311. --\\=================================//
  1312.  
  1313.  
  1314. function unanchor()
  1315. if UNANCHOR == true then
  1316. g = Character:GetChildren()
  1317. for i = 1, #g do
  1318. if g[i].ClassName == "Part" then
  1319. g[i].Anchored = false
  1320. end
  1321. end
  1322. end
  1323. end
  1324.  
  1325.  
  1326. --//=================================\\
  1327. --|| WRAP THE WHOLE SCRIPT UP
  1328. --\\=================================//
  1329.  
  1330. Humanoid.Changed:connect(function(Jump)
  1331. if Jump == "Jump" and (Disable_Jump == true) then
  1332. Humanoid.Jump = false
  1333. end
  1334. end)
  1335.  
  1336. createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4))
  1337. createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5))
  1338.  
  1339. Speed = 20
  1340.  
  1341. while true do
  1342. Swait()
  1343. ANIMATE.Parent = nil
  1344. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1345. IDLEANIMATION:Play()
  1346. SINE = SINE + CHANGE
  1347. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1348. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1349. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1350. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1351. local WALKSPEEDVALUE = 5
  1352. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1353. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1354. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1355. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1356. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1357. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1358. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1359. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1360. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1361. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1362. end
  1363. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1364. ANIM = "Jump"
  1365. if ATTACK == false then
  1366. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1372. end
  1373. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  1374. ANIM = "Fall"
  1375. if ATTACK == false then
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1382. end
  1383. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1384. ANIM = "Idle"
  1385. if ATTACK == false then
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1392. if MRANDOM(1,35) == 1 then
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  1394. end
  1395. end
  1396. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1397. ANIM = "Walk"
  1398. WALK = WALK + 1 / Animation_Speed
  1399. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1400. WALK = 0
  1401. if WALKINGANIM == true then
  1402. WALKINGANIM = false
  1403. elseif WALKINGANIM == false then
  1404. WALKINGANIM = true
  1405. end
  1406. end
  1407. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1408. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1409. if ATTACK == false then
  1410. if VALUE1 == false then
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed)
  1417. elseif VALUE1 == true then
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed)
  1424. end
  1425. end
  1426. end
  1427. if #Effects2>0 then
  1428. for e=1,#Effects2 do
  1429. if Effects2[e]~=nil then
  1430. local Thing=Effects2[e]
  1431. if Thing~=nil then
  1432. local Part=Thing[1]
  1433. local Mode=Thing[2]
  1434. local Delay=Thing[3]
  1435. local IncX=Thing[4]
  1436. local IncY=Thing[5]
  1437. local IncZ=Thing[6]
  1438. local Part2=Thing[8]
  1439. if Thing[1].Transparency<=1 then
  1440. if Thing[2]=="Block1" then
  1441. Thing[1].CFrame=Thing[1].CFrame
  1442. Mesh=Thing[1].Mesh
  1443. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1444. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1445. elseif Thing[2]=="Cylinder" then
  1446. Mesh=Thing[1].Mesh
  1447. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1448. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1449. elseif Thing[2]=="Blood" then
  1450. Mesh=Thing[7]
  1451. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1452. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1453. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1454. elseif Thing[2]=="Elec" then
  1455. Mesh=Thing[1].Mesh
  1456. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1457. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1458. elseif Thing[2]=="Disappear" then
  1459. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1460. end
  1461. else
  1462. Part.Parent=nil
  1463. table.remove(Effects2,e)
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. unanchor()
  1470. Humanoid.MaxHealth = "inf"
  1471. Humanoid.Health = "inf"
  1472. if Rooted == false then
  1473. Disable_Jump = false
  1474. Humanoid.WalkSpeed = Speed
  1475. elseif Rooted == true then
  1476. Disable_Jump = true
  1477. Humanoid.WalkSpeed = 0
  1478. end
  1479. q = Character:GetChildren()
  1480. for u = 1, #q do
  1481. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1482. q[u]:remove()
  1483. elseif q[u].ClassName == "Shirt" then
  1484. q[u]:Destroy()
  1485. elseif q[u].ClassName == "Pants" then
  1486. q[u]:Destroy()
  1487. elseif q[u].ClassName == "CharacterMesh" then
  1488. q[u]:remove()
  1489. elseif q[u].ClassName == "ShirtGraphic" then
  1490. q[u]:remove()
  1491. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1492. q[u].Color = Color3.new(0,0,0)
  1493. end
  1494. end
  1495. if Head:FindFirstChild("face") then
  1496. Head.face:remove()
  1497. end
  1498. Humanoid.Name = "REEE"
  1499. end
  1500.  
  1501. --//=================================\\
  1502. --\\=================================//
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508. --//====================================================\\--
  1509. --|| END OF SCRIPT
  1510. --\\====================================================//--
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